Simulations that Explain and Predict Beam-Beam Effects in the Tevatron Alexander Valishev Fermilab,...

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Simulations that Explain and Simulations that Explain and Predict Beam-Beam Effects in Predict Beam-Beam Effects in the Tevatron the Tevatron Alexander Valishev Fermilab, Batavia, IL 60510 LARP Mini-Workshop on Beam-Beam Compensation July 2-4, 2007
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Transcript of Simulations that Explain and Predict Beam-Beam Effects in the Tevatron Alexander Valishev Fermilab,...

Simulations that Explain and Predict Simulations that Explain and Predict Beam-Beam Effects in the TevatronBeam-Beam Effects in the Tevatron

Alexander ValishevFermilab, Batavia, IL 60510

LARP Mini-Workshop on Beam-Beam CompensationJuly 2-4, 2007

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 2

OutlineOutline LIFETRAC code Simulations

Fast emittance blowupProton lifetimeAntiproton lifetime

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 3

Beam-Beam Code LIFETRACBeam-Beam Code LIFETRAC

Weak-strong, Gaussian strong bunch Macro-particle weak bunch, typically 10000

particles Full details of the machine optics and collision

pattern with all 72 IPs Effects of random noise Parallel, up to 107 turns

• D.Shatilov et al., TPAT084, PAC05• A.Valishev et al., TPAT083, PAC05

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 4

Optics Measurements with LOCO #Optics Measurements with LOCO #

# V.Sajaev et al., PAC2005

*x *

y (cm)

(cm)

CDF 32.0 37.1

D0 35.8 40.0

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 5

Fast Bunch-by-Bunch Effects: OrbitFast Bunch-by-Bunch Effects: Orbit

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 6

Fast Bunch-by-Bunch Effects: Fast Bunch-by-Bunch Effects: Emittance Growth (Scallops)Emittance Growth (Scallops)

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 7

Scallops: SimulationScallops: Simulation

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 8

Effect of the Helix Size on LifetimeEffect of the Helix Size on Lifetime

90 95 100 105 1100.0

0.2

0.4

0.6

0.8

1.0

Ant

ipro

ton

NL

Los

s R

ate

[%

/ hr

]

Stores #4021 - #4109

Helix size [% of nominal]

Average Antiproton Non-Luminous Loss Rate vs Helix Size

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 9

Effect of Betatron Tune ChromaticityEffect of Betatron Tune Chromaticity

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 10

Luminosity Evolution Store 5008, Luminosity Evolution Store 5008, L=2.07E32L=2.07E32

New Helix. High Proton TuneNew Helix. High Proton Tune

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 11

Simulation for Proton Bunch 6: Simulation for Proton Bunch 6: Effect of Corrected C2Effect of Corrected C2

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 12

Simulation for Antiproton Bunch 6: Simulation for Antiproton Bunch 6: Effect of Corrected C2Effect of Corrected C2

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 13

Comparison of Antiproton Bunch 6 Parameters Comparison of Antiproton Bunch 6 Parameters for 3 Working Points: Present Proton Intensityfor 3 Working Points: Present Proton Intensity

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 14

Comparison of Antiproton Bunch 6 Parameters for 3 Comparison of Antiproton Bunch 6 Parameters for 3 Working Points: Proton Intensity Increased by 30%Working Points: Proton Intensity Increased by 30%

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 15

SummarySummary

Weak-strong simulation for Tevatron has been extensively used to validate proposed changes. Results are consistent with experimental data

Fast (~1-5 min) effects can be simulated with high detail level

Longer time (~2 hours) can be simulated by artificially increasing random noise rate

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 16

Effect of TEL on Proton LifetimeEffect of TEL on Proton Lifetime

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 17

Effect of TEL on Proton SpectrumEffect of TEL on Proton Spectrum

LARP Beam-Beam Compensation Mini-Workshop 7/2/07 – A.Valishev 18

Strong-Strong SimulationStrong-Strong Simulation

2.7e-05

2.8e-05

2.9e-05

3e-05

3.1e-05

3.2e-05

3.3e-05

3.4e-05

3.5e-05

3.6e-05

3.7e-05

0 1000 2000 3000 4000 5000 6000 7000 8000

y rms by turn 4.4e11

line 1