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RYAN mccombe Des509 – final major project RESISTANCE.
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Transcript of RYAN mccombe Des509 – final major project RESISTANCE.
RYAN mccombeDes509 – final major
project
RESISTANCE
DES509 – final major project
WHAT IS RESISTANCE?POST-Apocalyptic PC RPG
DES509 – final major project
Visual styleNear future – arid setting
project deliverables
DES509 – final major project
01. Character props and assetsAssortment of props to be used within the game. Particular focus on those to be used as part of the character design – equipment, clothing, etc. and those to be used in final promotional art – environment assets.
02. Main character designDesign, concept and execution of one of the lead characters within the game. Conformed base mesh topology will be used as foundation of other female characters.
03. Promotional artUse of assets for creation of final lighting, rendered and composited still images for use in promotional work for the game, and personal portfolio / final year presentations.
01. Character props
Equipment / ClothingTechnical Tests / kitbashing
assets
DES509 – final major project
02. Character design
Female sniperconcept
DES509 – final major project
02. Character design
Female sniperLook development
DES509 – final major project
02. Character design
Female snipervariations
DES509 – final major project
03. Promotional art
Still rendersPromotional art for game /
viva
DES509 – final major project
Personal aspirations
DES509 – final major project
01. Foundation in real time artMy work to date has all been pre-rendered. A developmental goal from this project is to establish a solid understanding of the technical process and requirements involved in preparing assets for use in game engines.
02. specialiseThis project is heavily focused on 3D modelling specifically. Previous work has integrated a wide gamut of skills and I feel has suffered as a result. My goal is to keep this project to a tight focus with the hope of creating high quality work within that specialism
DES509 – final major project
Initial researchfilm
DES509 – final major project
Initial researchtelevision
DES509 – final major project
Initial researchgames
workflows involved
DES509 – final major project
01. Character design directionApply character design principles to create an engaging, interesting and deep character
02. Concepting / digital sculptingUse of digital sculpting techniques for rapid concepting of possible variations. Continuation of approved concept into high detail final asset
03. texturingTexturing involving both hand painted and projection techniques
workflows involved
DES509 – final major project
04. Real time shadersCreation of real time shading networks to create desired materials and light interaction
05. Lighting / look developmentComposition and lighting of assets to create final look
06. compositingCompositing of final work for presentation / promotion
Project schedule
DES509 – final major project
o Research
o Prep Presentation
o Technical / Pipeline Tests
o Simple asset full workflow
o Initial Concept Variations
Week 2 Week 3Week 1
Project schedule
DES509 – final major project
o Finalise Concept variations
o Prep Discover Presentation
o Detailed implementation of
final concept
o Detailed implementation of
final concept
Week 5 Week 6Week 4
Project schedule
DES509 – final major project
o Finalise high detail asset
o Topology / maps
o Start texturing
o Prep presentation
o Texturing
Week 8 Week 9Week 7
Project schedule
DES509 – final major project
o Shaders
o Look Development
o Promotional artwork – layout /
composition
o Polishing
o Prep presentation
Week 11 Week 12Week 10
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