Resurrection, Rise 2

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R E S U R R E C T I O N ÐÍÍÍÍÍÍÍÍÍÍ\. ÍÍÍÍÍÍ. /ÍÍÍÍÍÍÍ\. /ÍÍÍÍÍÍÍÍÍ\. ÐÍÍÍÍÍÍÍÍÍ©. ¦ ÐÍÍÍ© ¦. \ /. ¦ /ÍÍÍÍÍ/. ¦ /ÍÍÍÍÍÍ/. ®ÍÍÍÍÍÍ\ ¦. ¦ ¦ ``¦ ¦. ¦ ¦. ¦ ¦ ````. ¦ ¦.````` ```.¦ ¦. ¦ ®ÍÍÍ- /. ¦ ¦. \ \ . ¦ \ÍÍÍÍÍÍ\. ¦. ¦ /ÍÍÍÍ\ \. ¦ ¦. \ \ . ¦ /ÍÍÍÍÍÍ/. ÐÍÍÍÍÍÍ/ ¦. ¦ ¦````¦ ¦. ¦ ¦. \ \ . ¦ ¦.````` ¦ /ÍÍÍÍÍÍ-. ¦ ¦. ¦. ¦ ¦ . ¦ ¦ . ¦ ¦. ¦ ¦.````` ¦ ¦. ¦. / \. /ÍÍÍÍÍ/ ¦ . ¦ \ÍÍÍÍÍÍ\. ¦ \ÍÍÍÍÍÍ©. ®ÍÍ-. .®ÍÍ-. ÍÍÍÍÍÍ. \ÍÍÍÍÍÍÍ/ . \ÍÍÍÍÍÍÍÍÍ/. ®ÍÍÍÍÍÍÍÍÍ-. ``` ```` ````` ```````` ````````` ````````` P C F A Q '.... welcome to my world' V 1.1 by Chris McMullen ([email protected]) ============================================================================== Contents: 1: About the faq 1.1 Who made the faq? 1.2 How to contact me 1.3 Revision history 1.4 Feedback and information 1.5 Where to get the faq 1.6 Credits and thank you's. 2: What's Rise 2 all about? 2.1 What's the plot? 2.2 Who was it made by? 2.3 What's this about Brian May? 2.4 Where do I get it? 2.5 Where do I get a demo? 2.6 What do I need to play it? 3: What are the characters and moves? 3.1 What about the characters? 3.2 What are their moves? 4: What about the hidden characters? 4.1 What hidden characters are there? 4.2 How do I get to fight the hidden characters? 4.3 How do I play as the hidden characters? 4.4 What are the moves for the hidden characters? 5: What else can you tell me? 5.1 What bugs are there in Rise 2? 5.2 What are the screen modes Rise 2 uses? 5.3 What about RISE.TXT? 5.4 What about the Director's Cut?

description

Resurrection, Rise 2 - Walkthrough

Transcript of Resurrection, Rise 2

Page 1: Resurrection, Rise 2

� R E S U R R E C T I O N

ÐÍÍÍÍÍÍÍÍÍÍ\. ÍÍÍÍÍÍ. /ÍÍÍÍÍÍÍ\. /ÍÍÍÍÍÍÍÍÍ\. ÐÍÍÍÍÍÍÍÍÍ©. ¦ ÐÍÍÍ© ¦. \ /. ¦ /ÍÍÍÍÍ/. ¦ /ÍÍÍÍÍÍ/. ®ÍÍÍÍÍÍ\ ¦. ¦ ¦ ``¦ ¦. ¦ ¦. ¦ ¦ ````. ¦ ¦.````` ```.¦ ¦. ¦ ®ÍÍÍ­ /. ¦ ¦. \ \ . ¦ \ÍÍÍÍÍÍ\. .¦ ¦. ¦ /ÍÍÍÍ\ \. ¦ ¦. \ \ . ¦ /ÍÍÍÍÍÍ/. ÐÍÍÍÍÍÍ/ ¦. ¦ ¦````¦ ¦. ¦ ¦. \ \ . ¦ ¦.````` ¦ /ÍÍÍÍÍÍ­. ¦ ¦. .¦ ¦. ¦ ¦ . ¦ ¦ . ¦ ¦. ¦ ¦.````` ¦ ¦. .¦ ¦. / \. /ÍÍÍÍÍ/ ¦ . ¦ \ÍÍÍÍÍÍ\. ¦ \ÍÍÍÍÍÍ©. ®ÍÍ­. .®ÍÍ­. ÍÍÍÍÍÍ. \ÍÍÍÍÍÍÍ/ . \ÍÍÍÍÍÍÍÍÍ/. ®ÍÍÍÍÍÍÍÍÍ­. ``` ```` ````` ```````` ````````` `````````

P C F A Q

'.... welcome to my world'

V 1.1

by Chris McMullen ([email protected])

==============================================================================

Contents:

1: About the faq 1.1 Who made the faq? 1.2 How to contact me 1.3 Revision history 1.4 Feedback and information 1.5 Where to get the faq 1.6 Credits and thank you's.

2: What's Rise 2 all about? 2.1 What's the plot? 2.2 Who was it made by? 2.3 What's this about Brian May? 2.4 Where do I get it? 2.5 Where do I get a demo? 2.6 What do I need to play it?

3: What are the characters and moves? 3.1 What about the characters? 3.2 What are their moves? 4: What about the hidden characters? 4.1 What hidden characters are there? 4.2 How do I get to fight the hidden characters? 4.3 How do I play as the hidden characters? 4.4 What are the moves for the hidden characters?

5: What else can you tell me? 5.1 What bugs are there in Rise 2? 5.2 What are the screen modes Rise 2 uses? 5.3 What about RISE.TXT? 5.4 What about the Director's Cut?

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1: About the faq----------------

1.1 Who made the faq?---------------------

This faq was written by me, Chris McMullen. I'm a student at the University of Salford, and currently trying in vain to get a job for the summer. I also review games for the GamesDomain Review, which can be found at :

http://www.gamesdomain.co.uk/gdreview

in the UK,

http://www.gamesdomain.com/gdreview

in the US, or

http://www.gamesdomain.ru/gdreview

in Russia.

I'll update the faq when I get new information, but as I'm not in full timeemployment, don't expect me to answer any Rise 2 questions as fast as thepeople Acclaim pay to give technical support. This faq relates mainly to thePC version, although it is possible some moves will work on other systems.

1.2 How to contact me---------------------

I can be contacted by email at [email protected].

1.3 Revision history--------------------

Since 1.0;

More hidden characters added; How to access hidden chars added;Various minor changes.

1.4 Feedback and information----------------------------

Please mail me if you have anything to add to the faq at all, such as information on how to pick the other secret characters, or comments,queries and the like. I'm at : [email protected] , remember?

1.5 Where to get the faq------------------------

It's currently only availble at the Spoiler's Centre, at...

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http://spoiler.et.ee/ACTION/Mirage/rise2.1.txt

If you have web site, and you wish to put the faq up, you may as long as Iam given full credit, and you notify me of the address where the faq isbeing stored.

*NOTICE*

This faq is (c) Chris McMullen 1996, and as such can only be reproducedand sold at a minimal cost; that is, little more than it cost to print orreproduce the faq.

Magazines wishing to use the faq, must give me credit, as well as notifying me of the issue the faq was used in.

Again, if the faq is to be distributed on a CD, either commercial or a magazine cover CD, must give me credit and notify me.

A copy of said CD or magazine would be a nice gesture too...

1.6 Credits and thank you's.----------------------------

Acclaim and Mirage, for one, for producing the game, and from whom someof the move information has been pilfered.

Various sources on comp.sys.ibm.pc.games.action who provided the odd movehere and there.

[email protected] for sending me the RISE2.CFG with various hidden charsenabled.

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2: What's Rise 2 all about?---------------------------

2.1 What's the plot? --------------------

Well, in the original game, Rise of the Robots (which wasn't as good as Rise 2), there was a typical big corporation, Electrocorp. This corporationproduced robots to do various jobs and so forth, and everyone was happy. But suddenly, and somewhat predictably, a computer virus called the EgoVirus swept through the systems of all the robots, making them all nutty.

The Supervisor, the top robot then decided she(it?) would conquerthe world, and so before she could a cyborg was sent in to stop her and herminions. And the Cyborg went along, and kicked her arse, end of game one.

Of course, the Supervisor only *pretended* to be beaten(?), and absorbed the Cyborg, using his consciousness to give all her robots theirown personalities. The Electrocorp scientists decide to have another crackat taking down the Supervisor, and send in another virus, the A-Virus, which makes all the robots incredibly angry, and they decide to start kickingeach other's heads in. The Cyborg, however, isn't completely dead, and sendshis consciousness through the system to take over the body of one of therobots. What this all boils down to, is yet more robot on robot fighting, this time with a total of 18 characters to defeat.

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2.2 Who was it made by? -----------------------

Rise 2 was made by Mirage, the team behind Rise 1, and is distributed byAcclaim Entertainment Inc. Mirage claim to have listened to the criticisms made of Rise of the Robots 1, and the game is indeed a massive improvementon the somewhat mediocre first.

2.3 What's this about Brian May? --------------------------------

'Featuring music specially written and performed by Brian May' boaststhe front of the Rise 2 box. However, Rise 1 bore a remarkably similarclaim, and there was a total of about 3 chords from Queen's guitarist,on the intro screen, then nothing else from him from the rest of the game.

Rise 2 does in fact have a little more, with 'Cyborg' by Brian Mayon the CD itself, which can be listened to on any audio CD player. Thishas vocals, and everything. However, you don't even get this in-game! Allyou do get is a sort of muffled computer rendition on the title screen, and the rest of the in-game music is non-May.

2.4 Where do I get it?----------------------

Well, your local software shop should stock it.. failing that, you couldtry a mail order company. You might have the odd problem; I don't know how many units Rise 2 sold, but some software chains decided not to stock it,possible on the reputation of Rise 1. All I can suggest is, shop around.

2.5 Where do I get a demo? --------------------------

A few games magazines have carried the Rise 2 demo in the past, which letsyou play as 1 of 2 characters. It is available at the Games Domain ftpsite, ftp.gamesdomain.co.uk , in the /pub/demos directory. However, it isabout 13 meg in size, so unless you've got a damn fast link, you'd probablybe better off asking for an in-store demo somewhere.

2.6 What do I need to play it? ------------------------------

According to the specs on the side of the box, you need a total of 4MB of RAM, a 486DX33, 3MB HD, a VESA compatible VGA card, and a double speed CD-ROM.A 486DX2-66 is recommended, and 8MB is needed for SVGA graphics.

From personal experience, a 486DX40 is fine for playing the game.. running it on a Pentium speeds it up very little. I would, however, recommendmore than 8MB of RAM if you want to run SVGA mode - I had a hell of a timegetting it enough memory together with just 8MB of RAM. The game claims torun in Windows 95, but I don't use it, myself. A soundcard is also requiredfor sound effects.

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3: What are the characters and moves? -------------------------------------

3.1 What about the characters? ----------------------------

There are a total of 18 robotic characters that you can pick at first, and

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also a number of hidden characters. To finish the game, you need to defeateach of the 18 characters, including a mirror match, and then defeat Anil-8, and finally the Supervisor. The plot means that the Cyborg's consciousness inhabits whichever robot you choose. That means no multipleendings....

Each character can pull of a number of shattering special moves, and making a special move connect fills up the super meter, at the bottom of thescreen. Fill the meter, and it will start to flash, and you can then pull offthat character's super move. Each character has a different super move,though my vote has to go to Prime-8's super move, a roll which if it hits, scores a back breaking 30 hits minimum.

You can also pull off complicated combos; a combo is a sequenceof moves, arranged so that once the first hit makes contact, the rest of thesequence can't be blocked. Mastering combos will make winning a lot easier.Rise 2 has a combo meter that lets you know how many hits you make, althoughit insists on calling combos 'chaos', eg '12 hit chaos'.

Finally, each character has an execution move, which is used to finish off an opponent. This can only be used at the end of a match, whenthe words 'execution' come up. I feel just a tad short-changed here, becausealthough each robot can do an execution, there are in fact only about fouror five execution types, such as electrify, melt, and so forth. Space saving?On a *CD* ? Using an execution move allows you to steal an opponent's projectile move, and use this in combat. Listed below, as well as themovements for special moves , are 5 sequences for 'Stolen Moves'. Using thesewill activate one of the moves taken from an opponent. There is a differentsequence for each projectile type.

3.2 What are their moves? -------------------------

Here they are.... they're not easy to do.. I recommend a good joypad for the180 degree moves;

*NOTICE* - Not all moves have been confirmed, mainly those involving180 degree movements - damn hard to pull off on the KB.

B means Back (opposite direction facing), F means Forward (direction facing),U mean Up , D mean Down

DB, DF, UF, and UB mean the diagonals;

P means any Punch, and K means any Kick

I've managed to simplify some moves, and it may be possible to simplifysome further.. let me know if you can simplify or correct a move mentioned here.

Executions are either 'close' or 'far'. Close means just a step away fromyour opponent, far means about half a screen away.

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Cyborg :

Shoulder Charge - B, B, F + KFlying Uppercut - D, DF , F + PAerial Fireball (in air) - F, F + P

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Low Sweep - D, DB, B + K

Super Move - B, DB , D , DF , F + P

Stolen Moves - B, B + P - D, DB , DB + P - B, DB, D + P - F, DF, D, DB , B + K - F, DF , F + K

Execution (far) - F, DF , D , DB , B + P

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Chromax

Low Fireball - D, DF , F + PCharge Attack - F , F , F + K or hold F, K , K , KLow Sweep - B, DB, D + KHead Hurl - B , B , B + P or hold B, P , P , P

Super Move - D , D , D + K or hold D , K , K , K

Stolen Moves - D, DF , F + K - B, DB , D , DF , F + K - D, DB, B + P - B , B + K - F, F + P

Execution (far) - B , B , F + P

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Crusher

Dive Attack (in mid air) - D , D + P Pincer Mincer - D, DF, F + PAcid Spit - B , B , B + K , or hold B , K , K , K Ground Slide - F , F + P

Super Move - B , B , B , F , F + K

Stolen Moves - D, DB , B + P - D, DF , F + K - B , DB , D + P - F , F + K - B , B + K

Execution (close) - D, DB , B + K

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Deadlift

Sword Attack - B , B , F + PLow Sweep - B , DB , D + KFireball - D, DF , F + PHigh Energy Bolt - B , BD , D + PLow Energy Bolt - D, DB , B + P

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Teleport - F, F + K

Super Move - F , DF, D, DB , B + K

Stolen Moves - D, DF, F + K - D, DB, B + K - B , B + P - B , DB , D , DF , F + K - F, F + P

Execution (close) - B, B, B + K

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Detain

3 Hit Chaos - F , F + PCharge - F , F , FHeadbutt - D, U + PLow Sweep - B, DB , D + K

Super Move - F , DF , D , DB , B + P

Stolen Moves - D, DB , B + P - B , B + K - B, DB , D + P - D, DF , F + K - D ,DF , F + P

Execution (far) - B , DB , D , DF , F + K

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Griller

Ground Slam - B, DB , D , DF , F + PPummel - F, DF , D , DB , B + PSlap Attack - B, F, F + PLow Sweep - B, DB , D + K

Super Move - B, DB , D , DF , F + K

Stolen Moves - D, DF , F + P - D, DF , F + K - D, DB, B + K - F , F + P - B, B + K

Execution (close) - F , F , F + P

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Insane

Low Fireball - D, DB , B + K Mid Fireball - D, DF , F + P Bat Attack - D, DF, F + KLow Sweep - B, DB , D + K

Super Move - F, DF , D , DB , B + P

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Stolen Moves - D, DB , B + P - F, DF , D + P - F, DF, D + K - D, DB , B + P - F , F + K

Execution (far) - B, B, B + P

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Loader

Lightning - F, F, D + P Uppercut - D , U + PLow Sweep - B , DB , D + KGround Spikes - D, DF, F + P

Super Move - Unknown ... anyone know this one?

Stolen Moves - D, DF , F + K - D, DB , B + P - F , F + P - B , B + K - D , DF , F + P

Execution (far) - F , DF , D, DB , B + K

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Lockjaw

Throw - B, DB, D, DF , F + KMissile Attack - D, DB, B + PMid Air Missiles (in air) - F , F + PLeaping Uppercut - D, DF, F + K

Super Move - B, DB , D, DF , F + K

Stolen Moves - D, DF , F + P - D, DB , B + K - B, B + K - B, B + P - B, DB, D + P

Execution (far) - B, B, F + P

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Necroborg

Low Sweep - B, DB, D + KPower Uppercut - D, U + PLightning Bolt - B, B, B + P or hold B, P , P , P

Super Move - F, DF , D , DB , B + K

Stolen Moves - D, DF, F + P

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- D, DF , F + K - D, DB , B + P - B , B + P - B, DB , D + P

Execution (far) - B, DB , D , DF , F + K

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Prime-8

Ground Slam - D, D, D + P or hold D, P , P , P Power Dive - D, DF, F + PVertical Roll - D, U + KLow Sweep - B, DB , D + K

Super Move - D, B , D , B + K

Stolen Moves - D, DB , B + P - unknown - D, DB , B + K - F, F + P - F, F + K

Execution (close) - F, F, F , F , F, F + P

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Rook

Spin Punch - D, DF, F + PJet Kick - D, DF, F + KFireball - D, DB , B, PAir Kick (in air) - F, F + KJet Boost - B , BLow Sweep - B, DB , D + KMultiple Kick - K repeatedly

Super Move - B, DB, D , DF, F + P

Stolen Moves - F, DF, D , DB, B + K - B, DB , D + P - D, DB , B + P - D, D + K - F , F + P

Execution (far) - F, F, F + P , or hold P, F , F , F

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Salvo

Flaming Blade - F, DB , D + PFlamethrower - D, DF, F + PLow Sweep - F, DF, D + K

Super Move - D, DF, F + K

Stolen Moves - D, DB , B + P - D, DB , B + K

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- B, DB , D + P - F, F + P - B , B + K

Execution (close) - F, DF, D , DB, B + K

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Steppenwolf

Shell Attack - D, DF, F + PCharge - F, F, FUppercut - DF + PAirstrike - D, DB, B + PAir Dive (in air) - D, D + KLeaping Dive - F, F + KRapid Fire - B, B, B + P

Super Move - B, DB , D , DF , F + P

Stolen Moves - B, DB , D + P - D, DF, F + K - D, DB , B + K - F , F + P - B, B + K

Execution (close) - F, DF, D , DB , B + K

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Suikwan

Flying Kick (in air) - F, F + KFireball - D, DB, B + PGinsu Attack - F, F + PLow Sweep - B, DB , D + K

Super Move - F, F, F , F + P , or hold P , F , F , F , F

Stolen Moves - D, DF, F + P - D, DF, F + K - D, DB, B + K - B, DB , D + P - F, F + P

Execution (close) - F, DF, D, DB , B + P

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Vandal

Buzzsaw Attack - D, DF, F + PLow Sweep - B, DB, D + KDive Kick (in air) - F, F + K

Super Move - F, DF, D , DB , B + K

Stolen Moves - D, DF , F + K - D, DB, B + P - D, DB , B + K

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- F, DF, D + P - F, DF, D + K

Execution (close) - B, DB, D, DF, F + P

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V1 Hyper

Sliding Kick - B, B + KLow Whip - F, DF, D + PHigh Whip - D, DB, B + PHop Forwards - F, F, FFireball - D, DF, F + P

Super Move - B, DB, D , DF , F + P

Stolen Moves - F, DF , D , DB, B + P - D, DB, B + K - D, DF, F + K - F, F + P - B, DB, D + P

Execution - B, B, B + P

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War

Vertical Roll - D, U + PArc Kick - D, DB, B + KHop Forward - F, F Hop Back - B, B Air Roll (in air) - D, D + KEnergy Dash - B, F + PGrenade - B, DB, D + P

Super Move - B, DB, D, DF, F + P

Stolen Moves - D, DB, B + P - D, DF, F + P - D, DF, F + K - F, DF, D + P - F, DF, D + K

Execution (far) - B, F, B + K

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4: What about the hidden characters? ------------------------------------

4.1 What hidden characters are there? -------------------------------------

Well, looking at the name data file on the CD, there would appear to bea total of eight hidden characters that don't normally make an appearancein the game. These are ; Mayhem, Assault, Naden , Rack, Sane, Vitriol ,Surpressor, and Ard One. They're generally a lot stronger than normalcharacters; Sane can take off 1/3rd of your energy with one strong kick.

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4.2 How do I get to fight the hidden characters?------------------------------------------------

Well, I don't know how to fight Rack and Naden, but if you progress through the game without having to continue, ie, not losing a battle, you will be faced with a number of hidden characters as you go along. Vitriol is the first, and he appears after you've beaten the sixth fighter.

Ard One comes next, usually after Battle 12, Surpressor comes next, usually around Battle 15. Finally, after Battle 18, there's either Sane, or Mayhem. Remember, to see all these fighters, you must not lose a single battle. You can lose a round, but not a battle.

I'll leave you to work out how to beat them yourself.. they're nottoo hard if you don't let them get the upper hand. They're usually variantson the existing robots, in design at least. Vitriol, for example, is a kindof cross between Deadlift, and Steppenwolf. I still haven't seen Naden,or Rack, yet.

4.3 How do I play as the hidden characters? -------------------------------------------

As well as all the regular characters, you can also play as one of severalhidden characters;

Vitriol, who is basically Steppenwolf with better armour and stronger moves;

Assault, who's basically a pumped up Rook. He has most of Rook's moves,but all of them do massive damage;

Supervisor, the end of game boss, complete with morphing slice n dice moves,and chrome nipples to boot;

Anil-8, the Supervisor's guardian, and finally;

Mayhem, an absolutely huge character with few moves, but a lot of impact. With his huge size, he can't jump, which is his weak point.

To play as Vitriol, go to the character select screen, and press;

RIGHT, RIGHT, RIGHT, UP , UP , DOWN , LEFT , LEFT , DOWN , DOWN.

Vitriol will now appear in a little box below the main characters. Simplypress down on the bottom row to reach him. Once any hidden character becomesselectable, the game's status is saved to rise2.cfg, and that characterremains selectable till you delete the file.

Access to the rest of the characters seems to be time-related. That is, you only get to meet some characters after you've played through the game a certain number of times. However, after having a look at various rise2.cfg files (sent to me by [email protected]), I've found a way round this. You'll need a file/hex editor (I used Hexed) for this.

1. First of all, use the code mentioned above, to make Vitriol a playablecharacter.

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2. Then, drop to Dos, or Windows, whichever your file/hex editor uses.

3. Go the directory ACCLAIM\RISE2\ on your harddrive. Backup the fileRISE2.CFG

4. Load the file RISE2.CFG into your file/hex editor.

5. Look at the contents of the file, and look for a hex number '80'. Thiswill usually be along the bottom of the file somewhere.

6. Change the '80' to '8f'

7. Save the file, and load up Rise 2 again. Voila!

If you have any problems using this, let me know. Another alternative wouldbe ask me to mail the RISE2.CFG file to you, but this can often have oddeffects on the game's setup. It even does funny things to the setup screen.Try the hexediting method first.

4.4 What are the moves for the hidden characters? -------------------------------------------------

Vitriol-------

Dash - F, F, F Rapid Fire - D, DF , F + PUppercut - DF + PAir Dive (in air) - D, D + K Dive Jump - F, F + K

Super Move - F, DF , D , DB , B + P

Stolen Moves - B, B + P - D, DF, F + K - D, DB, B + K - F, F + P - B, DB , D + P

Execution (far) - D, DB , B + K

Supervisor ----------

Blade Charge - D, DF, F + PVertical Slice - D, DB , B + PDouble Slice - D, DB , B + KVertical Slice - D, DB, B + P

Super Move - D, D, D + K or hold K, D , D , D

Stolen Moves - F, F + K - B, B + P - B, B + K - D, DB , B +K - D, D, + K

Dismemberment (not tested) - B, B, F, F + P

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- use when opponent is nearlydead.

Assault-------

Vertical Jet - B, B Chun-Li Kick - K rapidlySpinning Punch - D, DF , F + PJet Kick - D, DF, F + KFireball - D, DB , B + PAir Kick (in air) - F, F + K

Stolen Moves - F, F + P - D, D + K - F, DF , D + P - F, DF , D + K - D , D + P

Execution - F, DF, B , DB , B + P

Anil-8------

Fireball - D, DF , F + PAir Kick (in air) - F, F + KLow Sweep - B, DB , D + K

Stolen Moves - D, DF , F + K - D, DB , B + P - B, B + P - B, B + K - D, DB , B + K

Execution - D, D , B + P

Mayhem------

Overhead Smash - F, F + PCharging Head Butt - F, F + KSuper Pagga - D, DB , D , DF , F + P

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5: What else can you tell me? -----------------------------

5.1 What bugs/oddities are there in Rise 2? ----------------------------------

There's a few wierd things in Rise 2.. here are the ones I've spotted so far:

Title screen plays non-vocal version of 'Cyborg' - intentional?

Deadlock's dizzied/dying pose is screwed.. he just twitches.

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War rolls backwards as if from a throw, even when he misses his opponent.

Mayhem's stage plays vocal theme...

Mayhem always fights at his stage

Mayhem always explodes at the end of every round if beaten.

5.2 What are the screen modes Rise 2 uses? ------------------------------------------

There are three main screen modes Rise 2 uses; VGA, SVGA , and SVGA withparallax scrolling.

VGA mode is the basic default mode. Graphics are a little blocky, but ifyou have a slower PC, it's faster than SVGA mode. The screen scrolls fromside to side in this mode.

SVGA displays graphics at twice the resolution of the VGA mode, and thereforethe graphics are much clearer. Great if you have a fast PC. The screendoesn't scroll at all, and it's therefore very easy to pin your opponentagainst the side of the screen.

SVGA parallaxed is the same as the latter, but the screen scrolls. This isagain a tiny bit slower than the previous mode, but it's up to you really.

5.3 What about RISE.TXT? ------------------------

RISE.TXT is a file stored in the RISE2 directory of the CD, and it defines the various text messages in the game. RISE.TXT is a text file, and a typicalpart of RISE.TXT might look like this;

6,CYBORG * old cyborg name6,LOADER * old loader name7,PRIME 8 * old ape name

The bit after the * are comments, and ignored by Rise 2. The bit beforetells Rise 2 what to call the various characters, what to say at the endof rounds. The number signifies how many characters are in the string.If for example, you wanted to change the name of Prime 8 to Apefaced,you'd change the line to

8,APEFACED * old ape name

8 for the number of characters in the new name, and APEFACED as the newname. Get the picture? Obviously, you can't edit and save rise.txt if on the CD, but if you copy it to the same directory as your rise2.cfg file (usually \acclaim\rise2) , the program will look for it there first.

5.4 What about the Director's Cut? ----------------------------------

The Director's Cut is a new version of Rise 2, with an extra CD containingfootage on the making of the game. Plus , the actual game itself has a number of new backgrounds, and two extra characters. At least, that's whatthe bumph says. And how do the folks who bought Rise 2 when it came out get

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this new version? You don't.That's right, Acclaim have helpfully decided not to offer any sort of

upgrade option at all. Not a sausage. What happens to the people who've already bought the game, eh? Tchoh. Well, if anyone from Acclaim or Mirage is reading, I think I should be sent a copy of the new version anyway,cos I'll probably get some horrible wrist related injury from maintainingthis faq. I thank yew.

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(c) Chris McMullen 1996 Rise of the Robots 2 (c) Mirage 1996