Session 10 – advanced goal instanter

31
Maya Dynamics Basics Lab 10: Advanced Goal & Instanter Author: Khieu Van Bang Email: [email protected]

Transcript of Session 10 – advanced goal instanter

Page 1: Session 10 – advanced goal  instanter

Maya Dynamics BasicsLab 10: Advanced Goal & Instanter

Author: Khieu Van BangEmail: [email protected]

Page 2: Session 10 – advanced goal  instanter

CONTENTS

Fantasy Particle (Advanced Goal)

What is Fantasy Particle ?

How to create a Fantasy Particle ?

Advanced Instanter

Some special particle instanter.

Create falling leaves.

Page 3: Session 10 – advanced goal  instanter

Advanced Goal & Instanter

1) FANTASY PARTICLE

Page 4: Session 10 – advanced goal  instanter

1.1) What is Fantasy Particle ? 1) FANTASY PARTICLE

Are the special visual effects. Made up of particles.

Page 5: Session 10 – advanced goal  instanter

1.2) How to create a Fantasy Particle ?

1) FANTASY PARTICLE

Practical situations

Create VTC text fantasy.

Page 6: Session 10 – advanced goal  instanter

1.2) How to create a Fantasy Particle ?

1) FANTASY PARTICLE

The steps:

Step 1: Modeling Object(Polygon).

Step 2: Create a Emitter.

Step 3: Add Fields.

Step 4: Create Particle Goals.

Step 5: Set key attributes.

Step 6: Create Particle Disk Cache.

Page 7: Session 10 – advanced goal  instanter

Step 1: Modeling Object(Polygon).

1) FANTASY PARTICLE

Page 8: Session 10 – advanced goal  instanter

1) FANTASY PARTICLE Step 2: Create a Emitter.

Page 9: Session 10 – advanced goal  instanter

1) FANTASY PARTICLE Step 2: Create a Emitter.

Page 10: Session 10 – advanced goal  instanter

1) FANTASY PARTICLE Step 3: Add Fields.

Page 11: Session 10 – advanced goal  instanter

1) FANTASY PARTICLE Step 3: Add Fields.

Page 12: Session 10 – advanced goal  instanter

1) FANTASY PARTICLE Step 4: Create Particle Goals.

o Create Goal (particle => V1)

Page 13: Session 10 – advanced goal  instanter

1) FANTASY PARTICLE Step 4: Create Particle Goals.

o Create Goal (particle => T)

Page 14: Session 10 – advanced goal  instanter

1) FANTASY PARTICLE Step 4: Create Particle Goals.

o Create Goal (particle => C)

Page 15: Session 10 – advanced goal  instanter

1) FANTASY PARTICLE Step 4: Create Particle Goals.

o Create Goal (particle => V2)

Page 16: Session 10 – advanced goal  instanter

1) FANTASY PARTICLE Step 5: Set key attributes.

o Set key Rate

Rate = 4000 Rate = 2000 Rate = 0

Page 17: Session 10 – advanced goal  instanter

1) FANTASY PARTICLE Step 5: Set key attributes.

o Set key Magnitude

Frame: 1 -> 200 -> 201 -> 220 -> 221 -> 320 -> 325 -> 340 -> 341 -> 405 -> 420 -> 450 -> 451

Magnitude= 0 -> 0 -> 5 -> 5 -> 0 -> 0 -> 5 -> 5 -> 0 -> 0 -> 5 -> 5 -> 0

Page 18: Session 10 – advanced goal  instanter

1) FANTASY PARTICLE Step 5: Set key attributes.

o Set key Shape V1

o Set key Shape T

o Set key Shape C

o Set key Shape V1

Frame: 1 -> 240 -> 241T1Shape= 0 -> 0 -> 0.15

Frame: 1 -> 340 -> 341 -> 400T1Shape= 0 -> 0 -> 0.2 -> 0.2

Frame: 1 -> 440 -> 445T1Shape= 0 -> 0 -> 0.25

Page 19: Session 10 – advanced goal  instanter

1) FANTASY PARTICLE Step 6: Create Particle Disk Cache.

Page 20: Session 10 – advanced goal  instanter
Page 21: Session 10 – advanced goal  instanter

Similar examples

1) FANTASY PARTICLE

Page 22: Session 10 – advanced goal  instanter

Similar examples

1) FANTASY PARTICLE

Page 23: Session 10 – advanced goal  instanter

2) ADVANCED INSTANTER

Advanced Goal & Instanter

Page 24: Session 10 – advanced goal  instanter

ADVANCED INSTANTER

2.1) Create particle instanter with nParticle.

nParticles is a particle generation system that uses Maya®Nucleus TM , the same dynamic simulation framework thatgenerates nCloth simulations. An nParticle object nativelycollides and interacts with other nParticle objects, as well aswith nCloth and passive collision objects. nParticles can alsoself-collide, meaning that particles from the same nParticleobject can collide with each other.

Nucleus dynamics allows you to create particle effects anddynamic simulations that cannot be achieved with Mayaclassic particles. For example, you can use Liquid Simulationattributes to create particle systems that behave like liquids.You can also create effects in which particles interact anddrive nCloth animations and deformations.

Page 25: Session 10 – advanced goal  instanter

ADVANCED INSTANTER

Leaves and flowers.Instancer and Curve Flow.

Create fightersAnimals.

2.2) Examples:

Page 26: Session 10 – advanced goal  instanter

2.2.1) Example: Instancer And Curve Flow.

1

2

PRACTICAL SITUATIONS

Page 27: Session 10 – advanced goal  instanter

2.2.1) Example: Instancer And Curve Flow.

3

4

5

PRACTICAL SITUATIONS

Page 28: Session 10 – advanced goal  instanter

2.2.1) Example: Instancer And Curve Flow.

7

6

PRACTICAL SITUATIONS

Page 29: Session 10 – advanced goal  instanter

“Ctrl + h”

2.2.1) Example: Instancer And Curve Flow.

PRACTICAL SITUATIONS

Page 30: Session 10 – advanced goal  instanter

PRACTICAL SITUATIONS

Similar examples

Page 31: Session 10 – advanced goal  instanter

Thanks!