Serious game to develop and assess teamwork competency
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Transcript of Serious game to develop and assess teamwork competency
![Page 1: Serious game to develop and assess teamwork competency](https://reader030.fdocuments.net/reader030/viewer/2022032419/55a3741b1a28ab7d5d8b470a/html5/thumbnails/1.jpg)
A serious game to develop
and assess teamwork
competency
Mariluz Guenaga, Andoni Eguíluz, Alex Rayón,
Asier Núñez, Elena Quevedo
![Page 2: Serious game to develop and assess teamwork competency](https://reader030.fdocuments.net/reader030/viewer/2022032419/55a3741b1a28ab7d5d8b470a/html5/thumbnails/2.jpg)
Competency-basedlearning
Teamworkcompetency
Game-based
learningLet’s Team!
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Competency-based learning
Competency
• 21st century competencies
• Soft skills
• Non-routine and cognitive
UDLM
• Generic competencies
• Map of competencies
• Specific competencies
Coaching
• In-company training
• Abstract skills
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Teamwork
Why?
How?Who?
What?
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Game-based learning
Why?
How?Who?
What?Why
not?
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Let’s team!!
Serious game
Adventure
To develop and
assess teamwork competency
◦ Use Learning Analytics
Combines physical and virtual
worlds
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Some activities
• My relation with the rest
• What I think about myself
• How I feelDiagnosys
• Label a conversation (in/out the game)
• Label email conversation
• Label a video about a meetingListening
• Elements for an effective meeting
• Feelings after a meetingMeetings
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Activity: the work cycle
Petición
Negociación
EjecuciónFinalización
Evaluación
Notificació
n
Reclamo
Queja
Disculpa
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The work cycle in the game
Characters in an island have to
construct a civilization
Limited number of resources
◦ Food, wood, stones, coins and time
Productive elements
◦ Tree (food), sawmill (wood), quarry
(stone)
Structures
◦ Houses, town hall, road, fountain…
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Game spaces
Town – space for each player◦ Only affected by players’ actions
◦ Visible for the rest
◦ One can ask/offer resources
Shared space◦ Affected by all players
◦ Shared resources
◦ Colaborative buildings
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Challenges
Get a minimum number of resources
Built some elements
Share challenges
◦ Meetings with other players
◦ Distribute challenges
◦ Balance between individual and collective
challenges
With limited time
Open/close conversational interaction
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Actions to get the challenges
• Claim or apologize to solve or improve a situation
• Virtual meeting to decide something
• Before-during-after
• Anyone, anytime can complain
• Identify problems in conversations where there are agreements
Conversational Commitment
Useless complaints
Productive claim
Unique approach
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Assessment
To support trainer’s evaluation
Learning Analytics
What is measured:
◦ Individual and collective objective results
◦ Actions carried out to get the challenges
◦ The progression of individual and group
feelings and relations during the whole
game
◦ Improvement in confidence
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Conclusions and future work
Develop
Pilot
Analyze
Refine
Games
Competencies
Learning Analytics
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Thank you! Questions?
Comments?
Mariluz Guenaga, Andoni Eguíluz, Alex Rayón,
Asier Núñez, Elena Quevedo