Rapidly Prototyping Games FITC 2013

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Transcript of Rapidly Prototyping Games FITC 2013

Games  for  everyone  

Gain  be/er  understanding  Stronger  mechanics  &  design  

Iden9fy  bad  designs  or  mechanics  early  Innova9on  

 

Artists & Animators are familiar with it Deploys to web & mobile (via AIR)

Easy to create UI’s Simple asset-pipeline

Performance  limita9ons  No  low  level  device  API’s  

Performant  Game  oriented  

Deploys  to  Android  &  iOS      

Asset  pipeline  needs  some  extra  work  UI  can  be  difficult  

Doesn’t  deploy  to  web  

Deploys  to  almost  every  plaGorm  Very  good  3D  workflow  

Live  changes  while  you  code  

2D  is  not  as  straighGorward    

Small  teams  Keep  it  simple  

User  test  &  iterate  Nothing  is  sacred  Know  when  to  stop  

Built  by  a  small  team  1-­‐4  people  Tes9ng  started  really  early  

Itera9ve  approach  Will  it  be  a  success?  Not  casual  enough