Schoo Innovation Project - Robotics and Coding

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School Innovation Project February 27 th , 2017

Transcript of Schoo Innovation Project - Robotics and Coding

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School Innovation ProjectFebruary 27th, 2017

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Agenda: Project overview and goals What is coding? Why should care about coding? Utilizing coding in the classroom Lesson and activity ideas Shared resource bank

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School Innovation Project

By exploring the ways in which robotics and coding can be implemented in the

classroom, we hope to deepen our understanding of how it can be utilized to

enhance our teaching.

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Project Goals

Work together to plan cross-divisional inquiries related to robotics and coding

Deepen our understanding of how coding can be utilized to enhance our teaching

Address related challenges such as student engagement, differentiated instruction, and student voice/choice

Create a resource bank which can be shared with the rest of the staff

Increase the number of teachers utilizing iPads and robotics kits in future years

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What is coding?

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What is coding?

• “Code is the list of instructions given to any computer in order for it to perform the desired actions. Every time you switch on a PC, a mobile phone, a calculator, even a microwave, code is being run.”

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Robotics

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Game design

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Animation

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Web dev

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Why should we care about coding??

• We live in a world that is becoming more reliant on technology every single day. Coding is becoming an essential job skill in more than just IT.

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Coding in the Classroom

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Robotics: Mindstorm EV3

• Grades 4-8• Creating scripts from computer (available in

French and English)• OR controlling from iPad• 5 kits at SIJ

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Robotics: We Do

• Grades 1 – 3• Software available in French and English• 4 kits at SIJ

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Coding & Curriculum

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Robo

tics &

cur

ricul

um

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Robo

tics &

cur

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um

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Skill development Analyzing and interpreting Making connections Critical thinking Problem solving Creativity Communication Reasoning Teamwork Leadership Planning Organizing Initiative Responsibility Inquiry and investigating Spatial reasoning

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Lesson Ideas

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Enhancing Project Based Learning

Purpose: To design, build, and program a working model for a real world recycling problem. In addition, students were required to demonstrate their working model and give a digital presentation about the engineering process from beginning to end.

Solution for cleaning the ocean, 5th grade project

EV3

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Primary: We Do ShowcaseWe explored the progression in technology in 4 areas. We showed the differences in party line and land line telephones vs cell phones, radio shows vs HD flat screen TVs, slower autos vs high-tech food trucks, and brooms vs Roombas.

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Engineering and Design: Sumobot competition

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Resource Bank

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Apps for Coding Scratch Jr Hopscotch Kodable Daisy the Dino Tickle Tynker Game Press Code-academy Python3 Ruby Codes

Cargo-bot

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Apps by Level

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Websites

Scratch.comCode.org (Hour of Code)Tynker.com

• Madewithcode.com