Resolution - Jackie's Treasure - Puzzle Solution · • The PCs must solve the Lucky Clover puzzle...

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Setting: The PCs have just walked into Blips and Chitz : The Amusement Park! As they enter, they are beckoned to have their picture taken in the Super Slam Sisters standee, featuring Penelope the Pink Porcupine, Cottoneepuff the Cotton Candy Pokemon, Futora the dippin' dots hand cannon wielding hero, Lit the Blue Collar Electrician, and Tess the Corn-dog wielding fighter. Act 1 - After this, monologue the PCs through a wonderful morning. This leads to riding The Fastball Special coaster. As they come off the ride, laughing and happy, the park is suddenly deserted and the weather has gone from sunny to stormy and hellish. The PCs should be encouraged to seek shelter in the House of Mirrors. Devils Advocate : The PCs will be in a dead end path, no exits on either side and lightning will start striking close by to encourage getting into shelter. For the PCs to move to Act 2: • The PCs must progress to the House of Mirrors Act 2 - The PCs enter a house of mirrors that has 3 rooms. Each room has 6 mirrors that surround you. Choose 3 of the mirrors to be normal mirrors, 2 of the mirrors to produce doppelgangers that may attack their originator (now or later, up to you), and the last mirror is the way out. Vary these up. The PCs will eventually exit. The storm is still blowing outside as they progress along the only available path. The PCs then approach The Fastball Special, which is the name of the original coaster, but it is now a log ride, into ACID! The PCs have to ride this to proceed and are able to make a check on the last hill to find an emergency maintenance walkway to hop off onto, or they must jump at the last second and land on the overlook bridge before plummeting into the acid. Episode 4: 10/14/17 Page 1 of 3 NPC - Frank Ciabatta (NG Human/Hot Dog Hybrid Male) HP - 8 (For 8 hot dogs in a pack) Appearance - Tan, leathery hot dog skin, a large cartilage bun, blackened burned arms, over- sized white gloves, bleeds ketchup and mustard, cries dill relish One liner - "End my suffering" or "This is a living nightmare from which I won't soon wake." Secret - Bastard son of a royal German bratwurst and baloney, sad about inability to claim his princedom.

Transcript of Resolution - Jackie's Treasure - Puzzle Solution · • The PCs must solve the Lucky Clover puzzle...

Page 1: Resolution - Jackie's Treasure - Puzzle Solution · • The PCs must solve the Lucky Clover puzzle Act 3 - After solving, the PCs pass through back to the bright sunny ... "End my

Setting: The PCs have just walked into Blips and Chitz : The Amusement Park! As they enter, they are beckoned to have their picture taken in the Super Slam Sisters standee, featuring Penelope the Pink Porcupine, Cottoneepuff the Cotton Candy Pokemon, Futora the dippin' dots hand cannon wielding hero, Lit the Blue Collar Electrician, and Tess the Corn-dog wielding fighter.

Act 1 - After this, monologue the PCs through a wonderful morning. This leads to riding The Fastball Special coaster. As they come off the ride, laughing and happy, the park is suddenly deserted and the weather has gone from sunny to stormy and hellish. The PCs should be encouraged to seek shelter in the House of Mirrors.

Devils Advocate : The PCs will be in a dead end path, no exits on either side and lightning will start striking close by to encourage getting into shelter.

For the PCs to move to Act 2: • The PCs must progress to the House of Mirrors

Act 2 - The PCs enter a house of mirrors that has 3 rooms. Each room has 6 mirrors that surround you. Choose 3 of the mirrors to be normal mirrors, 2 of the mirrors to produce doppelgangers that may attack their originator (now or later, up to you), and the last mirror is the way out. Vary these up. The PCs will eventually exit. The storm is still blowing outside as they progress along the only available path.

The PCs then approach The Fastball Special, which is the name of the original coaster, but it is now a log ride, into ACID! The PCs have to ride this to proceed and are able to make a check on the last hill to find an emergency maintenance walkway to hop off onto, or they must jump at the last second and land on the overlook bridge before plummeting into the acid.

Episode 4: 10/14/17 Page 1 of 3

**This would be an opportune time for any doppelganger to try and kill their counterpart**

As the PCs come off the ride, pitch black night has abruptly fallen. Sparse lamp posts light the quiet and eerie way. You then encounter Frank Ciabatta, crying dill relish tears.

They find him crying as he tries to return home, but the path is blocked by a midway booth called the Lucky Clover. The booth has a bowl on a scale, two pitchers, one marked 3 and the other marked five, and a running spigot of water. The PCs should eventually discern that they need to pour exactly 4 gallons of water into the bowl.

Puzzle Solution - There are multiple, example below1. Fill 3 gallon jar with water.2. Pour all its water into 5 gallon jar.3. Fill 3 gallon jar again.4. Pour its water into 5 gallon jar until it is full. Now you will have exactly 1 gallon water remaining in 3 gallon jar.5. Empty 5 gallon jar, pour 1 gallon water from 3 gallon jar into it. Now 5 gallon jar has exactly 1 gallon of water.6. Fill 3 gallon jar again and pour all its water into 5 gallon jar, thus 5 gallon jar will have exactly 4 gallon of water.

If the PCs try to force their way or are incorrect, they are punished by bees, stabs through the floor, or fire bursts from the ceiling. You can use Frank to give advice if needed.

For the PCs to move to Act 3: • The PCs must get past the acid log ride • The PCs must solve the Lucky Clover puzzle Act 3 - After solving, the PCs pass through back to the bright sunny park entrance, with normal folks milling about. Frank runs off to his hot dog stand, still a human/hot dog hybrid, yelling, "There's always money in the hot dog stand!". As the PCs get halfway to the exit, the PCs will bump someone and their head will roll off, revealing a blank head, no mouth eyes or nose, just flesh colored orbs. These faceless mannequins will then melt into a large torso with blank head and paddle like arms and it will attack the party, preventing them from leaving. Additional mannequins will also start entering from the sides.

*If the PCs chose to take their pictures with the standee earlier, they receive one of the follow-ing powers from the standee. • Pink Porcupine - Super Speed • Cottoneepuff - put adds to sleep and heal party with music • Futora - Dippin' Dots hand cannon (freezes things) • Lit - White gloves that shoots bouncing balls of electricity • Tess - Corn Dog bat, eating the breading heals

NPC - Frank Ciabatta (NG Human/Hot Dog Hybrid Male) HP - 8 (For 8 hot dogs in a pack)Appearance - Tan, leathery hot dog skin, a large cartilage bun, blackened burned arms, over-sized white gloves, bleeds ketchup and mustard, cries dill relishOne liner - "End my suffering" or "This is a living nightmare from which I won't soon wake."Secret - Bastard son of a royal German bratwurst and baloney, sad about inability to claim his princedom.

For the PCs to move to the resolution: • The PC must defeat the large mannequin torso • Or manage to escape past the large mannequin torso Resolution - As the PCs exit the park, they feel an odd sensation as their bodies breakdown into pixels and disappear. They then reappear on a go-cart track with a large rainbow colored cube with a question mark on it right in front of them. This will reward the party with the item you choose.

Jackie's Treasure - Glitch Gun. The target can't control their actions, but they can move at double speed for a short time.

Matt's Treasure - Bozo's Nose. Summon Bozo the Clown to fight for you for three rounds. He inhales a cigar each round and he then exhales fire. He is immune to damage, but the nose that you must put on to summon him will be destroyed if it takes any damage.

Epilogue - A boy walks into his room to find his younger brother messing with his PC. He yells, "Don’t mess with my save file, Enzo!" On the desk next to the keyboard is a box that reads "Amusement Park Simulator II".

Page 2: Resolution - Jackie's Treasure - Puzzle Solution · • The PCs must solve the Lucky Clover puzzle Act 3 - After solving, the PCs pass through back to the bright sunny ... "End my

Setting: The PCs have just walked into Blips and Chitz : The Amusement Park! As they enter, they are beckoned to have their picture taken in the Super Slam Sisters standee, featuring Penelope the Pink Porcupine, Cottoneepuff the Cotton Candy Pokemon, Futora the dippin' dots hand cannon wielding hero, Lit the Blue Collar Electrician, and Tess the Corn-dog wielding fighter.

Act 1 - After this, monologue the PCs through a wonderful morning. This leads to riding The Fastball Special coaster. As they come off the ride, laughing and happy, the park is suddenly deserted and the weather has gone from sunny to stormy and hellish. The PCs should be encouraged to seek shelter in the House of Mirrors.

Devils Advocate : The PCs will be in a dead end path, no exits on either side and lightning will start striking close by to encourage getting into shelter.

For the PCs to move to Act 2: • The PCs must progress to the House of Mirrors

Act 2 - The PCs enter a house of mirrors that has 3 rooms. Each room has 6 mirrors that surround you. Choose 3 of the mirrors to be normal mirrors, 2 of the mirrors to produce doppelgangers that may attack their originator (now or later, up to you), and the last mirror is the way out. Vary these up. The PCs will eventually exit. The storm is still blowing outside as they progress along the only available path.

The PCs then approach The Fastball Special, which is the name of the original coaster, but it is now a log ride, into ACID! The PCs have to ride this to proceed and are able to make a check on the last hill to find an emergency maintenance walkway to hop off onto, or they must jump at the last second and land on the overlook bridge before plummeting into the acid.

**This would be an opportune time for any doppelganger to try and kill their counterpart**

As the PCs come off the ride, pitch black night has abruptly fallen. Sparse lamp posts light the quiet and eerie way. You then encounter Frank Ciabatta, crying dill relish tears.

They find him crying as he tries to return home, but the path is blocked by a midway booth called the Lucky Clover. The booth has a bowl on a scale, two pitchers, one marked 3 and the other marked five, and a running spigot of water. The PCs should eventually discern that they need to pour exactly 4 gallons of water into the bowl.

Puzzle Solution - There are multiple, example below1. Fill 3 gallon jar with water.2. Pour all its water into 5 gallon jar.3. Fill 3 gallon jar again.4. Pour its water into 5 gallon jar until it is full. Now you will have exactly 1 gallon water remaining in 3 gallon jar.5. Empty 5 gallon jar, pour 1 gallon water from 3 gallon jar into it. Now 5 gallon jar has exactly 1 gallon of water.6. Fill 3 gallon jar again and pour all its water into 5 gallon jar, thus 5 gallon jar will have exactly 4 gallon of water.

If the PCs try to force their way or are incorrect, they are punished by bees, stabs through the floor, or fire bursts from the ceiling. You can use Frank to give advice if needed.

For the PCs to move to Act 3: • The PCs must get past the acid log ride • The PCs must solve the Lucky Clover puzzle Act 3 - After solving, the PCs pass through back to the bright sunny park entrance, with normal folks milling about. Frank runs off to his hot dog stand, still a human/hot dog hybrid, yelling, "There's always money in the hot dog stand!". As the PCs get halfway to the exit, the PCs will bump someone and their head will roll off, revealing a blank head, no mouth eyes or nose, just flesh colored orbs. These faceless mannequins will then melt into a large torso with blank head and paddle like arms and it will attack the party, preventing them from leaving. Additional mannequins will also start entering from the sides.

*If the PCs chose to take their pictures with the standee earlier, they receive one of the follow-ing powers from the standee. • Pink Porcupine - Super Speed • Cottoneepuff - put adds to sleep and heal party with music • Futora - Dippin' Dots hand cannon (freezes things) • Lit - White gloves that shoots bouncing balls of electricity • Tess - Corn Dog bat, eating the breading heals

Episode 4: 10/14/17 Page 2 of 3

For the PCs to move to the resolution: • The PC must defeat the large mannequin torso • Or manage to escape past the large mannequin torso Resolution - As the PCs exit the park, they feel an odd sensation as their bodies breakdown into pixels and disappear. They then reappear on a go-cart track with a large rainbow colored cube with a question mark on it right in front of them. This will reward the party with the item you choose.

Jackie's Treasure - Glitch Gun. The target can't control their actions, but they can move at double speed for a short time.

Matt's Treasure - Bozo's Nose. Summon Bozo the Clown to fight for you for three rounds. He inhales a cigar each round and he then exhales fire. He is immune to damage, but the nose that you must put on to summon him will be destroyed if it takes any damage.

Epilogue - A boy walks into his room to find his younger brother messing with his PC. He yells, "Don’t mess with my save file, Enzo!" On the desk next to the keyboard is a box that reads "Amusement Park Simulator II".

Page 3: Resolution - Jackie's Treasure - Puzzle Solution · • The PCs must solve the Lucky Clover puzzle Act 3 - After solving, the PCs pass through back to the bright sunny ... "End my

Setting: The PCs have just walked into Blips and Chitz : The Amusement Park! As they enter, they are beckoned to have their picture taken in the Super Slam Sisters standee, featuring Penelope the Pink Porcupine, Cottoneepuff the Cotton Candy Pokemon, Futora the dippin' dots hand cannon wielding hero, Lit the Blue Collar Electrician, and Tess the Corn-dog wielding fighter.

Act 1 - After this, monologue the PCs through a wonderful morning. This leads to riding The Fastball Special coaster. As they come off the ride, laughing and happy, the park is suddenly deserted and the weather has gone from sunny to stormy and hellish. The PCs should be encouraged to seek shelter in the House of Mirrors.

Devils Advocate : The PCs will be in a dead end path, no exits on either side and lightning will start striking close by to encourage getting into shelter.

For the PCs to move to Act 2: • The PCs must progress to the House of Mirrors

Act 2 - The PCs enter a house of mirrors that has 3 rooms. Each room has 6 mirrors that surround you. Choose 3 of the mirrors to be normal mirrors, 2 of the mirrors to produce doppelgangers that may attack their originator (now or later, up to you), and the last mirror is the way out. Vary these up. The PCs will eventually exit. The storm is still blowing outside as they progress along the only available path.

The PCs then approach The Fastball Special, which is the name of the original coaster, but it is now a log ride, into ACID! The PCs have to ride this to proceed and are able to make a check on the last hill to find an emergency maintenance walkway to hop off onto, or they must jump at the last second and land on the overlook bridge before plummeting into the acid.

**This would be an opportune time for any doppelganger to try and kill their counterpart**

As the PCs come off the ride, pitch black night has abruptly fallen. Sparse lamp posts light the quiet and eerie way. You then encounter Frank Ciabatta, crying dill relish tears.

They find him crying as he tries to return home, but the path is blocked by a midway booth called the Lucky Clover. The booth has a bowl on a scale, two pitchers, one marked 3 and the other marked five, and a running spigot of water. The PCs should eventually discern that they need to pour exactly 4 gallons of water into the bowl.

Puzzle Solution - There are multiple, example below1. Fill 3 gallon jar with water.2. Pour all its water into 5 gallon jar.3. Fill 3 gallon jar again.4. Pour its water into 5 gallon jar until it is full. Now you will have exactly 1 gallon water remaining in 3 gallon jar.5. Empty 5 gallon jar, pour 1 gallon water from 3 gallon jar into it. Now 5 gallon jar has exactly 1 gallon of water.6. Fill 3 gallon jar again and pour all its water into 5 gallon jar, thus 5 gallon jar will have exactly 4 gallon of water.

If the PCs try to force their way or are incorrect, they are punished by bees, stabs through the floor, or fire bursts from the ceiling. You can use Frank to give advice if needed.

For the PCs to move to Act 3: • The PCs must get past the acid log ride • The PCs must solve the Lucky Clover puzzle Act 3 - After solving, the PCs pass through back to the bright sunny park entrance, with normal folks milling about. Frank runs off to his hot dog stand, still a human/hot dog hybrid, yelling, "There's always money in the hot dog stand!". As the PCs get halfway to the exit, the PCs will bump someone and their head will roll off, revealing a blank head, no mouth eyes or nose, just flesh colored orbs. These faceless mannequins will then melt into a large torso with blank head and paddle like arms and it will attack the party, preventing them from leaving. Additional mannequins will also start entering from the sides.

*If the PCs chose to take their pictures with the standee earlier, they receive one of the follow-ing powers from the standee. • Pink Porcupine - Super Speed • Cottoneepuff - put adds to sleep and heal party with music • Futora - Dippin' Dots hand cannon (freezes things) • Lit - White gloves that shoots bouncing balls of electricity • Tess - Corn Dog bat, eating the breading heals

Episode 4: 10/14/17 Page 3 of 3

For the PCs to move to the resolution: • The PC must defeat the large mannequin torso • Or manage to escape past the large mannequin torso Resolution - As the PCs exit the park, they feel an odd sensation as their bodies breakdown into pixels and disappear. They then reappear on a go-cart track with a large rainbow colored cube with a question mark on it right in front of them. This will reward the party with the item you choose.

Jackie's Treasure - Glitch Gun. The target can't control their actions, but they can move at double speed for a short time.

Matt's Treasure - Bozo's Nose. Summon Bozo the Clown to fight for you for three rounds. He inhales a cigar each round and he then exhales fire. He is immune to damage, but the nose that you must put on to summon him will be destroyed if it takes any damage.

Epilogue - A boy walks into his room to find his younger brother messing with his PC. He yells, "Don’t mess with my save file, Enzo!" On the desk next to the keyboard is a box that reads "Amusement Park Simulator II".