Seven Design Components

48
Week 5, MM1B03, McMaster University Design Components From A. White, Elements of Graphic Design 7

Transcript of Seven Design Components

Page 1: Seven Design Components

Week 5, MM1B03, McMaster University

Design Components

From A. White, Elements of Graphic Design

7

Page 2: Seven Design Components

UnityGestaltSpaceDominance

HierarchyBalanceColour

Design Components7

Page 3: Seven Design Components

• Unity in design exists when all elements are in agreement.

• Unity requires that the whole design be more important than any subgroup or individual part.

• Unity is the most important aspect of design.

Unity

Page 4: Seven Design Components

Without unity a design becomes chaotic and unreadable BUT without variety, a design becomes inert and lifeless.

Unity

A BALANCE needs to be found between the two.

Page 5: Seven Design Components

UnityFormal relationships must be created so that unity among the parts is achieved. • Proximity

• Similarity

• Repetition

• Theme with Variations

Page 6: Seven Design Components

• Also called “Grouping or “Relative Nearness.”

• This is the simplest way to achieve unity.

• Elements that are physically close together are seen as related.

ProximityUnity

Page 7: Seven Design Components

Last Week’s Kickass Tip #13 “Be Decisive, Do it on purpose or not at all.”

(A great deal of the process of understanding visual material is the ability to distinguish the difference between things.)

This week it is an example of “Proxemics in Unity.”“The further apart an element, the more is seems separated.”

YAY BRANDON!

Page 8: Seven Design Components

• Also called “Correspondence.”

• Elements that share a similarity of colour, shape, position, or texture seem alike.

• Alignment is an especially significant aspect -- elements that line up with one another seem related.

SimilarityUnity

Page 9: Seven Design Components

Here is an example of “Similarity in

Unity” in photographic

choices/interior design.

“ Elements that are physically close together

are seen as related.”

YAY SAMANTHA!

Page 10: Seven Design Components

• Related to similarity.

• An idea that is repeated provides unity.

• Repeated idea may be positioning, size, colour, or use of rules.

• Repetition produces RHYTHM!!

RepetitionUnity

Page 11: Seven Design Components

Rhythm

• Rhythm is a pattern created by repeating or varying elements.

• Think music where there is a sense of movement from one sound to another.

Unity

Page 12: Seven Design Components

• Simple repetitions without variety can become boring in sameness.

• Alteration of a basic theme retains connectedness while providing interest.

Theme with VariationsUnity

Page 13: Seven Design Components

Last Week’s Kickass Tip #13 “Symmetry is the

Ultimate Evil.”

This week it is an example of

“Variations on a Theme.”

“Alteration of a basic theme retains connectedness while providing interest.”

Yeah

MIKE!

Page 14: Seven Design Components

• Coined at the Bauhaus, Weimar in 1920s.

• Describes a design’s “wholeness” or the way each part of a design is affected by what surrounds it.

• The observer receives the total images as the result of the interactive among the components.

Gestalt

Page 15: Seven Design Components

Gestalt“We see the various components, the shapes and colours and the relationship between them .... The observer receives the total image as the result of the interaction.”Rudolf Arnheim, Visual Thinking

Page 16: Seven Design Components

GestaltThe techniques for facilitating a complete perception include the four Unity factors plus:

• Figure/ground

• Closure (completion)

• Continuation

Page 17: Seven Design Components

• The relationship between the subject and its surrounding space.

• Confusing the foreground and background is a visually stimulating technique.

Figure/GroundGestalt

Page 18: Seven Design Components

Last Week’s Kickass Tip #8 “Negative Space is Magical.”

This week it is an example of “Figure/ground Gestalt.”

“ Confusing the foreground and background is a visually stimulating technique.”

YAY MEAGAN

Page 19: Seven Design Components

Also an example of “Figure/ground

Gestalt.”“ Confusing the foreground and background is a visually

stimulating technique.”

YAY THOMAS

Page 20: Seven Design Components

• Also known as completion

• The viewer’s natural tendency is to try to close gaps and complete unfinished forms.

• Encourages active participation in the creation of the message.

ClosureGestalt

Page 21: Seven Design Components

Last Week’s Kickass Tip #6 “Treat type as an image.”

This week it is an example of “Closure in Gestalt.”

“ The viewer’s natural tendency is to try to close gaps and complete unfinished forms.”

YAY ANDREW.

Page 22: Seven Design Components

• Also known as completion

• The viewer’s natural tendency is to try to close gaps and complete unfinished forms.

• Encourages active participation in the creation of the message.

ClosureGestalt

Page 23: Seven Design Components

• Also known as completion

• The viewer’s natural tendency is to try to close gaps and complete unfinished forms.

• Encourages active participation in the creation of the message.

ContinuationGestalt

Page 24: Seven Design Components

Last Week’s Kickass Tip #19 “Look to History, don’t repeat.”

This week it is an example of “Continuation Gestalt.”

“ The eye follows a path, whether real or implied.”

YAY PAUL

Page 25: Seven Design Components

SpaceConsider negative (white) space in relation to the other design components.

Page 26: Seven Design Components

SpaceTo avoid a stale approach, look at a blank area and think of displacing the emptiness with graphic elements.

Page 27: Seven Design Components

SpaceStay conscious of the remaining empty areas and use it to guide attract, and arouse the viewer to become engaged.

Page 28: Seven Design Components

Last Week’s Kickass Tip #1 “Have a Concept.”

This week it is an example of “Displacing Emptiness.”

Page 29: Seven Design Components

Last Week’s Kickass Tip #18 “MOVE IT.”

This week it is an example of “Displacing Emptiness.”

YAY ROSANTH.

Page 30: Seven Design Components

• Created by contrasting size (scale), positioning, colour, style, or shape.

• Every design should have a single primary visual element called a focal point.

• Scale can be used to attract attention by making the focal point life size or even more dramatically, larger than lifesize.

Dominance

Page 31: Seven Design Components

Focus the viewer’s attention on one important thing first and then lead them through the rest.

Last Week’s Kickass Tip #18 “Use a 1-2 Punch.”

This week it is an example of “Dominance.”

Page 32: Seven Design Components

Scale can be used to attract attention

Last Week’s Kickass Tip #19 “Look to History, Don’t Repeat.”

This week it is an example of “Dominance.”

Page 33: Seven Design Components

• Balance or equilibrium is the state of equalized tension.

• Three types of Balance are.

Balance

• Symmetrical

• Asymetrical

• Overall or Mosaic Balance

Page 34: Seven Design Components

Symmetrical• Also known as “formal” balance

• Vertically centred and visually equivalent on both sides.

• Symmetrical designs are static and evoke feelings of classicism, formality.

Balance

Page 35: Seven Design Components

Last Week’s Kickass Tip #8 “Negative Space is Magical.”

This week it is an example of “Symmetrical Balance.”

“ Formality, classicism, constancy.”

YAY MEAGAN

Page 36: Seven Design Components

Asymetrical• Also known as “informal” balance

• Requires a variety of element sizes and careful distribution of negative (white) space.

• Attracts attention and is more dynamic.

• Evoke feelings of modernism, forcefulness, vitality.

Balance

Page 37: Seven Design Components

Last Week’s Kickass Tip #13 “Symmetry is the

Ultimate Evil.”

This week it is an example of the

same thing!“Asymmetry evokes

feelings of modernism,

forcefulness, vitality.”

Here we go again

MIKE!

Page 38: Seven Design Components

Mosaic Balance• Often used by retailers who want to

pack maximum information into their advertising space.

• It is easy for this type of organization to look “noisy.”

Balance

Page 39: Seven Design Components

Here is an example of “Overall or

Mosaic Balance” in retail advertising.

Many things being focussed on the

same page.

YAY SAMANTHA!

Page 40: Seven Design Components

Here is another example of “Overall or Mosaic Balance” in magazine cover

art.

Many things being focussed on the

same page.

Page 41: Seven Design Components

• Partly artistry but mostly science and common sense.

• Good colour is a raw material to be used strategically for a clear purpose.

• Colour contrast has the same potential for communicating heirarchy as typeface, type weight and size or placement contrasts.

Colour

Page 42: Seven Design Components

Helps organize• Establishes character through consistency.

• Plan colour use from the start.

• Use colour consistently. A unique colour scheme can be an identifying characteristic.

Colour

Page 43: Seven Design Components

Last Week’s Kickass Tip #6 “Pick Colours on Purpose.”

This week it is an example of “Organizing through Colour.”

“ A unique colour scheme can be an identifying characteristic.”

Page 44: Seven Design Components

Gives emphasis• Ranks elements in order of importance.

• Every element has a perceptual emphasis that must be considered.

• People gravitate to whatever looks different on a page.

Colour

Page 45: Seven Design Components
Page 46: Seven Design Components

Ink Holdout• Printed colour is affected by ink holdout

or “dot gain” which is the absorbancy factor of paper stocks.

• Coated papers have ink holdout, newsprint has extreme dot gain.

• Software provides colour specifications to adjust dot gain depending on the paper stock chosen for a print job.

Colour

Page 47: Seven Design Components

Unity, gestalt, space, dominance, hierarchy, balance, and colour are sliding switches that help achieve visible, effective design.

Using the 7 design components

Page 48: Seven Design Components

Think of shapesSubconscious operatives

• We read from left to right.• We start at the top and work down the page.• Pages in a publication are related to each other.• Closeness connects, distance separates.• Big/dark is important, small/light not.• Fullness should be balanced with emptiness.• Everything has a shape, including emptiness.

Using the 7 design components