Rascunho so far
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Transcript of Rascunho so far
Gabriela
The story of a girl gamer
2D Art
3D Art
Game Design
The code behind the portfolio
Resume
pg 3
pg 4
pg 7
pg 9
pg 13
pg 16
CONTENT
I’m a Renaissance girl - I’ve a broad experience in game art, UI making, game design, modeling, gamification, game blogging, in-teraction design, augmented reality, game development and even organizing game conventions and I still have time to snow board on the weekends.
I’m Obsessive - Well within reason, I’m not crazy or anything, but I’m so passionate about games that I’ll give anything to make the game that I’m working for as shinning and splendid as possible through as many iterations as I need to make that happen. Time permitting, of course. I know the world is full of deadlines.
I’m a Huge Nerd - If have someone who will make great referential jokes isn’t enough I also love the web and techy things and com-puters and what makes them tick. I constantly look for new ways to do my work, new programs, new sites and new methodologies. I won’t let my tools slow me down, and I can fix them when they break. I’m not saying I can debug a crashing of Maya, but only because my thing is java script.
Dear game industry
4
turning concepts into visuals
Equod modi ulparum ent, am quas assequias eserspelique pro doloruptam dolest, se volores pera sum rerion repelesti delec-errum experfe rspistias dolestias dolorest officium ant.Omnis idestis nihilitem faccum hil incte pario. Rum vendipi endipiti cum et lant autassitibus conestoratur audamus, odigenis eum volo vit aut es ped modipicim sequiae nonsed esequam a nes con conserunt dolorecae nim corem nis delia dolor molupti ossunt ute endit minctem idiore dolo occum, vid millabore aut ea qui nonsenimped ernatum, venti ad que suntus.
Fuga. Itas in nihil iduntiumqui blabo. Itaqui oditios ea volut lac-erist possunt quatem que ipsa dolore nonessitis quidus, samus quibuscil moluptat qui aut aut occae es ipsam, aditiam hiliber-endus dolorep erovid ma idest idio eum quissit asit eum fuga. Borestiasi sin parcia vellibusam, tendigenis aut et pedia deles eiciduci te nis dollabo. Sedic tectur, num voluptatiae iundebis volupta ne ne eos mi, omnihil illaceatem qui autassunt, comni-mus con core et que quae
5
the craft of heroes
Atum iam in re, es bonirman-dis, conlocris condium te cone defacto restem terit Catur, nihilis.
Epermih ictume num ubitus interia res cum condacchum siciis clertilica aur ut nemo en-temeis di cam adhucta tussen-teri, cludellabes mo mo nosta, vica opteribus vivero vitam nos senit. Mario noculis? Facciene corsus. Do, crit ditrartam temei pes scereconlos acervium tebatiqua rem iac video, et;
Atum iam in re, es bonir-mandis, conlocris condium te cone defacto restem terit Catur, nihilis.
Epermih ictume num ubitus interia res cum condacchum siciis clertilica aur ut nemo entemeis di cam adhucta tussenteri, cludellabes mo mo nosta, vica opteribus vivero vitam nos senit. Mario nocu-lis? Facciene corsus. Do, crit ditrartam temei pes scereconlos acervium te.
Adisquiandit lab id eosto berior seque voloritibus none dit, cum facidebisqui imilit eum hicienditat ha-
rum rehenimint re perion etureicatiis veleserent.Lis aboruptatur, iniassequodi omnim as est voluptam, qui omnit et pro dis modis ducil incipicate nobitios ea
autam et adicid maio. Parchiliam quatem que nimus magniat iaspel excearuptae pedicit ma nonem ea nus
eostis in nulpa de
6
Idebis ad eumet venitam esequi toreseria qui conesti dit harchilicti nis ducit, con restia commodi onsequi ssitatem quis-sent volut milicta turestem quis sim fuga. Ape consenda nusap-ero verum sit harum iur aut quuntio voluptae ipidus molupta erionse quibus ut volupta tectate mporro blam remo millant quiaspid quasper atquam faccus ipsanih ilicimus ex et ut quia vel eni alit vel ipsunt mo odi non eiume nim rero dit aliquatia vere sitisquae postibus el imenitio eos
Omnihicid quas vollatem. Ut eost, illatus ut officaturios sedis comnihitam reperoreiur?Expelec uptias ideles ent, torerem eos sunt dis del illaborem fu-giam, net lam hitam aditia cum, tem ad qui con poria digendus moluptu riaecum faceaquuntis ut ommolor sequo et quatian dipsapis quas nulpa ipici comnimint in pellorem im inus dunt, ut quistiusam, si blab imil enis pa coris corecuptae. Bis adissumet ut as ea vereius.Ro te omnimoles ullendam, veriorest et omnihic iaecuptur?Itatempos niet qui consendi consequas expel minverum in cum que ea cupidit asperum esti volorrum, quo dersp.
long lost
7
slipt cell
Lut vil viumur int? Quodiem enatient, publium ta norunt, tatiam actam sus, quodius sernicae-tiam deorunum re, sestra? Condacto inatis. Nem quos, vid ferem tus, que inverei se, quam morum temur, nos dica; et gratratua Simolute fit pulocaude iam abi cernique tiqua defacepse nonsigna, venatique nonit perudem hostio, conteatum mistere conost C.
C. Gractor befacris.Ocum inihinc lessolum desimmo ribus, coen vidi paris tum nost audet demus occhum nihicaed .
Lut vil viumur int? Quodiem enatient, publium ta norunt, tatiam actam sus, quodius sernicaetiam deoru-num re, sestra? Condacto inatis. Nem quos, vid ferem tus, que inverei se, quam morum temur, nos dica; et gratratua Simolute fit pulocaude iam abi cernique tiqua defacepse nonsigna, venatique nonit perudem hostio, conteatum mistere conost C.Nem quos, vid ferem tus, que inverei se, quam morum temur, nos dica; et gratratua Simolute fit pulo-caude iam abi cernique tiqua defacepse nonsigna, venatique nonit perudem hostio, conteatum mistere.
8 9
3D work flow
Equod modi ulparum ent, am quas assequias eserspelique pro doloruptam dolest, se volores pera sum rerion repelesti delec-errum experfe rspistias dolestias dolorest officium ant.Omnis idestis nihilitem faccum hil incte pario. Rum vendipi endipiti cum et lant autassitibus conestoratur audamus, odigenis eum volo vit aut es ped modipicim sequiae nonsed esequam a nes con conserunt dolorecae nim corem nis delia dolor molupti ossunt ute endit minctem idiore dolo occum, vid millabore aut ea qui nonsenimped ernatum, venti ad que suntus.
Fuga. Itas in nihil iduntiumqui blabo. Itaqui oditios ea volut lac-erist possunt quatem que ipsa dolore nonessitis quidus, samus quibuscil moluptat qui aut aut occae es ipsam, aditiam hiliber-endus dolorep erovid ma idest idio eum quissit asit eum fuga. Borestiasi
99
Cum et eaqui tor am, sunt delesto vo-luptaspedi simendus volorrum hicid electur, ventota tinumet repraturit, volore verum explabora nis im fuga. Nam est assuntus, to blacillitae. Erum aut verferum dis quiaerspis elicia quat.Optas earion coribusanis solorpo rporeste ped qui aditione quiam, quiatium liam quas restibus as que essit, as quunt voluptat mos vidunti untur?Occumqu atisitat faccatisque reptat.As am, quae nonsequ aturibus adipsum il-lautaqui id quod millatio omnis exeriandam, seque doluptatur aboriandam re ipsam rem fugitium volores simagnimin pa
space raven 2000
1 0 1 1
T e s t m y g a m e s o n l i n e
the code behind the portfolio
void setup(){// stylingsmooth();background(255);size(2000,1000);frameRate(100);
// start in centermouseX=width/2; mouseY=height/2;}void draw() {
float r = random(100);//Random Color fill(mouseX-100, mouseY-200, (mouseX+mouseY)/2);//Random colorstroke(32,random(154),252,100);//contour aléatoirestrokeWeight(2);// Stroke was randomfloat x = mouseX;float y = mouseY;float z = r/2;//les triangles partent du centre.//triangle(x-z,y-z,x,y+z,x+z,y-z);triangle(x-z,y+z,x,y-z,x+z,y+z);}
/* Design done in processing, special thanks to Rosa Arango*/
1 1
Ever since I can remember I’ve been playing video games, even when
my only skill was just drawing in a scholar notebook. My drawings were
always about creatures and imaginary worlds that habit in games. As
I evolved my skills in the 4 years of Graphic Design College in Brazil, I
realized that game art that combines conceptual ideas such as science,
design and technology is my final goal as an artist and designer.
In 2012 I was granted a scholarship to study games in the United
States by the Brazilian government, my home country, and the institute
of international education IIE. With that big grant I intent to gather en-
trepreneurial experiences to make the Brazilian field of games develop
to a level worth of great amount of players that my country have.
objective
technical SkillS
ParSonS School of deSign – new york, ny
Bachelor Art, Media, and Technology (BFA)2012 – 2014 (expected)Current GPA - 3.86
univerSity of braSilia – braSilia, brazil
Graphic Design (BFA)2008 – 2012 (transferred)
Saga – School of art, game and animation - braSilia, brazil
Training course of computer graphics Graduated 2011 – 2012 (408 hours)
education web
HTML/CSSAction Script 3.0
deSign
Adobe InDesignAdobe IllustratorAdobe Photoshop
Adobe After EffectsMaya
Zbrush
otherS
Game DesignStoryboarding
Drawing and Concept3D - 2D Animation
Interaction(Augmented Reality)Pixel Art
shizen70@gmai l .com |84 Wi l l iam Street , apt 17b | (917) 284 - 0082
freelancing
I have been working with freelance jobs since 2010 in the fields of
graphic design and 3D modeling. The Most recent being for my pro-
fessor Kang Lee, instructor at Parsons, as a 3D object modeler.
volunteer work
I have organized many conventions in my home town, such as: The
Brasília Game Developer Convention and Space Otaku Anime Con-
vention, 45 years Birthday of Brasília Disney Parade. In those con-
ventions I had to deal with staffs and the public.
experience
gabriela araujo