Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa...

61
Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Transcript of Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa...

Page 1: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Tankovy Batalon

(also includes Medium and Light Batalons)

Page 2: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Tankovy Battalion HQ

Tank Formation * Hen & Chicks

Range Halted Moving AT FP Notes

76mm F-34 [obr41] 32” 2 1 9 3+

76mm L-11 [obr40] 24” 2 1 8 3+

MGs 16” 4 4 2 6

Red Army Tankovy Battalion HQ

Tankovy Battalion HQ

1x T-34 obr41 300 pts

1x T-34 obr40 215 pts

Upgrade T-34obr41:

Lt Samokhin +125pts

Special Rules

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Samokhin/ Telling Fire – may re-roll any failed

to hit rolls with his main gun

Samokhin/ Spearhead – when placed during

deployment may immediately move at tactical or

dash, remaining >16” from unconcealed enemy,

enemy deployment area or objective outside

your deployment area; or within 8” of any enemy

team. The area within 8” of the spearhead team

is now part of your deployment area.

Formation:1x Battalion HQ 1-2x Tankovy, Lt Tankovy or Med Tk co

1x Tankovy company 0-1 Flame Tankovy company

0-1 Scout Tankovy company 0-1 Anti-Aircraft MG platoon

0-1 SP Gun battery

Confident 4+Hit on 2+

Motivation

Conscript 5+

SkillFront 6

Side 5

Top 1

Armor

Tactical Terrain Dash Xcountry Dash Road Dash Cross

12” 16” 22” 26” 2+

Red Army Tankovy Company

Tank Unit * Hen & Chicks

Red Army Tankovy Company

Special Rules

Confident 4+Hit on 2+

Front 6

Side 5

Top 1

Motivation

Conscript 5+

Skill

Armor

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Tankovy Co

10x T-34 obr40 2830 pts

9x T-34 obr40 2410 pts

8x T-34 obr40 2025 pts

7x T-34 obr40 1675 pts

6x T-34 obr40 1360 pts

5x T-34 obr40 1075 pts

4x T-34 obr40 860 pts

3x T-34 obr40 645 pts

2x T-34 obr40 430 pts

Replace any tanks:

T-34 obr41 +85 pts ea

Replace 0-3 tanks:

T-34/57 obr41 +105 pts ea

Range Halted Moving AT FP Notes

76mm F-34 [obr41] 32” 2 1 9 3+

76mm L-11 [obr40] 24” 2 1 8 3+

57mm ZIS-4 32” 2 1 11 4+

MGs 16” 4 4 2 6

Tactical Terrain Dash Xcountry Dash Road Dash Cross

12” 16” 22” 26” 2+

Page 3: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Medium Tankovy Bn HQ

Red Army Medium Tankovy Bn HQ

Md Tankovy Battalion HQ

1x T-28E 110 pts

1x T-28 obr38 105 pts

1x T-28 obr33 60 pts

Upgrade any T-28E or T-28 obr38

tank with AAMG +5 pts ea

Special Rules

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Formation:1x Battalion HQ 0-1x Tankovy or Medium Tankovy co

2x Medium Tankovy company 0-1 Flame or Scout Tankovy company

0-1 Anti-Aircraft MG platoon 0-1 SP Gun battery

Confident 4+

Hit on 2+Motivation

Conscript 5+

Skill

Range Halted Moving AT FP Notes

76mm obr37 [obr33] 16” 2 1 5 3+

76 L-10 [obr38, E] 24” 2 1 7 3+

MGs 16” 7 7 2 6 2x deck turrets

Tactical Terrain Dash Xcountry Dash Road Dash Cross

T-28 10” 12” 16” 18” 2+

T-28E 8” 12” 12” 13” 2+

T-28 T-28E

Front 3 4

Side 2 3

Top 2 2

Armor

Tank Formation * Hen & Chicks

Red Army Medium Tankovy Company

Tank Unit * Hen & Chicks *

Turret Rear MG

Red Army Medium Tankovy Company

Special Rules

Confident 4+

Hit on 2+Motivation

Conscript 5+

Skill

Turret Rear MG – enemy infantry or gun teams

must re-roll successful hits in assault. Bailed out

tank teams cannot use the turret rear MG rule.

Deck Turret MGs – weapons in deck turrets

have all around field of fire, except where

blocked by the vehicle’s superstructure. Ignore

deck turret facing when determining if shots hit

front or side armor.

Anti-Aircraft MG – AAMG on tank teams shoot

at ROF 1 against aircraft

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Medium Tankovy Co

10x T-28 obr33 810 pts

9x T-28 obr33 680 pts

8x T-28 obr33 570 pts

7x T-28 obr33 465 pts

6x T-28 obr33 370 pts

5x T-28 obr33 290 pts

4x T-28 obr33 235 pts

Replace any tanks:

T-28 obr38 +45 pts ea

Replace 0- ½ tanks:

T-28E +50 pts ea

Upgrade any T-28E or T-28 obr38

tank with AAMG +5 pts ea

Range Halted Moving AT FP Notes

76mm obr37 [obr33] 16” 2 1 5 3+

76 L-10 [obr38, E] 24” 2 1 7 3+

MGs 16” 7 7 2 6 2x deck turrets

Tactical Terrain Dash Xcountry Dash Road Dash Cross

T-28 10” 12” 16” 18” 2+

T-28E 8” 12” 12” 13” 2+

T-28 T-28E

Front 3 4

Side 2 3

Top 2 2

Armor

Page 4: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Light Tankovy Bn HQ

Red Army Light Tankovy Bn HQ

Lt Tankovy Battalion HQ

1x T-26E 45 pts

1x T-26 obr33/39 35 pts

Upgrade any T-26E or T-26 obr39:

AAMG +5 pts ea

turret rear MG +5 pts ea

Special Rules

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Formation:1x Battalion HQ 0-1x Tankovy or Lt Tankovy (T-26) co

2x Lt Tankovy (T-26) company 0-1 Flame or Scout Tankovy company

0-1 Anti-Aircraft MG platoon 0-1 SP Gun battery

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Range Halted Moving AT FP Notes

45mm obr34 16” 2 1 7 4+

MGs 16” 3 3 2 6

MGs [with AAMG] 16” 4 4 2 6 Anti-aircraft MG

Tactical Terrain Dash Xcountry Dash Road Dash Cross

T-26 8” 12” 12” 13” 3+

T-26E 6” 6” 6” 6” 4+

T-26 T-26E

Front 1 3

Side 1 2

Top 1 1

Armor

Tank Formation * Hen & Chicks

Red Army Light Tankovy Company – T-26

Tank Unit * Hen & Chicks

Red Army Light Tankovy Company – T-26

Special Rules

Confident 4+

Hit on 2+Motivation

Conscript 5+

Skill

Turret Rear MG – enemy infantry or gun teams

must re-roll successful hits in assault. Bailed out

tank teams cannot use the turret rear MG rule.

Deck Turret MGs – weapons in deck turrets

have all around field of fire, except where

blocked by the vehicle’s superstructure. Ignore

deck turret facing when determining if shots hit

front or side armor.

Anti-Aircraft MG – AAMG on tank teams shoot

at ROF 1 against aircraft

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Light Tankovy Co16x T-26 obr33/39 775 pts

15x T-26 obr33/39 700 pts

14x T-26 obr33/39 625 pts

13x T-26 obr33/39 560 pts

12x T-26 obr33/39 495 pts

11x T-26 obr33/39 440 pts

10x T-26 obr33/39 385 pts

9x T-26 obr33/39 335 pts

8x T-26 obr33/39 285 pts

7x T-26 obr33/39 250 pts

6x T-26 obr33/39 215 pts

5x T-26 obr33/39 180 pts

Replace 0- ½ tanks [not both]:

T-26E +10 pts ea

T-26 obr32 -10 pts ea

Upgrade any T-26E or T-26 obr39:

AAMG +5 pts ea

turret rear MG +5 pts ea

Range Halted Moving AT FP Notes

45mm obr34 16” 2 1 7 4+

MGs 16” 3 3 2 6

MGs [with AAMG] 16” 4 4 2 6 Anti-aircraft MG

MGs [obr32] 16” 6 6 2 6 2x deck turrets

Tactical Terrain Dash Xcountry Dash Road Dash Cross

T-26 8” 12” 12” 13” 3+

T-26E 6” 6” 6” 6” 4+

T-26 T-26E

Front 1 3

Side 1 2

Top 1 1

Armor

Page 5: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Light Tankovy Company – BT

Red Army Light Tankovy Company – BT

Special Rules

Confident 4+

Hit on 2+Motivation

Conscript 5+

Skill

Turret Rear MG – enemy infantry or gun teams

must re-roll successful hits in assault. Bailed out

tank teams cannot use the turret rear MG rule.

Anti-Aircraft MG – AAMG on tank teams shoot

at ROF 1 against aircraft

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Samokhin/ Telling Fire – may re-roll any failed

to hit rolls with his main gun

Samokhin/ Spearhead – when placed during

deployment may immediately move at tactical or

dash, remaining >16” from unconcealed enemy,

enemy deployment area or objective outside

your deployment area; or within 8” of any enemy

team. The area within 8” of the spearhead team

is now part of your deployment area.

Light Tankovy Co16x BT-5 925 pts

15x BT-5 830 pts

14x BT-5 740 pts

13x BT-5 655 pts

12x BT-5 580 pts

11x BT-5 510 pts

10x BT-5 450 pts

9x BT-5 385 pts

8x BT-5 330 pts

7x BT-5 290 pts

6x BT-5 245 pts

5x BT-5 205 pts

Replace any tanks:

BT-7 +5 pts ea

Upgrade any BT-7:

AAMG +5 pts ea

turret rear MG +5 pts ea

Upgrade Unit cmd BT-7:

Lt Samokhin +40 pts

Range Halted Moving AT FP Notes

45mm obr38 24” 2 1 7 4+

MGs 16” 3 3 2 6

MGs [with AAMG] 16” 4 4 2 6 Anti-aircraft MG

BT-5 BT-7

Front 0 1

Side 0 1

Top 1 1

Armor

Tactical Terrain Dash Xcountry Dash Road Dash Cross

12” 16” 22” 26” 3+

Tank Unit * Hen & Chicks

Red Army Light Tankovy Company – T-60

Red Army Light Tankovy Company – T-60

Special Rules

Confident 4+

Hit on 2+Motivation

Conscript 5+

Skill

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Light Tankovy Co10x T-60 obr41 265 pts

9x T-60 obr41 230 pts

8x T-60 obr41 195 pts

7x T-60 obr41 165 pts

6x T-60 obr41 140 pts

5x T-60 obr41 115 pts

Range Halted Moving AT FP Notes

20mm ShVAK 16” 2 1 5 5+

MGs 16” 3 3 2 6

BT-5 BT-7

Front 0 1

Side 0 1

Top 1 1

Armor

Tactical Terrain Dash Xcountry Dash Road Dash Cross

10” 10” 16” 30” 4+

Tank Unit * Hen & Chicks

Page 6: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Scout Tankovy Company

Red Army Scout Tankovy Company

Special Rules

Confident 4+

Hit on 2+Motivation

Conscript 5+

Skill

Amphibious – amphibious teams treat

impassable water as difficult terrain

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Scout Tankovy Co

10x T-38 225 pts

9x T-38 195 pts

8x T-38 165 pts

7x T-38 140 pts

6x T-38 115 pts

5x T-38 90 pts

Range Halted Moving AT FP Notes

MGs 16” 3 3 2 6

Tactical Terrain Dash Xcountry Dash Road Dash Cross

10” 10” 16” 30” 4+

Front 0

Side 0

Top 1

Armor

Red Army Flame Tankovy Company

Tank Unit * Hen & Chicks *

Turret Rear MG

Red Army Flame Tankovy Company

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Turret Rear MG – enemy infantry or gun teams

must re-roll successful hits in assault. Bailed out

tank teams cannot use the turret rear MG rule.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Hits Top Armor – armored tank teams save

using their top armor, any infantry, gun or

unarmored tank team hit by a flame thrower are

automatically pinned.

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Flame Tankovy Co

10x KhT-130 305 pts

9x KhT-130 265 pts

8x KhT-130 230 pts

7x KhT-130 195 pts

6x KhT-130 160 pts

5x KhT-130 125 pts

10x KhT-26 255 pts

9x KhT-26 220 pts

8x KhT-26 190 pts

7x KhT-26 160 pts

6x KhT-26 130 pts

5x KhT-26 105 pts

Replace 0- ½ KhT-26:

KhT-130 +5 pts ea

Upgrade any KhT-130:

turret rear MG +5 pts ea

Range Halted Moving AT FP Notes

ATO obr38 FT 4” 3 3 2 1+ breakthrough gun,

[KhT-130] hits top armor

ATO obr33 FT 4” 2 2 2 1+ breakthrough gun,

[KhT-26] hits top armor

MGs 16” 3 3 2 6

Front 1

Side 1

Top 1

Armor

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 12” 12” 13” 3+

Tank Unit * Hen & Chicks

Page 7: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Self-Propelled Gun Battery – BT-7

Tank Unit * Hen & Chicks

Red Army Self-Propelled Gun Battery – BT-7

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Turret Rear MG – enemy infantry or gun teams

must re-roll successful hits in assault. Bailed out

tank teams cannot use the turret rear MG rule.

Anti-Aircraft MG – AAMG on tank teams shoot

at ROF 1 against aircraft

Volley Fire – tams with volley fire that do not

move in the movement step may re-roll to hit

targets within 16”. This does not apply when

bombarding, in defensive fire, or when

conducting an ambush.

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

SP Gun Battery6x BT-7A 160 pts

3x BT-7A 80 pts

Upgrade any BT-7A:

AAMG +5 pts ea

Range Halted Moving AT FP Notes

76mm obr 27/32 16” 2 1 5 3+ volley fire

bombarding 64” ARTILLERY 1 3+

MGs 16” 3 3 2 6

MGs [with AAMG] 16” 4 4 2 6 Anti-aircraft MG

Tactical Terrain Dash Xcountry Dash Road Dash Cross

12” 16” 22” 26” 3+

Front 1

Side 1

Top 1

Armor

Red Army Self-Propelled Gun Battery – SU-12

Unarmored Tank Unit

Red Army Self-Propelled Gun Battery – SU-12

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Volley Fire – tams with volley fire that do not

move in the movement step may re-roll to hit

targets within 16”. This does not apply when

bombarding, in defensive fire, or when

conducting an ambush.

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

SP Gun Battery6x SU-12 105 pts

3x SU-12 55 pts

Range Halted Moving AT FP Notes

76mm obr 27 16” 2 1 5 3+ volley fire

bombarding 64” ARTILLERY 1 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 14” 32” 5+

Gun Shield 4+

Save

Page 8: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Anti-Aircraft MG Platoon

Gun Unit

Red Army Anti-Aircraft MG Platoon

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+Skill

Anti-Aircraft – anti-aircraft weapons shoot with

their full ROF vs. aircraft

Portee – at the beginning of any game you may

swap out all portee tank units for the ground

version of the same weapon

AAMG Platoon:

3x DShK AA Truck 55 pts

3x Maxsim AA truck 55 ptsLt Gun 3+

Transport 5+

Save

Range Halted Moving AT FP Notes

DShK AAMG 16” 4 2 4 5+ anti-aircraft,

portee

Quad Maxsim AAMG 16” 6 3 2 6 anti-aircraft

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 3+

Truck 8” 8” 14” 32” 5+

Page 9: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Heavy Tankovy Batalon

Page 10: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army HeavyTankovy Bn HQ

Red Army Heavy Tankovy Bn HQ

Hvy Tankovy Battalion HQ

1x T-35 135 pts

Upgrade any T-35:

AAMG +5 pts ea

Special Rules

Formation:1x Battalion HQ 0-1x Tankovy or Heavy Tankovy co

2x Heavy Tankovy company 0-1 Flame or Scout Tankovy company

0-1 Anti-Aircraft MG platoon 0-1 SP Gun battery

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Range Halted Moving AT FP Notes

76mm obr27/32 16” 2 1 5 3+

45mm obr34 16” 2 1 7 4+ secondary wpn

45mm obr34 16” 2 1 7 4+ secondary wpn

MGs 16” 7 7 2 6 2x deck turret

MGs [with AAMG] 16” 8 8 2 6 Anti-aircraft MG

Front 3

Side 3

Top 2

Armor

Red Army Heavy Tankovy Company

Tank Unit * Hen & Chicks *

Turret Rear MG * Land Battleship

Red Army Heavy Tankovy Company

Special Rules

Confident 4+

Hit on 2+Motivation

Conscript 5+

Skill

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Turret Rear MG – enemy infantry or gun teams

must re-roll successful hits in assault. Bailed out

tank teams cannot use the turret rear MG rule.

Deck Turret MGs – weapons in deck turrets

have all around field of fire, except where

blocked by the vehicle’s superstructure. Ignore

deck turret facing when determining if shots hit

front or side armor.

Anti-Aircraft MG – AAMG on tank teams shoot

at ROF 1 against aircraft

Land Battleship – see details in special rules

- First bail out = damaged, second also bails out

- Damaged tanks cannot move but fight / shoot

- If destroyed roll 2nd firepower, damaged if fail

- Repair damage on skill test

Heavy Tankovy Co

10x T-35 1665 pts

9x T-35 1435 pts

8x T-35 1225 pts

7x T-35 1030 pts

6x T-35 850 pts

5x T-35 675 pts

4x T-35 540 pts

3x T-35 405 pts

2x T-35 270 pts

Upgrade any T-35:

AAMG +5 pts ea

Front 3

Side 3

Top 2

Armor

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 12” 12” 13” 4+

Range Halted Moving AT FP Notes

76mm obr27/32 16” 2 1 5 3+

45mm obr34 16” 2 1 7 4+ secondary wpn

45mm obr34 16” 2 1 7 4+ secondary wpn

MGs 16” 7 7 2 6 2x deck turret

MGs [with AAMG] 16” 8 8 2 6 Anti-aircraft MG

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 12” 12” 13” 4+

Tank Formation * Hen & Chicks *

Turret Rear MG * Land Battleship

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Page 11: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Fast Tankovy Batalon

Page 12: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Fast Tankovy Bn HQ

Red Army Fast Tankovy Bn HQ

Fast Tankovy Battalion HQ

1x BT-7 45 pts

1x BT-5 40 pts

Upgrade any BT-7:

AAMG +5 pts ea

turret rear MG +5 pts ea

Special Rules

Formation:1x Battalion HQ 0-1x Tankovy or Lt Tankovy (BT) co

2x Lt Tankovy (BT) company 0-1 Flame or Scout Tankovy company

0-1 Anti-Aircraft MG platoon 0-1 SP Gun battery

Confident 4+

Hit on 2+MotivationTank Formation * Hen & Chicks

Red Army Fast Tankovy Company – BT

Red Army Fast Tankovy Company – BT

Special Rules

Confident 4+

Hit on 2+Motivation

Conscript 5+

Skill

Light Tankovy Co16x BT-5 925 pts

15x BT-5 830 pts

14x BT-5 740 pts

13x BT-5 655 pts

12x BT-5 580 pts

11x BT-5 510 pts

10x BT-5 450 pts

9x BT-5 385 pts

8x BT-5 330 pts

7x BT-5 290 pts

6x BT-5 245 pts

5x BT-5 205 pts

Replace any tanks:

BT-7 +5 pts ea

Upgrade any BT-7:

AAMG +5 pts ea

turret rear MG +5 pts ea

Range Halted Moving AT FP Notes

45mm obr38 24” 2 1 7 4+

MGs 16” 3 3 2 6

MGs [with AAMG] 16” 4 4 2 6 Anti-aircraft MG

BT-5 BT-7

Front 0 1

Side 0 1

Top 1 1

Armor

Tactical Terrain Dash Xcountry Dash Road Dash Cross

12” 16” 22” 26” 3+

Tank Unit * Hen & Chicks

Conscript 5+

Skill

Range Halted Moving AT FP Notes

45mm obr38 24” 2 1 7 4+

MGs 16” 3 3 2 6

MGs [with AAMG] 16” 4 4 2 6 Anti-aircraft MG

BT-5 BT-7

Front 0 1

Side 0 1

Top 1 1

Armor

Tactical Terrain Dash Xcountry Dash Road Dash Cross

12” 16” 22” 26” 3+

Turret Rear MG – enemy infantry or gun teams

must re-roll successful hits in assault. Bailed out

tank teams cannot use the turret rear MG rule.

Anti-Aircraft MG – AAMG on tank teams shoot

at ROF 1 against aircraft

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Page 13: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Motostrelkovy Batalon

Page 14: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Motostrelkovy Company

Infantry Unit

Red Army Motostrelkovy Company

Special Rules

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

Komissar team 4” 1 1 1 6 slow firing

Rifle team 16” 1 1 2 6 slow firing

Maksim HMG team 24” 6 3 2 6

Confident 4+Hit on 2+

Infantry 3+

Motivation

Conscript 5+Skill

SaveSlow Firing – add 1 to the score to hit if the

team is moving or pinned down

Dual Command (Unit) – any company

commanders are both a unit commander and a

komissar team. This allows two re-rolls for

motivation test, first as a leader, then as a

komissar.

Motostrelkovy Company

Cmd Komissar team +

27 rifle team 260 pts

18 rifle team 175 pts

Add 0-2 HMG team +20 pts

Red Army Motostrelkovy Battalion HQ

Infantry Formation

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

rifle team 16” 1 1 2 6 slow firing

Komissar team 4” 1 1 1 6 slow firing

Red Army Motostrelkovy Battalion HQ

Strelkovy Battalion HQ1x rifle team

1x Bn komissar team 20 pts

Add 0-2 45mm obr37 +35 pts ea

Add 0-2 82-BM-41 +15 pts ea

Special Rules

Slow Firing – add 1 to the score to hit if the

team is moving or pinned down

Dual Command (Formation) – the battalion

commander is both a formation commander and

a komissar team. This allows two re-rolls for

motivation test, first as a leader, then as a

komissar.

Formation:1x Battalion HQ 2-3x Motostrelkovy company

0-1x Motostrelkovy HMG company 0-1x Motostrelkovy Mortar company

0-1x Motostrelkovy Regimental gun or Heavy Mortar company

0-1x Anti-aircraft MG platoon

Confident 4+Hit on 2+

Infantry 3+

Motivation

Conscript 5+Skill

Save

Page 15: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Motostrelkovy Battalion AT Platoon

Gun Unit * Gun Shield

Red Army Motostrelkovy Battalion AT Platoon

Special Rules

Range Halted Moving AT FP Notes

45mm obr37 24” 3 1 7 4+ volley fire

Confident 4+Hit on 2+

Lt Gun 3+

Motivation

Conscript 5+Skill

SaveVolley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

HQ Attachments – teams may be combat

attached to any combat platoon. No more than

½ of the teams combat attached may be

assigned to any one unit.

Motostrelkovy Bn AT Platoon

0-2x 45mm obr 37 teams

Purchased as part of a

Motostrelkovy Battalion HQTactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 3+

Red Army Motostrelkovy Mortar Platoon

Infantry Unit

Red Army Motostrelkovy Mortar Platoon

Special Rules

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

82-BM-41 team 24” 2 1 2 3+ volley fire

bombarding 40” ARTILLERY 1 4+

Fearless 3+Hit on 2+

Infantry 3+

Motivation

Conscript 5+Skill

SaveVolley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

HQ Attachments – teams may be combat

attached to any combat platoon. No more than

½ of the teams combat attached may be

assigned to any one unit.

Motostrelkovy Bn Mortar

Platoon

0-2x 82-BM-41 teams

Purchased as part of a

Motostrelkovy Battalion HQ

Page 16: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Motostrelkovy HMG Company

Infantry Unit

Red Army Motostrelkovy HMG Company

Special Rules

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

Maksim HMG team 24” 6 3 2 6

Confident 4+Hit on 2+

Infantry 3+

Motivation

Conscript 5+Skill

Save

Motostrelkovy HMG Company

12x Maksim HMG team 190 pts

8x Maksim HMG team 155 pts

4x Maksim HMG team 90 pts

Red Army Motostrelkovy Mortar Company

Infantry Unit

Red Army Motostrelkovy Mortar Company

Special Rules

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

82-BM-41 team 24” 2 1 2 3+ volley fire

bombarding 40” ARTILLERY 1 4+

Confident 4+Hit on 2+

Infantry 3+

Motivation

Conscript 5+Skill

SaveVolley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Motostrelkovy Mortar

Company

6x 82-BM-41 team 90 pts

4 x 82-BM-41 team 65 pts

Page 17: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Motostrelkovy Regt Gun Company

Gun Unit * Gun Shield

Red Army Motostrelkovy Regt Gun Company

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+Skill

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Motostrelkovy Regt Gun

Company

4x 76mm obr27 team 70 pts

2x 76mm obr27 team 35 pts Lt Gun 3+

Save

Range Halted Moving AT FP Notes

76mm obr27 team 16” 2 1 5 3+ volley fire

bombarding 64” ARTILLERY 2 4+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

4” 4” 6” 8” 3+

Red Army Motostrelkovy Hvy Mortar Company

Gun Unit

Red Army Motostrelkovy Hvy Mortar Company

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+Skill

Motostrelkovy Hvy Mortar Co

4x 120-PM-38 team 70 pts

2x 120-PM-38 team 35 ptsLt Gun 3+

Save

Range Halted Moving AT FP Notes

120-PM-38 team

bombarding 56” ARTILLERY 2 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 3+

Page 18: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Strelkovy Batalon

(Rifle Division Remnants version)

Page 19: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Infantry Formation

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

rifle team 16” 1 1 2 6 slow firing

Komissar team 4” 1 1 1 6 slow firing

Strelkovy Battalion HQ1x rifle team

1x Bn komissar team 30 pts

Add 0-1 ATR platoon +25 pts

Add sapper platoon +100 pts

downgrade sappers to

unarmed -65 pts

add pioneer wagon +20 pts

Special Rules

Slow Firing – add 1 to the score to hit if the

team is moving or pinned down

Formation:1x Battalion HQ 2-3x Strelkovy company

1x Strelkovy HMG company 0-1 Strelkovy 82mm Mortar company

0-1 Strelkovy SMG company 0-1 Strelkovy AT company

0-1 Strelkovy Regimental gun company 0-1 AAMG platoon

Confident 4+Hit on 2+

Infantry 3+

Motivation

Conscript 5+Skill

Save

Red Army Strelkovy Battalion HQ

Red Army Strelkovy Battalion HQ

Red Army Strelkovy Company

Infantry Unit * Wave Attack

Red Army Strelkovy Company

Special Rules

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

Komissar team 4” 1 1 1 6 slow firing

Rifle team 16” 1 1 2 6 slow firing

Maksim HMG team 24” 6 3 2 6

Confident 4+Hit on 2+

Infantry 3+

Motivation

Conscript 5+Skill

Save

Slow Firing – add 1 to the score to hit if the

team is moving or pinned down

Overhead– may fire over friendly teams

Wave Attacks – in the starting step after a co is

destroyed, on a 4+ it is replaced by a fresh unit.

Combat attachments are not replaced.

It is placed closer to your deployment zone than

the cmd team of the destroyed unit, and no team

may be placed within 12” of an enemy team or

16” of an enemy scout team, ignoring

independent teams or those that dashed. The

company does not count as lost until it fails its

replacement roll.

Strelkovy Company

1 Cmd Komissar team +

27 rifle team 285 pts

18 rifle team 195 pts

Add 0-2 HMG team +20 pts

Page 20: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Strelkovy Battalion AT Rifle Platoon

Infantry Unit

Red Army Strelkovy Battalion AT Rifle Platoon

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+Skill

Attachment – may make attachments to

Strelkovy companies

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Strelkovy Bn ATR Platoon

2x PTRD AT Rifle team

Purchased as part of a Strelkovy

BattalionTactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

PTRD AT Rifle team 16” 2 1 5 5+ tank assault 3

volley fire

Infantry 3+

Save

Red Army Strelkovy Battalion Sapper Platoon

Infantry Unit

Red Army Strelkovy Battalion Sapper Platoon

Special Rules Fearless 3+Hit on 2+

Infantry 3+

Transport 5+

Motivation

Conscript 5+Skill

SaveSlow Firing – add 1 to the score to hit if the

team is moving or pinned down

Attachment – may make attachments to

Strelkovy platoons

Pioneer Supply – unit may re-roll to dig in; in

missions with minefields it may deploy one

additional minefield or 3 barbed wire

entanglements

Strelkovy Bn Sapper Platoon

8x Pioneer rifle team

Optional pioneer supply wagon

Purchased as part of a Strelkovy

Battalion

Range Halted Moving AT FP Notes

Pioneer rifle team 16” 1 1 2 6 slow firing,

tank assault 3

Unarmed Pioneer tm - - - - - tank assault 3

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Pioneer 8” 8” 12” 12” auto

wagon 6” 6” 6” 8” 5+

Page 21: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Strelkovy HMG Company

Infantry Unit

Red Army Strelkovy HMG Company

Special Rules

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

Maksim HMG team 24” 6 3 2 6

Confident 4+Hit on 2+

Infantry 3+

Motivation

Conscript 5+Skill

Save

Strelkovy HMG Company

12x Maksim HMG team 190 pts

8x Maksim HMG team 150 pts

4x Maksim HMG team 90 pts

Red Army Strelkovy SMG Company

Infantry Unit

Red Army Strelkovy SMG Company

Special Rules

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

Komissar team 4” 1 1 1 6 slow firing

SMG team 4” 3 3 1 6

Confident 4+Hit on 2+

Infantry 3+

Motivation

Conscript 5+Skill

Save

Strelkovy SMG Company

Cmd Komissar Team +

21 SMG teamn 270 pts

14 SMG team 185 pts

7 SMG team 100 pts

Slow Firing – add 1 to the score to hit if the

team is moving or pinned down

Page 22: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Strelkovy AT Company

Gun Unit * Gun Shield

Red Army Strelkovy AT Company

Special Rules

Range Halted Moving AT FP Notes

45mm obr37 24” 3 1 7 4+ volley fire

Confident 4+Hit on 2+

Lt Gun 3+

Transport 5+

Motivation

Conscript 5+Skill

SaveVolley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base. Offers no

protection against bombardments, or if the team

moved at the dash.

Strelkovy AT Co

6x 45mm obr 37 teams 200 pts

4x 45mm obr37 teams 140 pts

2x 45mm obr37 teams 70 pts

Add transport:

1x limber per gun +5 pts

or Armored Tractor

Detachment (see Attachment)

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 3+

limber 6” 6” 6” 8” 5+

Armoured Tractor Attachment

Armoured Tractor Attachment

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Armoured Tractor

Detachment

6x T-20 Komsomolyets 105 pts

4x T-20 Komsomolyets 75 pts

2x T-20 Komsomolyets 40 pts

Requires purchase of Strelkovy

AT Company or Strelkovy Regt

Gun Company

The number of tractors must

match the number of guns in the

Gun Company. A minimum of 4

AT guns or 2 Infantry guns is

required to purchase an Armoured

Tractor Detachment.

Range Halted Moving AT FP Notes

MG 16” 3 3 2 6

Tactical Terrain Dash Xcountry Dash Road Dash Cross

10” 10” 16” 30” 4+

Tank Attachment * Hen & Chicks

* Tow Hooks

Tow Hook – tank teams with tow hooks may be

used as tractors

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Front 0

Side 0

Top 1

Armor

Page 23: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Strelkovy Mortar Company

Infantry Unit

Red Army Strelkovy Mortar Company

Special Rules

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

82-BM-41 team 24” 2 1 2 3+ volley fire

bombarding 40” ARTILLERY 1 4+

Lt mortar team 16” 1 1 1 4+ overhead, slow

Confident 4+Hit on 2+

Infantry 3+

Motivation

Conscript 5+Skill

SaveVolley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Attachment – may make attachments of light

mortar teams to Strelkovy companies

Slow Firing – add 1 to the score to hit if the

team is moving or pinned down

Overhead– may fire over friendly teams

Strelkovy Mortar Company

8x 82-BM-41 team 110 pts

4x 82-BM-41 team 65 pts

Add Light Mortar Platoons:

8x Light mortar team +90 pts

4x Light mortar team +45 pts

Red Army Strelkovy Regt Gun Company

Gun Unit * Gun Shield

Red Army Strelkovy Regt Gun Company

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+Skill

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Strelkovy Regt Gun Company

4x 76mm obr27 team 70 pts

2x 76mm obr27 team 35 pts

Add transport:

1x limber per gun +5 pts

or Armored Tractor

Detachment (see Attachment)

Lt Gun 3+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr27 team 16” 2 1 5 3+ volley fire

bombarding 64” ARTILLERY 2 4+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 3+

limber 6” 6” 6” 8” 5+

Page 24: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Kazachiy Polk

Page 25: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Kazachiy Company

Cavalry Unit

Red Army Kazachiy Company

Special Rules

Range Halted Moving AT FP Notes

Komissar team 4” 1 1 1 6 slow firing

Rifle team 16” 1 1 2 6 slow firing

Light Mortar team 16” 1 1 1 4+ overhead

Hit on 2+

Cavalry 3+Conscript 5+Skill

Save

Slow Firing – add 1 to the score to hit if the

team is moving or pinned down

Dual Command (Unit) – any company

commanders are both a unit commander and a

komissar team. This allows two re-rolls for

motivation test, first as a leader, then as a

komissar.

Overhead– may fire over friendly teams

Cavalry – add +1 to hit when moving, and heavy

weapons cannot shoot until they dismount. Gain

no concealment from flat terrain. May not roll to

hit armoured tank teams in assault. Assault

range and assault move are 6”.

Kazachiy Company

Cmd Cavalry Komissar team +

20 cavalry rifle team 245 pts

15 cavalry rifle team 185 pts

10 cavalry rifle team 130 pts

Add 0-4 Lt Mortar team +15 pts

Red Army Kazachiy Polk HQ

Cavalry Formation

Range Halted Moving AT FP Notes

rifle team 16” 1 1 2 6 slow firing

Komissar team 4” 1 1 1 6 slow firing

PTRD ATR team 16” 2 1 5 5+ volley fire, TA3

Pioneer rifle team 16” 1 1 2 6 slow firing,

tank assault 3

Red Army Kazachiy Polk HQ

Kazachiy Battalion HQ1x cavalry rifle team

1x Bn komissar cavalry

team 20 pts

Add AT Platoon: 2 cavalry

PTRD ATR team +30 pts

Add Sapper Platoon:

4x pioneer rifle team +50 pts

4x unarmed pioneer tm +15 pts

Add pioneer wagon -20 pts

Mount pioneers +10 pts

Special Rules

Slow Firing – add 1 to the score to hit if the

team is moving or pinned down

Dual Command (Formation) – the battalion

commander is both a formation commander and

a komissar team. This allows two re-rolls for

motivation test, first as a leader, then as a

komissar.

Formation:1x Regiment HQ 1x Kazachiy company

1-3x Kazachiy or Dismtd Kazachiy company 0-1x Anti-aircraft MG platoon

0-1x Kazachiy Regimental gun company 0-1x Kazachiy HMG company

0-1x Kazachiy AT company

Hit on 2+

Cavalry 3+Conscript 5+Skill

Save

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Foot 8” 8” 12” 12” auto

Mtd 6” 10” 20” 20” 2+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Foot 8” 8” 12” 12” auto

Mtd 6” 10” 20” 20” 2+

Confident 4+Rally/Follow 3+

Motivation

Confident 4+Rally/Follow 3+

Motivation

Page 26: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Dismounted Kazachiy Company

Infantry Unit * Wave Attack

Red Army Dismounted Kazachiy Company

Special Rules

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

Komissar team 4” 1 1 1 6 slow firing

Rifle team 16” 1 1 2 6 slow firing

Light Mortar team 16” 1 1 1 4+ overhead

Confident 4+Hit on 2+

Infantry 3+

Motivation

Conscript 5+Skill

Save

Slow Firing – add 1 to the score to hit if the

team is moving or pinned down

Dual Command (Unit) – any company

commanders are both a unit commander and a

komissar team. This allows two re-rolls for

motivation test, first as a leader, then as a

komissar.

Overhead– may fire over friendly teams

Kazachiy Company

1 Cmd Komissar team +

20 rifle team 195 pts

15 rifle team 150 pts

10 rifle team 100 pts

Add 0-4 Lt mortar team +10 pts

Red Army Kazachiy HMG Company

Cavalry Unit * HMG Carrier

Red Army Kazachiy HMG Company

Special Rules

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

Tachanka 24” 6 3 2 6 portee

Maksim HMG team 24” 6 3 2 6

Confident 4+Rally/Follow 3+

Hit on 2+

Infantry 3+

Transport 5+

Motivation

Conscript 5+Skill

SavePortee – before the start of the game you may

swap portee tank teams with the ground

mounted version

HMG Carrier – an HMG in a HMG carrier fires

its MG as an HMG team at their full ROF of 6

and range of 24” as long as the carrier does not

move. If the carrier moves the range is reduced

to 16”, and ROF to 3. The HMG that fires cannot

dismount in the same turn, except to escape the

destruction of their vehicle.

Strelkovy HMG Company

16x Tachanka team 240 pts

12x Tachanka team 210 pts

8x Tachanka team 165 pts

4x Tachanka team 95 pts

Page 27: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Kazachiy Regt Gun Company

Gun Unit * Gun Shield

* Horse Artillery

Red Army Kazachiy Regt Gun Company

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+Skill

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Horse Artillery – unlike most gun teams, horse

artillery can do a blitz order

Kazachiy Regt Gun Company

4x 45mm obr37 team 140 pts

2x 45mm obr37 team 70 pts

4x 76mm obr27 team 75 pts

2x 76mm obr27 team 40 pts

Add transport:

1x limber per gun +5 pts

Lt Gun 3+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr27 team 16” 2 1 5 3+ volley fire

bombarding 64” ARTILLERY 2 4+

45mm obr37 24” 3 1 7 4+ volley fire

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 3+

limber 6” 6” 6” 8” 5+

Red Army Kazachiy Anti-Tank Company

Gun Unit * Gun Shield

* Horse Artillery

Red Army Kazachiy Anti-Tank Company

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+Skill

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Horse Artillery – unlike most gun teams, horse

artillery can do a blitz order

Kazachiy Regt Gun Company

4x 45mm obr37 team 140 pts

2x 45mm obr37 team 70 pts

Add transport:

1x limber per gun +5 pts

Lt Gun 3+

Transport 5+

Save

Range Halted Moving AT FP Notes

45mm obr37 24” 3 1 7 4+ volley fire

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 3+

limber 6” 6” 6” 8” 5+

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Red Army Support Units

Page 29: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Guards Tankovy Battalion

Support Choices

0-1x Motostrelkovy, RA Sapper, RA Anti-Aircraft or Tank Destruction company

0-1x Motorized Artillery battalion

0-1x Gds Rocket Mortar battalion

0-1x KV Tankovy, Hvy Tankovy or Armd Car company, or Motorized Hvy Artillery

battalion

0-1x Air Support

Red Army Tankovy Battalion

Support Choices

0-1x Motostrelkovy, RA Sapper, RA Anti-Aircraft or Tank Destruction company

0-1x Motorized Artillery battalion

0-1x Gds Rocket Mortar battalion

0-1x KV Tankovy, Hvy Tankovy or Armd Car company, or Motorized Hvy Artillery

battalion

0-1x Air Support

Page 30: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Medium Tankovy Battalion

Support Choices

0-1x Motostrelkovy, Sapper, Anti-Aircraft or Tank Destruction company

0-1x Motorized Artillery battalion

0-1x Gds Rocket Mortar battalion

0-1x Lt Tankovy, Fast Tankovy, KV Tankovy or Armd Car company, or Motorized

Hvy Artillery battalion

0-1x Air Support

Red Army Light Tankovy Battalion

Support Choices

0-1x Motostrelkovy, RA Sapper, RA Anti-Aircraft or Tank Destruction company

0-1x Motorized Artillery battalion

0-1x Gds Rocket Mortar battalion

0-1x Fast Tankovy, Medium Tankovy, KV Tankovy, Hvy Tankovy or Armd Car

company, or Motorized Hvy Artillery battalion

0-1x Air Support

Page 31: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Heavy Tankovy Battalion

Support Choices

0-1x Motostrelkovy, RA Sapper, RA Anti-Aircraft or Tank Destruction company

0-1x Motorized Artillery battalion

0-1x Gds Rocket Mortar battalion

0-1x Light Tankovy, Fast Tankovy, KV Tankovy or Armd Car company, or

Motorized Hvy Artillery battalion

0-1x Air Support

Red Army Fast Tankovy Battalion

Support Choices

0-1x Motostrelkovy, RA Sapper, RA Anti-Aircraft or Tank Destruction company

0-1x Motorized Artillery battalion

0-1x Gds Rocket Mortar battalion

0-1x Light Tankovy, Medium Tankovy, KV Tankovy, Hvy Tankovy or Armd Car

company, or Motorized Hvy Artillery battalion

0-1x Air Support

Page 32: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Motostrelkovy Battalion

Support Choices

0-1x Lt Tankovy, Scout Tankovy, Tankovy, Heavy Tankovy or KV Tankovy

company

0-1x Motorized Artillery battalion

0-1x RA Lt Tankovy, RA Tankovy, RA Med Tankovy or Armd Car company, or

Gds Rocket Mortar or Motorized Hvy Artillery battalion

0-1x RA Sapper company

0-1x RA Anti-Aircraft company

0-1x Air Support

Red Army Strelkovy Battalion

Support Choices

0-1x RA or Gds Lt Tankovy, RA Scout Tankovy, RA or Gds Tankovy, RA Med

Tankovy, Heavy Tankovy , RA or Gds KV Tankovy, RA or Gds Inomarachnikiy

Tankovy, RA or Gds Hvy Inomarachnikiy Tankovy or Armd Car company, or Gds

Rocket Launcher or Motorized Hvy Artillery battalion

0-1x RA Sapper company

0-1x RA Flamethrower platoon

0-1x captured Polish Armd Train

0-1x Artillery battalion or RA Strelkovy Hvy Mortar company

0-1x SP Anti-Tank platoon, or Tank Destruction or RA Anti-Aircraft company

0-1x Air Support

Page 33: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Banner Strelkovy Battalion

Support Choices

0-1x RA or Gds Lt Tankovy, RA Scout Tankovy, RA or Gds Tankovy, RA Med

Tankovy, Heavy Tankovy , RA or Gds KV Tankovy, RA or Gds Inomarachnikiy

Tankovy, RA or Gds Hvy Inomarachnikiy Tankovy or Armd Car company, or Gds

Rocket Launcher or Motorized Hvy Artillery battalion

0-1x RA Sapper company

0-1x RA Flamethrower platoon

0-1x captured Polish Armd Train

0-1x Artillery battalion or RA Strelkovy Hvy Mortar company

0-1x SP Anti-Tank platoon, or Tank Destruction or RA Anti-Aircraft company

0-1x Air Support

Guards Strelkovy Battalion

Support Choices

0-1x RA or Gds Lt Tankovy, RA Scout Tankovy, RA or Gds Tankovy, RA Med

Tankovy, Heavy Tankovy , RA or Gds KV Tankovy, RA or Gds Inomarachnikiy

Tankovy, RA or Gds Hvy Inomarachnikiy Tankovy or Armd Car company, or Gds

Rocket Launcher or Motorized Hvy Artillery battalion

0-1x RA Sapper company

0-1x RA Flamethrower platoon

0-1x captured Polish Armd Train

0-1x Artillery battalion or RA Strelkovy Hvy Mortar company

0-1x SP Anti-Tank platoon, or Tank Destruction or RA Anti-Aircraft company

0-1x Air Support

Page 34: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Militia Strelkovy Battalion

Support Choices

0-1x RA or Gds Lt Tankovy, RA Scout Tankovy, RA or Gds Tankovy, RA Med

Tankovy, Heavy Tankovy , RA or Gds KV Tankovy, RA or Gds Inomarachnikiy

Tankovy, RA or Gds Hvy Inomarachnikiy Tankovy or Armd Car company, or Gds

Rocket Launcher or Motorized Hvy Artillery battalion

0-1x captured Polish Armd Train

0-1x Artillery battalion

0-1x SP Anti-Tank platoon, or Tank Destruction or Militia Anti-Aircraft company

0-1x Air Support

Page 35: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Guards Inomarachnikiy Tankovy Battalion

Support Choices

0-1x Motostrelkovy, RA Sapper, RA Anti-Aircraft or Tank Destruction company

0-1x Motorized Artillery battalion

0-1x Gds Rocket Mortar battalion

0-1x KV Tankovy or Armd Car company, or Motorized Hvy Artillery battalion

0-1x Air Support

Red Army Inomarachnikiy Tankovy Battalion

Support Choices

0-1x Motostrelkovy, RA Sapper, RA Anti-Aircraft or Tank Destruction company

0-1x Motorized Artillery battalion

0-1x Gds Rocket Mortar battalion

0-1x KV Tankovy or Armd Car company, or Motorized Hvy Artillery battalion

0-1x Air Support

Page 36: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Guards Kazachiy Polk

Support Choices

0-1x Lt Tankovy, Scout Tankovy, RA Tankovy or RA KV Tankovy company

0-1x Sapper company

0-1x Kazachiy Artillery battalion or Hvy Mortar company

0-1x Lt Tankovy, Med Tankovy or Armd Car company, or Gds Rocket Mortar or

Motorized Hvy Artillery battalion

0-1x RA Anti-Aircraft company

0-1x Air Support

Red Army Kazachiy Polk

Support Choices

0-1x Lt Tankovy, Scout Tankovy, RA Tankovy or RA KV Tankovy company

0-1x Sapper company

0-1x Kazachiy Artillery battalion or Hvy Mortar company

0-1x Lt Tankovy, Med Tankovy or Armd Car company, or Gds Rocket Mortar or

Motorized Hvy Artillery battalion

0-1x RA Anti-Aircraft company

0-1x Air Support

Page 37: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Kazachiy Observer

Independent Team * Scout

Red Army Kazachiy Observer

Special Rules

Range Halted Moving AT FP Notes

Rifle team 16” 1 1 2 6 slow firing

Confident 4+Rally / Follow 3+

Hit on 2+

Cavalry 3+

Motivation

Conscript 5+

Skill SaveSlow Firing – add 1 to the score to hit if the

team is moving or pinned down

Scout – remain gone to ground unless they

shoot or assault, even when moving.

Independent – can use mistaken target rule to

reassign hits to nearby units; may not charge

into contact or take an objective

Observer

Observer rifle team 15 pts

Mount team as cavalry +5 pts

Red Army Observer

Independent Team * Scout

Red Army Observer

Special Rules

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

Rifle team 16” 1 1 2 6 slow firing

Confident 4+Hit on 2+

Infantry 3+

Motivation

Conscript 5+

Skill SaveSlow Firing – add 1 to the score to hit if the

team is moving or pinned down

Scout – remain gone to ground unless they

shoot or assault, even when moving.

Independent – can use mistaken target rule to

reassign hits to nearby units; may not charge

into contact or take an objective

Observer

Observer rifle team 15 pts

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Foot 8” 8” 12” 12” auto

Mtd 6” 10” 20” 20” 2+

Page 38: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Sapper Company

Infantry Unit

Red Army Sapper Company

Special Rules Confident 4+Hit on 2+

Infantry 3+

Transport 5+

Motivation

Conscript 5+Skill

SaveSlow Firing – add 1 to the score to hit if the

team is moving or pinned down

Pioneer Supply – unit may re-roll to dig in; in

missions with minefields it may deploy one

additional minefield or 3 barbed wire

entanglements

Sapper Company

Cmd pioneer Komissar +

18 pioneer rifle team 235 pts

12 pioneer rifle team 160 pts

6 pioneer rifle team 85 pts

18 unarmed pioneer tm 85 pts

12 unarmed pioneer tm 60 pts

6 unarmed pioneer tm 35 pts

Add:

Pioneer supply wagon +20 pts Range Halted Moving AT FP Notes

Komissar team 4” 1 1 1 6 slow firing

Pioneer rifle team 16” 1 1 2 6 slow firing,

tank assault 3

Unarmed Pioneer tm - - - - - tank assault 3

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Pioneer 8” 8” 12” 12” auto

wagon 6” 6” 6” 8” 5+

Red Army Flamethrower Platoon

Infantry Unit

Red Army Flamethrower Platoon

Special Rules Confident 4+Hit on 2+

Infantry 3+

Motivation

Conscript 5+Skill

SaveAttachment– all teams must be attached to

Strelkovy companies or SMG companies

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Hits Top Armor – armored tank teams save

using their top armor, any infantry, gun or

unarmored tank team hit by a flame thrower are

automatically pinned.

Flamethrower Sections

8x Flamethrower team 280 pts

6x Flamethrower team 210 pts

4x Flamethrower team 140 pts

2x Flamethrower team 70 pts

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

Flamethrower 4” 2 2 2 1+ breakthrough gun,

hits top armor

Page 39: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Soviet Air Support - Chaika

Aircraft Unit

Soviet Air Support - Chaika

Special Rules Confident 4+Hit on 5+

Aircraft 3+

Motivation

Veteran 3+Skill

SaveAircraft Arrival – roll at the start of each turn,

aircraft arrive on a 4+.

Bombs and Rockets – a flight of aircraft teams

uses one artillery template when shooting as

artillery. They suffer no penalty for having 1 or 2

teams firing. Only teams from the aircraft unit

may spot for the bombardment.

Air Support

1x I-153 Chaika 90 pts

Tactical Terrain Dash Xcountry Dash Road Dash Cross

------------------------------UNLIMITED---------------------------- auto

Range Halted Moving AT FP Notes

Rockets 8” ARTILLERY 3 3+

MGs 8” - 3 3 6

Soviet Air Support - Shturmovik

Aircraft Unit * Flying Tank

Soviet Air Support - Shturmovik

Special Rules Confident 4+Hit on 5+

Aircraft 3+

Motivation

Veteran 3+Skill

SaveAircraft Arrival – roll at the start of each turn,

aircraft arrive on a 4+.

Bombs and Rockets – a flight of aircraft teams

uses one artillery template when shooting as

artillery. They suffer no penalty for having 1 or 2

teams firing. Only teams from the aircraft unit

may spot for the bombardment.

Flying Tank – add +1 to the score needed for

firepower tests against aircraft rated as flying

tanks. Weapons with firepower of 6 cannot shoot

down a flying tank.

Air Support

1x IL-2 Shturmovik 145 pts

Tactical Terrain Dash Xcountry Dash Road Dash Cross

------------------------------UNLIMITED---------------------------- auto

Range Halted Moving AT FP Notes

Rockets 8” ARTILLERY 3 3+

Cannons 8” - 2 9 5+

Bombs 6” ARTILLERY 3 1+

Page 40: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Anti-Aircraft Company

Gun Unit * Turntable

Red Army Anti-Aircraft Company

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+Skill

Turntable – weapon has an all around arc of fire

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Anti-Aircraft Co

4x 37mm obr39 140 pts

2x 37mm obr39 70 pts

Add transport:

one truck per gun +5 pts

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

37mm obr39 team 24” 4 - 6 4+ dedicated AA

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns - 2” 4” 4” 6

Truck 8” 8” 14” 32” 5+

Tank Destruction Company – 45mm

Gun Unit * Gun Shield

Tank Destruction Company – 45mm

Special Rules Fearless 3+Hit on 2+

Motivation

Conscript 5+Skill

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Tank Destruction Co

4x 45mm obr 37 teams 155 pts

2x 45mm obr37 teams 80 pts

Add transport:

one truck per gun +5 pts

Range Halted Moving AT FP Notes

45mm obr37 24” 3 1 7 4+ volley fire

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 3+

Truck 8” 8” 14” 32” 5+

Lt Gun 3+

Transport 5+

Save

Page 41: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Tank Destruction Company – 76mm

Gun Unit * Gun Shield

Tank Destruction Company – 76mm

Special Rules Fearless 3+Hit on 2+

Motivation

Conscript 5+Skill

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Tank Destruction Co

4x 76mm obr 36 AT 370 pts

2x 76mm obr 36 AT 185 pts

Add transport:

one truck per gun +5 pts

Range Halted Moving AT FP Notes

76mm obr36 AT 32” 2 1 10 3+ volley fire

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 5+

Truck 8” 8” 14” 32” 5+

Lg Gun 4+

Transport 5+

Save

Tank Destruction Company – 57mm

Gun Unit * Gun Shield

Tank Destruction Company – 57mm

Special Rules Fearless 3+Hit on 2+

Motivation

Conscript 5+Skill

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Tank Destruction Co

4x 57mm ZIS-2 teams 450 pts

2x 57mm ZIS-2 teams 230 pts

Add transport:

one truck per gun +5 pts

Range Halted Moving AT FP Notes

57mm ZIS-2 32” 3 1 11 4+ volley fire

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 5+

Truck 8” 8” 14” 32” 5+

Lt Gun 3+

Transport 5+

Save

Page 42: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Tank Destruction Company – 85mm

Gun Unit * Turntable

Tank Destruction Company – 85mm

Special Rules Fearless 3+Hit on 2+

Motivation

Conscript 5+Skill

Turntable – weapon has an all around arc of fire

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Heavy Anti-Aircraft – heavy AA weapons can

shoot at aircraft using ROF 1

Anti-Aircraft Co

4x 37mm obr39 140 pts

2x 37mm obr39 70 pts

Add transport:

one truck per gun +5 pts

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

85mm obr39 team 32” 2 - 12 3+ heavy AA

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns - 2” 4” 4” 6

Truck 8” 8” 14” 32” 5+

SP Anti-Tank Platoon

SP Anti-Tank Platoon

Special Rules

Fearless 3+Hit on 2+

Motivation

Conscript 5+

Skill

SP Anti-Tank Platoon

6x ZIS-30 585 pts

4x ZIS-30 405 pts

2x ZIS-30 205 pts

Range Halted Moving AT FP Notes

57mm ZIS-2 32” 2 - 11 4+ hull-mounted,

volley fire

Hull MG 16” 3 3 2 6

Tactical Terrain Dash Xcountry Dash Road Dash Cross

10” 10” 16” 30” 4+

Tank Unit * Hen & Chicks

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Hull-Mounted – can only target teams fully in

front of the shooting team

Front 0

Side 0

Top 0

Armor

Page 43: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Strelkovy Hvy Mortar Company

Gun Unit

Red Army Strelkovy Hvy Mortar Company

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+Skill

Strelkovy Hvy Mortar Co

6x 120-PM-38 team 95 pts

4x 120-PM-38 team 70 ptsLt Gun 3+

Save

Range Halted Moving AT FP Notes

120-PM-38 team

bombarding 56” ARTILLERY 2 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 3+

Red Army Artillery Bn - 76mm obr02

Gun Unit * Gun Shield

* May Not Ambush

Red Army Artillery Bn – 76mm obr02

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

12x 76mm obr02 410 pts

8x 76mm obr02 325 pts

4x 76mm obr02 185 pts

Add transport:

one limber per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr02 24” 2 1 8 3+ volley fire

bombarding 64” ARTILLERY 2 4+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 5+

limber 6” 6” 6” 8” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Page 44: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Artillery Bn - 76mm obr02/30

Gun Unit * Gun Shield

* May Not Ambush

Red Army Artillery Bn – 76mm obr02/30

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

12x 76mm obr02/30 520 pts

8x 76mm obr02/30 410 pts

4x 76mm obr02/30 235 pts

Add transport:

one limber per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr02/30 24” 2 1 9 3+ volley fire

bombarding 72” ARTILLERY 2 4+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 5+

limber 6” 6” 6” 8” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Red Army Artillery Bn - 76mm obr02/30 Mixed

Gun Unit * Gun Shield

* May Not Ambush

Red Army Artillery Bn – 76mm obr02/30 Mixed

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

8x 76mm obr02/30 +

4x 122mm obr10/30 510 pts

4x 76mm obr02/30 +

4x 122mm obr10/30 355 pts

Add transport:

one limber per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr02/30 24” 2 1 9 3+ volley fire

bombarding 72” ARTILLERY 2 4+

122mm obr10/30 16” 1 - 6 2+ volley fire,

breakthrough gun

bombarding 64” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

76mm 4” 4” 6” 8” 5+

122mm - 2” 4” 4” 6

limber 6” 6” 6” 8” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Page 45: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Artillery Bn – 122mm obr10/30

Gun Unit * Gun Shield

* May Not Ambush

Red Army Artillery Bn – 122mm obr10/30

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

4x 122mm obr10/30 140 pts

Add transport:

one limber per gun +5 pts

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

122mm obr10/30 16” 1 - 6 2+ volley fire,

breakthrough gun

bombarding 64” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns - 2” 4” 4” 6

limber 6” 6” 6” 8” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Red Army Artillery Bn - 76mm obr36

Gun Unit * Gun Shield

* May Not Ambush

Red Army Artillery Bn – 76mm obr36

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

12x 76mm obr36 740 pts

8x 76mm obr36 580 pts

4x 76mm obr36 330 pts

Add transport:

one limber per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr36 32” 2 1 10 3+ volley fire

bombarding 80” ARTILLERY 2 4+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 5+

limber 6” 6” 6” 8” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Page 46: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Artillery Bn - 76mm obr36/38 Mixed

Gun Unit * Gun Shield

* May Not Ambush

Red Army Artillery Bn – 76mm obr36/38 Mixed

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

8x 76mm obr36 +

4x 122mm obr38 705 pts

4x 76mm obr36 +

4x 122mm obr38 475 pts

Add transport:

one limber per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr36 32” 2 1 10 3+ volley fire

bombarding 80” ARTILLERY 2 4+

122mm obr38 24” 1 - 7 2+ volley fire,

breakthrough gun

bombarding 80” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

76mm 4” 4” 6” 8” 5+

122mm - 2” 4” 4” 6

limber 6” 6” 6” 8” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Red Army Artillery Bn - 76mm obr36 Mixed

Gun Unit * Gun Shield

* May Not Ambush

Red Army Artillery Bn – 76mm obr36 Mixed

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

8x 76mm obr36 +

4x 122mm obr10/30 680 pts

4x 76mm obr36 +

4x 122mm obr10/30 450 pts

Add transport:

one limber per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr36 32” 2 1 10 3+ volley fire

bombarding 80” ARTILLERY 2 4+

122mm obr10/30 16” 1 - 6 2+ volley fire,

breakthrough gun

bombarding 64” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

76mm 4” 4” 6” 8” 3+

122mm - 2” 4” 4” 6

limber 6” 6” 6” 8” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Page 47: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Artillery Bn – 122mm obr38

Gun Unit * Gun Shield

* May Not Ambush

Red Army Artillery Bn – 122mm obr38

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

4x 122mm obr38 175 pts

Add transport:

one limber per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

122mm obr38 24” 1 - 7 2+ volley fire,

breakthrough gun

bombarding 80” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns - 2” 4” 4” 6

limber 6” 6” 6” 8” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Red Army Artillery Bn - 76mm obr39/38 Mixed

Gun Unit * Gun Shield

* May Not Ambush

Red Army Artillery Bn – 76mm obr39/38 Mixed

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

8x 76mm obr39 +

4x 122mm obr38 570 pts

4x 76mm obr39 +

4x 122mm obr38 405 pts

Add transport:

one limber per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr39 32” 2 1 9 3+ volley fire

bombarding 80” ARTILLERY 2 4+

122mm obr38 24” 1 - 7 2+ volley fire,

breakthrough gun

bombarding 80” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

76mm 4” 4” 6” 8” 5+

122mm - 2” 4” 4” 6

limber 6” 6” 6” 8” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Page 48: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Artillery Bn - 76mm obr39

Gun Unit * Gun Shield

* May Not Ambush

Red Army Artillery Bn – 76mm obr39

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

12x 76mm obr39 620 pts

8x 76mm obr39 490 pts

4x 76mm obr39 275 pts

Add transport:

one limber per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr39 32” 2 1 9 3+ volley fire

bombarding 80” ARTILLERY 2 4+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 5+

limber 6” 6” 6” 8” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Red Army KV Tankovy Company

Tank Unit * Hen & Chicks *

Turret Rear MG

Red Army KV Tankovy Company

Special Rules

Confident 4+

Hit on 2+Motivation

Conscript 5+

Skill

Slow Firing – add 1 to the score to hit if the

team is moving or pinned down

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Turret Rear MG – enemy infantry or gun teams

must re-roll successful hits in assault. Bailed out

tank teams cannot use the turret rear MG rule.

Bunker Buster – acts as a breakthrough gun,

plus if targeting a building it hits all teams in the

building, or in adjacent rooms of a large, multi-

room building

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

KV Tankovy Co

10x KV-1 obr39 3350 pts

9x KV-1 obr39 2845 pts

8x KV-1 obr39 2390 pts

7x KV-1 obr39 1980 pts

6x KV-1 obr39 1625 pts

5x KV-1 obr39 1275 pts

4x KV-1 obr39 1020 pts

3x KV-1 obr39 765 pts

2x KV-1 obr39 510 pts

1x KV-1 obr39 255 pts

Upgrade any or all tanks:

KV-1 obr40 +100 pts ea

KV-1e +110 pts ea

KV-2 -0-

Range Halted Moving AT FP Notes

KV-2 152mm 24” 1 1 10 1+ slow, bunker buster

KV-1 obe39 24” 2 1 8 3+

KV-1 obr40 / KV-1e 32” 2 1 9 3+

KV-1 MGs 16” 4 4 2 6

KV-2 MGs 16” 3 3 2 6

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 12” 12” 13” 3+

KV-1e Other

Front 9 8

Side 8 7

Top 2 2

Armor

Page 49: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Motor Artillery Bn - 76mm obr02

Gun Unit * Gun Shield

* May Not Ambush

Red Army Motor Artillery Bn – 76mm obr02

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

12x 76mm obr02 410 pts

8x 76mm obr02 325 pts

4x 76mm obr02 185 pts

Add transport:

one truck per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr02 24” 2 1 8 3+ volley fire

bombarding 64” ARTILLERY 2 4+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 5+

Truck 8” 8” 14” 32” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Red Army Motor Artillery Bn - 76mm obr39

Gun Unit * Gun Shield

* May Not Ambush

Red Army Motor Artillery Bn – 76mm obr39

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

12x 76mm obr39 620 pts

8x 76mm obr39 490 pts

4x 76mm obr39 275 pts

Add transport:

one truck per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr39 32” 2 1 9 3+ volley fire

bombarding 80” ARTILLERY 2 4+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 5+

Truck 8” 8” 14” 32” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Page 50: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Motor Artillery Bn - 76mm obr02/30

Gun Unit * Gun Shield

* May Not Ambush

Red Army Motor Artillery Bn – 76mm obr02/30

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

12x 76mm obr02/30 520 pts

8x 76mm obr02/30 410 pts

4x 76mm obr02/30 235 pts

Add transport:

one truck per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr02/30 24” 2 1 9 3+ volley fire

bombarding 72” ARTILLERY 2 4+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 5+

Truck 8” 8” 14” 32” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

RA Motor Artillery Bn - 76mm obr02/30 Mixed

Gun Unit * Gun Shield

* May Not Ambush

RA Motor Artillery Bn – 76mm obr02/30 Mixed

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

8x 76mm obr02/30 +

4x 122mm obr10/30 510 pts

4x 76mm obr02/30 +

4x 122mm obr10/30 355 pts

Add transport:

one truck per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr02/30 24” 2 1 9 3+ volley fire

bombarding 72” ARTILLERY 2 4+

122mm obr10/30 16” 1 - 6 2+ volley fire,

breakthrough gun

bombarding 64” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

76mm 4” 4” 6” 8” 5+

122mm - 2” 4” 4” 6

Truck 8” 8” 14” 32” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Page 51: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Motor Artillery Bn – 122mm obr10/30

Gun Unit * Gun Shield

* May Not Ambush

Red Army Motor Artillery Bn – 122mm obr10/30

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

4x 122mm obr10/30 140 pts

Add transport:

one truck per gun +5 pts

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

122mm obr10/30 16” 1 - 6 2+ volley fire,

breakthrough gun

bombarding 64” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns - 2” 4” 4” 6

Truck 8” 8” 14” 32” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Red Army Motor Artillery Bn - 76mm obr36

Gun Unit * Gun Shield

* May Not Ambush

Red Army Motor Artillery Bn – 76mm obr36

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

12x 76mm obr36 740 pts

8x 76mm obr36 580 pts

4x 76mm obr36 330 pts

Add transport:

one truck per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr36 32” 2 1 10 3+ volley fire

bombarding 80” ARTILLERY 2 4+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 5+

Truck 8” 8” 14” 32” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Page 52: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

RA Motor Artillery Bn - 76mm obr36/38 Mixed

Gun Unit * Gun Shield

* May Not Ambush

RA Motor Artillery Bn – 76mm obr36/38 Mixed

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

8x 76mm obr36 +

4x 122mm obr38 705 pts

4x 76mm obr36 +

4x 122mm obr38 475 pts

Add transport:

one truck per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr36 32” 2 1 10 3+ volley fire

bombarding 80” ARTILLERY 2 4+

122mm obr38 24” 1 - 7 2+ volley fire,

breakthrough gun

bombarding 80” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

76mm 4” 4” 6” 8” 5+

122mm - 2” 4” 4” 6

Truck 8” 8” 14” 32” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Red Army Motor Artillery Bn - 76mm obr36 Mixed

Gun Unit * Gun Shield

* May Not Ambush

Red Army Motor Artillery Bn – 76mm obr36 Mixed

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

8x 76mm obr36 +

4x 122mm obr10/30 680 pts

4x 76mm obr36 +

4x 122mm obr10/30 450 pts

Add transport:

one truck per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr36 32” 2 1 10 3+ volley fire

bombarding 80” ARTILLERY 2 4+

122mm obr10/30 16” 1 - 6 2+ volley fire,

breakthrough gun

bombarding 64” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

76mm 4” 4” 6” 8” 5+

122mm - 2” 4” 4” 6

Truck 8” 8” 14” 32” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Page 53: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Motor Artillery Bn – 122mm obr38

Gun Unit * Gun Shield

* May Not Ambush

Red Army Motor Artillery Bn – 122mm obr38

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

4x 122mm obr38 175 pts

Add transport:

one truck per gun +5 pts

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

122mm obr38 24” 1 - 7 2+ volley fire,

breakthrough gun

bombarding 80” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns - 2” 4” 4” 6

Truck 8” 8” 14” 32” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

RA Motor Artillery Bn - 76mm obr39/38 Mixed

Gun Unit * Gun Shield

* May Not Ambush

RA Motor Artillery Bn – 76mm obr39/38 Mixed

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

8x 76mm obr39 +

4x 122mm obr38 570 pts

4x 76mm obr39 +

4x 122mm obr38 405 pts

Add transport:

one truck per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr39 32” 2 1 9 3+ volley fire

bombarding 80” ARTILLERY 2 4+

122mm obr38 24” 1 - 7 2+ volley fire,

breakthrough gun

bombarding 80” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

76mm 4” 4” 6” 8” 5+

122mm - 2” 4” 4” 6

Truck 6” 6” 6” 8” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Page 54: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Armoured Car Company – BA-6

Tank Unit * Hen & Chicks

Red Army Armoured Car Company – BA-6

Special Rules

Confident 4+

Hit on 2+Motivation

Conscript 5+

Skill

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Armoured Car Co

10x BA-6 460 pts

9x BA-6 395 pts

8x BA-6 340 pts

7x BA-6 285 pts

6x BA-6 235 pts

5x BA-6 185 pts

Upgrade any or all:

BA-10 +5 pts ea

Range Halted Moving AT FP Notes

45mm obr34 24” 2 1 7 4+

MGs 16” 4 4 2 6

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 14” 32” 5+

BA-6 BA-10

Front 0 1

Side 0 0

Top 0 0

Armor

Red Army Armoured Car Company – BA-20

Tank Unit * Hen & Chicks

Red Army Armoured Car Company – BA-20

Special Rules

Confident 4+

Hit on 2+Motivation

Conscript 5+

Skill

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Armoured Car Co

10x BA-20 235 pts

9x BA-20 205 pts

8x BA-20 175 pts

7x BA-20 145 pts

6x BA-20 120 pts

5x BA-20 95 pts

Range Halted Moving AT FP Notes

MG 16” 3 3 2 6

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 14” 32” 5+

Front 0

Side 0

Top 0

Armor

Page 55: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Train Armoured Car Platoon

Tank Attachment * Hen & Chicks

Red Army Train Armoured Car Platoon

Special Rules

Confident 4+

Hit on 2+Motivation

Conscript 5+

Skill

Hen & Chicks – if any team in the unit moves,

all teams must add +1 to hit with their main

weapons

Train Armd Car Platoon

3x BA-10

2x BA-20

Purchased as part of a Captured

Armoured Train

Range Halted Moving AT FP Notes

45mm obr34 24” 2 1 7 4+

BA10 MGs 16” 4 4 2 6

BA20 MGs 16” 3 3 2 6

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 14” 32” 5+

BA-20 BA-10

Front 0 1

Side 0 0

Top 0 0

Armor

Captured Armoured Train

Tank Unit

Captured Armoured Train

Special Rules

Confident 4+

Hit on 2+Motivation

Conscript 5+

Skill

Guns– heavy cars have 1x 100 turret and 1x 75

turret, light cars have 2x 75 turrets. Each has 6x

train side MGs and an MG turret.

Bombarding – cars may bombard when

moving. Each turret counts as 2 weapons firing.

All batteries may combine or bombard

separately. Combined bombardment from a

heavy car uses AT3 and FP 4+.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Armoured Train

Cmd Locomotive +

2x Heavy Artillery Cars 435 pts

2x Light Artillery Cars 425 pts

1x Heavy Artillery Car 220 pts

1x Light Artillery Car 215 pts

Add:

Train Armd Car Pltn 160 pts

Train Strelk Co with

Cmd Komissar team+

27 rifle teams 260 pts

18 rifle teams 175 pts

9 rifle teams 95 pts

Add to Train Strelkovy:

2x Maksim team 40 pts

Range Halted Moving AT FP Notes

100 wz14/19 24” 1 1 8 2+ breakthrough gun

bombarding 72” ARTILLERY 3 4+ deck turret

75 wz02/26 24” 2 2 8 3+

bombarding 72” ARTILLERY 2 4+ deck turret

6x Train MGs 16” 2 2 2 6 3 per side

MG Turret 16” 2 2 2 6

Tactical Terrain Dash Xcountry Dash Road Dash Cross

16” forward or backward along railway line only

Front 3

Side 3

Top 2

Armor

Page 56: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Train Strelkovy Company

Infantry Unit

Train Strelkovy Company

Special Rules

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 12” 12” auto

Range Halted Moving AT FP Notes

Komissar team 4” 1 1 1 6 slow firing

Rifle team 16” 1 1 2 6 slow firing

Maksim HMG team 24” 6 3 2 6

Confident 4+Hit on 2+

Infantry 3+

Motivation

Conscript 5+Skill

Save

Slow Firing – add 1 to the score to hit if the

team is moving or pinned down

Wave Attacks – Train Strelkovy do not use the

Wave Attack rule

Strelkovy Company

Purchased as part of a Captured

Armoured Train

Page 57: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Guards Rocket Mortar Bn – BM-13

Gun Unit

Guards Rocket Mortar Bn – BM-13

Special Rules Fearless 3+Hit on 2+

Motivation

Conscript 5+

Skill

Gds Rocket Mortar Bn

12x BM-13 Katyusha 190 pts

8x BM-13 Katyusha 160 pts

4x BM-13 Katyusha 95 pts

2x BM-13 Katyusha 60 pts

Upgrade Launchers:

5+ crew per launcher +5 pts

counts as 2 weapons firing for

template size only – allows double

size template

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Transport 5+

Save

Range Halted Moving AT FP Notes

BM-13 Katyusha 64” ARTILLERY 1 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 14” 32” 5+

Rocket Launchers – rocket launchers count

only the actual number of teams firing for

calculating re-rolls to hit.

Template Size – additional crew can increase

the size of the bombardment template.

- if all firing weapons counts as two or more

weapons use the double sized template

- if all firing weapons count as four weapons,

use the 12x12 devastating bombardment

template

Guards Rocket Mortar Bn – BM-8

Gun Unit

Guards Rocket Mortar Bn – BM-8

Special Rules Fearless 3+Hit on 2+

Motivation

Conscript 5+

Skill

Gds Rocket Mortar Bn

12x BM-13 Katyusha 190 pts

8x BM-13 Katyusha 160 pts

4x BM-13 Katyusha 95 pts

2x BM-13 Katyusha 60 pts

Upgrade Launchers:

5+ crew per launcher +5 pts

counts as 4 weapons firing for

template size only – allows double

size template

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Transport 5+

Save

Range Halted Moving AT FP Notes

BM-13 Katyusha 56” ARTILLERY 1 4+ 36 rails

Tactical Terrain Dash Xcountry Dash Road Dash Cross

8” 8” 14” 32” 5+

Rocket Launchers – rocket launchers count

only the actual number of teams firing for

calculating re-rolls to hit.

36 Rails – each launcher counts as 2 weapons

firing, or 4 weapons firing if it has extra crew

Template Size – additional crew can increase

the size of the bombardment template.

- if all firing weapons counts as two or more

weapons use the double sized template

- if all firing weapons count as four weapons,

use the 12x12 devastating bombardment

template

Page 58: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Motor Hvy Artillery Bn – 107mm

Gun Unit * Gun Shield

* May Not Ambush

Red Army Motor Hvy Artillery Bn – 107mm

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Hvy Artillery Bn

12x 107mm obr10/30 420 pts

8x 107mm obr10/30 330 pts

4x 107mm obr10/30 190 pts

Add transport:

one truck or STZ

tractor per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

107mm obr10/30 24” 1 - 9 2+ volley fire,

breakthrough gun

bombarding 72” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns - 2” 4” 4” 6

Truck 8” 8” 14” 32” 5+

STZ 8” 12” 14” 15” 3+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Red Army Motor Hvy Artillery Bn – 122/10

Gun Unit * Gun Shield

* May Not Ambush

Red Army Motor Hvy Artillery Bn – 122/10

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Hvy Artillery Bn

12x 122mm obr10/30 310 pts

8x 122mm obr10/30 245 pts

4x 122mm obr10/30 140 pts

Add transport:

one truck or STZ

tractor per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

122mm obr10/30 16” 1 - 6 2+ volley fire,

breakthrough gun

bombarding 64” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns - 2” 4” 4” 6

Truck 8” 8” 14” 32” 5+

STZ 8” 12” 14” 15” 3+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Page 59: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Motor Hvy Artillery Bn – 152mm/10

Gun Unit * Gun Shield

* May Not Ambush

Red Army Motor Hvy Artillery Bn – 152mm/10

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Hvy Artillery Bn

12x 152mm obr10/30 485 pts

8x 152mm obr10/30 380 pts

4x 152mm obr10/30 220 pts

Add transport:

one truck or STZ

tractor per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

152mm obr10/30 16” 1 - 8 1+ volley fire,

bunker buster

bombarding 72” ARTILLERY 3 2+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns - 2” 4” 4” 6

Truck 8” 8” 14” 32” 5+

STZ 8” 12” 14” 15” 3+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base. Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Bunker Buster – acts as a breakthrough gun,

plus if targeting a building it hits all teams in the

building, or in adjacent rooms of a large, multi-

room building

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Red Army Motor Hvy Artillery Bn – 122/38

Gun Unit * Gun Shield

* May Not Ambush

Red Army Motor Hvy Artillery Bn – 122/38

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Hvy Artillery Bn

12x 122mm obr38 380 pts

8x 122mm obr38 300 pts

4x 122mm obr38 175 pts

Add transport:

one truck or STZ

tractor per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

122mm obr38 24” 1 - 7 2+ volley fire,

breakthrough gun

bombarding 80” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns - 2” 4” 4” 6

Truck 8” 8” 14” 32” 5+

STZ 8” 12” 14” 15” 3+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Page 60: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Motor Hvy Artillery Bn – 152mm/31

Gun Unit * Gun Shield

* May Not Ambush

Red Army Motor Hvy Artillery Bn – 152mm/31

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Hvy Artillery Bn

12x 152mm obr31 835 pts

8x 152mm obr31 655 pts

4x 152mm obr31 375 pts

Add transport:

one truck or STZ

tractor per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

152mm obr31 32” 1 - 13 1+ volley fire,

bunker buster

bombarding 88” ARTILLERY 3 2+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns - 2” 4” 4” 6

Truck 8” 8” 14” 32” 5+

STZ 8” 12” 14” 15” 3+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base. Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Bunker Buster – acts as a breakthrough gun,

plus if targeting a building it hits all teams in the

building, or in adjacent rooms of a large, multi-

room building

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Red Army Kazachiy Artillery Bn - 76mm obr02

Gun Unit * Gun Shield

* May Not Ambush * Horse Artillery

Red Army Kazachiy Artillery Bn – 76mm obr02

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Kazachiy Artillery Bn

12x 76mm obr02 410 pts

8x 76mm obr02 325 pts

4x 76mm obr02 185 pts

Add transport:

one limber per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr02 24” 2 1 8 3+ volley fire

bombarding 64” ARTILLERY 2 4+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 5+

limber 6” 6” 6” 8” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Horse Artillery – unlike most gun teams, horse

artillery can do a blitz order

Page 61: Red Army Tankovy Batalon (also includes Medium and Light ...gajominis.com/rules/FOW Cards Barbarossa Soviet.pdf · Red Army Tankovy Batalon (also includes Medium and Light Batalons)

Red Army Kazachiy Artillery Bn - 76mm 02/30

Gun Unit * Gun Shield

* May Not Ambush * Horse Artillery

Red Army Kazachiy Artillery Bn – 76mm 02/30

Special Rules Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Kazachiy Artillery Bn

12x 76mm obr02/30 520 pts

8x 76mm obr02/30 410 pts

4x 76mm obr02/30 235 pts

Add transport:

one limber per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr02/30 24” 2 1 9 3+ volley fire

bombarding 72” ARTILLERY 2 4+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

Guns 4” 4” 6” 8” 5+

limber 6” 6” 6” 8” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Horse Artillery – unlike most gun teams, horse

artillery can do a blitz order

RA Kazachiy Artillery Bn - 76mm obr02/30 Mixed

Gun Unit * Gun Shield

* May Not Ambush * Horse Artillery

RA Kazachiy Artillery Bn – 76mm obr02/30 Mixed

Special Rules

Confident 4+Hit on 2+

Motivation

Conscript 5+

Skill

Red Army Artillery Bn

8x 76mm obr02/30 +

4x 122mm obr10/30 510 pts

4x 76mm obr02/30 +

4x 122mm obr10/30 355 pts

4x 122mm obr10/30 140 pts

Add transport:

one limber per gun +5 pts

Although purchased together, each

unit of 4 gun teams operates as a

separate unit

Lg Gun 4+

Transport 5+

Save

Range Halted Moving AT FP Notes

76mm obr02/30 24” 2 1 9 3+ volley fire

bombarding 72” ARTILLERY 2 4+

122mm obr10/30 16” 1 - 6 2+ volley fire,

breakthrough gun

bombarding 64” ARTILLERY 3 3+

Tactical Terrain Dash Xcountry Dash Road Dash Cross

76mm 4” 4” 6” 8” 5+

122mm - 2” 4” 4” 6

limber 6” 6” 6” 8” 5+

Volley Fire – teams with volley fire that did not

move in the movement step may re-roll to hit

against teams within 16”. This does not apply for

bombardments, defensive fire or ambush.

Gun Shield – team counts in bulletproof cover if

shot at front in front of their base.Offers no

protection against bombardments, or if the team

moved at the dash.

Large Gun – large guns may not be placed in

buildings and cannot be placed from ambush

within 16” of enemy teams.

Breakthrough Gun– infantry, gun and

unarmored tank teams (including passengers)

must re-roll successful saves against

breakthrough gun weapons

Horse Artillery – unlike most gun teams, horse

artillery can do a blitz order