Darksight - You can see in areas obscured by shadows or darkness within medium range as if those areas were lit. Beyond mediumrange, you treat darkness as shadows and -1 shadows as lit.
Hated Creature - You gain 1 boon to attack rolls against ogres.
Robust Constitution - You take half damage from poison and have 1 boon on rolls to avoid or remove the poisoned condition.
Soldier
Butcher
4
Priest
Shared Recovery (1/rest) - Use an action to heal damage equal to your healing rate. Chooseanother creature in short range. The target also heals damage equal to its healing rate.
Magic - Traditions: Battle, Life
Scale
16
Battleaxe
One
1d6+2
Crossbow
Two
2d6
Range (long) 20 bolts
Large Shield
Off
1d3
Defensive +2
Basic Clothing
Backpack
Tinderbox
1 Week of Rations
Waterskin
2 Torches
Small Keg of Beer
Temple Ward
Elvish
Dancing Shoes
3 cp, 3 ss, 1 gc
Dwarfen Ancestors
Dagger
Off
1d3
Finesse, Thrown, Range (short)
Prayer - When a creature within short range of you makes an attack roll or challenge roll, you can use a triggered action to grant 1 boon on the triggering roll.
Paladin
Divine Smite - When you hit with a weapon, you can expend a casting of a spell. Deal 1d6 extra damage perspell rank (minimum 1d6). If the target is demon, devil, faerie, spirit, or undead, increase the damage by 1d6.
Faith Healing - Use an action, touch a living creature, expend a casting of a spell to heal target half itshealing rate, remove a diseased affliction, or remove a poisoned affliction.
Glass Jar of Saliva
Bloodstained Doll
Healer
Divine Strike - When you use Prayer to grant a creature 1 boon on an attack roll, the creature’s attacks with weapons deal 1d6 extra damage.
Divine Vigor - You cannot become diseased or poisoned and never take damage from disease or poison.
Sense Enemies - You can use an action or a triggered action on your turn to find your foes. For 1minute, no creature within medium range can hide from you and your attack rolls against creatureswithin medium range ignore the effects of obscurement. You can use this talent a number of timesequal to your Power. You replenish your uses when you complete a rest.
Far Healing - When you cast a Life spell that targets a creature you can reach, you caninstead target a creature within short range.