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  • 1. RizaAtiq Abdullah bin O.K. Rahmat, Kamisah Osman, Normah Abdul Aziz

2. Introduction Learning can be fun with computer gamejust as the computer game in entertainmentindustry. Students can be immersed in theirstudy just like players of computer game. Inaddition computer game can be playedanywhere and anytime with theadvancement of computer and tablettechnology, so the computer game basedlearning (Teed 2012) For these reasons,SimCity, a simulation game of citydevelopment was introduced in UrbanSustainable Development course in 2011 3. Game Based Learning Theory. Computer game can give manydimensions of the real world in a boxwhich is very difficult to achieve in thetraditional class room instruction. The games are also can harness theabundant of knowledge in the internet ascompared limited source of knowledgein the class room(Foreman, 2004). 4. Introduction .. The Sustainable Urban Planning courseis offered to final year Civil Engineeringstudent to instilled awareness amongfuture engineers. This course wassuggested by an international advisor tocivil engineering program in 2005. 5. Game Based LearningTheoryComputer game can be a powerfullearning tool if the game is designed: to give players with immediate feedback, clear learning objective challenges that are matched to his orher skill level(Kiili, 2005). 6. Game Based Learning Theory.A computer game can be a good learning media when it has the followings characteristic: give knowledge-construction process to allow students to construct their own knowledge effectively, provide multi perspective view to broaden student view, provide realistic and relevant contexts, embed social experience such as multi player experience, give ownership of learning to the players, give awareness of knowledge construction process represent the learning in process in multiple mode(Pivect, et al. 2003) 7. Experiment Sustainable Urban Planning Course subjective in nature: not attractive Project based + game : Kajang developmentplan Case studies of the best practices beforeembarking to the project SimCity: socio-economic analysis, land-useplanning and visual presentation The game is an additional to the project report 8. SimCityThe game allows players tocreate a region of landby transforming, and then todesign and build a settlementwhich can grow into a city.Players can zone different areasof landas commercial, industrial, or residential development, as well asbuild and maintain publicservices, transport and utilities.For the success of a city, playersmust manageits finances, environment, and qu 9. Project Presentation 10. Project Presentation 11. Project Presentation 12. CO Achievement Cohort 2009- Cohort 2010- Cohort 2011-2010 2011 2012CO Ability to evaluate 4.19 4.23 4.54 1 sustainability of a cityCO Ability to evaluate best4.21 4.19 4.48 2 practices in sustainable urban planningCO Ability to evaluate 3.35 3.32 3.42 3 sustainability of urban developments componentsCO Ability to produce4.15 4.15 4.46 4 sustainable urban development plan for existing mid-size Malaysian townCO Ability to present4.10 4.12 4.38 5 sustainable urban development plan Average Achievement 4.00 4.00 4.25 13. CO Achievement 54.5 43.5 3Cohort 2009-20102.5Cohort 2010-2011Cohort 2011-2012 21.5 10.5 0CO1 CO2 CO3 CO4 CO5 Average 14. Students Feedback The simulation provides visualisation of theirideas The simulation provides feedback on theirproposal in term of sustainability and they canmake adjustment for improvement They are immersed in their project and feel theyare playing instead of carrying out stressfulproject. Only 5% of the students drop this coursecompared to about one-fourth to one-third inprevious cohorts 15. Conclusion SimCity provides good video image andfeedback on urban design, public utilitiesand sustainable parameters such asenergy usage, water supply and otherresidence basic necessity. The students experienced contextuallearning when they play and as a resulttheir course learning outcomesachievement was improved.