SAGA Board Steppes Tribes

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  • 8/12/2019 SAGA Board Steppes Tribes

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    DEADLY PLAINS

    Orders

    Until start o your next turn,

    all your mounted units gain 3Attack dice during step 2 o any shootingbut only generate hal their normalnumber o Attack dice duringany melee.

    EMPTYINGTHE QUIVERS

    Shooting

    Your unit may re roll once any

    Attack die that ails to hit.Te target unit must re roll onceany Deence die that successullycancels a hit. All models in your

    unit are eliminated.

    THE ARROWKNOWS THE WAY

    Shooting

    I you discard one FAIGUE rom the

    target unit, during step 3, all itsDeence dice with a result o 4 (afermodifiers) are considered as ailures.I a was discarded, targettakes one FAIGUE at the endo the shooting.

    RED SKIES

    Shooting

    Choose a number between 1 and 6.Any Attack or Deence die o the chosen

    value (afer modifiers) will count asa ailure or both the shooting unitand the target.

    WILD CATSActivation

    Designate one o your units that is morethanMrom any enemy model andhas all its models within So any tableedge. Redeploy this unit anywhere on thetable (with all its models S o any table

    edge but more thanM

    rom any enemymodel). Tis unit takes one FAIGUE.

    STEPPE PEOPLE

    Orders

    Roll a number o extra Saga Dice

    equal to your current numbero Warriors units.

    KHAN

    Activation

    Activate or a shooting allyour levy units that are withinMo your Warlord. Each o theseunits gains three extra Attack dice

    during step 2 o these shootings.

    DIE BY THE BOW

    Activation/Reaction

    May only be used only afer anenemy unit has been activatedor a movement and beoreit has been moved.Activate or a shooting all your levyunits, targeting only the activated

    unit. I it suffers at least one casualty,reduce its movement (romLtoM,MtoSand StoVS).

    GALLOPINGGHOSTS

    Shooting

    I the target unit cannotdraw a line o sight to anytable edge (ignoring all terrain

    eatures and riendly units),its Armour is reduced by 2.

    THE DARKESTHOUR

    Activation

    Activate all units in your warbandor a shooting that will not generateany FAIGUE. During step 2 o theseshootings, each unit will gaina number o Attack dice equal tohal those it generated.

    NOBLES

    Activation

    Activate a unit o

    Hearthguards or a Warlord.

    FREE MEN

    Activation

    Activate a unit o Warriors.

    SLAVES

    Activation

    Activate a unit o Levies.

    THE STEPPES

    Melee/ReactionMay only be used only if your unitdoes not have FATIGUE and wasengaged in melee.

    Te melee immediately ends.Your unit takes two FAIGUEand makes a disengagementmove oL. For this movement,the table edges do not countas impassable terrain, andi your unit moves off-tableit counts as eliminated.

    BLACK ARROWS

    Melee/ReactionMay only be used once during eachmelee and only if you are defender.

    Resolve a shooting againstone o the enemy units thatyour unit is engaged with.

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