Sample file - DriveThruRPG.com · 2018. 4. 28. · All Wizards characters, character names, and the...

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DESIGNERS ERIC L. BOYD ERIK MONA ADDITIONAL DESIGNERS RICHARD BAKER, LETITIA BOYD, ERIC HADDOCK, GWENDOLYN F.M. KESTREL, JULIA MARTIN DEVELOPER SEAN K REYNOLDS EDITORS GWENDOLYN F.M. KESTREL, JENNIFER CLARKE WILKES, PENNY WILLIAMS CREATIVE DIRECTOR RICHARD BAKER BUSINESS MANAGER ANTHONY VALTERRA VICE-PRESIDENT RPG R&D BILL SLAVICSEK VICE-PRESIDENT PUBLISHING MARY KIRCHOFF PROJECT MANAGER MARTIN DURHAM PRODUCTION MANAGER CHAS DELONG ROBERT RAPER ART DIRECTOR ROBERT CAMPBELL GRAPHIC DESIGNERS CYNTHIA FLIEGE ,DEE BARNETT BROM COVER ARTIST DENNIS KAUTH CARTOGRAPHER ANGELIKA LOKOTZ TYPESETTERS SONYA PERCIVAL Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. U.S., CANADA, ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Inc. P.O. Box 707 Renton WA 98057-0707 (Questions?) 1-800-324-6496 EUROPEAN HEADQUARTERS Wizards of the Coast, Belgium P.B. 2031 2600 Berchem Belgium +32-70-23-32-77 DUNGEONS & DRAGONS, D&D, DRAGON, FORGOTTEN REALMS, WIZARDS OF THE COAST and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. The d20 System logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the dis- tinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc.Distributed to the hobby, toy, and comic trade in the United States and Canada by regional dis- tributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. © 2002 Wizards of the Coast, Inc. Made in the U.S.A. Visit our website at www.wizards.com/forgottenrealms RESOURCES: Sources for this work include Defenders of the Faith by Rich Redman and James Wyatt; Deities and Demigods by Rich Redman, Skip Williams, and James Wyatt; DRAGON ® Magazine 62 “Gods of the Orcs” by Roger Moore; Faiths and Avatars, Powers and Pantheons, and Demihuman Deities by Eric L. Boyd and Julia Martin; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Masters of the Wild by David Eckelberry and Mike Selinker; Oriental Adventures by James Wyatt; Song and Silence by David Noonan and John Rateliff; and Tome and Blood by Bruce R. Cordell and Skip Williams. PLAYTESTERS: Jacob Bara-Skowronek, Lou Branch, Eric Cagle, Scott Chandler, Andy Collins, Dale Donovan, Tom Evans, Lisa Flowers, Corey Garrett, Chris Gillis, Arthur Harris, Nick Hidalgo, Quentin Hidalgo, Scott Hopkins, Kurt Johnson, Kevin Karty, Jonathan Koppel, Lisa Loewus, Greg Marone, Duane Maxwell, Kevin Meyer, Steve Mulhern, Jon Otaguro, Tom “TJ” Owens, Daniel Pogoda, Zackary Reick, Andy Rothstein, Mike Selinker, Christopher Shepard, Jeff Stolt, James Wyatt, Bradley Wyble 10 9 8 7 6 5 4 3 2 1 First Printing: May 2002 620-88643-001-EN ® GLEN ANGUS INTERIOR ARTISTS CARLO ARELLANO PUDDNHEAD BROM COREY MACOUREK DENNIS CALERO STEPHANIE PUI-MUN LAW MICHAEL DUBISCH WAYNE REYNOLDS WAYNE ENGLAND MIKE SASS MARK EVANS MARK SMYLIE SCOTT FISCHER ARNIE SWEKEL LARS GRANT-WEST BEN TEMPLESMITH MICHAEL W. KALUTA KEV W ALKER VINCE LOCKE MATT WILSON TODD LOCKWOOD RENICK WOODS RAVEN MIMURA SAM WOOD This WIZARDS OF THE COAST ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20 Sample file

Transcript of Sample file - DriveThruRPG.com · 2018. 4. 28. · All Wizards characters, character names, and the...

  • DESIGNERS ERIC L. BOYDERIK MONA

    ADDITIONAL DESIGNERS RICHARD BAKER, LETITIA BOYD, ERIC HADDOCK,

    GWENDOLYN F.M. KESTREL, JULIA MARTIN

    DEVELOPER SEAN K REYNOLDS

    EDITORS GWENDOLYN F.M. KESTREL,JENNIFER CLARKE WILKES,

    PENNY WILLIAMS

    CREATIVE DIRECTOR RICHARD BAKER

    BUSINESS MANAGER ANTHONY VALTERRA

    VICE-PRESIDENT RPG R&D BILL SLAVICSEK

    VICE-PRESIDENT PUBLISHING MARY KIRCHOFF

    PROJECT MANAGER MARTIN DURHAM

    PRODUCTION MANAGER CHAS DELONG

    ROBERT RAPER ART DIRECTOR

    ROBERT CAMPBELL GRAPHIC DESIGNERSCYNTHIA FLIEGE ,DEE BARNETT

    BROM COVER ARTIST

    DENNIS KAUTH CARTOGRAPHER

    ANGELIKA LOKOTZ TYPESETTERSSONYA PERCIVAL

    Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.

    U.S., CANADA, ASIA,PACIFIC, & LATIN AMERICA

    Wizards of the Coast, Inc.P.O. Box 707

    Renton WA 98057-0707(Questions?) 1-800-324-6496

    EUROPEAN HEADQUARTERSWizards of the Coast, BelgiumP.B. 20312600 BerchemBelgium+32-70-23-32-77

    DUNGEONS & DRAGONS, D&D, DRAGON, FORGOTTEN REALMS, WIZARDS OF THE COAST and the Wizards of the Coast logo are registered trademarks owned by Wizardsof the Coast, Inc., a subsidiary of Hasbro, Inc. The d20 System logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the dis-tinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional dis-tributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of

    the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of thematerial or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual

    people, organizations, places, or events is purely coincidental. © 2002 Wizards of the Coast, Inc. Made in the U.S.A.Visit our website at www.wizards.com/forgottenrealms

    RESOURCES: Sources for this work include Defenders of the Faith by Rich Redman and James Wyatt; Deities and Demigods by Rich Redman, Skip Williams, andJames Wyatt; DRAGON® Magazine 62 “Gods of the Orcs” by Roger Moore; Faiths and Avatars, Powers and Pantheons, and Demihuman Deities by Eric L. Boyd and

    Julia Martin; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Masters of the Wild by David Eckelberry and Mike Selinker; Oriental Adventures by James Wyatt; Song and Silence by David Noonan and John Rateliff; and Tome and Blood by Bruce R. Cordell and Skip Williams.

    PLAYTESTERS: Jacob Bara-Skowronek, Lou Branch, Eric Cagle, Scott Chandler, Andy Collins, Dale Donovan, Tom Evans, Lisa Flowers, Corey Garrett, Chris Gillis, Arthur Harris, Nick Hidalgo, Quentin Hidalgo, Scott Hopkins, Kurt Johnson, Kevin Karty, Jonathan Koppel,

    Lisa Loewus, Greg Marone, Duane Maxwell, Kevin Meyer, Steve Mulhern, Jon Otaguro, Tom “TJ” Owens, Daniel Pogoda, Zackary Reick, Andy Rothstein, Mike Selinker, Christopher Shepard, Jeff Stolt, James Wyatt, Bradley Wyble

    10 9 8 7 6 5 4 3 2 1 First Printing: May 2002

    620-88643-001-EN

    ®

    GLEN ANGUS INTERIOR ARTISTSCARLO ARELLANO PUDDNHEADBROM COREY MACOUREKDENNIS CALERO STEPHANIE PUI-MUN LAWMICHAEL DUBISCH WAYNE REYNOLDSWAYNE ENGLAND MIKE SASSMARK EVANS MARK SMYLIESCOTT FISCHER ARNIE SWEKELLARS GRANT-WEST BEN TEMPLESMITHMICHAEL W. KALUTA KEV WALKERVINCE LOCKE MATT WILSONTODD LOCKWOOD RENICK WOODSRAVEN MIMURA SAM WOOD

    This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. Tolearn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20

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  • contentsIntroduction. . . . . . . . . . . . . . . . . . . . . . . . . 4

    Native and Immigrant Deities . . . . . . 4Pantheons . . . . . . . . . . . . . . . . . . . . . . . . 4Dead Deities . . . . . . . . . . . . . . . . . . . . . . 5Faiths . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Understanding the Deity Statistics. . . 5

    Ranks of Divine Power. . . . . . . . . . 5Divine Characteristics. . . . . . . . . . . 6

    Reading the Deity Entries . . . . . . . . . 10Deity Statistics Block . . . . . . . . . . 10Descriptive Text . . . . . . . . . . . . . . 10Game Statistics Block . . . . . . . . . . 10

    Other Divine Powers . . . . . . . 11

    Chapter 1: Major Deities of Faerûn. . . . 12Azuth . . . . . . . . . . . . . . . . . . . . . . . . . . 12Bane . . . . . . . . . . . . . . . . . . . . . . . . . . 14Chauntea . . . . . . . . . . . . . . . . . . . . . . . 17Cyric . . . . . . . . . . . . . . . . . . . . . . . . . . 20

    Screaming Special Ability . . . . . . 22Eilistraee . . . . . . . . . . . . . . . . . . . . . . . 23Gond . . . . . . . . . . . . . . . . . . . . . . . . . . 25

    Impact Special Ability . . . . . . . . . 27Seeking Special Ability . . . . . . . . . 27

    Helm . . . . . . . . . . . . . . . . . . . . . . . . . . 28Everbright Special Ability. . . . . . 30

    Ilmater . . . . . . . . . . . . . . . . . . . . . . . . . 30Kelemvor . . . . . . . . . . . . . . . . . . . . . . . 33Kossuth. . . . . . . . . . . . . . . . . . . . . . . . . 35Lathander . . . . . . . . . . . . . . . . . . . . . . 37Lolth . . . . . . . . . . . . . . . . . . . . . . . . . . 40Malar . . . . . . . . . . . . . . . . . . . . . . . . . . 43Mask . . . . . . . . . . . . . . . . . . . . . . . . . . 45Mielikki . . . . . . . . . . . . . . . . . . . . . . . . 48Mystra . . . . . . . . . . . . . . . . . . . . . . . . . 50Oghma . . . . . . . . . . . . . . . . . . . . . . . . . 52Selûne . . . . . . . . . . . . . . . . . . . . . . . . . . 55Shar . . . . . . . . . . . . . . . . . . . . . . . . . . 58Shaundakul. . . . . . . . . . . . . . . . . . . . . . 60Silvanus . . . . . . . . . . . . . . . . . . . . . . . . 63

    Impact Special Ability . . . . . . . . . 64Energy Aura Special Ability . . . . 65

    Sune . . . . . . . . . . . . . . . . . . . . . . . . . . 65Talos . . . . . . . . . . . . . . . . . . . . . . . . . . 68Tempus . . . . . . . . . . . . . . . . . . . . . . . . . 71

    Deiros and Veiros (Tempus’sHorses) . . . . . . . . . . . . . . . . . . . 73

    Torm . . . . . . . . . . . . . . . . . . . . . . . . . . 74Strength Special Ability. . . . . . . . 76Gold Dragon (Torm’s Mount) . . 76

    Tymora. . . . . . . . . . . . . . . . . . . . . . . . . 77Tyr . . . . . . . . . . . . . . . . . . . . . . . . . . 79Umberlee . . . . . . . . . . . . . . . . . . . . . . . 82Uthgar . . . . . . . . . . . . . . . . . . . . . . . . . 84

    Sky Pony (Uthgar’s Mount) . . . . 87Waukeen. . . . . . . . . . . . . . . . . . . . . . . . 87

    Impact Special Ability . . . . . . . . . 89

    Chapter 2: Other Deities of Faerûn . . . . 90Akadi . . . . . . . . . . . . . . . . . . . . . . . . . . 90Auril . . . . . . . . . . . . . . . . . . . . . . . . . . 91Beshaba . . . . . . . . . . . . . . . . . . . . . . . . . 91Deneir. . . . . . . . . . . . . . . . . . . . . . . . . . 92Eldath. . . . . . . . . . . . . . . . . . . . . . . . . . 93Finder Wyvernspur . . . . . . . . . . . . . . 93Garagos . . . . . . . . . . . . . . . . . . . . . . . . . 94Gargauth . . . . . . . . . . . . . . . . . . . . . . . 95Grumbar . . . . . . . . . . . . . . . . . . . . . . . . 96Gwaeron Windstrom . . . . . . . . . . . . . 96Hoar . . . . . . . . . . . . . . . . . . . . . . . . . . 97Istishia . . . . . . . . . . . . . . . . . . . . . . . . . 98Jergal . . . . . . . . . . . . . . . . . . . . . . . . . . 98Lliira . . . . . . . . . . . . . . . . . . . . . . . . . . 99Loviatar . . . . . . . . . . . . . . . . . . . . . . . 100Lurue . . . . . . . . . . . . . . . . . . . . . . . . 101Milil . . . . . . . . . . . . . . . . . . . . . . . . 102Nobanion . . . . . . . . . . . . . . . . . . . . . . 102Red Knight . . . . . . . . . . . . . . . . . . . . 103Savras . . . . . . . . . . . . . . . . . . . . . . . . 104Sharess . . . . . . . . . . . . . . . . . . . . . . . . 105Shiallia . . . . . . . . . . . . . . . . . . . . . . . . 105Siamorphe . . . . . . . . . . . . . . . . . . . . . 106Talona . . . . . . . . . . . . . . . . . . . . . . . . 107Tiamat . . . . . . . . . . . . . . . . . . . . . . . . 108Ubtao . . . . . . . . . . . . . . . . . . . . . . . . 108Ulutiu . . . . . . . . . . . . . . . . . . . . . . . . 109Valkur . . . . . . . . . . . . . . . . . . . . . . . . 110Velsharoon. . . . . . . . . . . . . . . . . . . . . 110Drow Pantheon . . . . . . . . . . . . . . . . . 111

    Ghaunadaur . . . . . . . . . . . . . . . . . 111Kiaransalee . . . . . . . . . . . . . . . . . 112Selvetarm. . . . . . . . . . . . . . . . . . . 113Vhaeraun . . . . . . . . . . . . . . . . . . . 113

    Dwarven Pantheon . . . . . . . . . . . . . . 115Abbathor . . . . . . . . . . . . . . . . . . . 115Berronar Truesilver . . . . . . . . . . 115Clangeddin Silverbeard . . . . . . . 116Deep Duerra . . . . . . . . . . . . . . . . 117Dugmaren Brightmantle . . . . . . 117Dumathoin . . . . . . . . . . . . . . . . . 118Gorm Gulthyn. . . . . . . . . . . . . . . 118Haela Brightaxe . . . . . . . . . . . . . 119Laduguer . . . . . . . . . . . . . . . . . . . 120Marthammor Duin . . . . . . . . . . 120Moradin . . . . . . . . . . . . . . . . . . . . 121Sharindlar . . . . . . . . . . . . . . . . . . 122Thard Harr . . . . . . . . . . . . . . . . . 122Vergadain. . . . . . . . . . . . . . . . . . . 123

    Elven Pantheon . . . . . . . . . . . . . . . . 123Aerdrie Faenya . . . . . . . . . . . . . . 123Angharradh . . . . . . . . . . . . . . . . . 125Corellon Larethian. . . . . . . . . . . 125Deep Sashelas . . . . . . . . . . . . . . . 126Erevan Ilesere . . . . . . . . . . . . . . . 127Fenmarel Mestarine. . . . . . . . . . 127Hanali Celanil . . . . . . . . . . . . . . . 128Labelas Enoreth . . . . . . . . . . . . . 128Rillifane Rallathil. . . . . . . . . . . . 129Sehanine Moonbow . . . . . . . . . . 129

    Shevarash. . . . . . . . . . . . . . . . . . . 130Solonor Thelandira. . . . . . . . . . . 131

    Gnome Pantheon . . . . . . . . . . . . . . . 132Baervan Wildwanderer. . . . . . . . 132Baravar Cloakshadow . . . . . . . . . 133Callarduran Smoothhands . . . . . 133Flandal Steelskin. . . . . . . . . . . . . 134Gaerdal Ironhand . . . . . . . . . . . . 135Garl Glittergold. . . . . . . . . . . . . . 135Segojan Earthcaller . . . . . . . . . . 136Urdlen . . . . . . . . . . . . . . . . . . . . . 137

    Halfling Pantheon . . . . . . . . . . . . . . 137Arvoreen . . . . . . . . . . . . . . . . . . . 137Brandobaris . . . . . . . . . . . . . . . . . 138Cyrrollalee . . . . . . . . . . . . . . . . . . 139Sheela Peryroyl . . . . . . . . . . . . . . 139Urogalan . . . . . . . . . . . . . . . . . . . 140Yondalla . . . . . . . . . . . . . . . . . . . . 141

    Mulhorandi Pantheon . . . . . . . . . . . 141Anhur. . . . . . . . . . . . . . . . . . . . . . 141Geb . . . . . . . . . . . . . . . . . . . . . . . . 142Hathor . . . . . . . . . . . . . . . . . . . . . 142Horus-Re . . . . . . . . . . . . . . . . . . . 143Isis . . . . . . . . . . . . . . . . . . . . . . . . 144Nephthys . . . . . . . . . . . . . . . . . . . 145Osiris. . . . . . . . . . . . . . . . . . . . . . . 146Sebek. . . . . . . . . . . . . . . . . . . . . . . 146Set . . . . . . . . . . . . . . . . . . . . . . . . 147Thoth . . . . . . . . . . . . . . . . . . . . . . 147

    Orc Pantheon . . . . . . . . . . . . . . . . . . 148Bahgtru . . . . . . . . . . . . . . . . . . . . 148Gruumsh . . . . . . . . . . . . . . . . . . . 148Ilneval . . . . . . . . . . . . . . . . . . . . . 149Luthic . . . . . . . . . . . . . . . . . . . . . 150Shargaas . . . . . . . . . . . . . . . . . . . . 150Yurtrus . . . . . . . . . . . . . . . . . . . . . 151

    Chapter 3: Places of Worship . . . . . . . . 152The Abbey of the Sword . . . . . . . . . 152

    Ceremonies . . . . . . . . . . . . . . . . . 153Services. . . . . . . . . . . . . . . . . . . . . 153Hierarchy. . . . . . . . . . . . . . . . . . . 153

    Daylight Special Ability . . . 154Command Special Ability . . 155

    Initiation . . . . . . . . . . . . . . . . . . . 155Allies and Enemies . . . . . . . . . . . 155Map Key . . . . . . . . . . . . . . . . . . . 156Breaking In . . . . . . . . . . . . . . . . . 162Adapting the Temple . . . . . . . . . 162Getting the Players Involved . . 162

    The Darkhouse of Saerloon. . . . . . . 163Ceremonies . . . . . . . . . . . . . . . . . 164Services. . . . . . . . . . . . . . . . . . . . . 164Hierarchy. . . . . . . . . . . . . . . . . . . 165Initiation . . . . . . . . . . . . . . . . . . . 167Allies and Enemies . . . . . . . . . . . 167Map Key (Mezeketh Isle) . . . . . 167Map Key (Darkhouse of

    Saerloon) . . . . . . . . . . . . . . . . 170Breaking In . . . . . . . . . . . . . . . . . 173Adapting the Temple . . . . . . . . . 173

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    3

    Getting the Players Involved . . 174The Wyvernstones of Hullack . . . . 174

    Ceremonies . . . . . . . . . . . . . . . . . 175Services. . . . . . . . . . . . . . . . . . . . . 175Hierarchy. . . . . . . . . . . . . . . . . . . 175

    Sweeping Special Ability . . . 177Initiation . . . . . . . . . . . . . . . . . . . 178Allies and Enemies . . . . . . . . . . . 178Map Key . . . . . . . . . . . . . . . . . . . 178Breaking In . . . . . . . . . . . . . . . . . 181Adapting the Temple . . . . . . . . . 181Getting the Players Involved . . 181

    Chapter 4: Champions of Faith . . . . . . 182Prestige Classes . . . . . . . . . . . . . . . . . 182

    Arachne . . . . . . . . . . . . . . . . . . . . 182The Test of Lolth . . . . . . . . 182Hairy Spider . . . . . . . . . . . . . 183Zin-Carla Template . . . . . . . 184

    Auspician . . . . . . . . . . . . . . . . . . . 184Doomguide. . . . . . . . . . . . . . . . . . 186Dreadmaster . . . . . . . . . . . . . . . . 188Dweomerkeeper. . . . . . . . . . . . . . 189Elemental Archon . . . . . . . . . . . 190

    Mephit Underlings . . . . . . . . 192Forest Master . . . . . . . . . . . . . . . 193Goldeye. . . . . . . . . . . . . . . . . . . . . 194Heartwarder . . . . . . . . . . . . . . . . 196Horned Harbinger . . . . . . . . . . . 197Nightcloak . . . . . . . . . . . . . . . . . . 198Ocular Adept . . . . . . . . . . . . . . . . 200Silverstar . . . . . . . . . . . . . . . . . . . 201Stormlord . . . . . . . . . . . . . . . . . . 203Strifeleader . . . . . . . . . . . . . . . . . 204Sword Dancer . . . . . . . . . . . . . . . 205Techsmith . . . . . . . . . . . . . . . . . . 206

    Sample Gondsmen . . . . . . . . 208Waveservant . . . . . . . . . . . . . . . . 209Wearer of Purple . . . . . . . . . . . . 210Windwalker . . . . . . . . . . . . . . . . . 212

    Template: Chosen of Bane. . . . . . . . 213

    Appendix . . . . . . . . . . . . . . . . . . . . . . . . 214Feat Descriptions . . . . . . . . . . . . . . . 214

    Divine Might . . . . . . . . . . . . . . . 214Divine Vengeance. . . . . . . . . . . . 214Empower Turning . . . . . . . . . . . 214Eschew Materials . . . . . . . . . . . . 214Heighten Turning. . . . . . . . . . . . 214Jack of All Trades . . . . . . . . . . . 214Lycanthropic Spell . . . . . . . . . . . 214Quicken Turning. . . . . . . . . . . . . 215Reach Spell . . . . . . . . . . . . . . . . . 215Sacred Spell . . . . . . . . . . . . . . . . . 215Superior Expertise . . . . . . . . . . . 215

    Salient Divine Abilities . . . . . . . . . . 215Repose Domain . . . . . . . . . . . . . . . . . 220

    Surelife . . . . . . . . . . . . . . . . . . . . 220Undeath to Death . . . . . . . . . . . . 220

    Monster Deities . . . . . . . . . . . . . . . . 220The Faerûnian Pantheon . . . . . . . . . 222

    SidebarsWorshiping Fiends . . . . . . . . . . . . . . . . 6Levels Beyond 20th . . . . . . . . . . . . . . . 7Deities and Synergy Bonuses . . . . . . . . 8Deities and Spellcasting . . . . . . . . . . . . 9Behind The Curtain:

    Deities and Divine Spells . . . . . . . 10Divine Encounters and

    Experience Points . . . . . . . . . . . . . 11Behind the Curtain: Same Deity,

    Different World . . . . . . . . . . . . . . 41The End of Creation . . . . . . . . . . . . . 54Complete Nature Deity List . . . . . . . 90Trail of Tempus’s Weepings . . . . . . 153Winged Mask . . . . . . . . . . . . . . . . . . 155Mailed Gauntlets of Aencar . . . . . . 155Creatures from

    Monsters of Faerûn . . . . . . . . . . 159In the Stacks . . . . . . . . . . . . . . . . . . . 162Temple Credo of the Darkhouse . . 164Jathiman Dagger . . . . . . . . . . . . . . . 169Borem’s Quagheart . . . . . . . . . . . . . . 170Volumvax and the

    Adumbral Calyx . . . . . . . . . . . . . 173Chant of the Bloodmoon . . . . . . . . . 175Torc of Animal Speech . . . . . . . . . . 180The Test of Lolth. . . . . . . . . . . . . . . 182Hairy Spider . . . . . . . . . . . . . . . . . . . 183Zin-Carla Template . . . . . . . . . . . . . 184Sample Gondsmen . . . . . . . . . . . . . . 208Alter Reality Rest Requirements . . 215

    New Weapon and Armor Special AbilitiesScreaming . . . . . . . . . . . . . . . . . . . . . . 22Impact . . . . . . . . . . . . . . . . . . . . . . . . . 27Seeking . . . . . . . . . . . . . . . . . . . . . . . . . 27Everbright . . . . . . . . . . . . . . . . . . . . . . 30Energy Aura . . . . . . . . . . . . . . . . . . . . 65Strength . . . . . . . . . . . . . . . . . . . . . . . . 76Daylight . . . . . . . . . . . . . . . . . . . . . . . 154Command. . . . . . . . . . . . . . . . . . . . . . 155Sweeping. . . . . . . . . . . . . . . . . . . . . . . 177

    New Magic ItemsWinged Mask . . . . . . . . . . . . . . . . . . 155Mailed Gauntlets of Aencar . . . . . . 155Jathiman Dagger . . . . . . . . . . . . . . . 169Borem’s Quagheart . . . . . . . . . . . . . . 170Torc of Animal Speech . . . . . . . . . . 180

    New MonsterHairy Spider . . . . . . . . . . . . . . . . . . . 183

    New TemplatesZin-Carla . . . . . . . . . . . . . . . . . . . . . . 184Chosen of Bane . . . . . . . . . . . . . . . . . 213

    New SpellsSurelife . . . . . . . . . . . . . . . . . . . . . . . 220Undeath to Death . . . . . . . . . . . . . . . 220

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  • People venerate a myriad of deities in a myriad of formsacross the land and seas of Faerûn. Some deities preferestablished churches filled with large followings ofdevoted worshipers, while others are propitiated only out of fear orare worshiped in secret fellowship by small cults. Deities are notimmortal, and many have died or been reborn. Others have merelybeen forgotten, left to slumber on other planes.

    All deities in Toril are subject to Ao the Overgod. Ao has almostno direct interaction with Toril and would be largely forgotten bymortals if not for his role in the Time of Troubles. Already, cultsfounded in Ao’s name only a decade ago die out and Ao’s name dis-appears from written records, suggesting that the Overgod has nowish to be known by the mortals of Toril. Ao cares not what thedeities do, as long as they uphold their individual portfolios. Ofcourse, this stricture ensures endless conflict between the followersof deities with opposing portfolios. The Overgod also ensures that,with the exception of demigods, no two deities of the same pantheoncan truly claim the same portfolio. Finally, only Ao can recognizethe ascension of a mortal to divine status or permit a deity wor-shiped on other worlds to be worshiped in Toril.

    Native andImmigrant DeitiesThe deities of Toril can be divided into two groups: native deities andimmigrant (or interloper) deities. The distinction is largely mean-ingless, outside of obscure theological debates, for there is absolute-ly no difference from the perspective of the mortal races of Toril.Native deities are those who arose during or after the founding ofthis world and are only worshiped here. Immigrant deities are those

    who were worshiped on other worlds and on other planes beforetheir followers entered Toril via portals and other means. Once adeity is accepted into the pantheons of Toril, there is no differencebetween the two groups, since each immigrant deity has a localaspect, independent of other world-based aspects he or she mightpossess. For example, although Labelas Enoreth and Clangeddin Sil-verbeard battled each other during the Time of Troubles on the isleof Ruathym, any enmity stemming from that clash does not extendto other worlds. Likewise, Lolth in some other world differs fromLolth in Faerûn. If in some other world adventurers sought outLolth in her lair and slew her, her local aspect would be unaffected.

    Be that as it may, most native deities are venerated primarily byraces that arose from the primordial chaos: dragons, humans, lizard-folk, nagas, yuan-ti, locathah, doppelgangers, and the various feyraces, such as sprites. Likewise, primarily immigrant races, such asthe elves who arrived in Faerûn countless millennia ago, venerateimmigrant deities they brought with them, in this case the Seldar-ine. This distinction also serves to explain why there are so manyhuman deities compared to some of the other demihuman races: Thehumans founded numerous cultures across Faerûn venerating localnative deities and continue to worship those deities long after theoriginal cultures have vanished or blended into others.

    PantheonsAs alluded to previously, all deities of Toril are grouped into pan-theons. All pantheons are either racially based or culturally based,often with strong geographic connections. A deity who is not amember of a pantheon venerated by a particular race or culture orin a certain geographic region can still have worshipers among thatrace or culture or in that region. However, the number of such wor-shipers rarely expands beyond the cult stage before members of thepantheon that claims primacy over that race, culture, or regioneliminate the threat to their demesne.

    As cultures blend together, whether through conquest or trade,their pantheons gradually merge as well. Pantheon blending of thissort inevitably leads to clashes between deities of greater thandemigod status, for Ao dictates that one deity or the other mustreign supreme over any particular portfolio. For example, Tempuswas the deity of war in the Talfiric pantheon (a culture contempo-rary to Netheril), while Garagos was the deity of war in theNetherese pantheon. After these two cultures blended, Tempus andGaragos battled for supremacy. In this case, Tempus prevailed, and

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  • Garagos was reduced to demigod status. In many other cases, one ofthe clashing deities dies, as was the case when Talona defeated theinterloper deity Kiputytto. Such conflicts often manifest as clashesbetween rival faiths, pitting church-led armies against one anotherin battles in which the life of one’s deity is truly at stake.

    Humans, one of the progenitor races, have founded numerous,unrelated cultures across Faerûn. As those cultures have inter-mingled, the various human pantheons have been wracked by con-flict. In western Faerûn, scholars have identified no fewer than fourhuman proto-pantheons: the Netherese pantheon (based in what isnow Anauroch), the Talfiric pantheon (based in what is now thewestern Heartlands along the banks of the River Reaching), theJhaamdathan pantheon (based in what is now the Vilhon Reach andthe Dragon Coast), and the Coramshite pantheon (based in what isnow Calimshan). Over the past few millennia, these four proto-pan-theons, plus others unidentified, have merged into a single pantheonknown as the Faerûnian pantheon. The recent collapse of theUntheric pantheon is another example of such mingling. Two of theUntheric deities—Assuran (now known as Hoar) and Tiamat—havejoined the Faerûnian pantheon and the rest of the Untheric deitieshave died, either before or during the Time of Troubles. Althoughonly one is in any way unified in purpose, two pantheons now battleto extend their sphere of influence into Unther: the Faerûnian pan-theon and the far smaller, but more organized, Mulhorandi pan-theon. Theologians predict it may be only a matter of decades beforeall human cultures of the continent venerate only deities of theFaerûnian pantheon, a fate the Mulhorandi and their deities viewwith great alarm.

    Pantheon mixing between racially oriented pantheons seems tooccur far more slowly than among deities venerated by the samespecies. Thus, while humans live side by side with the various otherhumanoid races, each group largely confines itself to worship of itsown deities. However, the casual addition of human deities such asGond to the gnome pantheon and Tymora to the halfling pantheonsuggests that continued intermingling between the races may even-tually lead to a joining of their pantheons as well.

    Dead DeitiesThe constant clash of deities also ensures a steady supply of deaddeities whose temples now lie in ruin about Toril. Moreover, deathdoesn’t necessarily end the career of a deity of Toril. The possibilityof resurrection always exists, as evidenced by the recent return ofBane. Small cults dedicated to the resurrection of one lost deity oranother appear everywhere in Faerûn. Sometimes the deity isbeyond the reach of such cultists or never existed except in myth,and its adherents receive no divine backing in their endeavors. Othertimes, a dead deity retains enough power to provide divine backingto a handful of worshipers. Occasionally, another deity masqueradesin the guise of a dead deity, in hopes of expanding its portfolio. Somedead human deities who retain a handful of adherents includeAmaunator (a Netherese sun god), Bhaal (the former deity ofmurder), Ibrandul (a deity of caverns slain by Shar during the Timeof Troubles), Moander (a deity of corruption slain by FinderWyvernspur), and Myrkul (former god of death whose remainingessence infuses an artifact called the Crown of Horns).

    FaithsOnly a part of religious practice in Faerûn revolves around thedeities themselves. The true focus of religious observance in the

    world is the individual church or sects of each deity. This distinction,while subtle, is of paramount importance. While the deities dictatethe beliefs of their faithful and supply them directly or indirectlywith divine energy to act in their stead, it is the varied faiths of theworld that interact in the mortal world. In other words, it is of farmore immediate concern to individual characters how two sects of asingle faith or two rival faiths interact than what goings-on areoccurring between divine beings beyond the ken of most mortals. Ofcourse, exceptions to this general rule exist, such as when the doingsof a small number of mortals attract the interest of a deity and pos-sibly prompt the appearance of a divine manifestation of a deity,called an avatar. Such events are rare indeed and often do not occuruntil the characters involved have risen to the level of the mostpowerful high priests in Faerûn.

    All followers of a specific deity are considered members of thefaith, also known as the church, associated with that deity. Withineach faith, followers of a deity may be grouped into allied or rivalsects, each holding differing beliefs to a small or large extent. Somefaiths, particularly those of the lawful deities, are united in sharedreligious practices. Other faiths, particularly those of the chaoticdeities, vary widely across the various regions of Faerûn. Exceptionsexist. Clashes between rival sects of a lawful deity are often particu-larly fierce, as the followers of Helm have learned, as both sides citeaxioms proving the “correctness” of their sect. Likewise, attempts torein in divergent sects of chaotic deities can provoke great strife, asCyric’s followers have quickly discovered.

    Within a faith, there may be a strict hierarchy of primacy, as wasthe case until recently in the church of Oghma, and as is the case inthe church of Bane, or there may be no central unifying authority,as with the church of Tempus. In all cases, however, exceptions exist,so it is always possible for a character to be a member of a sect thatdoes not acknowledge the primacy of the titular leader of the faith.The only rule governing such sects is that they must not straybeyond the portfolio and core beliefs of the deity without riskingbeing forsaken by the deity and his divine servitors. Sects of somedeities—such as the dwindling numbers of the cult of Ilmater thatpromoted self-flagellation, kidnapping, and riots—have strayed sofar from the core beliefs of their deity that they no longer havedivine backing. Clerics and other divine spellcasters of such sects loseall access to divine spells and divinely granted abilities until theyatone in the eyes of their professed deity or pledge themselves to amore appropriate deity.

    Understanding theDeıty StatıstıcsDivine rank is what sets deities apart from mortals. Even deitieswith a divine rank of 0 are far superior to mortals in their powersand abilities. Despite this tremendous gulf between the mortal andthe divine, deities are defined in the same terms as mortals. Theyhave Hit Dice, character levels, and ability scores, but these are allfar higher than most mortals will ever achieve.

    Ranks of Divine PowerFor game purposes, each deity has a divine rank, which is similar toa character’s level. A deity’s divine rank determines how muchpower the entity has and serves as a way to compare one deity toanother. Here is a quick summary of divine ranks.

    Rank 0: Creatures of this rank are sometimes called quasi-deitiesor hero deities. Creatures that have a mortal and a deity as parents

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  • also fall into this category. These entities cannot grant spells, but areimmortal and usually have one or more ability scores that are farabove the norm for their species. They may have some worshipers.Ordinary mortals do not have a divine rank of 0. They lack a divinerank altogether.

    Rank 1–5: These entities, called demigods, are the weakest of thegenuine deities. A demigod can grant spells and perform a few deedsthat are beyond mortal capabilities, such as hearing a grasshopperfrom a mile away.

    A demigod has anywhere from a few hundred to a few thousanddevoted mortal worshipers and may receive veneration or respectfrom many more. A demigod controls a small godly realm (usuallyon an Outer Plane) and has minor control over a portfolio thatincludes one or more aspects of mortal existence. A demigod mightbe very accomplished in a single skill or a group of related skills,might gain combat advantages in special circumstances, or might beable to bring about minor changes in reality itself related to thedeity’s portfolio. For example, a demigod of thieves might be able tochange a stolen item so that it is no longer recognizable.

    Rank 6–10: Called lesser deities, these entities grant spells and canperform more powerful deeds than demigods can, such as sensingcertain phenomena from ten miles away.

    Lesser deities have anywhere from a few thousand to tens of thou-sands of worshipers and control larger godly realms than demigods.They also have keener senses where their portfolios are concerned.

    Rank 11–15: These entities are called intermediate deities. Theyhave hundreds of thousands of mortal worshipers and control largergodly realms than demigods or lesser deities.

    Rank 16–20: Called greater deities, these entities may have mil-lions of mortal worshipers, and they command respect even amongother deities. The most powerful of greater deities rule over otherdeities just as mortal sovereigns rule over commoners.

    Rank 21+: These entities are beyond the ken of mortals and carenothing for worshipers. They do not grant spells, do not answerprayers, and do not respond to queries. If they are known at all, it isto a handful of scholars on the Material Plane. They are calledoverdeities. In some pantheistic systems, the consent of an overdeityis required for an entity to become a deity.

    Divine CharacteristicsMost deities are creatures of the outsider type (usually with 20 out-sider Hit Dice). Unlike other outsiders, they have no darkvisionunless noted in the deity’s description. Deities’ physical characteris-

    tics vary from deity to deity and are noted in their individualdescriptions.

    A deity’s outsider type, along with its class or classes, determinesits weapon proficiencies, feats, and skills.

    Deities have some or all the following additional qualities, depend-ing on their divine rank.

    Hit Points: Deities receive maximum hit points for each Hit Die.Speed: Deities can move much more quickly than mortals. A

    deity’s base land speed depends on its form (biped or quadruped) andits size. Some deities are exceptions, with speeds faster or slower thanthe norm.

    Armor Class: A tangible field of divine energy encompasses andsuffuses a deity’s body, granting it a bonus to Armor Class equal toits divine rank. This bonus stacks with all other Armor Class bonus-es and is effective against touch attacks and incorporeal touchattacks.

    Most deities (all those with 20 outsider Hit Dice) have a naturalarmor bonus equal to their divine rank +13. All deities also have adeflection bonus to their AC equal to their Charisma bonus (if any).Deities who aren’t outsiders have their normal natural armor bonus+ their divine rank.

    Many deities have other Armor Class bonuses as noted in theirindividual descriptions.

    Attacks: A deity’s Hit Dice and type and character level deter-mine its base attack bonus. In addition to the figures for weaponattacks, this section of the statistics block also includes melee touchattack and ranged touch attack bonuses, to be used when the deitycasts a spell or uses a spell-like ability that requires a touch attack toaffect its target. A deity gets its divine rank as a bonus on all attackrolls. Deities of rank 1 or higher do not automatically fail on a nat-ural attack roll of 1.

    Always Maximize Roll: Greater deities (rank 16–20) automati-cally get the best result possible on any check, saving throw, attackroll, or damage roll. Calculate success, failure, or other effectsaccordingly. For instance, when a greater deity makes an attack roll,assume you rolled a 20 and calculate success or failure from there.You should roll the d20 anyway and use that roll to check for athreat of a critical hit.

    This quality means that greater deities never need the MaximizeSpell feat, because their spells have maximum effect already.

    Saving Throws: A deity’s outsider Hit Dice and character leveldetermine its base saving throw bonuses. A deity gets its divine rankas a bonus on all saving throws. Deities of rank 1 or higher do not

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    Some powerful demons and devils have found ways to garnerpower from mortal worshipers in the same manner as deities.Although these beings are cruel, sadistic, and unreliable, somebeings on Toril see them as a means to quick power. Fiend-wor-shiping cults are usually very small and localized, with few fol-lowers and a tendency to disintegrate in the face of opposition orwhen the fiend gets distracted by other things and stops grantingspells. Still, some fiends establish a permanent foothold on Torilin this manner—Gargauth is a former archdevil that has becomea deity, and the minotaur deity Baphomet is a demon. Two otherknown demons worshiped in Faerûn are Orcus (responsible formuch of the trouble in Damara years ago) and Pazrael.

    In some ways, worshiping a fiend is similar to how some soulsbargain with the baatezu in the afterlife. A mortal makes a pact

    with a demon or devil, promising worship and sacrifices inexchange for spells. The agreement usually entails condemningthe worshiper’s soul to the Abyss or the Nine Hells under the con-trol of the fiend in question. The pact generally stipulates that ifthe mortal fails to propitiate the fiend with frequent sacrifices, itmay slay him and take his soul back to its outer-planar home.While this seems like a bargain stacked in the favor of the out-sider, the fiend usually makes few demands of the mortal otherthan the sacrifices, so the mortal doesn’t have to worry aboutmorals, restrictions on behavior, dogma, or improper use of thegranted spells.

    Information on domains, favored weapons, and portfolios forBaphomet, Orcus, and Pazrael can be found in the Monster Deitiestable in the appendix of this book.

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    Faiths and PantheonsCoverCreditsContentsIntroductionNative and Immigrant DeitiesPantheonsDead DeitiesFaithsUnderstanding the Deıty StatıstıcsRanks of Divine PowerDivine Characteristics

    Reading the Deity EntriesDeity Statistics BlockDescriptive TextGame Statistics Block

    Major Deities of FaerunAzuthBaneChaunteaCyricEilistraeeGondHelmIlmaterKelemvorKossuthLathanderLolthMalarMaskMielikkiMystraOghmaSeluneSharShaundakulSilvanusSuneTalosTempusTormTymoraTyrUmberleeUthgarWaukeen

    Other Deities of FaerunNature DeitiesAkadiAurilBeshabaDeneirEldathFinder WyvernspurGaragosGargauthGrumbarGwaeron WindstormHoarItishiaJergalLliraLovitarLurueMililNobanionRed KnightSavrasSharessShiallaSiamorpheTalonaTiamatUbtaoUlutiuValkurVelsharoon

    Drow PantheonGhaunadaurKiaransaleeSelvetarmVhaeraun

    Dwarven PantheonAbbathorBerronar TruesilverClandeggin SilverbeardDeep DueraDugmaren BrightmantleDumanthoinGorm GulthynHaela BrightaxeLaduguerMarthammor DuinMoradinSharindlarThard HarrVergadain

    Elven PantheonAerdrie FaenyaAngharradhCorellon LarethianDeep SashelasErevan IlesereFenmarelHanali CelanilLabelas EnorethBillifane BallathilSehanine MoonbowSevharashSolonor Thelandira

    Gnome PantheonBaervan WildwandererBaravar CloakshadowCallarduran SmoothandsFlandal SteelskinGaerdal IronhandGarl GlittergoldSegojan EarthcallerUrdlen

    Halfling PantheonArvoreenBrandobarisCyrrollaleeSheela PeryroylUrgalanYondalla

    Mulhorandi PantheonAnhurGebHathorHorus ReIsisNephthysOsirisSebekSetThoth

    Orc PantheonBahgtruGruumshIlnevalLuthicShargaasYurtrus

    Places of WorshipThe Abbey of the SwordCeremoniesServicesHierarchyInitiationAllies and EnemiesMap KeyBreaking InAdapting the TempleGetting the Players Involved

    The Darkhouse of SaerloonCeremoniesServicesHierarchyInitiationAllies and EnemiesMap Key (Mezeketh Isle)Map Key (Darkhouse of Saerloon)Breaking InAdapting the TempleGetting the Players Involved

    The Wyvernstones of HullackCeremoniesServicesHierarchyInitiationAllies and EnemiesMap KeyBreaking InAdapting the TempleGetting the Players Involved

    Champions of FaithPrestige ClassesArachneAuspicianDoomguideDreadmasterDweomerkeeperElemental ArchonForest MasterGoldeyeHeartwarderHorned HarbingerNightcloakOcular AdeptSilverstarStormlordStrifeleaderSword DancerTechsmithWaveservantWearer of PurpleWindwalker

    Template: Chosen of Bane

    Appendix: Deity Feats and Salient AbilitiesFeat DescriptionsSalient Divine AbilitiesMonster Deities