ROFESSIONAL PROFILE SKILLS · Software Engineer creating applications for Android, IOS, and...

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Gamecloud Studios November 2013 - August 2014 Software Engineer Murrieta, CA Software Engineer creating applications for Android, IOS, and Facebook applications using Unity and Corona game engines. Worked on the IOS/Android title "Pocket Gridiron" along with numerous undisclosed titles. Duties ranged from ensuring game flow remained intact, extending the core 2D GUI interface system, object physics, analytic tracking, and ensuring critical game issues were resolved prior and post launch. Worked directly with Production to ensure milestones were met and directly with the Art Team to ensure all art assets were updated in the build SVN. IBM Watson August 2014 - Present Software Engineer / Technology Evangelist Austin, TX Watson Software Engineer using IBM Cognitive Computing Solutions for big data analysis alongside with multiple Cloud Services offered by IBM to drive the new era in computing solutions. Developed front-end, middleware, and server components using these technologies to solve client needs. Furthermore, used emerging hardware technologies such as multi-touch displays, voice driven interfaces, computer vision, and 3D Gaming engines to improve client experiences when interacting with an application. Developed two prototypes and two production applications in which I was the UI lead and Project Lead respectively. Alongside building software solutions, also worked as a technology evangelist which entitled hosting multiple client visits where we worked together to solve problems they were experiencing. Also, hosted lab tours demonstrating how Watson technologies work using live demonstrations created by teams throughout the whole IBM Watson group. Last but not least, acted as a technology expert in answering client and fellow co-workers’ questions and worked quickly to solve client problems with their production systems quickly and efficiently. Technical Artist Software Enginer Technology Evangelist Blake Fox -Programming -Scripting -Modeling -Database Management Phone: (559) 797-5149 Website: www.foxteck.com Email: [email protected] Dedicated individual with nearly five years of industry experience, five years academic experience including one year in military training, three years as a Computer Science major, and two years in Visual and Game Programming. Possesses a strong backbone of experience in standard programming languages such as C++, C#, and Java and scripting languages such as Javascript and LUA combined with education in computer logic, physics, and modeling software. Industry experience includes but is not limited to Online/Social/Mobile Gaming as well as business sector applications dealing with cloud computing and cognitive computing dealing with Big Data. Have released two prototypes and two production releases within the business sector and four shipped titles within the entertainment industry. Furthermore, received additional training and work experience in hardware and software repair on complex military hardware and everyday personal computers alike. Demonstrated the ability to work on solo projects and team projects equally in addition to learning new software and hardware packages quickly and effectively. PROFESSIONAL PROFILE SKILLS RELATED EXPERIENCE Scripting/Programming Software / UI Rendering Engines / SDK Familiarity C / C++/ C# JAVA / JavaScript Visual Studio Mac / Windows Platforms REST / AJAX HTML5 / CSS Unity / UDK / UE3 Engines MS Server 2003/2008/2012 JSON / XML Node.js Corona / Cry Engines Unix / Linux (GUI and Terminal) D3 / Angular.js / Three.js Python Adobe CC Suite Android / IOS Platforms Sockets / WebSockets SQL DB Scripting Teamspeak 2 and 3 SFML / XNA 3.0 and 4.0 OpenGL / WebGL Mel / Max Script Github / Jazzhub SVN / Perforce / Alienbrain Winforms (C# and C++) LUA 3DS Max / Maya Unreal Script Actionsctipt 2.0 and 3.0 Database Management Page 1

Transcript of ROFESSIONAL PROFILE SKILLS · Software Engineer creating applications for Android, IOS, and...

Page 1: ROFESSIONAL PROFILE SKILLS · Software Engineer creating applications for Android, IOS, and Facebook applications using Unity and Corona game engines. Worked on the IOS/Android title

Gamecloud Studios November 2013 - August 2014Software Engineer Murrieta, CASoftware Engineer creating applications for Android, IOS, and Facebook applications using Unity and Corona game engines. Worked on the IOS/Android title "Pocket Gridiron" along with numerous undisclosed titles. Duties ranged from ensuring game flow remained intact, extending the core 2D GUI interface system, object physics, analytictracking, and ensuring critical game issues were resolved prior and post launch. Worked directly with Production to ensure milestones were met and directly with the Art Team to ensure all art assets were updated in the build SVN.

IBM Watson August 2014 - PresentSoftware Engineer / Technology Evangelist Austin, TXWatson Software Engineer using IBM Cognitive Computing Solutions for big data analysis alongside with multiple Cloud Services offered by IBM to drive the new era in computing solutions. Developed front-end, middleware, andserver components using these technologies to solve client needs. Furthermore, used emerging hardware technologies such as multi-touch displays, voice driven interfaces, computer vision, and 3D Gaming engines to improve client experiences when interacting with an application. Developed two prototypes and two productionapplications in which I was the UI lead and Project Lead respectively. Alongside building software solutions, also worked as a technology evangelist which entitled hosting multiple client visits where we worked together to solve problems they were experiencing. Also, hosted lab tours demonstrating how Watson technologies work using live demonstrations created by teams throughout the whole IBM Watson group. Last but not least, acted as a technology expert in answering client and fellow co-workers’ questions and worked quickly to solve client problems with their production systems quickly and efficiently.

Technical Artist Software Enginer Technology Evangelist

Blake Fox

-Programming -Scripting -Modeling -Database ManagementPhone: (559) 797-5149 Website: www.foxteck.com Email: [email protected]

Dedicated individual with nearly five years of industry experience, five years academic experience including one year in military training, three years as a Computer Science major, and two years in Visual and Game Programming. Possesses a strong backbone of experience in standard programming languages such as C++, C#, and Java and scripting languages such as Javascript and LUA combined with education in computer logic, physics, and modeling software. Industry experience includes but is not limited to Online/Social/Mobile Gaming as well as business sectorapplications dealing with cloud computing and cognitive computing dealing with Big Data. Have released twoprototypes and two production releases within the business sector and four shipped titles within the entertainmentindustry. Furthermore, received additional training and work experience in hardware and software repair on complex military hardware and everyday personal computers alike. Demonstrated the ability to work on solo projects and team projects equally in addition to learning new software and hardware packages quickly and effectively.

PROFESSIONAL PROFILE

SKILLS

RELATED EXPERIENCE

Scripting/Programming Software / UI Rendering Engines / SDK Familiarity C / C++/ C# JAVA / JavaScript Visual Studio Mac / Windows Platforms REST / AJAX HTML5 / CSS Unity / UDK / UE3 Engines MS Server 2003/2008/2012 JSON / XML Node.js Corona / Cry Engines Unix / Linux (GUI and Terminal) D3 / Angular.js / Three.js Python Adobe CC Suite Android / IOS Platforms Sockets / WebSockets SQL DB Scripting Teamspeak 2 and 3 SFML / XNA 3.0 and 4.0 OpenGL / WebGL Mel / Max Script Github / Jazzhub SVN / Perforce / Alienbrain Winforms (C# and C++) LUA 3DS Max / Maya Unreal Script Actionsctipt 2.0 and 3.0 Database Management

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Page 2: ROFESSIONAL PROFILE SKILLS · Software Engineer creating applications for Android, IOS, and Facebook applications using Unity and Corona game engines. Worked on the IOS/Android title

Avionics Technician United States Navy Active Duty Lemoore, CA February 2002 - March 2006

Technical Artist Software Enginer Technology Evangelist

Blake Fox

-Programming -Scripting -Modeling -Database ManagementPhone: (559) 797-5149 Website: www.foxteck.com Email: [email protected]

-Programming -Scripting -Modeling -Database ManagementPhone: (559) 797-5149 Website: www.foxteck.com Email: [email protected]

Sony Online Entertainment July 2012 - December 2012Project Lead / Gameplay and Scaleform UI Programmer (”Free Realms”) San Diego, CALead a team of 9 Artists and Programmers in developing a prototype level for Sony Online’s hit title Free Realms. Assisted in asset integration and ensured all criteria requested from the Sony Online professionals were integrated.Furthermore, I developed all gameplay mechanics and Scaleform UI logic within the Unreal 3 Engine.

Madcatz / Thunderhawk Studios November 2011 - November 2013Lead Programmer / Gameplay Programmer ( ”Combat Pilot” ) San Diego, CAProgramming Specialist for a next generation multi-player combat flight simulator entitled “Combat Pilot”. Created C++ and XML UI interfaces within the FSX game engine. Monitored, modified, and maintained an Oracle SQL database containing client data and records. Maintained the client and server code-base along with the complete game build to ensure stability upon each expansion release and game update. In addition to Software Development, assisted in offering hardware solutions to clients in need of packaging hardware with their software applications.

RELATED EXPERIENCE CONTINUED

OTHER WORK EXPERIENCE

EDUCATION

Sony Online Entertainment September 2012 - December 2012Gameplay Programmer Internship ( “Everquest II Chains of Eternity” ) San Diego, CAImplemented new systems that dumped all game assets and requested client data available in-game into a series of XML documents which was uploaded to a remote database for websites to reference for displaying player data andgame assets in a web environment. Assisted in multiple bug fixes and the release of Everquest II’s 9th expansion.

Geek Squad June 2009 - October 2010CIA (Counter Intelligence Agent) Fresno, CAWorked directly with clients in diagnosing and finding solutions to their hardware/software issues and/or limitations. Once problems were identified, provided an action plan that best fit their situation. Services provided included, but were not limited to networking support and setup, new computer setup, operating system tune-ups and upgrades, virus removals, and system re-imaging. Also provided other electronic troubleshooting and repair such as cellphones, car and home entertainment systems, and gaming systems.

Security Supervisor Saint Agnes Medical Center Fresno, CA March 2006 - December 2010

Associates of General Education/Computer Science Continuing Education / Computer Science Willow Institution, Fresno, CA. Ca. State University of Fresno, Fresno, CA. Graduation Date: Winter 2008 Transfer Date: Spring 2010 Bachelor’s of Science / Visual Game Programming Art Institute of California, San Diego, CA. Graduation Date: Spring 2013 Nominated: Salutatorian Awarded: Outstanding Student of 2013 with Highest Honors

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