Serious Games

Click here to load reader

  • date post

    16-Jan-2016
  • Category

    Documents

  • view

    37
  • download

    0

Embed Size (px)

description

Serious Games. with an emphasis on educational value. Adam Nakama.  4/19/11 --MMA 2011. Overall summary, ToC, etc. Goal: To give you some insight into the broad field of educational games, especially in regards to our own experiences as Learning Scientists and our class goal of studying MMA. - PowerPoint PPT Presentation

Transcript of Serious Games

  • Serious Gameswith an emphasis on educational valueAdam Nakama4/19/11 --MMA 2011

  • Overall summary, ToC, etc.Goal: To give you some insight into the broad field of educational games, especially in regards to our own experiences as Learning Scientists and our class goal of studying MMA.A secondary goal will be to introduce other fields of study that relate to ours through this medium.

  • Overall summary, ToC, etc.Goal: To give you some insight into the broad field of educational games, especially in regards to our own experiences as Learning Scientists and our class goal of studying MMA.A secondary goal will be to introduce other fields of study that relate to ours through this medium.

    Discussion TopicsMotivation / context for discussionA brief history / overview of edutainmentWhat is a game? Serious game? Educational game?Theoretical constructs / historical contextSome research / products of interestRelated constructs outside of ITS/game designThe proceduralist punchline / endogenous design

  • One important point

  • READ LEPPER & MALONEOne important point

  • READ LEPPER & MALONEOne important pointOr re-read Lepper & Malone

  • Why do people care about games and learning?

  • Why do people care about games and learning?Games are fun.

  • Why do people care about games and learning?Games are fun.

    They also:increase motivation

  • Why do people care about games and learning?Games are fun.

    They also:increase motivationmight increase learning

  • Why do people care about games and learning?Games are fun.

    They also:increase motivationmight increase learningmight decrease learning

  • Why do people care about games and learning?Games are fun.

    They also:increase motivationmight increase learningmight decrease learning

    In what sense of "learning"? "Deep" learning? Transfer tasks? Immediate recall? PFL? In what contexts?

  • Why do people care about games and learning?Games are fun.

    They also:increase motivationmight increase learningmight decrease learning

    In what sense of "learning"? "Deep" learning? Transfer tasks? Immediate recall? PFL? In what contexts?

    These are mostly open questions, and everyone has an opinion.

    *

  • EdutainmentGames and learning have had a sordid past 30 years.

  • EdutainmentGames and learning have had a sordid past 30 years.

    Are games for learning a new phenomenon?

  • EdutainmentGames and learning have had a sordid past 30 years.

    Are games for learning a new phenomenon?

  • Edutainment==

  • Edutainment

  • Edutainment

  • Edutainment

  • Edutainment

  • Edutainment

  • EdutainmentEducational Travel Adventure -- e.g. "Oregon Trail"

    The Educational Adventure genre -- e.g. the JumpStart series

    For more info, see Mizuko Ito's "Engineering Play"

  • Edutainment

  • Edutainment

  • Edutaintment

  • What is a game?

  • What is a game?From academics:Roger Caillois (1957)

  • What is a game?From academics:Roger Caillois (1957)Katie Salen & Eric Zimmerman (2003)

  • What is a game?From academics:Roger Caillois (1957)Katie Salen & Eric Zimmerman (2003)Jesper Juul (2005)

  • What is a game?From academics:Roger Caillois (1957)Katie Salen & Eric Zimmerman (2003)Jesper Juul (2005)

    From designers:Sid Meier

  • What is a game?From academics:Roger Caillois (1957)Katie Salen & Eric Zimmerman (2003)Jesper Juul (2005)

    From designers:Sid MeierErnest Adams & Andrew Rollings

  • What is a game?From academics:Roger Caillois (1957)Katie Salen & Eric Zimmerman (2003)Jesper Juul (2005)

    From designers:Sid MeierErnest Adams & Andrew RollingsRaph Koster

  • What is a game?From academics:Roger Caillois (1957)Katie Salen & Eric Zimmerman (2003)Jesper Juul (2005)

    From designers:Sid MeierErnest Adams & Andrew RollingsRaph KosterChris Crawford

  • What is a game?From academics:Roger Caillois (1957)Katie Salen & Eric Zimmerman (2003)Jesper Juul (2005)

    From designers:Sid MeierErnest Adams & Andrew RollingsRaph KosterChris Crawford

    Which definition seems most complete to you, or resonates most with you?

  • An Aside: History lessonWe live just outside the Dark Ages of video game scholarship

  • An Aside: History lesson=Narrativists

  • An Aside: History lessonGamists

  • An Aside: History LessonThoughts? Questions?

  • Two major strains of influenceEthnographicProceduralist

  • The Magic Circle"All play moves and has its being within a play-ground marked off beforehand either materially or ideally, deliberately or as a matter of course. Just as there is no formal difference between play and ritual, so the consecrated spot cannot be formally distinguished from the play-ground. The arena, the card-table, the magic circle, the temple, the stage, the screen, the tennis court, the court of justice, etc, are all in form and function play-grounds, i.e. forbidden spots, isolated, hedged round, hallowed, within which special rules obtain. All are temporary worlds within the ordinary world, dedicated to the performance of an act apart."-- Johan Huizinga, "Homo Ludens" (1938)

  • An ethnographic approach"As much of America surfaces in a ball park, on agolf links, at a race track, or around a pokertable, much of Bali surfaces in a cock ring. For itis only apparently cocks that are fighting there.Actually, it is men."-- Clifford Geertz, "Deep Play: Notes on the BalineseCockfight" (1973)

  • Proceduralism"[P]roceduralist games are process-intensive. In these games, expression is found in primarily in the player's experience as it results from interaction with the game's mechanics and dynamics, and less so (in some cases almost not at all) in their visual, aural, and textual aspects."-- Ian Bogost, "Persuasive Games: The Proceduralist Style" (2009)

  • A fancy chartSasha BarabJames LesterJacob HabgoodJames Paul Gee

  • Why bother with so many dichotomies?Narrativism vs. Gamism (Ludology)

    Ethnography vs. Proceduralism

    Constructionist vs. non-Constructionist

    Academics vs. Game devs

    Learning Scientists vs. Game Studies

  • What is a Serious Game?

  • What is a Serious Game?Educational games

  • What is a Serious Game?Newsgameshttp://www.freeonlinegames.com/game/september-12.html

  • What is a Serious Game?Training games

  • What is a Serious Game?Training games

    Bonus: should these games be in the same category as educational games?

  • What is a Serious Game?Games for change

  • What is a Serious Game?Healthgames

  • What is a Serious Game?Artgames

  • Educational GamesAn educational game is:

  • Educational GamesAn educational game is:

    A game that intends learning as the primary outcome

    A game presented in an educational context

    An attempt to make a game out of the process of education

  • Educational GamesAn attempt to make a game out of the process of education

    e.g. XP instead of grades

  • Pause for clip of Schell's DICE talk -- 19:51- 24:13http://www.g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/

  • Educational GamesA game presented in an educational context

  • Educational GamesA game presented in an educational context

    Is Oregon Trail an educational game when it is played outside of school?

  • Educational GamesA game presented in an educational context

    Is Oregon Trail an educational game when it is played outside of school?

    How about World of Warcraft when it's played for class?

  • Educational GamesA game presented in an educational context

    Is Oregon Trail an educational game when it is played outside of school?

    How about World of Warcraft when it's played for class?

    What are some benefits to introducing and playing games in educational settings?Are those benefits lost when applied to games not intended as educational? Are any benefits gained?Conversely, does an educational game need to be introduced in a classroom setting?

  • Educational GamesA game that intends learning as an outcome

    How might games accomplish this?

  • Educational GamesA game that intends learning as an outcome

    How might games accomplish this?Adding points

  • Educational GamesA game that intends learning as an outcome

    How might games accomplish this?Adding pointsEmbed normal educational activities in a "fun" context

  • Educational GamesA game that intends learning as an outcome

    How might games accomplish this?Adding pointsEmbed normal educational activities in a "fun" contextUse educational content as flavor

  • Educational GamesA game that intends learning as an outcome

    How might games accomplish this?Adding pointsEmbed normal educational activities in a "fun" contextUse educational content as flavorAllow practice of an educationally-relevant process skill in a game context

  • Educational GamesA game that intends learning as an outcome

    How might games accomplish this?Adding pointsEmbed normal educational activities in a "fun" contextUse educational content as flavorAllow practice of an educationally-relevant process skill in a game contextTake advantage of Vygotsky's Zone of Proximal Development

  • Educational GamesA game that intends learning as an outcome

    How might games accomplish this?Adding po