RECORDING FUN MADE - sonomawireworks.com · Song Panel Riffs Panel Riff Recorder Layers 7 ......

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MADE FUN RECORDING User Manual

Transcript of RECORDING FUN MADE - sonomawireworks.com · Song Panel Riffs Panel Riff Recorder Layers 7 ......

MADE FUNRECORDING

User Manual

­­­­­­­­­�

RiffWorks

I. Contents­­­­­­­­­................................................................................................1­­­­­­­­­ II. Interface­­­­­­­­­.........................................................................................................5 III. License and Copyrights­­­­­­­­­..............................................................................5

­­­­­­­­­ Chapter 1 Quick Start Guide­­­­­­­­­........................................................................................8­­­­­­­­­ �.�­­­­­­­­­­­­­­­­­­ Welcome!­­­­­­­­­.........................................................................................................8­­­­­­­­­ �.2­­­­­­­­­­­­­­­­­­ Getting­­­­­­­­­Started­­­­­­­­­...............................................................................................8­­­­­­­­­ �.3­­­­­­­­­­­­­­­­­­ Recording­­­­­­­­­More­­­­­­­­­Parts­­­­­­­­­...................................................................................9­­­­­­­­­ �.4­­­­­­­­­­­­­­­­­­ Creating­­­­­­­­­a­­­­­­­­­Song­­­­­­­­­..............................................................................................9­­­­­­­­­ �.5­­­­­­­­­­­­­­­­­­ Tips­­­­­­­­­and­­­­­­­­­Tricks­­­­­­­­­............................................................................................. 10

­­­­­­­­­ Chapter 2 Setting up RiffWorks­­­­­­­­­­­­­­­­­­.................................................................................11­­­­­­­­­ 2.�­­­­­­­­­­­­­­­­­­ Using­­­­­­­­­the­­­­­­­­­interface........................................................................................11­­­­­­­­­ ­­­­­­­­­­­­­­­­­­ Turning­­­­­­­­­Knobs­­­­­­­­­................................................................................................11­­­­­­­­­ ­­­­­­­­­­­­­­­­­­­­­­­­­­­ Clicking­­­­­­­­­Buttons­­­­­­­­­............................................................................................11­­­­­­­­­ ­­­­­­­­­ Numbers­­­­­­­­­and­­­­­­­­­Names­­­­­­­­­....................................................................................11­­­­­­­­­ ­­­­­­­­­ Scroll­­­­­­­­­Wheels­­­­­­­­­.................................................................................................11­­­­­­­­­ 2.2­­­­­­­­­­­­­­­­­­ Preparing­­­­­­­­­your­­­­­­­­­Instrument­­­­­­­­­.......................................................................... 12­­­­­­­­­ 2.3­­­­­­­­­­­­­­­­­­ Audio­­­­­­­­­Setup­­­­­­­­­.................................................................................................. 12­­­­­­­­­ ­­­­­­­­­ Choosing­­­­­­­­­an­­­­­­­­­Audio­­­­­­­­­Interface­­­­­­­­­....................................................................... 12­­­­­­­­­ 2.4­­­­­­­­­­­­­­­­­­ Input­­­­­­­­­and­­­­­­­­­Monitoring­­­­­­­­­.................................................................................... 13­­­­­­­­­ ­­­­­­­­­ Stereo­­­­­­­­­vs.­­­­­­­­­Mono­­­­­­­­­........................................................................................... 13­­­­­­­­­ ­­­­­­­­­ Selecting­­­­­­­­­an­­­­­­­­­Input­­­­­­­­­Channel­­­­­­­­­.......................................................................... 13­­­­­­­­­ ­­­­­­­­­ Monitoring­­­­­­­­­..................................................................................................... 13­­­­­­­­­ ­­­­­­­­­ Hardware­­­­­­­­­vs.­­­­­­­­­Effects­­­­­­­­­................................................................................... 13­­­­­­­­­ ­­­­­­­­­ Pan,­­­­­­­­­Gain­­­­­­­­­and­­­­­­­­­Level­­­­­­­­­Meters­­­­­­­­­......................................................................... 13­­­­­­­­­ ­­­­­­­­­ Icons­­­­­­­­­and­­­­­­­­­Avatars­­­­­­­­­........................................................................................ 14­­­­­­­­­­­­­­­­­­ Chapter 3 Recording..................................................................................................... 15­­­­­­­­­ 3.�­­­­­­­­­­­­­­­­­­ The­­­­­­­­­Riff­­­­­­­­­Recorder......................................................................................... 15­­­­­­­­­ ­­­­­­­­­ Screen­­­­­­­­­........................................................................................................... 15­­­­­­­­­ ­­­­­­­­­ Layers­­­­­­­­­............................................................................................................ 16­­­­­­­­­ ­­­­­­­­­ Backups­­­­­­­­­......................................................................................................... 16­­­­­­­­­ ­­­­­­­­­ Riff­­­­­­­­­Effects­­­­­­­­­.................................................................................................... 16­­­­­­­­­ ­­­­­­­­­ RiffLink­­­­­­­­­.......................................................................................................... 16­­­­­­­­­ ­­­­­­­­­ Help­­­­­­­­­............................................................................................................... 16­­­­­­­­­ ­­­­­­­­­ Transport­­­­­­­­­.......................................................................................................17­­­­­­­­­ ­­­­­­­­­ Timeline­­­­­­­­­..........................................................................................................17­­­­­­­­­ 3.2­­­­­­­­­­­­­­­­­­ Riff­­­­­­­­­Controls­­­­­­­­­...................................................................................................17­­­­­­­­­ ­­­­­­­­­ Riff­­­­­­­­­Name­­­­­­­­­.......................................................................................................17­­­­­­­­­ ­­­­­­­­­ Riff­­­­­­­­­Gain­­­­­­­­­.........................................................................................................17­­­­­­­­­ ­­­­­­­­­ Tempo,­­­­­­­­­Length,­­­­­­­­­Signature­­­­­­­­­........................................................................... 18

I. CONTENTS

­­­­­­­­­2

RiffWorks

­­­­­­­­­ ­­­­­­­­­ Lead-In­­­­­­­­­.......................................................................................................... 19­­­­­­­­­ ­­­­­­­­­ Junt­­­­­­­­­................................................................................................................20­­­­­­­­­ ­­­­­­­­­ Single­­­­­­­­­Shot­­­­­­­­­Record­­­­­­­­­......................................................................................20­­­­­­­­­ ­­­­­­­­­ Auto­­­­­­­­­Mute­­­­­­­­­Layers­­­­­­­­­.........................................................................................20­­­­­­­­­ ­­­­­­­­­ Riff­­­­­­­­­Notes­­­­­­­­­......................................................................................................20­­­­­­­­­ 3.3­­­­­­­­­­­­­­­­­­ Layers­­­­­­­­­in­­­­­­­­­a­­­­­­­­­Riff­­­­­­­­­.............................................................................................20­­­­­­­­­ ­­­­­­­­­ Adjusting­­­­­­­­­Pan,­­­­­­­­­Gain,­­­­­­­­­Mute­­­­­­­­­and­­­­­­­­­Solo­­­­­­­­­........................................................... 21­­­­­­­­­ ­­­­­­­­­ Layer­­­­­­­­­Effects­­­­­­­­­................................................................................................ 21­­­­­­­­­ ­­­­­­­­­ Gain­­­­­­­­­Automation­­­­­­­­­...........................................................................................22­­­­­­­­­ 3.4­­­­­­­­­­­­­­­­­­ How­­­­­­­­­to­­­­­­­­­Record­­­­­­­­­a­­­­­­­­­Riff­­­­­­­­­...................................................................................23­­­­­­­­­

­­­­­­­­­ Chapter 4 Building a Song­­­­­­­­­..........................................................................................24­­­­­­­­­ 4.�­­­­­­­­­­­­­­­­­­ The­­­­­­­­­Riffs­­­­­­­­­Panel­­­­­­­­­.............................................................................................24­­­­­­­­­ ­­­­­­­­­ Riffs­­­­­­­­­List­­­­­­­­­........................................................................................................24­­­­­­­­­ ­­­­­­­­­ Import,­­­­­­­­­Export,­­­­­­­­­Create,­­­­­­­­­Duplicate,­­­­­­­­­and­­­­­­­­­Delete­­­­­­­­­...........................................24­­­­­­­­­ 4.2­­­­­­­­­­­­­­­­­­ The­­­­­­­­­Song­­­­­­­­­Panel­­­­­­­­­............................................................................................25­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­ ­­­­­­­­­ New,­­­­­­­­­Open,­­­­­­­­­Save,­­­­­­­­­Save­­­­­­­­­As,­­­­­­­­­Mix,­­­­­­­­­RiffCast,­­­­­­­­­Song­­­­­­­­­Transport­­­­­­­­­.....................25­­­­­­­­­ 4.3­­­­­­­­­­­­­­­­­­ Creating­­­­­­­­­a­­­­­­­­­Song­­­­­­­­­............................................................................................27­­­­­­­­­ 4.4­­­­­­­­­­­­­­­­­­ Master­­­­­­­­­Output­­­­­­­­­...............................................................................................28­­­­­­­­­ ­­­­­­­­­ Meters,­­­­­­­­­Gain,­­­­­­­­­Limit­­­­­­­­­Lights­­­­­­­­­and­­­­­­­­­Output­­­­­­­­­Compressor/Limiter­­­­­­­­­....................28

­­­­­­­­­ Chapter 5 Backups­­­­­­­­­........................................................................................................29­­­­­­­­­ 5.�­­­­­­­­­­­­­­­­­­ InstantDrummer­­­­­­­­­...........................................................................................29­­­­­­­­­ 5.2­­­­­­­­­­­­­­­­­­ Metronome­­­­­­­­­.................................................................................................... 31­­­­­­­­­ 5.3­­­­­­­­­­­­­­­­­­ ReWire­­­­­­­­­...........................................................................................................32­­­­­­­­­ 5.4­­­­­­­­­­­­­­­­­­ REX­­­­­­­­­Player­­­­­­­­­....................................................................................................32

­­­­­­­­­ Chapter 6 Effects­­­­­­­­­..........................................................................................................34­­­­­­­­­ 6.�­­­­­­­­­­­­­­­­­­ Input­­­­­­­­­Effects­­­­­­­­­.................................................................................................35­­­­­­­­­ 6.2­­­­­­­­­­­­­­­­­­ Layer­­­­­­­­­Effects­­­­­­­­­................................................................................................37­­­­­­­­­ 6.3­­­­­­­­­­­­­­­­­­ Riff­­­­­­­­­Effects­­­­­­­­­....................................................................................................37­­­­­­­­­ 6.4­­­­­­­­­­­­­­­­­­ Backup­­­­­­­­­Effects­­­­­­­­­.............................................................................................38­­­­­­­­­ 6.5­­­­­­­­­­­­­­­­­­ Effects­­­­­­­­­Guide­­­­­­­­­................................................................................................38­­­­­­­­­ ­­­­­­­­­ 6.5.�­­­­­­­­­­­­­­­­­­ Filter­­­­­­­­­................................................................................................38­­­­­­­­­ ­­­­­­­­­ 6.5.2­­­­­­­­­­­­­­­­­­ Shaper­­­­­­­­­.............................................................................................40­­­­­­­­­ ­­­­­­­­­ 6.5.3­­­­­­­­­­­­­­­­­­ EQ­­­­­­­­­.................................................................................................... 41­­­­­­­­­ ­­­­­­­­­ 6.5.4­­­­­­­­­­­­­­­­­­ Compressor­­­­­­­­­....................................................................................42­­­­­­­­­ ­­­­­­­­­ 6.5.5­­­­­­­­­­­­­­­­­­ Modulator­­­­­­­­­........................................................................................43­­­­­­­­­ ­­­­­­­­­ 6.5.6­­­­­­­­­­­­­­­­­­ Delay­­­­­­­­­................................................................................................44­­­­­­­­­ ­­­­­­­­­ 6.5.7­­­­­­­­­­­­­­­­­­ Reverb­­­­­­­­­.............................................................................................46

­­­­­­­­­ Chapter 7 RiffCaster­­­­­­­­­.....................................................................................................47

I. CONTENTS

­­­­­­­­­3

RiffWorks

­­­­­­­­­ Chapter 8 RiffLink­­­­­­­­­.........................................................................................................48

­­­­­­­­­ Chapter 9 Advanced Techniques­­­­­­­­­.............................................................................. 50­­­­­­­­­ 9.�­­­­­­­­­­­­­­­­­­ Song­­­­­­­­­Layers­­­­­­­­­................................................................................................. 50­­­­­­­­­ 9.2­­­­­­­­­­­­­­­­­­ Riff­­­­­­­­­as­­­­­­­­­Lead-in­­­­­­­­­............................................................................................. 50­­­­­­­­­ 9.3­­­­­­­­­­­­­­­­­­ Mix­­­­­­­­­to­­­­­­­­­Riff­­­­­­­­­..................................................................................................... 50

­­­­­­­­­ Chapter 10 Troubleshooting­­­­­­­­­..........................................................................................51

­­­­­­­­­ Chapter 11 Support­­­­­­­­­........................................................................................................53

­­­­­­­­­ Chapter 12 Glossary­­­­­­­­­.......................................................................................................54

­­­­­­­­­ Chapter 13 Sonoma Wire Works Store­­­­­­­­­.......................................................................58

­­­­­­­­­ ­­­­­­­­­­­­­­­­­­

­­­­­­­­­

I. CONTENTS

­­­­­­­­­4

RiffWorks

II. Interface

II. INTERFACE

Song Panel Riffs Panel

Riff Recorder Layers 7 Effects

­­­­­­­­­5

RiffWorks

III. License and Copyrights­­­­­­­­­This­­­­­­­­­End-User­­­­­­­­­License­­­­­­­­­Agreement­­­­­­­­­(“Agreement”)­­­­­­­­­is­­­­­­­­­a­­­­­­­­­legal­­­­­­­­­agreement­­­­­­­­­between­­­­­­­­­you­­­­­­­­­and­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works,­­­­­­­­­a­­­­­­­­­California­­­­­­­­­cor-poration­­­­­­­­­with­­­­­­­­­its­­­­­­­­­principle­­­­­­­­­place­­­­­­­­­of­­­­­­­­­business­­­­­­­­­located­­­­­­­­­at­­­­­­­­­�0�­­­­­­­­­First­­­­­­­­­Street,­­­­­­­­­Nr.­­­­­­­­­587,­­­­­­­­­Los­­­­­­­­­Altos,­­­­­­­­­California­­­­­­­­­94022,­­­­­­­­­USA­­­­­­­­­(“Sonoma­­­­­­­­­Wire­­­­­­­­­Works”).­­­­­­­­­You­­­­­­­­­must­­­­­­­­­read­­­­­­­­­and­­­­­­­­­agree­­­­­­­­­to­­­­­­­­­the­­­­­­­­­terms­­­­­­­­­of­­­­­­­­­this­­­­­­­­­Software­­­­­­­­­License­­­­­­­­­Agreement­­­­­­­­­before­­­­­­­­­any­­­­­­­­­licensed­­­­­­­­­software­­­­­­­­­can­­­­­­­­­be­­­­­­­­­down-loaded­­­­­­­­­or­­­­­­­­­installed­­­­­­­­­or­­­­­­­­­used.­­­­­­­­­By­­­­­­­­­clicking­­­­­­­­­on­­­­­­­­­the­­­­­­­­­“accept”­­­­­­­­­button­­­­­­­­­of­­­­­­­­­this­­­­­­­­­software­­­­­­­­­license­­­­­­­­­agreement,­­­­­­­­­or­­­­­­­­­installing­­­­­­­­­licensed­­­­­­­­­software,­­­­­­­­­or­­­­­­­­­using­­­­­­­­­licensed­­­­­­­­­software,­­­­­­­­­you­­­­­­­­­are­­­­­­­­­agreeing­­­­­­­­­to­­­­­­­­­be­­­­­­­­­bound­­­­­­­­­by­­­­­­­­­the­­­­­­­­­terms­­­­­­­­­and­­­­­­­­­conditions­­­­­­­­­of­­­­­­­­­this­­­­­­­­­software­­­­­­­­­license­­­­­­­­­agreement.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­do­­­­­­­­­not­­­­­­­­­agree­­­­­­­­­with­­­­­­­­­the­­­­­­­­­terms­­­­­­­­­and­­­­­­­­­conditions­­­­­­­­­of­­­­­­­­­this­­­­­­­­­software­­­­­­­­­license­­­­­­­­­agreement,­­­­­­­­­then­­­­­­­­­you­­­­­­­­­should­­­­­­­­­not­­­­­­­­­install­­­­­­­­­or­­­­­­­­­use­­­­­­­­­any­­­­­­­­­licensed­­­­­­­­­software.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­reject­­­­­­­­­this­­­­­­­­­software­­­­­­­­­license­­­­­­­­­after­­­­­­­­­having­­­­­­­­­paid­­­­­­­­­and­­­­­­­­­related­­­­­­­­­license­­­­­­­­­fees­­­­­­­­­to­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works,­­­­­­­­­you­­­­­­­­­must­­­­­­­­­inform­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­within­­­­­­­­­thirty­­­­­­­­­(30)­­­­­­­­­days­­­­­­­­­in­­­­­­­­­order­­­­­­­­­to­­­­­­­­­receive­­­­­­­­­a­­­­­­­­­refund­­­­­­­­­of­­­­­­­­­the­­­­­­­­­license­­­­­­­­­fees­­­­­­­­­actually­­­­­­­­­paid.=====================================================================================================

Sonoma Wire WorksEnd-User License AgreementThis­­­­­­­­­End-User­­­­­­­­­License­­­­­­­­­Agreement­­­­­­­­­(“Agreement”)­­­­­­­­­is­­­­­­­­­a­­­­­­­­­legal­­­­­­­­­agreement­­­­­­­­­between­­­­­­­­­you­­­­­­­­­(“Licensee”,­­­­­­­­­“You”,­­­­­­­­­or­­­­­­­­­“Your”)­­­­­­­­­(either­­­­­­­­­an­­­­­­­­­indi-vidual­­­­­­­­­or­­­­­­­­­an­­­­­­­­­entity)­­­­­­­­­and­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­(“Sonoma­­­­­­­­­Wire­­­­­­­­­Works”)­­­­­­­­­regarding­­­­­­­­­the­­­­­­­­­use­­­­­­­­­of­­­­­­­­­the­­­­­­­­­software­­­­­­­­­product­­­­­­­­­that­­­­­­­­­accompanies­­­­­­­­­this­­­­­­­­­Agreement,­­­­­­­­­including­­­­­­­­­any­­­­­­­­­associated­­­­­­­­­media­­­­­­­­­and­­­­­­­­­documentation­­­­­­­­­(“Licensed­­­­­­­­­Software”).­­­­­­­­­The­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­also­­­­­­­­­includes­­­­­­­­­any­­­­­­­­­software­­­­­­­­­updates,­­­­­­­­­add-on­­­­­­­­­components,­­­­­­­­­and­­­­­­­­­web­­­­­­­­­services­­­­­­­­­that­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­may­­­­­­­­­provide­­­­­­­­­You­­­­­­­­­or­­­­­­­­­make­­­­­­­­­available­­­­­­­­­to­­­­­­­­­You­­­­­­­­­after­­­­­­­­­the­­­­­­­­­date­­­­­­­­­You­­­­­­­­­obtain­­­­­­­­­your­­­­­­­­­initial­­­­­­­­­copy­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software,­­­­­­­­­to­­­­­­­­­the­­­­­­­­­extent­­­­­­­­­that­­­­­­­­­such­­­­­­­­­items­­­­­­­­­are­­­­­­­­­not­­­­­­­­­accompanied­­­­­­­­­by­­­­­­­­­a­­­­­­­­­separate­­­­­­­­­license­­­­­­­­­agreement­­­­­­­­­or­­­­­­­­­terms­­­­­­­­­of­­­­­­­­­use.­­­­­­­­­This­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­is­­­­­­­­­protected­­­­­­­­­by­­­­­­­­­copyright­­­­­­­­­laws­­­­­­­­­and­­­­­­­­­international­­­­­­­­­copyright­­­­­­­­­treaties,­­­­­­­­­as­­­­­­­­­well­­­­­­­­­as­­­­­­­­­other­­­­­­­­­intellectual­­­­­­­­­property­­­­­­­­­ laws­­­­­­­­­and­­­­­­­­­treaties.­­­­­­­­­This­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­is­­­­­­­­­ licensed­­­­­­­­­(not­­­­­­­­­sold),­­­­­­­­­and­­­­­­­­­its­­­­­­­­­use­­­­­­­­­is­­­­­­­­­subject­­­­­­­­­to­­­­­­­­­the­­­­­­­­­terms­­­­­­­­­of­­­­­­­­­this­­­­­­­­­Agreement.

1. LICENSE 1.1 Definition of Licensed Software, Documentation and Associated Media.­­­­­­­­­“Licensed­­­­­­­­­Software”­­­­­­­­­means­­­­­­­­­the­­­­­­­­­object­­­­­­­­­code­­­­­­­­­ver-sion­­­­­­­­­of­­­­­­­­­the­­­­­­­­­software­­­­­­­­­program­­­­­­­­­that­­­­­­­­­is­­­­­­­­­downloaded­­­­­­­­­with­­­­­­­­­this­­­­­­­­­Agreement,­­­­­­­­­all­­­­­­­­­permitted­­­­­­­­­reproductions­­­­­­­­­of­­­­­­­­­the­­­­­­­­­same­­­­­­­­­made­­­­­­­­­by­­­­­­­­­Licensee,­­­­­­­­­and­­­­­­­­­all­­­­­­­­­upgrades,­­­­­­­­­enhancements­­­­­­­­­or­­­­­­­­­ improvements­­­­­­­­­ to­­­­­­­­­such­­­­­­­­­software­­­­­­­­­program­­­­­­­­­subsequently­­­­­­­­­provided­­­­­­­­­ to­­­­­­­­­Licensee­­­­­­­­­by­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­or­­­­­­­­­its­­­­­­­­­authorized­­­­­­­­­agents,­­­­­­­­­distributors,­­­­­­­­­or­­­­­­­­­resellers­­­­­­­­­on­­­­­­­­­any­­­­­­­­­distribution­­­­­­­­­media­­­­­­­­­or­­­­­­­­­via­­­­­­­­­any­­­­­­­­­form­­­­­­­­­of­­­­­­­­­electronic­­­­­­­­­distribu-tion.­­­­­­­­­“Documentation”­­­­­­­­­means­­­­­­­­­the­­­­­­­­­related­­­­­­­­­documentation­­­­­­­­­generally­­­­­­­­­provided­­­­­­­­­by­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­with­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software,­­­­­­­­­which­­­­­­­­­may­­­­­­­­­be­­­­­­­­­provided­­­­­­­­­in­­­­­­­­­hard­­­­­­­­­copy­­­­­­­­­or­­­­­­­­­electronically­­­­­­­­­or­­­­­­­­­via­­­­­­­­­web­­­­­­­­­services.­­­­­­­­­“Associated­­­­­­­­­Media”­­­­­­­­­means­­­­­­­­­all­­­­­­­­­photographs,­­­­­­­­­video­­­­­­­­­clips,­­­­­­­­­sounds­­­­­­­­­and­­­­­­­­­music­­­­­­­­­samples,­­­­­­­­­ including­­­­­­­­­ InstantDrummer­­­­­­­­­ (a­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­ trademark)­­­­­­­­­ files­­­­­­­­­ (together­­­­­­­­­ “Associated­­­­­­­­­Media”)­­­­­­­­­which­­­­­­­­­are­­­­­­­­­included­­­­­­­­­with­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­or­­­­­­­­­subsequently­­­­­­­­­downloaded­­­­­­­­­or­­­­­­­­­installed­­­­­­­­­by­­­­­­­­­You­­­­­­­­­from­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­or­­­­­­­­­their­­­­­­­­­licensed­­­­­­­­­distributors­­­­­­­­­or­­­­­­­­­resellers.­­­­­­­­­

1.2 License Grant.­­­­­­­­­Subject­­­­­­­­­to­­­­­­­­­the­­­­­­­­­other­­­­­­­­­terms­­­­­­­­­in­­­­­­­­­this­­­­­­­­­Agreement,­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­hereby­­­­­­­­­grants­­­­­­­­­to­­­­­­­­­Licensee­­­­­­­­­a­­­­­­­­­perpetual­­­­­­­­­and­­­­­­­­­non-exclusive­­­­­­­­­license­­­­­­­­­to­­­­­­­­­install­­­­­­­­­and­­­­­­­­­use­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­on­­­­­­­­­two­­­­­­­­­computers­­­­­­­­­for­­­­­­­­­Licensee’s­­­­­­­­­personal­­­­­­­­­or­­­­­­­­­internal­­­­­­­­­business­­­­­­­­­purposes.­­­­­­­­­Licensee­­­­­­­­­must­­­­­­­­­license­­­­­­­­­a­­­­­­­­­separate­­­­­­­­­copy­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­for­­­­­­­­­each­­­­­­­­­additional­­­­­­­­­computer­­­­­­­­­on­­­­­­­­­which­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­will­­­­­­­­­be­­­­­­­­­installed.­­­­­­­­­Licensee­­­­­­­­­may­­­­­­­­­make­­­­­­­­­up­­­­­­­­­to­­­­­­­­­two­­­­­­­­­(2)­­­­­­­­­copies­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­to­­­­­­­­­be­­­­­­­­­used­­­­­­­­­for­­­­­­­­­archival­­­­­­­­­or­­­­­­­­­back-up­­­­­­­­­purposes­­­­­­­­­only.­­­­­­­­­Licensee­­­­­­­­­may­­­­­­­­­copy­­­­­­­­­the­­­­­­­­­Documentation­­­­­­­­­as­­­­­­­­­reasonably­­­­­­­­­necessary­­­­­­­­­in­­­­­­­­­connection­­­­­­­­­with­­­­­­­­­Licensee’s­­­­­­­­­authorized­­­­­­­­­internal­­­­­­­­­use­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software.

1.3 Additional License Grant for Associated Media.­­­­­­­­­You­­­­­­­­­may­­­­­­­­­use,­­­­­­­­­copy­­­­­­­­­and­­­­­­­­­modify­­­­­­­­­ the­­­­­­­­­Associated­­­­­­­­­Media,­­­­­­­­­along­­­­­­­­­with­­­­­­­­­Your­­­­­­­­­modifications,­­­­­­­­­as­­­­­­­­­part­­­­­­­­­of­­­­­­­­­Your­­­­­­­­­product(s)­­­­­­­­­and­­­­­­­­­service(s).­­­­­­­­­You­­­­­­­­­are­­­­­­­­­not­­­­­­­­­licensed­­­­­­­­­to­­­­­­­­­sell,­­­­­­­­­license­­­­­­­­­or­­­­­­­­­distribute­­­­­­­­­the­­­­­­­­­Associated­­­­­­­­­Media­­­­­­­­­on­­­­­­­­­a­­­­­­­­­stand-alone­­­­­­­­­basis­­­­­­­­­or­­­­­­­­­as­­­­­­­­­part­­­­­­­­­of­­­­­­­­­any­­­­­­­­­collection,­­­­­­­­­product­­­­­­­­­or­­­­­­­­­service­­­­­­­­­where­­­­­­­­­the­­­­­­­­­primary­­­­­­­­­value­­­­­­­­­of­­­­­­­­­the­­­­­­­­­product­­­­­­­­­or­­­­­­­­­service­­­­­­­­­is­­­­­­­­­the­­­­­­­­­As-sociated­­­­­­­­­Media.­­­­­­­­­You­­­­­­­­­may­­­­­­­­­not­­­­­­­­­use­­­­­­­­­or­­­­­­­­­distribute­­­­­­­­­any­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Associated­­­­­­­­­Media­­­­­­­­­that­­­­­­­­­includes­­­­­­­­­representations­­­­­­­­­of­­­­­­­­­identifiable­­­­­­­­­individuals,­­­­­­­­­logos,­­­­­­­­­trademarks­­­­­­­­­for­­­­­­­­­commercial­­­­­­­­­purposes­­­­­­­­­or­­­­­­­­­to­­­­­­­­­imply­­­­­­­­­any­­­­­­­­­endorsement­­­­­­­­­or­­­­­­­­­association­­­­­­­­­with­­­­­­­­­any­­­­­­­­­product,­­­­­­­­­service­­­­­­­­­or­­­­­­­­­entity.­­­­­­­­­You­­­­­­­­­must­­­­­­­­­include­­­­­­­­­a­­­­­­­­­valid­­­­­­­­­copyright­­­­­­­­­notice­­­­­­­­­on­­­­­­­­­your­­­­­­­­­products­­­­­­­­­and­­­­­­­­­services­­­­­­­­­that­­­­­­­­­include­­­­­­­­­the­­­­­­­­­Associated­­­­­­­­­Media.­­­­­­­­­You­­­­­­­­­must­­­­­­­­­indemnify,­­­­­­­­­hold­­­­­­­­­harmless,­­­­­­­­­and­­­­­­­­­defend­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­against­­­­­­­­­any­­­­­­­­­claims­­­­­­­­­or­­­­­­­­­lawsuits,­­­­­­­­­including­­­­­­­­­attorney’s­­­­­­­­­fees,­­­­­­­­­that­­­­­­­­­arise­­­­­­­­­from­­­­­­­­­or­­­­­­­­­result­­­­­­­­­from­­­­­­­­­the­­­­­­­­­use­­­­­­­­­or­­­­­­­­­distribution­­­­­­­­­of­­­­­­­­­Associated­­­­­­­­­Media­­­­­­­­­as­­­­­­­­­modified­­­­­­­­­by­­­­­­­­­You.­­­­­­­­­

III. LICENSE AND COPyRIGhTS

­­­­­­­­­6

RiffWorks

1.4 License Restrictions.­­­­­­­­­Except­­­­­­­­­to­­­­­­­­­the­­­­­­­­­extent­­­­­­­­­the­­­­­­­­­following­­­­­­­­­prohibitions­­­­­­­­­may­­­­­­­­­be­­­­­­­­­prohibited­­­­­­­­­by­­­­­­­­­local­­­­­­­­­law,­­­­­­­­­Licensee­­­­­­­­­may­­­­­­­­­not:­­­­­­­­­(a)­­­­­­­­­modify,­­­­­­­­­adapt,­­­­­­­­­decompile,­­­­­­­­­disassemble,­­­­­­­­­or­­­­­­­­­reverse­­­­­­­­­engineer­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software;­­­­­­­­­(b)­­­­­­­­­except­­­­­­­­­as­­­­­­­­­provided­­­­­­­­­for­­­­­­­­­in­­­­­­­­­paragraph­­­­­­­­­�.3,­­­­­­­­­create­­­­­­­­­derivative­­­­­­­­­works­­­­­­­­­(as­­­­­­­­­defined­­­­­­­­­in­­­­­­­­­the­­­­­­­­­United­­­­­­­­­States­­­­­­­­­Copyright­­­­­­­­­Act,­­­­­­­­­�7­­­­­­­­­USC­­­­­­­­­§�0�)­­­­­­­­­based­­­­­­­­­on­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software;­­­­­­­­­(c)­­­­­­­­­allow­­­­­­­­­any­­­­­­­­­third­­­­­­­­­party­­­­­­­­­to­­­­­­­­­use­­­­­­­­­or­­­­­­­­­have­­­­­­­­­access­­­­­­­­­to­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­or­­­­­­­­­Documentation,­­­­­­­­­except­­­­­­­­­for­­­­­­­­­an­­­­­­­­­outsource­­­­­­­­­service­­­­­­­­­provider­­­­­­­­­who­­­­­­­­­agrees­­­­­­­­­to­­­­­­­­­be­­­­­­­­­bound­­­­­­­­­by­­­­­­­­­this­­­­­­­­­Agreement;­­­­­­­­­(d)­­­­­­­­­make­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­available­­­­­­­­­over­­­­­­­­­the­­­­­­­­­Internet­­­­­­­­­or­­­­­­­­­similar­­­­­­­­­networking­­­­­­­­­technol-ogy;­­­­­­­­­(e)­­­­­­­­­use,­­­­­­­­­evaluate­­­­­­­­­or­­­­­­­­­view­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­or­­­­­­­­­Documentation­­­­­­­­­for­­­­­­­­­purpose­­­­­­­­­of­­­­­­­­­designing,­­­­­­­­­modifying,­­­­­­­­­or­­­­­­­­­otherwise­­­­­­­­­creat-ing­­­­­­­­­any­­­­­­­­­software­­­­­­­­­program,­­­­­­­­­or­­­­­­­­­any­­­­­­­­­portion­­­­­­­­­thereof,­­­­­­­­­which­­­­­­­­­performs­­­­­­­­­functions­­­­­­­­­similar­­­­­­­­­to­­­­­­­­­the­­­­­­­­­functions­­­­­­­­­performed­­­­­­­­­by­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software;­­­­­­­­­or­­­­­­­­­(f)­­­­­­­­­sublicense­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­or­­­­­­­­­Documentation­­­­­­­­­to­­­­­­­­­any­­­­­­­­­third­­­­­­­­­party.

1.5 Ownership.­­­­­­­­­Licensee­­­­­­­­­acknowledges­­­­­­­­­and­­­­­­­­­agrees­­­­­­­­­that:­­­­­­­­­(a)­­­­­­­­­the­­­­­­­­­underlying­­­­­­­­­structure,­­­­­­­­­sequence,­­­­­­­­­organization­­­­­­­­­and­­­­­­­­­source­­­­­­­­­code­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­are­­­­­­­­­valuable­­­­­­­­­trade­­­­­­­­­secrets­­­­­­­­­of­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­and/or­­­­­­­­­its­­­­­­­­­licensors;­­­­­­­­­(b)­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­and­­­­­­­­­Documentation,­­­­­­­­­including­­­­­­­­­any­­­­­­­­­copy­­­­­­­­­or­­­­­­­­­partial­­­­­­­­­copy­­­­­­­­­made­­­­­­­­­by­­­­­­­­­Licensee,­­­­­­­­­are­­­­­­­­­the­­­­­­­­­property­­­­­­­­­of­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­or­­­­­­­­­its­­­­­­­­­licensors,­­­­­­­­­and­­­­­­­­­not­­­­­­­­­Licensee;­­­­­­­­­and­­­­­­­­­(c)­­­­­­­­­Licensee­­­­­­­­­will­­­­­­­­­use­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­and­­­­­­­­­Documentation­­­­­­­­­only­­­­­­­­­under­­­­­­­­­the­­­­­­­­­terms­­­­­­­­­and­­­­­­­­­conditions­­­­­­­­­herein.­­­­­­­­­Licensee­­­­­­­­­may­­­­­­­­­not­­­­­­­­­remove­­­­­­­­­or­­­­­­­­­alter­­­­­­­­­any­­­­­­­­­copyright,­­­­­­­­­trademark­­­­­­­­­and­­­­­­­­­other­­­­­­­­­proprietary­­­­­­­­­rights­­­­­­­­­notices­­­­­­­­­included­­­­­­­­­by­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­on­­­­­­­­­the­­­­­­­­­originals,­­­­­­­­­and­­­­­­­­­will­­­­­­­­­include­­­­­­­­­all­­­­­­­­­such­­­­­­­­­notices­­­­­­­­­on­­­­­­­­­any­­­­­­­­­copies.

1.6 Upgrades.­­­­­­­­­If­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­is­­­­­­­­­labeled­­­­­­­­­as­­­­­­­­­an­­­­­­­­­upgrade,­­­­­­­­­Licensee­­­­­­­­­must­­­­­­­­­be­­­­­­­­­properly­­­­­­­­­licensed­­­­­­­­­to­­­­­­­­­use­­­­­­­­­the­­­­­­­­­software­­­­­­­­­identi-fied­­­­­­­­­by­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­as­­­­­­­­­being­­­­­­­­­eligible­­­­­­­­­for­­­­­­­­­the­­­­­­­­­upgrade­­­­­­­­­in­­­­­­­­­order­­­­­­­­­to­­­­­­­­­use­­­­­­­­­the­­­­­­­­­upgraded­­­­­­­­­Licensed­­­­­­­­­Software.­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­labeled­­­­­­­­­as­­­­­­­­­an­­­­­­­­­upgrade­­­­­­­­­replaces­­­­­­­­­and/or­­­­­­­­­supplements­­­­­­­­­the­­­­­­­­­software­­­­­­­­­that­­­­­­­­­formed­­­­­­­­­the­­­­­­­­­basis­­­­­­­­­for­­­­­­­­­Licensee’s­­­­­­­­­eligibility­­­­­­­­­for­­­­­­­­­the­­­­­­­­­upgrade.­­­­­­­­­Licensee­­­­­­­­­may­­­­­­­­­use­­­­­­­­­the­­­­­­­­­upgrade­­­­­­­­­and­­­­­­­­­the­­­­­­­­­resulting­­­­­­­­­upgraded­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­only­­­­­­­­­in­­­­­­­­­accordance­­­­­­­­­with­­­­­­­­­the­­­­­­­­­terms­­­­­­­­­of­­­­­­­­­this­­­­­­­­­Agree-ment;­­­­­­­­­except­­­­­­­­­that­­­­­­­­­when­­­­­­­­­an­­­­­­­­­upgrade­­­­­­­­­is­­­­­­­­­downloaded­­­­­­­­­from­­­­­­­­­the­­­­­­­­­Internet,­­­­­­­­­Licensee­­­­­­­­­may­­­­­­­­­additionally­­­­­­­­­make­­­­­­­­­one­­­­­­­­­copy­­­­­­­­­of­­­­­­­­­the­­­­­­­­­upgrade­­­­­­­­­for­­­­­­­­­each­­­­­­­­­licensed­­­­­­­­­copy­­­­­­­­­of­­­­­­­­­the­­­­­­­­­underlying­­­­­­­­­Licensed­­­­­­­­­Software.­­­­­­­­­If­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­is­­­­­­­­­an­­­­­­­­­upgrade­­­­­­­­­of­­­­­­­­­a­­­­­­­­­component­­­­­­­­­of­­­­­­­­­a­­­­­­­­­package­­­­­­­­­of­­­­­­­­­software­­­­­­­­­programs­­­­­­­­­that­­­­­­­­­Licensee­­­­­­­­­licensed­­­­­­­­­as­­­­­­­­­a­­­­­­­­­single­­­­­­­­­product,­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­may­­­­­­­­­be­­­­­­­­­used­­­­­­­­­only­­­­­­­­­as­­­­­­­­­part­­­­­­­­­of­­­­­­­­­that­­­­­­­­­single­­­­­­­­­software­­­­­­­­­package­­­­­­­­­and­­­­­­­­­may­­­­­­­­­not­­­­­­­­­be­­­­­­­­­separated­­­­­­­­­for­­­­­­­­­use­­­­­­­­­on­­­­­­­­­more­­­­­­­­­than­­­­­­­­­one­­­­­­­­­computer.­­­­­­­­­

1.7 Assignment of License.­­­­­­­­­This­­­­­­­­­License­­­­­­­­­is­­­­­­­­­granted­­­­­­­­­to­­­­­­­­­the­­­­­­­­­original­­­­­­­­­licensee­­­­­­­­­and­­­­­­­­­is­­­­­­­­­not­­­­­­­­­transferable.

2. Termination.­­­­­­­­­Upon­­­­­­­­­any­­­­­­­­­violation­­­­­­­­­of­­­­­­­­­any­­­­­­­­­of­­­­­­­­­the­­­­­­­­­provisions­­­­­­­­­of­­­­­­­­­this­­­­­­­­­Agreement,­­­­­­­­­Licensee’s­­­­­­­­­rights­­­­­­­­­to­­­­­­­­­use­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­shall­­­­­­­­­automatically­­­­­­­­­terminate­­­­­­­­­and­­­­­­­­­Licensee­­­­­­­­­shall­­­­­­­­­be­­­­­­­­­obligated­­­­­­­­­to­­­­­­­­­destroy­­­­­­­­­all­­­­­­­­­copies­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­and­­­­­­­­­related­­­­­­­­­Documen-tation.­­­­­­­­­Licensee­­­­­­­­­may­­­­­­­­­terminate­­­­­­­­­this­­­­­­­­­Agreement­­­­­­­­­at­­­­­­­­­any­­­­­­­­­time­­­­­­­­­by­­­­­­­­­destroying­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­and­­­­­­­­­related­­­­­­­­­Documentation.

3. Limited Warranty.­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­warrants­­­­­­­­­ to­­­­­­­­­Licensee­­­­­­­­­ that­­­­­­­­­ the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­will­­­­­­­­­perform­­­­­­­­­ in­­­­­­­­­substantial­­­­­­­­­conformance­­­­­­­­­to­­­­­­­­­its­­­­­­­­­program­­­­­­­­­specifications­­­­­­­­­for­­­­­­­­­ninety­­­­­­­­­(90)­­­­­­­­­days­­­­­­­­­from­­­­­­­­­the­­­­­­­­­date­­­­­­­­­of­­­­­­­­­downloading.­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works’­­­­­­­­­sole­­­­­­­­­obligation­­­­­­­­­under­­­­­­­­­this­­­­­­­­­express­­­­­­­­­warranty­­­­­­­­­shall­­­­­­­­­be,­­­­­­­­­at­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works’­­­­­­­­­option­­­­­­­­­and­­­­­­­­­expense,­­­­­­­­­to­­­­­­­­­modify­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­so­­­­­­­­­that­­­­­­­­­it­­­­­­­­­performs­­­­­­­­­in­­­­­­­­­substantial­­­­­­­­­conformance­­­­­­­­­to­­­­­­­­­the­­­­­­­­­applicable­­­­­­­­­published­­­­­­­­­specifications,­­­­­­­­­or­­­­­­­­­replace­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­with­­­­­­­­­a­­­­­­­­­software­­­­­­­­­program­­­­­­­­­that­­­­­­­­­performs­­­­­­­­­in­­­­­­­­­substantial­­­­­­­­­conformance­­­­­­­­­to­­­­­­­­­the­­­­­­­­­applicable­­­­­­­­­published­­­­­­­­­specifications,­­­­­­­­­or­­­­­­­­­if­­­­­­­­­neither­­­­­­­­­of­­­­­­­­­the­­­­­­­­­foregoing­­­­­­­­­options­­­­­­­­­is­­­­­­­­­commercially­­­­­­­­­feasible,­­­­­­­­­refund­­­­­­­­­the­­­­­­­­­license­­­­­­­­­fee­­­­­­­­­paid­­­­­­­­­for­­­­­­­­­the­­­­­­­­­defective­­­­­­­­­Licensed­­­­­­­­­Software.

Exclusions.­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­shall­­­­­­­­­not­­­­­­­­­be­­­­­­­­­liable­­­­­­­­­under­­­­­­­­­this­­­­­­­­­warranty­­­­­­­­­if­­­­­­­­­is­­­­­­­­­testing­­­­­­­­­and­­­­­­­­­examination­­­­­­­­­disclose­­­­­­­­­that­­­­­­­­­the­­­­­­­­­alleged­­­­­­­­­defect­­­­­­­­­or­­­­­­­­­malfunction­­­­­­­­­in­­­­­­­­­the­­­­­­­­­software­­­­­­­­­does­­­­­­­­­not­­­­­­­­­exist­­­­­­­­­or­­­­­­­­­was­­­­­­­­­caused­­­­­­­­­by­­­­­­­­­licensee’s­­­­­­­­­or­­­­­­­­­any­­­­­­­­­third­­­­­­­­­person’s­­­­­­­­­misuse,­­­­­­­­­neglect,­­­­­­­­­improper­­­­­­­­­installation­­­­­­­­­or­­­­­­­­­testing,­­­­­­­­­unauthorized­­­­­­­­­attempts­­­­­­­­­to­­­­­­­­­modify­­­­­­­­­the­­­­­­­­­software,­­­­­­­­­or­­­­­­­­­any­­­­­­­­­other­­­­­­­­­cause­­­­­­­­­beyond­­­­­­­­­the­­­­­­­­­range­­­­­­­­­of­­­­­­­­­the­­­­­­­­­intended­­­­­­­­­use,­­­­­­­­­or­­­­­­­­­by­­­­­­­­­accident,­­­­­­­­­fire,­­­­­­­­­lightning,­­­­­­­­­power­­­­­­­­­cuts­­­­­­­­­or­­­­­­­­­outages,­­­­­­­­­other­­­­­­­­­hazards,­­­­­­­­­or­­­­­­­­­acts­­­­­­­­­of­­­­­­­­­God.

Warranties Exclusive.­­­­­­­­­If­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­software­­­­­­­­­licensed­­­­­­­­­under­­­­­­­­­this­­­­­­­­­agreement­­­­­­­­­does­­­­­­­­­not­­­­­­­­­operate­­­­­­­­­as­­­­­­­­­warranted­­­­­­­­­by­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­above,­­­­­­­­­Licensee’s­­­­­­­­­sole­­­­­­­­­remedy­­­­­­­­­for­­­­­­­­­breach­­­­­­­­­of­­­­­­­­­that­­­­­­­­­warranty­­­­­­­­­shall­­­­­­­­­be­­­­­­­­­repair,­­­­­­­­­replacement,­­­­­­­­­or­­­­­­­­­refund­­­­­­­­­of­­­­­­­­­the­­­­­­­­­license­­­­­­­­­fee­­­­­­­­­paid,­­­­­­­­­at­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­option.­­­­­­­­­To­­­­­­­­­the­­­­­­­­­full­­­­­­­­­extent­­­­­­­­­allowed­­­­­­­­­by­­­­­­­­­law,­­­­­­­­­the­­­­­­­­­foregoing­­­­­­­­­warranties,­­­­­­­­­terms,­­­­­­­­­or­­­­­­­­­conditions,­­­­­­­­­express­­­­­­­­­or­­­­­­­­­implied,­­­­­­­­­either­­­­­­­­­in­­­­­­­­­fact­­­­­­­­­or­­­­­­­­­by­­­­­­­­­operation­­­­­­­­­of­­­­­­­­­lay,­­­­­­­­­statutory­­­­­­­­­or­­­­­­­­­otherwise,­­­­­­­­­or­­­­­­­­­arising­­­­­­­­­from­­­­­­­­­the­­­­­­­­­course­­­­­­­­­of­­­­­­­­­dealing­­­­­­­­­between­­­­­­­­­the­­­­­­­­­parties­­­­­­­­­or­­­­­­­­­usage­­­­­­­­­of­­­­­­­­­trade,­­­­­­­­­including­­­­­­­­­warranties,­­­­­­­­­terms,­­­­­­­­­or­­­­­­­­­conditions­­­­­­­­­of­­­­­­­­­merchantability,­­­­­­­­­fitness­­­­­­­­­for­­­­­­­­­a­­­­­­­­­particular­­­­­­­­­purpose,­­­­­­­­­satisfactory­­­­­­­­­quality,­­­­­­­­­and­­­­­­­­­non-infringement,­­­­­­­­­all­­­­­­­­­of­­­­­­­­­which­­­­­­­­­are­­­­­­­­­expressly­­­­­­­­­disclaimed.­­­­­­­­­These­­­­­­­­­disclaimers­­­­­­­­­of­­­­­­­­­warranty­­­­­­­­­constitute­­­­­­­­­an­­­­­­­­­essential­­­­­­­­­part­­­­­­­­­of­­­­­­­­­this­­­­­­­­­agreement.

III. LICENSE AND COPyRIGhTS

­­­­­­­­­7

RiffWorks

4. Limitation of Liability. To­­­­­­­­­the­­­­­­­­­full­­­­­­­­­extent­­­­­­­­­allowed­­­­­­­­­by­­­­­­­­­law,­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­shall­­­­­­­­­not­­­­­­­­­be­­­­­­­­­liable­­­­­­­­­to­­­­­­­­­licensee,­­­­­­­­­whether­­­­­­­­­based­­­­­­­­­in­­­­­­­­­contract,­­­­­­­­­tort­­­­­­­­­(including­­­­­­­­­negligence),­­­­­­­­­or­­­­­­­­­any­­­­­­­­­other­­­­­­­­­legal­­­­­­­­­theory,­­­­­­­­­for­­­­­­­­­incidental,­­­­­­­­­consequential,­­­­­­­­­indirect,­­­­­­­­­special­­­­­­­­­or­­­­­­­­­punitive­­­­­­­­­damages­­­­­­­­­of­­­­­­­­­any­­­­­­­­­kind,­­­­­­­­­or­­­­­­­­­for­­­­­­­­­loss­­­­­­­­­of­­­­­­­­­revenue­­­­­­­­­or­­­­­­­­­profits,­­­­­­­­­loss­­­­­­­­­of­­­­­­­­­business,­­­­­­­­­or­­­­­­­­­any­­­­­­­­­damages­­­­­­­­­that­­­­­­­­­are­­­­­­­­­not­­­­­­­­­direct,­­­­­­­­­arising­­­­­­­­­our­­­­­­­­­of­­­­­­­­­or­­­­­­­­­in­­­­­­­­­connection­­­­­­­­­with­­­­­­­­­this­­­­­­­­­agreement­­­­­­­­­or­­­­­­­­­the­­­­­­­­­performance­­­­­­­­­or­­­­­­­­­breach­­­­­­­­­hereof,­­­­­­­­­even­­­­­­­­­if­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­has­­­­­­­­­been­­­­­­­­­advised­­­­­­­­­of­­­­­­­­­the­­­­­­­­­possi-bility­­­­­­­­­thereof.­­­­­­­­­The­­­­­­­­­maximum­­­­­­­­­liability,­­­­­­­­­if­­­­­­­­­any,­­­­­­­­­of­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­and­­­­­­­­­its­­­­­­­­­licensors­­­­­­­­­to­­­­­­­­­licensee­­­­­­­­­for­­­­­­­­­the­­­­­­­­­licensed­­­­­­­­­software­­­­­­­­­licensed­­­­­­­­­hereunder.­­­­­­­­­These­­­­­­­­­disclaimers­­­­­­­­­of­­­­­­­­­liability­­­­­­­­­will­­­­­­­­­not­­­­­­­­­be­­­­­­­­­affected­­­­­­­­­if­­­­­­­­­any­­­­­­­­­remedy­­­­­­­­­provided­­­­­­­­­herein­­­­­­­­­fails­­­­­­­­­of­­­­­­­­­its­­­­­­­­­essential­­­­­­­­­purpose.

5. Export.­­­­­­­­­Licensee­­­­­­­­­agrees­­­­­­­­­not­­­­­­­­­ to­­­­­­­­­export,­­­­­­­­­either­­­­­­­­­directly­­­­­­­­­or­­­­­­­­­ indirectly,­­­­­­­­­ the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­or­­­­­­­­­Documentation­­­­­­­­­without­­­­­­­­­first­­­­­­­­­obtaining­­­­­­­­­any­­­­­­­­­required­­­­­­­­­license­­­­­­­­­or­­­­­­­­­other­­­­­­­­­approval­­­­­­­­­from­­­­­­­­­the­­­­­­­­­U.S.­­­­­­­­­Department­­­­­­­­­of­­­­­­­­­Commerce­­­­­­­­­or­­­­­­­­­any­­­­­­­­­other­­­­­­­­­agency­­­­­­­­­or­­­­­­­­­department­­­­­­­­­of­­­­­­­­­the­­­­­­­­­United­­­­­­­­­States­­­­­­­­­Government.­­­­­­­­­In­­­­­­­­­the­­­­­­­­­event­­­­­­­­­Licensee­­­­­­­­­exports­­­­­­­­­any­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­or­­­­­­­­­Documentation­­­­­­­­­from­­­­­­­­­the­­­­­­­­­United­­­­­­­­­States­­­­­­­­­or­­­­­­­­­re-exports­­­­­­­­­it­­­­­­­­­from­­­­­­­­­a­­­­­­­­­foreign­­­­­­­­­destination,­­­­­­­­­Licensee­­­­­­­­­shall­­­­­­­­­ensure­­­­­­­­­that­­­­­­­­­the­­­­­­­­­export/re-export­­­­­­­­­or­­­­­­­­­import­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­and­­­­­­­­­Documentation­­­­­­­­­is­­­­­­­­­in­­­­­­­­­compliance­­­­­­­­­with­­­­­­­­­all­­­­­­­­­applicable­­­­­­­­­laws,­­­­­­­­­regulations,­­­­­­­­­orders­­­­­­­­­or­­­­­­­­­other­­­­­­­­­restrictions­­­­­­­­­of­­­­­­­­­the­­­­­­­­­United­­­­­­­­­States­­­­­­­­­and­­­­­­­­­the­­­­­­­­­appropriate­­­­­­­­­foreign­­­­­­­­­government.

6. US Government Rights.­­­­­­­­­If­­­­­­­­­Licensee­­­­­­­­­is­­­­­­­­­an­­­­­­­­­agency­­­­­­­­­and/or­­­­­­­­­instrumentality­­­­­­­­­of­­­­­­­­­the­­­­­­­­­United­­­­­­­­­States­­­­­­­­­of­­­­­­­­­America,­­­­­­­­­all­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­and­­­­­­­­­the­­­­­­­­­related­­­­­­­­­Documentation­­­­­­­­­is­­­­­­­­­provided­­­­­­­­­subject­­­­­­­­­to­­­­­­­­­the­­­­­­­­­restrictions­­­­­­­­­applicable­­­­­­­­­to­­­­­­­­­other­­­­­­­­­end­­­­­­­­­users­­­­­­­­­in­­­­­­­­­accordance­­­­­­­­­with­­­­­­­­­the­­­­­­­­­terms­­­­­­­­­of­­­­­­­­­this­­­­­­­­­Agreement­­­­­­­­­and­­­­­­­­­as­­­­­­­­­provided­­­­­­­­­in­­­­­­­­­DFARS­­­­­­­­­227.7202-�(a)­­­­­­­­­and­­­­­­­­­227.7202-3(a)­­­­­­­­­(�995),­­­­­­­­­DFARS­­­­­­­­­252.227-70�3(c)(�)(ii)­­­­­­­­­(Oct.­­­­­­­­­�988),­­­­­­­­­FAR­­­­­­­­­�2.2�2(a)(�995),­­­­­­­­­FAR­­­­­­­­­52.227-�9,­­­­­­­­­or­­­­­­­­­FAR­­­­­­­­­52.227-�4­­­­­­­­­(Alt­­­­­­­­­III),­­­­­­­­­as­­­­­­­­­applicable.

7. General7.1 Entire Agreement; Other Signed License.­­­­­­­­­This­­­­­­­­­Agreement­­­­­­­­­ represents­­­­­­­­­ the­­­­­­­­­complete­­­­­­­­­agreement­­­­­­­­­concerning­­­­­­­­­ the­­­­­­­­­matters­­­­­­­­­covered­­­­­­­­­and­­­­­­­­­may­­­­­­­­­be­­­­­­­­­amended­­­­­­­­­only­­­­­­­­­by­­­­­­­­­a­­­­­­­­­writing­­­­­­­­­executed­­­­­­­­­by­­­­­­­­­both­­­­­­­­­parties.­­­­­­­­­However,­­­­­­­­­if­­­­­­­­­Licensee­­­­­­­­­has­­­­­­­­­in­­­­­­­­­effect­­­­­­­­­a­­­­­­­­­signed­­­­­­­­­license­­­­­­­­­agreement­­­­­­­­­with­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­with­­­­­­­­­respect­­­­­­­­­to­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­covered­­­­­­­­­by­­­­­­­­­this­­­­­­­­­Agreement,­­­­­­­­­then­­­­­­­­­notwithstanding­­­­­­­­­any­­­­­­­­­other­­­­­­­­­provision­­­­­­­­­in­­­­­­­­­this­­­­­­­­­Agreement,­­­­­­­­­the­­­­­­­­­terms­­­­­­­­­of­­­­­­­­­that­­­­­­­­­signed­­­­­­­­­license­­­­­­­­­agreement­­­­­­­­­shall­­­­­­­­­control­­­­­­­­­Licensee’s­­­­­­­­­use­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Licensed­­­­­­­­­Software­­­­­­­­­and­­­­­­­­­related­­­­­­­­­Documentation.­­­­­­­­­ If­­­­­­­­­any­­­­­­­­­provision­­­­­­­­­of­­­­­­­­­this­­­­­­­­­Agreement­­­­­­­­­is­­­­­­­­­held­­­­­­­­­to­­­­­­­­­be­­­­­­­­­unenforceable,­­­­­­­­­such­­­­­­­­­provision­­­­­­­­­shall­­­­­­­­­be­­­­­­­­­modified­­­­­­­­­only­­­­­­­­­to­­­­­­­­­the­­­­­­­­­extent­­­­­­­­­necessary­­­­­­­­­to­­­­­­­­­make­­­­­­­­­it­­­­­­­­­enforceable,­­­­­­­­­and­­­­­­­­­the­­­­­­­­­remaining­­­­­­­­­provisions­­­­­­­­­shall­­­­­­­­­be­­­­­­­­­enforceable.

7.2 Governing Law and Venue. This­­­­­­­­­agreement­­­­­­­­­is­­­­­­­­­governed­­­­­­­­­by­­­­­­­­­the­­­­­­­­­laws­­­­­­­­­of­­­­­­­­­the­­­­­­­­­state­­­­­­­­­of­­­­­­­­­California­­­­­­­­­as­­­­­­­­­such­­­­­­­­­laws­­­­­­­­­are­­­­­­­­­applied­­­­­­­­­to­­­­­­­­­agreements­­­­­­­­­entered­­­­­­­­­ into­­­­­­­­­and­­­­­­­­­ to­­­­­­­­­be­­­­­­­­­performed­­­­­­­­­entirely­­­­­­­­­within­­­­­­­­­California­­­­­­­­­between­­­­­­­­­California­­­­­­­­­residents,­­­­­­­­­and­­­­­­­­­be­­­­­­­­­ the­­­­­­­­­ laws­­­­­­­­­of­­­­­­­­­ the­­­­­­­­­United­­­­­­­­­States.­­­­­­­­­The­­­­­­­­­United­­­­­­­­­Nations­­­­­­­­­Convention­­­­­­­­­on­­­­­­­­­Contracts­­­­­­­­­for­­­­­­­­­the­­­­­­­­­International­­­­­­­­­Sale­­­­­­­­­of­­­­­­­­­Goods­­­­­­­­­(�980)­­­­­­­­­is­­­­­­­­­hereby­­­­­­­­­excluded­­­­­­­­­in­­­­­­­­­its­­­­­­­­­entirety­­­­­­­­­from­­­­­­­­­application­­­­­­­­­to­­­­­­­­­this­­­­­­­­­Agreement.­­­­­­­­­The­­­­­­­­­Superior­­­­­­­­­Court­­­­­­­­­of­­­­­­­­­Santa­­­­­­­­­Clara­­­­­­­­­County­­­­­­­­­and/or­­­­­­­­­the­­­­­­­­­United­­­­­­­­­States­­­­­­­­­District­­­­­­­­­Court­­­­­­­­­for­­­­­­­­­the­­­­­­­­­Northern­­­­­­­­­District­­­­­­­­­of­­­­­­­­­California­­­­­­­­­shall­­­­­­­­­have­­­­­­­­­exclusive­­­­­­­­­jurisdiction­­­­­­­­­and­­­­­­­­­venue­­­­­­­­­over­­­­­­­­­all­­­­­­­­­controversies­­­­­­­­­in­­­­­­­­­connection­­­­­­­­­herewith.

Sonoma­­­­­­­­­Wire­­­­­­­­­Works�0�­­­­­­­­­First­­­­­­­­­Street,­­­­­­­­­Nr­­­­­­­­­587Los­­­­­­­­­Altos,­­­­­­­­­California­­­­­­­­­94022USA

http://[email protected]

©2007­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works.­­­­­­­­­All­­­­­­­­­rights­­­­­­­­­reserved.­­­­­­­­­RiffWorks,­­­­­­­­­InstantDrummer,­­­­­­­­­RiffCaster,­­­­­­­­­RiffLink­­­­­­­­­and­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­are­­­­­­­­­trademarks­­­­­­­­­of­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works.­­­­­­­­­ReWire­­­­­­­­­and­­­­­­­­­REX2­­­­­­­­­are­­­­­­­­­technologies­­­­­­­­­licensed­­­­­­­­­from­­­­­­­­­Propellerhead­­­­­­­­­Software.­­­­­­­­­VST­­­­­­­­­is­­­­­­­­­a­­­­­­­­­trade-mark­­­­­­­­­of­­­­­­­­­Steinberg­­­­­­­­­Media­­­­­­­­­Technologies­­­­­­­­­GmbH.­­­­­­­­­All­­­­­­­­­other­­­­­­­­­trademarks­­­­­­­­­are­­­­­­­­­property­­­­­­­­­of­­­­­­­­­their­­­­­­­­­respective­­­­­­­­­owners.

III. LICENSE AND COPyRIGhTS

­­­­­­­­­�

RiffWorks

­­­­­­­­­ Chapter 1 Quick Start Guide­­­­­­­­­ 1.1 Welcome!

Congratulations­­­­­­­­­new­­­­­­­­­RiffWorks­­­­­­­­­user.­­­­­­­­­You­­­­­­­­­have­­­­­­­­­chosen­­­­­­­­­wisely.­­­­­­­­­RiffWorks­­­­­­­­­recording­­­­­­­­­software­­­­­­­­­is­­­­­­­­­the­­­­­­­­­most­­­­­­­­­fun­­­­­­­­­you’ll­­­­­­­­­ever­­­­­­­­­have­­­­­­­­­with­­­­­­­­­a­­­­­­­­­computer­­­­­­­­­and­­­­­­­­­a­­­­­­­­­guitar.­­­­­­­­­This­­­­­­­­­first­­­­­­­­­chapter­­­­­­­­­will­­­­­­­­­help­­­­­­­­­you­­­­­­­­­get­­­­­­­­­started­­­­­­­­­quickly­­­­­­­­­and­­­­­­­­­will­­­­­­­­­put­­­­­­­­­you­­­­­­­­­well­­­­­­­­­on­­­­­­­­­your­­­­­­­­­way­­­­­­­­­to­­­­­­­­­recording­­­­­­­­­your­­­­­­­­­first­­­­­­­­­song.­­­­­­­­­Remember­­­­­­­­­that­­­­­­­­­RiffWorks­­­­­­­­­was­­­­­­­­­made­­­­­­­­­to­­­­­­­­­be­­­­­­­­­intuitive­­­­­­­­­and­­­­­­­­­easy­­­­­­­­­to­­­­­­­­­use,­­­­­­­­­so­­­­­­­­­don’t­­­­­­­­­spend­­­­­­­­­too­­­­­­­­­long­­­­­­­­­read-ing­­­­­­­­­the­­­­­­­­­manual.­­­­­­­­­Go­­­­­­­­­have­­­­­­­­­fun.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­come­­­­­­­­­back­­­­­­­­­to­­­­­­­­­the­­­­­­­­­manual­­­­­­­­­if­­­­­­­­­there’s­­­­­­­­­something­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­know­­­­­­­­­more­­­­­­­­­about.

For­­­­­­­­­this­­­­­­­­­quick­­­­­­­­­start­­­­­­­­­guide,­­­­­­­­­we­­­­­­­­­will­­­­­­­­­assume­­­­­­­­­you­­­­­­­­­have­­­­­­­­­already­­­­­­­­­installed­­­­­­­­­and­­­­­­­­­setup­­­­­­­­­RiffWorks.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­have­­­­­­­­­not,­­­­­­­­­refer­­­­­­­­­to­­­­­­­­­the­­­­­­­­­Installation­­­­­­­­­Manual.

­­­­­­­­­ 1.2 Getting StartedLaunch­­­­­­­­­ RiffWorks­­­­­­­­­ by­­­­­­­­­ double-clicking­­­­­­­­­ on­­­­­­­­­ the­­­­­­­­­ desktop­­­­­­­­­ icon­­­­­­­­­ or­­­­­­­­­ select-ing­­­­­­­­­ the­­­­­­­­­ program­­­­­­­­­ from­­­­­­­­­ the­­­­­­­­­ start­­­­­­­­­ menu­­­­­­­­­ under­­­­­­­­­ Sonoma­­­­­­­­­ Wire­­­­­­­­­ Works/­­­­­­­­­RiffWorks.­­­­­­­­­ If­­­­­­­­­ you­­­­­­­­­ are­­­­­­­­­ on­­­­­­­­­ a­­­­­­­­­ Mac,­­­­­­­­­ simply­­­­­­­­­ double­­­­­­­­­ click­­­­­­­­­ on­­­­­­­­­ the­­­­­­­­­ RiffWorks­­­­­­­­­­­­­­­­­­application­­­­­­­­­icon.­­­­­­­­­

To­­­­­­­­­start­­­­­­­­­recording:*­­­­­­­­­­­­­­­­­­Click­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­Recorder­­­­­­­­­PLAY­­­­­­­­­button

*­­­­­­­­­­­­­­­­­­Click­­­­­­­­­ the­­­­­­­­­BACKUPS­­­­­­­­­button­­­­­­­­­and­­­­­­­­­choose­­­­­­­­­an­­­­­­­­­ InstantDrummer­­­­­­­­­SESSION­­­­­­­­­and­­­­­­­­­PART.

*­­­­­­­­­­­­­­­­­­Select­­­­­­­­­the­­­­­­­­­TEMPO­­­­­­­­­by­­­­­­­­­clicking­­­­­­­­­and­­­­­­­­­dragging­­­­­­­­­the­­­­­­­­­cursor­­­­­­­­­up­­­­­­­­­and­­­­­­­­­down,­­­­­­­­­or­­­­­­­­­double-clicking­­­­­­­­­in­­­­­­­­­the­­­­­­­­­box­­­­­­­­­and­­­­­­­­­typing.

*­­­­­­­­­­­­­­­­­­Select­­­­­­­­­ the­­­­­­­­­LENGTH­­­­­­­­­ the­­­­­­­­­same­­­­­­­­­way­­­­­­­­­you­­­­­­­­­did­­­­­­­­­ the­­­­­­­­­TEMPO­­­­­­­­­and­­­­­­­­­note­­­­­­­­­ that­­­­­­­­­Riffs­­­­­­­­­loop­­­­­­­­­when­­­­­­­­­they­­­­­­­­­reach­­­­­­­­­the­­­­­­­­­end.

1. QuiCk StaRt Guide

­­­­­­­­­9

RiffWorks

*­­­­­­­­­­­­­­­­­­Click­­­­­­­­­the­­­­­­­­­LAYERS­­­­­­­­­button­­­­­­­­­to­­­­­­­­­see­­­­­­­­­your­­­­­­­­­takes­­­­­­­­­appear­­­­­­­­­when­­­­­­­­­recording.­­­­­­­­­

*­­­­­­­­­Click­­­­­­­­­the­­­­­­­­­big­­­­­­­­­red­­­­­­­­­RECORD­­­­­­­­­button.

NOTE:­­­­­­­­­If­­­­­­­­­you­­­­­­­­­can’t­­­­­­­­­hear­­­­­­­­­your­­­­­­­­­guitar­­­­­­­­­and­­­­­­­­­nothing­­­­­­­­­is­­­­­­­­­being­­­­­­­­­recorded,­­­­­­­­­please­­­­­­­­­see­­­­­­­­­Chapter­­­­­­­­­2­­­­­­­­­—­­­­­­­­­Setting­­­­­­­­­up­­­­­­­­­RiffWorks.­­­­­­­­­

­­­­­­­­­ 1.3 Recording More PartsAs­­­­­­­­­you­­­­­­­­­continue­­­­­­­­­recording,­­­­­­­­­you’ll­­­­­­­­­want­­­­­­­­­to­­­­­­­­­make­­­­­­­­­more­­­­­­­­­and­­­­­­­­­more­­­­­­­­­Riffs­­­­­­­­­for­­­­­­­­­different­­­­­­­­­parts­­­­­­­­­of­­­­­­­­­your­­­­­­­­­song.­­­­­­­­­Here’s­­­­­­­­­how­­­­­­­­­to­­­­­­­­­work­­­­­­­­­with­­­­­­­­­Riffs:*­­­­­­­­­­­­­­­­­­Each­­­­­­­­­Riff­­­­­­­­­is­­­­­­­­­represented­­­­­­­­­by­­­­­­­­­a­­­­­­­­­colored­­­­­­­­­brick­­­­­­­­­in­­­­­­­­­the­­­­­­­­­RIFFS­­­­­­­­­list.­­­­­­­­­Use­­­­­­­­­differ-ent­­­­­­­­­colors­­­­­­­­­to­­­­­­­­­help­­­­­­­­­you­­­­­­­­­organize­­­­­­­­­your­­­­­­­­­Riffs.

*­­­­­­­­­­­­­­­­­­To­­­­­­­­­switch­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­you­­­­­­­­­are­­­­­­­­­currently­­­­­­­­­viewing­­­­­­­­­in­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­Recorder,­­­­­­­­­just­­­­­­­­­click­­­­­­­­­on­­­­­­­­­a­­­­­­­­­brick.­­­­­­­­­The­­­­­­­­­selected­­­­­­­­­Riff­­­­­­­­­has­­­­­­­­­a­­­­­­­­­little­­­­­­­­­brown­­­­­­­­­triangle.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Each­­­­­­­­­ Riff­­­­­­­­­ can­­­­­­­­­ have­­­­­­­­­ a­­­­­­­­­ different­­­­­­­­­ InstantDrummer­­­­­­­­­ or­­­­­­­­­ other­­­­­­­­­ BACKUPS,­­­­­­­­­­­­­­­­­­different­­­­­­­­­TEMPO,­­­­­­­­­LENGTH­­­­­­­­­and­­­­­­­­­different­­­­­­­­­RIFF­­­­­­­­­EFFECTS.

*­­­­­­­­­­­­­­­­­­Create­­­­­­­­­ a­­­­­­­­­ new­­­­­­­­­ Riff­­­­­­­­­ by­­­­­­­­­ clicking­­­­­­­­­ the­­­­­­­­­ CREATE­­­­­­­­­ button.­­­­­­­­­ It­­­­­­­­­ automatically­­­­­­­­­­­­­­­­­­copies­­­­­­­­­the­­­­­­­­­backup­­­­­­­­­and­­­­­­­­­tempo­­­­­­­­­settings­­­­­­­­­from­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­you­­­­­­­­­currently­­­­­­­­­have­­­­­­­­­selected.

*­­­­­­­­­­­­­­­­­­DUPLICATE­­­­­­­­­copies­­­­­­­­­all­­­­­­­­­the­­­­­­­­­layers­­­­­­­­­as­­­­­­­­­well­­­­­­­­­as­­­­­­­­­the­­­­­­­­­backups­­­­­­­­­settings­­­­­­­­­of­­­­­­­­­the­­­­­­­­­currently­­­­­­­­­selected­­­­­­­­­Riff­­­­­­­­­to­­­­­­­­­a­­­­­­­­­new­­­­­­­­­Riff.

*­­­­­­­­­­­­­­­­­­You­­­­­­­­­can­­­­­­­­­rename­­­­­­­­­a­­­­­­­­­Riff­­­­­­­­­by­­­­­­­­­typing­­­­­­­­­in­­­­­­­­­the­­­­­­­­­RIFF­­­­­­­­­NAME­­­­­­­­­screen­­­­­­­­­in­­­­­­­­­the­­­­­­­­­RIFF­­­­­­­­­RECORDER.

­­­­­­­­­ 1.4 Creating a SongFinally,­­­­­­­­­ you’ll­­­­­­­­­ want­­­­­­­­­ to­­­­­­­­­ bring­­­­­­­­­ all­­­­­­­­­ those­­­­­­­­­ parts­­­­­­­­­ together­­­­­­­­­ to­­­­­­­­­ create­­­­­­­­­ your­­­­­­­­­­­­­­­­­­masterpiece.­­­­­­­­­Here’s­­­­­­­­­how­­­­­­­­­to­­­­­­­­­create­­­­­­­­­a­­­­­­­­­song:*­­­­­­­­­­­­­­­­­­Once­­­­­­­­­you­­­­­­­­­have­­­­­­­­­several­­­­­­­­­Riffs,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­drag­­­­­­­­­them­­­­­­­­­up­­­­­­­­­to­­­­­­­­­the­­­­­­­­­SONG­­­­­­­­­time-line­­­­­­­­­to­­­­­­­­­build­­­­­­­­­a­­­­­­­­­song.

*­­­­­­­­­­­­­­­­­­You­­­­­­­­­can­­­­­­­­­rearrange­­­­­­­­­Riffs­­­­­­­­­in­­­­­­­­­the­­­­­­­­­SONG­­­­­­­­­timeline­­­­­­­­­to­­­­­­­­­experiment­­­­­­­­­with­­­­­­­­­your­­­­­­­­­song­­­­­­­­­structure.

*­­­­­­­­­­­­­­­­­­You­­­­­­­­­can­­­­­­­­­click­­­­­­­­­in­­­­­­­­­the­­­­­­­­­SONG­­­­­­­­­timeline­­­­­­­­­to­­­­­­­­­start­­­­­­­­­the­­­­­­­­­song­­­­­­­­­playing­­­­­­­­­part­­­­­­­­­way­­­­­­­­­through.

*­­­­­­­­­­­­­­­­­­Once­­­­­­­­­you­­­­­­­­­have­­­­­­­­­a­­­­­­­­­song­­­­­­­­­built,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­record­­­­­­­­­solos­­­­­­­­­or­­­­­­­­­vocal­­­­­­­­­tracks­­­­­­­­­across­­­­­­­­­the­­­­­­­­­entire­­­­­­­­­song­­­­­­­­­by­­­­­­­­­using­­­­­­­­­the­­­­­­­­­SONGLAYERS.

1. QUICk START GUIDE

­­­­­­­­­�0

RiffWorks

*­­­­­­­­­­­­­­­­­­When­­­­­­­­­you­­­­­­­­­SAVE­­­­­­­­­a­­­­­­­­­song,­­­­­­­­­it­­­­­­­­­saves­­­­­­­­­all­­­­­­­­­the­­­­­­­­­Riffs­­­­­­­­­with­­­­­­­­­their­­­­­­­­­layers­­­­­­­­­and­­­­­­­­­the­­­­­­­­­Song­­­­­­­­­sequence­­­­­­­­­in­­­­­­­­­one­­­­­­­­­RiffWorks­­­­­­­­­Song­­­­­­­­­file­­­­­­­­­(.rws).

*­­­­­­­­­To­­­­­­­­­get­­­­­­­­­a­­­­­­­­­.WAV­­­­­­­­­file­­­­­­­­­to­­­­­­­­­burn­­­­­­­­­to­­­­­­­­­a­­­­­­­­­CD,­­­­­­­­­press­­­­­­­­­the­­­­­­­­­MIX­­­­­­­­­button.

­­­­­­­­­ 1.5 Tips and Tricks for Creating SongsTo­­­­­­­­­make­­­­­­­­­recording­­­­­­­­­your­­­­­­­­­songs­­­­­­­­­easier,­­­­­­­­­here­­­­­­­­­are­­­­­­­­­some­­­­­­­­­helpful­­­­­­­­­tips:*­­­­­­­­­­­­­­­­­­Turn­­­­­­­­­on­­­­­­­­­AUTO-MUTE­­­­­­­­­LAYERS­­­­­­­­­to­­­­­­­­­automatically­­­­­­­­­mute­­­­­­­­­each­­­­­­­­­layer­­­­­­­­­as­­­­­­­­­it’s­­­­­­­­­recorded.

*­­­­­­­­­Use­­­­­­­­­JUNT­­­­­­­­­to­­­­­­­­­set­­­­­­­­­the­­­­­­­­­tempo­­­­­­­­­with­­­­­­­­­your­­­­­­­­­guitar.

Song­­­­­­­­­Layers­­­­­­­­­ is­­­­­­­­­ a­­­­­­­­­ special­­­­­­­­­Riff­­­­­­­­­ that­­­­­­­­­ allows­­­­­­­­­you­­­­­­­­­ to­­­­­­­­­ record­­­­­­­­­ straight­­­­­­­­­ linear­­­­­­­­­tracks,­­­­­­­­­or­­­­­­­­­layers,­­­­­­­­­over­­­­­­­­­a­­­­­­­­­complete­­­­­­­­­song.­­­­­­­­­This­­­­­­­­­is­­­­­­­­­especially­­­­­­­­­useful­­­­­­­­­for­­­­­­­­­re-cording­­­­­­­­­solos­­­­­­­­­and­­­­­­­­­vocals.­­­­­­­­­*­­­­­­­­­­­­­­­­­­Click­­­­­­­­­on­­­­­­­­­the­­­­­­­­­SONGLAYERS­­­­­­­­­brick­­­­­­­­­once­­­­­­­­­you’ve­­­­­­­­­created­­­­­­­­­your­­­­­­­­­song­­­­­­­­­in­­­­­­­­­the­­­­­­­­­SONG­­­­­­­­­timeline.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Click­­­­­­­­­RECORD­­­­­­­­­and­­­­­­­­­it­­­­­­­­­will­­­­­­­­­record­­­­­­­­­for­­­­­­­­­as­­­­­­­­­long­­­­­­­­­as­­­­­­­­­you­­­­­­­­­want.­­­­­­­­­SONGLAYERS­­­­­­­­­never­­­­­­­­­loop.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Both­­­­­­­­­the­­­­­­­­­SONG­­­­­­­­­timeline­­­­­­­­­and­­­­­­­­­the­­­­­­­­­RIFF­­­­­­­­­RECORDER­­­­­­­­­timeline­­­­­­­­­move­­­­­­­­­when­­­­­­­­­playing­­­­­­­­­SONGLAYERS.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Clicking­­­­­­­­­ PLAY­­­­­­­­­ on­­­­­­­­­ the­­­­­­­­­ RIFF­­­­­­­­­ RECORDER­­­­­­­­­ will­­­­­­­­­ stay­­­­­­­­­ focused­­­­­­­­­ on­­­­­­­­­ the­­­­­­­­­SONGLAYERS.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Clicking­­­­­­­­­ PLAY­­­­­­­­­ on­­­­­­­­­ the­­­­­­­­­ SONG­­­­­­­­­ panel­­­­­­­­­ will­­­­­­­­­ switch­­­­­­­­­ away­­­­­­­­­ from­­­­­­­­­ the­­­­­­­­­­­­­­­­­­SONGLAYERS.

Here­­­­­­­­­ are­­­­­­­­­ some­­­­­­­­­ things­­­­­­­­­ you­­­­­­­­­ might­­­­­­­­­ find­­­­­­­­­ useful­­­­­­­­­ when­­­­­­­­­ working­­­­­­­­­ with­­­­­­­­­­­­­­­­­­Song­­­­­­­­­Layers.­­­­­­­­­*­­­­­­­­­­­­­­­­­­If­­­­­­­­­you­­­­­­­­­rearrange­­­­­­­­­the­­­­­­­­­Riffs­­­­­­­­­in­­­­­­­­­your­­­­­­­­­song­­­­­­­­­after­­­­­­­­­you­­­­­­­­­record­­­­­­­­­in­­­­­­­­­SONGLAYERS,­­­­­­­­­the­­­­­­­­­tracks­­­­­­­­­may­­­­­­­­­not­­­­­­­­­match­­­­­­­­­up.

*­­­­­­­­­­­­­­­­­­If­­­­­­­­­you­­­­­­­­­want­­­­­­­­­a­­­­­­­­­Lead-in­­­­­­­­­on­­­­­­­­­the­­­­­­­­­SONGLAYERS,­­­­­­­­­just­­­­­­­­­create­­­­­­­­­a­­­­­­­­­2­­­­­­­­­bar­­­­­­­­­Riff­­­­­­­­­and­­­­­­­­­put­­­­­­­­­it­­­­­­­­­at­­­­­­­­­the­­­­­­­­­beginning­­­­­­­­­of­­­­­­­­­your­­­­­­­­­song.­­­­­­­­­

1. QUICk START GUIDE

­­­­­­­­­��

RiffWorks

­­­­­­­­­ Chapter 2 Setting up RiffWorks­­­­­­­­­­­­­­­­­­ 2.1 Using the Interface - how to Turn knobs and Click Buttons

There­­­­­­­­­are­­­­­­­­­no­­­­­­­­­hidden­­­­­­­­­menus­­­­­­­­­in­­­­­­­­­RiffWorks.­­­­­­­­­Everything­­­­­­­­­looks­­­­­­­­­like­­­­­­­­­a­­­­­­­­­piece­­­­­­­­­of­­­­­­­­­hardware.­­­­­­­­­To­­­­­­­­­interact­­­­­­­­­with­­­­­­­­­it­­­­­­­­­you­­­­­­­­­must­­­­­­­­­turn­­­­­­­­­knobs­­­­­­­­­and­­­­­­­­­click­­­­­­­­­buttons.­­­­­­­­­Here’s­­­­­­­­­how:

2.1.1 Turning knobsAll­­­­­­­­­ knobs­­­­­­­­­ in­­­­­­­­­RiffWorks­­­­­­­­­ function­­­­­­­­­ the­­­­­­­­­same­­­­­­­­­way.­­­­­­­­­Left-clicking­­­­­­­­­on­­­­­­­­­a­­­­­­­­­knob­­­­­­­­­and­­­­­­­­­dragging­­­­­­­­­the­­­­­­­­­cursor­­­­­­­­­directly­­­­­­­­­up­­­­­­­­­or­­­­­­­­­down­­­­­­­­­will­­­­­­­­­cause­­­­­­­­­the­­­­­­­­­knob­­­­­­­­­to­­­­­­­­­rotate­­­­­­­­­either­­­­­­­­­right­­­­­­­­­(cursor­­­­­­­­­up)­­­­­­­­­or­­­­­­­­­left­­­­­­­­­(cursor­­­­­­­­­down).

Right-clicking­­­­­­­­­a­­­­­­­­­knob­­­­­­­­­or­­­­­­­­­CTRL-clicking­­­­­­­­­on­­­­­­­­­a­­­­­­­­­Mac­­­­­­­­­will­­­­­­­­­return­­­­­­­­­the­­­­­­­­­knob­­­­­­­­­to­­­­­­­­­its­­­­­­­­­default­­­­­­­­­position.­­­­­­­­­With­­­­­­­­­knobs­­­­­­­­­like­­­­­­­­­gain­­­­­­­­­and­­­­­­­­­pan,­­­­­­­­­this­­­­­­­­­default­­­­­­­­­position­­­­­­­­­is­­­­­­­­­in­­­­­­­­­the­­­­­­­­­center.­­­­­­­­­With­­­­­­­­­some­­­­­­­­­of­­­­­­­­­the­­­­­­­­­InstantDrummer­­­­­­­­­knobs­­­­­­­­­like­­­­­­­­­INTENSITY­­­­­­­­­and­­­­­­­­­VARIATION,­­­­­­­­­this­­­­­­­­­default­­­­­­­­­position­­­­­­­­­is­­­­­­­­­all­­­­­­­­­the­­­­­­­­­way­­­­­­­­­to­­­­­­­­­the­­­­­­­­­left­­­­­­­­­or­­­­­­­­­at­­­­­­­­­zero.

­­­­­­­­­ 2.1.2 Clicking ButtonsAll­­­­­­­­­buttons­­­­­­­­­in­­­­­­­­­RiffWorks­­­­­­­­­require­­­­­­­­­a­­­­­­­­­single­­­­­­­­­left-click­­­­­­­­­of­­­­­­­­­the­­­­­­­­­mouse­­­­­­­­­to­­­­­­­­­turn­­­­­­­­­them­­­­­­­­­on­­­­­­­­­or­­­­­­­­­off.­­­­­­­­­Buttons­­­­­­­­­like­­­­­­­­­the­­­­­­­­­LAYERS,­­­­­­­­­BACKUPS,­­­­­­­­­and­­­­­­­­­REWIRE­­­­­­­­­buttons­­­­­­­­­of­­­­­­­­­ the­­­­­­­­­Riff­­­­­­­­­Recorder,­­­­­­­­­will­­­­­­­­­only­­­­­­­­­allow­­­­­­­­­one­­­­­­­­­button­­­­­­­­­ to­­­­­­­­­be­­­­­­­­­on­­­­­­­­­at­­­­­­­­­a­­­­­­­­­ time.­­­­­­­­­So­­­­­­­­­clicking­­­­­­­­­the­­­­­­­­­LAYERS­­­­­­­­­button­­­­­­­­­while­­­­­­­­­it­­­­­­­­­is­­­­­­­­­already­­­­­­­­­on­­­­­­­­­will­­­­­­­­­not­­­­­­­­­turn­­­­­­­­­it­­­­­­­­­off.

­­­­­­­­­ 2.1.3 Numbers and NamesNot­­­­­­­­­a­­­­­­­­­knob­­­­­­­­­or­­­­­­­­­a­­­­­­­­­button,­­­­­­­­­the­­­­­­­­­TEMPO,­­­­­­­­­LENGTH­­­­­­­­­and­­­­­­­­­SIGNATURE­­­­­­­­­boxes­­­­­­­­­are­­­­­­­­­extra­­­­­­­­­special.­­­­­­­­­Clicking­­­­­­­­­and­­­­­­­­­dragging­­­­­­­­­up­­­­­­­­­or­­­­­­­­­down­­­­­­­­­will­­­­­­­­­change­­­­­­­­­ the­­­­­­­­­value.­­­­­­­­­Double-clicking­­­­­­­­­on­­­­­­­­­the­­­­­­­­­box­­­­­­­­­will­­­­­­­­­produce­­­­­­­­­a­­­­­­­­­cursor­­­­­­­­­so­­­­­­­­­that­­­­­­­­­any­­­­­­­­­value­­­­­­­­­may­­­­­­­­­be­­­­­­­­­typed­­­­­­­­­in.­­­­­­­­­Press­­­­­­­­­Enter­­­­­­­­­or­­­­­­­­­Return­­­­­­­­­after­­­­­­­­­typing­­­­­­­­­to­­­­­­­­­input­­­­­­­­­the­­­­­­­­­value.

RIFF­­­­­­­­­NAME­­­­­­­­­and­­­­­­­­­RIFF­­­­­­­­­NOTES­­­­­­­­­do­­­­­­­­­not­­­­­­­­­require­­­­­­­­­numerical­­­­­­­­­values,­­­­­­­­­but­­­­­­­­­rather­­­­­­­­­text.­­­­­­­­­ Double-clicking­­­­­­­­­ on­­­­­­­­­ these­­­­­­­­­ boxes­­­­­­­­­will­­­­­­­­­ produce­­­­­­­­­ a­­­­­­­­­ cursor.­­­­­­­­­ Once­­­­­­­­­ you­­­­­­­­­have­­­­­­­­­the­­­­­­­­­cursor,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­then­­­­­­­­­type­­­­­­­­­anything­­­­­­­­­you­­­­­­­­­want­­­­­­­­­into­­­­­­­­­these­­­­­­­­­boxes.­­­­­­­­­Press­­­­­­­­­Enter­­­­­­­­­or­­­­­­­­­Return­­­­­­­­­after­­­­­­­­­typing­­­­­­­­­to­­­­­­­­­input­­­­­­­­­your­­­­­­­­­text.­­­­­­­­­

­­­­­­­­­ 2.1.4 Scroll WheelsThere­­­­­­­­­are­­­­­­­­­two­­­­­­­­­Scroll­­­­­­­­­Wheels­­­­­­­­­in­­­­­­­­­RiffWorks:­­­­­­­­­one­­­­­­­­­on­­­­­­­­­the­­­­­­­­­RIFFS­­­­­­­­­panel,­­­­­­­­­and­­­­­­­­­one­­­­­­­­­on­­­­­­­­­the­­­­­­­­­RIFF­­­­­­­­­RECORDER­­­­­­­­­panel.­­­­­­­­­Scroll­­­­­­­­­wheels­­­­­­­­­will­­­­­­­­­not­­­­­­­­­turn­­­­­­­­­until­­­­­­­­­they­­­­­­­­­have­­­­­­­­­ enough­­­­­­­­­ Riffs­­­­­­­­­ or­­­­­­­­­ enough­­­­­­­­­ Layers­­­­­­­­­ to­­­­­­­­­ scroll­­­­­­­­­ through.­­­­­­­­­When­­­­­­­­­ there­­­­­­­­­ is­­­­­­­­­nothing­­­­­­­­­to­­­­­­­­­scroll­­­­­­­­­through,­­­­­­­­­there­­­­­­­­­will­­­­­­­­­only­­­­­­­­­be­­­­­­­­­a­­­­­­­­­single­­­­­­­­­light­­­­­­­­­lit­­­­­­­­­around­­­­­­­­­the­­­­­­­­­scroll­­­­­­­­­wheel.­­­­­­­­­As­­­­­­­­­Riffs­­­­­­­­­or­­­­­­­­­Layers­­­­­­­­­are­­­­­­­­­created,­­­­­­­­­more­­­­­­­­­lights­­­­­­­­­will­­­­­­­­­be­­­­­­­­­lit.

2. SETTING UP RIFFWORkS

­­­­­­­­­�2

RiffWorks

­­­­­­­­­ 2.2 Getting your Instrument Ready

2.2.1 Tune upTuning­­­­­­­­­up­­­­­­­­­before­­­­­­­­­you­­­­­­­­­start­­­­­­­­­recording­­­­­­­­­is­­­­­­­­­an­­­­­­­­­important­­­­­­­­­habit.­­­­­­­­­There’s­­­­­­­­­noth-ing­­­­­­­­­more­­­­­­­­­frustrating­­­­­­­­­than­­­­­­­­­coming­­­­­­­­­back­­­­­­­­­to­­­­­­­­­a­­­­­­­­­song­­­­­­­­­that­­­­­­­­­you’ve­­­­­­­­­been­­­­­­­­­working­­­­­­­­­on­­­­­­­­­and­­­­­­­­­not­­­­­­­­­being­­­­­­­­­able­­­­­­­­­to­­­­­­­­­play­­­­­­­­­in­­­­­­­­­tune­­­­­­­­­because­­­­­­­­­it­­­­­­­­­was­­­­­­­­­recorded­­­­­­­­­with­­­­­­­­­an­­­­­­­­­out­­­­­­­­­of­­­­­­­­­tune­­­­­­­­­guitar.

­­­­­­­­­ 2.2.2 Fresh StringsIf­­­­­­­­­ you’re­­­­­­­­­ having­­­­­­­­­ trouble­­­­­­­­­ keeping­­­­­­­­­ your­­­­­­­­­ guitar­­­­­­­­­ in­­­­­­­­­ tune,­­­­­­­­­ or­­­­­­­­­ your­­­­­­­­­ tone­­­­­­­­­ just­­­­­­­­­sounds­­­­­­­­­dead,­­­­­­­­­try­­­­­­­­­a­­­­­­­­­fresh­­­­­­­­­set­­­­­­­­­of­­­­­­­­­strings.­­­­­­­­­Stretch­­­­­­­­­them­­­­­­­­­out­­­­­­­­­a­­­­­­­­­bit­­­­­­­­­once­­­­­­­­­you’ve­­­­­­­­­got­­­­­­­­­them­­­­­­­­­on­­­­­­­­­before­­­­­­­­­you­­­­­­­­­tune,­­­­­­­­­because­­­­­­­­­they­­­­­­­­­will­­­­­­­­­tend­­­­­­­­­to­­­­­­­­­loosen­­­­­­­­­up­­­­­­­­­a­­­­­­­­­bit­­­­­­­­­as­­­­­­­­­they­­­­­­­­­break-in.

­­­­­­­­­ 2.2.3 Plug-inMake­­­­­­­­­sure­­­­­­­­­you’ve­­­­­­­­­got­­­­­­­­­enough­­­­­­­­­cable­­­­­­­­­so­­­­­­­­­ that­­­­­­­­­you­­­­­­­­­can­­­­­­­­­comfortably­­­­­­­­­move­­­­­­­­­around­­­­­­­­­without­­­­­­­­­jerking­­­­­­­­­on­­­­­­­­­your­­­­­­­­­audio­­­­­­­­­interface­­­­­­­­­or­­­­­­­­­knocking­­­­­­­­­your­­­­­­­­­favorite­­­­­­­­­beverage­­­­­­­­­into­­­­­­­­­your­­­­­­­­­keyboard.

­­­­­­­­­ 2.2.4 Turn onDon’t­­­­­­­­­ forget­­­­­­­­­ to­­­­­­­­­plug-in­­­­­­­­­and­­­­­­­­­ turn­­­­­­­­­ the­­­­­­­­­volume­­­­­­­­­up­­­­­­­­­on­­­­­­­­­your­­­­­­­­­guitar­­­­­­­­­or­­­­­­­­­other­­­­­­­­­instrument.­­­­­­­­­Often­­­­­­­­­when­­­­­­­­­you’re­­­­­­­­­not­­­­­­­­­getting­­­­­­­­­signal­­­­­­­­­into­­­­­­­­­the­­­­­­­­­computer,­­­­­­­­­this­­­­­­­­­is­­­­­­­­­all­­­­­­­­­it­­­­­­­­­is.

­­­­­­­­­ 2.3 Audio SetupYour­­­­­­­­­ computer’s­­­­­­­­­ primary­­­­­­­­­ ASIO­­­­­­­­­ or­­­­­­­­­ Core­­­­­­­­­ Audio­­­­­­­­­ device­­­­­­­­­ is­­­­­­­­­ automatically­­­­­­­­­­­­­­­­­­selected­­­­­­­­­the­­­­­­­­­first­­­­­­­­­time­­­­­­­­­you­­­­­­­­­launch­­­­­­­­­RiffWorks.­­­­­­­­­*­­­­­­­­­­­­­­­­­­Click­­­­­­­­­the­­­­­­­­­AUDIO­­­­­­­­­SETUP­­­­­­­­­button­­­­­­­­­to­­­­­­­­­choose­­­­­­­­­another­­­­­­­­­device­­­­­­­­­or­­­­­­­­­to­­­­­­­­­select­­­­­­­­­an­­­­­­­­­alternate­­­­­­­­­output­­­­­­­­­channel.

*­­­­­­­­­On­­­­­­­­­Mac­­­­­­­­­OS­­­­­­­­­you­­­­­­­­­can­­­­­­­­­also­­­­­­­­­set­­­­­­­­­the­­­­­­­­­buffer­­­­­­­­­size­­­­­­­­­here.*­­­­­­­­­­­­­­­­­­On­­­­­­­­­Windows­­­­­­­­­the­­­­­­­­­buffer­­­­­­­­­size­­­­­­­­­is­­­­­­­­­set­­­­­­­­­in­­­­­­­­­the­­­­­­­­­ASIO­­­­­­­­­CONTROL­­­­­­­­­PANEL,­­­­­­­­­bring­­­­­­­­­it­­­­­­­­­up­­­­­­­­­by­­­­­­­­­clicking­­­­­­­­­the­­­­­­­­­button­­­­­­­­­in­­­­­­­­­the­­­­­­­­­AUDIO­­­­­­­­­SETUP­­­­­­­­­panel.

2. SETTING UP RIFFWORkS

­­­­­­­­­�3

RiffWorks

*­­­­­­­­­­­­­­­­­­Change­­­­­­­­­ input­­­­­­­­­ channels­­­­­­­­­ in­­­­­­­­­ the­­­­­­­­­ lower­­­­­­­­­ left­­­­­­­­­ corner­­­­­­­­­ with­­­­­­­­­ the­­­­­­­­­ INPUT­­­­­­­­­­­­­­­­­­pop-up­­­­­­­­­menu.

*­­­­­­­­­­­­­­­­­­With­­­­­­­­­Line­­­­­­­­­6­­­­­­­­­GearBox,­­­­­­­­­you­­­­­­­­­need­­­­­­­­­to­­­­­­­­­launch­­­­­­­­­the­­­­­­­­­application­­­­­­­­­separately­­­­­­­­­and­­­­­­­­­adjust­­­­­­­­­the­­­­­­­­­monitor­­­­­­­­­settings­­­­­­­­­appropriately­­­­­­­­­to­­­­­­­­­hear­­­­­­­­­your­­­­­­­­­guitar.

If­­­­­­­­­ you­­­­­­­­­do­­­­­­­­­not­­­­­­­­­hear­­­­­­­­­any­­­­­­­­­audio­­­­­­­­­or­­­­­­­­­see­­­­­­­­­any­­­­­­­­­choices­­­­­­­­­ in­­­­­­­­­ the­­­­­­­­­ INPUT­­­­­­­­­pop-up­­­­­­­­­menu,­­­­­­­­­please­­­­­­­­­consult­­­­­­­­­the­­­­­­­­­troubleshooting­­­­­­­­­section­­­­­­­­­of­­­­­­­­­the­­­­­­­­­manual.

­­­­­­­­­ 2.4 Input and Monitoring

­­­­­­­­­ 2.4.1 InputThe­­­­­­­­­INPUT­­­­­­­­­signal­­­­­­­­­you­­­­­­­­­are­­­­­­­­­recording­­­­­­­­­into­­­­­­­­­RiffWorks­­­­­­­­­can­­­­­­­­­either­­­­­­­­­be­­­­­­­­­a­­­­­­­­­STEREO­­­­­­­­­or­­­­­­­­­MONO­­­­­­­­­signal.*­­­­­­­­­­­­­­­­­­Turn­­­­­­­­­off­­­­­­­­­ the­­­­­­­­­STEREO­­­­­­­­­button­­­­­­­­­ if­­­­­­­­­ the­­­­­­­­­ Input­­­­­­­­­Meters­­­­­­­­­only­­­­­­­­­ light­­­­­­­­­up­­­­­­­­­on­­­­­­­­­one­­­­­­­­­channel­­­­­­­­­when­­­­­­­­­recording.­­­­­­­­­You­­­­­­­­­may­­­­­­­­­have­­­­­­­­­to­­­­­­­­­select­­­­­­­­­the­­­­­­­­­right­­­­­­­­­channel­­­­­­­­­if­­­­­­­­­no­­­­­­­­­audio­­­­­­­­­is­­­­­­­­­detected­­­­­­­­­on­­­­­­­­­the­­­­­­­­­left­­­­­­­­­channel.

­­­­­­­­­ 2.4.2 MonitoringThe­­­­­­­­­INPUT­­­­­­­­­can­­­­­­­­­be­­­­­­­­­heard­­­­­­­­­either­­­­­­­­­directly­­­­­­­­­through­­­­­­­­­the­­­­­­­­­HARDWARE­­­­­­­­­interface­­­­­­­­­you­­­­­­­­­are­­­­­­­­­using­­­­­­­­­or­­­­­­­­­through­­­­­­­­­EFFECTS­­­­­­­­­and­­­­­­­­­amplifier­­­­­­­­­plugins­­­­­­­­­like­­­­­­­­­Amplitube­­­­­­­­­LE.­­­­­­­­­*­­­­­­­­­­­­­­­­­­To­­­­­­­­­hear­­­­­­­­­Amp­­­­­­­­­plugins­­­­­­­­­or­­­­­­­­­custom­­­­­­­­­RiffWorks­­­­­­­­­effects­­­­­­­­­on­­­­­­­­­your­­­­­­­­­ live­­­­­­­­­guitar­­­­­­­­­signal,­­­­­­­­­turn­­­­­­­­­off­­­­­­­­­HARDWARE­­­­­­­­­Monitoring.

When­­­­­­­­­ you­­­­­­­­­ turn­­­­­­­­­ off­­­­­­­­­ HARDWARE­­­­­­­­­Monitoring,­­­­­­­­­ you­­­­­­­­­ introduce­­­­­­­­­ a­­­­­­­­­ delay,­­­­­­­­­ or­­­­­­­­­­­­­­­­­­latency,­­­­­­­­­ that­­­­­­­­­affects­­­­­­­­­ the­­­­­­­­­Monitoring­­­­­­­­­of­­­­­­­­­your­­­­­­­­­ recording­­­­­­­­­only.­­­­­­­­­ It­­­­­­­­­ does­­­­­­­­­not­­­­­­­­­affect­­­­­­­­­the­­­­­­­­­actual­­­­­­­­­recording.­­­­­­­­­However,­­­­­­­­­ if­­­­­­­­­ that­­­­­­­­­ latency­­­­­­­­­is­­­­­­­­­too­­­­­­­­­large,­­­­­­­­­ it­­­­­­­­­can­­­­­­­­­become­­­­­­­­­very­­­­­­­­­difficult­­­­­­­­­to­­­­­­­­­play­­­­­­­­­your­­­­­­­­­guitar.

*­­­­­­­­­­­­­­­­­­You­­­­­­­­­can­­­­­­­­­reduce­­­­­­­­­ input­­­­­­­­­ latency­­­­­­­­­by­­­­­­­­­selecting­­­­­­­­­a­­­­­­­­­smaller­­­­­­­­­buffer­­­­­­­­­size­­­­­­­­­from­­­­­­­­­AUDIO­­­­­­­­­SETUP­­­­­­­­­panel.­­­­­­­­­A­­­­­­­­­good­­­­­­­­­starting­­­­­­­­­point­­­­­­­­­is­­­­­­­­­5�2,­­­­­­­­­though­­­­­­­­­faster­­­­­­­­­com-puters­­­­­­­­­can­­­­­­­­­easily­­­­­­­­­handle­­­­­­­­­buffer­­­­­­­­­sizes­­­­­­­­­of­­­­­­­­­256­­­­­­­­­or­­­­­­­­­even­­­­­­­­­smaller.

­­­­­­­­­ 2.4.3 Monitoring Pan, Gain, and LevelsThe­­­­­­­­­PAN,­­­­­­­­­GAIN,­­­­­­­­­and­­­­­­­­­LEVELS­­­­­­­­­section­­­­­­­­­of­­­­­­­­­the­­­­­­­­­MONITOR­­­­­­­­­panel­­­­­­­­­only­­­­­­­­­become­­­­­­­­­active­­­­­­­­­when­­­­­­­­­the­­­­­­­­­HARDWARE­­­­­­­­­monitoring­­­­­­­­­button­­­­­­­­­has­­­­­­­­­been­­­­­­­­­turned­­­­­­­­­off.­­­­­­­­­All­­­­­­­­­three­­­­­­­­­will­­­­­­­­­illuminate.­­­­­­­­­Whatever­­­­­­­­­your­­­­­­­­­PAN­­­­­­­­­and­­­­­­­­­GAIN­­­­­­­­­knobs­­­­­­­­­are­­­­­­­­­set­­­­­­­­­to,­­­­­­­­­the­­­­­­­­­new­­­­­­­­­LAYERS­­­­­­­­­that­­­­­­­­­are­­­­­­­­­recorded­­­­­­­­­will­­­­­­­­­have­­­­­­­­­the­­­­­­­­­same­­­­­­­­­PAN­­­­­­­­­and­­­­­­­­­GAIN­­­­­­­­­set-tings.­­­­­­­­­However,­­­­­­­­­both­­­­­­­­­PAN­­­­­­­­­and­­­­­­­­­GAIN­­­­­­­­­settings­­­­­­­­­are­­­­­­­­­non­­­­­­­­­destructive­­­­­­­­­and­­­­­­­­­both­­­­­­­­­may­­­­­­­­­be­­­­­­­­­changed­­­­­­­­­at­­­­­­­­­anytime.

2. SETTING UP RIFFWORkS

­­­­­­­­­�4

RiffWorks

­­­­­­­­­ 2.4.4 Icons and AvatarsThe­­­­­­­­­ICON­­­­­­­­­next­­­­­­­­­to­­­­­­­­­the­­­­­­­­­HARDWARE­­­­­­­­­and­­­­­­­­­EFFECTS­­­­­­­­­button­­­­­­­­­appears­­­­­­­­­on­­­­­­­­­each­­­­­­­­­LAYER­­­­­­­­­you­­­­­­­­­create.­­­­­­­­­When­­­­­­­­­you­­­­­­­­­are­­­­­­­­­not­­­­­­­­­logged­­­­­­­­­into­­­­­­­­­RiffLink,­­­­­­­­­this­­­­­­­­­ICON­­­­­­­­­de-faults­­­­­­­­­to­­­­­­­­­the­­­­­­­­­headstock­­­­­­­­­of­­­­­­­­­an­­­­­­­­­electric­­­­­­­­­guitar.­­­­­­­­­Left-clicking­­­­­­­­­and­­­­­­­­­holding­­­­­­­­­on­­­­­­­­­the­­­­­­­­­ICON­­­­­­­­­will­­­­­­­­­produce­­­­­­­­­a­­­­­­­­­collection­­­­­­­­­of­­­­­­­­­other­­­­­­­­­ICONS­­­­­­­­­you­­­­­­­­­may­­­­­­­­­choose­­­­­­­­­from.­­­­­­­­­You­­­­­­­­­may­­­­­­­­­also­­­­­­­­­change­­­­­­­­­the­­­­­­­­­ICON­­­­­­­­­on­­­­­­­­­a­­­­­­­­­LAYER­­­­­­­­­after­­­­­­­­­it­­­­­­­­­has­­­­­­­­­been­­­­­­­­­recorded.­­­­­­­­­

If­­­­­­­­­ you­­­­­­­­­ are­­­­­­­­­ logged­­­­­­­­­ into­­­­­­­­­ RiffLink,­­­­­­­­­ this­­­­­­­­­ ICON­­­­­­­­­ will­­­­­­­­­ change­­­­­­­­­ to­­­­­­­­­ your­­­­­­­­­ default­­­­­­­­­­­­­­­­­­AVATAR.­­­­­­­­­For­­­­­­­­­more­­­­­­­­­information­­­­­­­­­on­­­­­­­­­AVATARS­­­­­­­­­and­­­­­­­­­RiffLink,­­­­­­­­­please­­­­­­­­­see­­­­­­­­­the­­­­­­­­­chapter­­­­­­­­­on­­­­­­­­­RiffLink.­­­­­­­­­

2. SETTING UP RIFFWORkS

­­­­­­­­­�5

RiffWorks

­­­­­­­­­ Chapter 3 Recording­­­­­­­­­ 3.1 The Riff Recorder

The­­­­­­­­­Riff­­­­­­­­­Recorder­­­­­­­­­is­­­­­­­­­the­­­­­­­­­heart­­­­­­­­­of­­­­­­­­­RiffWorks.­­­­­­­­­This­­­­­­­­­is­­­­­­­­­where­­­­­­­­­all­­­­­­­­­the­­­­­­­­­record-ing­­­­­­­­­ happens.­­­­­­­­­When­­­­­­­­­ you­­­­­­­­­ select­­­­­­­­­ a­­­­­­­­­ Riff­­­­­­­­­ from­­­­­­­­­ the­­­­­­­­­ RIFFS­­­­­­­­­ list,­­­­­­­­­ its­­­­­­­­­ contents­­­­­­­­­and­­­­­­­­­settings­­­­­­­­­are­­­­­­­­­all­­­­­­­­­displayed­­­­­­­­­here.­­­­­­­­­Remember­­­­­­­­­that­­­­­­­­­RiffWorks­­­­­­­­­has­­­­­­­­­a­­­­­­­­­Riff­­­­­­­­­based­­­­­­­­­workflow­­­­­­­­­where­­­­­­­­­songs­­­­­­­­­are­­­­­­­­­recorded­­­­­­­­­in­­­­­­­­­chunks­­­­­­­­­instead­­­­­­­­­of­­­­­­­­­all­­­­­­­­­the­­­­­­­­­way­­­­­­­­­ through.­­­­­­­­­Those­­­­­­­­­chunks­­­­­­­­­of­­­­­­­­­your­­­­­­­­­song­­­­­­­­­ (Riffs)­­­­­­­­­ can­­­­­­­­­have­­­­­­­­­a­­­­­­­­­variety­­­­­­­­­of­­­­­­­­­BACKUPS,­­­­­­­­­varying­­­­­­­­­lengths,­­­­­­­­­and­­­­­­­­­so­­­­­­­­­on.­­­­­­­­­Just­­­­­­­­­check­­­­­­­­­up­­­­­­­­­in­­­­­­­­­the­­­­­­­­­RIFFS­­­­­­­­­List­­­­­­­­­to­­­­­­­­­see­­­­­­­­­which­­­­­­­­­Riff­­­­­­­­­has­­­­­­­­­the­­­­­­­­­little­­­­­­­­­brown­­­­­­­­­triangle.­­­­­­­­­This­­­­­­­­­is­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­you­­­­­­­­­are­­­­­­­­­seeing­­­­­­­­­in­­­­­­­­­the­­­­­­­­­RIFF­­­­­­­­­RECORDER.

­­­­­­­­­ 3.1.1 ScreenThe­­­­­­­­­Riff­­­­­­­­­Recorder­­­­­­­­­Screen­­­­­­­­­ is­­­­­­­­­ the­­­­­­­­­big­­­­­­­­­portion­­­­­­­­­ in­­­­­­­­­ the­­­­­­­­­middle­­­­­­­­­of­­­­­­­­­ the­­­­­­­­­Riff­­­­­­­­­Recorder.­­­­­­­­­ It­­­­­­­­­ can­­­­­­­­­ display­­­­­­­­­ different­­­­­­­­­ things­­­­­­­­­ depending­­­­­­­­­ on­­­­­­­­­ which­­­­­­­­­ button­­­­­­­­­­­­­­­­­­you­­­­­­­­­have­­­­­­­­­pressed­­­­­­­­­above­­­­­­­­­the­­­­­­­­­screen.­­­­­­­­­The­­­­­­­­­different­­­­­­­­­views­­­­­­­­­are:­­­­­­­­­LAYERS,­­­­­­­­­BACKUPS,­­­­­­­­­RIFF­­­­­­­­­EFFECTS,­­­­­­­­­RIFFLINK­­­­­­­­­and­­­­­­­­­HELP.

­­­­­­­­­ 3.1.2 LayersEach­­­­­­­­­ time­­­­­­­­­ you­­­­­­­­­ record,­­­­­­­­­ one­­­­­­­­­ or­­­­­­­­­more­­­­­­­­­ new­­­­­­­­­ layers­­­­­­­­­ is­­­­­­­­­ created.­­­­­­­­­ Layers­­­­­­­­­ are­­­­­­­­­basically­­­­­­­­­a­­­­­­­­­single­­­­­­­­­recording­­­­­­­­­of­­­­­­­­­your­­­­­­­­­instrument.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­stack­­­­­­­­­layers­­­­­­­­­on­­­­­­­­­top­­­­­­­­­of­­­­­­­­­each­­­­­­­­­other­­­­­­­­­(bass,­­­­­­­­­guitar,­­­­­­­­­vocals)­­­­­­­­­to­­­­­­­­­create­­­­­­­­­a­­­­­­­­­full­­­­­­­­­Riff­­­­­­­­­sound.­­­­­­­­­The­­­­­­­­­Riff­­­­­­­­­Recorder,­­­­­­­­­by­­­­­­­­­default,­­­­­­­­­will­­­­­­­­­record­­­­­­­­­a­­­­­­­­­new­­­­­­­­­layer­­­­­­­­­each­­­­­­­­­time­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­loops.­­­­­­­­­Use­­­­­­­­­this­­­­­­­­­looping­­­­­­­­­feature­­­­­­­­­to­­­­­­­­­quickly­­­­­­­­­double­­­­­­­­­up­­­­­­­­­your­­­­­­­­­tracks,­­­­­­­­­do­­­­­­­­­multiple­­­­­­­­­takes,­­­­­­­­­and­­­­­­­­­so­­­­­­­­­on.­­­­­­­­­Each­­­­­­­­­layer­­­­­­­­­has­­­­­­­­­several­­­­­­­­­controls­­­­­­­­­for­­­­­­­­­mixing­­­­­­­­­and­­­­­­­­­applying­­­­­­­­­effects.

3. RECORDING

­­­­­­­­­�6

RiffWorks

­­­­­­­­­ 3.1.3 BackupsRiffWorks­­­­­­­­­ includes­­­­­­­­­ four­­­­­­­­­ diverse­­­­­­­­­ backups­­­­­­­­­ to­­­­­­­­­ accompany­­­­­­­­­ you­­­­­­­­­while­­­­­­­­­ you­­­­­­­­­­­­­­­­­­record.­­­­­­­­­The­­­­­­­­­BACKUPS­­­­­­­­­are­­­­­­­­­organized­­­­­­­­­in­­­­­­­­­a­­­­­­­­­different­­­­­­­­­section­­­­­­­­­than­­­­­­­­­layers,­­­­­­­­­but­­­­­­­­­they­­­­­­­­­are­­­­­­­­­mixed­­­­­­­­­into­­­­­­­­­the­­­­­­­­­Riff’s­­­­­­­­­audio­­­­­­­­­just­­­­­­­­­like­­­­­­­­­layers­­­­­­­­­are.­­­­­­­­­When­­­­­­­­­you­­­­­­­­­click­­­­­­­­­the­­­­­­­­­BACKUPS­­­­­­­­­Tab,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­turn­­­­­­­­­on/off­­­­­­­­­different­­­­­­­­­backups­­­­­­­­­(Instant­­­­­­­­­Drum-mer,­­­­­­­­­ Metronome,­­­­­­­­­ ReWire,­­­­­­­­­ REX­­­­­­­­­ Player)­­­­­­­­­ as­­­­­­­­­well­­­­­­­­­ as­­­­­­­­­ edit­­­­­­­­­ their­­­­­­­­­ individual­­­­­­­­­settings.­­­­­­­­­For­­­­­­­­­more­­­­­­­­­information,­­­­­­­­­see­­­­­­­­­the­­­­­­­­­chapter­­­­­­­­­on­­­­­­­­­BACKUPS.­­­­­­­­­

­­­­­­­­­ 3.1.4 Riff EffectsThe­­­­­­­­­RiffWorks­­­­­­­­­Effects­­­­­­­­­are­­­­­­­­­available­­­­­­­­­to­­­­­­­­­use­­­­­­­­­on­­­­­­­­­each­­­­­­­­­individual­­­­­­­­­Riff.­­­­­­­­­There­­­­­­­­­are­­­­­­­­­several­­­­­­­­­places­­­­­­­­­that­­­­­­­­­you­­­­­­­­­can­­­­­­­­­apply­­­­­­­­­the­­­­­­­­­Sonoma­­­­­­­­­effects­­­­­­­­­in­­­­­­­­­RiffWorks.­­­­­­­­­Riff­­­­­­­­­ Effects­­­­­­­­­ applies­­­­­­­­­ the­­­­­­­­­ effects­­­­­­­­­ to­­­­­­­­­ the­­­­­­­­­ full­­­­­­­­­ mix­­­­­­­­­ of­­­­­­­­­ the­­­­­­­­­ Riff.­­­­­­­­­ Basically,­­­­­­­­­­­­­­­­­­RiffWorks­­­­­­­­­mixes­­­­­­­­­all­­­­­­­­­ the­­­­­­­­­Layers­­­­­­­­­and­­­­­­­­­Backups­­­­­­­­­ together­­­­­­­­­and­­­­­­­­­ then­­­­­­­­­applies­­­­­­­­­these­­­­­­­­­effects.­­­­­­­­­ If­­­­­­­­­ you­­­­­­­­­want­­­­­­­­­ to­­­­­­­­­ apply­­­­­­­­­ effects­­­­­­­­­ to­­­­­­­­­ only­­­­­­­­­ one­­­­­­­­­ layer,­­­­­­­­­ look­­­­­­­­­ into­­­­­­­­­Layer­­­­­­­­­Effects.­­­­­­­­­For­­­­­­­­­more­­­­­­­­­information,­­­­­­­­­see­­­­­­­­­the­­­­­­­­­chapter­­­­­­­­­on­­­­­­­­­EFFECTS.

­­­­­­­­­ 3.1.5 RiffLinkThe­­­­­­­­­RiffLink­­­­­­­­­tab­­­­­­­­­is­­­­­­­­­your­­­­­­­­­portal­­­­­­­­­to­­­­­­­­­RiffLink­­­­­­­­­from­­­­­­­­­within­­­­­­­­­the­­­­­­­­­RiffWorks­­­­­­­­­inter-face.­­­­­­­­­After­­­­­­­­­you­­­­­­­­­login,­­­­­­­­­this­­­­­­­­­screen­­­­­­­­­allows­­­­­­­­­you­­­­­­­­­to­­­­­­­­­see­­­­­­­­­public­­­­­­­­­RiffLink­­­­­­­­­collabo-rations,­­­­­­­­­your­­­­­­­­­collaborations,­­­­­­­­­etc.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­also­­­­­­­­­open­­­­­­­­­RiffLink­­­­­­­­­songs­­­­­­­­­directly­­­­­­­­­from­­­­­­­­­this­­­­­­­­­screen.­­­­­­­­­For­­­­­­­­­more­­­­­­­­­information,­­­­­­­­­see­­­­­­­­­the­­­­­­­­­chapter­­­­­­­­­on­­­­­­­­­RiffLink.­­­­­­­­­

­­­­­­­­­ 3.1.6 helpA­­­­­­­­­brief­­­­­­­­­help­­­­­­­­­guide­­­­­­­­­is­­­­­­­­­built­­­­­­­­­right­­­­­­­­­into­­­­­­­­­RiffWorks.­­­­­­­­­Clicking­­­­­­­­­the­­­­­­­­­HELP­­­­­­­­­button­­­­­­­­­shows­­­­­­­­­the­­­­­­­­­Index.­­­­­­­­­Each­­­­­­­­­page­­­­­­­­­has­­­­­­­­­a­­­­­­­­­button­­­­­­­­­at­­­­­­­­­the­­­­­­­­­top­­­­­­­­­to­­­­­­­­­take­­­­­­­­­you­­­­­­­­­back­­­­­­­­­to­­­­­­­­­the­­­­­­­­­index,­­­­­­­­­and­­­­­­­­­a­­­­­­­­­MORE­­­­­­­­­button­­­­­­­­­to­­­­­­­­­launch­­­­­­­­­a­­­­­­­­­web­­­­­­­­­browser­­­­­­­­­pointed­­­­­­­­­at­­­­­­­­­this­­­­­­­­­user­­­­­­­­­guide.­­­­­­­­­

­­­­­­­­­ 3.1.7 Riff TransportRiffWorks­­­­­­­­­might­­­­­­­­­look­­­­­­­­­a­­­­­­­­­little­­­­­­­­­strange­­­­­­­­­to­­­­­­­­­some­­­­­­­­­of­­­­­­­­­you­­­­­­­­­because­­­­­­­­­it­­­­­­­­­has­­­­­­­­­two­­­­­­­­­transports:­­­­­­­­­the­­­­­­­­­Song­­­­­­­­­Transport­­­­­­­­­and­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­Transport.­­­­­­­­­The­­­­­­­­­Riff­­­­­­­­­Transport­­­­­­­­­is­­­­­­­­­the­­­­­­­­­primary­­­­­­­­­one­­­­­­­­­that­­­­­­­­­you­­­­­­­­­will­­­­­­­­­use­­­­­­­­­while­­­­­­­­­building­­­­­­­­­your­­­­­­­­­Riffs.­­­­­­­­­It­­­­­­­­­controls­­­­­­­­­the­­­­­­­­­playing­­­­­­­­­and­­­­­­­­­recording­­­­­­­­­of­­­­­­­­­an­­­­­­­­­ individual­­­­­­­­­Riff.­­­­­­­­­The­­­­­­­­­Riff­­­­­­­­­Transport­­­­­­­­­ is­­­­­­­­­a­­­­­­­­­looping­­­­­­­­­transport,­­­­­­­­­meaning­­­­­­­­­that­­­­­­­­­it­­­­­­­­­will­­­­­­­­­loop­­­­­­­­­back­­­­­­­­­to­­­­­­­­­the­­­­­­­­­beginning­­­­­­­­­when­­­­­­­­­it­­­­­­­­­reaches­­­­­­­­­the­­­­­­­­­end­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Riff.­­­­­­­­­

STOPClick­­­­­­­­­the­­­­­­­­­STOP­­­­­­­­­button­­­­­­­­­or­­­­­­­­­press­­­­­­­­­the­­­­­­­­­SPACEBAR­­­­­­­­­to­­­­­­­­­stop­­­­­­­­­playing­­­­­­­­­or­­­­­­­­­record-ing­­­­­­­­­the­­­­­­­­­current­­­­­­­­­Riff.­­­­­­­­­

3. RECORDING

­­­­­­­­­�7

RiffWorks

PLAyClick­­­­­­­­­the­­­­­­­­­PLAY­­­­­­­­­button­­­­­­­­­or­­­­­­­­­press­­­­­­­­­the­­­­­­­­­SPACEBAR­­­­­­­­­to­­­­­­­­­hear­­­­­­­­­the­­­­­­­­­current­­­­­­­­­Riff.­­­­­­­­­Use­­­­­­­­­the­­­­­­­­­PLAY­­­­­­­­­button­­­­­­­­­if­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­play­­­­­­­­­along­­­­­­­­­with­­­­­­­­­the­­­­­­­­­current­­­­­­­­­Riff­­­­­­­­­with-out­­­­­­­­­recording­­­­­­­­­a­­­­­­­­­layer­­­­­­­­­or­­­­­­­­­just­­­­­­­­­want­­­­­­­­­to­­­­­­­­­play­­­­­­­­­around­­­­­­­­­with­­­­­­­­­the­­­­­­­­­mix.­­­­­­­­­

RECORDClick­­­­­­­­­the­­­­­­­­­red­­­­­­­­­RECORD­­­­­­­­­button­­­­­­­­­or­­­­­­­­­press­­­­­­­­­the­­­­­­­­­RETURN/ENTER­­­­­­­­­key­­­­­­­­­to­­­­­­­­­start­­­­­­­­­recording.­­­­­­­­­When­­­­­­­­­you­­­­­­­­­reach­­­­­­­­­the­­­­­­­­­end­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Riff,­­­­­­­­­that­­­­­­­­­layer­­­­­­­­­will­­­­­­­­­be­­­­­­­­­added­­­­­­­­­and­­­­­­­­­RiffWorks­­­­­­­­­will­­­­­­­­­automatically­­­­­­­­­start­­­­­­­­­recording­­­­­­­­­a­­­­­­­­­new­­­­­­­­­layer.­­­­­­­­­

RiffWorks­­­­­­­­­detects­­­­­­­­­ if­­­­­­­­­you­­­­­­­­­have­­­­­­­­­not­­­­­­­­­played­­­­­­­­­anything­­­­­­­­­during­­­­­­­­­a­­­­­­­­­ loop­­­­­­­­­and­­­­­­­­­ it­­­­­­­­­won’t­­­­­­­­­create­­­­­­­­­empty­­­­­­­­­layers­­­­­­­­­while­­­­­­­­­you’re­­­­­­­­­not­­­­­­­­­playing.­­­­­­­­­However,­­­­­­­­­if­­­­­­­­­you­­­­­­­­­have­­­­­­­­­a­­­­­­­­­very­­­­­­­­­noisy­­­­­­­­­amp,­­­­­­­­­RiffWorks­­­­­­­­­may­­­­­­­­­create­­­­­­­­­layers­­­­­­­­­anyway.

Pressing­­­­­­­­­STOP­­­­­­­­­within­­­­­­­­­the­­­­­­­­­first­­­­­­­­­bar­­­­­­­­­during­­­­­­­­­recording­­­­­­­­­will­­­­­­­­­cancel­­­­­­­­­the­­­­­­­­­layer,­­­­­­­­­even­­­­­­­­­if­­­­­­­­­you­­­­­­­­­were­­­­­­­­­making­­­­­­­­­sound­­­­­­­­­(unless­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­Length­­­­­­­­­is­­­­­­­­­set­­­­­­­­­to­­­­­­­­­only­­­­­­­­­�­­­­­­­­­bar).

­­­­­­­­­ 3.1.8 Riff TimelineWatch­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­Timeline­­­­­­­­­to­­­­­­­­­see­­­­­­­­­where­­­­­­­­­you­­­­­­­­­are­­­­­­­­­within­­­­­­­­­the­­­­­­­­­current­­­­­­­­­Riff­­­­­­­­­while­­­­­­­­­you’re­­­­­­­­­playing­­­­­­­­­or­­­­­­­­­recording.­­­­­­­­­The­­­­­­­­­marks­­­­­­­­­in­­­­­­­­­the­­­­­­­­­Timeline­­­­­­­­­show­­­­­­­­­the­­­­­­­­­beats­­­­­­­­­and­­­­­­­­­measures.­­­­­­­­­

­­­­­­­­­ 3.2 Controls

3.2.1 Riff NameClick­­­­­­­­­in­­­­­­­­­the­­­­­­­­­yellow­­­­­­­­­RIFF­­­­­­­­­NAME­­­­­­­­­box­­­­­­­­­and­­­­­­­­­type­­­­­­­­­to­­­­­­­­­change­­­­­­­­­the­­­­­­­­­name­­­­­­­­­of­­­­­­­­­the­­­­­­­­­current­­­­­­­­­Riff.­­­­­­­­­Press­­­­­­­­­RETURN/ENTER­­­­­­­­­or­­­­­­­­­click­­­­­­­­­away­­­­­­­­­ from­­­­­­­­­ the­­­­­­­­­control­­­­­­­­­ to­­­­­­­­­finish­­­­­­­­­editing.

­­­­­­­­­ 3.2.2 Riff GainThe­­­­­­­­­Riff­­­­­­­­­GAIN­­­­­­­­­knob­­­­­­­­­controls­­­­­­­­­ the­­­­­­­­­overall­­­­­­­­­ level­­­­­­­­­ (loudness)­­­­­­­­­of­­­­­­­­­ the­­­­­­­­­current­­­­­­­­­Riff.­­­­­­­­­This­­­­­­­­­is­­­­­­­­­a­­­­­­­­­great­­­­­­­­­way­­­­­­­­­to­­­­­­­­­match­­­­­­­­­the­­­­­­­­­different­­­­­­­­­levels­­­­­­­­­of­­­­­­­­­Riffs­­­­­­­­­after­­­­­­­­­you’ve­­­­­­­­­created­­­­­­­­­a­­­­­­­­­song.­­­­­­­­­If­­­­­­­­­your­­­­­­­­­Riff­­­­­­­­­is­­­­­­­­­too­­­­­­­­­loud­­­­­­­­­compared­­­­­­­­­to­­­­­­­­­your­­­­­­­­­other­­­­­­­­­Riffs,­­­­­­­­­just­­­­­­­­­turn­­­­­­­­­this­­­­­­­­­knob­­­­­­­­­down­­­­­­­­­instead­­­­­­­­­of­­­­­­­­­turning­­­­­­­­­down­­­­­­­­­all­­­­­­­­­the­­­­­­­­­layers.

­­­­­­­­­ 3.2.3 TempoSet­­­­­­­­­ the­­­­­­­­­ tempo­­­­­­­­­of­­­­­­­­­ the­­­­­­­­­current­­­­­­­­­Riff­­­­­­­­­by­­­­­­­­­clicking­­­­­­­­­ the­­­­­­­­­yellow­­­­­­­­­tempo­­­­­­­­­box­­­­­­­­­and­­­­­­­­­sliding­­­­­­­­­up­­­­­­­­­and­­­­­­­­­down,­­­­­­­­­or­­­­­­­­­by­­­­­­­­­clicking­­­­­­­­­ in­­­­­­­­­ the­­­­­­­­­box­­­­­­­­­and­­­­­­­­­typing.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­only­­­­­­­­­set­­­­­­­­­the­­­­­­­­­tempo­­­­­­­­­before­­­­­­­­­recording­­­­­­­­­layers.­­­­­­­­­Its­­­­­­­­­nice­­­­­­­­­to­­­­­­­­­adjust­­­­­­­­­this­­­­­­­­­while­­­­­­­­­you’re­­­­­­­­­playing­­­­­­­­­to­­­­­­­­­get­­­­­­­­­a­­­­­­­­­good­­­­­­­­­feel­­­­­­­­­for­­­­­­­­­the­­­­­­­­­tempo.­­­­­­­­­You­­­­­­­­­may­­­­­­­­­(and­­­­­­­­­probably­­­­­­­­­should)­­­­­­­­­also­­­­­­­­­use­­­­­­­­­JUNT­­­­­­­­­to­­­­­­­­­set­­­­­­­­­the­­­­­­­­­tempo­­­­­­­­­(see­­­­­­­­­below).­­­­­­­­­Note­­­­­­­­­that­­­­­­­­­once­­­­­­­­­you­­­­­­­­­record­­­­­­­­­a­­­­­­­­­

3. RECORDING

­­­­­­­­­�8

RiffWorks

layer­­­­­­­­­in­­­­­­­­­a­­­­­­­­­Riff,­­­­­­­­­the­­­­­­­­­Tempo,­­­­­­­­­Length­­­­­­­­­and­­­­­­­­­Signature­­­­­­­­­are­­­­­­­­­locked.­­­­­­­­­These­­­­­­­­­are­­­­­­­­­also­­­­­­­­­locked­­­­­­­­­if­­­­­­­­­a­­­­­­­­­Riff­­­­­­­­­has­­­­­­­­­been­­­­­­­­­added­­­­­­­­­to­­­­­­­­­the­­­­­­­­­Song­­­­­­­­­Timeline.­­­­­­­­­Deleting­­­­­­­­­all­­­­­­­­­the­­­­­­­­­layers­­­­­­­­­and­­­­­­­­­removing­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­from­­­­­­­­­the­­­­­­­­­Song­­­­­­­­­Timeline­­­­­­­­­will­­­­­­­­­unlock­­­­­­­­­these­­­­­­­­­values.

­­­­­­­­­ 3.2.4 LengthThis­­­­­­­­­may­­­­­­­­­be­­­­­­­­­an­­­­­­­­­unfamiliar­­­­­­­­­control­­­­­­­­­for­­­­­­­­­those­­­­­­­­­of­­­­­­­­­you­­­­­­­­­who­­­­­­­­­are­­­­­­­­­used­­­­­­­­­to­­­­­­­­­just­­­­­­­­­recording­­­­­­­­­ until­­­­­­­­­ you­­­­­­­­­ press­­­­­­­­­ stop.­­­­­­­­­ RiffWorks­­­­­­­­­ has­­­­­­­­­ a­­­­­­­­­ Riff­­­­­­­­­ based­­­­­­­­­ workflow,­­­­­­­­­meaning­­­­­­­­­that­­­­­­­­­you­­­­­­­­­create­­­­­­­­­your­­­­­­­­­song­­­­­­­­­in­­­­­­­­­smaller­­­­­­­­­segments.­­­­­­­­­After­­­­­­­­­creating­­­­­­­­­a­­­­­­­­­new­­­­­­­­­Riff,­­­­­­­­­you­­­­­­­­­tell­­­­­­­­­RiffWorks­­­­­­­­­how­­­­­­­­­long­­­­­­­­­that­­­­­­­­­segment­­­­­­­­­is­­­­­­­­­using­­­­­­­­­the­­­­­­­­­LENGTH­­­­­­­­­control.­­­­­­­­­The­­­­­­­­­length­­­­­­­­­is­­­­­­­­­set­­­­­­­­­ in­­­­­­­­­bars.­­­­­­­­­ In­­­­­­­­­4/4­­­­­­­­­time,­­­­­­­­­�­­­­­­­­­bar­­­­­­­­­ is­­­­­­­­­4­­­­­­­­­beats.­­­­­­­­­Set­­­­­­­­­the­­­­­­­­­LENGTH­­­­­­­­­by­­­­­­­­­clicking­­­­­­­­­on­­­­­­­­­the­­­­­­­­­yellow­­­­­­­­­LENGTH­­­­­­­­­box­­­­­­­­­and­­­­­­­­­sliding­­­­­­­­­the­­­­­­­­­mouse­­­­­­­­­up­­­­­­­­­and­­­­­­­­­down.­­­­­­­­­Note­­­­­­­­­that­­­­­­­­­Riffs­­­­­­­­­loop­­­­­­­­­when­­­­­­­­­they­­­­­­­­­reach­­­­­­­­­the­­­­­­­­­last­­­­­­­­­bar.

­­­­­­­­­ 3.2.5 SignatureSet­­­­­­­­­the­­­­­­­­­time­­­­­­­­­SIGNATURE.­­­­­­­­­The­­­­­­­­­number­­­­­­­­­of­­­­­­­­­beats­­­­­­­­­in­­­­­­­­­a­­­­­­­­­bar­­­­­­­­­is­­­­­­­­­determined­­­­­­­­­by­­­­­­­­­the­­­­­­­­­Time­­­­­­­­­Signature­­­­­­­­­setting.­­­­­­­­­4/4­­­­­­­­­is­­­­­­­­­the­­­­­­­­­most­­­­­­­­­common­­­­­­­­­Time­­­­­­­­­Signature­­­­­­­­­in­­­­­­­­­popular­­­­­­­­­music­­­­­­­­­forms.­­­­­­­­­*­­­­­­­­­In­­­­­­­­­4/4­­­­­­­­­time­­­­­­­­­that­­­­­­­­­would­­­­­­­­­sound­­­­­­­­­as­­­­­­­­­‘Tee­­­­­­­­­ta­­­­­­­­­ta­­­­­­­­­ta’.­­­­­­­­­*­­­­­­­­­In­­­­­­­­­5/8­­­­­­­­­time­­­­­­­­­it­­­­­­­­­would­­­­­­­­­sound­­­­­­­­­as­­­­­­­­­‘Tee­­­­­­­­­ta­­­­­­­­­ta­­­­­­­­­ta­­­­­­­­­ta’.­­­­­­­­­

­­­­­­­­­ 3.2.6 Lead In

LEAD­­­­­­­­­IN­­­­­­­­­allows­­­­­­­­­you­­­­­­­­­to­­­­­­­­­get­­­­­­­­­a­­­­­­­­­two­­­­­­­­­bar­­­­­­­­­count-in­­­­­­­­­before­­­­­­­­­you­­­­­­­­­start­­­­­­­­­record-ing.­­­­­­­­­This­­­­­­­­­can­­­­­­­­­help­­­­­­­­­you­­­­­­­­­get­­­­­­­­­into­­­­­­­­­the­­­­­­­­­groove.­­­­­­­­­There­­­­­­­­­are­­­­­­­­­five­­­­­­­­­different­­­­­­­­­Lead­­­­­­­­­In­­­­­­­­­settings­­­­­­­­­to­­­­­­­­­choose­­­­­­­­­from:­­­­­­­­­None,­­­­­­­­­Metronome,­­­­­­­­­Drummer­­­­­­­­­Part,­­­­­­­­­Drummer­­­­­­­­­Count,­­­­­­­­­and­­­­­­­­­Riff.None­­­­­­­­­—­­­­­­­­­This­­­­­­­­­ is­­­­­­­­­ the­­­­­­­­­ default­­­­­­­­­ setting.­­­­­­­­­ There­­­­­­­­­won’t­­­­­­­­­ be­­­­­­­­­ any­­­­­­­­­ Lead­­­­­­­­­ In­­­­­­­­­when­­­­­­­­­None­­­­­­­­­is­­­­­­­­­selected.Metronome —­­­­­­­­­This­­­­­­­­­will­­­­­­­­­play­­­­­­­­­ two­­­­­­­­­bars­­­­­­­­­of­­­­­­­­­ the­­­­­­­­­METRONOME­­­­­­­­­sound­­­­­­­­­se-lected­­­­­­­­­under­­­­­­­­­BACKUPS.­­­­­­­­­Even­­­­­­­­­if­­­­­­­­­METRONOME­­­­­­­­­is­­­­­­­­­not­­­­­­­­­active­­­­­­­­­under­­­­­­­­­BACK-UPS,­­­­­­­­­the­­­­­­­­­Metronome­­­­­­­­­will­­­­­­­­­still­­­­­­­­­play­­­­­­­­­during­­­­­­­­­the­­­­­­­­­Lead­­­­­­­­­In­­­­­­­­­when­­­­­­­­­Metronome­­­­­­­­­is­­­­­­­­­­­­­­­­­­selected­­­­­­­­­from­­­­­­­­­the­­­­­­­­­Lead­­­­­­­­­In­­­­­­­­­menu.Drummer Part­­­­­­­­­—This­­­­­­­­­will­­­­­­­­­play­­­­­­­­­two­­­­­­­­­bars­­­­­­­­­of­­­­­­­­­the­­­­­­­­­current­­­­­­­­­DRUMMER­­­­­­­­­se-lected­­­­­­­­­under­­­­­­­­­BACKUPS.­­­­­­­­­Like­­­­­­­­­the­­­­­­­­­Metronome­­­­­­­­­setting,­­­­­­­­­even­­­­­­­­­if­­­­­­­­­the­­­­­­­­­DRUM-MER­­­­­­­­­ is­­­­­­­­­not­­­­­­­­­active­­­­­­­­­under­­­­­­­­­BACKUPS,­­­­­­­­­ it­­­­­­­­­will­­­­­­­­­still­­­­­­­­­play­­­­­­­­­during­­­­­­­­­ the­­­­­­­­­Lead­­­­­­­­­ In­­­­­­­­­when­­­­­­­­­it­­­­­­­­­is­­­­­­­­­selected­­­­­­­­­from­­­­­­­­­the­­­­­­­­­Lead­­­­­­­­­In­­­­­­­­­menu.Drummer Count­­­­­­­­­—­­­­­­­­­Some­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Instant­­­­­­­­­Drummer­­­­­­­­­sessions­­­­­­­­­have­­­­­­­­­a­­­­­­­­­part­­­­­­­­­­­­­­­­­­labeled­­­­­­­­­ Count-In.­­­­­­­­­ When­­­­­­­­­ you­­­­­­­­­ select­­­­­­­­­ Drummer­­­­­­­­­ Count­­­­­­­­­ from­­­­­­­­­ the­­­­­­­­­ Lead­­­­­­­­­ In­­­­­­­­­menu,­­­­­­­­­the­­­­­­­­­Drummer­­­­­­­­­Count-In­­­­­­­­­part­­­­­­­­­will­­­­­­­­­play­­­­­­­­­during­­­­­­­­­the­­­­­­­­­Lead­­­­­­­­­In.Riff­­­­­­­­­—See­­­­­­­­­the­­­­­­­­­chapter­­­­­­­­­on­­­­­­­­­Advanced­­­­­­­­­Techniques­­­­­­­­­for­­­­­­­­­more­­­­­­­­­information­­­­­­­­­on­­­­­­­­­Riff­­­­­­­­­as­­­­­­­­­Lead­­­­­­­­­In.­­­­­­­­­The­­­­­­­­­Lead­­­­­­­­­In­­­­­­­­­menu­­­­­­­­­will­­­­­­­­­continue­­­­­­­­­to­­­­­­­­­expand­­­­­­­­­as­­­­­­­­­more­­­­­­­­­and­­­­­­­­­

3. RECORDING

­­­­­­­­­�9

RiffWorks

more­­­­­­­­­Riffs­­­­­­­­­are­­­­­­­­­added­­­­­­­­­to­­­­­­­­­the­­­­­­­­­song.

­­­­­­­­­ 3.2.7 JuntJUNT­­­­­­­­­ is­­­­­­­­­a­­­­­­­­­musician­­­­­­­­­centric­­­­­­­­­ feature.­­­­­­­­­ It­­­­­­­­­can­­­­­­­­­detect­­­­­­­­­your­­­­­­­­­ tempo­­­­­­­­­based­­­­­­­­­on­­­­­­­­­instrument­­­­­­­­­ input.­­­­­­­­­Think­­­­­­­­­of­­­­­­­­­ it­­­­­­­­­ as­­­­­­­­­a­­­­­­­­­Tap­­­­­­­­­Tempo­­­­­­­­­using­­­­­­­­­your­­­­­­­­­guitar­­­­­­­­­strings.­­­­­­­­­Just­­­­­­­­­mute­­­­­­­­­ your­­­­­­­­­ guitar­­­­­­­­­ strings,­­­­­­­­­ and­­­­­­­­­ strum­­­­­­­­­ the­­­­­­­­­ tempo­­­­­­­­­ you­­­­­­­­­want­­­­­­­­­ to­­­­­­­­­ play.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­also­­­­­­­­­use­­­­­­­­­JUNT­­­­­­­­­with­­­­­­­­­other­­­­­­­­­instruments,­­­­­­­­­but­­­­­­­­­it­­­­­­­­­will­­­­­­­­­work­­­­­­­­­best­­­­­­­­­with­­­­­­­­­non-sustaining­­­­­­­­­sounds­­­­­­­­­(like­­­­­­­­­finger­­­­­­­­­snaps­­­­­­­­­through­­­­­­­­­a­­­­­­­­­microphone,­­­­­­­­­or­­­­­­­­­short­­­­­­­­­percussive­­­­­­­­­notes­­­­­­­­­on­­­­­­­­­a­­­­­­­­­piano).­­­­­­­­­JUNT­­­­­­­­­has­­­­­­­­­two­­­­­­­­­modes.­­­­­­­­­Use­­­­­­­­­it­­­­­­­­­to­­­­­­­­­just­­­­­­­­­set­­­­­­­­­the­­­­­­­­­tempo,­­­­­­­­­and/or­­­­­­­­­use­­­­­­­­­it­­­­­­­­­to­­­­­­­­­start­­­­­­­­­recording.­­­­­­­­­The­­­­­­­­­sensitivity­­­­­­­­­of­­­­­­­­­Junt­­­­­­­­­was­­­­­­­­­tuned­­­­­­­­­for­­­­­­­­­a­­­­­­­­­guitar,­­­­­­­­­but­­­­­­­­­it­­­­­­­­­has­­­­­­­­­also­­­­­­­­­been­­­­­­­­­shown­­­­­­­­­to­­­­­­­­­work­­­­­­­­­quite­­­­­­­­­well­­­­­­­­­with­­­­­­­­­just­­­­­­­­­a­­­­­­­­­voice­­­­­­­­­speaking­­­­­­­­­“one,­­­­­­­­­two,­­­­­­­­­three,­­­­­­­­­four”.­­­­­­­­­Other­­­­­­­­­instruments­­­­­­­­­may­­­­­­­­­work­­­­­­­­­as­­­­­­­­­well.

Using Junt to Set the Tempo*­­­­­­­­­Click­­­­­­­­­on­­­­­­­­­Junt­­­­­­­­­SET­­­­­­­­­TEMPO*­­­­­­­­­The­­­­­­­­­Status­­­­­­­­­Message­­­­­­­­­in­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­Timeline­­­­­­­­­will­­­­­­­­­display­­­­­­­­­“Junt­­­­­­­­­Scanning”­­­­­­­­­*­­­­­­­­­­­­­­­­­­Strum­­­­­­­­­with­­­­­­­­­palm­­­­­­­­­muting­­­­­­­­­(junt­­­­­­­­­junt­­­­­­­­­junt­­­­­­­­­junt)­­­­­­­­­in­­­­­­­­­rhythm­­­­­­­­­for­­­­­­­­­the­­­­­­­­­number­­­­­­­­­of­­­­­­­­­counts­­­­­­­­­you­­­­­­­­­have­­­­­­­­­set­­­­­­­­­in­­­­­­­­­the­­­­­­­­­time­­­­­­­­­signature.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­As­­­­­­­­­you­­­­­­­­­Junt,­­­­­­­­­the­­­­­­­­­Status­­­­­­­­­Message­­­­­­­­­will­­­­­­­­­display­­­­­­­­­each­­­­­­­­­count.­­­­­­­­­If­­­­­­­­­it­­­­­­­­­mis-triggers,­­­­­­­­­you­­­­­­­­­might­­­­­­­­­see­­­­­­­­­it­­­­­­­­­jump­­­­­­­­­ahead­­­­­­­­­or­­­­­­­­­miss­­­­­­­­­a­­­­­­­­­beat.­­­­­­­­­Just­­­­­­­­­stop,­­­­­­­­­and­­­­­­­­­wait­­­­­­­­­for­­­­­­­­­it­­­­­­­­­to­­­­­­­­­display­­­­­­­­­“Junt­­­­­­­­­Scanning”­­­­­­­­­again.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Once­­­­­­­­­ Junt­­­­­­­­­ has­­­­­­­­­ successfully­­­­­­­­­ tracked­­­­­­­­­ a­­­­­­­­­ count,­­­­­­­­­ it­­­­­­­­­ will­­­­­­­­­ set­­­­­­­­­ the­­­­­­­­­ Tempo­­­­­­­­­­­­­­­­­­automatically.

Using Junt to Start Recording*­­­­­­­­­Click­­­­­­­­­Junt­­­­­­­­­ARM*­­­­­­­­­Strum­­­­­­­­­with­­­­­­­­­palm­­­­­­­­­muting­­­­­­­­­ (junt­­­­­­­­­ junt­­­­­­­­­ junt­­­­­­­­­ junt)­­­­­­­­­ in­­­­­­­­­rhythm­­­­­­­­­and­­­­­­­­­then­­­­­­­­­start­­­­­­­­­playing­­­­­­­­­your­­­­­­­­­riff.­­­­­­­­­*­­­­­­­­­­­­­­­­­­Once­­­­­­­­­Junt­­­­­­­­­has­­­­­­­­­successfully­­­­­­­­­tracked­­­­­­­­­a­­­­­­­­­count,­­­­­­­­­it­­­­­­­­­will­­­­­­­­­start­­­­­­­­­recording­­­­­­­­­au-tomatically.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­If­­­­­­­­­you­­­­­­­­­have­­­­­­­­­the­­­­­­­­­Lead­­­­­­­­­In­­­­­­­­­set­­­­­­­­­to­­­­­­­­­“None”­­­­­­­­­it­­­­­­­­­will­­­­­­­­­start­­­­­­­­­recording­­­­­­­­­immediately,­­­­­­­­­otherwise,­­­­­­­­­it­­­­­­­­­will­­­­­­­­­play­­­­­­­­­the­­­­­­­­­Lead­­­­­­­­­In­­­­­­­­­first.­­­­­­­­­Using Junt to Set the Tempo and Start Recording*­­­­­­­­­Click­­­­­­­­­Junt­­­­­­­­­ARM­­­­­­­­­and­­­­­­­­­SET­­­­­­­­­TEMPO*­­­­­­­­­Proceed­­­­­­­­­as­­­­­­­­­described­­­­­­­­­above.­­­­­­­­­*­­­­­­­­­The­­­­­­­­­Tempo­­­­­­­­­will­­­­­­­­­be­­­­­­­­­set­­­­­­­­­and­­­­­­­­­Recording­­­­­­­­­will­­­­­­­­­begin­­­­­­­­­automatically.­­­­­­­­­

Caveats*­­­­­­­­­­­­­­­­­­If­­­­­­­­­ you­­­­­­­­­ have­­­­­­­­­ delay­­­­­­­­­ type­­­­­­­­­ effects­­­­­­­­­ on­­­­­­­­­ the­­­­­­­­­ input­­­­­­­­­ signal,­­­­­­­­­ these­­­­­­­­­ can­­­­­­­­­ cause­­­­­­­­­miss-triggers.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­If­­­­­­­­­ you­­­­­­­­­ are­­­­­­­­­ having­­­­­­­­­ trouble­­­­­­­­­ setting­­­­­­­­­ a­­­­­­­­­ really­­­­­­­­­ fast­­­­­­­­­ tempo,­­­­­­­­­ 200+­­­­­­­­­ bpm­­­­­­­­­ for­­­­­­­­­example,­­­­­­­­­try­­­­­­­­­to­­­­­­­­­Junt­­­­­­­­­in­­­­­­­­­half­­­­­­­­­time,­­­­­­­­­then­­­­­­­­­double­­­­­­­­­the­­­­­­­­­tempo­­­­­­­­­manually­­­­­­­­­once­­­­­­­­­

3. RECORDING

­­­­­­­­­20

RiffWorks

it­­­­­­­­­is­­­­­­­­­detected.*­­­­­­­­­If­­­­­­­­­Junt­­­­­­­­­keeps­­­­­­­­­missing­­­­­­­­­your­­­­­­­­­beats,­­­­­­­­­make­­­­­­­­­sure­­­­­­­­­you­­­­­­­­­have­­­­­­­­­enough­­­­­­­­­input­­­­­­­­­level.

­­­­­­­­­ 3.2.8 Single Shot RecordBy­­­­­­­­­default,­­­­­­­­­RiffWorks­­­­­­­­­continues­­­­­­­­­recording­­­­­­­­­new­­­­­­­­­layers­­­­­­­­­when­­­­­­­­­it­­­­­­­­­reaches­­­­­­­­­the­­­­­­­­­end­­­­­­­­­of­­­­­­­­­a­­­­­­­­­Riff­­­­­­­­­(loop­­­­­­­­­based­­­­­­­­­recording).­­­­­­­­­This­­­­­­­­­feature­­­­­­­­­gives­­­­­­­­­you­­­­­­­­­an­­­­­­­­­alternative.­­­­­­­­­It­­­­­­­­­records­­­­­­­­­the­­­­­­­­­first­­­­­­­­­pass­­­­­­­­­through­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­as­­­­­­­­­a­­­­­­­­­new­­­­­­­­­layer­­­­­­­­­and­­­­­­­­­immediately­­­­­­­­­switches­­­­­­­­­to­­­­­­­­­play­­­­­­­­­when­­­­­­­­­it­­­­­­­­­loops­­­­­­­­­(no­­­­­­­­­new­­­­­­­­­layers).­­­­­­­­­It’s­­­­­­­­­fun­­­­­­­­­to­­­­­­­­­use­­­­­­­­­this­­­­­­­­­feature­­­­­­­­­to­­­­­­­­­lay­­­­­­­­­down­­­­­­­­­a­­­­­­­­­rhythm­­­­­­­­­layer­­­­­­­­­on­­­­­­­­­the­­­­­­­­­first­­­­­­­­­pass­­­­­­­­­and­­­­­­­­­then­­­­­­­­­switch­­­­­­­­­to­­­­­­­­­practicing­­­­­­­­­your­­­­­­­­­lead­­­­­­­­­on­­­­­­­­­the­­­­­­­­­second­­­­­­­­­pass­­­­­­­­­without­­­­­­­­­recording­­­­­­­­­it.

­­­­­­­­­ 3.2.9 Auto-Mute LayersUsually­­­­­­­­­RiffWorks­­­­­­­­­will­­­­­­­­­add­­­­­­­­­layers­­­­­­­­­that­­­­­­­­­will­­­­­­­­­play­­­­­­­­­back­­­­­­­­­the­­­­­­­­­next­­­­­­­­­time­­­­­­­­­through.­­­­­­­­­Often,­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­do­­­­­­­­­things­­­­­­­­­like­­­­­­­­­multiple­­­­­­­­­takes­­­­­­­­­and­­­­­­­­­it’s­­­­­­­­­annoying­­­­­­­­­to­­­­­­­­­hear­­­­­­­­­your­­­­­­­­­previous­­­­­­­­­take.­­­­­­­­­Press­­­­­­­­­the­­­­­­­­­Auto-Mute­­­­­­­­­button­­­­­­­­­before­­­­­­­­­you­­­­­­­­­press­­­­­­­­­record­­­­­­­­­for­­­­­­­­­an­­­­­­­­­alternative.­­­­­­­­­It­­­­­­­­­adds­­­­­­­­­any­­­­­­­­­new­­­­­­­­­layers­­­­­­­­­already­­­­­­­­­muted,­­­­­­­­­meaning­­­­­­­­­that­­­­­­­­­you­­­­­­­­­won’t­­­­­­­­­hear­­­­­­­­­them.­­­­­­­­­To­­­­­­­­­hear­­­­­­­­­them­­­­­­­­­after­­­­­­­­­you’ve­­­­­­­­­recorded­­­­­­­­­them­­­­­­­­­in­­­­­­­­­Auto-Mute,­­­­­­­­­just­­­­­­­­­click­­­­­­­­­the­­­­­­­­­Mute­­­­­­­­­button­­­­­­­­­for­­­­­­­­­that­­­­­­­­­Layer­­­­­­­­­to­­­­­­­­­turn­­­­­­­­­Mute­­­­­­­­­off.­­­­­­­­­

­­­­­­­­­ 3.2.10 Riff NotesEnter­­­­­­­­­notes­­­­­­­­­you’d­­­­­­­­­like­­­­­­­­­to­­­­­­­­­write­­­­­­­­­about­­­­­­­­­the­­­­­­­­­current­­­­­­­­­Riff­­­­­­­­­here.­­­­­­­­­It’s­­­­­­­­­useful­­­­­­­­­for­­­­­­­­­remembering­­­­­­­­­chords­­­­­­­­­you­­­­­­­­­played,­­­­­­­­­ lyrics,­­­­­­­­­ ideas,­­­­­­­­­etc.­­­­­­­­­Use­­­­­­­­­it­­­­­­­­­for­­­­­­­­­whatever­­­­­­­­­you­­­­­­­­­want!­­­­­­­­­

­­­­­­­­­ 3.3 LayersOne­­­­­­­­­or­­­­­­­­­more­­­­­­­­­new­­­­­­­­­layers­­­­­­­­­is­­­­­­­­­created­­­­­­­­­each­­­­­­­­­time­­­­­­­­­you­­­­­­­­­record.­­­­­­­­­Each­­­­­­­­­layer­­­­­­­­­has­­­­­­­­­several­­­­­­­­­controls­­­­­­­­­for­­­­­­­­­mixing­­­­­­­­­and­­­­­­­­­applying­­­­­­­­­effects.

­­­­­­­­­ 3.3.1 ControlsLockClick­­­­­­­­­on­­­­­­­­­the­­­­­­­­­small­­­­­­­­­Lock­­­­­­­­­icon­­­­­­­­­in­­­­­­­­­the­­­­­­­­­top-left­­­­­­­­­corner­­­­­­­­­of­­­­­­­­­the­­­­­­­­­layer­­­­­­­­­to­­­­­­­­­lock­­­­­­­­­the­­­­­­­­­layer.­­­­­­­­­This­­­­­­­­­prevents­­­­­­­­­ it­­­­­­­­­ from­­­­­­­­­accidentally­­­­­­­­­being­­­­­­­­­deleted.­­­­­­­­­You­­­­­­­­­might­­­­­­­­­ record­­­­­­­­­several­­­­­­­­­takes,­­­­­­­­­but­­­­­­­­­only­­­­­­­­­want­­­­­­­­­to­­­­­­­­­keep­­­­­­­­­a­­­­­­­­­couple­­­­­­­­­of­­­­­­­­­them.­­­­­­­­­In­­­­­­­­­this­­­­­­­­­case,­­­­­­­­­lock­­­­­­­­­the­­­­­­­­­ones­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­keep,­­­­­­­­­and­­­­­­­­­use­­­­­­­­­the­­­­­­­­­DELETE­­­­­­­­­ALL­­­­­­­­­button­­­­­­­­­to­­­­­­­­­delete­­­­­­­­­the­­­­­­­­­rest.­­­­­­­­­

Icon*­­­­­­­­­Click­­­­­­­­­on­­­­­­­­­the­­­­­­­­­Layer­­­­­­­­­Icon­­­­­­­­­to­­­­­­­­­change­­­­­­­­­the­­­­­­­­­icon.­­­­­­­­­*­­­­­­­­­­­­­­­­­­Changing­­­­­­­­­the­­­­­­­­­icon­­­­­­­­­in­­­­­­­­­the­­­­­­­­­Input­­­­­­­­­Monitor­­­­­­­­­panel­­­­­­­­­changes­­­­­­­­­the­­­­­­­­­icon­­­­­­­­­that­­­­­­­­­is­­­­­­­­­applied­­­­­­­­­to­­­­­­­­­newly­­­­­­­­­recorded­­­­­­­­­layers.­­­­­­­­­

*­­­­­­­­­When­­­­­­­­­you­­­­­­­­­are­­­­­­­­­logged­­­­­­­­­into­­­­­­­­­RiffLink­­­­­­­­­the­­­­­­­­­Layer­­­­­­­­­Icon­­­­­­­­­displays­­­­­­­­­your­­­­­­­­­Avatar.­­­­­­­­­

3. RECORDING

­­­­­­­­­2�

RiffWorks

LabelClick­­­­­­­­­in­­­­­­­­­the­­­­­­­­­white­­­­­­­­­rounded-rectangle­­­­­­­­­to­­­­­­­­­edit­­­­­­­­­the­­­­­­­­­layer­­­­­­­­­label.­­­­­­­­­Used­­­­­­­­­in­­­­­­­­­com-bination­­­­­­­­­with­­­­­­­­­the­­­­­­­­­Layer­­­­­­­­­Icon,­­­­­­­­­it­­­­­­­­­helps­­­­­­­­­to­­­­­­­­­quickly­­­­­­­­­spot­­­­­­­­­the­­­­­­­­­tracks­­­­­­­­­you­­­­­­­­­are­­­­­­­­­looking­­­­­­­­­for.

EffectsBy­­­­­­­­­pressing­­­­­­­­­just­­­­­­­­­the­­­­­­­­­ARROW­­­­­­­­­button,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­show­­­­­­­­­just­­­­­­­­­the­­­­­­­­­effects­­­­­­­­­but-tons­­­­­­­­­to­­­­­­­­­see­­­­­­­­­which­­­­­­­­­effects­­­­­­­­­are­­­­­­­­­on,­­­­­­­­­and­­­­­­­­­bypass­­­­­­­­­them.

To­­­­­­­­­edit­­­­­­­­­the­­­­­­­­­effects,­­­­­­­­­click­­­­­­­­­on­­­­­­­­­the­­­­­­­­­EFFECTS­­­­­­­­­button.­­­­­­­­­For­­­­­­­­­more­­­­­­­­­information,­­­­­­­­­see­­­­­­­­­the­­­­­­­­­chapter­­­­­­­­­on­­­­­­­­­EFFECTS.

MuteThe­­­­­­­­­MUTE­­­­­­­­­button­­­­­­­­­allows­­­­­­­­­you­­­­­­­­­to­­­­­­­­­silence­­­­­­­­­a­­­­­­­­­layer.­­­­­­­­­

SoloThe­­­­­­­­­SOLO­­­­­­­­­button­­­­­­­­­allows­­­­­­­­­you­­­­­­­­­to­­­­­­­­­hear­­­­­­­­­only­­­­­­­­­that­­­­­­­­­layer­­­­­­­­­(and­­­­­­­­­any­­­­­­­­­others­­­­­­­­­that­­­­­­­­­are­­­­­­­­­already­­­­­­­­­solo’d).­­­­­­­­­You­­­­­­­­­can­­­­­­­­­use­­­­­­­­­the­­­­­­­­­UNSOLO­­­­­­­­­ALL­­­­­­­­­button­­­­­­­­­to­­­­­­­­­clear­­­­­­­­­all­­­­­­­­­the­­­­­­­­­solo­­­­­­­­­buttons­­­­­­­­­at­­­­­­­­­once.­­­­­­­­­

InfoPress­­­­­­­­­ the­­­­­­­­­ INFO­­­­­­­­­button­­­­­­­­­ to­­­­­­­­­access­­­­­­­­­Gain­­­­­­­­­Automation.­­­­­­­­­See­­­­­­­­­ the­­­­­­­­­section­­­­­­­­­on­­­­­­­­­Gain­­­­­­­­­Automation­­­­­­­­­for­­­­­­­­­more­­­­­­­­­information.­­­­­­­­­

PanTurn­­­­­­­­­the­­­­­­­­­PAN­­­­­­­­­knob­­­­­­­­­to­­­­­­­­­shift­­­­­­­­­the­­­­­­­­­sound­­­­­­­­­from­­­­­­­­­left­­­­­­­­­to­­­­­­­­­right.­­­­­­­­­GainTurn­­­­­­­­­ the­­­­­­­­­GAIN­­­­­­­­­ knob­­­­­­­­­ to­­­­­­­­­ change­­­­­­­­­ the­­­­­­­­­ overall­­­­­­­­­ level­­­­­­­­­ of­­­­­­­­­ the­­­­­­­­­ layer,­­­­­­­­­ after­­­­­­­­­ the­­­­­­­­­­­­­­­­­­effects­­­­­­­­­and­­­­­­­­­gain­­­­­­­­­automation­­­­­­­­­are­­­­­­­­­applied.­­­­­­­­­

LevelThe­­­­­­­­­level­­­­­­­­­meters­­­­­­­­­indicate­­­­­­­­­the­­­­­­­­­level­­­­­­­­­of­­­­­­­­­the­­­­­­­­­layer­­­­­­­­­as­­­­­­­­­it­­­­­­­­­goes­­­­­­­­­to­­­­­­­­­the­­­­­­­­­mixer,­­­­­­­­­after­­­­­­­­­all­­­­­­­­­the­­­­­­­­­effects,­­­­­­­­­panning­­­­­­­­­and­­­­­­­­­automation­­­­­­­­­have­­­­­­­­­been­­­­­­­­­applied.­­­­­­­­­If­­­­­­­­­the­­­­­­­­­red­­­­­­­­­LIMIT­­­­­­­­­light­­­­­­­­­comes­­­­­­­­­on,­­­­­­­­­you­­­­­­­­­may­­­­­­­­­need­­­­­­­­­to­­­­­­­­­reduce­­­­­­­­­the­­­­­­­­­level­­­­­­­­­to­­­­­­­­­avoid­­­­­­­­­overloading­­­­­­­­­the­­­­­­­­­output.­­­­­­­­­

3. RECORDING

­­­­­­­­­22

RiffWorks

DeleteDelete­­­­­­­­­a­­­­­­­­­Layer­­­­­­­­­using­­­­­­­­­the­­­­­­­­­DELETE­­­­­­­­­button.­­­­­­­­­A­­­­­­­­­layer­­­­­­­­­cannot­­­­­­­­­be­­­­­­­­­restored­­­­­­­­­once­­­­­­­­­it­­­­­­­­­has­­­­­­­­­been­­­­­­­­­deleted.

You­­­­­­­­­can­­­­­­­­­also­­­­­­­­­delete­­­­­­­­­all­­­­­­­­­layers­­­­­­­­­within­­­­­­­­­a­­­­­­­­­Riff­­­­­­­­­by­­­­­­­­­clicking­­­­­­­­­the­­­­­­­­­DELETE­­­­­­­­­ALL­­­­­­­­­button­­­­­­­­­that­­­­­­­­­is­­­­­­­­­located­­­­­­­­­to­­­­­­­­­the­­­­­­­­­right­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Layers­­­­­­­­­panel.­­­­­­­­­Locked­­­­­­­­­layers­­­­­­­­­cannot­­­­­­­­­be­­­­­­­­­deleted,­­­­­­­­­even­­­­­­­­­with­­­­­­­­­DELETE­­­­­­­­­ALL.

DuplicateClicking­­­­­­­­­the­­­­­­­­­DUPLICATE­­­­­­­­­BUTTON­­­­­­­­­copies­­­­­­­­­the­­­­­­­­­layer­­­­­­­­­and­­­­­­­­­all­­­­­­­­­its­­­­­­­­­settings.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­create­­­­­­­­­doubled­­­­­­­­­parts­­­­­­­­­or­­­­­­­­­parallel­­­­­­­­­effects­­­­­­­­­chains­­­­­­­­­by­­­­­­­­­duplicating­­­­­­­­­a­­­­­­­­­layer­­­­­­­­­and­­­­­­­­­changing­­­­­­­­­the­­­­­­­­­effects­­­­­­­­­on­­­­­­­­­the­­­­­­­­­copy.

Gain AutomationEach­­­­­­­­­layer­­­­­­­­­has­­­­­­­­­the­­­­­­­­­ability­­­­­­­­­to­­­­­­­­­automate­­­­­­­­­the­­­­­­­­­gain­­­­­­­­­level.­­­­­­­­­Clicking­­­­­­­­­on­­­­­­­­­the­­­­­­­­­INFO­­­­­­­­­button­­­­­­­­­opens­­­­­­­­­the­­­­­­­­­automation­­­­­­­­­editor.­­­­­­­­­*­­­­­­­­­­­­­­­­­­The­­­­­­­­­ blue­­­­­­­­­ lines­­­­­­­­­ that­­­­­­­­­ appear­­­­­­­­­ represent­­­­­­­­­ the­­­­­­­­­ relative­­­­­­­­­ audio­­­­­­­­­ level­­­­­­­­­ of­­­­­­­­­ the­­­­­­­­­­­­­­­­­­recording­­­­­­­­­over­­­­­­­­­time.­­­­­­­­­The­­­­­­­­­higher­­­­­­­­­the­­­­­­­­­level,­­­­­­­­­the­­­­­­­­­taller­­­­­­­­­the­­­­­­­­­line.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Clicking­­­­­­­­­and­­­­­­­­­dragging­­­­­­­­­anywhere­­­­­­­­­ in­­­­­­­­­ the­­­­­­­­­waveform­­­­­­­­­view­­­­­­­­­allows­­­­­­­­­you­­­­­­­­­ to­­­­­­­­­draw­­­­­­­­­a­­­­­­­­­level­­­­­­­­­curve­­­­­­­­­that­­­­­­­­­is­­­­­­­­­applied­­­­­­­­­to­­­­­­­­­the­­­­­­­­­sound.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­draw­­­­­­­­­fade-ins­­­­­­­­­and­­­­­­­­­fade-outs­­­­­­­­­or­­­­­­­­­cut­­­­­­­­­out­­­­­­­­­specific­­­­­­­­­notes.

More Info on Fading Techniques from a Sonoma Wire Works Newsletter Column:­­­­­­­­­First­­­­­­­­­ Click­­­­­­­­­ the­­­­­­­­­ LAYER­­­­­­­­­ INFO­­­­­­­­­ button.­­­­­­­­­ “Now,­­­­­­­­­ let­­­­­­­­­ me­­­­­­­­­ explain­­­­­­­­­what­­­­­­­­­ you’re­­­­­­­­­looking­­­­­­­­­at.­­­­­­­­­RiffWorks­­­­­­­­­just­­­­­­­­­computed­­­­­­­­­a­­­­­­­­­quick­­­­­­­­­analysis­­­­­­­­­of­­­­­­­­­the­­­­­­­­­sound­­­­­­­­­level­­­­­­­­­of­­­­­­­­­your­­­­­­­­­layer­­­­­­­­­across­­­­­­­­­the­­­­­­­­­length­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­and­­­­­­­­­drew­­­­­­­­­it­­­­­­­­­in­­­­­­­­­this­­­­­­­­­nice­­­­­­­­­blue­­­­­­­­­color.­­­­­­­­­When­­­­­­­­­you­­­­­­­­­hit­­­­­­­­­play,­­­­­­­­­you’ll­­­­­­­­­notice­­­­­­­­­a­­­­­­­­­play­­­­­­­­­pointer­­­­­­­­­moving­­­­­­­­­over­­­­­­­­­the­­­­­­­­­top.­­­­­­­­­You­­­­­­­­­might­­­­­­­­­be­­­­­­­­­wondering­­­­­­­­­how­­­­­­­­­this­­­­­­­­­fixes­­­­­­­­­fade­­­­­­­­­outs­­­­­­­­­and­­­­­­­­­punch­­­­­­­­­outs­­­­­­­­­(what­­­­­­­­­those­­­­­­­­­in­­­­­­­­­the­­­­­­­­­industry­­­­­­­­­call­­­­­­­­­muting­­­­­­­­­a­­­­­­­­­small­­­­­­­­­section­­­­­­­­­of­­­­­­­­­a­­­­­­­­­recording).­­­­­­­­­The­­­­­­­­­part­­­­­­­­­that­­­­­­­­­actually­­­­­­­­­fixes­­­­­­­­­the­­­­­­­­­problem­­­­­­­­­is­­­­­­­­­really­­­­­­­­­subtle.­­­­­­­­­It’s­­­­­­­­­the­­­­­­­­­white­­­­­­­­­ghosting­­­­­­­­­over­­­­­­­­­the­­­­­­­­­panel.­­­­­­­­­Try­­­­­­­­­pressing­­­­­­­­­the­­­­­­­­­mouse­­­­­­­­­button­­­­­­­­­in­­­­­­­­­that­­­­­­­­­info­­­­­­­­­panel­­­­­­­­­and­­­­­­­­­drawing­­­­­­­­­around.­­­­­­­­­There­­­­­­­­­is­­­­­­­­­a­­­­­­­­­white­­­­­­­­­line­­­­­­­­­over­­­­­­­­­the­­­­­­­­­ghosted­­­­­­­­­region­­­­­­­­­that­­­­­­­­­reflects­­­­­­­­­your­­­­­­­­­mouse­­­­­­­­­position.­­­­­­­­­THIS­­­­­­­­­is­­­­­­­­­what­­­­­­­­­ is­­­­­­­­­going­­­­­­­­­to­­­­­­­­­fix­­­­­­­­­your­­­­­­­­­problems;­­­­­­­­­ it­­­­­­­­­controls­­­­­­­­­

3. RECORDING

­­­­­­­­­23

RiffWorks

the­­­­­­­­­gain­­­­­­­­­of­­­­­­­­­the­­­­­­­­­layer­­­­­­­­­at­­­­­­­­­that­­­­­­­­­point­­­­­­­­­in­­­­­­­­­the­­­­­­­­­Riff.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­just­­­­­­­­­dragged­­­­­­­­­one­­­­­­­­­point­­­­­­­­­down,­­­­­­­­­you­­­­­­­­­will­­­­­­­­­have­­­­­­­­­notched­­­­­­­­­out­­­­­­­­­that­­­­­­­­­note­­­­­­­­­by­­­­­­­­­turning­­­­­­­­­the­­­­­­­­­volume­­­­­­­­­down­­­­­­­­­really­­­­­­­­­quickly.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­drew­­­­­­­­­a­­­­­­­­­nice­­­­­­­­­downwardly­­­­­­­­­sloped­­­­­­­­­line­­­­­­­­­on­­­­­­­­­the­­­­­­­­­end­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­you’ll­­­­­­­­­hear­­­­­­­­­the­­­­­­­­­layer­­­­­­­­­fade­­­­­­­­­out­­­­­­­­­at­­­­­­­­­the­­­­­­­­­end­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Riff.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­draw­­­­­­­­­a­­­­­­­­­crazy­­­­­­­­­shape,­­­­­­­­­you’ll­­­­­­­­­hear­­­­­­­­­the­­­­­­­­­layer­­­­­­­­­changing­­­­­­­­­in­­­­­­­­­volume­­­­­­­­­across­­­­­­­­­the­­­­­­­­­whole­­­­­­­­­Riff­­­­­­­­­like­­­­­­­­­a­­­­­­­­­completely­­­­­­­­­customizable­­­­­­­­­tremolo.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­fade­­­­­­­­­out­­­­­­­­­your­­­­­­­­­whole­­­­­­­­­song,­­­­­­­­­mix­­­­­­­­­it­­­­­­­­­down­­­­­­­­­to­­­­­­­­­a­­­­­­­­­new­­­­­­­­­Riff­­­­­­­­­and­­­­­­­­­draw­­­­­­­­­a­­­­­­­­­fade­­­­­­­­­out­­­­­­­­­on­­­­­­­­­the­­­­­­­­­mixed­­­­­­­­­down­­­­­­­­­layer­­­­­­­­­in­­­­­­­­­that­­­­­­­­­new­­­­­­­­­Riff.­­­­­­­­­Totally­­­­­­­­­messed­­­­­­­­­up­­­­­­­­­one­­­­­­­­­of­­­­­­­­­the­­­­­­­­­verses­­­­­­­­­in­­­­­­­­­your­­­­­­­­­song?­­­­­­­­­Just­­­­­­­­­mute­­­­­­­­­it­­­­­­­­­out­­­­­­­­­in­­­­­­­­­that­­­­­­­­­layer­­­­­­­­­by­­­­­­­­­dragging­­­­­­­­­all­­­­­­­­­that­­­­­­­­­section­­­­­­­­­down­­­­­­­­­in­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­Info­­­­­­­­­panel.­­­­­­­­­It’s­­­­­­­­­easy.­­­­­­­­­Play­­­­­­­­­with­­­­­­­­­it.­­­­­­­­­You’ll­­­­­­­­­get­­­­­­­­­it.”

­­­­­­­­­ 3.4 how to Record a RiffNow­­­­­­­­­that­­­­­­­­­we’ve­­­­­­­­­explained­­­­­­­­­what­­­­­­­­­everything­­­­­­­­­is,­­­­­­­­­here­­­­­­­­­is­­­­­­­­­how­­­­­­­­­you­­­­­­­­­record­­­­­­­­­a­­­­­­­­­Riff:�.­­­­­­­­­Click­­­­­­­­­on­­­­­­­­­the­­­­­­­­­LAYERS­­­­­­­­­tab.­­­­­­­­­2.­­­­­­­­­Click­­­­­­­­­the­­­­­­­­­red­­­­­­­­­Record­­­­­­­­­button­­­­­­­­­or­­­­­­­­­press­­­­­­­­­the­­­­­­­­­RETURN­­­­­­­­­key­­­­­­­­­to­­­­­­­­­start­­­­­­­­­record-ing.­­­­­­­­­(many­­­­­­­­­keyboards­­­­­­­­­may­­­­­­­­­say­­­­­­­­­ENTER)­­­­­­­­­*­­­­­­­­­­­­­­­­­­You’ll­­­­­­­­­see­­­­­­­­­ that­­­­­­­­­ the­­­­­­­­­Riff­­­­­­­­­Timeline­­­­­­­­­Cursor­­­­­­­­­moves­­­­­­­­­ from­­­­­­­­­ left­­­­­­­­­ to­­­­­­­­­right,­­­­­­­­­and­­­­­­­­­then­­­­­­­­­starts­­­­­­­­­back­­­­­­­­­at­­­­­­­­­the­­­­­­­­­left­­­­­­­­­again­­­­­­­­­and­­­­­­­­­keeps­­­­­­­­­looping­­­­­­­­­until­­­­­­­­­you­­­­­­­­­click­­­­­­­­­the­­­­­­­­­stop­­­­­­­­­button.­­­­­­­­­Each­­­­­­­­­recorded­­­­­­­­­loop­­­­­­­­­is­­­­­­­­­saved­­­­­­­­­as­­­­­­­­­a­­­­­­­­­layer­­­­­­­­­within­­­­­­­­­the­­­­­­­­­Riff.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Click­­­­­­­­­the­­­­­­­­­AUTOMUTE­­­­­­­­­button­­­­­­­­­to­­­­­­­­­mute­­­­­­­­­tracks­­­­­­­­­as­­­­­­­­­they’re­­­­­­­­­recorded.­­­­­­­­­Once­­­­­­­­­you­­­­­­­­­think­­­­­­­­­you’ve­­­­­­­­­got­­­­­­­­­a­­­­­­­­­layer­­­­­­­­­recorded­­­­­­­­­just­­­­­­­­­the­­­­­­­­­way­­­­­­­­­you­­­­­­­­­like,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­go­­­­­­­­­back­­­­­­­­­and­­­­­­­­­manually­­­­­­­­­unmute­­­­­­­­­the­­­­­­­­­track(s)­­­­­­­­­of­­­­­­­­­your­­­­­­­­­choice.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Please­­­­­­­­­refer­­­­­­­­­to­­­­­­­­­the­­­­­­­­­RiffWorks­­­­­­­­­Trouble­­­­­­­­­Shooting­­­­­­­­­Guide­­­­­­­­­if­­­­­­­­­you­­­­­­­­­are­­­­­­­­­unable­­­­­­­­­to­­­­­­­­­hear­­­­­­­­­your­­­­­­­­­instrument­­­­­­­­­while­­­­­­­­­playing.­­­­­­­­­Layers­­­­­­­­­will­­­­­­­­­only­­­­­­­­­be­­­­­­­­­created­­­­­­­­­if­­­­­­­­­you­­­­­­­­­play­­­­­­­­­your­­­­­­­­­instrument­­­­­­­­­after­­­­­­­­­you­­­­­­­­­have­­­­­­­­­clicked­­­­­­­­­the­­­­­­­­­red­­­­­­­­­RECORD­­­­­­­­­button.­­­­­­­­­

3.­­­­­­­­­ Click­­­­­­­­­ the­­­­­­­­­ STOP­­­­­­­­­ button­­­­­­­­­ or­­­­­­­­­ press­­­­­­­­­ the­­­­­­­­­ SPACEBAR­­­­­­­­­ to­­­­­­­­­ stop­­­­­­­­­ recording.­­­­­­­­­­­­­­­­­­Alternatively,­­­­­­­­­ you­­­­­­­­­can­­­­­­­­­click­­­­­­­­­ the­­­­­­­­­PLAY­­­­­­­­­button­­­­­­­­­or­­­­­­­­­press­­­­­­­­­ the­­­­­­­­­RETURN­­­­­­­­­ (or­­­­­­­­­ENTER)­­­­­­­­­key­­­­­­­­­instead­­­­­­­­­to­­­­­­­­­hear­­­­­­­­­what­­­­­­­­­you’ve­­­­­­­­­just­­­­­­­­­recorded.­­­­­­­­­

3. RECORDING

­­­­­­­­­24

RiffWorks

­­­­­­­­­ Chapter 4 Building a Song­­­­­­­­­ 4.1.1 Riffs Panel

The­­­­­­­­­Riffs­­­­­­­­­Panel­­­­­­­­­contains­­­­­­­­­the­­­­­­­­­Riffs­­­­­­­­­List,­­­­­­­­­Song­­­­­­­­­Layers,­­­­­­­­­and­­­­­­­­­some­­­­­­­­­important­­­­­­­­­functions­­­­­­­­­for­­­­­­­­­manipulating­­­­­­­­­Riffs­­­­­­­­­like­­­­­­­­­IMPORT,­­­­­­­­­EXPORT,­­­­­­­­­CREATE,­­­­­­­­­DUPLI-CATE,­­­­­­­­­and­­­­­­­­­DELETE.­­­­­­­­­

­­­­­­­­­ 4.1.2 Riffs ListThe­­­­­­­­­Riffs­­­­­­­­­List­­­­­­­­­ is­­­­­­­­­where­­­­­­­­­all­­­­­­­­­your­­­­­­­­­Riffs­­­­­­­­­are­­­­­­­­­kept­­­­­­­­­and­­­­­­­­­organized.­­­­­­­­­Here­­­­­­­­­are­­­­­­­­­some­­­­­­­­­notes­­­­­­­­­on­­­­­­­­­using­­­­­­­­­the­­­­­­­­­Riffs­­­­­­­­­List:­­­­­­­­­*­­­­­­­­­­­­­­­­­­Each­­­­­­­­­Riff­­­­­­­­­is­­­­­­­­­represented­­­­­­­­­by­­­­­­­­­a­­­­­­­­­colored­­­­­­­­­brick­­­­­­­­­in­­­­­­­­­the­­­­­­­­­RIFFS­­­­­­­­­list.­­­­­­­­­You­­­­­­­­­may­­­­­­­­­use­­­­­­­­­different­­­­­­­­­colors­­­­­­­­­to­­­­­­­­­organize­­­­­­­­­your­­­­­­­­­Riffs.

*­­­­­­­­­­­­­­­­­­To­­­­­­­­­switch­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­you­­­­­­­­­are­­­­­­­­­currently­­­­­­­­­viewing­­­­­­­­­in­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­Recorder,­­­­­­­­­just­­­­­­­­­click­­­­­­­­­on­­­­­­­­­a­­­­­­­­­brick.­­­­­­­­­The­­­­­­­­­currently­­­­­­­­­selected­­­­­­­­­Riff­­­­­­­­­has­­­­­­­­­a­­­­­­­­­little­­­­­­­­­brown­­­­­­­­­triangle.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Each­­­­­­­­­ Riff­­­­­­­­­ can­­­­­­­­­ have­­­­­­­­­ a­­­­­­­­­ different­­­­­­­­­ InstantDrummer­­­­­­­­­ or­­­­­­­­­ other­­­­­­­­­ BACKUPS,­­­­­­­­­­­­­­­­­­different­­­­­­­­­TEMPO,­­­­­­­­­LENGTH­­­­­­­­­and­­­­­­­­­different­­­­­­­­­RIFF­­­­­­­­­EFFECTS.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­You­­­­­­­­­ can­­­­­­­­­ rename­­­­­­­­­ a­­­­­­­­­ Riff­­­­­­­­­ by­­­­­­­­­ typing­­­­­­­­­ in­­­­­­­­­ the­­­­­­­­­ RIFF­­­­­­­­­ NAME­­­­­­­­­ screen­­­­­­­­­ in­­­­­­­­­ the­­­­­­­­­­­­­­­­­­RIFF­­­­­­­­­RECORDER.

­­­­­­­­­ 4.1.3 ImportClicking­­­­­­­­­the­­­­­­­­­IMPORT­­­­­­­­­button­­­­­­­­­allows­­­­­­­­­you­­­­­­­­­to­­­­­­­­­bring­­­­­­­­­in­­­­­­­­­Riffs­­­­­­­­­you­­­­­­­­­have­­­­­­­­­previ-ously­­­­­­­­­exported­­­­­­­­­from­­­­­­­­­other­­­­­­­­­songs.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­only­­­­­­­­­IMPORT­­­­­­­­­a­­­­­­­­­Riff­­­­­­­­­(.rwr)­­­­­­­­­file.­­­­­­­­­You­­­­­­­­­cannot­­­­­­­­­ IMPORT­­­­­­­­­an­­­­­­­­­audio­­­­­­­­­file­­­­­­­­­ (but­­­­­­­­­we­­­­­­­­­know­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­and­­­­­­­­­we’re­­­­­­­­­working­­­­­­­­­on­­­­­­­­­it:-)

­­­­­­­­­ 4.1.4 ExportClicking­­­­­­­­­the­­­­­­­­­EXPORT­­­­­­­­­button­­­­­­­­­allows­­­­­­­­­you­­­­­­­­­to­­­­­­­­­save­­­­­­­­­a­­­­­­­­­single­­­­­­­­­Riff­­­­­­­­­for­­­­­­­­­use­­­­­­­­­in­­­­­­­­­another­­­­­­­­­song.­­­­­­­­­You­­­­­­­­­may­­­­­­­­­only­­­­­­­­­export­­­­­­­­­Riffs­­­­­­­­­as­­­­­­­­­.rwr­­­­­­­­­files.­­­­­­­­­You­­­­­­­­­cannot­­­­­­­­­export­­­­­­­­­Riffs­­­­­­­­­as­­­­­­­­­audio.­­­­­­­­­To­­­­­­­­­export­­­­­­­­­Riffs­­­­­­­­­as­­­­­­­­­audio,­­­­­­­­­see­­­­­­­­­the­­­­­­­­­section­­­­­­­­­on­­­­­­­­­the­­­­­­­­­MIX­­­­­­­­­func-tion­­­­­­­­­later­­­­­­­­­in­­­­­­­­­this­­­­­­­­­chapter.­­­­­­­­­

­­­­­­­­­ 4.1.5 CreateThe­­­­­­­­­CREATE­­­­­­­­­button­­­­­­­­­will­­­­­­­­­create­­­­­­­­­a­­­­­­­­­new­­­­­­­­­Riff­­­­­­­­­with­­­­­­­­­the­­­­­­­­­same­­­­­­­­­SIGNATURE,­­­­­­­­­LENGTH,­­­­­­­­­TEMPO,­­­­­­­­­and­­­­­­­­­BACKUPS­­­­­­­­­as­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­that­­­­­­­­­is­­­­­­­­­currently­­­­­­­­­active.­­­­­­­­­This­­­­­­­­­saves­­­­­­­­­a­­­­­­­­­lot­­­­­­­­­of­­­­­­­­­time­­­­­­­­­when­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­work­­­­­­­­­on­­­­­­­­­another­­­­­­­­­part­­­­­­­­­of­­­­­­­­­the­­­­­­­­­song,­­­­­­­­­

4. BUILDING A SONG

­­­­­­­­­25

RiffWorks

but­­­­­­­­­you­­­­­­­­­plan­­­­­­­­­on­­­­­­­­­keeping­­­­­­­­­the­­­­­­­­­same­­­­­­­­­TEMPO­­­­­­­­­and­­­­­­­­­feel.­­­­­­­­­The­­­­­­­­­CREATE­­­­­­­­­function­­­­­­­­­will­­­­­­­­­not­­­­­­­­­copy­­­­­­­­­over­­­­­­­­­any­­­­­­­­­LAYERS­­­­­­­­­from­­­­­­­­­your­­­­­­­­­currently­­­­­­­­­active­­­­­­­­­Riff.­­­­­­­­­The­­­­­­­­­new­­­­­­­­­Riff­­­­­­­­­will­­­­­­­­­not­­­­­­­­­have­­­­­­­­­any­­­­­­­­­LAYERS­­­­­­­­­in­­­­­­­­­it­­­­­­­­­at­­­­­­­­­all.­­­­­­­­­

­­­­­­­­­ 4.1.6 DuplicateThe­­­­­­­­­DUPLICATE­­­­­­­­­button­­­­­­­­­will­­­­­­­­­copy­­­­­­­­­everything­­­­­­­­­about­­­­­­­­­your­­­­­­­­­currently­­­­­­­­­active­­­­­­­­­Riff­­­­­­­­­including­­­­­­­­­SIGNATURE,­­­­­­­­­LENGTH,­­­­­­­­­TEMPO,­­­­­­­­­and­­­­­­­­­BACKUPS­­­­­­­­­as­­­­­­­­­well­­­­­­­­­as­­­­­­­­­all­­­­­­­­­the­­­­­­­­­LAYERS­­­­­­­­­into­­­­­­­­­a­­­­­­­­­new­­­­­­­­­Riff.­­­­­­­­­The­­­­­­­­­new­­­­­­­­­Riff­­­­­­­­­will­­­­­­­­­have­­­­­­­­­the­­­­­­­­­same­­­­­­­­­name­­­­­­­­­as­­­­­­­­­the­­­­­­­­­original­­­­­­­­­plus­­­­­­­­­a­­­­­­­­­“[#]”­­­­­­­­­suffix.­­­­­­­­­Right­­­­­­­­­clicking­­­­­­­­­and­­­­­­­­­dragging­­­­­­­­­a­­­­­­­­­Riff­­­­­­­­­to­­­­­­­­­a­­­­­­­­­new­­­­­­­­­location­­­­­­­­­in­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­List­­­­­­­­­will­­­­­­­­­also­­­­­­­­­duplicate­­­­­­­­­the­­­­­­­­­Riff.­­­­­­­­­

­­­­­­­­­ 4.1.7 DeleteClicking­­­­­­­­­DELETE­­­­­­­­­will­­­­­­­­­erase­­­­­­­­­the­­­­­­­­­currently­­­­­­­­­active­­­­­­­­­Riff­­­­­­­­­Brick.­­­­­­­­­When­­­­­­­­­you­­­­­­­­­click­­­­­­­­­DELETE,­­­­­­­­­a­­­­­­­­­dialog­­­­­­­­­will­­­­­­­­­pop-up­­­­­­­­­asking­­­­­­­­­you­­­­­­­­­if­­­­­­­­­you­­­­­­­­­are­­­­­­­­­certain­­­­­­­­­you­­­­­­­­­wish­­­­­­­­­to­­­­­­­­­delete­­­­­­­­­this­­­­­­­­­Riff­­­­­­­­­Brick.­­­­­­­­­Be­­­­­­­­­sure­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­delete­­­­­­­­­it­­­­­­­­­when­­­­­­­­­you­­­­­­­­­click­­­­­­­­­“Yes”­­­­­­­­­because­­­­­­­­­there­­­­­­­­­is­­­­­­­­­no­­­­­­­­­undo.

­­­­­­­­­ 4.1.8 Song LayersSONG­­­­­­­­­LAYERS­­­­­­­­­allow­­­­­­­­­you­­­­­­­­­to­­­­­­­­­record­­­­­­­­­single­­­­­­­­­takes­­­­­­­­­over­­­­­­­­­all­­­­­­­­­the­­­­­­­­­Riffs­­­­­­­­­of­­­­­­­­­your­­­­­­­­­entire­­­­­­­­­song.­­­­­­­­­This­­­­­­­­­is­­­­­­­­­great­­­­­­­­­for­­­­­­­­­vocal­­­­­­­­­tracks­­­­­­­­­or­­­­­­­­­guitar­­­­­­­­­solos.­­­­­­­­­Please­­­­­­­­­see­­­­­­­­­the­­­­­­­­­chapter­­­­­­­­­on­­­­­­­­­Advanced­­­­­­­­­Techniques­­­­­­­­­for­­­­­­­­­more­­­­­­­­­information­­­­­­­­­on­­­­­­­­­SONGLAYERS.

­­­­­­­­­ 4.2.1 Song PanelAt­­­­­­­­­the­­­­­­­­­top­­­­­­­­­of­­­­­­­­­RiffWorks­­­­­­­­­is­­­­­­­­­the­­­­­­­­­Song­­­­­­­­­Panel.­­­­­­­­­This­­­­­­­­­is­­­­­­­­­where­­­­­­­­­you­­­­­­­­­can­­­­­­­­­create­­­­­­­­­new­­­­­­­­­songs,­­­­­­­­­open­­­­­­­­­old­­­­­­­­­ones,­­­­­­­­­save­­­­­­­­­the­­­­­­­­­one­­­­­­­­­you’re­­­­­­­­­working­­­­­­­­­on,­­­­­­­­­or­­­­­­­­­mix­­­­­­­­­it­­­­­­­­­down­­­­­­­­­into­­­­­­­­­a­­­­­­­­­file.­­­­­­­­­The­­­­­­­­­Song­­­­­­­­­Timeline­­­­­­­­­is­­­­­­­­­where­­­­­­­­­you­­­­­­­­­drag­­­­­­­­­and­­­­­­­­­drop­­­­­­­­­Riffs­­­­­­­­­to­­­­­­­­­create­­­­­­­­­your­­­­­­­­­song.

­­­­­­­­­ 4.2.2 NewClicking­­­­­­­­­the­­­­­­­­­NEW­­­­­­­­­button­­­­­­­­­will­­­­­­­­­create­­­­­­­­­a­­­­­­­­­new­­­­­­­­­RiffWorks­­­­­­­­­song.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­have­­­­­­­­­not­­­­­­­­­yet­­­­­­­­­SAVED­­­­­­­­­your­­­­­­­­­current­­­­­­­­­song,­­­­­­­­­you­­­­­­­­­will­­­­­­­­­be­­­­­­­­­asked­­­­­­­­­to­­­­­­­­­do­­­­­­­­­so.

4. BUILDING A SONG

­­­­­­­­­26

RiffWorks

­­­­­­­­­ 4.2.3 OpenClicking­­­­­­­­­the­­­­­­­­­OPEN­­­­­­­­­button­­­­­­­­­will­­­­­­­­­bring­­­­­­­­­up­­­­­­­­­a­­­­­­­­­file­­­­­­­­­browser.­­­­­­­­­Select­­­­­­­­­any­­­­­­­­­Riff-Works­­­­­­­­­song­­­­­­­­­to­­­­­­­­­load­­­­­­­­­it.

­­­­­­­­­ 4.2.4 SaveClicking­­­­­­­­­ the­­­­­­­­­SAVE­­­­­­­­­button­­­­­­­­­will­­­­­­­­­save­­­­­­­­­your­­­­­­­­­current­­­­­­­­­song­­­­­­­­­by­­­­­­­­­automatically­­­­­­­­­overwriting­­­­­­­­­the­­­­­­­­­last­­­­­­­­­saved­­­­­­­­­version.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­have­­­­­­­­­not­­­­­­­­­yet­­­­­­­­­saved­­­­­­­­­your­­­­­­­­­song,­­­­­­­­­clicking­­­­­­­­­save­­­­­­­­­will­­­­­­­­­bring­­­­­­­­­up­­­­­­­­­a­­­­­­­­­file­­­­­­­­­browser­­­­­­­­­in­­­­­­­­­which­­­­­­­­­you­­­­­­­­­will­­­­­­­­­be­­­­­­­­­asked­­­­­­­­­to­­­­­­­­­name­­­­­­­­­your­­­­­­­­­RiffWorks­­­­­­­­­song.­­­­­­­­­

­­­­­­­­­ 4.2.5 Save AsEvery­­­­­­­­­time­­­­­­­­­you­­­­­­­­­click­­­­­­­­­SAVE­­­­­­­­­AS­­­­­­­­­you­­­­­­­­­will­­­­­­­­­be­­­­­­­­­asked­­­­­­­­­to­­­­­­­­­name­­­­­­­­­your­­­­­­­­­RiffWorks­­­­­­­­­song­­­­­­­­­ even­­­­­­­­­ if­­­­­­­­­ you’ve­­­­­­­­­ saved­­­­­­­­­ it­­­­­­­­­ before.­­­­­­­­­ This­­­­­­­­­ is­­­­­­­­­ useful­­­­­­­­­ for­­­­­­­­­ saving­­­­­­­­­multiple­­­­­­­­­versions­­­­­­­­­of­­­­­­­­­your­­­­­­­­­song.­­­­­­­­­Always­­­­­­­­­save­­­­­­­­­multiple­­­­­­­­­versions­­­­­­­­­of­­­­­­­­­your­­­­­­­­­song.­­­­­­­­­That­­­­­­­­­way,­­­­­­­­­if­­­­­­­­­you­­­­­­­­­decide­­­­­­­­­you­­­­­­­­­liked­­­­­­­­­a­­­­­­­­­guitar­­­­­­­­­line­­­­­­­­­or­­­­­­­­­vocal­­­­­­­­­part­­­­­­­­­better­­­­­­­­­before,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­always­­­­­­­­­go­­­­­­­­­back.­­­­­­­­­

­­­­­­­­­ 4.2.6 MixWhen­­­­­­­­­you­­­­­­­­­have­­­­­­­­­your­­­­­­­­­song­­­­­­­­­recorded­­­­­­­­­and­­­­­­­­­you­­­­­­­­­are­­­­­­­­­happy­­­­­­­­­with­­­­­­­­­the­­­­­­­­­sound,­­­­­­­­­it­­­­­­­­­is­­­­­­­­­time­­­­­­­­­to­­­­­­­­­mix­­­­­­­­­down.­­­­­­­­­Clicking­­­­­­­­­the­­­­­­­­­MIX­­­­­­­­­button­­­­­­­­­at­­­­­­­­­the­­­­­­­­­top­­­­­­­­­of­­­­­­­­­the­­­­­­­­­song­­­­­­­­­panel­­­­­­­­­brings­­­­­­­­­up­­­­­­­­­the­­­­­­­­­Mix­­­­­­­­­Options­­­­­­­­­dialog.­­­­­­­­­

Mix OptionsA.­­­­­­­­­WAV­­­­­­­­­-­­­­­­­­­This­­­­­­­­­mixes­­­­­­­­­the­­­­­­­­­song­­­­­­­­­down­­­­­­­­­to­­­­­­­­­a­­­­­­­­­.wav­­­­­­­­­file.­­­­­­­­­These­­­­­­­­­are­­­­­­­­­perfect­­­­­­­­­for­­­­­­­­­burn-ing­­­­­­­­­to­­­­­­­­­a­­­­­­­­­CD,­­­­­­­­­or­­­­­­­­­using­­­­­­­­­a­­­­­­­­­third­­­­­­­­­party­­­­­­­­­program­­­­­­­­­like­­­­­­­­­iTunes­­­­­­­­­to­­­­­­­­­convert­­­­­­­­­to­­­­­­­­­mp3.­­­­­­­­­B.­­­­­­­­­Ogg­­­­­­­­­Vorbis­­­­­­­­­ (.ogg)­­­­­­­­­files­­­­­­­­­are­­­­­­­­­a­­­­­­­­­modern,­­­­­­­­­ free­­­­­­­­­replacement­­­­­­­­­ for­­­­­­­­­ the­­­­­­­­­mp3­­­­­­­­­format.­­­­­­­­­Most­­­­­­­­­ sound­­­­­­­­­ player­­­­­­­­­ applications­­­­­­­­­ either­­­­­­­­­ have­­­­­­­­­ support­­­­­­­­­ built-in­­­­­­­­­ or­­­­­­­­­there­­­­­­­­­are­­­­­­­­­plug-ins­­­­­­­­­available.­­­­­­­­­Several­­­­­­­­­portable­­­­­­­­­players­­­­­­­­­have­­­­­­­­­support­­­­­­­­­ for­­­­­­­­­these­­­­­­­­­files­­­­­­­­­built­­­­­­­­­in­­­­­­­­­as­­­­­­­­­well.­­­­­­­­­­­­­­­­­­ �.­­­­­­­­­­­­­­­­­­High­­­­­­­­­Quality­­­­­­­­­Ogg­­­­­­­­­—­­­­­­­­­In­­­­­­­­­our­­­­­­­­­own­­­­­­­­­blind­­­­­­­­­ listening­­­­­­­­­ tests,­­­­­­­­­high­­­­­­­­­quality­­­­­­­­­

Ogg­­­­­­­­­ files­­­­­­­­­were­­­­­­­­­ difficult­­­­­­­­­ to­­­­­­­­­ tell­­­­­­­­­ from­­­­­­­­­ uncompressed­­­­­­­­­ .wav­­­­­­­­­ files­­­­­­­­­ on­­­­­­­­­professional­­­­­­­­­monitors.­­­­­­­­­

­­­­­­­­­ 2.­­­­­­­­­­­­­­­­­­Low­­­­­­­­­Quality­­­­­­­­­Ogg­­­­­­­­­—­­­­­­­­­In­­­­­­­­­our­­­­­­­­­own­­­­­­­­­blind­­­­­­­­­listening­­­­­­­­­tests,­­­­­­­­­low­­­­­­­­­quality­­­­­­­­­ogg­­­­­­­­­files­­­­­­­­­were­­­­­­­­­much­­­­­­­­­better­­­­­­­­­sounding­­­­­­­­­than­­­­­­­­­mp3­­­­­­­­­files­­­­­­­­­of­­­­­­­­­equivalent­­­­­­­­­bit­­­­­­­­­rates.

C.­­­­­­­­­Mix­­­­­­­­­ To­­­­­­­­­Riff­­­­­­­­­—­­­­­­­­­This­­­­­­­­­ is­­­­­­­­­ a­­­­­­­­­wonderful­­­­­­­­­ feature­­­­­­­­­ in­­­­­­­­­RiffWorks­­­­­­­­­ that­­­­­­­­­ allows­­­­­­­­­you­­­­­­­­­ to­­­­­­­­­ turn­­­­­­­­­an­­­­­­­­­entire­­­­­­­­­song­­­­­­­­­ into­­­­­­­­­a­­­­­­­­­single­­­­­­­­­new­­­­­­­­­Riff.­­­­­­­­­ ­­­­­­­­­See­­­­­­­­­ the­­­­­­­­­chapter­­­­­­­­­on­­­­­­­­­advanced­­­­­­­­­techniques­­­­­­­­­for­­­­­­­­­some­­­­­­­­­tips­­­­­­­­­and­­­­­­­­­tricks­­­­­­­­­for­­­­­­­­­this­­­­­­­­­feature.­­­­­­­­­

4. BUILDING A SONG

­­­­­­­­­27

RiffWorks

­­­­­­­­­ 4.2.7 RiffCastClicking­­­­­­­­­RIFFCAST­­­­­­­­­will­­­­­­­­­bring­­­­­­­­­up­­­­­­­­­the­­­­­­­­­RiffCast­­­­­­­­­dialog.­­­­­­­­­Enter­­­­­­­­­all­­­­­­­­­the­­­­­­­­­informa-tion­­­­­­­­­you­­­­­­­­­want­­­­­­­­­about­­­­­­­­­your­­­­­­­­­song,­­­­­­­­­check­­­­­­­­­the­­­­­­­­­box­­­­­­­­­certifying­­­­­­­­­that­­­­­­­­­you­­­­­­­­­were­­­­­­­­­the­­­­­­­­­author­­­­­­­­­of­­­­­­­­­ this­­­­­­­­­song,­­­­­­­­­and­­­­­­­­­click­­­­­­­­­RiffCast.­­­­­­­­­You’ll­­­­­­­­­need­­­­­­­­­your­­­­­­­­­user­­­­­­­­­name­­­­­­­­­and­­­­­­­­­password­­­­­­­­­ that­­­­­­­­­you­­­­­­­­­used­­­­­­­­­ to­­­­­­­­­authorize­­­­­­­­­RiffWorks.­­­­­­­­­Your­­­­­­­­­song­­­­­­­­­will­­­­­­­­­be­­­­­­­­­mixed­­­­­­­­­down­­­­­­­­­and­­­­­­­­­uploaded­­­­­­­­­to­­­­­­­­­the­­­­­­­­­online­­­­­­­­­RiffCaster­­­­­­­­­website­­­­­­­­­and­­­­­­­­­instantly­­­­­­­­­podcasted.­­­­­­­­­Once­­­­­­­­­your­­­­­­­­­song­­­­­­­­­is­­­­­­­­­posted­­­­­­­­­you­­­­­­­­­can­­­­­­­­­visit­­­­­­­­­the­­­­­­­­­website­­­­­­­­­to­­­­­­­­­listen,­­­­­­­­­read­­­­­­­­­comments­­­­­­­­­from­­­­­­­­­other­­­­­­­­­users,­­­­­­­­­and­­­­­­­­­get­­­­­­­­­a­­­­­­­­­portable­­­­­­­­­player­­­­­­­­­you­­­­­­­­­can­­­­­­­­­post­­­­­­­­­on­­­­­­­­­your­­­­­­­­­own­­­­­­­­­myspace­­­­­­­­­page,­­­­­­­­­blog­­­­­­­­­or­­­­­­­­­website.

See­­­­­­­­­the­­­­­­­­­chapter­­­­­­­­­on­­­­­­­­­RiffCaster­­­­­­­­­for­­­­­­­­­more­­­­­­­­­information.­­­­­­­­­

­­­­­­­­­ 4.2.8 Song TransportThere­­­­­­­­­are­­­­­­­­­two­­­­­­­­­transports­­­­­­­­­in­­­­­­­­­RiffWorks­­­­­­­­­-­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­Recorder­­­­­­­­­transport­­­­­­­­­and­­­­­­­­­the­­­­­­­­­Song­­­­­­­­­Transport.­­­­­­­­­The­­­­­­­­­Riff­­­­­­­­­Recorder­­­­­­­­­transport­­­­­­­­­is­­­­­­­­­used­­­­­­­­­to­­­­­­­­­play­­­­­­­­­and­­­­­­­­­re-cord­­­­­­­­­a­­­­­­­­­single­­­­­­­­­Riff,­­­­­­­­­whereas­­­­­­­­­the­­­­­­­­­Song­­­­­­­­­Transport­­­­­­­­­is­­­­­­­­­used­­­­­­­­­to­­­­­­­­­play­­­­­­­­­all­­­­­­­­­the­­­­­­­­­Riffs­­­­­­­­­you­­­­­­­­­have­­­­­­­­­placed­­­­­­­­­into­­­­­­­­­the­­­­­­­­­Song­­­­­­­­­Timeline.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Clicking­­­­­­­­­PLAY­­­­­­­­­on­­­­­­­­­the­­­­­­­­­Song­­­­­­­­­Transport­­­­­­­­­will­­­­­­­­­start­­­­­­­­­the­­­­­­­­­Timeline­­­­­­­­­in­­­­­­­­­the­­­­­­­­­SONG­­­­­­­­­panel­­­­­­­­­to­­­­­­­­­begin­­­­­­­­­playing.

*­­­­­­­­­­­­­­­­­­Holding­­­­­­­­­FORWARD­­­­­­­­­or­­­­­­­­­REWIND­­­­­­­­­will­­­­­­­­­cause­­­­­­­­­the­­­­­­­­­pointer­­­­­­­­­to­­­­­­­­­scrub­­­­­­­­­through­­­­­­­­­the­­­­­­­­­audio­­­­­­­­­so­­­­­­­­­that­­­­­­­­­you­­­­­­­­­may­­­­­­­­­move­­­­­­­­­the­­­­­­­­­pointer­­­­­­­­­to­­­­­­­­­some­­­­­­­­­point­­­­­­­­­in­­­­­­­­­the­­­­­­­­­middle­­­­­­­­­of­­­­­­­­­a­­­­­­­­­Riff.

*­­­­­­­­­Clicking­­­­­­­­­STOP­­­­­­­­­will­­­­­­­­­bring­­­­­­­­­the­­­­­­­­­pointer­­­­­­­­­back­­­­­­­­­to­­­­­­­­­the­­­­­­­­­beginning­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Timeline.*­­­­­­­­­­­­­­­­­­Clicking­­­­­­­­­in­­­­­­­­­the­­­­­­­­­top­­­­­­­­­half­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Timeline­­­­­­­­­will­­­­­­­­­cause­­­­­­­­­the­­­­­­­­­pointer­­­­­­­­­start­­­­­­­­­at­­­­­­­­­that­­­­­­­­­point,­­­­­­­­­even­­­­­­­­­if­­­­­­­­­it­­­­­­­­­is­­­­­­­­­in­­­­­­­­­the­­­­­­­­­middle­­­­­­­­­of­­­­­­­­­a­­­­­­­­­Riff.

­­­­­­­­­ 4.3 Creating a SongRiffWorks­­­­­­­­­uses­­­­­­­­­a­­­­­­­­­Riff­­­­­­­­­based­­­­­­­­­workflow.­­­­­­­­­Here­­­­­­­­­are­­­­­­­­­some­­­­­­­­­notes­­­­­­­­­on­­­­­­­­­how­­­­­­­­­to­­­­­­­­­create­­­­­­­­­a­­­­­­­­­song­­­­­­­­­after­­­­­­­­­you’ve­­­­­­­­­recorded­­­­­­­­­multiple­­­­­­­­­Riffs.­­­­­­­­­*­­­­­­­­­­­­­­­­­­Once­­­­­­­­­you­­­­­­­­­have­­­­­­­­­several­­­­­­­­­Riffs,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­drag­­­­­­­­­them­­­­­­­­­up­­­­­­­­­to­­­­­­­­­the­­­­­­­­­SONG­­­­­­­­­time-line­­­­­­­­­to­­­­­­­­­build­­­­­­­­­a­­­­­­­­­song.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­You­­­­­­­­­can­­­­­­­­­rearrange­­­­­­­­­Riffs­­­­­­­­­in­­­­­­­­­the­­­­­­­­­SONG­­­­­­­­­timeline­­­­­­­­­to­­­­­­­­­experiment­­­­­­­­­with­­­­­­­­­your­­­­­­­­­song­­­­­­­­­structure­­­­­­­­­by­­­­­­­­­clicking­­­­­­­­­and­­­­­­­­­dragging­­­­­­­­­Riffs.

*­­­­­­­­­To­­­­­­­­­remove­­­­­­­­­a­­­­­­­­­Riff­­­­­­­­­from­­­­­­­­­the­­­­­­­­­song,­­­­­­­­­just­­­­­­­­­drag­­­­­­­­­it­­­­­­­­­out­­­­­­­­­of­­­­­­­­­the­­­­­­­­­timeline.*­­­­­­­­­­­­­­­­­­You­­­­­­­­­can­­­­­­­­­click­­­­­­­­­in­­­­­­­­­the­­­­­­­­­SONG­­­­­­­­­timeline­­­­­­­­­to­­­­­­­­­start­­­­­­­­­the­­­­­­­­­song­­­­­­­­­playing­­­­­­­­­part­­­­­­­­­way­­­­­­­­­through.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Once­­­­­­­­­you­­­­­­­­­have­­­­­­­­­a­­­­­­­­­song­­­­­­­­­built,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­record­­­­­­­­­solos­­­­­­­­­or­­­­­­­­­vocal­­­­­­­­­tracks­­­­­­­­­across­­­­­­­­­the­­­­­­­­­entire­­­­­­­­­song­­­­­­­­­by­­­­­­­­­using­­­­­­­­­the­­­­­­­­­SONGLAYERS.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­When­­­­­­­­­you­­­­­­­­­SAVE­­­­­­­­­a­­­­­­­­­song,­­­­­­­­­it­­­­­­­­­saves­­­­­­­­­all­­­­­­­­­the­­­­­­­­­Riffs­­­­­­­­­with­­­­­­­­­their­­­­­­­­­layers­­­­­­­­­and­­­­­­­­­the­­­­­­­­­Song­­­­­­­­­sequence­­­­­­­­­in­­­­­­­­­one­­­­­­­­­RiffWorks­­­­­­­­­Song­­­­­­­­­file­­­­­­­­­(.rws).­­­­­­­­­

*­­­­­­­­­To­­­­­­­­­get­­­­­­­­­a­­­­­­­­­.wav­­­­­­­­­file­­­­­­­­­to­­­­­­­­­burn­­­­­­­­­to­­­­­­­­­a­­­­­­­­­CD,­­­­­­­­­press­­­­­­­­­the­­­­­­­­­MIX­­­­­­­­­button.­­­­­­­­­

4. BUILDING A SONG

­­­­­­­­­28

RiffWorks

4.4 Master OutputAdjust­­­­­­­­­ the­­­­­­­­­mix­­­­­­­­­ down­­­­­­­­­ level­­­­­­­­­ of­­­­­­­­­ your­­­­­­­­­Song­­­­­­­­­using­­­­­­­­­ the­­­­­­­­­Master­­­­­­­­­GAIN­­­­­­­­­ knob,­­­­­­­­­while­­­­­­­­­watching­­­­­­­­­the­­­­­­­­­levels­­­­­­­­­on­­­­­­­­­the­­­­­­­­­MASTER­­­­­­­­­meters.­­­­­­­­­

RiffWorks­­­­­­­­­has­­­­­­­­­a­­­­­­­­­built-in­­­­­­­­­compressor/limiter­­­­­­­­­on­­­­­­­­­ the­­­­­­­­­output.­­­­­­­­­ It­­­­­­­­­keeps­­­­­­­­­ the­­­­­­­­­levels­­­­­­­­­below­­­­­­­­­clipping­­­­­­­­­as­­­­­­­­­much­­­­­­­­­as­­­­­­­­­possible,­­­­­­­­­so­­­­­­­­­if­­­­­­­­­your­­­­­­­­­levels­­­­­­­­­start­­­­­­­­­getting­­­­­­­­­hot,­­­­­­­­­you­­­­­­­­­won’t­­­­­­­­­hear­­­­­­­­­that­­­­­­­­­awful­­­­­­­­­distorted­­­­­­­­­digital­­­­­­­­­clipping­­­­­­­­­sound­­­­­­­­­right­­­­­­­­­away.­­­­­­­­­If­­­­­­­­­the­­­­­­­­­level­­­­­­­­­gets­­­­­­­­­too­­­­­­­­­hot,­­­­­­­­­like­­­­­­­­­when­­­­­­­­­the­­­­­­­­­needles­­­­­­­­­are­­­­­­­­­pegged­­­­­­­­­and­­­­­­­­­the­­­­­­­­­Limit­­­­­­­­­light­­­­­­­­­is­­­­­­­­­on­­­­­­­­­constantly,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­still­­­­­­­­­get­­­­­­­­­some­­­­­­­­­peaks­­­­­­­­­that­­­­­­­­­clip.­­­­­­­­­*­­­­­­­­­Compression­­­­­­­­­begins­­­­­­­­­at­­­­­­­­­-6dB­­­­­­­­­on­­­­­­­­­the­­­­­­­­­meters.­­­­­­­­­*­­­­­­­­­Limiting­­­­­­­­­begins­­­­­­­­­at­­­­­­­­­-3dB­­­­­­­­­on­­­­­­­­­the­­­­­­­­­meters.­­­­­­­­­*­­­­­­­­­The­­­­­­­­­Limit­­­­­­­­­light­­­­­­­­­starts­­­­­­­­­to­­­­­­­­­come­­­­­­­­­on­­­­­­­­­at­­­­­­­­­-3dB­­­­­­­­­also.­­­­­­­­­Some­­­­­­­­­styles­­­­­­­­­of­­­­­­­­­music­­­­­­­­­sound­­­­­­­­­better­­­­­­­­­with­­­­­­­­­more­­­­­­­­­or­­­­­­­­­less­­­­­­­­­compression­­­­­­­­­and­­­­­­­­­limiting.­­­­­­­­­ If­­­­­­­­­ your­­­­­­­­­ music­­­­­­­­­ sounds­­­­­­­­­ too­­­­­­­­­ squashed­­­­­­­­­ or­­­­­­­­­ pumps­­­­­­­­­ and­­­­­­­­­ breathes,­­­­­­­­­turn­­­­­­­­­down­­­­­­­­­the­­­­­­­­­Master­­­­­­­­­Gain­­­­­­­­­so­­­­­­­­­that­­­­­­­­­the­­­­­­­­­MASTER­­­­­­­­­Meters­­­­­­­­­read­­­­­­­­­-6dB­­­­­­­­­at­­­­­­­­­the­­­­­­­­­peaks.­­­­­­­­­When­­­­­­­­­using­­­­­­­­­Mix­­­­­­­­­to­­­­­­­­­Riff,­­­­­­­­­the­­­­­­­­­master­­­­­­­­­output­­­­­­­­­Compressor­­­­­­­­­and­­­­­­­­­Limiter­­­­­­­­­are­­­­­­­­­bypassed,­­­­­­­­­and­­­­­­­­­the­­­­­­­­­mix­­­­­­­­­is­­­­­­­­­stored­­­­­­­­­as­­­­­­­­­floating­­­­­­­­­point­­­­­­­­­data­­­­­­­­­to­­­­­­­­­preserve­­­­­­­­­all­­­­­­­­­the­­­­­­­­­information­­­­­­­­­with­­­­­­­­­no­­­­­­­­­loss­­­­­­­­­of­­­­­­­­­resolution.­­­­­­­­­

4. BUILDING A SONG

­­­­­­­­­29

RiffWorks

­­­­­­­­­ Chapter 5 BackupsRiffWorks­­­­­­­­­ includes­­­­­­­­­ four­­­­­­­­­ diverse­­­­­­­­­ backups­­­­­­­­­ to­­­­­­­­­ accompany­­­­­­­­­ you­­­­­­­­­ while­­­­­­­­­ you­­­­­­­­­­­­­­­­­­record.­­­­­­­­­The­­­­­­­­­settings­­­­­­­­­for­­­­­­­­­each­­­­­­­­­Backup­­­­­­­­­are­­­­­­­­­stored­­­­­­­­­in­­­­­­­­­each­­­­­­­­­Riff.­­­­­­­­­So­­­­­­­­­every­­­­­­­­­Riff­­­­­­­­­can­­­­­­­­­have­­­­­­­­­different­­­­­­­­­backup­­­­­­­­­settings.­­­­­­­­­All­­­­­­­­­the­­­­­­­­­backups­­­­­­­­­are­­­­­­­­­tempo­­­­­­­­­synchronized.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­change­­­­­­­­­the­­­­­­­­­Tempo­­­­­­­­­of­­­­­­­­­a­­­­­­­­­Riff,­­­­­­­­­the­­­­­­­­­backups­­­­­­­­­will­­­­­­­­­stay­­­­­­­­­right­­­­­­­­­in­­­­­­­­­sync.­­­­­­­­­

­­­­­­­­­ 5.1 InstantDrummerInstantDrummer­­­­­­­­­invites­­­­­­­­­you­­­­­­­­­to­­­­­­­­­jam­­­­­­­­­with­­­­­­­­­great­­­­­­­­­sounding­­­­­­­­­drum­­­­­­­­­tracks.Pick­­­­­­­­­a­­­­­­­­­groove,­­­­­­­­­count­­­­­­­­­off­­­­­­­­­a­­­­­­­­­tempo,­­­­­­­­­and­­­­­­­­­InstantDrummer­­­­­­­­­inspires­­­­­­­­­you­­­­­­­­­with­­­­­­­­­its­­­­­­­­­continuously­­­­­­­­­varying­­­­­­­­­drum­­­­­­­­­tracks­­­­­­­­­and­­­­­­­­­fills­­­­­­­­­using­­­­­­­­­perfectly­­­­­­­­­matched,­­­­­­­­­full­­­­­­­­­kit­­­­­­­­­studio­­­­­­­­­drum­­­­­­­­­recordings.­­­­­­­­­

Spin­­­­­­­­­the­­­­­­­­­InstantDrummer­­­­­­­­­INTENSITY­­­­­­­­­knob­­­­­­­­­to­­­­­­­­­set­­­­­­­­­the­­­­­­­­­mood­­­­­­­­­from­­­­­­­­­mellow­­­­­­­­­to­­­­­­­­­aggressive.­­­­­­­­­Dial­­­­­­­­­in­­­­­­­­­some­­­­­­­­­VARIATION­­­­­­­­­to­­­­­­­­­get­­­­­­­­­a­­­­­­­­­constantly­­­­­­­­­evolving­­­­­­­­­beat.­­­­­­­­­AMBIENCE­­­­­­­­­adds­­­­­­­­­room­­­­­­­­­sound­­­­­­­­­and­­­­­­­­­GAIN­­­­­­­­­sets­­­­­­­­­the­­­­­­­­­level.­­­­­­­­­No­­­­­­­­­tedious­­­­­­­­­editing­­­­­­­­­or­­­­­­­­­disappointing­­­­­­­­­sounds,­­­­­­­­­just­­­­­­­­­a­­­­­­­­­great­­­­­­­­­drummer,­­­­­­­­­ready­­­­­­­­­to­­­­­­­­­jam.­­­­­­­­­­­­­­­­­­

­­­­­­­­­ 5.1.1 SessionUse­­­­­­­­­this­­­­­­­­­menu­­­­­­­­­to­­­­­­­­­select­­­­­­­­­the­­­­­­­­­InstantDrummer­­­­­­­­­Session­­­­­­­­­you­­­­­­­­­would­­­­­­­­­like­­­­­­­­­to­­­­­­­­­play.­­­­­­­­­Each­­­­­­­­­InstantDrummer­­­­­­­­­session­­­­­­­­­will­­­­­­­­­have­­­­­­­­­a­­­­­­­­­different­­­­­­­­­set­­­­­­­­­of­­­­­­­­­parts.

A.­­­­­­­­­Demo­­­­­­­­­—­­­­­­­­­All­­­­­­­­­versions­­­­­­­­­of­­­­­­­­­RiffWorks­­­­­­­­­ include­­­­­­­­­the­­­­­­­­­Demo­­­­­­­­­drummer­­­­­­­­­ses-sion.­­­­­­­­­ It­­­­­­­­­contains­­­­­­­­­several­­­­­­­­­parts­­­­­­­­­made­­­­­­­­­by­­­­­­­­­our­­­­­­­­­partner­­­­­­­­­companies­­­­­­­­­for­­­­­­­­­you­­­­­­­­­to­­­­­­­­­sample.­­­­­­­­­

B.­­­­­­­­­ Included­­­­­­­­­ InstantDrummer­­­­­­­­­ Sessions­­­­­­­­­ —­­­­­­­­­ If­­­­­­­­­ you­­­­­­­­­ purchased­­­­­­­­­ RiffWorks­­­­­­­­­Standard­­­­­­­­­or­­­­­­­­­Line­­­­­­­­­6­­­­­­­­­Edition,­­­­­­­­­the­­­­­­­­­following­­­­­­­­­sessions­­­­­­­­­are­­­­­­­­­included­­­­­­­­­with­­­­­­­­­your­­­­­­­­­purchase.­­­­­­­­­ If­­­­­­­­­ they­­­­­­­­­were­­­­­­­­­ not­­­­­­­­­ included­­­­­­­­­with­­­­­­­­­ your­­­­­­­­­ installation,­­­­­­­­­ be­­­­­­­­­ sure­­­­­­­­­ to­­­­­­­­­download­­­­­­­­­them­­­­­­­­­or­­­­­­­­­you’ll­­­­­­­­­be­­­­­­­­­missing­­­­­­­­­out!­­­­­­­­­Included­­­­­­­­­Sessions:­­­­­­­­­*­­­­­­­­­Discrete­­­­­­­­­Drums­­­­­­­­­—­­­­­­­­­Bare­­­­­­­­­Bones­­­­­­­­­*­­­­­­­­­Drums­­­­­­­­­On­­­­­­­­­Demand­­­­­­­­­—­­­­­­­­­Habanero­­­­­­­­­Groove­­­­­­­­­*­­­­­­­­­Drums­­­­­­­­­On­­­­­­­­­Demand­­­­­­­­­—­­­­­­­­­Half­­­­­­­­­Nelson­­­­­­­­­

5. BaCkupS

­­­­­­­­­30

RiffWorks

*­­­­­­­­­Drums­­­­­­­­­On­­­­­­­­­Demand­­­­­­­­­—­­­­­­­­­When­­­­­­­­­I­­­­­­­­­Drum­­­­­­­­­Around­­­­­­­­­*­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­—­­­­­­­­­Afro­­­­­­­­­Island­­­­­­­­­Grooves­­­­­­­­­*­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­—­­­­­­­­­Mekanic­­­­­­­­­Beats­­­­­­­­­*­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­—Trash­­­­­­­­­Funk*­­­­­­­­­Submersible­­­­­­­­­Music­­­­­­­­­—­­­­­­­­­Matt­­­­­­­­­Sorum­­­­­­­­­Basic­­­­­­­­­

C.­­­­­­­­­Get­­­­­­­­­More­­­­­­­­­Drums­­­­­­­­­—­­­­­­­­­At­­­­­­­­­the­­­­­­­­­bottom­­­­­­­­­of­­­­­­­­­the­­­­­­­­­SESSION­­­­­­­­­menu,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­se-lect­­­­­­­­­*Get­­­­­­­­­More­­­­­­­­­Drums*­­­­­­­­­to­­­­­­­­­go­­­­­­­­­directly­­­­­­­­­to­­­­­­­­­the­­­­­­­­­online­­­­­­­­­store­­­­­­­­­to­­­­­­­­­shop­­­­­­­­­for­­­­­­­­­more­­­­­­­­­InstantDrummer­­­­­­­­­Sessions­­­­­­­­­ from­­­­­­­­­ top­­­­­­­­­drum­­­­­­­­­content­­­­­­­­­companies­­­­­­­­­ for­­­­­­­­­$9.99­­­­­­­­­each.­­­­­­­­­More­­­­­­­­­new­­­­­­­­­sessions­­­­­­­­­are­­­­­­­­­being­­­­­­­­­added­­­­­­­­­all­­­­­­­­­the­­­­­­­­­time.­­­­­­­­­

­­­­­­­­­ 5.1.2 PartUse­­­­­­­­­this­­­­­­­­­menu­­­­­­­­­to­­­­­­­­­select­­­­­­­­­the­­­­­­­­­part­­­­­­­­­you’d­­­­­­­­­like­­­­­­­­­to­­­­­­­­­play.­­­­­­­­­Parts­­­­­­­­­are­­­­­­­­­often­­­­­­­­­orga-nized­­­­­­­­­into­­­­­­­­­song­­­­­­­­­segments­­­­­­­­­like­­­­­­­­­Verse,­­­­­­­­­Chorus­­­­­­­­­and­­­­­­­­­Bridge,­­­­­­­­­but­­­­­­­­­each­­­­­­­­­drum­­­­­­­­­content­­­­­­­­­company­­­­­­­­­does­­­­­­­­­it­­­­­­­­­a­­­­­­­­­bit­­­­­­­­­differently.

­­­­­­­­­ 5.1.2 Screen

When­­­­­­­­­ you­­­­­­­­­ select­­­­­­­­­ an­­­­­­­­­ InstantDrummer­­­­­­­­­ Session,­­­­­­­­­ the­­­­­­­­­ screen­­­­­­­­­ displays­­­­­­­­­ a­­­­­­­­­custom­­­­­­­­­graphic.­­­­­­­­­In­­­­­­­­­most­­­­­­­­­cases­­­­­­­­­it­­­­­­­­­includes­­­­­­­­­information­­­­­­­­­about­­­­­­­­­the­­­­­­­­­original­­­­­­­­­tempo­­­­­­­­­the­­­­­­­­­drum­­­­­­­­­tracks­­­­­­­­­were­­­­­­­­­played­­­­­­­­­when­­­­­­­­­recorded.­­­­­­­­­This­­­­­­­­­is­­­­­­­­­the­­­­­­­­­tempo­­­­­­­­­the­­­­­­­­­drummer­­­­­­­­­will­­­­­­­­­sound­­­­­­­­­the­­­­­­­­­most­­­­­­­­­natural.­­­­­­­­­*­­­­­­­­­­­­­­­­­­If­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­Tempo­­­­­­­­­is­­­­­­­­­set­­­­­­­­­much­­­­­­­­­lower­­­­­­­­­than­­­­­­­­­this,­­­­­­­­­you­­­­­­­­­may­­­­­­­­­hear­­­­­­­­­some­­­­­­­­­chop-piness­­­­­­­­­in­­­­­­­­­the­­­­­­­­­audio.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­If­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­Tempo­­­­­­­­­is­­­­­­­­­set­­­­­­­­­much­­­­­­­­­higher­­­­­­­­­than­­­­­­­­­this,­­­­­­­­­the­­­­­­­­­playing­­­­­­­­­may­­­­­­­­­sound­­­­­­­­­unnatural,­­­­­­­­­or­­­­­­­­­even­­­­­­­­­humanly­­­­­­­­­impossible.

­­­­­­­­­ 5.1.3 IntensityEach­­­­­­­­­part­­­­­­­­­of­­­­­­­­­an­­­­­­­­­InstantDrummer­­­­­­­­­session­­­­­­­­­may­­­­­­­­­have­­­­­­­­­a­­­­­­­­­range­­­­­­­­­of­­­­­­­­­intensities­­­­­­­­­to­­­­­­­­­select­­­­­­­­­from.­­­­­­­­­This­­­­­­­­­could­­­­­­­­­mean­­­­­­­­­the­­­­­­­­­beat­­­­­­­­­has­­­­­­­­­fewer­­­­­­­­­hits,­­­­­­­­­or­­­­­­­­­less­­­­­­­­­use­­­­­­­­­of­­­­­­­­­cymbals,­­­­­­­­­or­­­­­­­­­different­­­­­­­­­effects­­­­­­­­­applied.­­­­­­­­­It­­­­­­­­­is­­­­­­­­­up­­­­­­­­­to­­­­­­­­­the­­­­­­­­­creators­­­­­­­­­of­­­­­­­­­each­­­­­­­­­ses-sion­­­­­­­­­to­­­­­­­­­determine­­­­­­­­­what­­­­­­­­­to­­­­­­­­­use­­­­­­­­­this­­­­­­­­­for.­­­­­­­­­

­­­­­­­­­ 5.1.4 VariationEach­­­­­­­­­part­­­­­­­­­of­­­­­­­­­an­­­­­­­­­InstantDrummer­­­­­­­­­session­­­­­­­­­has­­­­­­­­­a­­­­­­­­­fill­­­­­­­­­associated­­­­­­­­­with­­­­­­­­­it.­­­­­­­­­The­­­­­­­­­InstantDrummer­­­­­­­­­always­­­­­­­­­plays­­­­­­­­­a­­­­­­­­­fill­­­­­­­­­on­­­­­­­­­the­­­­­­­­­last­­­­­­­­­bar­­­­­­­­­of­­­­­­­­­a­­­­­­­­­Riff.­­­­­­­­­As­­­­­­­­­you­­­­­­­­­turn­­­­­­­­­the­­­­­­­­­Variation­­­­­­­­­knob­­­­­­­­­up,­­­­­­­­­the­­­­­­­­­InstantDrummer­­­­­­­­­session­­­­­­­­­will­­­­­­­­­constantly­­­­­­­­­vary­­­­­­­­­the­­­­­­­­­beat­­­­­­­­­by­­­­­­­­­inserting­­­­­­­­­parts­­­­­­­­­of­­­­­­­­­the­­­­­­­­­fill­­­­­­­­­through­­­­­­­­­out­­­­­­­­­the­­­­­­­­­Riff.­­­­­­­­­

5. BACkUPS

­­­­­­­­­3�

RiffWorks

­­­­­­­­­ 5.1.5 AmbienceThe­­­­­­­­­Ambience­­­­­­­­­knob­­­­­­­­­controls­­­­­­­­­the­­­­­­­­­amount­­­­­­­­­of­­­­­­­­­Room­­­­­­­­­or­­­­­­­­­Reverb­­­­­­­­­on­­­­­­­­­the­­­­­­­­­drum­­­­­­­­­sound.­­­­­­­­­Some­­­­­­­­­InstantDrummer­­­­­­­­­Sessions­­­­­­­­­include­­­­­­­­­custom­­­­­­­­­recorded­­­­­­­­­Room­­­­­­­­­tracks­­­­­­­­­that­­­­­­­­­are­­­­­­­­­controlled­­­­­­­­­by­­­­­­­­­Ambience.­­­­­­­­­Others­­­­­­­­­just­­­­­­­­­use­­­­­­­­­the­­­­­­­­­built-in­­­­­­­­­Re-verb­­­­­­­­­in­­­­­­­­­RiffWorks.­­­­­­­­­

­­­­­­­­­ 5.1.6 GainThis­­­­­­­­­controls­­­­­­­­­the­­­­­­­­­level­­­­­­­­­of­­­­­­­­­the­­­­­­­­­InstantDrummer­­­­­­­­­in­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­mix.­­­­­­­­­

­­­­­­­­­ 5.1.7 Installing InstantDrummer Sessions*­­­­­­­­­­­­­­­­­­Download­­­­­­­­­the­­­­­­­­­.swd­­­­­­­­­file­­­­­­­­­from­­­­­­­­­the­­­­­­­­­store,­­­­­­­­­choosing­­­­­­­­­Save­­­­­­­­­in­­­­­­­­­the­­­­­­­­­download­­­­­­­­­dialog.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Make­­­­­­­­­sure­­­­­­­­­your­­­­­­­­­browser­­­­­­­­­didn’t­­­­­­­­­change­­­­­­­­­the­­­­­­­­­name­­­­­­­­­of­­­­­­­­­the­­­­­­­­­file,­­­­­­­­­for­­­­­­­­­example­­­­­­­­­changing­­­­­­­­­.swd­­­­­­­­­to­­­­­­­­­.zip,­­­­­­­­­or­­­­­­­­­adding­­­­­­­­­[�]­­­­­­­­­to­­­­­­­­­the­­­­­­­­­name­­­­­­­­­of­­­­­­­­­the­­­­­­­­­file.­­­­­­­­­

*­­­­­­­­­Double­­­­­­­­­click­­­­­­­­­the­­­­­­­­­.swd­­­­­­­­­file.­­­­­­­­­*­­­­­­­­­­­­­­­­­­A­­­­­­­­­dialog­­­­­­­­­will­­­­­­­­­open­­­­­­­­­saying­­­­­­­­­the­­­­­­­­­InstantDrummer­­­­­­­­­session­­­­­­­­­is­­­­­­­­­installed­­­­­­­­­and­­­­­­­­­ready­­­­­­­­­to­­­­­­­­­use.­­­­­­­­­

*­­­­­­­­­You­­­­­­­­­do­­­­­­­­­not­­­­­­­­­need­­­­­­­­­to­­­­­­­­­quit­­­­­­­­­RiffWorks­­­­­­­­­to­­­­­­­­­install­­­­­­­­­InstantDrummer­­­­­­­­­sessions.­­­­­­­­­

­­­­­­­­­ 5.2 Metronome

The­­­­­­­­­Metronome­­­­­­­­­in­­­­­­­­­the­­­­­­­­­BACKUPS­­­­­­­­­panel­­­­­­­­­can­­­­­­­­­be­­­­­­­­­used­­­­­­­­­for­­­­­­­­­Lead-in,­­­­­­­­­while­­­­­­­­­recording,­­­­­­­­­for­­­­­­­­­a­­­­­­­­­really­­­­­­­­­simple­­­­­­­­­beat,­­­­­­­­­or­­­­­­­­­to­­­­­­­­­add­­­­­­­­­extra­­­­­­­­­flavor­­­­­­­­­in­­­­­­­­­addition­­­­­­­­­to­­­­­­­­­the­­­­­­­­­drummer.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­select­­­­­­­­­the­­­­­­­­­sound,­­­­­­­­­set­­­­­­­­­the­­­­­­­­­volume­­­­­­­­­and­­­­­­­­­pan­­­­­­­­­settings.­­­­­­­­­The­­­­­­­­­Metronome­­­­­­­­­ plays­­­­­­­­­ an­­­­­­­­­ accented­­­­­­­­­ sound­­­­­­­­­ on­­­­­­­­­ the­­­­­­­­­ �­­­­­­­­­ of­­­­­­­­­ each­­­­­­­­­ bar,­­­­­­­­­ and­­­­­­­­­ a­­­­­­­­­normal­­­­­­­­­sound­­­­­­­­­on­­­­­­­­­the­­­­­­­­­other­­­­­­­­­beats.­­­­­­­­­The­­­­­­­­­number­­­­­­­­­of­­­­­­­­­beats­­­­­­­­­in­­­­­­­­­a­­­­­­­­­bar­­­­­­­­­is­­­­­­­­­deter-mined­­­­­­­­­by­­­­­­­­­the­­­­­­­­­Signature­­­­­­­­­setting.­­­­­­­­­4/4­­­­­­­­­is­­­­­­­­­the­­­­­­­­­most­­­­­­­­­common­­­­­­­­­time­­­­­­­­­signature­­­­­­­­­in­­­­­­­­­popular­­­­­­­­­music­­­­­­­­­forms.­­­­­­­­­*­­­­­­­­­In­­­­­­­­­4/4­­­­­­­­­time­­­­­­­­­that­­­­­­­­­would­­­­­­­­­sound­­­­­­­­­as­­­­­­­­­‘Tee­­­­­­­­­ta­­­­­­­­­ta­­­­­­­­­ta’.­­­­­­­­­*­­­­­­­­­In­­­­­­­­­5/8­­­­­­­­­time­­­­­­­­­it­­­­­­­­­would­­­­­­­­­sound­­­­­­­­­as­­­­­­­­­‘Tee­­­­­­­­­ta­­­­­­­­­ta­­­­­­­­­ta­­­­­­­­­ta’.­­­­­­­­­

5. BACkUPS

­­­­­­­­­32

RiffWorks

­­­­­­­­­ 5.3 ReWire

ReWire­­­­­­­­­is­­­­­­­­­a­­­­­­­­­protocol­­­­­­­­­built­­­­­­­­­into­­­­­­­­­RiffWorks,­­­­­­­­­Reason­­­­­­­­­and­­­­­­­­­other­­­­­­­­­ReWire­­­­­­­­­appli-cations.­­­­­­­­­ReWire­­­­­­­­­applications­­­­­­­­­and­­­­­­­­­RiffWorks­­­­­­­­­can­­­­­­­­­work­­­­­­­­­together­­­­­­­­­simultane-ously.­­­­­­­­­Their­­­­­­­­­transports­­­­­­­­­lock,­­­­­­­­­and­­­­­­­­­audio­­­­­­­­­from­­­­­­­­­the­­­­­­­­­other­­­­­­­­­applications­­­­­­­­­comes­­­­­­­­­into­­­­­­­­­RiffWorks­­­­­­­­­with­­­­­­­­­sample­­­­­­­­­accurate­­­­­­­­­timing.­­­­­­­­­The­­­­­­­­­ReWire­­­­­­­­­process­­­­­­­­­is­­­­­­­­­pretty­­­­­­­­­simple.­­­­­­­­­�.­­­­­­­­­Open­­­­­­­­­RiffWorks.­­­­­­­­­2.­­­­­­­­­Open­­­­­­­­­ReWire­­­­­­­­­Device­­­­­­­­­Application­­­­­­­­­(Reason,­­­­­­­­­etc.)­­­­­­­­­3.­­­­­­­­­Enable­­­­­­­­­ReWire­­­­­­­­­backup­­­­­­­­­in­­­­­­­­­RiffWorks.­­­­­­­­­Now,­­­­­­­­­your­­­­­­­­­current­­­­­­­­­Riff­­­­­­­­­ length­­­­­­­­­in­­­­­­­­­RiffWorks­­­­­­­­­will­­­­­­­­­be­­­­­­­­­reflected­­­­­­­­­in­­­­­­­­­the­­­­­­­­­loop­­­­­­­­­points­­­­­­­­­of­­­­­­­­­your­­­­­­­­­Reason­­­­­­­­­song.­­­­­­­­­Move­­­­­­­­­the­­­­­­­­­beginning­­­­­­­­­loop­­­­­­­­­point­­­­­­­­­in­­­­­­­­­Reason­­­­­­­­­to­­­­­­­­­where­­­­­­­­­you­­­­­­­­­want­­­­­­­­­Reason­­­­­­­­­to­­­­­­­­­start­­­­­­­­­playing­­­­­­­­­for­­­­­­­­­your­­­­­­­­­currently­­­­­­­­­selected­­­­­­­­­Riff.­­­­­­­­­�.­­­­­­­­­Hit­­­­­­­­­PLAY­­­­­­­­­in­­­­­­­­­RiffWorks.­­­­­­­­­2.­­­­­­­­­­­­­­­­­­Adjust­­­­­­­­­GAIN­­­­­­­­­in­­­­­­­­­the­­­­­­­­­ReWire­­­­­­­­­backup­­­­­­­­­panel­­­­­­­­­to­­­­­­­­­whatever­­­­­­­­­you­­­­­­­­­want.­­­­­­­­­

This­­­­­­­­­is­­­­­­­­­a­­­­­­­­­very­­­­­­­­­brief­­­­­­­­­explanation,­­­­­­­­­but­­­­­­­­­it­­­­­­­­­should­­­­­­­­­get­­­­­­­­­you­­­­­­­­­going.­­­­­­­­­You­­­­­­­­­should­­­­­­­­­also­­­­­­­­­read­­­­­­­­­about­­­­­­­­­your­­­­­­­­­ReWire­­­­­­­­­device­­­­­­­­­application­­­­­­­­­as­­­­­­­­­ they­­­­­­­­­all­­­­­­­­­do­­­­­­­­­ things­­­­­­­­­a­­­­­­­­­little­­­­­­­­­differently.­­­­­­­­­

­­­­­­­­­ 5.4 Rex Player

The­­­­­­­­­Rex­­­­­­­­­Player­­­­­­­­­plays­­­­­­­­­tempo­­­­­­­­­synchronized­­­­­­­­­loop­­­­­­­­­files­­­­­­­­­in­­­­­­­­­the­­­­­­­­­Rex­­­­­­­­­file­­­­­­­­­format­­­­­­­­­(.REX­­­­­­­­­and­­­­­­­­­.RX2).

Loading Rex files in RiffWorks*­­­­­­­­­­­­­­­­­­Click­­­­­­­­­the­­­­­­­­­LOAD­­­­­­­­­button­­­­­­­­­to­­­­­­­­­open­­­­­­­­­a­­­­­­­­­file­­­­­­­­­browser­­­­­­­­­and­­­­­­­­­the­­­­­­­­­Rex­­­­­­­­­files­­­­­­­­­will­­­­­­­­­load­­­­­­­­­and­­­­­­­­­play­­­­­­­­­in­­­­­­­­­RiffWorks.­­­­­­­­­

*­­­­­­­­­Each­­­­­­­­­Riff­­­­­­­­­has­­­­­­­­­4­­­­­­­­­slots­­­­­­­­­for­­­­­­­­­Rex­­­­­­­­­files.­­­­­­­­­*­­­­­­­­­­­­­­­­­­Some­­­­­­­­­or­­­­­­­­­all­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Rex­­­­­­­­­files­­­­­­­­­included­­­­­­­­­with­­­­­­­­­Reason­­­­­­­­­are­­­­­­­­­built­­­­­­­­­into­­­­­­­­­special­­­­­­­­­files­­­­­­­­­that­­­­­­­­­only­­­­­­­­­Reason­­­­­­­­­can­­­­­­­­­browse­­­­­­­­­into.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­use­­­­­­­­­those,­­­­­­­­­you­­­­­­­­­

5. BACkUPS

­­­­­­­­­33

RiffWorks

will­­­­­­­­­have­­­­­­­­­to­­­­­­­­­load­­­­­­­­­them­­­­­­­­­into­­­­­­­­­Dr.­­­­­­­­­Rex­­­­­­­­­players­­­­­­­­­in­­­­­­­­­Reason­­­­­­­­­and­­­­­­­­­use­­­­­­­­­Reason­­­­­­­­­in­­­­­­­­­ReWire­­­­­­­­­slave­­­­­­­­­mode.­­­­­­­­­

Tips and Tricks for the REX Player*­­­­­­­­­­­­­­­­­­If­­­­­­­­­the­­­­­­­­­Rex­­­­­­­­­file­­­­­­­­­you­­­­­­­­­load­­­­­­­­­is­­­­­­­­­longer­­­­­­­­­than­­­­­­­­­the­­­­­­­­­length­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Riff,­­­­­­­­­unexpected­­­­­­­­­results­­­­­­­­­may­­­­­­­­­occur,­­­­­­­­­like­­­­­­­­­it­­­­­­­­­might­­­­­­­­­play­­­­­­­­­differently­­­­­­­­­each­­­­­­­­­time­­­­­­­­­through­­­­­­­­­the­­­­­­­­­loop.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­If­­­­­­­­­you­­­­­­­­­make­­­­­­­­­your­­­­­­­­­own­­­­­­­­­Rex­­­­­­­­­files­­­­­­­­­with­­­­­­­­­Recycle,­­­­­­­­­be­­­­­­­­­sure­­­­­­­­­you­­­­­­­­­add­­­­­­­­­at­­­­­­­­­least­­­­­­­­­a­­­­­­­­­few­­­­­­­­­slice­­­­­­­­­markers­­­­­­­­­and­­­­­­­­­set­­­­­­­­­the­­­­­­­­­right­­­­­­­­­loop­­­­­­­­­point,­­­­­­­­­or­­­­­­­­­the­­­­­­­­­file­­­­­­­­­will­­­­­­­­­do­­­­­­­­­strange­­­­­­­­­things­­­­­­­­­when­­­­­­­­­you­­­­­­­­­use­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­in­­­­­­­­­a­­­­­­­­­song.­­­­­­­­­

5. BACkUPS

­­­­­­­­­34

RiffWorks

­­­­­­­­­ Chapter 6 EffectsThere­­­­­­­­­are­­­­­­­­­four­­­­­­­­­places­­­­­­­­­you­­­­­­­­­can­­­­­­­­­add­­­­­­­­­effects­­­­­­­­­in­­­­­­­­­RiffWorks:­­­­­­­­­�.­­­­­­­­­­­­­­­­­­Input­­­­­­­­­Effects­­­­­­­­­are­­­­­­­­­setup­­­­­­­­­in­­­­­­­­­the­­­­­­­­­MONITOR­­­­­­­­­panel.­­­­­­­­­They­­­­­­­­­can­­­­­­­­­only­­­­­­­­­be­­­­­­­­­used­­­­­­­­­if­­­­­­­­­HARDWARE­­­­­­­­­monitoring­­­­­­­­­is­­­­­­­­­off.­­­­­­­­­They­­­­­­­­­are­­­­­­­­­applied­­­­­­­­­in­­­­­­­­­real-time­­­­­­­­­and­­­­­­­­­can­­­­­­­­­be­­­­­­­­­adjusted­­­­­­­­­after­­­­­­­­­recording­­­­­­­­­in­­­­­­­­­the­­­­­­­­­LAYER­­­­­­­­­panel­­­­­­­­­EFFECTS.­­­­­­­­­The­­­­­­­­­AMP­­­­­­­­­plug-ins­­­­­­­­­are­­­­­­­­­applied­­­­­­­­­pre-recording­­­­­­­­­and­­­­­­­­­CANNOT­­­­­­­­­be­­­­­­­­­changed­­­­­­­­­later.­­­­­­­­­

2.­­­­­­­­­­­­­­­­­­Layer­­­­­­­­­Effects­­­­­­­­­can­­­­­­­­­be­­­­­­­­­set­­­­­­­­­on­­­­­­­­­any­­­­­­­­­LAYER.­­­­­­­­­Just­­­­­­­­­click­­­­­­­­­the­­­­­­­­­EFFECTS­­­­­­­­­button­­­­­­­­­on­­­­­­­­­the­­­­­­­­­LAYER­­­­­­­­­panel­­­­­­­­­to­­­­­­­­­see­­­­­­­­­them.­­­­­­­­­

3.­­­­­­­­­­­­­­­­­­Riff­­­­­­­­­Effects­­­­­­­­­are­­­­­­­­­applied­­­­­­­­­to­­­­­­­­­all­­­­­­­­­the­­­­­­­­­layers­­­­­­­­­in­­­­­­­­­a­­­­­­­­­Riff.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­want­­­­­­­­­the­­­­­­­­­same­­­­­­­­­effect­­­­­­­­­on­­­­­­­­­all­­­­­­­­­the­­­­­­­­­layers­­­­­­­­­in­­­­­­­­­your­­­­­­­­­Riff,­­­­­­­­­this­­­­­­­­­can­­­­­­­­­save­­­­­­­­­some­­­­­­­­­CPU­­­­­­­­­power.­­­­­­­­­It’s­­­­­­­­­a­­­­­­­­­great­­­­­­­­­place­­­­­­­­­to­­­­­­­­­add­­­­­­­­­some­­­­­­­­­EQ­­­­­­­­­or­­­­­­­­­a­­­­­­­­­little­­­­­­­­­Reverb­­­­­­­­­to­­­­­­­­­your­­­­­­­­­entire­­­­­­­­­Riff.­­­­­­­­­

4.­­­­­­­­­­­­­­­­­­Backup­­­­­­­­­Effects­­­­­­­­­-­­­­­­­­­In­­­­­­­­­the­­­­­­­­­BACKUPS­­­­­­­­­panel­­­­­­­­­you­­­­­­­­­can­­­­­­­­­apply­­­­­­­­­different­­­­­­­­­effects­­­­­­­­­to­­­­­­­­­each­­­­­­­­­backup­­­­­­­­­separately.­­­­­­­­­

Effects*­­­­­­­­­­­­­­­­­­Filter­­­­­­­­­—­­­­­­­­­Attaq­­­­­­­­­is­­­­­­­­­an­­­­­­­­­auto-wah­­­­­­­­­type­­­­­­­­­effect­­­­­­­­­with­­­­­­­­­three­­­­­­­­­different­­­­­­­­­modes:­­­­­­­­­manual,­­­­­­­­­envelope­­­­­­­­­and­­­­­­­­­sequence.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Shaper­­­­­­­­­—­­­­­­­­­Tripwire­­­­­­­­­is­­­­­­­­­a­­­­­­­­­three-band­­­­­­­­­EQ­­­­­­­­­and­­­­­­­­­compressor­­­­­­­­­with­­­­­­­­­distortion­­­­­­­­­on­­­­­­­­­each­­­­­­­­­band.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Modulator­­­­­­­­­—­­­­­­­­­Tempest­­­­­­­­­has­­­­­­­­­��­­­­­­­­­different­­­­­­­­­types­­­­­­­­­of­­­­­­­­­modulation­­­­­­­­­effects­­­­­­­­­and­­­­­­­­­multiple­­­­­­­­­waveforms.­­­­­­­­­

6. EFFECTS

­­­­­­­­­35

RiffWorks

*­­­­­­­­­­­­­­­­­­Delay­­­­­­­­­—­­­­­­­­­4x4­­­­­­­­­is­­­­­­­­­a­­­­­­­­­four­­­­­­­­­tap­­­­­­­­­delay­­­­­­­­­with­­­­­­­­­some­­­­­­­­­special­­­­­­­­­features­­­­­­­­­like­­­­­­­­­panning­­­­­­­­­and­­­­­­­­­damping.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Reverb­­­­­­­­­—­­­­­­­­­SuperTanker­­­­­­­­­is­­­­­­­­­a­­­­­­­­­reverb­­­­­­­­­with­­­­­­­­­selectable­­­­­­­­­flavors­­­­­­­­­and­­­­­­­­­adjust-able­­­­­­­­­size.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Compressor­­­­­­­­­—­­­­­­­­­Stamina­­­­­­­­­is­­­­­­­­­a­­­­­­­­­compressor/sustainer,­­­­­­­­­start­­­­­­­­­by­­­­­­­­­adjusting­­­­­­­­­the­­­­­­­­­Compression­­­­­­­­­knob.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­EQ­­­­­­­­­—­­­­­­­­­No­­­­­­­­­Equal­­­­­­­­­is­­­­­­­­­a­­­­­­­­­vintage­­­­­­­­­style­­­­­­­­­EQ­­­­­­­­­with­­­­­­­­­three­­­­­­­­­parametric­­­­­­­­­bands­­­­­­­­­and­­­­­­­­­two­­­­­­­­­roll-off­­­­­­­­­filters.­­­­­­­­­

Presets*­­­­­­­­­­­­­­­­­­When­­­­­­­­­you­­­­­­­­­SAVE­­­­­­­­­a­­­­­­­­­preset,­­­­­­­­­it­­­­­­­­­saves­­­­­­­­­all­­­­­­­­­the­­­­­­­­­settings­­­­­­­­­for­­­­­­­­­any­­­­­­­­­effects­­­­­­­­­that­­­­­­­­­are­­­­­­­­­on.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­When­­­­­­­­­you­­­­­­­­­LOAD­­­­­­­­­a­­­­­­­­­preset,­­­­­­­­­it­­­­­­­­­loads­­­­­­­­­only­­­­­­­­­the­­­­­­­­­settings­­­­­­­­­for­­­­­­­­­effects­­­­­­­­­that­­­­­­­­­are­­­­­­­­­on,­­­­­­­­­and­­­­­­­­­turns­­­­­­­­­the­­­­­­­­­others­­­­­­­­­off,­­­­­­­­­without­­­­­­­­­affecting­­­­­­­­­their­­­­­­­­­settings.­­­­­­­­­

­­­­­­­­­ 6.1 Input EffectsThe­­­­­­­­­RiffWorks­­­­­­­­­effects,­­­­­­­­­plus­­­­­­­­­approved­­­­­­­­­amp­­­­­­­­­plug-ins­­­­­­­­­can­­­­­­­­­be­­­­­­­­­activated­­­­­­­­­and­­­­­­­­­heard­­­­­­­­­ while­­­­­­­­­ playing­­­­­­­­­ your­­­­­­­­­ instrument­­­­­­­­­ through­­­­­­­­­ RiffWorks­­­­­­­­­ by­­­­­­­­­ using­­­­­­­­­ the­­­­­­­­­­­­­­­­­­EFFECTS­­­­­­­­­feature.­­­­­­­­­

6. EFFECTS

­­­­­­­­­36

RiffWorks

*­­­­­­­­­First­­­­­­­­­turn­­­­­­­­­down­­­­­­­­­the­­­­­­­­­monitor­­­­­­­­­level­­­­­­­­­on­­­­­­­­­your­­­­­­­­­hardware­­­­­­­­­device.­­­­­­­­­*­­­­­­­­­Turn­­­­­­­­­off­­­­­­­­­HARDWARE­­­­­­­­­monitoring­­­­­­­­­by­­­­­­­­­clicking­­­­­­­­­the­­­­­­­­­HARDWARE­­­­­­­­­button.­­­­­­­­­*­­­­­­­­­­­­­­­­­­­­­­­­­­­Then­­­­­­­­­click­­­­­­­­­the­­­­­­­­­EFFECTS­­­­­­­­­button­­­­­­­­­to­­­­­­­­­show­­­­­­­­­the­­­­­­­­­list­­­­­­­­­of­­­­­­­­­effects.­­­­­­­­­

Amp (not included in RiffWorks Line 6 Edition, please launch GearBox separately)Control­­­­­­­­­amp­­­­­­­­­modeling­­­­­­­­­plugins­­­­­­­­­by­­­­­­­­­using­­­­­­­­­ the­­­­­­­­­AMP­­­­­­­­­ tab.­­­­­­­­­Clicking­­­­­­­­­on­­­­­­­­­AMP­­­­­­­­­the­­­­­­­­­first­­­­­­­­­ time­­­­­­­­­will­­­­­­­­­ show­­­­­­­­­a­­­­­­­­­popup­­­­­­­­­menu­­­­­­­­­of­­­­­­­­­ available­­­­­­­­­plugins,­­­­­­­­­ as­­­­­­­­­well­­­­­­­­­ as­­­­­­­­­options­­­­­­­­­to­­­­­­­­­set­­­­­­­­­the­­­­­­­­­VST­­­­­­­­­plugin­­­­­­­­­path­­­­­­­­­(Windows­­­­­­­­­only),­­­­­­­­­rescan­­­­­­­­­for­­­­­­­­­plugins,­­­­­­­­­or­­­­­­­­­get­­­­­­­­­more­­­­­­­­­amps­­­­­­­­­from­­­­­­­­­the­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­store­­­­­­­­­(coming­­­­­­­­­soon).­­­­­­­­­When­­­­­­­­­an­­­­­­­­­amp­­­­­­­­­plugin­­­­­­­­­ is­­­­­­­­­ selected,­­­­­­­­­ it­­­­­­­­­ automatically­­­­­­­­­opens­­­­­­­­­ the­­­­­­­­­user­­­­­­­­­ interface­­­­­­­­­ in­­­­­­­­­another­­­­­­­­­window.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­close­­­­­­­­­the­­­­­­­­­interface­­­­­­­­­and­­­­­­­­­the­­­­­­­­­amp­­­­­­­­­will­­­­­­­­­continue­­­­­­­­­to­­­­­­­­­be­­­­­­­­­heard,­­­­­­­­­unless­­­­­­­­­you­­­­­­­­­uncheck­­­­­­­­­the­­­­­­­­­AMP­­­­­­­­­power­­­­­­­­­button.­­­­­­­­­To­­­­­­­­­conserve­­­­­­­­­CPU­­­­­­­­­power­­­­­­­­­and­­­­­­­­­make­­­­­­­­­RiffWorks­­­­­­­­­Songs­­­­­­­­­sharable­­­­­­­­­with­­­­­­­­­RiffLink,­­­­­­­­­the­­­­­­­­­input­­­­­­­­­signal­­­­­­­­­is­­­­­­­­­processed­­­­­­­­­by­­­­­­­­­the­­­­­­­­­plugin­­­­­­­­­before­­­­­­­­­it­­­­­­­­­is­­­­­­­­­recorded­­­­­­­­­to­­­­­­­­­disk.­­­­­­­­­So­­­­­­­­­amp­­­­­­­­­settings­­­­­­­­­cannot­­­­­­­­­be­­­­­­­­­changed­­­­­­­­­after­­­­­­­­­recording­­­­­­­­­at­­­­­­­­­this­­­­­­­­­time.­­­­­­­­­­­­­­­­­­

EffectsRiffWorks­­­­­­­­­Effects­­­­­­­­­are­­­­­­­­­all­­­­­­­­­processed­­­­­­­­­in­­­­­­­­­real-time.­­­­­­­­­The­­­­­­­­­more­­­­­­­­­effects­­­­­­­­­you­­­­­­­­­use,­­­­­­­­­the­­­­­­­­­more­­­­­­­­­CPU­­­­­­­­­power­­­­­­­­­it­­­­­­­­­takes.­­­­­­­­­As­­­­­­­­­you­­­­­­­­­record­­­­­­­­­layers,­­­­­­­­­the­­­­­­­­­Input­­­­­­­­­Effects­­­­­­­­­settings­­­­­­­­­are­­­­­­­­­copied­­­­­­­­­to­­­­­­­­­the­­­­­­­­­layer,­­­­­­­­­so­­­­­­­­­that­­­­­­­­­you­­­­­­­­­can­­­­­­­­­hear­­­­­­­­­the­­­­­­­­­effects­­­­­­­­­just­­­­­­­­­as­­­­­­­­­they­­­­­­­­­were­­­­­­­­­when­­­­­­­­­you­­­­­­­­­played­­­­­­­­­it,­­­­­­­­­and­­­­­­­­­you­­­­­­­­­can­­­­­­­­­go­­­­­­­­­back­­­­­­­­­and­­­­­­­­­change­­­­­­­­­them­­­­­­­­­in­­­­­­­­­each­­­­­­­­­layer­­­­­­­­­later.­­­­­­­­­

Monitor GainWith­­­­­­­­­hardware­­­­­­­­­monitoring­­­­­­­­­turned­­­­­­­­­off,­­­­­­­­­you’ll­­­­­­­­­be­­­­­­­­­hearing­­­­­­­­­your­­­­­­­­­instrument­­­­­­­­­through­­­­­­­­­RiffWorks.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­were­­­­­­­­­hearing­­­­­­­­­it­­­­­­­­­through­­­­­­­­­your­­­­­­­­­hardware­­­­­­­­­before,­­­­­­­­­now­­­­­­­­­you’ll­­­­­­­­­be­­­­­­­­­hearing­­­­­­­­­it­­­­­­­­­doubled­­­­­­­­­up.­­­­­­­­­You­­­­­­­­­should­­­­­­­­­turn­­­­­­­­­down­­­­­­­­­the­­­­­­­­­monitor­­­­­­­­­level­­­­­­­­­on­­­­­­­­­your­­­­­­­­­hardware.­­­­­­­­­Some­­­­­­­­­devices­­­­­­­­­may­­­­­­­­­control­­­­­­­­­this­­­­­­­­­via­­­­­­­­­a­­­­­­­­­front­­­­­­­­­panel­­­­­­­­­knob,­­­­­­­­­ others­­­­­­­­­may­­­­­­­­­ use­­­­­­­­­ a­­­­­­­­­ software­­­­­­­­­ control­­­­­­­­­ panel.­­­­­­­­­ Consult­­­­­­­­­ your­­­­­­­­­ device’s­­­­­­­­­documentation­­­­­­­­­for­­­­­­­­­setting­­­­­­­­­the­­­­­­­­­monitor­­­­­­­­­level.­­­­­­­­­Other­­­­­­­­­names­­­­­­­­­this­­­­­­­­­might­­­­­­­­­be­­­­­­­­­known­­­­­­­­­as­­­­­­­­­include,­­­­­­­­­playback,­­­­­­­­­computer,­­­­­­­­­or­­­­­­­­­cue­­­­­­­­­mix/level.­­­­­­­­­Once­­­­­­­­­you­­­­­­­­­have­­­­­­­­­the­­­­­­­­­hardware­­­­­­­­­monitor­­­­­­­­­level­­­­­­­­­turned­­­­­­­­­down,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­control­­­­­­­­­your­­­­­­­­­monitor­­­­­­­­­level­­­­­­­­­with­­­­­­­­­the­­­­­­­­­GAIN­­­­­­­­­and­­­­­­­­­PAN­­­­­­­­­knob­­­­­­­­­on­­­­­­­­­the­­­­­­­­­input­­­­­­­­­monitor­­­­­­­­­panel.­­­­­­­­­These­­­­­­­­­lev-els­­­­­­­­­will­­­­­­­­­be­­­­­­­­­copied­­­­­­­­­to­­­­­­­­­new­­­­­­­­­layers­­­­­­­­­as­­­­­­­­­they­­­­­­­­­are­­­­­­­­­recorded.­­­­­­­­­

6. EffEcts

­­­­­­­­­37

RiffWorks

LatencyTurning­­­­­­­­­ on­­­­­­­­­ input­­­­­­­­­ effects­­­­­­­­­may­­­­­­­­­ add­­­­­­­­­ latency,­­­­­­­­­ or­­­­­­­­­ delay­­­­­­­­­ from­­­­­­­­­ the­­­­­­­­­ time­­­­­­­­­ you­­­­­­­­­play­­­­­­­­­to­­­­­­­­­the­­­­­­­­­time­­­­­­­­­you­­­­­­­­­actually­­­­­­­­­hear­­­­­­­­­your­­­­­­­­­instrument.­­­­­­­­­If­­­­­­­­­the­­­­­­­­­latency­­­­­­­­­is­­­­­­­­­too­­­­­­­­­much­­­­­­­­­ to­­­­­­­­­play­­­­­­­­­comfortably,­­­­­­­­­ you­­­­­­­­­can­­­­­­­­­ try­­­­­­­­­adjusting­­­­­­­­­ the­­­­­­­­­buffer­­­­­­­­­size­­­­­­­­­ in­­­­­­­­­ the­­­­­­­­­AudioSetup­­­­­­­­­dialog.­­­­­­­­­

­­­­­­­­­ 6.2 Layer EffectsThe­­­­­­­­­RiffWorks­­­­­­­­­Effects­­­­­­­­­are­­­­­­­­­available­­­­­­­­­to­­­­­­­­­use­­­­­­­­­on­­­­­­­­­each­­­­­­­­­individual­­­­­­­­­Riff­­­­­­­­­Layer.­­­­­­­­­�.­­­­­­­­­Record­­­­­­­­­a­­­­­­­­­layer.­­­­­­­­­2.­­­­­­­­­Click­­­­­­­­­on­­­­­­­­­the­­­­­­­­­layer’s­­­­­­­­­EFFECTS­­­­­­­­­button.­­­­­­­­­3.­­­­­­­­­Click­­­­­­­­­the­­­­­­­­­checkbox­­­­­­­­­next­­­­­­­­­to­­­­­­­­­the­­­­­­­­­name­­­­­­­­­of­­­­­­­­­the­­­­­­­­­effect­­­­­­­­­to­­­­­­­­­activate­­­­­­­­­it.­­­­­­­­­

Some­­­­­­­­­effects­­­­­­­­­can­­­­­­­­­ increase­­­­­­­­­or­­­­­­­­­decrease­­­­­­­­­the­­­­­­­­­volume­­­­­­­­­of­­­­­­­­­ the­­­­­­­­­ layer,­­­­­­­­­so­­­­­­­­­be­­­­­­­­­sure­­­­­­­­­to­­­­­­­­­adjust­­­­­­­­­the­­­­­­­­­volume­­­­­­­­­accordingly­­­­­­­­­using­­­­­­­­­the­­­­­­­­­layer­­­­­­­­­GAIN­­­­­­­­­knob.­­­­­­­­­

Save­­­­­­­­­and­­­­­­­­­recall­­­­­­­­­Layer­­­­­­­­­Effects­­­­­­­­­settings­­­­­­­­­with­­­­­­­­­EFFECTS­­­­­­­­­PRESETS.­­­­­­­­­

­­­­­­­­­ 6.3 Riff EffectsThe­­­­­­­­­RiffWorks­­­­­­­­­Effects­­­­­­­­­are­­­­­­­­­available­­­­­­­­­to­­­­­­­­­use­­­­­­­­­on­­­­­­­­­each­­­­­­­­­individual­­­­­­­­­Riff.­­­­­­­­­�.­­­­­­­­­Open­­­­­­­­­or­­­­­­­­­create­­­­­­­­­a­­­­­­­­­new­­­­­­­­­Riff.­­­­­­­­­2.­­­­­­­­­Record­­­­­­­­­one­­­­­­­­­or­­­­­­­­­more­­­­­­­­­layers.­­­­­­­­­3.­­­­­­­­­Click­­­­­­­­­on­­­­­­­­­the­­­­­­­­­RIFF­­­­­­­­­EFFECTS­­­­­­­­­button.­­­­­­­­­4.­­­­­­­­­Click­­­­­­­­­the­­­­­­­­­checkbox­­­­­­­­­next­­­­­­­­­to­­­­­­­­­the­­­­­­­­­name­­­­­­­­­of­­­­­­­­­the­­­­­­­­­effect­­­­­­­­­to­­­­­­­­­activate­­­­­­­­­it.­­­­­­­­­

Effects Presets Save­­­­­­­­­and­­­­­­­­­recall­­­­­­­­­Riff­­­­­­­­­Effects­­­­­­­­­settings­­­­­­­­­with­­­­­­­­­EFFECTS­­­­­­­­­PRESETS.

­­­­­­­­­

Riff Gain­­­­­­­­­Some­­­­­­­­­effects­­­­­­­­­can­­­­­­­­­increase­­­­­­­­­or­­­­­­­­­decrease­­­­­­­­­the­­­­­­­­­volume­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Riff,­­­­­­­­­so­­­­­­­­­be­­­­­­­­­sure­­­­­­­­­to­­­­­­­­­adjust­­­­­­­­­the­­­­­­­­­volume­­­­­­­­­accordingly­­­­­­­­­using­­­­­­­­­the­­­­­­­­­RIFF­­­­­­­­­GAIN­­­­­­­­­knob.­­­­­­­­­

6. EFFECTS

­­­­­­­­­38

RiffWorks

­­­­­­­­­ 6.4 Backup EffectsIn­­­­­­­­­ the­­­­­­­­­BACKUPS­­­­­­­­­panel­­­­­­­­­ you­­­­­­­­­can­­­­­­­­­apply­­­­­­­­­different­­­­­­­­­effects­­­­­­­­­ to­­­­­­­­­each­­­­­­­­­backup­­­­­­­­­separately.

­­­­­­­­­ 6.5 Effects Guide

­­­­­­­­­ 6.5.1 FilterAttaq­­­­­­­­­is­­­­­­­­­the­­­­­­­­­ultimate­­­­­­­­­Auto-wah­­­­­­­­­filter­­­­­­­­­effect.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­create­­­­­­­­­a­­­­­­­­­classic,­­­­­­­­­fixed­­­­­­­­­wah­­­­­­­­­tone;­­­­­­­­­a­­­­­­­­­responsive­­­­­­­­­envelope­­­­­­­­­wah;­­­­­­­­­and­­­­­­­­­even­­­­­­­­­a­­­­­­­­­custom­­­­­­­­­tempo-synched­­­­­­­­­wah­­­­­­­­­sequence.­­­­­­­­­Attaq­­­­­­­­­is­­­­­­­­­all­­­­­­­­­of­­­­­­­­­the­­­­­­­­­best­­­­­­­­­wah­­­­­­­­­effects­­­­­­­­­in­­­­­­­­­one!

There­­­­­­­­­are­­­­­­­­­ three­­­­­­­­­different­­­­­­­­­ways­­­­­­­­­ to­­­­­­­­­use­­­­­­­­­Attaq,­­­­­­­­­each­­­­­­­­­with­­­­­­­­­some­­­­­­­­­different­­­­­­­­­controls.­­­­­­­­­These­­­­­­­­­modes­­­­­­­­­are­­­­­­­­­called­­­­­­­­­MANUAL,­­­­­­­­­ENVELOPE­­­­­­­­­and­­­­­­­­­SEQUENCE.­­­­­­­­­The­­­­­­­­­MANUAL­­­­­­­­­mode­­­­­­­­­doesn’t­­­­­­­­­change­­­­­­­­­while­­­­­­­­­you­­­­­­­­­play.­­­­­­­­­It­­­­­­­­­is­­­­­­­­­like­­­­­­­­­leaving­­­­­­­­­your­­­­­­­­­wah­­­­­­­­­pedal­­­­­­­­­in­­­­­­­­­one­­­­­­­­­position­­­­­­­­­to­­­­­­­­­bring­­­­­­­­­out­­­­­­­­­a­­­­­­­­­great­­­­­­­­­constant­­­­­­­­­tone.­­­­­­­­­This­­­­­­­­­effect­­­­­­­­­can­­­­­­­­­be­­­­­­­­­dramatic.­­­­­­­­­The­­­­­­­­­ENVELOPE­­­­­­­­­mode­­­­­­­­­behaves­­­­­­­­­like­­­­­­­­­a­­­­­­­­­classic­­­­­­­­­envelope­­­­­­­­­wah­­­­­­­­­stomp­­­­­­­­­box.­­­­­­­­­As­­­­­­­­­you­­­­­­­­­play­­­­­­­­­harder­­­­­­­­­the­­­­­­­­­wah­­­­­­­­­morphs­­­­­­­­­into­­­­­­­­­a­­­­­­­­­completely­­­­­­­­­dif-ferent­­­­­­­­­tone.­­­­­­­­­Try­­­­­­­­­playing­­­­­­­­­softly­­­­­­­­­with­­­­­­­­­an­­­­­­­­­occasional­­­­­­­­­hard­­­­­­­­­note­­­­­­­­­that­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­emphasize.­­­­­­­­­The­­­­­­­­­wah­­­­­­­­­opens­­­­­­­­­up­­­­­­­­­on­­­­­­­­­ that­­­­­­­­­note­­­­­­­­­ to­­­­­­­­­give­­­­­­­­­you­­­­­­­­­great­­­­­­­­­ touch­­­­­­­­­sensitive­­­­­­­­­tone.­­­­­­­­­The­­­­­­­­­SEQUENCE­­­­­­­­­mode­­­­­­­­­is­­­­­­­­­certainly­­­­­­­­­the­­­­­­­­­most­­­­­­­­­unique.­­­­­­­­­In­­­­­­­­­this­­­­­­­­­mode,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­actually­­­­­­­­­change­­­­­­­­­the­­­­­­­­­tone­­­­­­­­­of­­­­­­­­­the­­­­­­­­­wah­­­­­­­­­with­­­­­­­­­the­­­­­­­­­beat­­­­­­­­­of­­­­­­­­­the­­­­­­­­­music.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­get­­­­­­­­­everything­­­­­­­­­from­­­­­­­­­smoothly­­­­­­­­­varying­­­­­­­­­tone­­­­­­­­­over­­­­­­­­­several­­­­­­­­­measures­­­­­­­­­to­­­­­­­­­fast­­­­­­­­­syncopated­­­­­­­­­beats­­­­­­­­­rupturing­­­­­­­­­out­­­­­­­­­of­­­­­­­­­your­­­­­­­­­guitar­­­­­­­­­chords.­­­­­­­­­This­­­­­­­­­is­­­­­­­­­by­­­­­­­­­far­­­­­­­­­the­­­­­­­­­most­­­­­­­­­configurable­­­­­­­­­mode.­­­­­­­­­Now­­­­­­­­­that­­­­­­­­­you­­­­­­­­­understand­­­­­­­­­that­­­­­­­­­Attaq­­­­­­­­­ is­­­­­­­­­really­­­­­­­­­3­­­­­­­­­different­­­­­­­­­wah­­­­­­­­­effects,­­­­­­­­­ lets­­­­­­­­­get­­­­­­­­­ into­­­­­­­­­how­­­­­­­­­to­­­­­­­­­control­­­­­­­­­ the­­­­­­­­­tone­­­­­­­­­for­­­­­­­­­each­­­­­­­­­one.

MANUAL Mode:­­­­­­­­­ Set­­­­­­­­­ the­­­­­­­­­ MODE­­­­­­­­­ control­­­­­­­­­ to­­­­­­­­­ MANUAL.­­­­­­­­­ Now,­­­­­­­­­ turn­­­­­­­­­ the­­­­­­­­­RANGE­­­­­­­­­knob.­­­­­­­­­The­­­­­­­­­RANGE­­­­­­­­­knob­­­­­­­­­is­­­­­­­­­equivalent­­­­­­­­­to­­­­­­­­­your­­­­­­­­­wah­­­­­­­­­pedal­­­­­­­­­position.­­­­­­­­­Turn­­­­­­­­­it­­­­­­­­­up­­­­­­­­­to­­­­­­­­­open­­­­­­­­­up­­­­­­­­­the­­­­­­­­­sound­­­­­­­­­and­­­­­­­­­turn­­­­­­­­­it­­­­­­­­­down­­­­­­­­­to­­­­­­­­­close­­­­­­­­­it­­­­­­­­­off.­­­­­­­­­Unlike­­­­­­­­­a­­­­­­­­­standard­­­­­­­­­wah­­­­­­­­­pedal,­­­­­­­­­there’s­­­­­­­­­still­­­­­­­­­a­­­­­­­­­lot­­­­­­­­­of­­­­­­­­­tweaking­­­­­­­­­you­­­­­­­­­can­­­­­­­­­do.­­­­­­­­­Try­­­­­­­­­in-creasing­­­­­­­­­the­­­­­­­­­BANDWIDTH­­­­­­­­­knob­­­­­­­­­to­­­­­­­­­sharpen­­­­­­­­­up­­­­­­­­­the­­­­­­­­­tone.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­change­­­­­­­­­it­­­­­­­­­ from­­­­­­­­­ subtle­­­­­­­­­ to­­­­­­­­­ downright­­­­­­­­­ gnarly­­­­­­­­­ just­­­­­­­­­ by­­­­­­­­­ playing­­­­­­­­­with­­­­­­­­­ this­­­­­­­­­ knob.­­­­­­­­­ You­­­­­­­­­can­­­­­­­­­also­­­­­­­­­change­­­­­­­­­the­­­­­­­­­style­­­­­­­­­of­­­­­­­­­wah­­­­­­­­­using­­­­­­­­­the­­­­­­­­­FILTER­­­­­­­­­knob.­­­­­­­­­The­­­­­­­­­three­­­­­­­­­filter­­­­­­­­­choices­­­­­­­­­are­­­­­­­­­Lowpass­­­­­­­­­(LP),­­­­­­­­­Bandpass­­­­­­­­­(BP),­­­­­­­­­and­­­­­­­­­Highpass­­­­­­­­­(HP).­­­­­­­­­What­­­­­­­­­do­­­­­­­­­these­­­­­­­­­mean?­­­­­­­­­Lowpass­­­­­­­­­lets­­­­­­­­­all­­­­­­­­­the­­­­­­­­­lower­­­­­­­­­frequencies­­­­­­­­­through­­­­­­­­­like­­­­­­­­­a­­­­­­­­­clas-sic­­­­­­­­­wah­­­­­­­­­pedal.­­­­­­­­­Bandpass­­­­­­­­­actually­­­­­­­­­cuts­­­­­­­­­out­­­­­­­­­the­­­­­­­­­low­­­­­­­­­and­­­­­­­­­high­­­­­­­­­frequencies,­­­­­­­­­only­­­­­­­­­allowing­­­­­­­­­a­­­­­­­­­small­­­­­­­­­band­­­­­­­­­of­­­­­­­­­frequencies­­­­­­­­­through.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­use­­­­­­­­­this­­­­­­­­­to­­­­­­­­­accentuate­­­­­­­­­a­­­­­­­­­particular­­­­­­­­­range­­­­­­­­­of­­­­­­­­­notes.­­­­­­­­­Highpass­­­­­­­­­actually­­­­­­­­­cuts­­­­­­­­­out­­­­­­­­­all­­­­­­­­­the­­­­­­­­­

6. EFFECTS

­­­­­­­­­39

RiffWorks

low­­­­­­­­­frequencies­­­­­­­­­leaving­­­­­­­­­only­­­­­­­­­the­­­­­­­­­nasally­­­­­­­­­highs.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­get­­­­­­­­­some­­­­­­­­­crazy­­­­­­­­­sounds­­­­­­­­­out­­­­­­­­­of­­­­­­­­­this­­­­­­­­­filter.­­­­­­­­­The­­­­­­­­­SENSITIVITY­­­­­­­­­and­­­­­­­­­orange­­­­­­­­­SEQUENCE­­­­­­­­­con-trols­­­­­­­­­have­­­­­­­­­no­­­­­­­­­impact­­­­­­­­­with­­­­­­­­­this­­­­­­­­­mode.

ENVELOPE Mode: The­­­­­­­­­RANGE,­­­­­­­­­BANDWIDTH,­­­­­­­­­and­­­­­­­­­FILTER­­­­­­­­­controls­­­­­­­­­be-have­­­­­­­­­like­­­­­­­­­the­­­­­­­­­MANUAL­­­­­­­­­mode,­­­­­­­­­but­­­­­­­­­an­­­­­­­­­extra­­­­­­­­­knob­­­­­­­­­completely­­­­­­­­­changes­­­­­­­­­the­­­­­­­­­tone­­­­­­­­­and­­­­­­­­­feeling­­­­­­­­­of­­­­­­­­­this­­­­­­­­­effect.­­­­­­­­­The­­­­­­­­­ENVELOPE­­­­­­­­­mode­­­­­­­­­listens­­­­­­­­­to­­­­­­­­­how­­­­­­­­­hard­­­­­­­­­you­­­­­­­­­play­­­­­­­­­and­­­­­­­­­changes­­­­­­­­­its­­­­­­­­­position­­­­­­­­­accordingly.­­­­­­­­­Play­­­­­­­­­soft­­­­­­­­­and­­­­­­­­­it­­­­­­­­­sounds­­­­­­­­­like­­­­­­­­­you­­­­­­­­­have­­­­­­­­­your­­­­­­­­­wah­­­­­­­­­pedal­­­­­­­­­all­­­­­­­­­ the­­­­­­­­­way­­­­­­­­­closed,­­­­­­­­­but­­­­­­­­­snap­­­­­­­­­a­­­­­­­­­hard­­­­­­­­­note­­­­­­­­­and­­­­­­­­­hear­­­­­­­­­those­­­­­­­­­filters­­­­­­­­­open­­­­­­­­­up.­­­­­­­­­RANGE­­­­­­­­­controls­­­­­­­­­the­­­­­­­­­filter­­­­­­­­­position­­­­­­­­­when­­­­­­­­­you­­­­­­­­­are­­­­­­­­­playing­­­­­­­­­soft,­­­­­­­­­but­­­­­­­­­ the­­­­­­­­­SENSITIVITY­­­­­­­­­knob­­­­­­­­­controls­­­­­­­­­ the­­­­­­­­­position­­­­­­­­­when­­­­­­­­­you­­­­­­­­­are­­­­­­­­­playing­­­­­­­­­hard.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­play­­­­­­­­­with­­­­­­­­­RANGE­­­­­­­­­and­­­­­­­­­SENSITIVIY­­­­­­­­­to­­­­­­­­­con-trol­­­­­­­­­where­­­­­­­­­and­­­­­­­­­how­­­­­­­­­much­­­­­­­­­that­­­­­­­­­wah­­­­­­­­­filter­­­­­­­­­is­­­­­­­­­going­­­­­­­­­to­­­­­­­­­open­­­­­­­­­up­­­­­­­­­for­­­­­­­­­your­­­­­­­­­style­­­­­­­­­of­­­­­­­­­playing.­­­­­­­­­If­­­­­­­­­it­­­­­­­­­sounds­­­­­­­­­like­­­­­­­­­your­­­­­­­­­filter­­­­­­­­­is­­­­­­­­­always­­­­­­­­­wide­­­­­­­­­open,­­­­­­­­­turn­­­­­­­­­down­­­­­­­­­the­­­­­­­­­SENSITIVITY­­­­­­­­­ until­­­­­­­­­ you­­­­­­­­­ get­­­­­­­­­ that­­­­­­­­­ nice­­­­­­­­­ touch­­­­­­­­­ sensitive­­­­­­­­­ tone.­­­­­­­­­ If­­­­­­­­­ the­­­­­­­­­ effect­­­­­­­­­doesn’t­­­­­­­­­sound­­­­­­­­­too­­­­­­­­­different­­­­­­­­­from­­­­­­­­­what­­­­­­­­­you­­­­­­­­­had­­­­­­­­­in­­­­­­­­­the­­­­­­­­­MANUAL­­­­­­­­­mode,­­­­­­­­­try­­­­­­­­­turning­­­­­­­­­up­­­­­­­­­the­­­­­­­­­sensitivity­­­­­­­­­to­­­­­­­­­get­­­­­­­­­it­­­­­­­­­to­­­­­­­­­open­­­­­­­­­up­­­­­­­­­wide­­­­­­­­­when­­­­­­­­­you­­­­­­­­­play­­­­­­­­­a­­­­­­­­­hard­­­­­­­­­note.­­­­­­­­­The­­­­­­­­­orange­­­­­­­­­SEQUENCE­­­­­­­­­controls­­­­­­­­­have­­­­­­­­­no­­­­­­­­­impact­­­­­­­­­with­­­­­­­­­this­­­­­­­­­mode.

SEQUENCE Mode:­­­­­­­­­The­­­­­­­­­RANGE,­­­­­­­­­BANDWIDTH,­­­­­­­­­and­­­­­­­­­FILTER­­­­­­­­­controls­­­­­­­­­be-have­­­­­­­­­the­­­­­­­­­same­­­­­­­­­as­­­­­­­­­the­­­­­­­­­above­­­­­­­­­modes.­­­­­­­­­Instead­­­­­­­­­of­­­­­­­­­using­­­­­­­­­sensitivity­­­­­­­­­to­­­­­­­­­control­­­­­­­­­the­­­­­­­­­position­­­­­­­­­of­­­­­­­­­the­­­­­­­­­wah,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­use­­­­­­­­­eight­­­­­­­­­step­­­­­­­­­sequencer­­­­­­­­­knobs­­­­­­­­­that­­­­­­­­­step­­­­­­­­­in­­­­­­­­­time­­­­­­­­­with­­­­­­­­­your­­­­­­­­­riff.­­­­­­­­­The­­­­­­­­­sequence­­­­­­­­­controls­­­­­­­­­are­­­­­­­­­all­­­­­­­­­in­­­­­­­­­the­­­­­­­­­orange­­­­­­­­­section­­­­­­­­­of­­­­­­­­­Attaq.­­­­­­­­­The­­­­­­­­­STEPS­­­­­­­­­buttons­­­­­­­­­set­­­­­­­­­the­­­­­­­­­number­­­­­­­­­of­­­­­­­­­distinct­­­­­­­­­steps­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­use­­­­­­­­­in­­­­­­­­­the­­­­­­­­­sequence.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­select­­­­­­­­­4,­­­­­­­­­6,­­­­­­­­­or­­­­­­­­­8­­­­­­­­­depending­­­­­­­­­on­­­­­­­­­how­­­­­­­­­complex­­­­­­­­­you­­­­­­­­­want­­­­­­­­­the­­­­­­­­­sequence­­­­­­­­­to­­­­­­­­­be.­­­­­­­­­The­­­­­­­­­8­­­­­­­­­smaller­­­­­­­­­SEQUENCE­­­­­­­­­knobs­­­­­­­­­to­­­­­­­­­the­­­­­­­­­left­­­­­­­­­are­­­­­­­­­ used­­­­­­­­­ to­­­­­­­­­ set­­­­­­­­­ up­­­­­­­­­ the­­­­­­­­­wah­­­­­­­­­position­­­­­­­­­ for­­­­­­­­­ that­­­­­­­­­moment­­­­­­­­­ in­­­­­­­­­ time.­­­­­­­­­ The­­­­­­­­­ light­­­­­­­­­above­­­­­­­­­ each­­­­­­­­­ knob­­­­­­­­­ shows­­­­­­­­­ you­­­­­­­­­ the­­­­­­­­­ current­­­­­­­­­wah­­­­­­­­­ position­­­­­­­­­ as­­­­­­­­­ it­­­­­­­­­ cycles.­­­­­­­­­ For­­­­­­­­­example,­­­­­­­­­if­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­open­­­­­­­­­up­­­­­­­­­the­­­­­­­­­wah­­­­­­­­­a­­­­­­­­­little­­­­­­­­­more­­­­­­­­­at­­­­­­­­­that­­­­­­­­­point­­­­­­­­­in­­­­­­­­­time,­­­­­­­­­turn­­­­­­­­­up­­­­­­­­­the­­­­­­­­­corresponding­­­­­­­­­knob.­­­­­­­­­Strum­­­­­­­­­a­­­­­­­­­chord­­­­­­­­­and­­­­­­­­­listen­­­­­­­­­to­­­­­­­­­your­­­­­­­­­sequence­­­­­­­­­go­­­­­­­­­by.­­­­­­­­­Listen­­­­­­­­­[add­­­­­­­­­preset­­­­­­­­­name].­­­­­­­­­The­­­­­­­­­SEQUENCE­­­­­­­­­knobs­­­­­­­­­are­­­­­­­­­relative­­­­­­­­­to­­­­­­­­­your­­­­­­­­­RANGE­­­­­­­­­and­­­­­­­­­control.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­completely­­­­­­­­­change­­­­­­­­­the­­­­­­­­­tone­­­­­­­­­of­­­­­­­­­your­­­­­­­­­sequence­­­­­­­­­without­­­­­­­­­having­­­­­­­­­to­­­­­­­­­change­­­­­­­­­every­­­­­­­­­knob.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­like­­­­­­­­­the­­­­­­­­­sequence,­­­­­­­­­but­­­­­­­­­want­­­­­­­­­it­­­­­­­­­to­­­­­­­­­be­­­­­­­­­higher,­­­­­­­­­just­­­­­­­­­increase­­­­­­­­­the­­­­­­­­­RANGE­­­­­­­­­control.­­­­­­­­­The­­­­­­­­­SPEED­­­­­­­­­control­­­­­­­­­changes­­­­­­­­­the­­­­­­­­­pace­­­­­­­­­at­­­­­­­­­which­­­­­­­­­the­­­­­­­­­sequencer­­­­­­­­­runs.­­­­­­­­­Turn­­­­­­­­­the­­­­­­­­­knob­­­­­­­­­up­­­­­­­­­to­­­­­­­­­speed­­­­­­­­­up­­­­­­­­­your­­­­­­­­­sequence.­­­­­­­­­Below­­­­­­­­­the­­­­­­­­­SPEED­­­­­­­­­knob­­­­­­­­­is­­­­­­­­­a­­­­­­­­­TEMPOSYNC­­­­­­­­­button.­­­­­­­­­This­­­­­­­­­allows­­­­­­­­­you­­­­­­­­­to­­­­­­­­­sync­­­­­­­­­the­­­­­­­­­speed­­­­­­­­­of­­­­­­­­­your­­­­­­­­­sequence­­­­­­­­­to­­­­­­­­­the­­­­­­­­­tempo­­­­­­­­­of­­­­­­­­­your­­­­­­­­­Riff­­­­­­­­­using­­­­­­­­­beat­­­­­­­­­quantities­­­­­­­­­like­­­­­­­­­quarter,­­­­­­­­­eighth,­­­­­­­­­or­­­­­­­­­sixteenth­­­­­­­­­notes.

6. EFFECTS

­­­­­­­­­40

RiffWorks

­­­­­­­­­ 6.5.2 ShaperTripWire­­­­­­­­­is­­­­­­­­­a­­­­­­­­­complete­­­­­­­­­multiband­­­­­­­­­compressor/distortion­­­­­­­­­effect.­­­­­­­­­The­­­­­­­­­tone­­­­­­­­­you­­­­­­­­­can­­­­­­­­­get­­­­­­­­­out­­­­­­­­­of­­­­­­­­­this­­­­­­­­­unit­­­­­­­­­is­­­­­­­­­almost­­­­­­­­­limitless.

Simple EQ:­­­­­­­­­ In­­­­­­­­­ its­­­­­­­­­most­­­­­­­­­basic­­­­­­­­­form,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­use­­­­­­­­­TripWire­­­­­­­­­as­­­­­­­­­a­­­­­­­­­basic­­­­­­­­­3­­­­­­­­­band­­­­­­­­­EQ­­­­­­­­­similar­­­­­­­­­ to­­­­­­­­­ the­­­­­­­­­classic­­­­­­­­­bass/mid/treble­­­­­­­­­EQ­­­­­­­­­effects.­­­­­­­­­But­­­­­­­­­even­­­­­­­­­ in­­­­­­­­­this,­­­­­­­­­TripWire­­­­­­­­­is­­­­­­­­­very­­­­­­­­­configurable­­­­­­­­­because­­­­­­­­­you­­­­­­­­­can­­­­­­­­­set­­­­­­­­­the­­­­­­­­­width­­­­­­­­­of­­­­­­­­­the­­­­­­­­­different­­­­­­­­­ bands.­­­­­­­­­ Turn­­­­­­­­­ all­­­­­­­­­ 3­­­­­­­­­ COMPRESSION­­­­­­­­­ knobs­­­­­­­­­ down­­­­­­­­­ (to­­­­­­­­­ the­­­­­­­­­ left)­­­­­­­­­ to­­­­­­­­­turn­­­­­­­­­off­­­­­­­­­any­­­­­­­­­band­­­­­­­­­compression.­­­­­­­­­Also­­­­­­­­­make­­­­­­­­­sure­­­­­­­­­that­­­­­­­­­the­­­­­­­­­3­­­­­­­­­DISTORTION­­­­­­­­­switches­­­­­­­­­are­­­­­­­­­turned­­­­­­­­­off.

Now­­­­­­­­­you­­­­­­­­­can­­­­­­­­­just­­­­­­­­­use­­­­­­­­­the­­­­­­­­­3­­­­­­­­­LEVEL­­­­­­­­­knobs­­­­­­­­­to­­­­­­­­­control­­­­­­­­­the­­­­­­­­­amount­­­­­­­­­of­­­­­­­­­Lo,­­­­­­­­­Mid,­­­­­­­­­and­­­­­­­­­Hi­­­­­­­­­signal­­­­­­­­­you­­­­­­­­­want­­­­­­­­­just­­­­­­­­­like­­­­­­­­­you’re­­­­­­­­­used­­­­­­­­­to.­­­­­­­­­Where­­­­­­­­­this­­­­­­­­­gets­­­­­­­­­really­­­­­­­­­cool­­­­­­­­­is­­­­­­­­­that­­­­­­­­­you­­­­­­­­­can­­­­­­­­­change­­­­­­­­­the­­­­­­­­­frequencies­­­­­­­­­at­­­­­­­­­which­­­­­­­­­the­­­­­­­­­EQ­­­­­­­­­bands­­­­­­­­­transition­­­­­­­­­by­­­­­­­­­using­­­­­­­­­the­­­­­­­­­2­­­­­­­­­CROSSOVER­­­­­­­­­FREQUENCY­­­­­­­­­knobs.­­­­­­­­­The­­­­­­­­­left­­­­­­­­­one­­­­­­­­­controls­­­­­­­­­the­­­­­­­­­Lo­­­­­­­­­to­­­­­­­­­Mid­­­­­­­­­point­­­­­­­­­and­­­­­­­­­the­­­­­­­­­right­­­­­­­­­one­­­­­­­­­controls­­­­­­­­­the­­­­­­­­­Mid­­­­­­­­­to­­­­­­­­­Hi­­­­­­­­­point.

For­­­­­­­­­example,­­­­­­­­­lets­­­­­­­­­say­­­­­­­­­I­­­­­­­­­want­­­­­­­­­to­­­­­­­­­add­­­­­­­­­a­­­­­­­­­little­­­­­­­­­mid­­­­­­­­­scoop­­­­­­­­­to­­­­­­­­­my­­­­­­­­­bass­­­­­­­­­layer.­­­­­­­­­I­­­­­­­­­can­­­­­­­­­reduce­­­­­­­­­the­­­­­­­­­level­­­­­­­­­of­­­­­­­­­the­­­­­­­­­midrange­­­­­­­­­by­­­­­­­­­turning­­­­­­­­­down­­­­­­­­­the­­­­­­­­­MID­­­­­­­­­LEVEL­­­­­­­­­knob.­­­­­­­­­This­­­­­­­­­will­­­­­­­­­scoop­­­­­­­­­out­­­­­­­­­the­­­­­­­­­mids,­­­­­­­­­but­­­­­­­­­maybe­­­­­­­­­it­­­­­­­­­is­­­­­­­­­taking­­­­­­­­­too­­­­­­­­­much­­­­­­­­­of­­­­­­­­­the­­­­­­­­­upper­­­­­­­­­bass­­­­­­­­­with­­­­­­­­­it.­­­­­­­­­I­­­­­­­­­can­­­­­­­­­get­­­­­­­­­that­­­­­­­­­range­­­­­­­­­back­­­­­­­­­by­­­­­­­­­turning­­­­­­­­­up­­­­­­­­­the­­­­­­­­­LO­­­­­­­­­to­­­­­­­­­MID­­­­­­­­­(left)­­­­­­­­­crossover­­­­­­­­­knob.­­­­­­­­­The­­­­­­­­­ability­­­­­­­­­to­­­­­­­­­control­­­­­­­­­the­­­­­­­­­crossover­­­­­­­­­points­­­­­­­­­of­­­­­­­­­the­­­­­­­­­3­­­­­­­­­band­­­­­­­­­EQ­­­­­­­­­is­­­­­­­­­simple­­­­­­­­­and­­­­­­­­­extremely­­­­­­­­­powerful­­­­­­­­­ to­­­­­­­­­shape­­­­­­­­­your­­­­­­­­­tone­­­­­­­­­just­­­­­­­­­the­­­­­­­­­way­­­­­­­­­you­­­­­­­­­want.

Multi-band Compression:­­­­­­­­­You­­­­­­­­­are­­­­­­­­­already­­­­­­­­­familiar­­­­­­­­­with­­­­­­­­­the­­­­­­­­­3­­­­­­­­­band­­­­­­­­­na-ture­­­­­­­­­of­­­­­­­­­TripWire,­­­­­­­­­but­­­­­­­­­now­­­­­­­­­we’ll­­­­­­­­­throw­­­­­­­­­in­­­­­­­­­the­­­­­­­­­first­­­­­­­­­twist.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­are­­­­­­­­­new­­­­­­­­­to­­­­­­­­­compression,­­­­­­­­­here’s­­­­­­­­­a­­­­­­­­­quick­­­­­­­­­introduction.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­turn­­­­­­­­­up­­­­­­­­­the­­­­­­­­­COMPRES-SION­­­­­­­­­on­­­­­­­­­a­­­­­­­­­specific­­­­­­­­­band,­­­­­­­­­ it­­­­­­­­­will­­­­­­­­­decrease­­­­­­­­­ the­­­­­­­­­volume­­­­­­­­­of­­­­­­­­­ the­­­­­­­­­peaks­­­­­­­­­and­­­­­­­­­leave­­­­­­­­­the­­­­­­­­­quieter­­­­­­­­­sections­­­­­­­­­alone.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­essentially­­­­­­­­­smash­­­­­­­­­the­­­­­­­­­dynamic­­­­­­­­­range­­­­­­­­­of­­­­­­­­­the­­­­­­­­­signal­­­­­­­­­by­­­­­­­­­turning­­­­­­­­­up­­­­­­­­­the­­­­­­­­­compression­­­­­­­­­and­­­­­­­­­adjusting­­­­­­­­­the­­­­­­­­­band­­­­­­­­­levels­­­­­­­­­ to­­­­­­­­­what­­­­­­­­­sounds­­­­­­­­­good.­­­­­­­­­This­­­­­­­­­ is­­­­­­­­­useful­­­­­­­­­ in­­­­­­­­­a­­­­­­­­­ lot­­­­­­­­­of­­­­­­­­­situations.­­­­­­­­­ It­­­­­­­­­can­­­­­­­­­make­­­­­­­­­your­­­­­­­­­guitar­­­­­­­­­have­­­­­­­­­more­­­­­­­­­perceived­­­­­­­­­sustain.­­­­­­­­­ It­­­­­­­­­can­­­­­­­­­smooth­­­­­­­­­out­­­­­­­­­your­­­­­­­­­vocals.­­­­­­­­­It­­­­­­­­­can­­­­­­­­­warm­­­­­­­­­up­­­­­­­­­your­­­­­­­­­guitar.­­­­­­­­­Compression­­­­­­­­­is­­­­­­­­­a­­­­­­­­­very­­­­­­­­­useful­­­­­­­­­effect­­­­­­­­­in­­­­­­­­­making­­­­­­­­­ great­­­­­­­­­ sounding­­­­­­­­­ recordings.­­­­­­­­­ Usually,­­­­­­­­­ compression­­­­­­­­­ is­­­­­­­­­ applied­­­­­­­­­to­­­­­­­­­the­­­­­­­­­entire­­­­­­­­­signal,­­­­­­­­­but­­­­­­­­­with­­­­­­­­­TripWire­­­­­­­­­you­­­­­­­­­can­­­­­­­­­set­­­­­­­­­different­­­­­­­­­amounts­­­­­­­­­of­­­­­­­­­compression­­­­­­­­­for­­­­­­­­­the­­­­­­­­­different­­­­­­­­­bands­­­­­­­­­of­­­­­­­­­a­­­­­­­­­signal.So­­­­­­­­­how­­­­­­­­­would­­­­­­­­­you­­­­­­­­­use­­­­­­­­­this?­­­­­­­­­Well,­­­­­­­­­ lets­­­­­­­­­take­­­­­­­­­a­­­­­­­­­guitar­­­­­­­­­sample,­­­­­­­­­ listen,­­­­­­­­­and­­­­­­­­­

6. EFFECTS

­­­­­­­­­4�

RiffWorks

try­­­­­­­­­to­­­­­­­­­smooth­­­­­­­­­and­­­­­­­­­warm­­­­­­­­­up­­­­­­­­­the­­­­­­­­­overall­­­­­­­­­tone­­­­­­­­­without­­­­­­­­­using­­­­­­­­­the­­­­­­­­­level­­­­­­­­­as­­­­­­­­­an­­­­­­­­­EQ.­­­­­­­­­Now­­­­­­­­­we­­­­­­­­­will­­­­­­­­­turn­­­­­­­­­up­­­­­­­­­the­­­­­­­­­LO­­­­­­­­­COMPRESSION­­­­­­­­­to­­­­­­­­­smooth­­­­­­­­­out­­­­­­­­­the­­­­­­­­­huge­­­­­­­­­transient­­­­­­­­­peaks­­­­­­­­­in­­­­­­­­­the­­­­­­­­­low­­­­­­­­­frequencies.­­­­­­­­­When­­­­­­­­­we­­­­­­­­­take­­­­­­­­­out­­­­­­­­­the­­­­­­­­­dynamics­­­­­­­­­in­­­­­­­­­this­­­­­­­­­range,­­­­­­­­­we­­­­­­­­­can­­­­­­­­­create­­­­­­­­­an­­­­­­­­­almost­­­­­­­­­constant­­­­­­­­­bass­­­­­­­­­level­­­­­­­­­in­­­­­­­­­the­­­­­­­­­layer­­­­­­­­­that­­­­­­­­­will­­­­­­­­­have­­­­­­­­­an­­­­­­­­­overall­­­­­­­­­warmer­­­­­­­­­tone­­­­­­­­­to­­­­­­­­­it.­­­­­­­­­If­­­­­­­­­we­­­­­­­­­just­­­­­­­­­turned­­­­­­­­­up­­­­­­­­­the­­­­­­­­­low­­­­­­­­­level­­­­­­­­­control­­­­­­­­­those­­­­­­­­­bass­­­­­­­­­transients­­­­­­­­­will­­­­­­­­­pop­­­­­­­­­and­­­­­­­­­thump­­­­­­­­­when­­­­­­­­­you­­­­­­­­­hit­­­­­­­­­the­­­­­­­­­strings­­­­­­­­­hard.­­­­­­­­­The­­­­­­­­­Compression­­­­­­­­­tames­­­­­­­­­those­­­­­­­­­transients­­­­­­­­­that­­­­­­­­­allowed­­­­­­­­­us­­­­­­­­­to­­­­­­­­­bring­­­­­­­­­the­­­­­­­­­overall­­­­­­­­­bass­­­­­­­­­level­­­­­­­­­up­­­­­­­­­without­­­­­­­­­the­­­­­­­­­downsides.

Multi-band Distortion:­­­­­­­­­This­­­­­­­­­is­­­­­­­­­where­­­­­­­­­things­­­­­­­­­get­­­­­­­­­crazy.­­­­­­­­­We­­­­­­­­­can­­­­­­­­­take­­­­­­­­­our­­­­­­­­­complete­­­­­­­­­tone­­­­­­­­­modifying­­­­­­­­­effect­­­­­­­­­with­­­­­­­­­EQ­­­­­­­­­and­­­­­­­­­Compression­­­­­­­­­and­­­­­­­­­add­­­­­­­­­dif-ferent­­­­­­­­­distortions­­­­­­­­­to­­­­­­­­­each­­­­­­­­­band.­­­­­­­­­You­­­­­­­­­turn­­­­­­­­­on­­­­­­­­­the­­­­­­­­­distortion­­­­­­­­­by­­­­­­­­­flipping­­­­­­­­­the­­­­­­­­­DISTORTION­­­­­­­­­switch­­­­­­­­­to­­­­­­­­­the­­­­­­­­­ON­­­­­­­­­position­­­­­­­­­for­­­­­­­­­the­­­­­­­­­band­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­distort.­­­­­­­­­You­­­­­­­­­then­­­­­­­­­select­­­­­­­­­the­­­­­­­­­type­­­­­­­­­of­­­­­­­­­distortion­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­apply­­­­­­­­­to­­­­­­­­­that­­­­­­­­­band­­­­­­­­­using­­­­­­­­­the­­­­­­­­­SHAPE­­­­­­­­­popup.­­­­­­­­­Finally,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­decide­­­­­­­­­how­­­­­­­­­much­­­­­­­­­distortion­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­add­­­­­­­­­with­­­­­­­­­the­­­­­­­­­DRIVE­­­­­­­­­knob.

There­­­­­­­­­are­­­­­­­­­several­­­­­­­­­shapes­­­­­­­­­in­­­­­­­­­the­­­­­­­­­menu.­­­­­­­­­FUZZ­­­­­­­­­is­­­­­­­­­a­­­­­­­­­basic­­­­­­­­­distortion­­­­­­­­­like­­­­­­­­­you­­­­­­­­­would­­­­­­­­­find­­­­­­­­­in­­­­­­­­­a­­­­­­­­­stomp­­­­­­­­­box.­­­­­­­­­The­­­­­­­­­others­­­­­­­­­are­­­­­­­­­unique­­­­­­­­­because­­­­­­­­­they­­­­­­­­­actually­­­­­­­­­change­­­­­­­­­the­­­­­­­­­pitch­­­­­­­­­of­­­­­­­­­your­­­­­­­­­signal.­­­­­­­­­When­­­­­­­­­using­­­­­­­­­this­­­­­­­­­on­­­­­­­­­one­­­­­­­­­band­­­­­­­­­you­­­­­­­­­create­­­­­­­­­a­­­­­­­­­harmonized­­­­­­­­­signal­­­­­­­­­of­­­­­­­­­what­­­­­­­­­you­­­­­­­­­are­­­­­­­­­actually­­­­­­­­­playing­­­­­­­­­and­­­­­­­­­the­­­­­­­­­pitch­­­­­­­­­shifted­­­­­­­­­version.­­­­­­­­­DOWN­­­­­­­­­shifts­­­­­­­­­the­­­­­­­­­signal­­­­­­­­­an­­­­­­­­­octave­­­­­­­­­down.­­­­­­­­­­­­­­­­­­DD­­­­­­­­­shifts­­­­­­­­­the­­­­­­­­­signal­­­­­­­­­two­­­­­­­­­octaves­­­­­­­­­down­­­­­­­­­and­­­­­­­­­can­­­­­­­­­sound­­­­­­­­­completely­­­­­­­­­outrageous­­­­­­­­­with­­­­­­­­­the­­­­­­­­­right­­­­­­­­­notes.­­­­­­­­­UP­­­­­­­­­shifts­­­­­­­­­up­­­­­­­­­an­­­­­­­­­octave­­­­­­­­­-­­­­­­­­­this­­­­­­­­­sounds­­­­­­­­­good­­­­­­­­­on­­­­­­­­­just­­­­­­­­­about­­­­­­­­­everything­­­­­­­­­when­­­­­­­­­well­­­­­­­­­balanced­­­­­­­­­with­­­­­­­­­the­­­­­­­­­other­­­­­­­­­bands.­­­­­­­­­The­­­­­­­­­others­­­­­­­­­are­­­­­­­­­trippy­­­­­­­­­because­­­­­­­­­they­­­­­­­­­shift­­­­­­­­­your­­­­­­­­­notes­­­­­­­­­by­­­­­­­­­a­­­­­­­­­3RD,­­­­­­­­­4TH,­­­­­­­­­or­­­­­­­­­5TH.­­­­­­­­­Try­­­­­­­­­soloing­­­­­­­­­with­­­­­­­­­one­­­­­­­­­of­­­­­­­­­these,­­­­­­­­­set­­­­­­­­­to­­­­­­­­­the­­­­­­­­­MID­­­­­­­­­band.

Check­­­­­­­­­out­­­­­­­­­some­­­­­­­­­of­­­­­­­­­the­­­­­­­­­factory­­­­­­­­­presets­­­­­­­­­for­­­­­­­­­TripWire­­­­­­­­­to­­­­­­­­­get­­­­­­­­­a­­­­­­­­­glimpse­­­­­­­­­of­­­­­­­­­what­­­­­­­­­is­­­­­­­­­possible.­­­­­­­­­It­­­­­­­­­is­­­­­­­­­a­­­­­­­­­complete­­­­­­­­­“design­­­­­­­­­your­­­­­­­­­own­­­­­­­­­pedal”­­­­­­­­­kind­­­­­­­­­of­­­­­­­­­effect­­­­­­­­­with­­­­­­­­­full­­­­­­­­­harmonizers,­­­­­­­­­distortion,­­­­­­­­­compression,­­­­­­­­­and­­­­­­­­­EQ.­­­­­­­­­This­­­­­­­­­one­­­­­­­­­is­­­­­­­­­a­­­­­­­­­lot­­­­­­­­­of­­­­­­­­­fun...

­­­­­­­­­ 6.5.3 EQNo­­­­­­­­­Equal­­­­­­­­­is­­­­­­­­­a­­­­­­­­­British­­­­­­­­­style­­­­­­­­­EQ,­­­­­­­­­which­­­­­­­­­allows­­­­­­­­­you­­­­­­­­­to­­­­­­­­­make­­­­­­­­­frequency­­­­­­­­­ad-justments­­­­­­­­­to­­­­­­­­­your­­­­­­­­­signal.­­­­­­­­­There­­­­­­­­­are­­­­­­­­­5­­­­­­­­­bands­­­­­­­­­to­­­­­­­­­this­­­­­­­­­EQ,­­­­­­­­­separated­­­­­­­­­with­­­­­­­­­stitching,­­­­­­­­­which­­­­­­­­­control­­­­­­­­­different­­­­­­­­­parts­­­­­­­­­of­­­­­­­­­the­­­­­­­­­frequency­­­­­­­­­spectrum.

6. EFFECTS

­­­­­­­­­42

RiffWorks

The­­­­­­­­­5­­­­­­­­­bands­­­­­­­­­all­­­­­­­­­have­­­­­­­­­a­­­­­­­­­red­­­­­­­­­frequency­­­­­­­­­control­­­­­­­­­which­­­­­­­­­sets­­­­­­­­­the­­­­­­­­­range­­­­­­­­­where­­­­­­­­­the­­­­­­­­­EQ­­­­­­­­­ is­­­­­­­­­working,­­­­­­­­­but­­­­­­­­­ the­­­­­­­­­3­­­­­­­­­middle­­­­­­­­­bands­­­­­­­­­also­­­­­­­­­have­­­­­­­­­silver­­­­­­­­­gain­­­­­­­­­knobs­­­­­­­­­which­­­­­­­­­allow­­­­­­­­­you­­­­­­­­­to­­­­­­­­­select­­­­­­­­­how­­­­­­­­­much­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­boost­­­­­­­­­or­­­­­­­­­cut­­­­­­­­­the­­­­­­­­­signal­­­­­­­­­around­­­­­­­­­ those­­­­­­­­­ frequencies.­­­­­­­­­So,­­­­­­­­­why­­­­­­­­­only­­­­­­­­­3­­­­­­­­­gain­­­­­­­­­knobs­­­­­­­­­and­­­­­­­­­not­­­­­­­­­one­­­­­­­­­ for­­­­­­­­­each­­­­­­­­­band?­­­­­­­­­All­­­­­­­­­ of­­­­­­­­­ the­­­­­­­­­5­­­­­­­­­EQ­­­­­­­­­bands­­­­­­­­­ are­­­­­­­­­ designed­­­­­­­­­ to­­­­­­­­­ do­­­­­­­­­different­­­­­­­­­ things­­­­­­­­­within­­­­­­­­­different­­­­­­­­­regions­­­­­­­­­of­­­­­­­­­the­­­­­­­­­audio­­­­­­­­­spectrum.

LOW­­­­­­­­­CUT­­­­­­­­­is­­­­­­­­­a­­­­­­­­­filter­­­­­­­­­which­­­­­­­­­gently­­­­­­­­­removes­­­­­­­­­the­­­­­­­­­frequencies­­­­­­­­­below­­­­­­­­­the­­­­­­­­­set-ting­­­­­­­­­on­­­­­­­­­the­­­­­­­­­knob.­­­­­­­­­Just­­­­­­­­­set­­­­­­­­­the­­­­­­­­­frequency­­­­­­­­­knob­­­­­­­­­to­­­­­­­­­the­­­­­­­­­desired­­­­­­­­­frequency­­­­­­­­­to­­­­­­­­­turn­­­­­­­­­it­­­­­­­­­on.­­­­­­­­­This­­­­­­­­­band­­­­­­­­­doesn’t­­­­­­­­­have­­­­­­­­­a­­­­­­­­­gain­­­­­­­­­knob­­­­­­­­­because­­­­­­­­­it­­­­­­­­­is­­­­­­­­­designed­­­­­­­­­to­­­­­­­­­remove­­­­­­­­­as­­­­­­­­­much­­­­­­­­­as­­­­­­­­­possible­­­­­­­­­below­­­­­­­­­the­­­­­­­­­set­­­­­­­­­frequency.

LOW­­­­­­­­­is­­­­­­­­­a­­­­­­­­­shelving­­­­­­­­­filter­­­­­­­­­which­­­­­­­­­allows­­­­­­­­­you­­­­­­­­­to­­­­­­­­­boost­­­­­­­­­or­­­­­­­­­cut­­­­­­­­­all­­­­­­­­­frequencies­­­­­­­­­below­­­­­­­­­the­­­­­­­­­selected­­­­­­­­­frequency.­­­­­­­­­This­­­­­­­­­band­­­­­­­­­is­­­­­­­­­designed­­­­­­­­­to­­­­­­­­­give­­­­­­­­­you­­­­­­­­­precise­­­­­­­­­control­­­­­­­­­over­­­­­­­­­your­­­­­­­­­bass­­­­­­­­­response.

MID­­­­­­­­­is­­­­­­­­­a­­­­­­­­­peaking­­­­­­­­­filter­­­­­­­­­which­­­­­­­­­cuts­­­­­­­­­or­­­­­­­­­boosts­­­­­­­­­content­­­­­­­­­in­­­­­­­­­the­­­­­­­­­crucial­­­­­­­­­mid-range­­­­­­­­­frequency­­­­­­­­­band.­­­­­­­­­This­­­­­­­­­is­­­­­­­­­probably­­­­­­­­­the­­­­­­­­­most­­­­­­­­­often­­­­­­­­­used­­­­­­­­­band­­­­­­­­­as­­­­­­­­­you­­­­­­­­­can­­­­­­­­­add­­­­­­­­­presence­­­­­­­­­or­­­­­­­­­create­­­­­­­­­holes­­­­­­­­­for­­­­­­­­­other­­­­­­­­­instruments.

HIGH­­­­­­­­­is­­­­­­­­­a­­­­­­­­­shelving­­­­­­­­­filter­­­­­­­­­which­­­­­­­­­can­­­­­­­­­boost­­­­­­­­­or­­­­­­­­­cut­­­­­­­­­frequencies­­­­­­­­­above­­­­­­­­­the­­­­­­­­­set­­­­­­­­­frequency.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­use­­­­­­­­­this­­­­­­­­­band­­­­­­­­­to­­­­­­­­­add­­­­­­­­­high-end­­­­­­­­­sparkle,­­­­­­­­­or­­­­­­­­­just­­­­­­­­­take­­­­­­­­­a­­­­­­­­­little­­­­­­­­­edge­­­­­­­­­off.

HIGH­­­­­­­­­CUT­­­­­­­­­is­­­­­­­­­a­­­­­­­­­filter­­­­­­­­­which­­­­­­­­­can­­­­­­­­­be­­­­­­­­­used­­­­­­­­­to­­­­­­­­­reduce­­­­­­­­­high­­­­­­­­­frequency­­­­­­­­­noise­­­­­­­­­or­­­­­­­­­distortion.

A­­­­­­­­­tip­­­­­­­­­to­­­­­­­­­use­­­­­­­­­the­­­­­­­­­3­­­­­­­­­bands­­­­­­­­­with­­­­­­­­­BOOST/CUT­­­­­­­­­knobs­­­­­­­­­effectively:­­­­­­­­­First­­­­­­­­­turn­­­­­­­­­the­­­­­­­­­BOOST/CUT­­­­­­­­­knob­­­­­­­­­all­­­­­­­­­the­­­­­­­­­way­­­­­­­­­up­­­­­­­­­(+�8­­­­­­­­­on­­­­­­­­­the­­­­­­­­­right­­­­­­­­­is­­­­­­­­­all­­­­­­­­­the­­­­­­­­­way­­­­­­­­­up).­­­­­­­­­Then­­­­­­­­­adjust­­­­­­­­­the­­­­­­­­­red­­­­­­­­­frequency­­­­­­­­­knob­­­­­­­­­until­­­­­­­­­you­­­­­­­­­hear­­­­­­­­­the­­­­­­­­­sound­­­­­­­­­that­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­add­­­­­­­­­or­­­­­­­­­remove.­­­­­­­­­Finally­­­­­­­­­adjust­­­­­­­­­the­­­­­­­­­BOOST/CUT­­­­­­­­­knob­­­­­­­­­back­­­­­­­­­down­­­­­­­­­to­­­­­­­­­taste.

­­­­­­­­­ 6.5.4 CompressorStamina­­­­­­­­­is­­­­­­­­­a­­­­­­­­­classic­­­­­­­­­compressor­­­­­­­­­with­­­­­­­­­automatic­­­­­­­­­make-up­­­­­­­­­gain.­­­­­­­­­It­­­­­­­­­com-presses­­­­­­­­­dynamics­­­­­­­­­and­­­­­­­­­can­­­­­­­­­lengthen­­­­­­­­­sustain­­­­­­­­­of­­­­­­­­­just­­­­­­­­­about­­­­­­­­­any­­­­­­­­­recording.­­­­­­­­­Compression­­­­­­­­­is­­­­­­­­­a­­­­­­­­­very­­­­­­­­­popular­­­­­­­­­effect­­­­­­­­­in­­­­­­­­­recording­­­­­­­­­because­­­­­­­­­it­­­­­­­­­gives­­­­­­­­­you­­­­­­­­­a­­­­­­­­­more­­­­­­­­­constant­­­­­­­­­volume­­­­­­­­­in­­­­­­­­­your­­­­­­­­­recording.

6. EFFECTS

­­­­­­­­­43

RiffWorks

A­­­­­­­­­compressor­­­­­­­­­turns­­­­­­­­­down­­­­­­­­­the­­­­­­­­­volume­­­­­­­­­of­­­­­­­­­the­­­­­­­­­loud­­­­­­­­­parts­­­­­­­­­while­­­­­­­­­leaving­­­­­­­­­the­­­­­­­­­softer­­­­­­­­­parts­­­­­­­­­alone.­­­­­­­­­For­­­­­­­­­instance,­­­­­­­­­say­­­­­­­­­you­­­­­­­­­were­­­­­­­­­singing­­­­­­­­­and­­­­­­­­­had­­­­­­­­­a­­­­­­­­­great­­­­­­­­­take,­­­­­­­­­but­­­­­­­­­there­­­­­­­­­are­­­­­­­­­some­­­­­­­­­parts­­­­­­­­­that­­­­­­­­­are­­­­­­­­­louder­­­­­­­­­than­­­­­­­­­others.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­use­­­­­­­­­Stamina­­­­­­­­­to­­­­­­­­­smooth­­­­­­­­­out­­­­­­­­­the­­­­­­­­­dynamics­­­­­­­­­of­­­­­­­­­your­­­­­­­­­vocals­­­­­­­­­in­­­­­­­­­a­­­­­­­­­fairly­­­­­­­­­subtle­­­­­­­­­way.­­­­­­­­­

COMPRESSION­­­­­­­­­is­­­­­­­­­the­­­­­­­­­primary­­­­­­­­­control­­­­­­­­­in­­­­­­­­­Stamina.­­­­­­­­­It­­­­­­­­­sets­­­­­­­­­the­­­­­­­­­volume­­­­­­­­­that­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­start­­­­­­­­­to­­­­­­­­­control­­­­­­­­­the­­­­­­­­­peak­­­­­­­­­level.­­­­­­­­­Compression­­­­­­­­­really­­­­­­­­­works­­­­­­­­­by­­­­­­­­­turning­­­­­­­­­down­­­­­­­­­the­­­­­­­­­volume­­­­­­­­­when­­­­­­­­­the­­­­­­­­­signal­­­­­­­­­goes­­­­­­­­­above­­­­­­­­­a­­­­­­­­­set­­­­­­­­­loudness.­­­­­­­­­Turn­­­­­­­­­it­­­­­­­­­up­­­­­­­­­to­­­­­­­­­start­­­­­­­­­controlling­­­­­­­­­the­­­­­­­­­dynamics­­­­­­­­­at­­­­­­­­­a­­­­­­­­­lower­­­­­­­­­threshold.

SLOPE­­­­­­­­­controls­­­­­­­­­how­­­­­­­­­abruptly­­­­­­­­­the­­­­­­­­­compressor­­­­­­­­­deals­­­­­­­­­with­­­­­­­­­the­­­­­­­­­loud­­­­­­­­­parts­­­­­­­­­of­­­­­­­­­the­­­­­­­­­signal.­­­­­­­­­The­­­­­­­­­slope­­­­­­­­­controls­­­­­­­­­the­­­­­­­­­amount­­­­­­­­­it­­­­­­­­­is­­­­­­­­­turned­­­­­­­­­down.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­very­­­­­­­­­subtly­­­­­­­­­control­­­­­­­­­the­­­­­­­­­dynamics,­­­­­­­­­use­­­­­­­­­a­­­­­­­­­smaller­­­­­­­­­SLOPE­­­­­­­­­to­­­­­­­­­less­­­­­­­­­aggres-sively­­­­­­­­­control­­­­­­­­­the­­­­­­­­­peaks.­­­­­­­­­Or­­­­­­­­­crank­­­­­­­­­up­­­­­­­­­the­­­­­­­­­SLOPE­­­­­­­­­to­­­­­­­­­just­­­­­­­­­smash­­­­­­­­­the­­­­­­­­­signal­­­­­­­­­down­­­­­­­­­to­­­­­­­­­a­­­­­­­­­constant­­­­­­­­­level.

ATTACK­­­­­­­­­and­­­­­­­­­RELEASE­­­­­­­­­are­­­­­­­­­controls­­­­­­­­­that­­­­­­­­­adjust­­­­­­­­­how­­­­­­­­­fast­­­­­­­­­the­­­­­­­­­compressor­­­­­­­­­can­­­­­­­­­control­­­­­­­­­the­­­­­­­­­dynamics.­­­­­­­­­Use­­­­­­­­­small­­­­­­­­­attack­­­­­­­­­and­­­­­­­­­medium­­­­­­­­­release­­­­­­­­­times­­­­­­­­­for­­­­­­­­­cleaner­­­­­­­­­compression,­­­­­­­­­or­­­­­­­­­change­­­­­­­­­them­­­­­­­­­to­­­­­­­­­get­­­­­­­­­the­­­­­­­­­effect­­­­­­­­­you­­­­­­­­­are­­­­­­­­­looking­­­­­­­­­for.­­­­­­­­­With­­­­­­­­­low­­­­­­­­­ATTACK­­­­­­­­­and­­­­­­­­­RELEASE­­­­­­­­­times­­­­­­­­­you­­­­­­­­­can­­­­­­­­­start­­­­­­­­­to­­­­­­­­­get­­­­­­­­­pumping­­­­­­­­­and­­­­­­­­­breathing­­­­­­­­­effects­­­­­­­­­which­­­­­­­­­can­­­­­­­­­be­­­­­­­­­fun­­­­­­­­­on­­­­­­­­­the­­­­­­­­­right­­­­­­­­­material.

Like­­­­­­­­­all­­­­­­­­­effects­­­­­­­­­of­­­­­­­­­ this­­­­­­­­­sort,­­­­­­­­­you­­­­­­­­­need­­­­­­­­­ to­­­­­­­­­use­­­­­­­­­Stamina­­­­­­­­­ in­­­­­­­­­moderation­­­­­­­­­ to­­­­­­­­­retain­­­­­­­­­some­­­­­­­­­liveliness­­­­­­­­­in­­­­­­­­­your­­­­­­­­­recording.­­­­­­­­­Radio­­­­­­­­­mixes­­­­­­­­­tend­­­­­­­­­to­­­­­­­­­over-com-press­­­­­­­­­music­­­­­­­­­to­­­­­­­­­make­­­­­­­­­sure­­­­­­­­­it­­­­­­­­­is­­­­­­­­­always­­­­­­­­­at­­­­­­­­­the­­­­­­­­­same­­­­­­­­­level,­­­­­­­­­but­­­­­­­­­many­­­­­­­­­feel­­­­­­­­­that­­­­­­­­­this­­­­­­­­­takes­­­­­­­­­away­­­­­­­­­some­­­­­­­­­of­­­­­­­­­the­­­­­­­­­life­­­­­­­­­and­­­­­­­­­reality­­­­­­­­­of­­­­­­­­­the­­­­­­­­­music.­­­­­­­­­Remember,­­­­­­­­­the­­­­­­­­­meter­­­­­­­­­in­­­­­­­­­the­­­­­­­­­middle­­­­­­­­­of­­­­­­­­­Stamina­­­­­­­­­will­­­­­­­­­always­­­­­­­­­show­­­­­­­­­you­­­­­­­­­just­­­­­­­­­how­­­­­­­­­much­­­­­­­­­you­­­­­­­­­are­­­­­­­­­compressing­­­­­­­­­the­­­­­­­­­signal.­­­­­­­­­There­­­­­­­­­are­­­­­­­­­plenty­­­­­­­­­of­­­­­­­­­sources­­­­­­­­­that­­­­­­­­­describe­­­­­­­­­how­­­­­­­­­much­­­­­­­­­compression­­­­­­­­­is­­­­­­­­­desirable­­­­­­­­­for­­­­­­­­­a­­­­­­­­­specific­­­­­­­­­type­­­­­­­­­of­­­­­­­­­recording.

­­­­­­­­­ 6.5.5 ModulatorTempest­­­­­­­­­is­­­­­­­­­our­­­­­­­­­modulation­­­­­­­­­powerhouse.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­choose­­­­­­­­­one­­­­­­­­­of­­­­­­­­­9­­­­­­­­­classic­­­­­­­­­effects­­­­­­­­­ including­­­­­­­­­ PHASER,­­­­­­­­­ TREMOLO,­­­­­­­­­ FLANGER,­­­­­­­­­ CHORUS,­­­­­­­­­ VIBRATO,­­­­­­­­­AUTOPAN,­­­­­­­­­ LPFILTER­­­­­­­­­ (lo-pass),­­­­­­­­­ BPFILTER­­­­­­­­­ (band-pass),­­­­­­­­­ and­­­­­­­­­ HPFILTER­­­­­­­­­(high-pass).­­­­­­­­­Not­­­­­­­­­only­­­­­­­­­do­­­­­­­­­you­­­­­­­­­get­­­­­­­­­all­­­­­­­­­these­­­­­­­­­effects­­­­­­­­­but­­­­­­­­­you­­­­­­­­­also­­­­­­­­­get­­­­­­­­­to­­­­­­­­­con-trol­­­­­­­­­the­­­­­­­­­modulation­­­­­­­­­SHAPE­­­­­­­­­with­­­­­­­­­5­­­­­­­­­available­­­­­­­­­shapes!­­­­­­­­­This­­­­­­­­­is­­­­­­­­­like­­­­­­­­­having­­­­­­­­­45­­­­­­­­­different­­­­­­­­­modulation­­­­­­­­­effects­­­­­­­­­in­­­­­­­­­one.

6. EFFECTS

­­­­­­­­­44

RiffWorks

You­­­­­­­­­can­­­­­­­­­completely­­­­­­­­­change­­­­­­­­­the­­­­­­­­­style­­­­­­­­­of­­­­­­­­­the­­­­­­­­­effect­­­­­­­­­based­­­­­­­­­on­­­­­­­­­the­­­­­­­­­SHAPE­­­­­­­­­of­­­­­­­­­the­­­­­­­­­oscillator­­­­­­­­­you­­­­­­­­­choose.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­choose­­­­­­­­­classic­­­­­­­­­shapes­­­­­­­­­like­­­­­­­­­SINE­­­­­­­­­or­­­­­­­­­TRI-ANGLE,­­­­­­­­­but­­­­­­­­­you­­­­­­­­­can­­­­­­­­­also­­­­­­­­­choose­­­­­­­­­wacky­­­­­­­­­shapes­­­­­­­­­like­­­­­­­­­SQUARE,­­­­­­­­­SAWTOOTH,­­­­­­­­­and­­­­­­­­­even­­­­­­­­­RANDOM­­­­­­­­­if­­­­­­­­­you­­­­­­­­­like­­­­­­­­­experimenting.­­­­­­­­­Check­­­­­­­­­out­­­­­­­­­the­­­­­­­­­Sweep-o-Me-ter­­­­­­­­­to­­­­­­­­­see­­­­­­­­­the­­­­­­­­­differences­­­­­­­­­between­­­­­­­­­the­­­­­­­­­oscillators.­­­­­­­­­In­­­­­­­­­combination­­­­­­­­­with­­­­­­­­­the­­­­­­­­­9­­­­­­­­­different­­­­­­­­­effects,­­­­­­­­­this­­­­­­­­­is­­­­­­­­­a­­­­­­­­­design­­­­­­­­­your­­­­­­­­­own­­­­­­­­­modulation­­­­­­­­­effect.

All­­­­­­­­­of­­­­­­­­­these­­­­­­­­­effects­­­­­­­­­share­­­­­­­­­three­­­­­­­­­more­­­­­­­­­controls­­­­­­­­­to­­­­­­­­­allow­­­­­­­­­you­­­­­­­­­to­­­­­­­­­modify­­­­­­­­­the­­­­­­­­­sound,­­­­­­­­­DEPTH,­­­­­­­­­RANGE,­­­­­­­­­and­­­­­­­­­SPEED.­­­­­­­­­The­­­­­­­­­exact­­­­­­­­­meaning­­­­­­­­­of­­­­­­­­­these­­­­­­­­­controls­­­­­­­­­can­­­­­­­­­vary­­­­­­­­­from­­­­­­­­­effect­­­­­­­­­to­­­­­­­­­effect,­­­­­­­­­but­­­­­­­­­there­­­­­­­­­are­­­­­­­­­some­­­­­­­­­general­­­­­­­­­uses.­­­­­­­­­DEPTH­­­­­­­­­tends­­­­­­­­­to­­­­­­­­­control­­­­­­­­­how­­­­­­­­­pronounced­­­­­­­­­the­­­­­­­­­effect­­­­­­­­­is,­­­­­­­­­while­­­­­­­­­RANGE­­­­­­­­­controls­­­­­­­­­the­­­­­­­­­width­­­­­­­­­or­­­­­­­­­range­­­­­­­­­of­­­­­­­­­modulation.­­­­­­­­­SPEED­­­­­­­­­is­­­­­­­­­the­­­­­­­­­rate­­­­­­­­­at­­­­­­­­­which­­­­­­­­­the­­­­­­­­­modulation­­­­­­­­­effect­­­­­­­­­oscillates.­­­­­­­­­There­­­­­­­­­is­­­­­­­­­also­­­­­­­­­a­­­­­­­­­TEMPO­­­­­­­­­SYNC­­­­­­­­­button­­­­­­­­­to­­­­­­­­­sync­­­­­­­­­the­­­­­­­­­speed­­­­­­­­­up­­­­­­­­­with­­­­­­­­­the­­­­­­­­­tempo­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Riff.­­­­­­­­­Like­­­­­­­­­other­­­­­­­­­tempo­­­­­­­­­syncable­­­­­­­­­effects,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­get­­­­­­­­­some­­­­­­­­­great­­­­­­­­­rhythm­­­­­­­­­in­­­­­­­­­your­­­­­­­­­tone.

Tempest­­­­­­­­­is­­­­­­­­­another­­­­­­­­­deep­­­­­­­­­effect­­­­­­­­­from­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works.­­­­­­­­­Check­­­­­­­­­out­­­­­­­­­the­­­­­­­­­factory­­­­­­­­­presets­­­­­­­­­and­­­­­­­­­then­­­­­­­­­go­­­­­­­­­wild­­­­­­­­­with­­­­­­­­­all­­­­­­­­­the­­­­­­­­­different­­­­­­­­­combinations.

­­­­­­­­­ 6.5.6 Delay4x4­­­­­­­­­is­­­­­­­­­a­­­­­­­­­multi-tap­­­­­­­­­delay­­­­­­­­­effect.­­­­­­­­­This­­­­­­­­­is­­­­­­­­­not­­­­­­­­­your­­­­­­­­­dad’s­­­­­­­­­delay.­­­­­­­­­It­­­­­­­­­is­­­­­­­­­something­­­­­­­­­completely­­­­­­­­­new­­­­­­­­­and­­­­­­­­­different.­­­­­­­­­There­­­­­­­­­are­­­­­­­­­4­­­­­­­­­different­­­­­­­­­taps.­­­­­­­­­A­­­­­­­­­tap­­­­­­­­­is­­­­­­­­­a­­­­­­­­­spe-cific­­­­­­­­­delay­­­­­­­­­time­­­­­­­­­that­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­mix­­­­­­­­­back­­­­­­­­­into­­­­­­­­­your­­­­­­­­­original­­­­­­­­­signal.­­­­­­­­­Most­­­­­­­­­delay­­­­­­­­­pedals­­­­­­­­­only­­­­­­­­­have­­­­­­­­­�­­­­­­­­­tap­­­­­­­­­that­­­­­­­­­you­­­­­­­­­set­­­­­­­­­the­­­­­­­­­delay­­­­­­­­­for.­­­­­­­­­We­­­­­­­­­have­­­­­­­­­4­­­­­­­­­with­­­­­­­­­different­­­­­­­­­delay­­­­­­­­­times­­­­­­­­­and­­­­­­­­­levels.­­­­­­­­­These­­­­­­­­­aren’t­­­­­­­­­just­­­­­­­­­4­­­­­­­­­taps,­­­­­­­­­it­­­­­­­­­is­­­­­­­­­more­­­­­­­­­like­­­­­­­­­having­­­­­­­­­4­­­­­­­­­different­­­­­­­­­delay­­­­­­­­­pedals­­­­­­­­­which­­­­­­­­­feedback­­­­­­­­­into­­­­­­­­­themselves­­­­­­­­­and­­­­­­­­­the­­­­­­­­­others.­­­­­­­­­It­­­­­­­­­can­­­­­­­­­get­­­­­­­­­crazy­­­­­­­­­very­­­­­­­­­quick­­­­­­­­­with­­­­­­­­­this­­­­­­­­­kind­­­­­­­­­of­­­­­­­­­effect.

Feedback, Damping, and Mix:­­­­­­­­­There­­­­­­­­­are­­­­­­­­­two­­­­­­­­­knobs­­­­­­­­­on­­­­­­­­­the­­­­­­­­­left,­­­­­­­­­which­­­­­­­­­control­­­­­­­­­FEEDBACK­­­­­­­­­and­­­­­­­­­DAMPING.­­­­­­­­­FEEDBACK­­­­­­­­­controls­­­­­­­­­how­­­­­­­­­much­­­­­­­­­of­­­­­­­­­the­­­­­­­­­delayed­­­­­­­­­signal­­­­­­­­­gets­­­­­­­­­added­­­­­­­­­with­­­­­­­­­the­­­­­­­­­input­­­­­­­­­and­­­­­­­­­sent­­­­­­­­­back­­­­­­­­­into­­­­­­­­­the­­­­­­­­­delay.­­­­­­­­­For­­­­­­­­­example,­­­­­­­­­if­­­­­­­­­you­­­­­­­­­just­­­­­­­­­Junt­­­­­­­­­your­­­­­­­­­strings,­­­­­­­­­you­­­­­­­­­will­­­­­­­­­hear­­­­­­­­­a­­­­­­­­­repeating­­­­­­­­­delayed­­­­­­­­­junt­­­­­­­­­which­­­­­­­­­ decays­­­­­­­­­ over­­­­­­­­­ time.­­­­­­­­­ The­­­­­­­­­ FEEDBACK­­­­­­­­­ knob­­­­­­­­­ controls­­­­­­­­­ how­­­­­­­­­ fast­­­­­­­­­this­­­­­­­­­decays.­­­­­­­­­Turn­­­­­­­­­it­­­­­­­­­down­­­­­­­­­and­­­­­­­­­you­­­­­­­­­will­­­­­­­­­only­­­­­­­­­hear­­­­­­­­­one­­­­­­­­­delayed­­­­­­­­­copy­­­­­­­­­of­­­­­­­­­the­­­­­­­­­signal.­­­­­­­­­Turn­­­­­­­­­it­­­­­­­­­up­­­­­­­­­and­­­­­­­­­it­­­­­­­­­will­­­­­­­­­take­­­­­­­­­a­­­­­­­­­really­­­­­­­­­long­­­­­­­­­time­­­­­­­­­to­­­­­­­­­decay.­­­­­­­­­DAMPING­­­­­­­­­controls­­­­­­­­­ the­­­­­­­­­ amount­­­­­­­­­ of­­­­­­­­­ high­­­­­­­­­ frequency­­­­­­­­­ reduction­­­­­­­­­ each­­­­­­­­­ time­­­­­­­­­ the­­­­­­­­­ signal­­­­­­­­­goes­­­­­­­­­back­­­­­­­­­through­­­­­­­­­the­­­­­­­­­delay.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­hear­­­­­­­­­the­­­­­­­­­signal­­­­­­­­­get­­­­­­­­­darker­­­­­­­­­with­­­­­­­­­ev-ery­­­­­­­­­fed­­­­­­­­­back­­­­­­­­­delay.­­­­­­­­­There­­­­­­­­­is­­­­­­­­­also­­­­­­­­­a­­­­­­­­­MIX­­­­­­­­­knob­­­­­­­­­on­­­­­­­­­the­­­­­­­­­right,­­­­­­­­­which­­­­­­­­­controls­­­­­­­­­

6. EFFECTS

­­­­­­­­­45

RiffWorks

how­­­­­­­­­much­­­­­­­­­of­­­­­­­­­the­­­­­­­­­original­­­­­­­­­signal­­­­­­­­­you’re­­­­­­­­­hearing­­­­­­­­­with­­­­­­­­­respect­­­­­­­­­to­­­­­­­­­the­­­­­­­­­crazy­­­­­­­­­delayed­­­­­­­­­signal.­­­­­­­­­Turn­­­­­­­­­it­­­­­­­­­up­­­­­­­­­for­­­­­­­­­all­­­­­­­­­delayed­­­­­­­­­signal,­­­­­­­­­turn­­­­­­­­­it­­­­­­­­­down­­­­­­­­­to­­­­­­­­­reduce­­­­­­­­­the­­­­­­­­­volume­­­­­­­­­of­­­­­­­­­the­­­­­­­­­delays.

Delay Taps:­­­­­­­­­The­­­­­­­­­center­­­­­­­­­section­­­­­­­­­of­­­­­­­­­the­­­­­­­­­4x4­­­­­­­­­panel­­­­­­­­­has­­­­­­­­­four­­­­­­­­­different­­­­­­­­­knob­­­­­­­­­sections­­­­­­­­­with­­­­­­­­­different­­­­­­­­­colors.­­­­­­­­­Each­­­­­­­­­one­­­­­­­­­of­­­­­­­­­those­­­­­­­­­colors­­­­­­­­­represents­­­­­­­­­a­­­­­­­­­dif-ferent­­­­­­­­­delay­­­­­­­­­tap.­­­­­­­­­Each­­­­­­­­­tap­­­­­­­­­has­­­­­­­­­a­­­­­­­­­LEVEL­­­­­­­­­and­­­­­­­­­DELAY­­­­­­­­­TIME­­­­­­­­­knob.­­­­­­­­­The­­­­­­­­­LEVEL­­­­­­­­­knob­­­­­­­­­controls­­­­­­­­­the­­­­­­­­­volume­­­­­­­­­of­­­­­­­­­this­­­­­­­­­specific­­­­­­­­­tap.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­turn­­­­­­­­­off­­­­­­­­­this­­­­­­­­­tap,­­­­­­­­­just­­­­­­­­­turn­­­­­­­­­the­­­­­­­­­LEVEL­­­­­­­­­all­­­­­­­­­the­­­­­­­­­way­­­­­­­­­down­­­­­­­­­and­­­­­­­­­you­­­­­­­­­won’t­­­­­­­­­hear­­­­­­­­­it­­­­­­­­­anymore.­­­­­­­­­In­­­­­­­­­fact,­­­­­­­­­this­­­­­­­­­is­­­­­­­­­a­­­­­­­­­good­­­­­­­­­way­­­­­­­­­to­­­­­­­­­start.­­­­­­­­­Add­­­­­­­­­the­­­­­­­­­taps­­­­­­­­­one­­­­­­­­­at­­­­­­­­­a­­­­­­­­­time­­­­­­­­­until­­­­­­­­­you­­­­­­­­­get­­­­­­­­­the­­­­­­­­­desired­­­­­­­­­sound­­­­­­­­­you­­­­­­­­­are­­­­­­­­­looking­­­­­­­­­for.­­­­­­­­­The­­­­­­­­­DELAY­­­­­­­­­TIME­­­­­­­­­knob­­­­­­­­­controls­­­­­­­­­the­­­­­­­­­length­­­­­­­­­of­­­­­­­­­the­­­­­­­­­delay­­­­­­­­­for­­­­­­­­­that­­­­­­­­­tap.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­set­­­­­­­­­it­­­­­­­­­just­­­­­­­­­like­­­­­­­­­any­­­­­­­­­delay­­­­­­­­­stomp­­­­­­­­­box,­­­­­­­­­or­­­­­­­­­you­­­­­­­­­can­­­­­­­­­select­­­­­­­­­the­­­­­­­­­TEMPO­­­­­­­­­SYNC­­­­­­­­­button­­­­­­­­­to­­­­­­­­­make­­­­­­­­­the­­­­­­­­­delay­­­­­­­­­some­­­­­­­­­fraction­­­­­­­­­of­­­­­­­­­the­­­­­­­­­song­­­­­­­­­tempo.­­­­­­­­­Tempo­­­­­­­­­synced­­­­­­­­­delay­­­­­­­­­is­­­­­­­­­pretty­­­­­­­­­cool­­­­­­­­­since­­­­­­­­­you­­­­­­­­­can­­­­­­­­­create­­­­­­­­­rhythmic­­­­­­­­­delays.

Different Taps, Different sound:­­­­­­­­­Now­­­­­­­­­we­­­­­­­­­need­­­­­­­­­to­­­­­­­­­talk­­­­­­­­­about­­­­­­­­­the­­­­­­­­­differ-ences­­­­­­­­­between­­­­­­­­­the­­­­­­­­­taps.­­­­­­­­­4x4­­­­­­­­­was­­­­­­­­­designed­­­­­­­­­as­­­­­­­­­a­­­­­­­­­stereo­­­­­­­­­effect­­­­­­­­­with­­­­­­­­­dif-ferent­­­­­­­­­delay­­­­­­­­­taps­­­­­­­­­going­­­­­­­­­to­­­­­­­­­different­­­­­­­­­channels­­­­­­­­­(left­­­­­­­­­and­­­­­­­­­right).­­­­­­­­­The­­­­­­­­­left­­­­­­­­­two­­­­­­­­­taps­­­­­­­­­(�­­­­­­­­­and­­­­­­­­­2)­­­­­­­­­affect­­­­­­­­­the­­­­­­­­­Left­­­­­­­­­channel­­­­­­­­­and­­­­­­­­­the­­­­­­­­­right­­­­­­­­­two­­­­­­­­­(3­­­­­­­­­and­­­­­­­­­4)­­­­­­­­­affect­­­­­­­­­the­­­­­­­­­right­­­­­­­­­channel.­­­­­­­­­This­­­­­­­­­means­­­­­­­­­that­­­­­­­­­you­­­­­­­­­can­­­­­­­­­turn­­­­­­­­­all­­­­­­­­­the­­­­­­­­­taps­­­­­­­­­off­­­­­­­­­except­­­­­­­­­�­­­­­­­­­and­­­­­­­­­you­­­­­­­­­will­­­­­­­­­only­­­­­­­­­hear­­­­­­­­­the­­­­­­­­­delay­­­­­­­­­in­­­­­­­­­the­­­­­­­­­left­­­­­­­­­channel.­­­­­­­­­Turn­­­­­­­­­on­­­­­­­­­4­­­­­­­­­and­­­­­­­­­you­­­­­­­­­will­­­­­­­­­hear­­­­­­­­­it­­­­­­­­­in­­­­­­­­­both­­­­­­­­­channels,­­­­­­­­­but­­­­­­­­­you­­­­­­­­­can­­­­­­­­­set­­­­­­­­­the­­­­­­­­­delay­­­­­­­­­in­­­­­­­­­each­­­­­­­­­channel­­­­­­­­­to­­­­­­­­­different­­­­­­­­­times.­­­­­­­­­So,­­­­­­­­­if­­­­­­­­­taps­­­­­­­­­�­­­­­­­­­and­­­­­­­­­4­­­­­­­­­are­­­­­­­­­the­­­­­­­­­Left­­­­­­­­­and­­­­­­­­­Right­­­­­­­­­delay­­­­­­­­­taps,­­­­­­­­­respectively,­­­­­­­­­what­­­­­­­­­are­­­­­­­­­2­­­­­­­­­and­­­­­­­­­3?­­­­­­­­­Taps­­­­­­­­­2­­­­­­­­­and­­­­­­­­­3­­­­­­­­­were­­­­­­­­­designed­­­­­­­­­to­­­­­­­­­be­­­­­­­­­ping-pong­­­­­­­­­style­­­­­­­­­delay­­­­­­­­­taps.­­­­­­­­­Whereas­­­­­­­­­taps­­­­­­­­­�­­­­­­­­­and­­­­­­­­­4­­­­­­­­­feedback­­­­­­­­­into­­­­­­­­­themselves­­­­­­­­­keeping­­­­­­­­­each­­­­­­­­­delay­­­­­­­­­in­­­­­­­­­its­­­­­­­­­starting­­­­­­­­­channel,­­­­­­­­­taps­­­­­­­­­2­­­­­­­­­and­­­­­­­­­3­­­­­­­­­feedback­­­­­­­­­into­­­­­­­­­the­­­­­­­­­opposite­­­­­­­­­channel.­­­­­­­­­Woah!­­­­­­­­­Turn­­­­­­­­­off­­­­­­­­­all­­­­­­­­­the­­­­­­­­­taps­­­­­­­­­for­­­­­­­­­now­­­­­­­­­by­­­­­­­­­setting­­­­­­­­­all­­­­­­­­­the­­­­­­­­­LEVELS­­­­­­­­­to­­­­­­­­­0.­­­­­­­­­Now,­­­­­­­­­turn­­­­­­­­­up­­­­­­­­­the­­­­­­­­­LEVEL­­­­­­­­­of­­­­­­­­­tap­­­­­­­­­3.­­­­­­­­­You­­­­­­­­­should­­­­­­­­­hear­­­­­­­­­the­­­­­­­­­first­­­­­­­­­delay­­­­­­­­­come­­­­­­­­­in­­­­­­­­­the­­­­­­­­­right­­­­­­­­­ channel­­­­­­­­­ and­­­­­­­­­ then­­­­­­­­­ the­­­­­­­­­ second­­­­­­­­­ delay­­­­­­­­­ come­­­­­­­­­ in­­­­­­­­­ the­­­­­­­­­ left­­­­­­­­­ channel­­­­­­­­­ and­­­­­­­­­continue­­­­­­­­­to­­­­­­­­­ping­­­­­­­­­back­­­­­­­­­and­­­­­­­­­forth­­­­­­­­­between­­­­­­­­­the­­­­­­­­­right­­­­­­­­­and­­­­­­­­­left­­­­­­­­­channels.­­­­­­­­­Now­­­­­­­­­try­­­­­­­­­changing­­­­­­­­­the­­­­­­­­­DELAY­­­­­­­­­TIME­­­­­­­­­of­­­­­­­­­tap­­­­­­­­­2­­­­­­­­­to­­­­­­­­­be­­­­­­­­­something­­­­­­­­­different­­­­­­­­­than­­­­­­­­­tap­­­­­­­­­3­­­­­­­­­and­­­­­­­­­notice­­­­­­­­­that­­­­­­­­­when­­­­­­­­­the­­­­­­­­­signal­­­­­­­­­pings­­­­­­­­­over­­­­­­­­­to­­­­­­­­­the­­­­­­­­­left­­­­­­­­­it­­­­­­­­­is­­­­­­­­­delayed­­­­­­­­­by­­­­­­­­­a­­­­­­­­­different­­­­­­­­­amount.­­­­­­­­­Tap­­­­­­­­­2­­­­­­­­­behaves­­­­­­­­­the­­­­­­­­­same­­­­­­­­­exact­­­­­­­­­way­­­­­­­­­but­­­­­­­­­it­­­­­­­­­starts­­­­­­­­­with­­­­­­­­­the­­­­­­­­­left­­­­­­­­­channel.­­­­­­­­­These­­­­­­­­­two­­­­­­­­­taps­­­­­­­­­are­­­­­­­­­like­­­­­­­­­having­­­­­­­­­two­­­­­­­­­delay­­­­­­­­­pedals,­­­­­­­­­one­­­­­­­­­going­­­­­­­­­out­­­­­­­­­to­­­­­­­­­each­­­­­­­­­channel,­­­­­­­­­that­­­­­­­­­feedback­­­­­­­­­into­­­­­­­­­each­­­­­­­­­other­­­­­­­­­instead­­­­­­­­­of­­­­­­­­­themselves.­­­­­­­­­This­­­­­­­­­can­­­­­­­­­get­­­­­­­­­crazy­­­­­­­­­very­­­­­­­­­quick.­­­­­­­­­Play­­­­­­­­­with­­­­­­­­­some­­­­­­­­­of­­­­­­­­­the­­­­­­­­­factory­­­­­­­­­presets­­­­­­­­­to­­­­­­­­­get­­­­­­­­­the­­­­­­­­­hang­­­­­­­­­of­­­­­­­­­this.

6. EFFECTS

­­­­­­­­­46

RiffWorks

­­­­­­­­­ 6.5.7 ReverbSuper­­­­­­­­­Tanker­­­­­­­­­is­­­­­­­­­our­­­­­­­­­metallic­­­­­­­­­effect­­­­­­­­­reverb.­­­­­­­­­This­­­­­­­­­includes­­­­­­­­­such­­­­­­­­­classics­­­­­­­­­as­­­­­­­­­Spring­­­­­­­­­and­­­­­­­­­Plate,­­­­­­­­­but­­­­­­­­­also­­­­­­­­­includes­­­­­­­­­some­­­­­­­­­of­­­­­­­­­our­­­­­­­­­own­­­­­­­­­interesting­­­­­­­­­re-verbs.­­­­­­­­­ You­­­­­­­­­ can­­­­­­­­­ select­­­­­­­­­ the­­­­­­­­­ reverb­­­­­­­­­ type­­­­­­­­­ by­­­­­­­­­ choosing­­­­­­­­­ from­­­­­­­­­ the­­­­­­­­­ REVERB­­­­­­­­­TYPE­­­­­­­­­popup­­­­­­­­­menu.

You­­­­­­­­­can­­­­­­­­­then­­­­­­­­­tweak­­­­­­­­­the­­­­­­­­­size­­­­­­­­­ (reverb­­­­­­­­­time),­­­­­­­­­with­­­­­­­­­the­­­­­­­­­SIZE­­­­­­­­­knob­­­­­­­­­and­­­­­­­­­the­­­­­­­­­high­­­­­­­­­frequency­­­­­­­­­damping­­­­­­­­­with­­­­­­­­­the­­­­­­­­­DAMPING­­­­­­­­­knob.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­also­­­­­­­­­set­­­­­­­­­the­­­­­­­­­amount­­­­­­­­­of­­­­­­­­­reverb­­­­­­­­­you­­­­­­­­­want­­­­­­­­­in­­­­­­­­­the­­­­­­­­­signal­­­­­­­­­using­­­­­­­­­the­­­­­­­­­mix­­­­­­­­­knob.

6. EFFECTS

­­­­­­­­­47

RiffWorks

­­­­­­­­­ Chapter 7 RiffCasterShare­­­­­­­­­Your­­­­­­­­­RiffWorks­­­­­­­­­Songs­­­­­­­­­Online­­­­­­­­­Quickly­­­­­­­­­and­­­­­­­­­Easily­­­­­­­­­with­­­­­­­­­RiffCaster*­­­­­­­­­­­­­­­­­­RiffCaster­­­­­­­­­is­­­­­­­­­a­­­­­­­­­free­­­­­­­­­service­­­­­­­­­for­­­­­­­­­RiffWorks­­­­­­­­­users.­­­­­­­­­Anyone­­­­­­­­­may­­­­­­­­­listen­­­­­­­­­to­­­­­­­­­and­­­­­­­­­comment­­­­­­­­­on­­­­­­­­­the­­­­­­­­­songs­­­­­­­­­for­­­­­­­­­free.­­­­­­­­­Additional­­­­­­­­­features­­­­­­­­­may­­­­­­­­­be­­­­­­­­­made­­­­­­­­­available­­­­­­­­­to­­­­­­­­­RiffLink­­­­­­­­­subscribers.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Once­­­­­­­­­you’ve­­­­­­­­­completed­­­­­­­­­your­­­­­­­­­song,­­­­­­­­­click­­­­­­­­­the­­­­­­­­­RIFFCAST­­­­­­­­­button­­­­­­­­­to­­­­­­­­­bring­­­­­­­­­up­­­­­­­­­the­­­­­­­­­RiffCaster­­­­­­­­­submission­­­­­­­­­dialog.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Choose­­­­­­­­­ the­­­­­­­­­RiffCaster­­­­­­­­­Station­­­­­­­­­ to­­­­­­­­­post­­­­­­­­­ your­­­­­­­­­song,­­­­­­­­­or­­­­­­­­­choose­­­­­­­­­ to­­­­­­­­­enter­­­­­­­­­your­­­­­­­­­song­­­­­­­­­in­­­­­­­­­a­­­­­­­­­current­­­­­­­­­RiffRumble­­­­­­­­­competition.­­­­­­­­­

http://www.sonomawireworks.com/riffcaster­­­­­­­­­

Tips and Tricks for RiffCasterOnce­­­­­­­­­your­­­­­­­­­song­­­­­­­­­has­­­­­­­­­been­­­­­­­­­posted:*­­­­­­­­­You­­­­­­­­­can­­­­­­­­­share­­­­­­­­­your­­­­­­­­­song’s­­­­­­­­­unique­­­­­­­­­URL­­­­­­­­­(Permalink)­­­­­­­­­with­­­­­­­­­others.­­­­­­­­­*­­­­­­­­­­­­­­­­­­You­­­­­­­­­can­­­­­­­­­post­­­­­­­­­a­­­­­­­­­portable­­­­­­­­­RiffCaster­­­­­­­­­player­­­­­­­­­by­­­­­­­­­copying­­­­­­­­­the­­­­­­­­­HTML­­­­­­­­­code­­­­­­­­­from­­­­­­­­­post­­­­­­­­­and­­­­­­­­­pasting­­­­­­­­­it­­­­­­­­­into­­­­­­­­­your­­­­­­­­­MySpace­­­­­­­­­page,­­­­­­­­­blog­­­­­­­­­or­­­­­­­­­other­­­­­­­­­website.

7. RIFFCASTER

­­­­­­­­­48

RiffWorks

­­­­­­­­­ Chapter 8 RiffLinkCollaborate­­­­­­­­­Online­­­­­­­­­with­­­­­­­­­Users­­­­­­­­­from­­­­­­­­­Around­­­­­­­­­the­­­­­­­­­World­­­­­­­­­Using­­­­­­­­­RiffLink*­­­­­­­­­­­­­­­­­­The­­­­­­­­­first­­­­­­­­­60­­­­­­­­­days­­­­­­­­­of­­­­­­­­­RiffLink­­­­­­­­­are­­­­­­­­­free,­­­­­­­­­after­­­­­­­­­ that­­­­­­­­­a­­­­­­­­­subscription­­­­­­­­­ is­­­­­­­­­re-quired­­­­­­­­­to­­­­­­­­­use­­­­­­­­­the­­­­­­­­­service.­­­­­­­­­

*­­­­­­­­­Click­­­­­­­­­the­­­­­­­­­RIFFLINK­­­­­­­­­button­­­­­­­­­in­­­­­­­­­the­­­­­­­­­RIFF­­­­­­­­­RECORDER­­­­­­­­­panel.­­­­­­­­­*­­­­­­­­­­­­­­­­­­Login­­­­­­­­­with­­­­­­­­­your­­­­­­­­­SonomaKey­­­­­­­­­-­­­­­­­­­the­­­­­­­­­same­­­­­­­­­user­­­­­­­­­name­­­­­­­­­and­­­­­­­­­password­­­­­­­­­you­­­­­­­­­use­­­­­­­­­ for­­­­­­­­­ the­­­­­­­­­ Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­ store,­­­­­­­­­ forums,­­­­­­­­­ product­­­­­­­­­ registration­­­­­­­­­and­­­­­­­­­so­­­­­­­­­on.

*­­­­­­­­­­­­­­­­­­Select­­­­­­­­­ a­­­­­­­­­Collaboration­­­­­­­­­ to­­­­­­­­­ join­­­­­­­­­by­­­­­­­­­clicking­­­­­­­­­OPEN­­­­­­­­­or­­­­­­­­­click­­­­­­­­­ the­­­­­­­­­CREATE­­­­­­­­­button­­­­­­­­­to­­­­­­­­­start­­­­­­­­­a­­­­­­­­­new­­­­­­­­­one.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Once­­­­­­­­­you’ve­­­­­­­­­joined­­­­­­­­­a­­­­­­­­­Collaboration,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­chat­­­­­­­­­with­­­­­­­­­other­­­­­­­­­users­­­­­­­­­in­­­­­­­­­the­­­­­­­­­RIFFLINK­­­­­­­­­screen.­­­­­­­­­

*­­­­­­­­­To­­­­­­­­­get­­­­­­­­­back­­­­­­­­­to­­­­­­­­­the­­­­­­­­­list­­­­­­­­­of­­­­­­­­­Collaborations,­­­­­­­­­use­­­­­­­­­the­­­­­­­­­VIEW­­­­­­­­­popup­­­­­­­­­menu.­­­­­­­­­*­­­­­­­­­RiffWorks­­­­­­­­­works­­­­­­­­­just­­­­­­­­­like­­­­­­­­­normal­­­­­­­­­once­­­­­­­­­you­­­­­­­­­have­­­­­­­­­a­­­­­­­­­Collaboration­­­­­­­­­open.­­­­­­­­­*­­­­­­­­­To­­­­­­­­­logout­­­­­­­­­of­­­­­­­­­RiffLink,­­­­­­­­­just­­­­­­­­­click­­­­­­­­­the­­­­­­­­­NEW­­­­­­­­­button­­­­­­­­­in­­­­­­­­­the­­­­­­­­­Song­­­­­­­­­panel.

Tips and Tricks for RiffLink*­­­­­­­­­You­­­­­­­­­can­­­­­­­­­only­­­­­­­­­delete­­­­­­­­­the­­­­­­­­­Layers­­­­­­­­­and­­­­­­­­­Riffs­­­­­­­­­that­­­­­­­­­you­­­­­­­­­create.­­­­­­­­­*­­­­­­­­­Only­­­­­­­­­the­­­­­­­­­user­­­­­­­­­that­­­­­­­­­created­­­­­­­­­a­­­­­­­­­Riff­­­­­­­­­can­­­­­­­­­record­­­­­­­­­the­­­­­­­­­first­­­­­­­­­Layer­­­­­­­­­in­­­­­­­­­that­­­­­­­­­Riff.­­­­­­­­­

Technical Specifications*­­­­­­­­­Variable­­­­­­­­­bit-rate­­­­­­­­­compression­­­­­­­­­(approx.­­­­­­­­­6:�)­­­­­­­­­*­­­­­­­­­­­­­­­­­­Allows­­­­­­­­­6-�2­­­­­­­­­simultaneously­­­­­­­­­streaming­­­­­­­­­layers­­­­­­­­­in­­­­­­­­­and­­­­­­­­­out­­­­­­­­­on­­­­­­­­­median­­­­­­­­­per-formance­­­­­­­­­CPU­­­­­­­­­

*­­­­­­­­­Unlimited­­­­­­­­­number­­­­­­­­­of­­­­­­­­­users­­­­­­­­­can­­­­­­­­­collaborate­­­­­­­­­on­­­­­­­­­a­­­­­­­­­session,­­­­­­­­­*­­­­­­­­­Only­­­­­­­­­4­­­­­­­­­users­­­­­­­­­can­­­­­­­­­be­­­­­­­­­connected­­­­­­­­­at­­­­­­­­­the­­­­­­­­­same­­­­­­­­­time­­­­­­­­­to­­­­­­­­­a­­­­­­­­­session.­­­­­­­­­*­­­­­­­­­Mac­­­­­­­­­and­­­­­­­­­PC­­­­­­­­­users­­­­­­­­­can­­­­­­­­­collaborate­­­­­­­­­seamlessly­­­­­­­­­

­­­­­­­­­ 8.2 RiffLink AccountsRiffLink­­­­­­­­­ uses­­­­­­­­­ your­­­­­­­­­ SonomaKey­­­­­­­­­ login­­­­­­­­­ name­­­­­­­­­ and­­­­­­­­­ password.­­­­­­­­­ You­­­­­­­­­ will­­­­­­­­­have­­­­­­­­­to­­­­­­­­­register­­­­­­­­­RiffWorks­­­­­­­­­with­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­before­­­­­­­­­you­­­­­­­­­can­­­­­­­­­try­­­­­­­­­­­­­­­­­­RiffLink.­­­­­­­­­Please­­­­­­­­­see­­­­­­­­­the­­­­­­­­­Installation­­­­­­­­­guide­­­­­­­­­for­­­­­­­­­more­­­­­­­­­information.­­­­­­­­­

how to Retrieve your Password:There­­­­­­­­­is­­­­­­­­­a­­­­­­­­­password­­­­­­­­­reminder­­­­­­­­­link­­­­­­­­­on­­­­­­­­­the­­­­­­­­­RiffLink­­­­­­­­­page:­­­­­­­­­http://www.sonomawireworks.com/rifflink

­­­­­­­­­ 8.3 CollaborationsConnect to the RiffLink Server�.­­­­­­­­­Click­­­­­­­­­the­­­­­­­­­RiffLink­­­­­­­­­button­­­­­­­­­to­­­­­­­­­open­­­­­­­­­the­­­­­­­­­RiffLink­­­­­­­­­login­­­­­­­­­dialogue­­­­­­­­­pane.­­­­­­­­­2.­­­­­­­­­­­­­­­­­­Type­­­­­­­­­in­­­­­­­­­your­­­­­­­­­RiffLink­­­­­­­­­login­­­­­­­­­name­­­­­­­­­and­­­­­­­­­password­­­­­­­­­and­­­­­­­­­then­­­­­­­­­click­­­­­­­­­the­­­­­­­­­LOG­­­­­­­­­

IN­­­­­­­­­button.­­­­­­­­­Please­­­­­­­­­see­­­­­­­­­the­­­­­­­­­RiffLink­­­­­­­­­Accounts­­­­­­­­­section­­­­­­­­­of­­­­­­­­­this­­­­­­­­­guide­­­­­­­­­if­­­­­­­­­you­­­­­­­­­

8. RIFFLINk

­­­­­­­­­49

RiffWorks

do­­­­­­­­­not­­­­­­­­­already­­­­­­­­­have­­­­­­­­­a­­­­­­­­­RiffLink­­­­­­­­­account.­­­­­­­­­3.­­­­­­­­­­­­­­­­­­You­­­­­­­­­should­­­­­­­­­now­­­­­­­­­see­­­­­­­­­a­­­­­­­­­list­­­­­­­­­of­­­­­­­­­active­­­­­­­­­Public­­­­­­­­­Collaborations.­­­­­­­­­

Join an Existing Collaboration�.­­­­­­­­­­­­­­­­­­You­­­­­­­­­can­­­­­­­­­pull­­­­­­­­­up­­­­­­­­­additional­­­­­­­­­information­­­­­­­­­about­­­­­­­­­a­­­­­­­­­collaboration­­­­­­­­­by­­­­­­­­­clicking­­­­­­­­­on­­­­­­­­­the­­­­­­­­­name­­­­­­­­­of­­­­­­­­­the­­­­­­­­­collaboration.­­­­­­­­­

2.­­­­­­­­­­­­­­­­­­Click­­­­­­­­­OPEN­­­­­­­­­to­­­­­­­­­join­­­­­­­­­a­­­­­­­­­collaboration.­­­­­­­­­You­­­­­­­­­will­­­­­­­­­be­­­­­­­­­prompted­­­­­­­­­to­­­­­­­­­save­­­­­­­­­your­­­­­­­­­current­­­­­­­­­song­­­­­­­­­at­­­­­­­­­this­­­­­­­­­time.­­­­­­­­­

3.­­­­­­­­­­­­­­­­­­Once­­­­­­­­­the­­­­­­­­­collaboration­­­­­­­­­has­­­­­­­­­loaded­­­­­­­­­you­­­­­­­­­will­­­­­­­­­be­­­­­­­­­then­­­­­­­­­be­­­­­­­­­able­­­­­­­­­to­­­­­­­­­edit,­­­­­­­­­save­­­­­­­­­and­­­­­­­­­mix-down­­­­­­­­­the­­­­­­­­­Riffs­­­­­­­­­and­­­­­­­­­song­­­­­­­­­the­­­­­­­­­same­­­­­­­­­as­­­­­­­­­you­­­­­­­­­can­­­­­­­­­do­­­­­­­­­with­­­­­­­­­regular­­­­­­­­­RiffWorks­­­­­­­­­songs.­­­­­­­­­

4.­­­­­­­­­­­­­­­­­­Changes­­­­­­­­­you­­­­­­­­­make­­­­­­­­­to­­­­­­­­­the­­­­­­­­­song­­­­­­­­­will­­­­­­­­­appear­­­­­­­­­to­­­­­­­­­the­­­­­­­­­other­­­­­­­­­active­­­­­­­­­contribu-tors­­­­­­­­­in­­­­­­­­­near­­­­­­­­­real-time.­­­­­­­­­

Please­­­­­­­­­note­­­­­­­­­that­­­­­­­­­any­­­­­­­­­additions­­­­­­­­­you­­­­­­­­­make­­­­­­­­­to­­­­­­­­­the­­­­­­­­­song­­­­­­­­­using­­­­­­­­­the­­­­­­­­­Rex­­­­­­­­­Player­­­­­­­­­and­­­­­­­­­ReWire­­­­­­­­­backups­­­­­­­­­will­­­­­­­­­not­­­­­­­­­be­­­­­­­­­audible­­­­­­­­­to­­­­­­­­­other­­­­­­­­­collaboration­­­­­­­­­participants.­­­­­­­­­Add-on­­­­­­­­­Instant­­­­­­­­­Drummer­­­­­­­­­packs­­­­­­­­­can­­­­­­­­­be­­­­­­­­­used,­­­­­­­­­but­­­­­­­­­will­­­­­­­­­not­­­­­­­­­be­­­­­­­­­heard­­­­­­­­­by­­­­­­­­­other­­­­­­­­­RiffLink­­­­­­­­­members­­­­­­­­­who­­­­­­­­­do­­­­­­­­­not­­­­­­­­­have­­­­­­­­­those­­­­­­­­­drummers­­­­­­­­­already­­­­­­­­­installed.­­­­­­­­­

Create a New Collaboration�.­­­­­­­­­­­­­­­­­­Once­­­­­­­­­logged­­­­­­­­­into­­­­­­­­­RiffLink,­­­­­­­­­click­­­­­­­­­the­­­­­­­­­CREATE­­­­­­­­­button.­­­­­­­­­This­­­­­­­­­will­­­­­­­­­open­­­­­­­­­your­­­­­­­­­web­­­­­­­­­browser­­­­­­­­­and­­­­­­­­­take­­­­­­­­­you­­­­­­­­­to­­­­­­­­­the­­­­­­­­­RiffLink­­­­­­­­­website.­­­­­­­­­

2.­­­­­­­­­Type­­­­­­­­­the­­­­­­­­­title­­­­­­­­­of­­­­­­­­­your­­­­­­­­­new­­­­­­­­­collaboration­­­­­­­­­in­­­­­­­­­the­­­­­­­­­TITLE­­­­­­­­­field.­­­­­­­­­3.­­­­­­­­­­­­­­­­­­From­­­­­­­­­the­­­­­­­­­pull-down­­­­­­­­­menu,­­­­­­­­­choose­­­­­­­­­a­­­­­­­­­MUSICAL­­­­­­­­­STYLE­­­­­­­­­that­­­­­­­­­will­­­­­­­­­best­­­­­­­­­fit­­­­­­­­­the­­­­­­­­­genre­­­­­­­­­of­­­­­­­­­your­­­­­­­­­collaboration.­­­­­­­­­

4.­­­­­­­­­­­­­­­­­­In­­­­­­­­­the­­­­­­­­­NOTES­­­­­­­­­box­­­­­­­­­you­­­­­­­­­can­­­­­­­­­leave­­­­­­­­­useful­­­­­­­­­information­­­­­­­­­and­­­­­­­­­details­­­­­­­­­about­­­­­­­­­your­­­­­­­­­collaboration­­­­­­­­­for­­­­­­­­­other­­­­­­­­­contributors.­­­­­­­­­

5.­­­­­­­­­­­­­­­­­­Select­­­­­­­­­to­­­­­­­­­create­­­­­­­­­a­­­­­­­­­PUBLIC­­­­­­­­­or­­­­­­­­­PRIVATE­­­­­­­­­collaboration.­­­­­­­­­A­­­­­­­­­public­­­­­­­­­collabo-ration­­­­­­­­­can­­­­­­­­­be­­­­­­­­­viewed­­­­­­­­­and­­­­­­­­­edited­­­­­­­­­by­­­­­­­­­any­­­­­­­­­RiffLink­­­­­­­­­member,­­­­­­­­­whereas­­­­­­­­­a­­­­­­­­­private­­­­­­­­­collaboration­­­­­­­­­can­­­­­­­­­only­­­­­­­­­be­­­­­­­­­viewed­­­­­­­­­and­­­­­­­­­edited­­­­­­­­­by­­­­­­­­­you­­­­­­­­­and­­­­­­­­­other­­­­­­­­­RiffLink­­­­­­­­­members­­­­­­­­­to­­­­­­­­­whom­­­­­­­­­you­­­­­­­­­give­­­­­­­­­access.­­­­­­­­­

6.­­­­­­­­­Click­­­­­­­­­SAVE­­­­­­­­­when­­­­­­­­­finished.­­­­­­­­­7.­­­­­­­­­­­­­­­­­­Bring­­­­­­­­­RiffWorks­­­­­­­­­back­­­­­­­­­ to­­­­­­­­­ the­­­­­­­­­ foreground.­­­­­­­­­You­­­­­­­­­can­­­­­­­­­either­­­­­­­­­minimize­­­­­­­­­or­­­­­­­­­close­­­­­­­­­your­­­­­­­­­web­­­­­­­­­browser­­­­­­­­­window­­­­­­­­­at­­­­­­­­­this­­­­­­­­­time.­­­­­­­­­

8.­­­­­­­­­­­­­­­­­­Your­­­­­­­­­newly­­­­­­­­­created­­­­­­­­­public­­­­­­­­­ collaboration­­­­­­­­­can­­­­­­­­­be­­­­­­­­­ found­­­­­­­­­at­­­­­­­­­ the­­­­­­­­­bottom­­­­­­­­­of­­­­­­­­­ the­­­­­­­­­ list­­­­­­­­­ of­­­­­­­­­ public­­­­­­­­­ collaborations.­­­­­­­­­ Likewise,­­­­­­­­­ private­­­­­­­­­ collaborations­­­­­­­­­can­­­­­­­­­be­­­­­­­­­ located­­­­­­­­­by­­­­­­­­­using­­­­­­­­­ the­­­­­­­­­pull-down­­­­­­­­­menu­­­­­­­­­and­­­­­­­­­selecting­­­­­­­­­PRIVATE­­­­­­­­­­­­­­­­­­COLLABORATIONS.­­­­­­­­­Join­­­­­­­­­your­­­­­­­­­collaboration­­­­­­­­­by­­­­­­­­­clicking­­­­­­­­­OPEN.­­­­­­­­­

8. RIFFLINk

­­­­­­­­­50

RiffWorks

­­­­­­­­­ Chapter 9 Advanced Techniques­­­­­­­­­ 9.1 Song Layers

Song­­­­­­­­­Layers­­­­­­­­­ is­­­­­­­­­ a­­­­­­­­­ special­­­­­­­­­Riff­­­­­­­­­ that­­­­­­­­­ allows­­­­­­­­­you­­­­­­­­­ to­­­­­­­­­ record­­­­­­­­­ straight­­­­­­­­­ linear­­­­­­­­­tracks,­­­­­­­­­or­­­­­­­­­layers,­­­­­­­­­over­­­­­­­­­a­­­­­­­­­complete­­­­­­­­­song.­­­­­­­­­This­­­­­­­­­is­­­­­­­­­especially­­­­­­­­­useful­­­­­­­­­for­­­­­­­­­re-cording­­­­­­­­­solos­­­­­­­­­and­­­­­­­­­vocals.­­­­­­­­­*­­­­­­­­­­­­­­­­­­Click­­­­­­­­­ on­­­­­­­­­ the­­­­­­­­­ SONGLAYERS­­­­­­­­­ brick­­­­­­­­­ once­­­­­­­­­ you’ve­­­­­­­­­ created­­­­­­­­­ your­­­­­­­­­ song­­­­­­­­­ by­­­­­­­­­dragging­­­­­­­­­some­­­­­­­­­Riffs­­­­­­­­­to­­­­­­­­­the­­­­­­­­­SONG­­­­­­­­­timeline.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Click­­­­­­­­­RECORD­­­­­­­­­and­­­­­­­­­it­­­­­­­­­will­­­­­­­­­record­­­­­­­­­for­­­­­­­­­as­­­­­­­­­long­­­­­­­­­as­­­­­­­­­you­­­­­­­­­want.­­­­­­­­­SONGLAYERS­­­­­­­­­never­­­­­­­­­loop.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Both­­­­­­­­­the­­­­­­­­­SONG­­­­­­­­­timeline­­­­­­­­­and­­­­­­­­­the­­­­­­­­­RIFF­­­­­­­­­RECORDER­­­­­­­­­timeline­­­­­­­­­move­­­­­­­­­when­­­­­­­­­playing­­­­­­­­­SONGLAYERS.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Clicking­­­­­­­­­ PLAY­­­­­­­­­ on­­­­­­­­­ the­­­­­­­­­ RIFF­­­­­­­­­ RECORDER­­­­­­­­­ will­­­­­­­­­ stay­­­­­­­­­ focused­­­­­­­­­ on­­­­­­­­­ the­­­­­­­­­SONGLAYERS.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­Clicking­­­­­­­­­PLAY­­­­­­­­­on­­­­­­­­­the­­­­­­­­­SONG­­­­­­­­­panel­­­­­­­­­will­­­­­­­­­switch­­­­­­­­­away­­­­­­­­­from­­­­­­­­­the­­­­­­­­­SONGLAY-ERS­­­­­­­­­to­­­­­­­­­the­­­­­­­­­currently­­­­­­­­­playing­­­­­­­­­Riff.­­­­­­­­­

Tips and Tricks for Song Layers*­­­­­­­­­­­­­­­­­­If­­­­­­­­­you­­­­­­­­­rearrange­­­­­­­­­the­­­­­­­­­Riffs­­­­­­­­­in­­­­­­­­­your­­­­­­­­­song­­­­­­­­­after­­­­­­­­­you­­­­­­­­­record­­­­­­­­­in­­­­­­­­­SONGLAY-ERS,­­­­­­­­­the­­­­­­­­­tracks­­­­­­­­­may­­­­­­­­­not­­­­­­­­­match­­­­­­­­­up.­­­­­­­­­

*­­­­­­­­­­­­­­­­­­If­­­­­­­­­you­­­­­­­­­want­­­­­­­­­a­­­­­­­­­lead­­­­­­­­­in­­­­­­­­­on­­­­­­­­­the­­­­­­­­­SONGLAYERS,­­­­­­­­­just­­­­­­­­­create­­­­­­­­­a­­­­­­­­­2­­­­­­­­­bar­­­­­­­­­Riff­­­­­­­­­and­­­­­­­­­put­­­­­­­­­it­­­­­­­­­at­­­­­­­­­the­­­­­­­­­beginning­­­­­­­­­of­­­­­­­­­your­­­­­­­­­song.­­­­­­­­­

­­­­­­­­­ 9.2 Riff As Lead-InUnder­­­­­­­­­the­­­­­­­­­LEAD­­­­­­­­­IN­­­­­­­­­section­­­­­­­­­of­­­­­­­­­the­­­­­­­­­Riff­­­­­­­­­Recorder,­­­­­­­­­you­­­­­­­­­have­­­­­­­­­the­­­­­­­­­option­­­­­­­­­of­­­­­­­­­selecting­­­­­­­­­any­­­­­­­­­one­­­­­­­­­of­­­­­­­­­your­­­­­­­­­Riffs­­­­­­­­­as­­­­­­­­­a­­­­­­­­­LEAD­­­­­­­­­IN.­­­­­­­­­When­­­­­­­­­you­­­­­­­­­select­­­­­­­­­a­­­­­­­­­Riff­­­­­­­­­as­­­­­­­­­a­­­­­­­­­LEAD­­­­­­­­­IN,­­­­­­­­­you­­­­­­­­­will­­­­­­­­­be­­­­­­­­­able­­­­­­­­­to­­­­­­­­­record­­­­­­­­­a­­­­­­­­­layer­­­­­­­­­on­­­­­­­­­that­­­­­­­­­Riff­­­­­­­­­before­­­­­­­­­that­­­­­­­­­Riff­­­­­­­­­Recorder­­­­­­­­­switches­­­­­­­­­over­­­­­­­­­to­­­­­­­­­your­­­­­­­­­current­­­­­­­­­active­­­­­­­­­Riff.­­­­­­­­­[Image­­­­­­­­­of­­­­­­­­­Riff­­­­­­­­­Lead­­­­­­­­­in­­­­­­­­­recording­­­­­­­­­timeline]This­­­­­­­­­ is­­­­­­­­­very­­­­­­­­­useful­­­­­­­­­ if­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­record­­­­­­­­­a­­­­­­­­­few­­­­­­­­­pickup­­­­­­­­­notes­­­­­­­­­from­­­­­­­­­one­­­­­­­­­section­­­­­­­­­to­­­­­­­­­another.­­­­­­­­­It­­­­­­­­­will­­­­­­­­­make­­­­­­­­­your­­­­­­­­­transitions­­­­­­­­­much­­­­­­­­­more­­­­­­­­­seamless.­­­­­­­­­

­­­­­­­­­ 9.3 Mix to RiffMix­­­­­­­­­to­­­­­­­­­Riff­­­­­­­­­is­­­­­­­­­one­­­­­­­­­of­­­­­­­­­the­­­­­­­­­options­­­­­­­­­you­­­­­­­­­are­­­­­­­­­given­­­­­­­­­under­­­­­­­­­the­­­­­­­­­MIX­­­­­­­­­dialog­­­­­­­­­menu.­­­­­­­­­When­­­­­­­­­ you­­­­­­­­­mix­­­­­­­­­ your­­­­­­­­­ song­­­­­­­­­ to­­­­­­­­­ a­­­­­­­­­ Riff,­­­­­­­­­ the­­­­­­­­­whole­­­­­­­­­ song­­­­­­­­­ becomes­­­­­­­­­ a­­­­­­­­­ single­­­­­­­­­LAYER­­­­­­­­­ in­­­­­­­­­ a­­­­­­­­­ new­­­­­­­­­Riff­­­­­­­­­ including­­­­­­­­­ all­­­­­­­­­ LAYERS,­­­­­­­­­BACKUPS,­­­­­­­­­ EFFECTS,­­­­­­­­­ and­­­­­­­­­SONG­­­­­­­­­LAYERS.­­­­­­­­­

This­­­­­­­­­is­­­­­­­­­a­­­­­­­­­great­­­­­­­­­way­­­­­­­­­to­­­­­­­­­include­­­­­­­­­Drummers­­­­­­­­­in­­­­­­­­­a­­­­­­­­­RIFFLINK­­­­­­­­­session­­­­­­­­­that­­­­­­­­­other­­­­­­­­­users­­­­­­­­­may­­­­­­­­­not­­­­­­­­­own.­­­­­­­­­Also,­­­­­­­­­if­­­­­­­­­you­­­­­­­­­use­­­­­­­­­Reason­­­­­­­­­or­­­­­­­­­another­­­­­­­­­ReWire­­­­­­­­­program,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­use­­­­­­­­­Mix­­­­­­­­­to­­­­­­­­­Riff­­­­­­­­­to­­­­­­­­­include­­­­­­­­­the­­­­­­­­­parts­­­­­­­­­you’ve­­­­­­­­­created­­­­­­­­­in­­­­­­­­­those­­­­­­­­­pro-grams­­­­­­­­­inside­­­­­­­­­your­­­­­­­­­RiffWorks­­­­­­­­­song.­­­­­­­­­

9. ADVANCED TEChNIQUES

­­­­­­­­­5�

RiffWorks

­­­­­­­­­ Chapter 10 Troubleshooting ­­­­­­­­­ ­­­­­­­­­

10. TROUBLEShOOTING

PROBLEM CAUSE SOLUTION

Can't Register­­­­­­­­­ *­­­­­­­­­­­­­­­­­­Forgot­­­­­­­­­Password Click­­­­­­­­­the­­­­­­­­­Forgot­­­­­­­­­Password­­­­­­­­­but-ton,­­­­­­­­­then­­­­­­­­­check­­­­­­­­­your­­­­­­­­­email­­­­­­­­­(don't­­­­­­­­­forget­­­­­­­­­to­­­­­­­­­check­­­­­­­­­the­­­­­­­­­spam­­­­­­­­­folder)

*­­­­­­­­­­­­­­­­­­Out­­­­­­­­­of­­­­­­­­­activations You­­­­­­­­­can­­­­­­­­­Activate­­­­­­­­­RiffWorks­­­­­­­­­­­­­­­­­­on­­­­­­­­­up­­­­­­­­­to­­­­­­­­­3­­­­­­­­­machines.­­­­­­­­­Contact­­­­­­­­­Support­­­­­­­­­to­­­­­­­­­get­­­­­­­­­more.

*­­­­­­­­­­­­­­­­­­Don't­­­­­­­­­have­­­­­­­­­internet­­­­­­­­­ See­­­­­­­­­the­­­­­­­­­installation­­­­­­­­­guide

No playback audio *­­­­­­­­­­­­­­­­­­Speakers­­­­­­­­­not­­­­­­­­­turned­­­­­­­­­on,­­­­­­­­­or­­­­­­­­­not­­­­­­­­­plugged­­­­­­­­­in

Plug­­­­­­­­­­­­­­­­­­'em­­­­­­­­­in,­­­­­­­­­and­­­­­­­­­Turn­­­­­­­­­'em­­­­­­­­­on

*­­­­­­­­­­­­­­­­­­Volume­­­­­­­­­down­­­­­­­­­on­­­­­­­­­Audio­­­­­­­­­Device­­­­­­­­­or­­­­­­­­­Speakers

Turn­­­­­­­­­it­­­­­­­­­up

*­­­­­­­­­­­­­­­­­­Wrong­­­­­­­­­device­­­­­­­­­selected­­­­­­­­­in­­­­­­­­­Audio­­­­­­­­­Setup

Click­­­­­­­­­on­­­­­­­­­Audio­­­­­­­­­Setup,­­­­­­­­­­­­­­­­­­and­­­­­­­­­choose­­­­­­­­­correct­­­­­­­­­device

Can't hear recording *­­­­­­­­­­­­­­­­­­Instrument­­­­­­­­­Not­­­­­­­­­Plugged­­­­­­­­­in­­­­­­­­­or­­­­­­­­­turned­­­­­­­­­up

Plug­­­­­­­­­it­­­­­­­­­in,­­­­­­­­­and­­­­­­­­­turn­­­­­­­­­it­­­­­­­­­up

*­­­­­­­­­­­­­­­­­­Wrong­­­­­­­­­Input­­­­­­­­­Selected­­­­­­­­­in­­­­­­­­­Input­­­­­­­­­menu

Select­­­­­­­­­correct­­­­­­­­­Input­­­­­­­­­from­­­­­­­­­menu

Recording is only in one side *­­­­­­­­­­­­­­­­­­Instrument­­­­­­­­­is­­­­­­­­­connected­­­­­­­­­to­­­­­­­­­mono­­­­­­­­­­­­­­­­­­input

Turn­­­­­­­­­off­­­­­­­­­stereo­­­­­­­­­button­­­­­­­­­and­­­­­­­­­select­­­­­­­­­input­­­­­­­­­channel

Crunchy/Glitchy audio *­­­­­­­­­­­­­­­­­­Buffer­­­­­­­­­size­­­­­­­­­too­­­­­­­­­small Open­­­­­­­­­Audio­­­­­­­­­Setup­­­­­­­­­­­­­­­­­­or­­­­­­­­­ASIO­­­­­­­­­control­­­­­­­­­panel­­­­­­­­­and­­­­­­­­­increase­­­­­­­­­­­­­­­­­­buffer­­­­­­­­­size

*­­­­­­­­­­­­­­­­­­Too­­­­­­­­­many­­­­­­­­­effects­­­­­­­­­or­­­­­­­­­too­­­­­­­­­many­­­­­­­­­layers

Get­­­­­­­­­more­­­­­­­­­RAM­­­­­­­­­or­­­­­­­­­a­­­­­­­­­faster­­­­­­­­­computer

Live guitar sounds delayed *­­­­­­­­­­­­­­­­­­Buffer­­­­­­­­­size­­­­­­­­­too­­­­­­­­­large Open­­­­­­­­­Audio­­­­­­­­­Setup­­­­­­­­­or­­­­­­­­­ASIO­­­­­­­­­­­­­­­­­­control­­­­­­­­­panel­­­­­­­­­and­­­­­­­­­reduce­­­­­­­­­­­­­­­­­­buffer­­­­­­­­­size

­­­­­­­­­52

RiffWorks

10. TROUBLEShOOTING

PROBLEM CAUSE SOLUTION

No Audio Devices listed in Audio Setup

*­­­­­­­­­­­­­­­­­­MacOS:­­­­­­­­­Intel­­­­­­­­­Macs­­­­­­­­­have­­­­­­­­­­­­­­­­­­­­­­­­­­­separate­­­­­­­­­built-in­­­­­­­­­audio­­­­­­­­­devices­­­­­­­­­

Open­­­­­­­­­AudioMidi­­­­­­­­­setup­­­­­­­­­and­­­­­­­­­­­­­­­­­­create­­­­­­­­­an­­­­­­­­­Aggregate­­­­­­­­­device

*­­­­­­­­­­­­­­­­­­WinXP:­­­­­­­­­­­­­­­­­­No­­­­­­­­­ASIO­­­­­­­­­driver­­­­­­­­­installed­­­­­­­­­

Make­­­­­­­­­sure­­­­­­­­­you­­­­­­­­­­­­­­­­­­have­­­­­­­­­an­­­­­­­­­­­­­­­­­­ASIO­­­­­­­­­device­­­­­­­­­and­­­­­­­­­the­­­­­­­­­current­­­­­­­­­drivers­­­­­­­­­for­­­­­­­­­it

InstantDrummer sessions missing

*­­­­­­­­­­­­­­­­­­V�­­­­­­­­­drummers­­­­­­­­­not­­­­­­­­­copied­­­­­­­­­ Run­­­­­­­­­the­­­­­­­­­RiffWorks­­­­­­­­­v2.�­­­­­­­­­updater,­­­­­­­­­it­­­­­­­­­will­­­­­­­­­copy­­­­­­­­­your­­­­­­­­­V�­­­­­­­­­drummers­­­­­­­­­over­­­­­­­­­for­­­­­­­­­you

*­­­­­­­­­­­­­­­­­­V2­­­­­­­­­required­­­­­­­­­for­­­­­­­­­sessions­­­­­­­­­purchased­­­­­­­­­from­­­­­­­­­Sonoma­­­­­­­­­­­­­­­­­­Wire­­­­­­­­­Works

If­­­­­­­­­you­­­­­­­­­still­­­­­­­­­have­­­­­­­­­V�­­­­­­­­­(song­­­­­­­­­bar­­­­­­­­­is­­­­­­­­­Red)­­­­­­­­­you­­­­­­­­­have­­­­­­­­­to­­­­­­­­­upgrade

*­­­­­­­­­­­­­­­­­­RiffWorks­­­­­­­­­isn't­­­­­­­­­registered­­­­­­­­­and­­­­­­­­­activated­­­­­­­­­­­­­­­­­­

Register­­­­­­­­­RiffWorks­­­­­­­­­with­­­­­­­­­­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works

*­­­­­­­­­­­­­­­­­­Drums­­­­­­­­­must­­­­­­­­­be­­­­­­­­­purchased­­­­­­­­­with­­­­­­­­­same­­­­­­­­­account­­­­­­­­­as­­­­­­­­­RW­­­­­­­­­is­­­­­­­­­registered

Contact­­­­­­­­­support­­­­­­­­­if­­­­­­­­­you­­­­­­­­­bought­­­­­­­­­drums­­­­­­­­­with­­­­­­­­­the­­­­­­­­­wrong­­­­­­­­­account

*­­­­­­­­­­­­­­­­­­Downloaded­­­­­­­­­them,­­­­­­­­­but­­­­­­­­­they­­­­­­­­­didn't­­­­­­­­­show­­­­­­­­­up

Choose­­­­­­­­­Save­­­­­­­­­when­­­­­­­­­you­­­­­­­­­down-load­­­­­­­­­the­­­­­­­­­.swd­­­­­­­­­files­­­­­­­­­and­­­­­­­­­Double­­­­­­­­­Click­­­­­­­­­them­­­­­­­­­to­­­­­­­­­Install

RiffWorks won't launch *­­­­­­­­­­­­­­­­­­Your­­­­­­­­­computer­­­­­­­­­doesn't­­­­­­­­­meet­­­­­­­­­the­­­­­­­­­system­­­­­­­­­requirements

Check­­­­­­­­­the­­­­­­­­­system­­­­­­­­­requirements

*­­­­­­­­­­­­­­­­­­RiffWorks­­­­­­­­­won't­­­­­­­­­run­­­­­­­­­on­­­­­­­­­­­­­­­­­­MacOS­­­­­­­­­X­­­­­­­­­�0.3­­­­­­­­­

Upgrade­­­­­­­­­to­­­­­­­­­�0.4­­­­­­­­­or­­­­­­­­­higher

RiffWorks crashes when I load a plug-in as the AMP effect

*­­­­­­­­­­­­­­­­­­RW­­­­­­­­­does­­­­­­­­­not­­­­­­­­­support­­­­­­­­­all­­­­­­­­­VST­­­­­­­­­or­­­­­­­­­AudioUnit­­­­­­­­­plug-ins

Try­­­­­­­­­another­­­­­­­­­plug-in

­­­­­­­­­53

RiffWorks

­­­­­­­­­ Chapter 11 SupportForums:­­­­­­­­­The­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­user­­­­­­­­­forums­­­­­­­­­are­­­­­­­­­filled­­­­­­­­­with­­­­­­­­­other­­­­­­­­­en-thusiastic­­­­­­­­­RiffWorks­­­­­­­­­users­­­­­­­­­from­­­­­­­­­all­­­­­­­­­over­­­­­­­­­the­­­­­­­­­world.­­­­­­­­­Chances­­­­­­­­­are­­­­­­­­­someone­­­­­­­­­there­­­­­­­­­has­­­­­­­­­already­­­­­­­­­asked­­­­­­­­­the­­­­­­­­­same­­­­­­­­­questions­­­­­­­­­you­­­­­­­­­have,­­­­­­­­­knows­­­­­­­­­the­­­­­­­­­answer­­­­­­­­­to­­­­­­­­­your­­­­­­­­­problem,­­­­­­­­­and­­­­­­­­­will­­­­­­­­­gladly­­­­­­­­­give­­­­­­­­­you­­­­­­­­­the­­­­­­­­­tips­­­­­­­­­you­­­­­­­­­need­­­­­­­­­at­­­­­­­­­any­­­­­­­­­hour­­­­­­­­­of­­­­­­­­­the­­­­­­­­­day.­­­­­­­­­Sonoma­­­­­­­­­Wire­­­­­­­­­Works­­­­­­­­­support­­­­­­­­­monitors­­­­­­­­­the­­­­­­­­­forums­­­­­­­­­daily­­­­­­­­­and­­­­­­­­­answers­­­­­­­­­questions­­­­­­­­­as­­­­­­­­­well,­­­­­­­­­but­­­­­­­­­because­­­­­­­­­we’re­­­­­­­­­only­­­­­­­­­in­­­­­­­­­one­­­­­­­­­time­­­­­­­­­zone,­­­­­­­­­the­­­­­­­­­users­­­­­­­­­usually­­­­­­­­­beat­­­­­­­­­us­­­­­­­­­to­­­­­­­­­it!­­­­­­­­­

Online Guide:­­­­­­­­­Accessible­­­­­­­­­at­­­­­­­­­www.sonomawireworks.com/guide

Support Team:­­­­­­­­­If­­­­­­­­­you­­­­­­­­­just­­­­­­­­­can’t­­­­­­­­­find­­­­­­­­­the­­­­­­­­­answer­­­­­­­­­to­­­­­­­­­your­­­­­­­­­problems­­­­­­­­­any-where,­­­­­­­­­you­­­­­­­­­can­­­­­­­­­always­­­­­­­­­contact­­­­­­­­­us­­­­­­­­­directly.­­­­­­­­­We­­­­­­­­­use­­­­­­­­­a­­­­­­­­­web-form­­­­­­­­­to­­­­­­­­­keep­­­­­­­­­support­­­­­­­­­requests­­­­­­­­­organized­­­­­­­­­and­­­­­­­­­be­­­­­­­­­sure­­­­­­­­­that­­­­­­­­­no­­­­­­­­­one­­­­­­­­­goes­­­­­­­­­unanswered.­­­­­­­­­Please­­­­­­­­­be­­­­­­­­­sure­­­­­­­­­to­­­­­­­­­fill­­­­­­­­­out­­­­­­­­­the­­­­­­­­­form­­­­­­­­­completely­­­­­­­­­so­­­­­­­­­that­­­­­­­­­we­­­­­­­­­can­­­­­­­­­help­­­­­­­­­you­­­­­­­­­as­­­­­­­­­quickly­­­­­­­­­as­­­­­­­­­possible.­­­­­­­­­http://www.sonomawireworks.com/support.php

11. SUPPORT

­­­­­­­­­54

RiffWorks

­­­­­­­­­ Chapter 12 Glossary of Recording Terms­­­­­­­­­ 12.1.1 ASIO

ASIO­­­­­­­­­stands­­­­­­­­­for­­­­­­­­­Audio­­­­­­­­­Stream­­­­­­­­­Input­­­­­­­­­Output­­­­­­­­­and­­­­­­­­­is­­­­­­­­­the­­­­­­­­­driver­­­­­­­­­of­­­­­­­­­choice­­­­­­­­­for­­­­­­­­­an­­­­­­­­­audio­­­­­­­­­interface­­­­­­­­­on­­­­­­­­­the­­­­­­­­­Windows­­­­­­­­­platform.­­­­­­­­­

­­­­­­­­­ 12.1.2 BeverageA­­­­­­­­­beverage­­­­­­­­­ is­­­­­­­­­a­­­­­­­­­ tasty­­­­­­­­­ treat­­­­­­­­­ that­­­­­­­­­quenches­­­­­­­­­your­­­­­­­­­thirst­­­­­­­­­and­­­­­­­­­renews­­­­­­­­­your­­­­­­­­­creative­­­­­­­­­spirit.­­­­­­­­­They­­­­­­­­­come­­­­­­­­­in­­­­­­­­­a­­­­­­­­­variety­­­­­­­­­of­­­­­­­­­flavors­­­­­­­­­and­­­­­­­­­have­­­­­­­­­a­­­­­­­­­multitude­­­­­­­­­of­­­­­­­­­effects­­­­­­­­­on­­­­­­­­­the­­­­­­­­­music­­­­­­­­­making­­­­­­­­­process.

­­­­­­­­­ 12.1.3 Buffer SizeAs­­­­­­­­­audio­­­­­­­­­is­­­­­­­­­being­­­­­­­­­recorded­­­­­­­­­into­­­­­­­­­the­­­­­­­­­computer,­­­­­­­­­it­­­­­­­­­is­­­­­­­­­received­­­­­­­­­in­­­­­­­­­chunks­­­­­­­­­of­­­­­­­­­information.­­­­­­­­­A­­­­­­­­­Buffer­­­­­­­­­is­­­­­­­­­essentially­­­­­­­­­a­­­­­­­­­bin­­­­­­­­­that­­­­­­­­­gets­­­­­­­­­filled­­­­­­­­­with­­­­­­­­­audio­­­­­­­­­infor-mation.­­­­­­­­­When­­­­­­­­­the­­­­­­­­­Buffer­­­­­­­­­is­­­­­­­­­full,­­­­­­­­­the­­­­­­­­­audio­­­­­­­­­is­­­­­­­­­written­­­­­­­­­to­­­­­­­­­memory­­­­­­­­­or­­­­­­­­­to­­­­­­­­­the­­­­­­­­­hard­­­­­­­­­drive.­­­­­­­­­Then,­­­­­­­­­it­­­­­­­­­is­­­­­­­­­filled­­­­­­­­­again.­­­­­­­­­The­­­­­­­­­Buffer­­­­­­­­­Size­­­­­­­­­corresponds­­­­­­­­­to­­­­­­­­­how­­­­­­­­­big­­­­­­­­­the­­­­­­­­­Buffer­­­­­­­­­is.­­­­­­­­­It­­­­­­­­­is­­­­­­­­­often­­­­­­­­­measured­­­­­­­­­in­­­­­­­­­number­­­­­­­­­of­­­­­­­­­samples.­­­­­­­­­Common­­­­­­­­­Buffer­­­­­­­­­Sizes­­­­­­­­­are­­­­­­­­­256,­­­­­­­­­5�2,­­­­­­­­­and­­­­­­­­­�024.­­­­­­­­­

The­­­­­­­­­ larger­­­­­­­­­ the­­­­­­­­­Buffer,­­­­­­­­­ the­­­­­­­­­more­­­­­­­­­ time­­­­­­­­­ it­­­­­­­­­ takes­­­­­­­­­ to­­­­­­­­­ fill­­­­­­­­­ it­­­­­­­­­ up.­­­­­­­­­ This­­­­­­­­­means­­­­­­­­­the­­­­­­­­­audio­­­­­­­­­ is­­­­­­­­­being­­­­­­­­­written­­­­­­­­­ less­­­­­­­­­often­­­­­­­­­and­­­­­­­­­CPU­­­­­­­­­usage­­­­­­­­­is­­­­­­­­­reduced.­­­­­­­­­How-ever,­­­­­­­­­monitoring­­­­­­­­­latency­­­­­­­­­increases­­­­­­­­­as­­­­­­­­­Buffer­­­­­­­­­Size­­­­­­­­­increases.­­­­­­­­­To­­­­­­­­­decrease­­­­­­­­­monitoring­­­­­­­­­latency,­­­­­­­­­decrease­­­­­­­­­Buffer­­­­­­­­­Size.­­­­­­­­­But­­­­­­­­­a­­­­­­­­­lower­­­­­­­­­Buffer­­­­­­­­­Size­­­­­­­­­means­­­­­­­­­more­­­­­­­­­CPU­­­­­­­­­usage.­­­­­­­­­You­­­­­­­­­must­­­­­­­­­find­­­­­­­­­a­­­­­­­­­balance.­­­­­­­­­

­­­­­­­­­ 12.1.4 ClickClick­­­­­­­­­refers­­­­­­­­­to­­­­­­­­­a­­­­­­­­­metronome­­­­­­­­­that­­­­­­­­­plays­­­­­­­­­along­­­­­­­­­with­­­­­­­­­your­­­­­­­­­recording.­­­­­­­­­A­­­­­­­­­click­­­­­­­­­is­­­­­­­­­very­­­­­­­­­useful­­­­­­­­­since­­­­­­­­­it­­­­­­­­­helps­­­­­­­­­keep­­­­­­­­­you­­­­­­­­­in­­­­­­­­­time­­­­­­­­­while­­­­­­­­­you­­­­­­­­­play.­­­­­­­­­This­­­­­­­­­allows­­­­­­­­­you­­­­­­­­­ to­­­­­­­­­ add­­­­­­­­­ other­­­­­­­­­ very­­­­­­­­­ rhythmic­­­­­­­­­ parts­­­­­­­­­ and­­­­­­­­­ have­­­­­­­­­ everything­­­­­­­­­ be­­­­­­­­­ in­­­­­­­­­ sync­­­­­­­­­with­­­­­­­­­each­­­­­­­­­other.­­­­­­­­­It­­­­­­­­­takes­­­­­­­­­some­­­­­­­­­practice­­­­­­­­­to­­­­­­­­­play­­­­­­­­­with­­­­­­­­­a­­­­­­­­­Click,­­­­­­­­­but­­­­­­­­­it’s­­­­­­­­­very­­­­­­­­­important­­­­­­­­­to­­­­­­­­­the­­­­­­­­­recording­­­­­­­­­process.

­­­­­­­­­ 12.1.5 Clipping There­­­­­­­­­is­­­­­­­­­an­­­­­­­­­upper­­­­­­­­­limit­­­­­­­­­to­­­­­­­­­how­­­­­­­­­loud­­­­­­­­­a­­­­­­­­­signal­­­­­­­­­can­­­­­­­­­be­­­­­­­­­when­­­­­­­­­it­­­­­­­­­is­­­­­­­­­being­­­­­­­­­re-corded.­­­­­­­­­If­­­­­­­­­the­­­­­­­­­signal­­­­­­­­­is­­­­­­­­­too­­­­­­­­­loud,­­­­­­­­­the­­­­­­­­­peaks­­­­­­­­­of­­­­­­­­­the­­­­­­­­­signal­­­­­­­­­will­­­­­­­­­be­­­­­­­­­flattened­­­­­­­­­out­­­­­­­­­and­­­­­­­­­the­­­­­­­­­signal­­­­­­­­­will­­­­­­­­­be­­­­­­­­­distorted.­­­­­­­­­Keep­­­­­­­­­an­­­­­­­­­eye­­­­­­­­­on­­­­­­­­­the­­­­­­­­­red­­­­­­­­­lights­­­­­­­­­in­­­­­­­­­the­­­­­­­­­level­­­­­­­­­meters.­­­­­­­­­They’re­­­­­­­­­a­­­­­­­­­warning­­­­­­­­­that­­­­­­­­­the­­­­­­­­­signal­­­­­­­­­is­­­­­­­­­too­­­­­­­­­loud­­­­­­­­­and­­­­­­­­­may­­­­­­­­­be­­­­­­­­­clipping.­­­­­­­­­Turn­­­­­­­­­down­­­­­­­­­whatever­­­­­­­­­you’re­­­­­­­­­recording­­­­­­­­­to­­­­­­­­­stop­­­­­­­­­that­­­­­­­­­from­­­­­­­­­happening.­­­­­­­­­­­­­­­­­­

­­­­­­­­­ 12.1.6 CompressorA­­­­­­­­­Compressor­­­­­­­­­is­­­­­­­­­a­­­­­­­­­type­­­­­­­­­of­­­­­­­­­effect­­­­­­­­­that­­­­­­­­­evens­­­­­­­­­out­­­­­­­­­your­­­­­­­­­recording.­­­­­­­­­It­­­­­­­­­makes­­­­­­­­­the­­­­­­­­­ loud­­­­­­­­­parts­­­­­­­­­quieter­­­­­­­­­and­­­­­­­­­the­­­­­­­­­quiet­­­­­­­­­parts­­­­­­­­­ louder.­­­­­­­­­Compression­­­­­­­­­is­­­­­­­­­used­­­­­­­­­

12. GLOSSARy OF RECORDING TERMS

­­­­­­­­­55

RiffWorks

everywhere,­­­­­­­­­but­­­­­­­­­is­­­­­­­­­often­­­­­­­­­quite­­­­­­­­­effective­­­­­­­­­on­­­­­­­­­vocals,­­­­­­­­­bass,­­­­­­­­­and­­­­­­­­­drums.­­­­­­­­­

­­­­­­­­­ 12.1.7 Core AudioCore­­­­­­­­­Audio­­­­­­­­­is­­­­­­­­­the­­­­­­­­­type­­­­­­­­­of­­­­­­­­­audio­­­­­­­­­driver­­­­­­­­­used­­­­­­­­­on­­­­­­­­­Mac­­­­­­­­­systems­­­­­­­­­using­­­­­­­­­OSX.­­­­­­­­­

­­­­­­­­­ 12.1.8 dBdB­­­­­­­­­ stands­­­­­­­­­ for­­­­­­­­­ Decibel­­­­­­­­­ and­­­­­­­­­ is­­­­­­­­­ a­­­­­­­­­measurement­­­­­­­­­ of­­­­­­­­­ volume.­­­­­­­­­ In­­­­­­­­­ recording­­­­­­­­­measurements,­­­­­­­­­volumes­­­­­­­­­can­­­­­­­­­range­­­­­­­­­from­­­­­­­­­∞dB­­­­­­­­­to­­­­­­­­­+�8­­­­­­­­­dB­­­­­­­­­or­­­­­­­­­higher.­­­­­­­­­A­­­­­­­­­6­­­­­­­­­dB­­­­­­­­­increase­­­­­­­­­is­­­­­­­­­perceived­­­­­­­­­as­­­­­­­­­twice­­­­­­­­­as­­­­­­­­­loud.

­­­­­­­­­ 12.1.9 DistortionDistortion­­­­­­­­­can­­­­­­­­­be­­­­­­­­­both­­­­­­­­­a­­­­­­­­­wonderful­­­­­­­­­and­­­­­­­­­terrible­­­­­­­­­thing.­­­­­­­­­Whenever­­­­­­­­­a­­­­­­­­­signal­­­­­­­­­is­­­­­­­­­amplified,­­­­­­­­­if­­­­­­­­­the­­­­­­­­­original­­­­­­­­­signal­­­­­­­­­and­­­­­­­­­amplified­­­­­­­­­signal­­­­­­­­­differ­­­­­­­­­by­­­­­­­­­more­­­­­­­­­than­­­­­­­­­just­­­­­­­­­volume,­­­­­­­­­distortion­­­­­­­­­has­­­­­­­­­been­­­­­­­­­introduced.­­­­­­­­­When­­­­­­­­­you­­­­­­­­­plug­­­­­­­­­a­­­­­­­­­guitar­­­­­­­­­into­­­­­­­­­a­­­­­­­­­tube­­­­­­­­­amplifier­­­­­­­­­and­­­­­­­­­crank­­­­­­­­­it­­­­­­­­­up,­­­­­­­­­you­­­­­­­­­hear­­­­­­­­­distortion.­­­­­­­­­This­­­­­­­­­is­­­­­­­­­a­­­­­­­­­great­­­­­­­­­type­­­­­­­­­of­­­­­­­­­distortion­­­­­­­­­and­­­­­­­­­leads­­­­­­­­­to­­­­­­­­­great­­­­­­­­­guitar­­­­­­­­­tone.­­­­­­­­­Different­­­­­­­­­types­­­­­­­­­of­­­­­­­­­amplifiers,­­­­­­­­­as­­­­­­­­­well­­­­­­­­­as­­­­­­­­­distortion­­­­­­­­­effects,­­­­­­­­­distort­­­­­­­­­in­­­­­­­­­different­­­­­­­­­ways­­­­­­­­­and­­­­­­­­­color­­­­­­­­­the­­­­­­­­­sound.­­­­­­­­­

However,­­­­­­­­­when­­­­­­­­­recording­­­­­­­­­a­­­­­­­­­vocal­­­­­­­­­signal­­­­­­­­­or­­­­­­­­­an­­­­­­­­­acoustic­­­­­­­­­guitar,­­­­­­­­­if­­­­­­­­­the­­­­­­­­­signal­­­­­­­­­is­­­­­­­­­recorded­­­­­­­­­too­­­­­­­­­loud­­­­­­­­­or­­­­­­­­­too­­­­­­­­­hot,­­­­­­­­­clipping­­­­­­­­­may­­­­­­­­­occur­­­­­­­­­and­­­­­­­­­distortion­­­­­­­­­is­­­­­­­­­introduced.­­­­­­­­­This­­­­­­­­­is­­­­­­­­­often­­­­­­­­­not­­­­­­­­­desired,­­­­­­­­­and­­­­­­­­­in­­­­­­­­­this­­­­­­­­­situation,­­­­­­­­­distortion­­­­­­­­­is­­­­­­­­­a­­­­­­­­­bad­­­­­­­­­thing.­­­­­­­­­

­­­­­­­­­ 12.1.10 DriverA­­­­­­­­­Driver­­­­­­­­­is­­­­­­­­­the­­­­­­­­­piece­­­­­­­­­of­­­­­­­­­software­­­­­­­­­that­­­­­­­­­tells­­­­­­­­­the­­­­­­­­­computer’s­­­­­­­­­operating­­­­­­­­­sys-tem­­­­­­­­­how­­­­­­­­­to­­­­­­­­­talk­­­­­­­­­to­­­­­­­­­a­­­­­­­­­piece­­­­­­­­­of­­­­­­­­­hardware.­­­­­­­­­Any­­­­­­­­­type­­­­­­­­­of­­­­­­­­­external­­­­­­­­­hardware­­­­­­­­­requires­­­­­­­­­a­­­­­­­­­Driver­­­­­­­­­to­­­­­­­­­be­­­­­­­­­installed­­­­­­­­­in­­­­­­­­­order­­­­­­­­­to­­­­­­­­­function­­­­­­­­­properly.­­­­­­­­­

­­­­­­­­­ 12.1.11 EffectsAn­­­­­­­­­Effect­­­­­­­­­is­­­­­­­­­a­­­­­­­­­process­­­­­­­­­that­­­­­­­­­alters­­­­­­­­­a­­­­­­­­­signal­­­­­­­­­or­­­­­­­­­a­­­­­­­­­recording.­­­­­­­­­Common­­­­­­­­­effects­­­­­­­­­are­­­­­­­­­distortion,­­­­­­­­­reverb,­­­­­­­­­delay,­­­­­­­­­EQ,­­­­­­­­­and­­­­­­­­­compression.­­­­­­­­­

­­­­­­­­­ 12.1.12 EQEQ­­­­­­­­­is­­­­­­­­­a­­­­­­­­­type­­­­­­­­­of­­­­­­­­­effect­­­­­­­­­that­­­­­­­­­stands­­­­­­­­­for­­­­­­­­­Equalization.­­­­­­­­­EQ­­­­­­­­­allows­­­­­­­­­you­­­­­­­­­to­­­­­­­­­increase­­­­­­­­­or­­­­­­­­­decrease­­­­­­­­­the­­­­­­­­­volume­­­­­­­­­of­­­­­­­­­a­­­­­­­­­signal­­­­­­­­­or­­­­­­­­­recording­­­­­­­­­at­­­­­­­­­different­­­­­­­­­frequencies.­­­­­­­­­

­­­­­­­­­ 12.1.13 Gain Gain­­­­­­­­­changes­­­­­­­­­the­­­­­­­­­volume­­­­­­­­­level­­­­­­­­­of­­­­­­­­­a­­­­­­­­­signal­­­­­­­­­or­­­­­­­­­recording.­­­­­­­­­Gain­­­­­­­­­can­­­­­­­­­be­­­­­­­­­in-creased­­­­­­­­­or­­­­­­­­­decreased.­­­­­­­­­Zero­­­­­­­­­gain­­­­­­­­­means­­­­­­­­­no­­­­­­­­­change.­­­­­­­­­Gain­­­­­­­­­is­­­­­­­­­often­­­­­­­­­mea-sured­­­­­­­­­in­­­­­­­­­Decibels­­­­­­­­­or­­­­­­­­­dB,­­­­­­­­­see­­­­­­­­­above.

­­­­­­­­­ 12.1.14 LatencyWhenever­­­­­­­­­ a­­­­­­­­­ digital­­­­­­­­­ process­­­­­­­­­ takes­­­­­­­­­ place,­­­­­­­­­ there­­­­­­­­­ is­­­­­­­­­ an­­­­­­­­­ amount­­­­­­­­­ of­­­­­­­­­ time­­­­­­­­­­­­­­­­­­between­­­­­­­­­the­­­­­­­­­start­­­­­­­­­of­­­­­­­­­the­­­­­­­­­process­­­­­­­­­and­­­­­­­­­the­­­­­­­­­end­­­­­­­­­of­­­­­­­­­it.­­­­­­­­­When­­­­­­­­­recording­­­­­­­­­audio­­­­­­­­­

12. GLOSSARy OF RECORDING TERMS

­­­­­­­­­56

RiffWorks

and­­­­­­­­­ trying­­­­­­­­­ to­­­­­­­­­monitor­­­­­­­­­ through­­­­­­­­­ effects,­­­­­­­­­ the­­­­­­­­­ process­­­­­­­­­ creates­­­­­­­­­ a­­­­­­­­­ delay­­­­­­­­­ or­­­­­­­­­latency­­­­­­­­­ between­­­­­­­­­ creating­­­­­­­­­ a­­­­­­­­­ signal,­­­­­­­­­ plucking­­­­­­­­­ a­­­­­­­­­ string,­­­­­­­­­ and­­­­­­­­­ hearing­­­­­­­­­ that­­­­­­­­­signal.­­­­­­­­­Latency­­­­­­­­­is­­­­­­­­­often­­­­­­­­­measured­­­­­­­­­in­­­­­­­­­milliseconds­­­­­­­­­and­­­­­­­­­can­­­­­­­­­be­­­­­­­­­eliminated­­­­­­­­­or­­­­­­­­­ greatly­­­­­­­­­ reduced­­­­­­­­­ either­­­­­­­­­ by­­­­­­­­­monitoring­­­­­­­­­ only­­­­­­­­­ through­­­­­­­­­Hardware­­­­­­­­­ or­­­­­­­­­ by­­­­­­­­­decreasing­­­­­­­­­the­­­­­­­­­Buffer­­­­­­­­­Size.

­­­­­­­­­ 12.1.15 LevelLevel­­­­­­­­­is­­­­­­­­­a­­­­­­­­­term­­­­­­­­­given­­­­­­­­­to­­­­­­­­­meter­­­­­­­­­indicators­­­­­­­­­used­­­­­­­­­to­­­­­­­­­measure­­­­­­­­­the­­­­­­­­­loudness­­­­­­­­­of­­­­­­­­­your­­­­­­­­­signal­­­­­­­­­or­­­­­­­­­recording.­­­­­­­­­Level­­­­­­­­­meters­­­­­­­­­can­­­­­­­­­use­­­­­­­­­LED­­­­­­­­­lights­­­­­­­­­or­­­­­­­­­VU­­­­­­­­­needle­­­­­­­­­meters.­­­­­­­­­The­­­­­­­­­scale­­­­­­­­­is­­­­­­­­­often­­­­­­­­­labeled­­­­­­­­­in­­­­­­­­­Decibels­­­­­­­­­or­­­­­­­­­dB,­­­­­­­­­see­­­­­­­­­above.

­­­­­­­­­ 12.1.16 LimitLimit­­­­­­­­­is­­­­­­­­­what­­­­­­­­­a­­­­­­­­­Limiter­­­­­­­­­does.

­­­­­­­­­ 12.1.17 LimiterA­­­­­­­­­Limiter­­­­­­­­­is­­­­­­­­­an­­­­­­­­­effect­­­­­­­­­similar­­­­­­­­­to­­­­­­­­­a­­­­­­­­­compressor,­­­­­­­­­but­­­­­­­­­it­­­­­­­­­only­­­­­­­­­tries­­­­­­­­­to­­­­­­­­­stop­­­­­­­­­sig-nals­­­­­­­­­or­­­­­­­­­recordings­­­­­­­­­from­­­­­­­­­exceeding­­­­­­­­­a­­­­­­­­­certain­­­­­­­­­value,­­­­­­­­­usually­­­­­­­­­0dB.­­­­­­­­­There­­­­­­­­­is­­­­­­­­­a­­­­­­­­­Limiter­­­­­­­­­built­­­­­­­­­into­­­­­­­­­the­­­­­­­­­output­­­­­­­­­of­­­­­­­­­RiffWorks­­­­­­­­­to­­­­­­­­­stop­­­­­­­­­your­­­­­­­­­song­­­­­­­­­from­­­­­­­­­Clipping.­­­­­­­­­

­­­­­­­­­ 12.1.18 MixMix­­­­­­­­­ or­­­­­­­­­ mixing­­­­­­­­­ is­­­­­­­­­ the­­­­­­­­­ process­­­­­­­­­ of­­­­­­­­­ balancing­­­­­­­­­ levels,­­­­­­­­­ adding­­­­­­­­­ effects,­­­­­­­­­ and­­­­­­­­­changing­­­­­­­­­ pan­­­­­­­­­ settings­­­­­­­­­ in­­­­­­­­­ order­­­­­­­­­ a­­­­­­­­­ produce­­­­­­­­­ a­­­­­­­­­ beautifully­­­­­­­­­ balanced­­­­­­­­­ final­­­­­­­­­­­­­­­­­­recording­­­­­­­­­in­­­­­­­­­which­­­­­­­­­every­­­­­­­­­instrument­­­­­­­­­is­­­­­­­­­clear­­­­­­­­­and­­­­­­­­­audible.­­­­­­­­­

MIX­­­­­­­­­is­­­­­­­­­also­­­­­­­­­the­­­­­­­­­function­­­­­­­­­that­­­­­­­­­allows­­­­­­­­­you­­­­­­­­­to­­­­­­­­­turn­­­­­­­­­your­­­­­­­­­RiffWorks­­­­­­­­­song­­­­­­­­­into­­­­­­­­­a­­­­­­­­­single­­­­­­­­­audio­­­­­­­­­file­­­­­­­­­for­­­­­­­­­your­­­­­­­­­listening­­­­­­­­­pleasure­­­­­­­­­and­­­­­­­­­the­­­­­­­­­listening­­­­­­­­­pleasure­­­­­­­­­of­­­­­­­­­your­­­­­­­­­fans.­­­­­­­­­Mom’s­­­­­­­­­going­­­­­­­­­to­­­­­­­­­love­­­­­­­­­it.­­­­­­­­­

­­­­­­­­­ 12.1.19 Monitor To­­­­­­­­­Monitor­­­­­­­­­something­­­­­­­­­is­­­­­­­­­to­­­­­­­­­listen­­­­­­­­­to­­­­­­­­­it­­­­­­­­­as­­­­­­­­­it’s­­­­­­­­­being­­­­­­­­­recorded­­­­­­­­­or­­­­­­­­­played­­­­­­­­­back.­­­­­­­­­The­­­­­­­­­Monitor­­­­­­­­­levels­­­­­­­­­are­­­­­­­­­usually­­­­­­­­­different­­­­­­­­­from­­­­­­­­­the­­­­­­­­­actual­­­­­­­­­recorded­­­­­­­­­levels.­­­­­­­­­

­­­­­­­­­ 12.1.20 Mute To­­­­­­­­­Mute­­­­­­­­­an­­­­­­­­­input­­­­­­­­­or­­­­­­­­­a­­­­­­­­­track­­­­­­­­­is­­­­­­­­­to­­­­­­­­­silence­­­­­­­­­it.

­­­­­­­­­ 12.1.21 PanPan­­­­­­­­­is­­­­­­­­­the­­­­­­­­­control­­­­­­­­­that­­­­­­­­­affects­­­­­­­­­the­­­­­­­­­stereo­­­­­­­­­balance­­­­­­­­­of­­­­­­­­­a­­­­­­­­­track.­­­­­­­­­You­­­­­­­­­may­­­­­­­­­pan­­­­­­­­­something­­­­­­­­­all­­­­­­­­­the­­­­­­­­­way­­­­­­­­­left,­­­­­­­­­so­­­­­­­­­it­­­­­­­­­only­­­­­­­­­plays­­­­­­­­­in­­­­­­­­­the­­­­­­­­­left­­­­­­­­­speaker­­­­­­­­­or­­­­­­­­­head-phone,­­­­­­­­­or­­­­­­­­­Pan­­­­­­­­­it­­­­­­­­­all­­­­­­­­­the­­­­­­­­­way­­­­­­­­­right.­­­­­­­­­Panning­­­­­­­­­is­­­­­­­­­a­­­­­­­­­great­­­­­­­­­way­­­­­­­­­to­­­­­­­­­create­­­­­­­­­space­­­­­­­­­in­­­­­­­­­a­­­­­­­­­recording.­­­­­­­­­

­­­­­­­­­ 12.1.22 PunchA­­­­­­­­­ Punch­­­­­­­­­ or­­­­­­­­­ punch-in­­­­­­­­­ is­­­­­­­­­ to­­­­­­­­­ record­­­­­­­­­ over­­­­­­­­­ a­­­­­­­­­ small­­­­­­­­­ section­­­­­­­­­ of­­­­­­­­­ recording.­­­­­­­­­­­­­­­­­­

12. GLOSSARy OF RECORDING TERMS

­­­­­­­­­57

RiffWorks

If­­­­­­­­­ you­­­­­­­­­ were­­­­­­­­­ singing­­­­­­­­­ and­­­­­­­­­ did­­­­­­­­­ everything­­­­­­­­­ perfectly­­­­­­­­­ except­­­­­­­­­ for­­­­­­­­­ a­­­­­­­­­ couple­­­­­­­­­words,­­­­­­­­­you­­­­­­­­­may­­­­­­­­­just­­­­­­­­­want­­­­­­­­­to­­­­­­­­­replace­­­­­­­­­those­­­­­­­­­couple­­­­­­­­­words­­­­­­­­­instead­­­­­­­­­of­­­­­­­­­re-cording­­­­­­­­­everything­­­­­­­­­all­­­­­­­­­over­­­­­­­­­again.

In­­­­­­­­­RiffWorks,­­­­­­­­­you­­­­­­­­­cannot­­­­­­­­­punch­­­­­­­­­according­­­­­­­­­to­­­­­­­­­the­­­­­­­­­traditional­­­­­­­­­definition,­­­­­­­­­but­­­­­­­­­you­­­­­­­­­can­­­­­­­­­remove­­­­­­­­­a­­­­­­­­­section­­­­­­­­­of­­­­­­­­­a­­­­­­­­­recording­­­­­­­­­by­­­­­­­­­using­­­­­­­­­the­­­­­­­­­Gain­­­­­­­­­Automation.­­­­­­­­­Then­­­­­­­­­record­­­­­­­­­another­­­­­­­­­layer­­­­­­­­­to­­­­­­­­­replace­­­­­­­­­that­­­­­­­­­removed­­­­­­­­­section.­­­­­­­­­

­­­­­­­­­ 12.1.23 Reverb Reverb,­­­­­­­­­short­­­­­­­­­for­­­­­­­­­Reverberation,­­­­­­­­­is­­­­­­­­­an­­­­­­­­­effect­­­­­­­­­used­­­­­­­­­to­­­­­­­­­recreate­­­­­­­­­the­­­­­­­­­sound­­­­­­­­­of­­­­­­­­­some­­­­­­­­­kind­­­­­­­­­of­­­­­­­­­space.­­­­­­­­­Reverbs­­­­­­­­­can­­­­­­­­­replicate­­­­­­­­­halls,­­­­­­­­­rooms,­­­­­­­­­or­­­­­­­­­even­­­­­­­­­the­­­­­­­­­spring­­­­­­­­­reverbs­­­­­­­­­from­­­­­­­­­old­­­­­­­­­guitar­­­­­­­­­amps.­­­­­­­­­Reverb­­­­­­­­­helps­­­­­­­­­the­­­­­­­­­mixing­­­­­­­­­process­­­­­­­­­by­­­­­­­­­allowing­­­­­­­­­different­­­­­­­­­tracks­­­­­­­­­to­­­­­­­­­sit­­­­­­­­­in­­­­­­­­­different­­­­­­­­­parts­­­­­­­­­of­­­­­­­­­the­­­­­­­­­perceived­­­­­­­­­stereo­­­­­­­­­space.­­­­­­­­­In­­­­­­­­­short,­­­­­­­­­more­­­­­­­­­Reverb­­­­­­­­­makes­­­­­­­­­something­­­­­­­­­sound­­­­­­­­­farther­­­­­­­­­away.

­­­­­­­­­ 12.1.24 ReWireReWire­­­­­­­­­is­­­­­­­­­the­­­­­­­­­protocol­­­­­­­­­developed­­­­­­­­­by­­­­­­­­­Propellerhead­­­­­­­­­Software­­­­­­­­­that­­­­­­­­­is­­­­­­­­­built­­­­­­­­­into­­­­­­­­­ RiffWorks.­­­­­­­­­ That­­­­­­­­­ allows­­­­­­­­­ you­­­­­­­­­ to­­­­­­­­­ use­­­­­­­­­ RiffWorks­­­­­­­­­ simultaneously­­­­­­­­­with­­­­­­­­­programs­­­­­­­­­like­­­­­­­­­Reason,­­­­­­­­­Ableton­­­­­­­­­Live­­­­­­­­­and­­­­­­­­­more.­­­­­­­­­See­­­­­­­­­your­­­­­­­­­other­­­­­­­­­program’s­­­­­­­­­documentation­­­­­­­­­on­­­­­­­­­ReWire­­­­­­­­­capability­­­­­­­­­for­­­­­­­­­more­­­­­­­­­information.­­­­­­­­­

­­­­­­­­­ 12.1.25 REXREX­­­­­­­­­is­­­­­­­­­a­­­­­­­­­type­­­­­­­­­of­­­­­­­­­file­­­­­­­­­format­­­­­­­­­used­­­­­­­­­for­­­­­­­­­audio­­­­­­­­­loops.­­­­­­­­­RiffWorks­­­­­­­­­has­­­­­­­­­a­­­­­­­­­built­­­­­­­­­in­­­­­­­­­REX­­­­­­­­­player­­­­­­­­­for­­­­­­­­­using­­­­­­­­­those­­­­­­­­­audio­­­­­­­­­loops­­­­­­­­­in­­­­­­­­­your­­­­­­­­­songs.­­­­­­­­­Many­­­­­­­­­REX­­­­­­­­­loops­­­­­­­­­are­­­­­­­­­available­­­­­­­­­on­­­­­­­­­commercial­­­­­­­­­loop­­­­­­­­­CDs.

­­­­­­­­­ 12.1.26 SoloSolo­­­­­­­­­is­­­­­­­­­a­­­­­­­­­quick­­­­­­­­­way­­­­­­­­­to­­­­­­­­­mute­­­­­­­­­all­­­­­­­­­the­­­­­­­­­other­­­­­­­­­tracks­­­­­­­­­but­­­­­­­­­the­­­­­­­­­one­­­­­­­­­you­­­­­­­­­want­­­­­­­­­to­­­­­­­­­hear.­­­­­­­­­When­­­­­­­­­you­­­­­­­­­click­­­­­­­­­Solo­­­­­­­­­on­­­­­­­­­a­­­­­­­­­track,­­­­­­­­­only­­­­­­­­­that­­­­­­­­­track­­­­­­­­­will­­­­­­­­­play.­­­­­­­­­When­­­­­­­­­you­­­­­­­­­click­­­­­­­­­Solo­­­­­­­­­on­­­­­­­­­another­­­­­­­­­track,­­­­­­­­­only­­­­­­­­­the­­­­­­­­­two­­­­­­­­­Solo’d­­­­­­­­­tracks­­­­­­­­­will­­­­­­­­­play­­­­­­­­­and­­­­­­­­­so­­­­­­­­­on.

­­­­­­­­­ 12.1.27 StereoStereo­­­­­­­­­is­­­­­­­­­a­­­­­­­­­two­­­­­­­­­channel­­­­­­­­­signal­­­­­­­­­using­­­­­­­­­both­­­­­­­­­the­­­­­­­­­ left­­­­­­­­­and­­­­­­­­­right­­­­­­­­­speaker.­­­­­­­­­Riff-Works­­­­­­­­­records­­­­­­­­­in­­­­­­­­­both­­­­­­­­­Stereo­­­­­­­­­and­­­­­­­­­Mono.­­­­­­­­­Mono,­­­­­­­­­short­­­­­­­­­for­­­­­­­­­monophonic­­­­­­­­­or­­­­­­­­­one­­­­­­­­­voice,­­­­­­­­­will­­­­­­­­­put­­­­­­­­­the­­­­­­­­­same­­­­­­­­­signal­­­­­­­­­in­­­­­­­­­the­­­­­­­­­left­­­­­­­­­speaker­­­­­­­­­and­­­­­­­­­right­­­­­­­­­speaker­­­­­­­­­equally.­­­­­­­­­

­­­­­­­­­ 12.1.28 TuneAre­­­­­­­­­you­­­­­­­­­in­­­­­­­­­tune?­­­­­­­­­Before­­­­­­­­­you­­­­­­­­­start­­­­­­­­­recording,­­­­­­­­­be­­­­­­­­­sure­­­­­­­­­to­­­­­­­­­tune­­­­­­­­­up.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­are­­­­­­­­­using­­­­­­­­­a­­­­­­­­­chromatic­­­­­­­­­tuner,­­­­­­­­­440Hz­­­­­­­­­is­­­­­­­­­the­­­­­­­­­standard­­­­­­­­­reference­­­­­­­­­point­­­­­­­­­for­­­­­­­­­the­­­­­­­­­‘A’­­­­­­­­­note.­­­­­­­­­If­­­­­­­­­you­­­­­­­­­don’t­­­­­­­­­use­­­­­­­­­that­­­­­­­­­standard­­­­­­­­­reference,­­­­­­­­­you­­­­­­­­­will­­­­­­­­­not­­­­­­­­­be­­­­­­­­­in­­­­­­­­­tune­­­­­­­­­with­­­­­­­­­keyboards­­­­­­­­­or­­­­­­­­­other­­­­­­­­­guitars.­­­­­­­­­Always­­­­­­­­­tune­­­­­­­­­before­­­­­­­­­recording.

12. GLOSSARy OF RECORDING TERMS

­­­­­­­­­58

RiffWorks

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13. SONOMA WIRE WORkS STORE

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