Recap: dd:IMPACT "The Design Edition by space150

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Confidential and Proprietary space150 ©2014

Transcript of Recap: dd:IMPACT "The Design Edition by space150

Confidential and Proprietary space150 ©2014

Confidential and Proprietary space150 ©2014

MOBILE APP DESIGN

Confidential and Proprietary space150 ©2014

Confidential and Proprietary space150 ©2014

Long-form content is outperforming on mobile.

KEY TAKEAWAYS

Content will be produced, directed, and edited for smartphone viewing.

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Unbundling is a good idea.

KEY TAKEAWAYS

Creates a more focused and robust experience. Also, app discovery is broken.

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Play to the strengths of the platform.

KEY TAKEAWAYS

The web sucks on your phone. And what about emerging platforms? (Watch, Glass)

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“ If you forsake mobile in order to preserve the web, then you

are looking backwards.

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PHYSICAL DESIGN IN A CONNECTED WORLD

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Confidential and Proprietary space150 ©2014

Confidential and Proprietary space150 ©2014

Share quickly and early.

KEY TAKEAWAYS

Push it out to something real as fast as possible.

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“No-look feedback.”

KEY TAKEAWAYS

Physical’s point of difference over digital.

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“ The process is all about

collaboration. We're going to collaborate to solve complex

problems in the future.

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CREATING IN THE CLOUD

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Confidential and Proprietary space150 ©2014

Collaboration speeds up production.

KEY TAKEAWAYS

Photoshop meets Google docs.

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“ It's a crime against the creative community not to fully leverage

the power of the cloud.

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CONTENT DESIGN

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Confidential and Proprietary space150 ©2014

Let the content determine the layout of the page.

KEY TAKEAWAYS

Also, share everywhere, not just on the homepage. Also, infinite scroll or not? It’s a toss up.

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“Advertorial.”

KEY TAKEAWAYS

Native advertising can excite the reader and the brand.

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“ It's not how many views.

It’s how people spend time with it.

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MULTI-DEVICE GAME DESIGN

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Confidential and Proprietary space150 ©2014

The actual play of the game tells the story.

KEY TAKEAWAYS

A unique narrative every time for every player.

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“Transmedia design.”

KEY TAKEAWAYS

Meet them where they are. But there is room for improvement in multi-screen narrative.

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“ There's still space for indie

developers who are trying to create something real and not

exploit their users.

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CLOSING KEYNOTE

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Confidential and Proprietary space150 ©2014

Stay inspired. Be honest. Keep pushing.

KEY TAKEAWAYS

Making great things is hard.

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“ You can look at something

and ‘good-enough’ it, but that’s not going to work out.

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Compiled by: !

Jon Hsu & Ollie Bauer Desigers, space150