Session 10 – advanced goal instanter
Transcript of Session 10 – advanced goal instanter
Maya Dynamics BasicsLab 10: Advanced Goal & Instanter
Author: Khieu Van BangEmail: [email protected]
CONTENTS
Fantasy Particle (Advanced Goal)
What is Fantasy Particle ?
How to create a Fantasy Particle ?
Advanced Instanter
Some special particle instanter.
Create falling leaves.
Advanced Goal & Instanter
1) FANTASY PARTICLE
1.1) What is Fantasy Particle ? 1) FANTASY PARTICLE
Are the special visual effects. Made up of particles.
1.2) How to create a Fantasy Particle ?
1) FANTASY PARTICLE
Practical situations
Create VTC text fantasy.
1.2) How to create a Fantasy Particle ?
1) FANTASY PARTICLE
The steps:
Step 1: Modeling Object(Polygon).
Step 2: Create a Emitter.
Step 3: Add Fields.
Step 4: Create Particle Goals.
Step 5: Set key attributes.
Step 6: Create Particle Disk Cache.
Step 1: Modeling Object(Polygon).
1) FANTASY PARTICLE
1) FANTASY PARTICLE Step 2: Create a Emitter.
1) FANTASY PARTICLE Step 2: Create a Emitter.
1) FANTASY PARTICLE Step 3: Add Fields.
1) FANTASY PARTICLE Step 3: Add Fields.
1) FANTASY PARTICLE Step 4: Create Particle Goals.
o Create Goal (particle => V1)
1) FANTASY PARTICLE Step 4: Create Particle Goals.
o Create Goal (particle => T)
1) FANTASY PARTICLE Step 4: Create Particle Goals.
o Create Goal (particle => C)
1) FANTASY PARTICLE Step 4: Create Particle Goals.
o Create Goal (particle => V2)
1) FANTASY PARTICLE Step 5: Set key attributes.
o Set key Rate
Rate = 4000 Rate = 2000 Rate = 0
1) FANTASY PARTICLE Step 5: Set key attributes.
o Set key Magnitude
Frame: 1 -> 200 -> 201 -> 220 -> 221 -> 320 -> 325 -> 340 -> 341 -> 405 -> 420 -> 450 -> 451
Magnitude= 0 -> 0 -> 5 -> 5 -> 0 -> 0 -> 5 -> 5 -> 0 -> 0 -> 5 -> 5 -> 0
1) FANTASY PARTICLE Step 5: Set key attributes.
o Set key Shape V1
o Set key Shape T
o Set key Shape C
o Set key Shape V1
Frame: 1 -> 240 -> 241T1Shape= 0 -> 0 -> 0.15
Frame: 1 -> 340 -> 341 -> 400T1Shape= 0 -> 0 -> 0.2 -> 0.2
Frame: 1 -> 440 -> 445T1Shape= 0 -> 0 -> 0.25
1) FANTASY PARTICLE Step 6: Create Particle Disk Cache.
Similar examples
1) FANTASY PARTICLE
Similar examples
1) FANTASY PARTICLE
2) ADVANCED INSTANTER
Advanced Goal & Instanter
ADVANCED INSTANTER
2.1) Create particle instanter with nParticle.
nParticles is a particle generation system that uses Maya®Nucleus TM , the same dynamic simulation framework thatgenerates nCloth simulations. An nParticle object nativelycollides and interacts with other nParticle objects, as well aswith nCloth and passive collision objects. nParticles can alsoself-collide, meaning that particles from the same nParticleobject can collide with each other.
Nucleus dynamics allows you to create particle effects anddynamic simulations that cannot be achieved with Mayaclassic particles. For example, you can use Liquid Simulationattributes to create particle systems that behave like liquids.You can also create effects in which particles interact anddrive nCloth animations and deformations.
ADVANCED INSTANTER
Leaves and flowers.Instancer and Curve Flow.
Create fightersAnimals.
2.2) Examples:
2.2.1) Example: Instancer And Curve Flow.
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PRACTICAL SITUATIONS
2.2.1) Example: Instancer And Curve Flow.
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PRACTICAL SITUATIONS
2.2.1) Example: Instancer And Curve Flow.
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PRACTICAL SITUATIONS
“Ctrl + h”
2.2.1) Example: Instancer And Curve Flow.
PRACTICAL SITUATIONS
PRACTICAL SITUATIONS
Similar examples
Thanks!