[Shadowrun House Rules] Spell and Capture Cards

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[Shadowrun House Rules] Spell and Capture Cards

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[Shadowrun House Rules] Spell and Capture Cards Spell Cards Arcadia's Magic research has allowed them to create cards, typically tarot-theme d, which contain a variety of spells. Sustained spells cannot be made into cards . The card's force is both the force of the spell, and the number of dice rolled in casting it. These cards may be used by mundanes who have had the knowledge o f how to use them imparted by certain spirits, and are often issued to agents as emergency countermeasures. These cards are rare, and not all spells are availab le. Price 2,000 x force, Availability: (force)/(force days), Arcadia Faction street i ndex: N/A Capture Card This card emblazoned with symbols of sealing can capture astral entities such as spirits or astrally projecting mages. The card rolls an opposed test between its and its target's force or magic ratin g. If the card wins then the target must resist (rating)D damage using magic or force. The damage is staged up by the card's net successes. Targets brought to a deadly wound by this effect are confined within the card, changing the card's imagery to contain a stylized portrait. Entities may be stored in these cards i ndefinitely, although agents are careful to track down the bodies of mages befor e they expire..