Rascunho so far

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GABRIELA

description

Just draft

Transcript of Rascunho so far

Page 1: Rascunho so far

Gabriela

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The story of a girl gamer

2D Art

3D Art

Game Design

The code behind the portfolio

Resume

pg 3

pg 4

pg 7

pg 9

pg 13

pg 16

CONTENT

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I’m a Renaissance girl - I’ve a broad experience in game art, UI making, game design, modeling, gamification, game blogging, in-teraction design, augmented reality, game development and even organizing game conventions and I still have time to snow board on the weekends.

I’m Obsessive - Well within reason, I’m not crazy or anything, but I’m so passionate about games that I’ll give anything to make the game that I’m working for as shinning and splendid as possible through as many iterations as I need to make that happen. Time permitting, of course. I know the world is full of deadlines.

I’m a Huge Nerd - If have someone who will make great referential jokes isn’t enough I also love the web and techy things and com-puters and what makes them tick. I constantly look for new ways to do my work, new programs, new sites and new methodologies. I won’t let my tools slow me down, and I can fix them when they break. I’m not saying I can debug a crashing of Maya, but only because my thing is java script.

Dear game industry

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turning concepts into visuals

Equod modi ulparum ent, am quas assequias eserspelique pro doloruptam dolest, se volores pera sum rerion repelesti delec-errum experfe rspistias dolestias dolorest officium ant.Omnis idestis nihilitem faccum hil incte pario. Rum vendipi endipiti cum et lant autassitibus conestoratur audamus, odigenis eum volo vit aut es ped modipicim sequiae nonsed esequam a nes con conserunt dolorecae nim corem nis delia dolor molupti ossunt ute endit minctem idiore dolo occum, vid millabore aut ea qui nonsenimped ernatum, venti ad que suntus.

Fuga. Itas in nihil iduntiumqui blabo. Itaqui oditios ea volut lac-erist possunt quatem que ipsa dolore nonessitis quidus, samus quibuscil moluptat qui aut aut occae es ipsam, aditiam hiliber-endus dolorep erovid ma idest idio eum quissit asit eum fuga. Borestiasi sin parcia vellibusam, tendigenis aut et pedia deles eiciduci te nis dollabo. Sedic tectur, num voluptatiae iundebis volupta ne ne eos mi, omnihil illaceatem qui autassunt, comni-mus con core et que quae

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the craft of heroes

Atum iam in re, es bonirman-dis, conlocris condium te cone defacto restem terit Catur, nihilis.

Epermih ictume num ubitus interia res cum condacchum siciis clertilica aur ut nemo en-temeis di cam adhucta tussen-teri, cludellabes mo mo nosta, vica opteribus vivero vitam nos senit. Mario noculis? Facciene corsus. Do, crit ditrartam temei pes scereconlos acervium tebatiqua rem iac video, et;

Atum iam in re, es bonir-mandis, conlocris condium te cone defacto restem terit Catur, nihilis.

Epermih ictume num ubitus interia res cum condacchum siciis clertilica aur ut nemo entemeis di cam adhucta tussenteri, cludellabes mo mo nosta, vica opteribus vivero vitam nos senit. Mario nocu-lis? Facciene corsus. Do, crit ditrartam temei pes scereconlos acervium te.

Adisquiandit lab id eosto berior seque voloritibus none dit, cum facidebisqui imilit eum hicienditat ha-

rum rehenimint re perion etureicatiis veleserent.Lis aboruptatur, iniassequodi omnim as est voluptam, qui omnit et pro dis modis ducil incipicate nobitios ea

autam et adicid maio. Parchiliam quatem que nimus magniat iaspel excearuptae pedicit ma nonem ea nus

eostis in nulpa de

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Idebis ad eumet venitam esequi toreseria qui conesti dit harchilicti nis ducit, con restia commodi onsequi ssitatem quis-sent volut milicta turestem quis sim fuga. Ape consenda nusap-ero verum sit harum iur aut quuntio voluptae ipidus molupta erionse quibus ut volupta tectate mporro blam remo millant quiaspid quasper atquam faccus ipsanih ilicimus ex et ut quia vel eni alit vel ipsunt mo odi non eiume nim rero dit aliquatia vere sitisquae postibus el imenitio eos

Omnihicid quas vollatem. Ut eost, illatus ut officaturios sedis comnihitam reperoreiur?Expelec uptias ideles ent, torerem eos sunt dis del illaborem fu-giam, net lam hitam aditia cum, tem ad qui con poria digendus moluptu riaecum faceaquuntis ut ommolor sequo et quatian dipsapis quas nulpa ipici comnimint in pellorem im inus dunt, ut quistiusam, si blab imil enis pa coris corecuptae. Bis adissumet ut as ea vereius.Ro te omnimoles ullendam, veriorest et omnihic iaecuptur?Itatempos niet qui consendi consequas expel minverum in cum que ea cupidit asperum esti volorrum, quo dersp.

long lost

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slipt cell

Lut vil viumur int? Quodiem enatient, publium ta norunt, tatiam actam sus, quodius sernicae-tiam deorunum re, sestra? Condacto inatis. Nem quos, vid ferem tus, que inverei se, quam morum temur, nos dica; et gratratua Simolute fit pulocaude iam abi cernique tiqua defacepse nonsigna, venatique nonit perudem hostio, conteatum mistere conost C.

C. Gractor befacris.Ocum inihinc lessolum desimmo ribus, coen vidi paris tum nost audet demus occhum nihicaed .

Lut vil viumur int? Quodiem enatient, publium ta norunt, tatiam actam sus, quodius sernicaetiam deoru-num re, sestra? Condacto inatis. Nem quos, vid ferem tus, que inverei se, quam morum temur, nos dica; et gratratua Simolute fit pulocaude iam abi cernique tiqua defacepse nonsigna, venatique nonit perudem hostio, conteatum mistere conost C.Nem quos, vid ferem tus, que inverei se, quam morum temur, nos dica; et gratratua Simolute fit pulo-caude iam abi cernique tiqua defacepse nonsigna, venatique nonit perudem hostio, conteatum mistere.

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3D work flow

Equod modi ulparum ent, am quas assequias eserspelique pro doloruptam dolest, se volores pera sum rerion repelesti delec-errum experfe rspistias dolestias dolorest officium ant.Omnis idestis nihilitem faccum hil incte pario. Rum vendipi endipiti cum et lant autassitibus conestoratur audamus, odigenis eum volo vit aut es ped modipicim sequiae nonsed esequam a nes con conserunt dolorecae nim corem nis delia dolor molupti ossunt ute endit minctem idiore dolo occum, vid millabore aut ea qui nonsenimped ernatum, venti ad que suntus.

Fuga. Itas in nihil iduntiumqui blabo. Itaqui oditios ea volut lac-erist possunt quatem que ipsa dolore nonessitis quidus, samus quibuscil moluptat qui aut aut occae es ipsam, aditiam hiliber-endus dolorep erovid ma idest idio eum quissit asit eum fuga. Borestiasi

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Cum et eaqui tor am, sunt delesto vo-luptaspedi simendus volorrum hicid electur, ventota tinumet repraturit, volore verum explabora nis im fuga. Nam est assuntus, to blacillitae. Erum aut verferum dis quiaerspis elicia quat.Optas earion coribusanis solorpo rporeste ped qui aditione quiam, quiatium liam quas restibus as que essit, as quunt voluptat mos vidunti untur?Occumqu atisitat faccatisque reptat.As am, quae nonsequ aturibus adipsum il-lautaqui id quod millatio omnis exeriandam, seque doluptatur aboriandam re ipsam rem fugitium volores simagnimin pa

space raven 2000

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T e s t m y g a m e s o n l i n e

the code behind the portfolio

void setup(){// stylingsmooth();background(255);size(2000,1000);frameRate(100);

// start in centermouseX=width/2; mouseY=height/2;}void draw() {

float r = random(100);//Random Color fill(mouseX-100, mouseY-200, (mouseX+mouseY)/2);//Random colorstroke(32,random(154),252,100);//contour aléatoirestrokeWeight(2);// Stroke was randomfloat x = mouseX;float y = mouseY;float z = r/2;//les triangles partent du centre.//triangle(x-z,y-z,x,y+z,x+z,y-z);triangle(x-z,y+z,x,y-z,x+z,y+z);}

/* Design done in processing, special thanks to Rosa Arango*/

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Ever since I can remember I’ve been playing video games, even when

my only skill was just drawing in a scholar notebook. My drawings were

always about creatures and imaginary worlds that habit in games. As

I evolved my skills in the 4 years of Graphic Design College in Brazil, I

realized that game art that combines conceptual ideas such as science,

design and technology is my final goal as an artist and designer.

In 2012 I was granted a scholarship to study games in the United

States by the Brazilian government, my home country, and the institute

of international education IIE. With that big grant I intent to gather en-

trepreneurial experiences to make the Brazilian field of games develop

to a level worth of great amount of players that my country have.

objective

technical SkillS

ParSonS School of deSign – new york, ny

Bachelor Art, Media, and Technology (BFA)2012 – 2014 (expected)Current GPA - 3.86

univerSity of braSilia – braSilia, brazil

Graphic Design (BFA)2008 – 2012 (transferred)

Saga – School of art, game and animation - braSilia, brazil

Training course of computer graphics Graduated 2011 – 2012 (408 hours)

education web

HTML/CSSAction Script 3.0

deSign

Adobe InDesignAdobe IllustratorAdobe Photoshop

Adobe After EffectsMaya

Zbrush

otherS

Game DesignStoryboarding

Drawing and Concept3D - 2D Animation

Interaction(Augmented Reality)Pixel Art

shizen70@gmai l .com |84 Wi l l iam Street , apt 17b | (917) 284 - 0082

freelancing

I have been working with freelance jobs since 2010 in the fields of

graphic design and 3D modeling. The Most recent being for my pro-

fessor Kang Lee, instructor at Parsons, as a 3D object modeler.

volunteer work

I have organized many conventions in my home town, such as: The

Brasília Game Developer Convention and Space Otaku Anime Con-

vention, 45 years Birthday of Brasília Disney Parade. In those con-

ventions I had to deal with staffs and the public.

experience

gabriela araujo

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