RULES REMINDER Doo-Arann Dungeon. - Asmodee · S Scenario: Yven Nogicatt Illustrator: Arnaud...

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31 Entrance to the Doo-Arann Dungeon. 43 94 1 BLUE NUMBERS can only be combined with RED NUMBERS (written on red cards or by solving the machines). RED NUMBERS can only be combined with BLUE NUMBERS. YELLOW CARDS require a 4 digits code you have to discover. Find this code and type it in the application. MACHINES are puzzles you can solve in the application. Press the correct buttons to get a RED NUMBER (to be combined with a BLUE NUMBER). HINTS Stuck? Use the application to ask for hints or help in finding hidden numbers. RULES REMINDER Welcome to Unlock! The Doo-Arann Dungeon is awaiting you. This short demo adventure will introduce you to the world of Unlock! before you try playing the action-packed full versions. First, download on your smartphone or you tablet, the free Unlock! app. (available on Google Play and Apple Store). You cannot play without it. If you have never played before, read the complete game rules. You can also play the 10-card Tutorial to familiarize yourself with the game system. Both are available at www.spacecowboys.fr/unlock-demo. Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc., registered in the U.S. and other countries. Google Play and the Google Play logo are trademarks of Google Inc. Damp Basements. 24 18 94 A dead-end. The wall seems breakable. 43 The water elemental explodes under ice pressure. 73 46

Transcript of RULES REMINDER Doo-Arann Dungeon. - Asmodee · S Scenario: Yven Nogicatt Illustrator: Arnaud...

Page 1: RULES REMINDER Doo-Arann Dungeon. - Asmodee · S Scenario: Yven Nogicatt Illustrator: Arnaud Demaegd DOO-ARANN DUNGEON S A game by Cyril Demaegd published by Space Cowboys.: @SpaceCowboysUS:

31

Entra

nce

to th

e

Doo

-Ara

nn D

unge

on.

43

94

1BLUE NUMBERS can only be combined with

RED NUMBERS (written on red cards or by solving the machines).

RED NUMBERS can only be combined with BLUE NUMBERS.

YELLOW CARDS require a 4 digits code you have to discover. Find this code and type it in the application.

MACHINES are puzzles you can solve in the application. Press the correct buttons to get a RED NUMBER (to be combined with a BLUE NUMBER).

HINTS

Stuck? Use the application to ask for hints or help in finding hidden numbers.

RULES REMINDER

Welcome to Unlock!The Doo-Arann Dungeon is awaiting you.This short demo adventure will introduce you to the world of Unlock! before you try

playing the action-packed full versions.

First, download on your smartphone or you tablet, the free Unlock! app.

(available on Google Play and Apple Store). You cannot play without it.

If you have never played before, read the complete game rules.

You can also play the 10-card Tutorial to familiarize yourself with the game

system. Both are available at www.spacecowboys.fr/unlock-demo.

Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc., registered in the U.S. and other countries.

Google Play and the Google Play logo are trademarks of Google Inc.

Dam

p Ba

sem

ents

.

24

18

94 A dead-end.The wall seems breakable.

43

The water elemental explodes under ice pressure.

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Page 2: RULES REMINDER Doo-Arann Dungeon. - Asmodee · S Scenario: Yven Nogicatt Illustrator: Arnaud Demaegd DOO-ARANN DUNGEON S A game by Cyril Demaegd published by Space Cowboys.: @SpaceCowboysUS:

E S C A P E A D V E N T U R E S

Scenario: Yven NogicattIllustrator: Arnaud Demaegd

DOO-ARANN DUNGEON

ES

CA

PE

AD

VE

NT

UR

ES

A game by Cyril Demaegdpublished by Space Cowboys. : @SpaceCowboysUS

: @SpaceCowboys1

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Now, flip this card over and let’s start your

adventure!

DOO-ARANN DUNGEON

The instructions were correct.There, in the midst of the Zalrek forest, in the heart of the Luobert

Kingdom, there is indeed an entrance to the Dungeon forgotten by all. Was it ravaged or does it still

hold some riches? Unarmed and alone, you embark upon

the adventure. Will you bring back gold or will you perish in darkness?

Lauch the Unlock! application, select «The Doo-Arann Dungeon»

in the Demo Adventures menu and press START.

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A rusty key.

6048

Several spells you can use throughout the adventure.

(Levitation)

(Blizzard)

(Magma)

12

2 7

42

12

2 7

42

29

You

activ

ated

a tra

p,

a floc

k of

arro

ws s

trike

s you

.

8424

60

You’ve ignited the grenade: it’s about to explode!

3918 21

A shield.

31

Quartz cristals sparkle as soon as you hang

the torch on the wall.

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60_

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68_

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As soon as you get closer to the well, a water elemental jumps out from the bottom!

46

A dead end.

22

50 31 84

NO!The elemental quenches

your torch.

Press the Penalty button once.

64

A torch.

18

Broken arrows lay on the floor. Only one of them

is useable. You only have one try!

22

A small leather bag full of powder with its fuse

covered in pitch.

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A bow.

78

The wall blows to pieces! You enter a room covered in gold coins. A dragon keeps watch over

the place. Bring it down!

82 39 43

A w

indy

hal

l an

d a

lock

ed d

oor.

78

29

24

NO!At magma’s contact,

the elemental turns into steam and attacks you.

Press the Penalty button once.

88

The elemental kept an object in its womb.

Now, it glows in the depth of the well’s dark water.

4873

NO!

Press the Penalty button once.

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