SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB...

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SDK Phase 0 • Software simulation environment on PC • Assumed underway by Nintendo • iReady can provide GB to RS232 adapter – allows GB to be connected to PC serial port • iReady can assist with simulation environment based on serial specification • Delivery by November 1

Transcript of SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB...

Page 1: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.

SDK Phase 0

• Software simulation environment on PC

• Assumed underway by Nintendo

• iReady can provide GB to RS232 adapter– allows GB to be connected to PC serial port

• iReady can assist with simulation environment based on serial specification

• Delivery by November 1

Page 2: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.

SDK Phase 1

AVR

S7600A

SRAM

74HC573

reg

osc

max3243

GB

modem

div

Page 3: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.

SDK Phase 1

• Minor modification from original GB prototype MA– added SRAM– larger Flash/RAM on AVR chip

Page 4: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.

SDK Phase 1

• Features– implements iReady Serial Protocol– RS232 interface to dial-up modem (or direct)– can support PDC and PIAFS

• off the shelf serial adapater

• as demonstrated with original prototype

– allows developers to use actual serial protocol– rapid development time

Page 5: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.

SDK Phase 1

• Schedule– Oct 18 start– Nov 1 board ready– Nov 22 functional

Page 6: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.

SDK Phase 1

• Deliverables– assembled and tested boards– serial protocol pre-programmed

• customer does not need to know any details of AVR

• appears the same (or very close) to final MA

– server utilities for developers• TCP, UDP echo servers and samples

• HTTP sample server for download and GET/POST

Page 7: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.

SDK Phase 1

• Deliverables (cont.)– documentation

• serial protocol

• basic board operation

• sample code documentation

• server code documentation

• ISP/configuration suggestions

Page 8: SDK Phase 0 Software simulation environment on PC Assumed underway by Nintendo iReady can provide GB to RS232 adapter –allows GB to be connected to PC.

SDK Phase 2

• Board using engineering sample of iReady ASIC and H8 CPU

• Cellular and dial-up support

• Board to be done by first silicon

• Same developer feature set of production MA– external power, different form factor