Savage Worlds WH40K

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    This is the work of a Savage Worlds Fan, and I make no claims to ownership concerning theconcepts or original world depicted in the pages below. Savage Worlds is the product of PinnacleEntertainment , and Warhammer !k is the product of "ames Workshop . I recommend that #oucheck both of them out for more information.

    $# onl# re%uest is that should #ou edit and republish, or otherwise derive #our own work frommine here, that #ou credit me as the original source of this document. I&d also appreciate it if #ou posted an# thoughts and comments online at 'adiationSings.com .

    This game references the Savage Worlds game system, available from Pinnacle EntertainmentGroup at www.peginc.com . Savage Worlds and all associated logos and trademarks arecopyrights of Pinnacle Entertainment Group. sed with permission. Pinnacle makes norepresentation or warranty as to the !uality, viability, or suitability for purpose of this product.

    Thanks()*onathon +olkmer

    IntroductionIn the grim dark future, there is onl# war(

    t least, that-s the underl#ing theme of the Warhammer !k universe. In this campaign, however,#ou-ll be fighting a different kind of war. s part of an In%uisitorial Entourage, #ou fightconstantl# to uproot and destro# the three great enemies of the Imperium of $an /enos,$alleus, and 0ereticus. That is to sa#, aliens, daemons, and heretics.

    ll characters within the campaign must be humans, although #ou ma# encounter aliens fromtime to time.1asic character creation works e2actl# the same as in Savage Worlds in that #ou start out with34!! 5or Imperial Eagles6, 7ne Edge, 4 ttribute points, and 84 Skill points. 0owever, becausecharacters in the !k universe are often larger than life, #ou have the option of taking anadditional $a9or 0indrance to gain : 0indrance points. This is in addition to the re%uired 8$a9or and : $inor 0indrances that all characters must take 5the 0indrance points from these isalread# calculated in.For : 0indrance points #ou can gain a new Edge or raise an ttribute 8 die t#pe. For 8 0indrance

    point #ou can gain an additional Skill point or double #our starting mone#.

    New SkillsWill This is the skill Ps#kers use to manifest their warp abilities. It is linked to Spirit.

    "nowledge #$stronavigation%This is the skill used b# a ship-s pilot or stropath to calculate a course through the Emp#rean. Itis linked to Smarts.

    New Edges ;o character ma# have more than one deptus Edge.

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    Requirements: ;ovice, rcane 'esistance=ou are a ps#chic dead spot in the world, and as such are highl# resistant to the powers andabilities of even the strongest ps#kers. Ever#one within a S1T centered on #ou gains a >? toresist Ps#ker powers and >? armor against direct damage from Ps#ker attacks.

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    =ou ma# spend a 1enn# to automaticall# get the drop on an# one target in melee.

    Savant 5Professional6Requirements: ;ovice, two or more Gnowledge skills at dB>This edge replaces the Scholar Edge from the Savage Worlds Aore 1ook.

    Interrogator 5Professional6Requirements: ;ovice, Smarts dB>, Intimidate d?>, Persuasion d?>Few people can keep secrets from one such as #ou, trained b# the In%uisition in the fine art ofinterrogation. "ain a >: on all Intimidate and Persuasion rolls. lso, #ou have >: to Smarts rollsto detect when another person is l#ing.

    deptus $echanicus 5Professional, deptus6Requirements: ;ovice, 'epair d?>, Gnowledge 5Aomputers6 d?>Trained b# the Imperial techpriests, #ou know some small portion of the $achine "od-s secrets.=ou gain a >: on 'epair rolls and an# Gnowledge rolls made concerning technolog#. In addition,

    #ou ma# be able to call on support from other members of deptus $echanicus.deptus rbites 5Professional, deptus6

    Requirements: ;ovice, Investigation d?>, Streetwise d?>=ou are a member of the elite Imperial law enforcement corps known as the deptus rbites.Thanks to #ears of training and field e2perience, #ou gain a >: on all Investigation andStreetwise rolls. In addition, #ou ma# be able to call on support from other members of the

    rbites.

    New HindrancesThin Skinned 5$a9or6=ou-ve never dealt with pain ver# well. =ou suffer an e2tra )8 penalt# when wounded 5so ): atone wound, )@ at two wounds, etc.6.

    Warped reams 5$a9or6Ever# night the Warp calls out to #ou in #our dreams, tormenting #ou terribl#. =ou have one less1enn# because of #our constantl# tired state.

    Slow 5$a9or6uring Initiative, draw two cards and act on the lower one, unless one of them is a *oker 5in

    which case, luck# #ou6. Slow character ma# not also have the Huick 1ackground Edge,although evel 0eaded cancels out with this 0indrance.

    Timid 5$a9or6=ou never reall# learned how to talk back, and have trouble holding #our own in mostconversations, especiall# with strangers. Take a ): when rolling for a Test of Will 5Intimidate,Taunt, Persuasion6.

    "rim Servant o- eath 5$a9or6s described in the eadlands 'eloaded sourcebook.

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    0eartless 5$inor6=ou ma# not en9o# killing, but #ou don-t let it stand in the wa# of #our goals either.

    Ps#chic Frailt# 5$inor6

    =ou are particularl# susceptible to Ps#chic powers, and suffer a ): on all rolls made to resistthem.

    Slowpoke 5$inor6=ou suffer a )8 to Pace and when rolling to run. This stacks with ame and similar 0indrances.

    Tenderfoot 5$inor6 ;ot ever#one is cut out to deal with the horrors assailing mankind. =ou suffer a )8 to "rit. This0indrance ma# be bought off b# sacrificing an dvancing opportunit#.Gear'anged Weapons

    'anged Weapons come in three categories Pistol, 1asic, and 0eav#. Pistol ma# be held andfired in one hand. 1asic weapon ma# be held and fired one) or two)handed, although firingone)handed results in a )8 to Shooting due to the weapon-s unbalancing weight. 0eav# weaponsmust be held in two hands to fire.

    &as Weapons

    Name Range RoF Shots Damage Notes Weight Cost

    aspistol 8:J: J B 8 @! :d? Pistol ? @!

    asgun5$P6

    84J@!J?! 8 ?! :d? 1asic 8! K4

    asgun5;P6

    8:J: J B 8J@'1 ?! :d? 1asic 8! K4

    asgun5TP6

    8:J: J B 8 ?! :d? 1asicL $a# increase damage b# >: b#e2pending an e2tra shotL $a2 :d?>

    8: K4

    ong 'ifle :!J !JB! 8 ! :dB 1asicL SnapfireL 84 8!!

    $ulti)laser

    84J@!J?! @'1J@ @! @d? 0eav#L SnapfireL uto or @'1 onl# :! :!!

    Pro'ectile Weapons

    Name Range RoF Shots Damage Notes Weight Cost

    utopistol 8:J: J B 8J@ :! :d? PistolL uto B 8!!

    utogun 8:J: J B 8J@ @! :dB 1asicL uto 84 :!!

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    'evolver 84J@!J?! 8 ? :d?>8 PistolL P :L 'eload 8 turn ? K4

    Stubber 8:J: J B 8J: 84 :d?>8 PistolL P :L uto ? 84!

    0eav#Stubber

    8:J: J B @'1J@ ! @d? 0eav#L P :L uto or @'1 onl#L'eload 8 turn

    :! @4!

    ssaultAannon

    8:J: J B @'1J4 4 :dB>8 0eav#L @'1 or uto onl#L P L'eload : turns

    @! 8!!!

    0unting 'ifle :!J !JB! 8 8! :dB>8 1asicL P : 84 :!!

    ;aval Pistol 8:J: J B 8 ? :d?>8 PistolL P :L 'eload 8 turnL countsas a melee weapon 5Str>d

    damage6

    8! $il.

    uelingPistol

    84J@!J?! 8 : :d? PistolL Perfectl# Weighted 5>8 toShooting6

    ? :!!

    1 Shotgun 84J@!J?! 8): 8): @d? 1asicL uto 8 @4!

    Sawn)off Shotgun

    8!J:!J ! 8): 8): @d? 1asicL utoL ;o penalt# for firingone)handed

    88 @!!

    P Shotgun 84J@!J?! 8 B @d? 1asic 8? 4!!

    utoShotgun

    8:J: J B 8J: :! @d? 1asicL uto 8B K4!

    Special Pro'ectile $mmo

    Name Notes Cost

    Flechette 0alves range, but increases damage b# :d . 84 per bo2 of

    4!

    umdum P ) , amage > :! per bo2 of

    4!

    $anstopper P >:, amage >: $il.

    Shotgunsnl!

    """""" """"""

    Scatter 'ange becomes 4J8!J:!L damage becomes 4d? at short range, @d? at mediumrange, and 8d? at long range

    8: per bo2 of

    :!

    E2ecutioner Shooting >: rbites

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    Inferno >8d? Fire damage, and ma# ignite flammables $il.

    (olt Weapons

    Name Range RoF Shots Damage Notes Weight Cost

    1olter I 8!J:!J ! 8J: 84 :d8! 1asicL P L utoL Straight $ag :! $il.

    1olter II 8:J: J B 8J@ @! :d8! 1asicL P L utoL 1elt Fed 5*ams on aShooting roll of 8 regardless of Wild ieL

    re%uires : turns to clear6

    :! $il.

    1olter III 8:J: J B 8J: :! :d8! 1asicL P L utoL Sickle $ag :! $il.

    1olter I+ 8:J: J B 8J: ! :d8! 1asicL P L utoL rum $ag 5*ams on aShooting roll of 8 regardless of Wild ieL

    re%uires : turns to clear6

    ::

    1oltPistol

    84J@!J?! 8J: 8: :d8! PistolL P L uto 8! $il.

    Storm1olter

    8:J: J B 8J@ @! :d8! 1asicL SnapfireL P L uto :4 $il.

    1oltAarbine

    84J@!J?! 8 :! :d8! 1asicL P L uto 8B $il.

    0eav#1olter

    :!J !JB! 8J@ ! @d8! 0eav#L SnapfireL P L uto @! $il.

    Special (olter $mmo

    Name Notes Cost

    GrakenPenetrator

    P >? $ilitar#

    $etal Storm amage >8d8!L P ): $ilitar#

    Inferno Shell >8d? Fire damageL ma# ignite flammables $ilitar#

    Stalker Silent and has no muCCle flare does not give awa# the firer-s position when inStealth

    $ilitar#

    )elta Weapons

    Name Range RoF Shots Damage Notes Weight Cost

    $eltagun KJ8 J:8 8 4 4d8! 1asicL SnapfireL loses :d8! of damage at :: B!!

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    each range incrementL 'eload : fullturns

    InfernoPistol

    KJ8 J:8 8 @ @d8! PistolL loses 8d8! of damage at eachrange incrementL 'eload 8 full turn

    8! 4!!

    $ulti)melta

    KJ8 J:8 8 4 Kd8! 0eav#L SnapfireL loses :d8! of damageat each range incrementL 'eload : full

    turns

    @! $il.

    Thermalance

    8:J: J@? 8 8 d8! 1asicL SnapfireL loses 8d8! of damage ateach range incrementL 'eload 8 full

    turn. $a# be used as a staff in melee.

    :! 4!!

    Plasma Weapons

    Name Range RoF Shots Damage Notes Weight Cost

    Plasma"un 8!J:!J ! 8 8! @d8! 1asicL SnapfireL on a Shooting roll of 85on either die6, the pla#er must check thePlasma $alfunction Table below

    :4 ?!!

    PlasmaPistol

    8!J:!J ! 8 8! :d8! PistolL on a Shooting roll of 8 5on either die6, the pla#er must check the Plasma

    $alfunction Table below

    8! !!

    Plasma1laster

    84J@!J?! 8 8 @d8! 1asicL SnapfireL on a Shooting roll of 85on either die6, the pla#er must check the

    Plasma $alfunction Table below

    :K B!!

    Plasma )alfunction

    D# Results

    8):

    E/P 7 ES( The weapon is destro#ed and the character counts as having shot himself 5for resolvingdamage6.

    @) Aritical 7verheat( The character drops the weapon and it ma# not be picked up for 8d8! rounds.

    4)?

    7verheat( The character drops the weapon.

    *lamer Weapons

    Name Range RoF Shots Damage Notes Weight Cost

    0and Flamer Aone 8 :dB PistolL 4!M chance of ignitingflammable targetsL : turn reloadL Fire

    5ignores partial armor6

    8: K4!

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    Flamer Aone 8 ? :d8! 1asicL SnapfireL 4!M chance of ignitingflammable targetsL : turn reloadL Fire

    5ignores partial armor6

    :! 8!!!

    0eav#Flamer

    Aone 8 B :d8!>: 0eav#L SnapfireL 4!M chance of igniting flammable targetsL : turn

    reloadL Fire 5ignores partial armor6

    :B $il.

    E2terminator Aone 8 8 :d8! $ust be fitted to a basic weaponL 4!Mchance of igniting flammable targetsL :turn reloadL Fire 5ignores partial armor6

    >8! $il.

    Thrown Weapons

    Name Range RoF Shots Damage Notes Weight Cost

    Throwing2e

    :J JB ) ) Str>d? $a# also be used in melee combat. 4 84

    ThrowingGnife

    :J JB ) ) Str>d $a# also be used in melee Aombat : 8!

    ThrowingStar

    :J JB ) ) Str>d 7ften dipped in various poisons.Easil# concealed.

    4 stars N 8lb.

    :!

    E+otic Weapons

    Name Range RoF Shots Damage Notes Weight Cost

    ;eedle'ifle

    :!J !JB! 8 ? :d? 1asicL successful hit forces the targetto make a +igor check 5at ): with a

    Shooting raise6, or die instantl#.

    84 $il.

    ;eedlePistol

    8:J: J B 8 ? :d4 PistolL successful hit forces the targetto make a +igor check 5at ): with a

    Shooting raise6, or die instantl#.

    B $il.

    "raviton"un

    8!J:!J ! 8 ? Special 1asicL S1TL Ever#one in the templatemust make a Strength 5at ): with a

    Shooting raise6 check or be shaken for 8d rounds.

    :4 $il.

    ;euralShredder

    Aone 8 4 Special PistolL Ever#one in the template mustmake a Smarts or Spirit 5whichever ishigher6 check versus the Shooting roll.Failure shakes the target, and failure b#

    or more indicates instant death.

    8! $il.

    Webgun 8!J:!J ! 8 8! Special 1asicL hit restrains the target partiall#,causig ): to Pace and skills linked to

    gilit# and Strength. raise full#restrains the target he cannot move or

    84 $il.

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    use skills linked to gilit# or Strength.0e ma# make a Str. or gi. 'oll at ): to

    break free. 7ther characters ma#attempt to free the target with a Str. roll

    at ):

    Ps#cannon 8:J: J B 8 @! :d? 1asicL ouble damage to Ps#kers andTriple damage to aemons

    :@ $il.

    Grenades and &aunchers

    Name Range RoF Shots Damage Notes Weight Cost

    Frag "renade 4J8!J:! ) ) @d? S1TL Thrown 8 :

    Grak "renade 4J8!J:! ) ) @dB $1TL Thrown 8 $il.

    Smoke

    "renade

    4J8!J:! ) ) ) $1TL Areates a cloud of smoke that

    obscures vision for :d rounds

    8 @!

    Photon"renade

    4J8!J:! ) ) ) $1TL ll in range must make a+igor roll or be Shaken for 8d@

    rounds.

    8 :4

    "as "renade 4J8!J:! ) ) Special "as "renades can have a variet# of effectsL consult #our "$.

    8 +aries

    Plasma"renade

    4J8!J:! ) ) :d8! $1TL Ignores rmorL Fire 8 4!

    "renade

    auncher

    8:J: J B 8 ? +aries 0eav#L n# combination of up to ?

    grenades ma# be loadedL Snapfire

    :! $il.

    u2. "renadeauncher

    8!J:!J ! 8 : +aries $ust be fitted to a basic weaponLn# combination of up to :grenades ma# be loaded

    >8! $il.

    'ocketauncher

    : J BJO? 8 8 d8! $1TL P :!L Snapfire :4 $il.

    $elee Weapons1lades and bludgeoning weapons are common all across the Imperium, and man# conflicts areresolved using well)placed steel.

    Standard Weapons

    Name Damage Notes Weight Cost

    Gnife Str>d 8 4

    Short Sword Str>d? 4 :4

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    Sword Str>dB B 4!

    2e Str>d? : @!

    Flail Str>d? Ignores Shields B !

    Spear Str>d? Two)handedL Parr# >8, 'each 8 B @!

    Staff Str>d Two)handedL Parr# >8L 'each 8L ma# be a wooden staff fashioned b# hand, or a metal one purchased

    4 8!J))

    0ammer Str>d? P : vs 0ard rmorL Parr# )8 8: ?!

    "reat 2e Str>d8! P 8L two)handedL Parr# )8 8@ K4

    "reat 0ammer Str>d8! P vs 0ard rmor 5Aarapace, Power, Shields6L two)handedL Parr# )8

    84 B!

    Gnuckle usters Str>d 8 8!

    rmored "auntlet Str>d? @ :!

    Improvised 5'ifle butt, etc.6

    Str>d )8 to Fighting rolls ) )

    hain Weapons

    Name Damage Notes Weight Cost

    Ahainfist Str>dB P : 4 8:!

    Ahainsword Str>d8! P : 8: 84!

    Ahain)a2e Str>d8: P :L Parr# )8 84 844

    Eviscerator Str>d8:>8 P :! $il.

    Power Weapons

    Name Damage Notes Weight Cost

    Power fist Str>dB P : $il.

    Power sword Str>d8! P B $il.

    Power a2e Str>d8: P L Parr# )8L two)handed 8! $il.

    Power hammer Str>d8: P L Parr# )8L two)handed 8: $il.

    Power knife Str>d? P : $il.

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    Shock Weapons

    Name Damage Notes Weight Cost

    Shock

    maul

    Str>dB 7n a successful hit, the target must make a +igor roll 5at ): with a

    Fighting raise6 or be shaken.

    :! 8K4

    ;euralWhip

    Str>d? Parr# )8L 'each 8L Ignores ShieldsL 7n a successful hit, the targetmust make a +igor roll 5at ): with a Fighting raise6 or be shaken.

    4 :!!

    Electro)flail

    Str>d? Ignores ShieldsL 7n a successful hit, the target must make a +igor roll5at ): with a Fighting raise6 or be shaken.

    B 8 !

    *orce WeaponsForce Weapon is a template that ma# be added to an# standard weapon. ;ormall#, this weapon isno different from an# other of its t#peL in the hands of a Ps#ker it can become far more lethal.Whenever a Ps#ker strikes a foe with a Force Weapon he makes a Will check at ): 5or with no

    penalt# on a Fighting raise6. If the Ps#ker succeeds, the weapon deals an e2tra 8d8! of damage.Force weapons also deal double damage against aemons.

    rmor rmor comes in a variet# of different st#les, but the basic designs are fairl# universal.

    (ody $rmor

    Name $rmor Notes Weight Cost

    Flak rmor >@ Torso, limbs 84 8!!

    Aarapace rmor >? Full bod#, Pace ): @! @!!

    Power rmor >8! Full bod#L Strength >8 die t#pe 8! $il.

    $esh rmor > Torso, limbs 8B :!!

    Stealth Suit >8 This padded dark gre# suit fades easil# into shadows, giving theuser a >: on Stealth rolls.

    8: 8B!

    Pot 0elm >@ 4!M chance of protecting from headshots 4 4!

    7pen Plasteel0elm

    >4 K4M chance of protecting from headshots O 8!!

    Alosed Plasteel0elm

    >? Protects from headshots 8! 8:4

    $rmor $lterations

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    Name Notes Cost

    Aeramite The armor protects against Fire)based attacks. The armor gains >: against $elta, Plasma,and Flamer weapons.

    >4!

    'eflective The armor gains >: against as weapons. >@!

    blative This armor variation absorbs wounds whenever the wearer would take them, but doing soreduces its armor bonus b# 8 per wound. When the bonus is reduced to !, the armor is

    useless.

    >:!

    1onded This variation combines one or more of the options listed above. The total cost is e%ual tothe combined cost of the alteration, )8! for each be#ond the first. So blative 'eflective

    Aeramite rmor would cost an additional B!.

    +aries

    ShieldsShield bonuses onl# appl# to the front and leftJright of a character 5depending on the arm holding

    the shield6. The shields below are rated as if made from woodJplastic. If made from reinforcedwoodJplastic, the# gain >8 rmorL if made from metal or armaplas, the# gain >: rmor. oublethe cost in the former case, and triple it in the latter.

    Name $rmor Notes Weight Cost

    1uckler >8 Parr# >8L ma# still use hand freel# 8! 84

    Small Shield >: 84 :!

    arge Shield >@ $a# be used to provide partial cover on one side :! @!

    Tower Shield > $a# be used to provide cover on one side @! 4!

    1ionics and ImplantsSometimes, flesh alone is not enough to wage the war against mankind-s enemies. Where fleshfails, medical science now allows humanit# to fight on through the use of prosthetic limbs, and

    bionic implants. The prices listed are for Arude Implants. verage ones cost double, anddvanced cost triple. 0ighl# dvanced cost four times as much when available.

    (ionic (ody Parts

    Name Notes Cost

    Single eg Crude: Pace )8 Average: >8 rmor

    Advanced: >8 rmor, Pace >8

    8!!!

    Pair of egs Crude: ;o effect Average: >8 rmor, Pace >8

    Advanced: rmor >8, Pace >:

    84!!

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    rm Crude: Strength of dB, )8 on Skill rolls when using it Average: >8 rmor, Strength d8!

    Advanced: >8 rmor, Strength d8:, #ou never count as unarmed

    8:!!

    0ead Crude: >8 rmor Average: >: rmor, >: on +igor rolls against poison gasses

    Advanced: >@ rmor, Immune to Poison gas, can survive in a vacuum

    B!!

    (ionic -rgans

    Name Notes Cost

    ungs Crude: ): on +igor rolls made to resist Fatigue Average: >: on +igor rolls against poison gasses

    Advanced: Immune to poison gas, can hold breath twice as long

    :!!!

    0eart Crude: ): on +igor rolls

    Average: ;o effect Advanced: >: to resist poisons and to2ins

    :4!!

    1rain Crude: ): on Smarts and Smarts)based skill rolls Average: at the start of ever# session, make a Smarts check at ):L a failure indicates a glitch and

    the character acts as though having a Arude 1rain Advanced: s verage, but without the ): penalt#

    Highly Advanced: The character gains a >8 on all Smarts and Smarts)based skill rolls

    @!!!

    (ionic SensesThese ma# be used to replace damaged ears, e#es, noses, or even to repair one-s sense of taste ortouch. With Arude senses 5Aost 4!!)8!!!6 the character suffers a ): on all ;otice rolls involvingthe 1ionic sense. With verage senses 5Aost 8!!!)8@!!6, the senses function normall#. With

    dvanced senses 5Aost 84!!):!!!6, the character gains a >: bonus on ;otice rolls involving the1ionic sense.

    mplants

    Name Notes Cost

    Psi)booster This implant increases activit# in the part of the brain which controls Ps#chicabilit#. The user gains a >8 on all Will rolls.

    K4!

    $I< This implant represents a neural link)up between the character and a piece of e%uipment, allowing him to operate it b# thought alone out to a range of 8km.This ma# be applied to ships, the deptus $echanicus- Titans, or shoulder

    mounted weaponr#.

    B!!

    ImplantWeaponr#

    n# pistol, basic, or one)handed melee weapon ma# be implanted to replace acharacter-s hand.

    8!!! > costof weapon

    $echadendrites This term covers a variet# of tendril)like prosthetics used b# the deptus deptus

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    $echanicus to aid them in construction, maintenance, and research. $echadendrite ma# be attached an#where the deptus desires, although the

    lower back is most popular for purposes of balance and convenience.These limbs give the user a >: on 'epair, ockpicking, and other similar tasks

    re%uiring great manual de2terit#.The# ma# also make a melee attack 5separate from the user-s, but on their

    initiative6 with Strength and Fighting dB.

    onl#

    Aombat StimmsAombat drugs come in a few different varieties, and have var#ing effects. In addition, there arethree main wa#s to introduce stimms into one-s s#stem.

    Inhaler7ne deep breath is all it takes( nnounce at the start of the turn that the inhaler is used. Theeffects of the stimm come into effect immediatel# but onl# last for 8d@ rounds. Inhalers are goodfor 8! uses.

    In%ector Im&lantn in9ector normall# takes one action to activate and Will continue to have an effect until it is

    turned off with another action. The amount of a combat stimm in an in9ector is measured in termsof rounds worth of use. normal In9ector starts with :! rounds of use.

    Gland character with a stimm gland is permanentl# affected b# the combat drug. It cannot be turned

    off and Will last for the entire game. Aharacters with glands have counteractive stabiliCers anddecontaminants in their bloodstream to stave off the man# debilitating effects associated withcombat stimms. character with a gland dispenser Will avoid an# negative side effects of theircombat stimms if the# pass a +igor test at the beginning of ever# session.

    ombat Stimms

    Name Dis&ensers Notes Cost

    Slaught Inhaler In9ector

    This stimm grants the benefits of the lertness and Huick Edges, but a user isat ): to Smarts and Gnowledge rolls for the remainder of the session.

    :!!:4!

    Ps#chon Inhaler "land

    This stimm grants the user >: Fighting, amage, and Toughness, but the#suffer a ): Parr#.

    @ !?!

    'efle2 Inhaler In9ector "land

    While under the influence of this stimm, a character never acts on less than anB during combat. : steps to Strength, +igor, andgilit# while under the influence.

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    Inhaler Ps#ker power for the duration. 4!

    Spur In9ector "land

    character on Spur gains >: on Fighting and Strength rolls. 0owever, he must pass a +igor check at ): at the end of ever# session in which he used, or suffer

    a Fatigue level for the duration of the ne2t session.

    @K!48!

    e)to2 Inhaler In9ector "land

    e)to2 grants the user >: on +igor rolls made to resist the effects of poisongasses and to2ins.

    8!!8@!:!!

    7ther E%uipmentGunsights

    Name Notes Cost

    'angeFinder

    This sight accuratel# displa#s the distance to the target, halving penalties due to mediumor long range when the character takes an im action.

    4!

    Infrascope This scope grants the user the benefit of 0eat +ision when taking an im action. 4!

    aser Sight aser Sight grants the shooter a >8 on Shooting rolls. :!

    $uspe+esThis is the collective name for all of the scanners and detectors in use across the Imperium. Somecommon ones include the following.

    Name Notes Cost

    1io)scanner

    "rants the user a >: on ;otice rolls to locate an# organic creature within :4 s%uares. ?!

    $otionTracker

    The $otion Tracker allows the user to make a ;otice roll to pinpoint the location of an#movement within a :4 s%uare range. If a target is moving ver# slowl#, this ;otice roll is at

    ):.

    4!

    Psi)Tracker

    This arcane device reads shifts in warp space, detecting the souls of those nearb#. user ma# make a Spirit or Will check to determine the location of all sentient beings within :!

    s%uares.

    $il.

    -ther Gear

    Name Notes Weight Cost

    1ackpack )) @ 4

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    1edroll )) 8! K

    Aanteen 4 fullJ8empt#

    @

    Ahronometer wrist watch. 8J: 8:

    Aode)scrambler "ives the user a >: bonus to b#pass electronic locks. 8 @!!

    ata slate small handheld computer with a ke#pad and readout screen. ataslates have a variet# of functions.

    : !

    "as $ask "rants immunit# to Poison gasses. $a# not be worn with a closedhelmet.

    : 4!

    Igniter lighter. )) 8

    antern "ood lighting out to 8! s%uaresL low light out to 84 s%uares. 84

    $edi)pak This kit grants the user >: on 0ealing skill rolls. It ma# be restockedand is good for 4 uses before restocking is necessar#.

    4 8!!

    7bscura smokes n addictive narcotic. When buCCing, it grants the user >8 on Spiritrolls but a ): on Smarts rolls. buCC from one smoke lasts for 84

    minutes.

    :!N8J: 8!

    Pict)recorder Aaptures live imagesL can store up to B hours of video. $a# viewsingle frames as stills.

    8! B!

    Pict)recorder,miniature

    Aaptures live imagesL stores up to 8: hours of video. $a# view singleframes as stills. $ust be attached to data slate to review images. Easil#

    concealed.

    8J: 8@4

    Spectacles ;egate the penalties of the 1ad E#es minor 0indrance. )) 4!

    'e)breather This device contains its own air suppl# 5: hours6 and allowscomfortable breathing in a variet# of to2ic atmospheres.

    : 8K4

    'egicide popular board game, similar in concept to chess. 4 :!

    'ope 4!- length 4 :4

    Solvent issolves the stick# web from a Webgun and similar substances. 8 4

    +o2link llows vocal communication between parties up to :! kilometers inan# direction 5although solid ob9ects like buildings and mountains ma#

    reduce this range6

    )) 8!!

    +o2)bug llows remote surveillance of all noise within its range 5a 1T6.Searchers are at a ) to spot it when it is concealed.

    )) :!!

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    $rcane 'ackgrounds Psykers

    rcane 1ackground 5Ps#ker6Requirements: ;ovice1# Imperial decree all Ps#kers are re%uired to be registered with the Imperial $inistorum on

    penalt# of death. ;ow, whether #ou-re registered or unregistered is up to #ou, but b# being partof an In%uisitorial entourage, #ou-d be taking %uite the risk if #ou weren-t. n#wa#s, Ps#kers gettheir power b# tapping into the Warp of Ahaos, the great Immaterium as it-s called. The# start outwith 8! Power Points and two Powers from the Savage Worlds Aore 1ook.

    dditional Powers 0unch 5from eadlands 'eloaded6, $ind 'ider 5from eadlands'eloaded6

    Whenever a Ps#ker rolls a 8 on their Will die 5regardless of the Wild die6 the# suffer one of thefollowing backlash effects.

    (acklashd()

    ResultE**ect

    8) (rain /rain0 The Ps#ker-s mind is fried with energ# from the Warp. 0e-s shaken for 8d? rounds andhis Will drops a die t#pe for : hours.

    4)B (acklash0 The Warp energ# overloads the Ps#ker-s nervous s#stem, causing @d? damage.

    O)8: Spirit Sap0 The Ps#ker must make a +igor roll or be incapacitated. Even on a success she suffers aFatigue level.

    8@)84 )adness0 The terrible Warp energies drive the Ps#ker insane. 0e rolls for a random ementia fromthe "$-s table. 0e must also make a Smarts roll. If failed, the ementia is permanent. 7therwise, itlasts for 8d? da#s before he Dsnaps out of it.

    8?)8O orruption0 The power is twisted b# Ahaos energies to have the worst possible outcome for thePs#ker.

    :! )indwipe0 part of the Ps#ker-s soul is consumed b# the Warp. ower his Will die t#pe b# 8 permanentl#.

    Psyker -nly Edges

    The Will 5Weird6Requirements: ;ovice, Spirit dB>, Persuasion dB> Intimidate dB>When making an Intimidate or Persuasion check, the Ps#ker ma# e2ert his warp)empowered Willto strengthen his influenceL the Ps#ker ma# even cause enemies to do things the# would notnormall# do, such as breaking cover or dropping their weapons. The Ps#ker gains a >: on an#Persuasion or Intimidate roll in which he declares the use of this abilit#, but must e2pend 8

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    Power Point to do so. 7ther Ps#kers have a >8 to resist this abilit#, and other Ps#kers with TheWill have a >:.

    strotelepath# 5Weird6Requirements: ;ovice, Will dB>

    n astrotelepath rapidl# becomes one of the most useful members of an# entourage. The reasonis this the# are capable of communicating instantl# across long distances through the Warp. nastrotelepath ma# send a message an#where within a single subsector b# making a Will roll. Tosend a message an#where within the current sector, this roll must be made at ):. Failure indicatesthe message was lost somewhere along the wa#.

    E+$,-.E CH$R$C/ERS

    In%uisitor madeus Aonstantineffiliation Imperial In%uisition, 7rdo /enos

    *ust : standard #ears old, newl# promoted In%uisitor madeus Aonstantine is still 9ust beginning what looks to be a long and illustrious career. n malathian b# inclination, he worksto preserve the Imperium of $ankind and its institutions in order to insure the future of humanit#in the gala2#.Aonstantine is a Wild Aard.

    /P ?!"rit >@

    gilit# dB, Smarts dB, Spirit dB, Strength d?, +igor dBPace ?, Parr# K, Toughness 8! 5 6, Aharisma :

    Fighting dB, Shooting dB, "uts dB, ;otice dB, Gnowledge 5Imperial Politics6 dB, Persuasion dB,Intimidate dB

    0indrances 0eartless, o#al 5"od)Emperor of $an6, 7verconfident, +ow 5$a9or6 Seek out anddestro# all enemies of the Imperium.

    Edges 1rave, Aharisma, 0ard to Gill, 0arder to Giller, Interrogator, $arksman, odge, 1lock

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    "ear $uto Shotgun 58:J: J B, 'oF 8J:, Shots :!, amage @d?>: P : 5loaded with $anstopperrounds6, uto6

    1aval Pistol 58:J: J B, 'oF 8, Shots ?, amage :d?>8 P :, 8 turn reload, $elee weapon5Str>d 66

    Power 2ammer 5Str>d8: P ?, Parr# )86 (onded # eramite34eflective% )esh $rmor 5> , protects from fire, >: against $elta, Plasma,Flamer, and as weapons6

    (io5scanner $uspe+ 5"rants the user a >: on ;otice rolls to locate an# organic creature within :4s%uares.6

    hronometer /ata Slate Pict 4ecorder, )ini 4e5breather 6o+link

    n!uisitorial 4osette

    :

    0indrances "rim Servant o- eath, 1loodthirst#, dB5>: from Ps#chon6, 7n a successful hit, the target must make a +igor roll 5at): with a Fighting raise6 or be shaken.6

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    Power $rmor 5>8!, Strength >8 die t#pe, Space $arine auto)senses >: ;otice, +o2link, re) breather6 Psychon Gland 5>: Fighting, amage, and Toughness, ): Parr#6 (ionic &eft &eg 5 dvanced >8 rmor, >8 Pace6

    ;eci Sidra, 'ogue Ps#ker powerful unregistered Ps#ker, ;eci 5pronounced ;ick)ee6 has been selling her services to the

    highest bidder for the last 4 #ears, ever since she escaped slaver# working for a 2enophile gun)runner. Short and dark)skinned, with long black hair, ;eci-s frail appearance belies the terrible

    power of her mind. ;eci is a Wild Aard.

    /P !"rit >@

    gilit# d?, Smarts d?, Spirit d8!, Strength d , +igor d?Pace ?, Parr# , Toughness 4, Aharisma ):

    Fighting d?, Shooting d?, Will d8!>8, ;otice d?, Persuasion dB, Intimidate dB, "uts d >:

    0indrances 1ad E#es, Thin Skinned, Illiterate, 7utsider

    Edges rcane 1ackground 5Ps#ker6, The Will, 1rave, anger Sense, Power Points 2:, ;ewPower 2:, 'apid 'echarge

    PP :!Powers 1olt 58)?6, 1oostJ ower Trait 5:6, $ind 'ider 5@6, 1last 5:)?6

    "ear &aspistol 58:J: J B, 'oF 8, Shots @!, amage :d?6 *orce "nife 5Str>d , Whenever ;eci strikes a foe with a Force Weapon she makes a Will checkat ): 5or with no penalt# on a Fighting raise6. If she succeeds, the weapon deals an e2tra 8d8! ofdamage. Force weapons also deal double damage against aemons.6

    Psi5booster 5>8 on Will6

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    (ackpack (edroll

    anteenhronometer

    &antern

    )edi5pak Spectacles6o+link

    nirbas +irgil, 'ogue Trader nirbas +irgil is little different from most other 'ogue Traders pursuing profit in doCens of

    subsectors across the gala2#. E2cept, of course, for one little thing +irgil is what the In%uisitioncalls a D2enophile. 0e brokers black market deals between subversive groups looking to

    purchase 2enos weaponr# and technolog# and alien races interested in all manner of things, fromancient artifacts to Imperium weaponr# to directl# destabiliCing the Imperium itself. While hehimself is onl# the middle man in these deals, he undoubtedl# has an e2tensive list of contactswhich could lead the In%uisition to doCens, if not hundreds, of heretics. 7f course, +irgil is note2actl# defenseless.

    nirbas +irgil is a Wild Aard.

    /P !"rit >@

    gilit# dB, Smarts dB, Spirit dB, Strength d , +igor d?Pace 4 5d 6, Parr# ?, Toughness O 5@6, Aharisma :

    Fighting dB, Shooting dB, ;otice dB, Piloting dB>:, riving d?>:, "uts dB, Persuasion dB

    0indrances 7verconfident, Aautious, "reed# 5$a9or6, 7bese

    Edges uck, ce, irt# Fighter, 'eall# irt# Fighter, Aonnections, Aharismatic, odge,Improved odge

    "ear 7enarch /eath5arc 51asic, 8:J: J B, 'oF ?, Shots : , amage @d , uto onl#, 'eload : turns,:! lbs., aser Sight 5>8 Shooting66

    Eldar /igi5Shuriken atapult 5Pistol 5worn on finger6, 8!J:!J !, 'oF @'1, Shots @@, amage:d , @'1 onl#, cannot be reloaded, 8 lb.6

    /ark Eldar $goniser 5@d?, Shock 7n a successful hit, the target must make a +igor check 5at ):with a Fighting raise6 or be shaken.6

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    4efractor *ield 5>B armor vs. 'anged weapon attacksL glows slightl# revealing the location ofthe wearer6

    *lak $rmor 5>@ torso and limbs6hronometer

    /ata Slate

    6o+link