Sales and gamification given to entanon

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Transcript of Sales and gamification given to entanon

PowerPoint Presentation

MAKE SALES PEOPLE BETTER

Effort: 30%

Sales: 20%

You can only manage, opportunities, reps, teams or regions when you understand them.

GROWTHMATRIX

GROWTH MATRIX

Sales RepAveragePipelineCheck.com 2016

PessimistsLeadersOptimistsQualifiersSalesPrediction Points

PRODUCTIVITYMATRIX

PRODUCTIVITY MATRIX

SalesPipeline Points

SalesAveragePipelineCheck.com 2016 ReactLeadersInactiveIneffectiveRepTeamRegion

Sales people ?

It is often a hidden problem especially the further up in the organisation that you go.

Sales personGoodBad

Sales MethodologiesTarget Account Selling

SPIN SellingMEDDICThe Challenger SaleMiller-Heimans Strategic SellingValue Selling FrameworkSolution SellingThe Sandler Selling System

Understanding

It is often a hidden problem especially the further up in the organisation that you go.

TransactionSellerBuyer

Selling a car ?

It is often a hidden problem especially the further up in the organisation that you go.

Buying a car ?

It is often a hidden problem especially the further up in the organisation that you go.

Top Car Sales Person GloballyHow?

Selling 6 cars per day versus average of 6 per month.

Skills ?

It is often a hidden problem especially the further up in the organisation that you go.

Skills ?

It is often a hidden problem especially the further up in the organisation that you go.

Joe Girard"How in the world can anyone look at somebody and determine if he's going to buy?"I think it's a matter of showing people that you are sincerely interested in them."

Do not pre-qualify

Joes 250 Rule

Easier to sell ?

It is often a hidden problem especially the further up in the organisation that you go.

BenefitsClunkerSupercar

ObjectionsClunkerSupercar

Joe Girard"How in the world can anyone look at somebody and determine if he's going to buy?"I think it's a matter of showing people that you are sincerely interested in them."

Do not pre-qualify

Honesty ?

It is often a hidden problem especially the further up in the organisation that you go.

GAMIFICATION

Case StudyProblems:Solutions

Actions

Case Study

We Care Cars LtdSells 50 cars per monthAverage car price: 20,000Average trade-in: 10,0003,000 average margin per carFinance uplift: 1,0000% Growth in margin

Goal: byProblemsSolutions

Actions

Pong

League of Legends

Game Mechanics

Retrieve your corpse (dying is not the end)Morality system (good choices)3D structuresWait X hours or Pay real moneyQuicktime events (buttons / reflexes)

Top 10 Most Influential Video Game Mechanics

compliments of

Game MechanicsRetrieve your corpseMorality system3D structuresWait or Pay Quicktime events

Retrieve your corpse (dying is not the end)Morality system (good choices)3D structuresWait X hours or Pay real moneyQuicktime events (buttons / reflexes)

Game MechanicsSights Cover mechanicsZ-targetting Regenerating healthJumping on head

Sights for aim (increased accuracy)Cover mechanics (hiding)Z-targetting (lock-on focus)Regenerating healthJumping on head (switch enemy)

Honorable mentionsTime of day internal clock Duel wieldingPerma-deathDay / nightRegenerating health

Time of day internal clock (e.g. hungry)Duel wielding (two guns)Perma-deathDay / nightRegenerating health

People10 reps1 manager2 owners500 leads per month200 prospects per month

Bartle Types

Plan

Game ImplementationMeasuringScoring

QUESTIONS?

Level Up

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