Revisiting GameStop · 2017-07-04 · Digitalization Management is probably onto something –...

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Revisiting GameStop June 2017

Transcript of Revisiting GameStop · 2017-07-04 · Digitalization Management is probably onto something –...

Page 1: Revisiting GameStop · 2017-07-04 · Digitalization Management is probably onto something – Limited download speeds in rural America – Filling up console memory – Reselling

Revisiting GameStop

June 2017

Page 2: Revisiting GameStop · 2017-07-04 · Digitalization Management is probably onto something – Limited download speeds in rural America – Filling up console memory – Reselling

Overview● Largest retailer of video game products

● New, used, physical, digital products

● Magazine (Game Informer), Kongregate.com

● Diversifying into a specialty retailer beyond games

● SimplyMac, SpringMobile, ThinkGeek

high ~ $55

base near $20

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Businesses

New profitable business lines have been added and are growing

Legacy business is declining

Q: Will growth in new business, compensate for decline in legacy business?

Q: How long will the transition play out?

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GamePlan

Page 5: Revisiting GameStop · 2017-07-04 · Digitalization Management is probably onto something – Limited download speeds in rural America – Filling up console memory – Reselling

Walking the Talk

GME has over 6000 stores, but mix is changing

Page 6: Revisiting GameStop · 2017-07-04 · Digitalization Management is probably onto something – Limited download speeds in rural America – Filling up console memory – Reselling

Retail Graveyard

● Walmart, Amazon, Internet threat to specialty retailers

– Staples, Radioshack etc.

● Increasing adoption of digital: Netflix versus Blockbuster?

– Steam, Microsoft Xbox

– Cut the middleman: direct sales from suppliers and console manufacturers

● Threat of bankruptcy

– Circuit City, Sears?

● Core business is in decline. What is its life expectancy?

● Risk of moving away from core competency

● High short ratio: Do they know something more?

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PE Ratio

low multiple

● Everybody agrees that core business is in decline

● Will the decline be gradual (cheap) or swift (expensive?)

● Will it decline like Blackberry, or like Altria?

● Will cash extracted from declining businesses fund growth of new ventures?

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The Opportunity

● trades near BV (~$20)

● competent capital allocation

● shares outstanding down to 103M from 158M in 2007

● EPS up to $3.37 from ~$1 in 2007

– expected EPS >$3 for 2017 and 2018

● valued at 6-7x PE

● Is too much decline baked in?

Page 9: Revisiting GameStop · 2017-07-04 · Digitalization Management is probably onto something – Limited download speeds in rural America – Filling up console memory – Reselling

Walmart and Amazon Threat

● Market for physical video games - $20-30B– Books ~ $125B, music ~ $20B (?)

● Pre-owned games juicy margins– 2016: 25% sales, 35% GP, 45% gross margins

– 2016: $2.25B sales, $1.04B gross profit

– Important turf to protect/manage● Tiger (AMZN, WMT) hunting deer (GME)● Tiger chasing a meal (stakes not big for WMT, AMZN)● Deer fighting for survival (stakes are big for GME)

– PowerUp Rewards (46M users) to create network effects

● Partnership with AMZN for preowned games– reduce fat margins, but delay obsolescence

– buy time, which is really the key

● Margins or revenues (probably both) will go down in time

Can afford to cede new hardware and software(45% sales, 25% GP)

Page 10: Revisiting GameStop · 2017-07-04 · Digitalization Management is probably onto something – Limited download speeds in rural America – Filling up console memory – Reselling

Moat

● The physical gaming business has no moat● GME is a middleman; and not beloved at that● Other middlemen are willing to compromise margins● Publishers and console manufacturers will gradually sell directly● We’ve seen similar templates

– Computers, movies, music

– Have to add differentiated value to consumer

● Loyalty program is a weak defense● Omnichannel is another response

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The Move to Digital

Physical games likely going to linger around a little bit longer

Page 12: Revisiting GameStop · 2017-07-04 · Digitalization Management is probably onto something – Limited download speeds in rural America – Filling up console memory – Reselling

Digitalization

● Management is probably onto something– Limited download speeds in rural America

– Filling up console memory

– Reselling physical games

– Target population may be underbanked (teens)

● On forums, it appears gamers like to download PC games (Steam etc.), but physical console games

● Also typical gamer is more tech savvy than typical music or computer buyer

● Persistence of GME business, might indicate some value proposition

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Bankruptcy Threat?

● Debt ~ $800m● 2016 EBIT ~ $550m, FCF ~ $500m

– can pay off from <2 years worth of FCF

– this is also the period in which cash flows are less uncertain

● What about capitalizing leases?– Debt $800m → $1850m

– EBIT $550m → $830m

– Still need >2 years ($1850/$830)

– Monitor, but no cause for concern yet

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Move from Core

“The Middleman Economy” Marina Krakovsky (Talks @ Google)

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Short Ratio

Even though 25% of float is shorted, that is down significantly

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2011 2012 2013 2014 2015 2016$0

$2,000

$4,000

$6,000

$8,000

$10,000

$12,000

Revenue NonDecline Decline

mill

ion

Managing The Transition

● Decline Segments– New video game hardware

– New video game software

– Preowned

● Non-Decline Segments– Accessories

– Technology

– Brands

– Digital

– Collectibles

2011 2012 2013 2014 2015 2016$0

$500

$1,000

$1,500

$2,000

$2,500

$3,000

$3,500

Gross Profit NonDecline Declinem

illio

n

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Managing The Transition

2012 2013 2014 2015 20160%

10%

20%

30%

40%

50%

60%

GP MarginDeclineNonDeclineAverage

2011 2012 2013 2014 2015 20160%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

DeclineRev%

GP%

GP Margin

Declining Business

● Steady margins

● GP and revenue decreasing

New businesses

● Better margins (~45%)

● Improving overall margins

● Trading emptier calories for

richer

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Catastrophe Scenario

● Margins collapse● Old business craters● Newer doesn’t ramp● Total Rev: -4% CAGR● DCF analysis

– EBIT/GP = .25

– Sales/Capital = 2.5

– 12% cost of capital

– ~10x EPS of ND alone

2011

2012

2013

2014

2015

2016

2017

2018

2019

2020

2021

2022

2023

2024

2025

2026

$0.0

$1,000.0

$2,000.0

$3,000.0

$4,000.0

$5,000.0

$6,000.0

$7,000.0

$8,000.0

$9,000.0RevD RevND

2010 2012 2014 2016 2018 2020 2022 2024 2026 20280.0%

10.0%

20.0%

30.0%

40.0%

50.0%

60.0% GMD GMND

PT: $14.50

past

past

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Base Case

● ND Margins fall slowly● Total revenue falls

– -1% CAGR

● Residual $0.5B core● Much worse than mgmt● DCF analysis

– Similar assumptions

2010 2012 2014 2016 2018 2020 2022 2024 2026 20280

0.1

0.2

0.3

0.4

0.5

0.6 GMD GMND

$0.0

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$2,000.0

$3,000.0

$4,000.0

$5,000.0

$6,000.0

$7,000.0

$8,000.0

$9,000.0RevD RevND

PT: $27

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Optimistic Scenario● Management forcast

– Slightly more conservative

● Overall revenue increases– 2% CAGR after 10 yrs

● Successful transition– Margins stable

– Lower than today

● DCF analysis

2011

2012

2013

2014

2015

2016

2017

2018

2019

2020

2021

2022

2023

2024

2025

2026

$0.0

$1,000.0

$2,000.0

$3,000.0

$4,000.0

$5,000.0

$6,000.0

$7,000.0

$8,000.0

$9,000.0

$10,000.0RevD RevND

2010 2012 2014 2016 2018 2020 2022 2024 2026 20280.0%

10.0%

20.0%

30.0%

40.0%

50.0%

60.0% GMD GMND

PT: $35

Page 21: Revisiting GameStop · 2017-07-04 · Digitalization Management is probably onto something – Limited download speeds in rural America – Filling up console memory – Reselling

Summary

● Catastrophe Downside -25%● Base upside +30%● Optimistic upside: +75%● Stock volatile (25% short interest)

– CSP strategy interesting

– 6-7% dividend (wheel strategy)

● Risk are substantial– No moat business; brick and mortar

– Not particularly liked (not a Costco)

– Dependent on others (publishers, AT&T, etc.)

Page 22: Revisiting GameStop · 2017-07-04 · Digitalization Management is probably onto something – Limited download speeds in rural America – Filling up console memory – Reselling

Base Case

● ND Margins fall slowly● Total revenue falls

– -1% CAGR

● Residual $0.5B core● Much worse than mgmt● DCF analysis

– Similar assumptions

2010 2012 2014 2016 2018 2020 2022 2024 2026 20280

0.1

0.2

0.3

0.4

0.5

0.6 GMD GMND

2011

2012

2013

2014

2015

2016

2017

2018

2019

2020

2021

2022

2023

2024

2025

2026

$0.0

$1,000.0

$2,000.0

$3,000.0

$4,000.0

$5,000.0

$6,000.0

$7,000.0

$8,000.0

$9,000.0RevD RevND

PT: $27