SCORM Application
description
Transcript of SCORM Application
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SCORM Application
Candace Filip, Instructional Designer
Aaron Silvers, Content Developer
ADL Technology Center
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Goals
• To demonstrate four SCORM 2004 content examples
• Describe lessons learned about Sequencing from an Instructional Design and Content Development perspective including: – Effective team communications– Project management– Instructional sequencing
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Session Agenda
• Demonstration of applications– Data Model– Plug-In Technologies– Application Programming Interface– Sequencing & Navigation
• Lessons Learned
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Data Model Content Examples (DMCE)
Released 21.12.2004http://www.adlnet.org/downloads/3.cfm
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DMCE Overview
• Describes the SCORM 2004 Run-Time Environment Data Model
• Demonstrates usage of several data model elements
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DMCE Purpose
• To provide information and examples for organizations and individuals to view in preparation for the design, development and implementation of SCORM 2004 content
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DMCE Audience
• Instructional Designers
• Content Developers
• Project Managers
• Acquisition Personnel
• Other
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DMCE Objectives
• Provide audience with information about the SCORM 2004 Data Model Elements
• Import and explore into any SCORM 2004-conformant Learning Management System (LMS)
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DMCE Demonstration
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DMCE Results
• Content Developers and Instructional Designers are able to better understand the concept of Data Model Elements
• Most downloaded SCORM 2004 content example from ADLNet.org
• Used as a testing package by LMS vendors
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Plug-In Technologies Example (PITE)
Released 11.05.2005http://www.adlnet.org/downloads/201.cfm
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PITE Overview
• Describes and gives examples of the use of plug-in technologies with SCORM 2004– Macromedia Flash MX 2004– Macromedia Director MX 2004
• Demonstrates the code necessary for the plug-in to communicate with the LMS
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PITE Purpose
• Provides information and examples for organizations and individuals to view in preparation for the use of plug-ins with SCORM 2004
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PITE Audience
• Content Developers
• Others
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PITE Objectives
• Demonstrates multimedia content that works in a SCORM environment using a variety of browser plug-in technologies
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PITEDemonstration
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PITE Results
• Provides an example of how to work with different technologies in a SCORM 2004 Run-Time Environment
• Raised awareness in authoring tool vendors to support SCORM 2004 with their products
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Multiple Sequencing Content Examples (MSCE)
Demonstrating the Application Programming Interface
(API)Released 27.09.2005
http://www.adlnet.org/downloads/219.cfm
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MSCE Overview
• Designed to demonstrate sequencing strategies using the SCORM 2004
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MSCE Purpose
• Create a better understanding of the API for developers
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MSCE Audience
• Content Developers
• Software Developers
• Others
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MSCE Objectives
• Replace the original “Photoshop” examples with optimized code
• Provide improved, relevant documentation to accompany the content examples
• Introduce useful content about the SCORM 2004 API
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MSCE Demonstration
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MSCE Results
• Widely adopted download to demonstrate different sequencing strategies with a high degree of reusable content
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Sequencing Essentials Content Example
(SECE)
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SECE Overview
• Describes high-level background knowledge of the mechanisms built into SCORM 2004 to implement Instructional Sequencing strategies
• Visually illustrates concepts involved in SCORM 2004 Sequencing and Navigation
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SECE Purpose
• Provides high level information as background knowledge necessary to successfully implement SCORM 2004 Sequencing & Navigation strategies
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SECE Audience
• Content Developers
• Instructional Designers
• Project Managers
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SECE Objectives
• To give an overview of general Sequencing and Navigation knowledge
• Ensure audience has understanding of concepts of Sequencing and Navigation
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SECE Demonstration
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SECE Results
• Pending release
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Lessons Learned
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Lessons Learned
• Instructional strategies relating to Sequencing & Navigation
• Project team communications
• Efficiencies gained over time– Streamlining processes
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Planning Decisions
• Analyze audience
• Make metadata decisions early
• Design templates for use with content
• Document all decisions
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Design Document
• Design document is the place to notate all decisions and changes for the content example
• Provides information to the team so all are on the same level of understanding
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Design Document
• Introduction– Purpose and Scope
• Instructional Strategy– Audience– Context– Objectives– Participation– Assessment
• Design Strategy– Presentation– Sequencing Strategy– Screen Design
Considerations– Technical
Requirements
– Naming Conventions– Data Tracking and
Reporting– Data Model
Elements– Metadata
Requirements– Multimedia– Navigation
– Re-entry and exit behaviors
• Implementation• Project Management
– Roles and Responsibilities
– Project Milestones
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Metadata
• Writing quality Metadata
• Capturing Metadata
• Rendering of Metadata
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Sequencing
• Instructional Strategy
• Flow Charts– Aids communication from Instructional
Designer to Content Developer– Results
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Content Development
• Building a reusable library of code
• Reuse of resources saves development time– Requires more time in architecture
• Developing for efficiency
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Questions
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Resources
• ADLnet.org Web Site– SCORM Documentation– Content Examples– SCORM Articles
http://www.ADLnet.org/
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Thank you