Sketching

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Sketching in UX No, not sketchy. Sketching. Goodness.

description

Presentation give to the mkeUX group. Brief overview of how and why sketching is an important tool in the UX design process. Why Sketch? Visual vocabulary to bring team together. Breaks down things to elemental pieces that allows for deeper understanding and creativity. Fast, throwaway, challenges you to think beyond our default approaches Allow you to work quickly in individual experiences in context of the entire flow.

Transcript of Sketching

Page 1: Sketching

Sketching in UX!

No,  not  sketchy.  

Sketching.  

Goodness.  

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But I can’t draw!!

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sketching ≠ drawing!

*!

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low fidelity!

high fidelity!

Gestures!

Words!

Whiteboard!

Pencil!

Sharpie!

Collage!

Low-fidelity wireframe!

High-fidelity wireframe!

Model, comp or mock-up!

Functional prototype!Resolu6on  Spectrum

 

Christopher  Fahey:  Behavior  Design  hAp://www.slideshare.net/askrom/talking-­‐about-­‐sketching-­‐about-­‐interac6ng-­‐presenta6on      

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sketching = thinking!

(visually)!

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Why should I sketch?!

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Ok, how do I do this sketching thing?!

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There is no right or wrong way or time or place or process or…!

*!

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Building blocks!

Priorities!

Structure!

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Thank you.!

Yes  you.  

Mike,  are  we  done?  

Let’s  go  sketch.