Sian Dowell Portfolio

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  1. 1. Sian Dowell Bilateral thinker. Creative do-er
  2. 2. I am a creative multi-disciplinary designer, who develops creative solutions to visually communicates ideas. The purpose of design is user interaction; be it through form or function; my design practice lies in the moment interaction between design and its user. My bilateral thinking is flexible and adaptable, exploring the junction between design and areas beyond the creative industry such as education, science and information design. Through my indepth research, I understand who my audience are and how my designs would help, inform and entertain. I want to increase the value of design in sectors where creativity is not normally appreciated, and bridge the gap between creative and non- creative with design processes and research-driven communication. I will make my mark by pursuing a position that allows me to combine social enterprise, information design and interaction to create better bridges between communities, busin- esses and people. An awareness for power of creativity has sparked my entrepreneurial spirit, to develop projects that utilise creative thinking and take advantage of emerging technologies.
  3. 3. Hurricanes in Mocean Everyone is aware of the devastation on land when a hurricane strikes, but the devastation at sea is not common knowledge. Whole reefs can be uprooted and destroyed, as well as adverse effects on the currents and temperature of the ocean, which majorly affects sea-life. The Mocean app educates users on what happens in the ocean during a hurricane storm. Different visual elements such as animated currents, colour changes on-screen and real-time scientific data are used to make this scientific event tangible and easy to understand, with the information designed to be visual rather than as dense text.
  4. 4. The high and powerful impact of the hurricane is shown by the darkening of the screen; as the hurricane sits in one spot for longer and upwelling starts to occur, the sea gets stormier. All of the components of the app, such as currents, temperature, change in colour etc. happen simultaneously with how it is used, so information has been designed to be quick and easy to read and see at one time. Change in Sea Levels As the hurricane stays in one spot, upwelling occurs; this is where the deep cold temperatures of the ocean makes its ways to the warmer surface. This is shown with a colour thermometer. Animated Currents The combination of upwelling and friction from the hurricane causes changes in the currents. The currents are always moving on screen, but as the hurricane appears, the arrows get larger and faster. Cause and Affect UX/UI The users finger is the hurricane; when the user presses down in one spot for a certain amount of time, upwelling starts to occur.
  5. 5. Surface level Thermocline Deep water 20 C 7 C 11 C Latitude 22.4N 67.1W 80mph 490mb/22.4 Wind speed Longitude Pressure
  6. 6. Hurricances in Mocean Discover what happens at sea when a hurricane occurs The app could be available to download from museum websites, such as the Science Museum as part of their weather education category.
  7. 7. The Hive Based upon my own and others experiences, I found that finding an internship can be quite difficult when you dont know where to start. For creative students who dont know what they are looking for, it is very hard to find studios that you think will suit you, unless you know someone already working in that studio, and that is a rariety when starting out in the industry. What if you could discover studios and their suitability to how you work, search by studios focusing on your subject areas and interact with contacts, all under one roof? My challenge was to create a platform where this could happen.
  8. 8. The Hive is an online directory of design studios, bridging the gap between the aspiring intern and the studio. Traditional means of communcating with a studio are still present, such as emailing a portfolio, but this platform gives descriptions of work ethics and studio ethos to help decide which studio would be more suitable for you. The website was designed to be very quick and easy to navigate, with attention to user flow, especially for someone who is looking through many studios at one time. I have used information architecture to arrange the information into a tangible format, and uses drag and drop and roll-overs for a smoother user interface, which means less clicks as possible.
  9. 9. The Hive Search studios by your favourite creative subjects Discover studios and their suitability to you Interact with contacts to help make your decision Login Create New Login Name Password Search without login Finding an internship that feels right in the buzzing creative industry. a new-Bee a studio/agency Create new login for Name New password Location Confirm password studio/agency new login & profile Please create a profile for your studio/ agency. This will be the information that is crucial to helping aspiring interns find a studio that best suits them. Studio website URL Phone number Email Brief description of studio Offer day visit yes no Please provide the email of your latest intern Upload logo/icon Upload photos of workSave profile Please tick what design disciplines you offer at your studio: Graphic Design Brand and Identity Packaging Editorial Service Design Digital Design Interactive Design Film and Animation Advertising Product Design Retail Design Exhibition Design Interior Design Client Services Process of work in studio Skills desired in intern Magpie Studio Contact: +44 (0)20 7377 7551 12/1/2015-16/1/2015 12/1/2015-23/1/2015 2/2/2015-13/2/2015 Update Profile Add Ratings Add Photos Change Password Rating from Previous Interns: Visit studio website The Hive description of the studio as a summarised sentence-what they do and how the much of the creative disciplines listed are used in their practice e.g. predominantly graphic design and editorial design with some web design process of working-individually, regular meetings, how they generate ideas, sat an a desk and working by yourself etc. skills that the studio are looking Studio Profile Studios can upload images of their work, as well as short descriptions about their studio, to save the user time clicking on different links to their website. A badge on the studios website signifies that they have a profile on The Hive, and when you click on it, takes you directly to the profile on the site. UX/UI Bee As the user clicks the buttons, the bee navigates the parralax scroll of the log in pages and profile set up. This means the user never has to scroll. We take internsV isit our profile on The H ive
  10. 10. Arranged by Location The first step is to choose where in the UK you would like to intern. These are organised by colour and light up when the mouse hovers over it. Arranged by Favourite Subject A hierachy is made by the user, choosing subjects by order of importance. Once at least four subjects are filled in, the site lets the user continue onto the directory, with the lists tailored to the subjects in the users chosen order. Favourite Studios By dragging the name of the studio to Your Favourites, the user starts to build up an archive of studios to compare later, and once they are in there, they are easy to find again when the user logs on in the future.
  11. 11. Talk to the studios latest intern to ask any questions about their experience Visit the studio for the day to get a feel of the place See availability for internships on the studios calender
  12. 12. Blueprint: Design Workshops Blueprint is a research project to develop a suitable learning model to implement creative education in schools. The aim of Blueprint is to raise awareness of design subjects that are not currently taught on the school curriculum. By teaching a range of creative processes, and encourage conceptual thinking, I delivered an approach to creative learning that is relevant to subjects within the creative field and beyond it. The workshops embed experience from tutors who are currently studying at degree or masters level, encouraging the inclination to pursue a creative subject by being role models to the students. This type of teaching fosters persistence for the students to realise a deeper interest they may have not had before, as well as develop their problem-solving skills by use of design. This new creative working process helped to engage the disengaged learner, and inspire them to be involved in an education model that improves their outlook on learning for fun. These were free workshops for year ten students, in seven local secondary schools in Kingston Upon Thames.
  13. 13. Through direct engagement with students, rather than trying to tackle higher faculty or government, I hoped that it would inspire Key Stage 4 students to pursue a career in design. Those who attended came from ethnic minority or low income families, so my team of tutors encouraged the students with an inclination of creativity by pursuing an industry that is normally only open for the middle-class. By showing students the wide range of availability in careers, we showed them that this pathway was attainable, no matter what background they came from. These workshops were open for any student to attend, whether they already studied art at GCSE or not, but knew that they had an interest in discovering more. The workshops were structured so that each session had a specific design skill or creative thought-process, taught through activities to engage in processes different to what they are taught in school. This included how to visually research through mind-maps and thumbnail sketches, consideration of an audience and who they are designing for, and playing with idea generation by making everyday objects, such as Vaseline tins, into something better and m