Sixth Sense Video - Anitesh
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Transcript of Sixth Sense Video - Anitesh
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Wear Ur World
BY:
ANITESH JOHN SAUNDERS
08BTCSE004
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objects gestures~
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objects how we use them
How can we leverage ourknowledge about everyday
objects and how we use themto our interaction with the digitalworld ? ~
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Awearable,gestural interface that augmentsthe physical world around us with the digitalinformation.
Integrates the digital information into the physicalworld and its objects, making the entire world your
computer.
Developed by Pranav Mistry, a PhD student inthe Fluid Interfaces Group at the MIT Media Lab.
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Bridges the gap between
the tangible and theintangible world.
It is a technology which
aims at causing computersand other machines toadapt to human needs.
The current prototypecosts around $350.
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The first gesture interface device wascreated by attaching some strings and pulleysto the rollers of a scroll mouse.
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Another exploration wasaimed at helping the designersand architects to imagine anddraw objects in 3- dimensions.
The device was a pen
that could draw in 3-dimensions.
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Another big thing
was a PhysicalGoogle Map whichsupplies informationabout the OBJECTS
placed on it.
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Human mind is interested in
dynamic information, rather than incomputing.
The next phase was to go theother way round, to paint the real
world with the digital information
The key idea behind it was to freethe pixels from the confines of digital
devices.
Thus evolved the Head-MountedProjector.
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Wearable CameraCaptures an object in view, tracks the
users hand gestures and sends the data to
the smart phone.
MirrorThe downward facing projector projects the
image on the mirror which reflects it on the
desired surface.
ProjectorEnables surfaces, walls and
physical objects to be used as
Interfaces and displays data sent from smart
phone on any surface in view.
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Smart Phoneo An internet enabled smart phone isnecessary to process the data.
o As the smart phone is the open source, a
program to process the data need to be
developed.
o The software searches the web and
interprets the hand gestures.
Color Markerso They are at the tips of the users
Fingers & help the camera to recognizethe hand gestures.
o The movements and arrangements of
these markers are interpreted and they
act as instructions for the projected
application interfaces.
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1. Augmented Reality: No more a Science Fiction
It is a term for a live direct or indirect view of a physical real
world environment whose elements are augmented by virtual
computer generated imagery.
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2. Gesture Recognition
It is a topic in computer
science and language
technology with the goalof interpreting human
gestures via.,
mathematical algorithms.
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3. Computer Vision
It is the science and
technology of
machines that see.
It is concerned withthe theory behind
artificial systems that
extract information
from images.
It is also used in
autonomous vehicle
like SUVs.
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4. RFID
Radio Frequency
Identification is
basically an electronictagging technology that
allows the detection,
tracking of tags and
consequently theobjects that they are
affixed to.
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Getting InformationAbout products.
Receiving LIVE
NEWS
stream on thenewspaper
Receiving updated weather
information on the newspaper itself
Playing games on a piece of paper
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Use your wrist as a touch interface
Click images by hand gestures
Display information about people
Get flight details on the boarding pass
itself
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Mouse less
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Playing with paper
Why only computers, we can playwith papers.
We can take a part of a document
putting
over another paper and we can even
modify the paper and print it.
So the work flow is more intuitive.
In a more dynamic way you can
pinch the information on the paper to
your system.
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Third EyeMultiple viewers can see different
things on a same display screen atthe same time.
A public sign board can displayinformation in different languages
at the same time.
We need not have the splitscreen in games now.
A public display can show secretmessages or patterns.
In the same movie theatre,people can see different end of a
suspense movie.
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Portable
Support multi touch and multi user interaction
Cost effective
Connection between real world and digital world
Data access directly from the machines in real time
Mind map the idea anywhere
Open source software
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Requires high speed internet which iscostly for general use.
There exists hardware limitations of thedevices.
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To get rid of color markers.
To incorporate camera and projector inside mobile computingdevices.
Whenever we place pendant- style wearable device on table, itshould allow us to use the table as a multi-touch user interface.
Applying this technology in various interest like gaming ,education systems etc.,
To have 3-dimensional gesture tracking.
To make sixth sense work as a fifth sense for the disabledperson.
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Imagination is the only limit for such technologies.
It is a sense that would give seamless and easy access tothe Meta information.
We can have our digital world with us wherever we go andwe can start using any surface around us as an interface.
Actually ,the hardware is not that hard to manufacture. The
open source software is going to be made available.
So the technology can reach masses than staying tolaboratories or environments.
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