SF Mobile: Founder Labs Mobile Edition
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Transcript of SF Mobile: Founder Labs Mobile Edition
A Mobile-Centric View of Silicon Valley
Prepared for Opinno & PromoMadrid
January 31, 2011
Licensed under Creative Commons Attribution 3.0 Unported License (http://www.creativecommons.org/licenses/by/3.0)You are free to Share or Remix any part of this work as long as you attribute this work to SF Mobile (sfmobile.org)
Lars KampLars Kamp
Work Network
Management Consulting
@l1rs
2
www.sfmobile.org
San Francisco, [email protected]
Suite 1200560 Mission StreetSan Francisco, CA [email protected]
Today’s topics.
Mobile Economics
Silicon
History
3
Silicon
Cloud
What’s Next?
History
4
A note on people’s ability to predict the future.
”People tend to overestimate
what can be done in one year
and to underestimate what can
5
J. C. R. Licklider“Grandfather of the Internet”
be done in five to ten years.”
J. C. R. Licklider, 1965
Q: Whose mission statement is this?
“We have a dream of improving the lives of many millions
of people by means of small, intimate life support
systems that people carry with them everywhere.
These systems will help people to organize their lives, to
communicate with other people, and to access
6
communicate with other people, and to access
information of all kinds.
They will be simple to use, and come in a wide range of
models to fit every budget, need, and taste. They will
change the way people live and communicate.”
A: General Magic, 1990. You could say “mobile” started here.
7
General Magic’s “Magic Cap”. Looks familiar?
“Magic Cap” User Interface, 1994
8
Maybe now?
T-Mobile G1 (HTC Dream) User Interface, 2008
9
Three people from the team that architected Magic Cap.
Andy Rubin Tony Faddel Kevin Lynch
10 Source: Wired, SF Mobile analysis.
Economics
11
Software-driven innovation.
” The problem is, in hardware you
can't build a computer that's twice as
good as anyone else's anymore. […]
12
But you can do it in software.”
Steve Jobs, 1994
Steve JobsApple Founder & CEO (on leave), in 1994 Rolling Stone interview
Source: Rolling Stone Magzine.
Mobile is the single biggest global distribution platform.
PC Installed Base TV Households Mobile Subscribers
PC TV Mobile
20091.2 Billion
20091.3 Billion
20094.0 Billion
13
BroadbandSubscribers
Pay TVSubscribers
20131.6 Billion
2009420 Million
2013648 Million
20131.33 Billion
2009600 Million
2013739 Million
4.0 Billion
20135.5 Billion
Source: Gartner, PWC, ITU, IDC, Accenture analysis.
Evolution of “the stack”: Shift from hardware to software.
Phone
ApplicationMiddleware
Middleware
Shell & UIUser Interfaces, App Stores &
User Software
External Interfaces,
e.g. US
B, S
peaker, Flash C
ard
CommsSoftware
Early days Today
Mobile Device Stack
14
Chipsets,Processors, Basebands
Core Operating System
PhoneMiddleware
Hardware
Platform / OS
Middleware
External Interfaces,
e.g. US
B, S
peaker, Flash C
ard
Hardware
1-2 MB of closed software
>1 GB of open software
Hardware Software
Source: Accenture analysis.
Value in mobile is moving up the stack…
Services and Content
Screen, User Interfaces,User Software
e.g
. US
B, S
peaker, F
lash
Card
Cost to build ($M)
Per-unit Revenue ($)
Break-even # of units
$0.1M $1.00 0.1M
$20M $0.20 100M
Mobile Handset Stack & Elements
DIRECTIONAL
15
Chipsets, Processors, Radio Basebands
Core Operating System
DeviceMiddleware
ApplicationMiddleware
Exte
rnal In
terfa
ces,
e.g
. US
B, S
peaker, F
lash
Card
$10M $0.10 100M
$1,000M $5.00 200M
Valu
e F
low
Hardware Software
Source: Estimates based on industry interviews; see David Wheeler “Linux Kernel 2.6: It's Worth More!” for estimating the cost of the Linux Kernel.
… and is fueling the app store economy.
149,000
211,000
2008 2009 2010
Size of Catalog (K) – Apple App Store vs. Android Market2008-2010, as of Q2 2010, by Number of Available Apps at End of Quarter, Excluding Books
Android
~20,000 monthly submission
16
740 4,40013,200
25,300
52,610
74,500
97,000
600 2,900 5,200 11,500
20,100
35,200
56,200
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2
App StoreJuly 11
Android MarketOct 22
Day 1 500 Apps
Day 1 62 Apps
~7,000 monthly submission
Source: Apple press releases & earnings calls, Google, AndroLib, PCWorld, Distimo, Accenture analysis. Catalog size for Apples excludes books. All numbers rounded.
But: An app is not a business model.
60%
70%
80%
90%
100%
60%
70%
80%
90%
100%
60%
70%
80%
90%
100%
Ret
entio
n R
ate
60%
70%
80%
90%
100%
Loyalty and Retention Rates of Mobile Apps Over Time, 2010
17
0%
10%
20%
30%
40%
50%
60%
0 30 60 90 120 150 180
0%
10%
20%
30%
40%
50%
60%
0 30 60 90 120 150 1800%
10%
20%
30%
40%
50%
60%
0 30 60 90 120 150 180Days After First Measurement
Ret
entio
n R
ate
News (9.1%)
Games (2.4%)0%
10%
20%
30%
40%
50%
60%
0 30 60 90 120 150 180
News (9.8%)Enter-tainment (2%)
Days After First Measurement
Source: Flurry, Accenture analysis. User retention defined by the number of users who downloaded an application and launched the application at any time in the past, and also launched the app within the last seven days, e.g. "30 days ago" represents any new user that launched a given app in January and also again within the last seven days. "60 days ago" represents new users identified in December and also used within last 7 days. Sample based on relevant 5-6 apps per category with at least 120 days of data availability in the Flurry system.
90% dead after 90 days.
52%
40%
20%
9%
58%
38%
18%
5%
iPhone App RetentionAs of January 2010, by Application Category
30 Days 90 Days
Android App RetentionAs of January 2010, by Application Category
News
Social Networking
30 Days 90 Days
18
34%
35%
33%
10%
9%
4%
34%
38%
42%
10%
7%
16%
Games
Lifestyle
Enter-tainment
39% 10% 42% 11%Average
Retention Rates
Source: Flurry, Accenture analysis.
Expect the center of gravity to shift to post-load.
Post-Load Revenue Streams
Pre-Load Revenue Streams
100%
ILLUSTRATIVE
Ecosystem Revenue Mix Over Time.
19
Primary Revenue Models
• Licensing• Software sales• Hardware sales• Service subscriptions
• Licensing• Ads• Software sales• Hardware sales• Service subscriptions
• Social• Ads• Service subscriptions• Transaction fees• Privacy (User data)
0%
“Yesterday”2000
“Today”2010
“Tomorrow”2015 Onwards
Silicon
20
The one “law” that drives Silicon Valley.
21
Gordon E. MoreCo-founder Intel
Source: Intel.
Moore’s Law – since ~1965 on the desktop.
22 Source: Intel.
Coming your way in mobile as well.
Baseband Processors
“Fat Modems” Baseband & Application Processor
23
Low power silicon for voice/SMS and long
battery life.
OS-enablement of light apps running on top
of baseband.
High performance, low power application
processors.
One company at the core of the mobile revolution.
24
Massive on-deck computing power.
2GHz
2.5GHz
Cortex-A9
Cortex-A15
20nm
2 cores
4 cores
Mobile Silicon: Process Node, Cores & Clock Speed Over Time
25
533MHz667MHz
800MHz833MHz1GHz
2004 2005 2006 2007 2008 2009 2010 2011 2012 2013
ARM9
ARM11
Cortex-A8
Cortex-A9
130nm90nm
65nm45nm
32nm
28nm
20nm
Clockspeed:
Cores:
Node:
1 core
1 core
1 core
Source: ARM.
The latest mystery: Apple’s A4 (and A5, A6, etc.).
26
The ARM Architecture – at the core of Apple’s chips.
2007 2008 2009 2010 2011e 2012e
iPxx & TV iPxx & TV
ARM Family ARM11 ARM11 Cortex-A8 Cortex-A8 Cortex-A9 Apple Custom
DMIPs/MHz 1.2 1.2 2.0 2.0 2.5 2.5
x x x x x x
Clock speed 400MHz 412MHz 600MHz 1GHz 1.2GHz 2.0GHz
Apple SoC Processing Speeds for Single Core, 2007 – 2012based on DMIPs & Clock Speed
27
+3% +142% +67% +63% +54%
480 495 1,200 2,000 3,250 5,000DMIPs
+942%
Clock speed 400MHz 412MHz 600MHz 1GHz 1.2GHz 2.0GHz
= = = = = =
Increase in processing
speed
Source: ARM, iSuppli, PDAdb.net, Accenture analysis.
Google’s Android: One OEM and SemiCo at a time.
DSept 2009Donutv1.6
EOct
2009Éclair v2.0
FMay 2010 FroYo v2.2
CApril2009
Cupcakev1.5
GDec2010GiBrv2.3
HH1
2011HoCov3.0
Android Release
Feature
28
Chip
Qualcomm MSM7201A 528MHz
QualcommQSD8250998MHz
Samsung-IntrinsityS5PC1101000MHz
NVIDIATegra 2 250, 1000MHz
TIOMAP 3430600 MHz
Qualcomm MSM7201A 528MHz
HTCDream
SamsungBehold II
MotorolaDroid
HTCNexus One
SamsungNexus II
MotorolaXoom
Feature Device
Cloud
29
The cloud: Massive off-deck computing power.
”In addition to making raw computer
power available in a convenient
economical form, a computer utility
would be concerned with almost any
service or function which could in
30
service or function which could in
some way be related to the
processing, storage, collection and
distribution of information.”
Douglas Parkhill, 1966
Douglas Parkhill“The Challenge of the Computer Utility”, 1966
What is “The Cloud”?
Cloud Origins Cloud Today Cloud Benefits
• Cost ReductionLower infrastructure, energy, licensing and maintenance costs
• Speed to Market
VirtualizationOne computer
acting like
many
• Virtualization and
Grid abstracted
• Computing as a
A style of computing that provides on demand access to a shared set of highly scalable services.
31
• Speed to MarketReduces time requiredto pilot projects
• Elasticity / ScalabilityOn-demand capacity and high business agility
• High Performance ComputingProvides “infinite” computingcapacity as needed
many
Grid Computing
Many
computers
acting like one
+• Computing as a
utility
• Scale economies
of central supply
• Uses massively-
parallel processing
• Geo-distributed
with massive
redundancy
Who is building a cloud?
Facebook – Prineville Google – The DallesYahoo – Lockport
32
Apple – Maiden Microsoft – DublinAmazon – Morrow
Stuff you can do with the cloud.
65 Million Users Gaming Daily
100 Billion Searches Per Month
33
25 Billion Tweets in 2010
1.2 Million Photos Viewed Per Second
Stuff you can do with the cloud and your phone.
34
What’s Next
35
Jevon’s Paradox
” It is a confusion of ideas to suppose
that the economical use of fuel is
equivalent to diminished consumption.
36
William S. JevonsFrom the Book “The Coal Question”
The very contrary is the truth."
William S. Jevons, 1865
Silicon: Order of magnitude jump in processing power.
ARM Family ARM11 Cortex
Shipment Date 2007 2009 2010 2012
Chip ARM1136 Cortex-A8 Cortex-A9 Cortex-A15
DMIPs/MHz 1.2 2.0 2.5 2.5
x x x x
Clock Speed 600MHz 1GHz 2GHz 2.5GHz
= = = =
DMIPs/Core 720 2,000 5,000 6,250
“Typical” Moore’s Law behavior for single core processors
HIGHLY SIMPLIFIED
37
Cores/Cluster 1 1 2 4
x x x x
Clusters 1 1 1 4
= = = =
Total Cores 1 1 2 16
Total DMIPS 720 2000 10,000 100,000
~9xProcessing
Speed Increase
Processing Speed Increase
~138x
Doubles on average every ~21 months
Theoretical max computing power increased through multi-core and clustering
Source: Calculations based on ARM marketing material.
Cloud: 107 = 10M machines, roughly 10x of today.
38 Source: Google.
Industrialization of the mobile cloud...
Today
HTTP(custom libraries)
Cloud Device
39
Tomorrow
SDKs
… will bring massive off-deck computing to mobile.
40 Source: Amazon press release, December 2010.
Plenty of cash.
Cash on Hand for Select Tech Titans Cash and Cash Equivalents, as of 1/26/2011
44
39
35
27
41
27
29
22
11
10
7
6
Total of 226B
105
104
U.S. Asset Prices, 1945 - 2008Normalized, 1995 = 100
As computing gets cheaper…
Nor
mal
ized
Pric
e: 1
995
= 1
00(lo
g)
Computers and Peripheral Equipment
42
1950 1960 1970 1980 1990 2000
103
102
10
Source: The Business Impact of IT, based on U.S. Bureau of Economic Analysis data.
Industrial Equipment
Nor
mal
ized
Pric
e: 1
995
= 1
00
Other Equipment
Transportation Equipment
… companies consume more of it.
U.S. IT Investment, 1970 - 2008Nominal Annual Investment & Investment per Employee
3,500 350B
250B
3,000
2,500
300B
43
1970 1975 1980 2000 2005 2010199519901985
200B
150B
100B
50B
2,000
1,500
1,000
500
0 0
Source: The Business Impact of IT, based on U.S. Bureau of Economic Analysis data.
IT Investment / Employee
Annual Investment
Think again…
”People tend to overestimate
what can be done in one year
and to underestimate what can
44
J. C. R. Licklider“Grandfather of the Internet”
be done in five to ten years.”
J. C. R. Licklider, 1965
45