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Transcript of Rochester Adams Highlanders “Spread Option Attack” Head Coach Tony Patritto Developed By: Trevor...
Rochester Adams Rochester Adams HighlandersHighlanders
““Spread Option Spread Option Attack”Attack”
Head Coach Tony PatrittoHead Coach Tony Patritto
Developed By:Developed By:Trevor Potts &Trevor Potts &Tony PatrittoTony Patritto
Click to view topicsClick to view topics
General PhilosophiesGeneral Philosophies
Spread Option PhilosophiesSpread Option Philosophies
Inside Veer/ Outside Inside Veer/ Outside VeerVeer
Inside Veer/ Midline OptionInside Veer/ Midline Option
Traps & Counters (Wing Traps & Counters (Wing Counter & Counter Keep)Counter & Counter Keep)
Jet Sweep & Jet TrapJet Sweep & Jet Trap
Passing GamePassing Game
Screens, & DrawsScreens, & Draws
Load & Lead OptionLoad & Lead Option 2003 Record & 2004 2003 Record & 2004 ScheduleSchedule
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
• Mastery before complexity
• Take what the defense gives you
• Keep checks simple (“This or That”)
• Use formations to manipulate defense
• Flexibility: match game plans to personnel
General Offensive PhilosophiesGeneral Offensive Philosophies
Specific Spread Option Specific Spread Option PhilosophiesPhilosophies
• Double team (Scoop Block) at the point of attack
• Attack the line of scrimmage with speed
• Balancing the formation allows for easier checks
• Balancing the formation forces the defense to play run and pass equally
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
Position Technique & PhilosophyPosition Technique & Philosophy
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
QuarterbacksQuarterbacks
Offensive LineOffensive Line
Fullbacks & SlotsFullbacks & Slots
Split EndsSplit Ends
Inside Veer Vs. Midline Option
4-3
5-2
4-4
6-2RETURN TO RETURN TO TABLE OF TABLE OF
CONTENTSCONTENTS
View the View the “Philosophy” of “Philosophy” of
the playthe play
Inside Veer Vs. Midline Option
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
• Vs. a 4-3 or 4-4:– Play side tackle is the check key.
• If inside a 2 technique then run inside veer• If in a 2 technique or wider then run midline.
– 1 technique = Inside Veer– 2i technique = Inside Veer– 2 Technique = Midline– 3 Technique = Midline
• Vs. a 5-2:– Must always run inside veer (Can’t Run Midline)
• Checks:– Run inside veer to the wider tackle– If tackles are even, then go away from the strong safety
4-3RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
12 Veer12 VeerRed = Check KeyRed = Check KeyBlue= Dive KeyBlue= Dive Key
Green = Pitch KeyGreen = Pitch Key
View Vs. a “2 View Vs. a “2 Technique” or Technique” or
widerwider
4-3RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
20 Midline20 MidlineRed = Check KeyRed = Check KeyBlue= Dive KeyBlue= Dive Key
View inside a 2 View inside a 2 techniquetechnique
5-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
13 Veer13 VeerRed = Check KeyRed = Check KeyBlue= Dive KeyBlue= Dive Key
Green = Pitch KeyGreen = Pitch Key
4-4RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Red = Check KeyRed = Check KeyBlue= Dive KeyBlue= Dive Key
Green = Pitch KeyGreen = Pitch Key12 Veer12 Veer
View Vs. a “2 View Vs. a “2 Technique” or Technique” or
widerwider
4-4RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Red = Check KeyRed = Check KeyBlue= Dive KeyBlue= Dive Key 20 Midline20 Midline
View inside a 2 View inside a 2 techniquetechnique
6-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
12 Veer12 VeerRed = Check KeyRed = Check KeyBlue= Dive KeyBlue= Dive Key
Green = Pitch KeyGreen = Pitch Key
Inside Veer Vs. Outside Veer
4-3
5-2
4-4
6-2RETURN TO RETURN TO TABLE OF TABLE OF
CONTENTSCONTENTS
View the View the “Philosophy” of “Philosophy” of
the playthe play
Inside Veer OnlyInside Veer Only Inside Veer OnlyInside Veer Only
Check called to alignment of Check called to alignment of play side tackleplay side tackle Run outside veer onlyRun outside veer only
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Inside Veer Vs. Outside Veer
• Vs. a 5-2:– The play side tackle is the check key:
• Always run outside veer unless the tackle is in a 5 technique or wider. Then run inside veer.
5-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
38 Veer38 VeerTackle 4iTackle 4i
Red = Check KeyRed = Check KeyBlue= Dive KeyBlue= Dive Key
Green = Pitch KeyGreen = Pitch Key
View Vs. a “4 View Vs. a “4 Technique”Technique”
5-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
38 Veer38 VeerTackle 4Tackle 4
Red = Check KeyRed = Check KeyBlue= Dive KeyBlue= Dive Key
Green = Pitch KeyGreen = Pitch Key
View Vs. a “4i View Vs. a “4i Technique” or Technique” or
insideinside
4-4RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Red = Check KeyRed = Check KeyBlue= Dive KeyBlue= Dive Key
Green = Pitch KeyGreen = Pitch Key12 Veer12 Veer
6-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
38 Veer38 VeerBlue= Dive KeyBlue= Dive Key
Green = Pitch KeyGreen = Pitch Key
Load & Lead Option
4-3
5-2
4-4
6-2RETURN TO RETURN TO TABLE OF TABLE OF
CONTENTSCONTENTS
View the View the “Philosophy” of “Philosophy” of
the playthe play
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Load & Lead Option
• Load:– Play side slot blocks the pitch key.
• Lead:– Makes the OLB the pitch key. Slot blocks the end man
on the line of scrimmage.
4-3RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
18 Lead18 LeadGreen = Pitch KeyGreen = Pitch Key
View LoadView Load
4-3RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
18 Load18 LoadGreen = Pitch KeyGreen = Pitch Key
View LeadView Lead
5-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
18 Lead18 LeadGreen = Pitch KeyGreen = Pitch Key
View LoadView Load
5-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
18 Load18 LoadGreen = Pitch KeyGreen = Pitch Key
View LeadView Lead
4-4RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
18 Lead18 LeadGreen = Pitch KeyGreen = Pitch Key
View LoadView Load
4-4RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
18 Load18 LoadGreen = Pitch KeyGreen = Pitch Key
View LeadView Lead
6-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
18 Lead18 LeadGreen = Pitch KeyGreen = Pitch Key
View LoadView Load
6-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
18 Load18 LoadGreen = Pitch KeyGreen = Pitch Key
View LeadView Lead
Traps & Counters (Wing & QB)
4-3
5-2
4-4
6-2RETURN TO RETURN TO TABLE OF TABLE OF
CONTENTSCONTENTS
View the View the “Philosophy” of “Philosophy” of
the playthe play
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Traps & Counters
• Trap:– Always want to trap the widest tackle.
4-3RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Red = Check KeyRed = Check Key 42 Trap42 Trap
View View Counter Counter
KeepKeep
View View Wing Wing
CounterCounter
4-3RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
47 Counter 47 Counter KeepKeep
View TrapView Trap View View Wing Wing
CounterCounter
4-3RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
17 Wing 17 Wing CounterCounter
View View Counter Counter
KeepKeep
View View TrapTrap
5-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Red = Check KeyRed = Check Key 42 Trap42 Trap
View View Counter Counter
KeepKeep
View View Wing Wing
CounterCounter
5-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
47 Counter 47 Counter KeepKeep
View TrapView Trap View View Wing Wing
CounterCounter
5-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
17 Wing 17 Wing CounterCounter
View View Counter Counter
KeepKeep
View View TrapTrap
4-4RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Red = Check KeyRed = Check KeySymmetrical Front, (Both Symmetrical Front, (Both
2’s) must game plan the call 2’s) must game plan the call against tendency or against tendency or
personnelpersonnel
42 Trap42 Trap
View View Counter Counter
KeepKeep
View View Wing Wing
CounterCounter
4-4RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
47 Counter 47 Counter KeepKeep
View TrapView Trap View View Wing Wing
CounterCounter
4-4RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
17 Wing 17 Wing CounterCounter
View View Counter Counter
KeepKeep
View View TrapTrap
6-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Red = Check KeyRed = Check KeySymmetrical Front, (Both Symmetrical Front, (Both
4’s) must game plan the call 4’s) must game plan the call against tendency or against tendency or
personnelpersonnel
42 Trap42 Trap
View View Counter Counter
KeepKeep
View View Wing Wing
CounterCounter
6-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
47 Counter 47 Counter KeepKeep
View Wing View Wing CounterCounter
View View TrapTrap
6-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
17 Wing 17 Wing CounterCounter
View View Counter Counter
KeepKeep
View View TrapTrap
Jet Sweep & Jet Trap
4-3
5-2
4-4
6-2RETURN TO RETURN TO TABLE OF TABLE OF
CONTENTSCONTENTS
View the View the “Philosophy” of “Philosophy” of
the playthe play
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Jet Sweep & Jet Trap
• Jet Sweep:– If the tackle to the sweep side is in a 3 technique the guard
cannot pull.
• Jet Trap: – Always run the trap the same way as you would run the sweep.
4-3RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Jet SweepJet Sweep
View TrapView Trap
4-3RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Jet TrapJet Trap
View SweepView Sweep
5-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Jet SweepJet Sweep
View TrapView Trap
5-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Jet TrapJet Trap
View SweepView Sweep
4-4RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Jet SweepJet Sweep
View TrapView Trap
4-4RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Jet TrapJet Trap
View SweepView Sweep
6-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Jet SweepJet Sweep
View TrapView Trap
6-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO Play’s RETURN TO Play’s Blocking SchemeBlocking Scheme
Jet TrapJet Trap
View SweepView Sweep
Screens & DrawsScreens & Draws
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
60 QB Draw60 QB Draw
ScreensScreensDrawsDraws60 FB Screen60 FB Screen
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
512 Dump512 Dump
RETURN TO RETURN TO 500 Series500 Series
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
512 Naked512 Naked
RETURN TO RETURN TO 500 Series500 Series
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
538 Veer 538 Veer ThrowbackThrowback
RETURN TO RETURN TO 500 Series500 Series
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
528 Jet Pass528 Jet Pass
RETURN TO RETURN TO 500 Series500 Series
4-3RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
60 FB Screen60 FB Screen
RETURN Screens, RETURN Screens, & Draws & Draws
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
512 Dump out512 Dump out
RETURN TO RETURN TO 500 Series500 Series
4-3RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO Screens, & Screens, &
Draws Draws
Red = Check KeyRed = Check KeyVs. a 4-3, FB always goes to the Vs. a 4-3, FB always goes to the widestwidest tackle tackle QB QB will break off of the FB’s Blockwill break off of the FB’s Block
60 Draw60 DrawDrawn as 62Drawn as 62
61 = Tells FB to go Left61 = Tells FB to go Left62 = Tells FB to go Right 62 = Tells FB to go Right
View vs. a 5-2View vs. a 5-2
5-2RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO Screens, & Screens, &
Draws Draws
Red = Check KeyRed = Check KeyVs. a 5-2, FB always goes to the Vs. a 5-2, FB always goes to the narrownarrow tackle tackle QB QB will break off of the Center’s Blockwill break off of the Center’s Block
60 Draw60 DrawDrawn as 61Drawn as 61
61 = Tells FB to go Left61 = Tells FB to go Left62 = Tells FB to go Right 62 = Tells FB to go Right
View vs. a 4-3View vs. a 4-3
70 Series (5 Step Drop)70 Series (5 Step Drop)
Passing PlaysPassing Plays
80 Series (3 Step Drop)80 Series (3 Step Drop)
500 Series (Play Action/Bootleg)500 Series (Play Action/Bootleg)
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
70 Series70 SeriesSlot Left 70 Dig LeftSlot Left 70 Dig Left
Ace Wide 70 Curl WheelAce Wide 70 Curl Wheel
Double Slot 70 FB Double Slot 70 FB Flare LT or RTFlare LT or RT
Double Slot 70 Double CrossDouble Slot 70 Double Cross
Slot Right 70 Dig RightSlot Right 70 Dig Right
70 Fade/Out70 Fade/Out
70 Smash70 Smash
70 All Curl70 All Curl
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO Passing GamePassing Game
70 Arrow70 Arrow
70 Angle70 Angle
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 70 Series70 Series
Slot Left 70 Dig LeftSlot Left 70 Dig Left
15 Yards15 Yards
Occupy SafetyOccupy Safety
5 Step5 StepSpacing: Split DifferenceSpacing: Split Difference
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 70 Series70 Series
Ace Wide 70 Curl WheelAce Wide 70 Curl Wheel
15 Yards15 Yards
5 Step5 Step
15 Yards15 Yards
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 70 Series70 Series
Double Slot 70 Double CrossDouble Slot 70 Double Cross
5 Step5 Step
9 Yards9 Yards
9 Yards9 Yards9 Yards9 Yards
9 Yards9 Yards
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 70 Series70 Series
Double Slot 70 FB Flare LT or RTDouble Slot 70 FB Flare LT or RT
5 Step5 Step
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 70 Series70 Series
70 All Curl70 All Curl
5 Step5 Step
15 Yards15 Yards 15 Yards15 Yards 15 Yards15 Yards
15 Yards15 Yards
ChoiceChoiceChoiceChoice
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 70 Series70 Series
70 Fade/Out70 Fade/Out
5 Step5 Step
10 Yards10 Yards 10 Yards10 Yards
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 70 Series70 Series
70 Smash70 Smash
5 Step5 Step
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 70 Series70 Series
Slot Right 70 Dig RightSlot Right 70 Dig Right
15 Yards15 Yards
Occupy SafetyOccupy Safety
5 Step5 Step Spacing: Split DifferenceSpacing: Split Difference
80 Series80 Series80 Seams80 Seams
80 Hitch80 Hitch
80 Speed Out/Corner80 Speed Out/Corner
80 Speed Outs80 Speed Outs
80 Skinnys80 Skinnys
80 Skinny/Snag80 Skinny/Snag
80 Skinny/Rub80 Skinny/Rub
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO Passing GamePassing Game
80 Arrow80 Arrow
80 Angle80 Angle
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 80 Series80 Series
80 Seams80 Seams
3 Step3 Step
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 80 Series80 Series
80 Hitch80 Hitch
3 Step3 Step
3 Steps3 Steps3 Steps3 Steps
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 80 Series80 Series
80 Speed Outs80 Speed Outs
3 Step3 Step
5 Yards5 Yards5 Yards5 Yards5 Yards5 Yards 5 Yards5 Yards
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 80 Series80 Series
80 Speed Out/Corner80 Speed Out/Corner
3 Step3 Step
3 Steps3 Steps3 Steps3 Steps3 Steps3 Steps 3 Steps3 Steps
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 80 Series80 Series
80 Skinnys80 Skinnys
3 Step3 Step
3 Steps3 Steps
3Steps3Steps3 Steps3 Steps
3 Steps3 Steps
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 80 Series80 Series
80 Skinny/Snag80 Skinny/Snag
3 Step3 Step
3 Steps3 Steps
3Steps3Steps3 Steps3 Steps
3 Steps3 Steps
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 70 Series70 Series
70 Arrow Right70 Arrow Right
3 Step3 Step
10 Yards10 Yards
5 Yards5 Yards
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 70 Series70 Series
70 Angle Right70 Angle Right
3 Step3 Step
10 Yards10 Yards
5 Yards5 Yards
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 80 Series80 Series
80 Skinny/Rub80 Skinny/Rub
3 Step3 Step
3 Steps3 Steps
2 Steps2 Steps2 Steps2 Steps
3 Steps3 Steps
500 Series500 Series513 Boot Flood Right513 Boot Flood Right
513 Boot Flood Switch513 Boot Flood Switch
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO Passing GamePassing Game
512 Dump512 Dump
512 Veer Throwback512 Veer Throwback
512 Dump Out512 Dump Out
528 Jet Pass528 Jet Pass
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 500 Series500 Series
513 Boot Flood Right513 Boot Flood Right
15 Yards15 Yards
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
RETURN TO RETURN TO 500 Series500 Series
513 Boot Flood Switch513 Boot Flood Switch
15 Yards15 Yards
RETURN TO RETURN TO TABLE OF TABLE OF CONTENTSCONTENTS
Week Opponent Result1 West Bloomfield W 21-02 Clarkston L 17-203 at Athens W 24-04 Groves W 17-145 at Mott W 35-66 F.H. Harrison L 12-137 at Troy W 26-108 Lake Orion W 29-69 at Rochester W 49-7Playoffs R 1 North Farmington W 52-7Playoffs R 2 Davison W 42-7Playoffs R 3 at Midland W 28-14Playoffs R 4 Hudsonville W 30-20Playoffs R 5 Brother Rice W 28-7Totals 410-131
Week Opponent1 at Clarkston2 athens3 at Lake Orion4 Groves5 at Pontiac Northern6 West Bloomfield7 at Troy8 at F.H. Harrison9 Rochester
2003 Season2003 Season
2004 Season2004 Season