SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB...
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Transcript of SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB...
![Page 1: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.](https://reader036.fdocuments.net/reader036/viewer/2022082820/56649e9f5503460f94ba112a/html5/thumbnails/1.jpg)
SDK Phase 0
• Software simulation environment on PC
• Assumed underway by Nintendo
• iReady can provide GB to RS232 adapter– allows GB to be connected to PC serial port
• iReady can assist with simulation environment based on serial specification
• Delivery by November 1
![Page 2: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.](https://reader036.fdocuments.net/reader036/viewer/2022082820/56649e9f5503460f94ba112a/html5/thumbnails/2.jpg)
SDK Phase 1
AVR
S7600A
SRAM
74HC573
reg
osc
max3243
GB
modem
div
![Page 3: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.](https://reader036.fdocuments.net/reader036/viewer/2022082820/56649e9f5503460f94ba112a/html5/thumbnails/3.jpg)
SDK Phase 1
• Minor modification from original GB prototype MA– added SRAM– larger Flash/RAM on AVR chip
![Page 4: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.](https://reader036.fdocuments.net/reader036/viewer/2022082820/56649e9f5503460f94ba112a/html5/thumbnails/4.jpg)
SDK Phase 1
• Features– implements iReady Serial Protocol– RS232 interface to dial-up modem (or direct)– can support PDC and PIAFS
• off the shelf serial adapater
• as demonstrated with original prototype
– allows developers to use actual serial protocol– rapid development time
![Page 5: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.](https://reader036.fdocuments.net/reader036/viewer/2022082820/56649e9f5503460f94ba112a/html5/thumbnails/5.jpg)
SDK Phase 1
• Schedule– Oct 18 start– Nov 1 board ready– Nov 22 functional
![Page 6: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.](https://reader036.fdocuments.net/reader036/viewer/2022082820/56649e9f5503460f94ba112a/html5/thumbnails/6.jpg)
SDK Phase 1
• Deliverables– assembled and tested boards– serial protocol pre-programmed
• customer does not need to know any details of AVR
• appears the same (or very close) to final MA
– server utilities for developers• TCP, UDP echo servers and samples
• HTTP sample server for download and GET/POST
![Page 7: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.](https://reader036.fdocuments.net/reader036/viewer/2022082820/56649e9f5503460f94ba112a/html5/thumbnails/7.jpg)
SDK Phase 1
• Deliverables (cont.)– documentation
• serial protocol
• basic board operation
• sample code documentation
• server code documentation
• ISP/configuration suggestions
![Page 8: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.](https://reader036.fdocuments.net/reader036/viewer/2022082820/56649e9f5503460f94ba112a/html5/thumbnails/8.jpg)
SDK Phase 2
• Board using engineering sample of iReady ASIC and H8 CPU
• Cellular and dial-up support
• Board to be done by first silicon
• Same developer feature set of production MA– external power, different form factor