1 2010 Parent Edu-Session Series Dynamics of the Multi-age Classroom.
Session 00 – Course overview Maya Dynamics
Transcript of Session 00 – Course overview Maya Dynamics
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SESSION 01 – Introduces Maya Dynamics
SESSION 02 – Animation Particle Basics
SESSION 03 – Emitters
SESSION 04 – Field & Collision Effect
SESSION 05 – MEL and Expression
SESSION 06 – Particle Materials
SESSION 07 – Object Desintegration
SESSION 08 – Particle Instanter
SESSION 09 – Particle Goal
SESSION 10 – Advanced Goal & Instanter
SESSION 11 – Fluid Effect Basics
Course overview
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SESSION 01 – Introduces Maya Dynamics
Dynamics overview:
What we can do with Maya Dynamics ?
Overall Requirements.
Architecture and Features.
Getting started with Particle Tool:
Getting started with Particle Tool
Understanding Particle objects: creating particles, set display attributes,
animate the particles render the particles, ...
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SESSION 02 – Animation Particle Basics
Create and motion control Particles:
Create particle in different environments.
Parent an object to dynamic motion.
Set key particle.
Motion paths.
Examples:
Create a text effect.
Creating a simple virtual experiments.
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SESSION 03 – Emitters
Basics:
What is Emitters ?
Working with type Emitters: omni, directional and volume.
Create Emitters from Object.
Examples:
The spacecraft flight.
Open Water Tap.
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SESSION 04 – Field & Collision Effect
Field:What is field ? How to add dynamic field ?
Work with fields.
Collision effect:What is collision effect ?
Make collide.
Make particle collision events.
Examples:
Water poured into a glass.
Rain on car.
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SESSION 05 – MEL and Expression
Basics:Why using MEL & expressions?
Differences between MEL and expression.
What you can do by using MEL and Expression ?
MEL Basics: How Maya Uses MEL.
Script Editor.
MEL Commands .
Variables .
Return Values.
Expression:
Create expression.
Helpful Resources.
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SESSION 06 – Particle Materials
Basics: Shaders/Materials.
Working with color Particle : RGB, Expression and RampMap.
Texture :
Which type Particle, we can use texture?
Create textures on Adobe Photoshop.
Apply textures to particles.
Examples:
Create a spacecraft flying in the sky stars.
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SESSION 07 – Object Desintegration
Create with Ram menterial: Some Object Desintegration created from Ram
menterial.
How to create a Object Desintedgration with Ram
menterial ?
Create with nCloth: What is nCloth ?
How to create a Object Desintedgration with nCloth?
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SESSION 08 – Particle Instanter
Instanter Particle:
What is Particle Instanter ?
What we can do with Particle Instanter ?
How to create a Particle Instanter ?
Integrated with Instanter Particle:
Create Integrated with Instanter Particle.
Practical situations.
Exercise:
Flying lanterns.
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SESSION 09 – Particle Goal
Overview Particle Goal :
What is Particle Goal ?
What we can do with Particle Goal ?
Integrated with Particle Goal :
Create Integrated with Particle Goal.
Practical situations.
Exercise:
Create a virtual experiments.
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SESSION 10 – Advanced Goal & Instanter
Fantasy Particle(Advanced Goal)
What is Fantasy Particle ?
How to create a Fantasy Particle ?
Advanced Instanter
Some examples advanced particle instanter.
Create falling leaves.
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SESSION 11 – Fluid Effect Basics
Overview Fluid Effect
What is Fluid Effect ?
Types of Fluid Effect.
Working with Fluid Pond
Learning contents: Create Pond; Fluid Attributes; Pond Wake; Emission Turbulence;
Shader Attributes; Match Object; Interactive; Simulation Quality; Make Collision;
InitialState; Keyframe Emission; Keyframe Object; Raytraced Water, ...
Working with Fluid Ocean
Learning contents: Create Ocean; Customize Ocean; Control Render; Floating
Objects; Adjust Attribute; Motor Boats; Ocean Wake; Emitter from Object, ...
Working with Visor Library
Learn how to use templates.
Create a virtual lab.