SFM Lesson 1

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{ Source Filmmaker Advanced Techniques Lesson 1 : Using the Graph Editor to Animate By Antonio Cribari

Transcript of SFM Lesson 1

Page 1: SFM Lesson 1

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Source FilmmakerAdvanced Techniques

Lesson 1 : Using the Graph Editor to Animate

By Antonio Cribari

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SFM – Lesson 1

Obejctive: Learn the basics of the Graph Editor to animate models placedIn the working space

Requirements: A working Steam Client connected to the internet withSource Filmmaker Installed. You also should have read through Hector’sLessons on basic use of Source Filmmaker to understand this lesson.

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SFM – Lesson 1

Open Source Filmmaker and have a project started with a model you wish toAnimate. For this example we’ll use the included TF2 Scout Model

Step 1

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SFM – Lesson 1

Click the Button in the timeline tab to open the graph editor. Select theModel in the Animation Set Editor tab. All of the movable bones should appear.

Step 2

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SFM – Lesson 1

To animate in the graph editor, key frames are used. They determine motion overtime. Place your play head at the beginning of the timeline and press “M” to makea new key frame. Key frames can be identified by the blue pointing triangle atthe top of the timeline.

Step 3

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We want to create a new key frame, so click about 100 frames over and press “M”again to make a new key frame.

Step 4

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SFM – Lesson 1

Ensure the second key frame is selected and move the model in a way you wishto see movement between two frames. I’ll move his arm up a little to show howkey frames are used to make motion.

Step 5

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SFM – Lesson 1

On the Timeline tab, press the play button. The motion should simulate betweenthe two key frames you developed. If you see motion between the two key frames,you have successfully completed this lesson.

Step 6

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SFM – Lesson 1

You should now understand the simplicity yet power of the graph editor in SFM.There isn’t much to it! The creativity from here is up to you. Just remember thatkey frames are used as markers in time for movement. The time between key framesis the time it takes for the motion to occur.

Completed

Your Mission

• Animate two models to do an action simultaneously• Animate a human figure to wave at the camera• Animate a camera to fly through a loaded map (uses same key frame method)• Animate two human figures Hi-Fiving