Sherlock Holmes. Product as men’s servant Design is a user-centric activity To design a product is...

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Sherlock Holmes

description

Example: Microwave oven Is my door closed? Does the user want me to work now? What power-level and time the user wants? Is this the power-level and time the user wants? Is the food done?

Transcript of Sherlock Holmes. Product as men’s servant Design is a user-centric activity To design a product is...

Page 1: Sherlock Holmes. Product as men’s servant Design is a user-centric activity To design a product is to give-birth to a servant that help the user Imagine.

Sherlock Holmes

Page 2: Sherlock Holmes. Product as men’s servant Design is a user-centric activity To design a product is to give-birth to a servant that help the user Imagine.

Product as men’s servant

Design is a user-centric activityTo design a product is to give-birth to a

servant that help the userImagine what a servant will NEED TO

KNOW if he/she want to serve well

Page 3: Sherlock Holmes. Product as men’s servant Design is a user-centric activity To design a product is to give-birth to a servant that help the user Imagine.

Example: Microwave oven

Is my door closed?Does the user want me to work now?What power-level and time the user

wants?Is this the power-level and time the user

wants?Is the food done?

Page 4: Sherlock Holmes. Product as men’s servant Design is a user-centric activity To design a product is to give-birth to a servant that help the user Imagine.

Example: Microwave oven

Is the door latch in position?Is the start button pushed? Does user stop

me when he/she saw the light is on?Which button does the user push?Does the user change anything when

he/she saw the readout?Does the moisture level in the chamber

change?

Page 5: Sherlock Holmes. Product as men’s servant Design is a user-centric activity To design a product is to give-birth to a servant that help the user Imagine.

Product events

Apart from knowing what is its own condition, a product also need to know what is happening

Knowing what is happening will let the product take action to change what will happen

Page 6: Sherlock Holmes. Product as men’s servant Design is a user-centric activity To design a product is to give-birth to a servant that help the user Imagine.

Temperature Graph of Rice Cooking

Adapted from: http://www.mitsubishielectric.co.jp/home/suihanki/riyuu03_hi_b.html

Page 7: Sherlock Holmes. Product as men’s servant Design is a user-centric activity To design a product is to give-birth to a servant that help the user Imagine.

Water Absorption of Rice Cooking

Adapted from: http://www.mitsubishielectric.co.jp/home/suihanki/riyuu03_hi_b.html

Page 8: Sherlock Holmes. Product as men’s servant Design is a user-centric activity To design a product is to give-birth to a servant that help the user Imagine.

Example

The house knows who is entering the bathroom and what he want

The coffee-maker knows the timeThe alarm clock knows you are going to

get up soon

Page 9: Sherlock Holmes. Product as men’s servant Design is a user-centric activity To design a product is to give-birth to a servant that help the user Imagine.

Activity

Page 10: Sherlock Holmes. Product as men’s servant Design is a user-centric activity To design a product is to give-birth to a servant that help the user Imagine.

Example

If between 1:00 – 6:00 and one stay in front of door for 3 minutes before inserting the key then he is a theft