Researching Avatars
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from the VBusiness Expo on 26 April 2008. An overview of the different approaches and challenges to researching online identity in social virtual worlds and online games
Transcript of Researching Avatars
- 1. Researching Avatars Aleks Krotoski University of Surrey, Guildford vBusiness Expo, Second Life 26 April 2008
- 2. Why?
- Marketing
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- Who are your current customers and what makes them happy?
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- Who are your potential customers and what will convert them?
- Research
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- What can we learn about the offline from the online?
- 3. Research Methods
- Qualitative
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- Interviews
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- Focus groups
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- surveys
- Quantitative
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- Network analysis
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- Data tracking
- 4. Qualitative Analysis
- Design
- Doing the deed
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- Takes longer than you think
- Getting the results
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- Text-based
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- Voice-based
- 5. Quantitative Analysis
- Design
- Doing the deed
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- Data capture
- Getting the results
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- Largesse multiplied by largesse
- 6. Online vs Offline
- Hows it the same?
- Hows it different?
- 7. Recruitment
- Social Networking across the metaverse
- Rewarding good deeds
- 8. Participation
- Welcome to the gift economy
- Invest in the community
- Trust is the most important currency online
- Remember the human behind the avatar
- 9. [email_address] http://www.toastkid.com