Research Assignment V2

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Urban Sensing Research Presentation Blake Lamond September 4 th 2009 Interface Design in Ubiquitous Computing

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Transcript of Research Assignment V2

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Urban Sensing Research PresentationBlake Lamond

September 4th 2009

Interface Design in Ubiquitous Computing

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Selected Academic Papers & Projects

How bodies matter: five themes for interaction design, 2006Scott R. Klemmer, Stanford University, USABjörn Hartmann, Stanford University, USALeila Takayama, Stanford University, USA(ACM Digital Library, 21 citations)

A taxonomy for and analysis of tangible interfaces, 2004Kenneth P. Fishkin, Intel Research, Seattle, USA(ACM Digital Library, 35 citations)

Minimalism in ubiquitous interface design, 2004Christopher R. Wren, Mistubishi Electric Research LaboratoriesCarson J. Reynolds, MIT Media Laboratory(ACM Digital Library, 2 citations)

Ubiquitous Memories: Wearable Interface for Computational Augmentation of Human Memory based on Real World Objects, 2007Tatsuyuki Kawamura, Nara Institute of Science and TechnologyTomohiro Fukuhara, Nara Institute of Science and TechnologyHideaki Takeda, National Institute of InformaticsYasuyaki Kono, Nara Institute of Science and TechnologyMasatsugu Kidode. Nara Institute of Science and Technology(ACM Digital Library, 2 citations)

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Thinking through doing

“ Physical interaction facilitates cognitive development.”

“ Reflective practice, the framing and evaluation of a design challenge by working it through, rather than just thinking it through”

“...makes visible the most relevant constraints implicit in the problem...”

Themes for interface design

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Performance

“People perceive that artifact as an extension of themselves; they act through it rather than on it”

“developing kinesthetic memory”

“...never forgetting how to ride a bike...”

Themes for interface design

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Visibility

“aids coordination, demonstrates processes and user skill”

Themes for interface design

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Risk

“One may better design for embodied interaction by designing the experience of risk in interactive systems to alter the emotional experience of users.”

Themes for interface design

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Thickness of practice

“New interfaces must embrace and extend existing real-world processes.”

Themes for interface design

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Embodiment

“perceived spatial relationship between user input and output device”

Analysing tangible interfaces

Full

iPhone, Multi-touch

displays

Nearby

Light pen, Desktop

computers

Environmental

Interactive installations

Distant

TV remote controls

increasing levels of cognitive distance

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Physical Metaphor

- abstraction of real world objects and data into icons and objects

- importance of cultural differences

Analysing tangible interfaces

Object as noun

Object as verb

Object as reconfigurable

tool

Object as an attribute

Object as pure object

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Containers, tools and tokens

Analysing tangible interfaces

Containers

Objects used to move info between devices and

platforms

Tools

Things which actively manipulate digital

information

Tokens

Objects which physically resemble the information

they represent

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Minimalism in ubiquitous computing interfaces

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Minimalism in ubiquitous computing interfaces

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Ubiquitous Memories

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• Are there any frameworks or criteria for selecting existing processes that would benefit from a tangible interface?

• What are the disadvantages of tangible interfaces? When are they unsuitable?

• What are the important differences when designing and analysing interfaces for multiple users?

• How important are users’ ages and levels of previous technological experience?

• Have any surveys or studies been conducted to discover any preferred types of tangible interfaces?

• What is the role of the materials used for tangible interfaces? (e.g. cost, accessibility, durability)

Further questions about tangible interfaces