Shadowrun: Run & Gun - RPGNow.comwatermark.rpgnow.com/pdf_previews/128355-sample.pdfOkichitaw 133...

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© 2014 The Topps Company, Inc. All rights reserved. Run & Gun, Shadowrun, and Matrix are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in the USA. Under License From ® www.catalystgamelabs.com Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to get what you want, but this is the Sixth World. Don’t you always? RUN & GUN is the core combat rulebook for Shadowrun, Fifth Edition, containing more weapons, more armor, more modifications, and more game options such as martial arts and unit tactics. Explosives, survival gear, specialized techniques—they’re all here! Break the book open and prepare to raise your game! FIFTH EDITION Sample file

Transcript of Shadowrun: Run & Gun - RPGNow.comwatermark.rpgnow.com/pdf_previews/128355-sample.pdfOkichitaw 133...

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© 2014 The Topps Company, Inc. All rights reserved. Run & Gun, Shadowrun, and Matrix are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States

and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in the USA.

Under License From

®

www.catalystgamelabs.com

CA

T27003

Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to get what you want, but this is the Sixth World. Don’t you always?

RUN & GUN is the core combat rulebook for Shadowrun, Fifth Edition, containing more weapons, more armor, more modifications, and more game options such as martial arts and unit tactics. Explosives, survival gear, specialized techniques—they’re all here! Break the book open and prepare to raise your game!

F I F T H E D I T I O N

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TABLE OF CONTENTSCATSPAW 6

FIGHT FOR YOUR LIFE 10WHAT YOU DON’T KNOW KILLS YOU 11

Sensei’s Thoughts On: Fighting 12On Weapons 13On Armor and Protection 14On Tactics and teamwork 15On Manhandling and Skullcracking 15On Things That Go Boom 16On ‘Sneaky Bastards’ 16Final Thoughts 17

ARSENAL 18BLADES 18

Highland Forge Claymore 18Horizon-Flynn Rapier 18Victorinox Memory Blade 19Ares “One” Monosword 19Cougar Fineblades 20

CLUBS 20Nemesis Arms Maul Stun Staff 20

EXOTIC MELEE WEAPONS 20Garrote 20Ares “Queen of Hearts” Monofilament Garrote 20Bullwhip 20Ash Arms Combat Chainsaw 21Ash Arms Monofilament Chainsaw 21

IMPROVISED MELEE WEAPONS 22RANGED WEAPONS 22

Aquadyne Shark-XS Harpoon Gun 22Ranger Sliver Pistol Crossbow 23Ares Giantslayer Slingshot 23

ARROWHEADS 23Barbed Head 23Explosive Head 23Hammerhead 24Incendiary Head 24Screamer Head 24Stick ‘n’ Shock 24Boomerang 24Harpoon/Javelin 24Net 24Cavalier Arms Urban Tribe Tomahawk 25

EXOTIC RANGED WEAPONS 26Ares Screech Sonic Rifle 26Blowgun 26Bolas 26Nemesis Arms Suruchin Monofilament Bolas 26FN-AAL Gyrojet Pistol 26Mortimer of London “Trafalger” Gun Cane 27SA Retiarus Net Gun 28Tiffani Élégance Shooting Bracers 28

TASERS 29Cavalier SafeGuard 29Tiffani-Defiance Protector 29

HOLD-OUTS 30Fichetti Tiffani Self-Defender 2075 30

LIGHT PISTOLS 30Fichetti Executive Action 30Shiawase Arms Puzzler 31Nitama Sporter 31

HEAVY PISTOLS 32Cavalier Deputy 32PSK-3 Collapsible Heavy Pistol 32Savalette Guardian 33Onotari Arms Violator 33

MACHINE PISTOLS 34PPSK-4 Collapsible Machine Pistol 34Onotari Arms Equalizer 34Ultimax 70 35

SUBMACHINE GUNS 35Ares Executioner 35HK Urban Combat 36

ASSAULT RIFLES 36AK-98 36Ares HVAR 37HK XM30 37Nissan Optimum II 38

SNIPER RIFLES 38Terracotta Arms AM-47 38Onotari Arms JP-K50 39Pioneer 60 39Barret Model 122 40

SHOTGUNS 40Auto-Assault 16 40Mossberg AM-CMDT 41Franchi SPAS-24 41Remington 990 42

MACHINE GUNS 42GE Vindicator Mini-Gun 42SA Nemesis 43FN MAG-5 43Ultamax MMG 44Ruhrmetall SF-20 44Ultamax HMG-2 45

CANNONS/LAUNCHERS 45Ares Thunderstruck Gauss Rifle 45Ogre Hammer SWS Assault Cannon 46Ares Vigorous Assault Cannon 46Onotari Arms Ballista MML 46Mitsubishi Yakusoku MRL 47

LASER WEAPONS 47Ares Redline 48Ares Lancer MP Laser 48Ares Archon Heavy MP Laser 49

FLAMETHROWERS 49Shiawase Blazer 50

WEAPON ACCESSORIES 50AMMO 54

EX-Explosive 54Frangible 54Flare 55Tracker 55Capsule 55

ARMOR & PROTECTION 56WHY WE WEAR IT 57HIGH-FASHION ARMOR CLOTHING 57

Armanté 57Mortimer of London 58Vashon Island 58Zoé 61Executive Suite 61Heritage 61

NightShade/Moonsilver 62Second Skin 63Ares Victory 63

SPECIALTY ARMOR 65Form-Fitting Body Armor 65Hardened Mil-Spec Battle Armor (Light, Medium, Heavy) 66Security Armor (Light, Medium, Heavy) 67Bike Racing Armor 68Bunker Gear 69Riot Control Armor 69SWAT Armor 70SecureTech PPP 70Body Armor Bag 70Chain Mail 71Padded Leather Armor 72Ares FlaShield 72Murder Armor 72Forearm Guards 73Ballistic Mask 74

Environmental Protection 74Universal 75Ghillie Suit 75Ares Armored Survivalist 75

Heat 75Desert Suit 75Snake Mesh Socks 76

Lack of Heat 76Coldsuit 76Polar Survival Suit 76Ares Arctic Forces Suit 77Ares Armored Coldsuit 78Ares Polar Sneak Suit 78

The Great Blue Mystery 79Enclosed Breathing Helmet 79Full Face Mask 79Drysuit 79Diving Armor 80Arctic Diver Suit 80

Space, the Moon, or Mars 80Evo HEL Suit 81Spacesuit 81Security Spacesuit 81Evo Armadillo Armored Space Suit 82Magnetic Boots 83Survival Bubble 83The Nasty Spots 83

CUSTOMIZATIONS AND OPTIONS 84Auto-Injector 84Fresnel Fabric 84Pulse Weave 84Shock Weave 84Universal Mirror Material 84YNT SoftWeave Armor 84Radiation Shielding 84Ruthenium Polymer Coating 85Gel Packs 85Responsive Interface Gear (RIG) 85

TACTICS & TOOLS 88SIXTH WORLD COMBAT TACTICS 89

What Came Before 89“Geek the Mage First” 89

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Warfare Gone Digital 90REALITIES OF TACTICAL TEAMWORK 91

Building the Team 91Team Types 91Know Your Role 92

Small Unit Tactics: Basics 94Mission 94Operations 94Maneuver Considerations 95Offense and Defense 95

“By the Book” 96The Military 96Law Enforcement and Security 97Shadowrunners 97Criminals and Gangs 97

APPLYING THE LESSONS 98Combat Teamwork 98

Combat Maneuver Tests 98Combat Maneuvers 99

Bounding Overwatch 99Counter Peal 99Crossfire 100Diamond Formation 100Dog Pile 100Dynamic Entry, standard 100Dynamic Entry, “Chuck and Charge” 100Fire Shield 100Marching Fire 101Slicing the Pie 102Traveling Overwatch 102

THE TOOLS OF THE TRADE 103Personal Integrated Tactical Network 104

KILLSHOTS AND MORE 106PUTTING THE HURT ON 107

Options for Deadlier or Less Lethal Combat 107RG1: No Action Phase Attack Limit 107RG2: Target Size Modifiers 108RG3: Movement Penalties by Speed 108RG4: Alternate Initiative 108RG5: Putting Bullets Around Armor 109RG6: Damage for No Defense 110

More Called Shots 110Ammo-Specific Called Shots 111Blast out of Hand 111Break Weapon 111Dirty Trick 111Disarm 111Entanglement 111Feint 111Knock Down 112Pin 112Reversal 112Shake Up 112Splitting Damage 112Specific Target 112Trick Shot 112

Location, Location, Location. 112Ankle 112Ear 112Eye 113Foot 113Forearm 113

Genitals 113Gut 113Hand 113Hip 114Jaw 114Knee 114Neck 114Shin 114Shoulder/Upper Arm 114Sternum 114Thigh 115Vehicle 115

Ammo Whammy! 115Bellringer 116Bulls-Eye Double-Tap/Burst 116Down the Gullet 116Extreme Intimidation! 116Finger Popper 116Flame On! 116Flash Blind 116Here’s Muck in Your Eye! 116Hit ‘em Where It Counts 116Light ’em Up 116More Muck, Better Duck! 117Nasty Finger Prick 117On Pins and Needles 117Ricochet Shot 117Shake, Rattle, and BOOM! 117Shake, Rattle, and Pop! 117Shredded Flesh 117Spinner 117Tag! 117That Hit the Spot! 117Through and Through … and Into 117Troll Finger Popper 118Up the Ante 118Warning Shot 118

More actions! 119Aimed Burst 119Ballestra 119Brain Blaster 119Clinch 119Charge Attack 120Double-Tap 120Escape 120Enhanced Suppression 120Evade 120Finishing Move 120Flechette Suppressive Fire 120Flying Kick 121Full Offense 121Half Sword 121Haymaker 121Herding 121Iaijutsu 122Interception 122Kip-Up 122Playing Possum 122Pouncing Dragon 122Pre-emptive Block 122Pre-emptive Dodge 122Pre-emptive Parry 122Push/Shove/Sacrifice Move 123Reading the Defense 123Subduing 123

Throw Person 123Touch-Only Attack 124

Interrupt Actions 124Block 124Counterstrike 124Dive for Cover 124Dodge 124Full Defense 124Parry 124Reversal 124Right Back At Ya! 124Run for Your Life/Dive on the Grenade 125Sacrifice Throw 125Riposte 125Protecting the Principle 125Shadow Block 125

Combat Edge 126Lucky Move 126Miracle Shot 126Lucky Duck 126Sixth Sense 126Lucky Cover 126

NEW QUALITIES 127Positive Qualities 127

Acrobatic Defender 127Agile Defender 127Brand Loyalty 127One Trick Pony 127Perceptive Defender 127Sharpshooter 127Too Pretty to Hit 127

Negative Quality 127Combat Junkie 127

MARTIAL ARTS 128Martial Art styles 128

It’s All About How and Where You Hit 12852 Blocks 128Aikido 128Arnis De Mano 128Bartitsu 128Boxing (Brawler Style) 129Boxing (Classic Style) 129Boxing (Swarmer Style) 129Capoeira 129Carromeleg 129Chakram Fighting 129Drunken Boxing 130Fiore dei Liberi (Two Weapon Sword Fighting) 130Firefight 130Gun Kata 130Jeet Kune Do 130Jogo Du Pau 130Jujitsu 131Karate 131Kenjutsu 131Knight Errant Tactical 132Krav Maga 132Kunst des Fechtens (Longsword Fighting) 132Kyujutsu 132La Verdadera Destreza (Rapier Fighting) 132Lone Star Tactical 132Muay Thai 133Ninjutsu 133Okichitaw 133Parkour 133

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Pentjak-Silat 133Quarterstaff Fighting 133Sangre y Acero 133Tae Kwon Do 133The Cowboy Way 133Turkish Archery 134Whip Fighting 134Wildcat 134Wrestling (Sport Style) 134Wrestling (Sumo Style) 134Wrestling (Professional Style) 134Wrestling (MMA Style) 135Wudang Sword 135

Martial Art Techniques 135Ballestra 135Barbed Hooks 135Bending of the Reed 135Broken Fang 135Called Shot (Break Weapon) 136Called Shot Disarm 136Called Shot Entanglement 136Called Shot Feint 136Called Shot Pin 136Chin Na 136Clinch 136Close Quarter Firearms 136Close Quarter Defense Against Firearms 137Constrictor’s Crush 137Counterstrike 137Crushing Jaws 137Defiant Dance 137Dim Mak 137Finishing Move 137Flying Kick 137Full Offense 137Grasping Vines 137Half Sword 137Hammerfist 138Haymaker 138Herding 138Iaijutsu 138Imposing Stone 138Jiao Di 138Karmic Response 138Kick Attack 138Kip-Up 139Knucklebreaker 139Leaping Mantis 139Monkey Climb 139Multiple Opponent Combat 139Multiple Opponent Defense 139Oaken Stance 139Opposing Force 139Releasing Talons 139Randori 140Riposte 140Rooted Tree 140Sacrifice Throw 140Shadow Block 140Silken Storm 140Soaring Shackles 141

Stagger 141Pouncing Dragon 141Rolling Clouds 141Sweep 141Throw Person 141Thunder Strike 141Ti Khao 141Tricking 141Two-Headed Snake 141Two-Weapon Style Attack 141Two-Weapon Style Defense 141Yielding Force 141

FIXIN’ ALL THE BROKEN DREK 143Making the Blind See and the Deaf Hear 143Broken Weapons 143All the Other Broken Drek 143

STAYING ALIVE 144INTRODUCTION 145WORLDLY HAZARDS 145

Heat 145Environment Severity 146Perspiration and Dehydration 146Sunburn 147Radiant Heat 148

Killing Frost 148Environment Severity 148Physical Damage from Cold 149Perspiration and Cold Damage 150Injury Modifiers, Environmental Effects, and Cold Damage 150

Pollution 150Environment Severity 151

Radiation 152Environment Severity 152Extreme 153Healing Radiation and Pollution Damage 153

Beneath the Seas 156Fatigue from Environment 156Troubles in the Deep 156Underwater Combat 158Magic of the Sea 158Spirits 159

Above the Skies 161Matrix Lag 161Gravitational Complications 161

Space Combat 162Action Modifiers 162Damage Modifiers 162Movement 163Falling Damage 164Recoil 164Range 164Throwing Weapons 164Defense 164

Bigger Problems 165Decompression 165Suit Leaks 165Hull Breaches 165Long-Term Effects 165Magic 168

QUALITIES 169Negative Qualities 169

Blighted 169Earther 169

Positive Qualities 169Radiation Sponge 169Rad-Tolerant 169Spacer 169

BLOW UP GOOD 170ADVANCED DEMOLITIONS 171

Homemade Versus Commercial Grade 175Explosions and Background Count 177Time Frame for Building Charges 178

RULES FOR TAKING DOWN BUILDINGS 180Step 1: Identify Amount of Explosives Needed 180Step 2: Make the DemolItions Tests 182Step 3: Planting the Explosives and Detonating 183

RULES FOR EXPLOSIVES AND VEHICLES 185Car Bombs for Property Damage 185Car Bombs as Tools for Assassins 187Disabling Vehicles 189Erasing Explosive Fingerprints 189Using Explosives with Drones 189

RULES FOR BREACHING/CUTTING 191Breaching Charges 191Cutting Charges 192

COOKING EXPLOSIVES 192EXPLOSIVES 193

Ammonium Nitrate 193ANFO 193Detonating Cord 193Dynamite 193Gunpowder 193Linear Cutting Charge 194Liquid Explosives 194Nitroglycerine 194TNT 194

DETONATORS 194Blasting Cap 194Electrical Detonator 195Optical Detonator 195Pull Detonator 195Push Detonator 195Radio Detonator 195Timer Detonator 195

EXPLOSIVE ACCESSORIES 196Anti-Removal Modifications 196Atomizer 196Exploder 196Hard-Shell Briefcase (Hermetically Sealed) 196Safety Fuse 197

GEAR QUALITIES 197Counterfeit 197Defective 197Hot 197

HOSTILE EXTRACTION 198

RUN & GUN TABLES 202

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© 2014 The Topps Company, Inc. All Rights Reserved. Shadowrun, Matrix, and Run & Gun are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be otherwise circulated in any form other than that in which it is published. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.

First Printing by Catalyst Game Labs, an imprint of InMediaRes Productions, LLC

PMB 202 • 303 -91st Ave. NE, E-502Lake Stevens, WA 98258

Find us online:[email protected] (Shadowrun questions)http://www.shadowruntabletop.com (Catalyst Shadowrun website)http://www.shadowrun.com (official Shadowrun Universe website)http://www.catalystgamelabs.com (Catalyst website)http://shop.catalystgamelabs.com (Catalyst/Shadowrun orders)

RUN & GUN CREDITSWriting: Raymond Croteau, Jason M. Hardy, John

Helfers, Robyn “Rat” King, Adam Large, Scott Schletz, R.J. Thomas, Michael Wich, Thomas Willoughby

Additional Contributions: David Ellenberger, Steven “Bull” Ratkovich

Editing: Kevin Killiany, Philip A. Lee, Andrea Rebholz

Art Direction: Brent Evans

Cover Art: Victor Manuel Leza Moreno

Cover Layout: Matt Heerdt

Iconography: Nigel Sade

Interior Art: Nate Abell, Marius Andrei, Piotr Arendzikowski, Gordon Bennetto, Echo Chernik, Victor Perez Corbella, Phil Hilliker, David Hovey, Ian King, Ben McSweeney, Victor Manuel Leza Moreno, Mark Poole, Rob Ruffolo, Andreas “AAS” Schroth

Interior Layout: Matt “Wrath” Heerdt

Shadowrun Line Developer: Jason M. Hardy

Playtesting: Dylan Avery, Aaron Brosman, Stephen Brown, Kurt Fryzek, Jeff McLane, William Murray, Anthony Presbitero, John Rogers, Scott Schletz, Charles “Nick” Zaffery

Proofreading: Raymond Croteau, Lars Wagner Hansen, Mason Hart, Adam Large, Scott Schletz, R.J. Thomas

SPECIAL DEDICATIONIn memory of Steven A. Tinner (GM to the Stars), who certainly would have been able to use the gear and tactics in this book to make life for his players even harder.

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