Rapid Prototyping - Training Industry · Rapid Prototyping: Speed Learning Development from Drawing...
Transcript of Rapid Prototyping - Training Industry · Rapid Prototyping: Speed Learning Development from Drawing...
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Rapid Prototyping:Speed Learning Development from
Drawing Board to Delivery
Kim A. Armstrong, Ed.D., The Boeing Company
Bob Shook, General Dynamics Information Technology
Rapid Prototyping:Speed Learning Development
from Drawing Board to Delivery
Kim A. Armstrong, Ed.D., The Boeing Company
Bob Shook, General Dynamics Information Technology
Media Pro
3Copyright 2016 The Boeing Company and General Dynamics Information Technology. All rights reserved.
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4Copyright 2016 The Boeing Company and General Dynamics Information Technology. All rights reserved.
Training Industry Webinars
Citrix Tech Support (800) 263-6317
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Today’s Speakers
Dr. Kim A. ArmstrongSr. Manager, Enterprise Initiatives –
Learning, Training & Development
Boeing
Bob ShookSenior Instructional Designer
General Dynamics IT
What We Will Cover
What is it?
How does it work?
What’s the payoff?
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What is
Rapid Prototyping?Interactive
Collaboration
VisualAll Stakeholder
Perspectives
Theoretical Underpinnings
Lean +
Continuous improvement
01
Spiral Cycle
Continual design / evaluation cycle
02
Parkinson’s Law
Work expands so as to fill the time available for its completion
03
Open Space
Taking responsibility for what you care about
04
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• Accelerated / short deadlines
• Improve Instructional Systems Design (ISD) process effectiveness
• Bolster creativity and enthusiasm
• Ensure multiple, diverse stakeholders achieve buy-in
• Speed up the design process
• Make the best use of stakeholder time / resources
• Produce the best learning intervention to achieve the desired business goal
• Content that does not have a long shelf life
How to Select Projects for Rapid Prototyping
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Chat Question
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What suggestions do you have for selecting rapid prototyping projects?
How Does It
Work?
Brings together three
key elements for effective
prototyping
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Rapid Prototyping Process
• Discuss needs and
design
• Capture input and
define components
• Create a visual
representation
Analysis & Preparation
• Review existing
content
• Prepare materials
• Schedule session
Conduct Session Document Results
• Create and finalize
prototype materials
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Preparation
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Preparation
• Apply the goal setting
process using SMART
Metrics.
• Describe an understanding
of enterprise common
language and understanding
of Goal Setting.
• Describe the understanding
of challenging yet achievable
goals.
• Describe application of
SMART Goals (Specific,
Measurable, Achievable,
Realistic, Timed.
• Describe how to achieve
goals.
• Describe an understanding
of the relationship between
the customer and team goals.
• Explain setting goals within
your span of control.
• Describe understanding the
relationship between
individuals and team goals
and company goals.
Course Objectives Goal Setting (C13)
• Customer Furnished Information (CFI)
‒ SOW
‒ Relevant documents
• Prepare PowerPoints
‒ Kick Off PowerPoint
‒ Rapid Prototype PowerPoint
• Hold Kick Off Meeting with participants
• Hold virtual meetings to identify objectives, scoping/boundaries
• If an assessment is necessary, design prior to Rapid Prototype session
Preparation
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• Prepare materials
‒ 8x10 paper
‒ Post Its
‒ Painter’s tape
‒ Easel paper and easel
‒ Markers
• Scope out meeting room
‒ Enough room for participants?
‒ Materials?
‒ Room on the walls?
‒ If possible – get access to the room the day prior to the prototyping session
Preparation
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Chat Question
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What suggestions do you have for preparing for rapid prototyping?
Conducting the Session
The Rapid Prototyping Session
These are the right people, in the
right place, at the right time.
Open Space Theory: • Whoever attends are the
right people
• Whenever it starts is the
right time
• Whatever happens is the
only thing that can happen
• When it’s over, it’s over
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Day 1 Duration
Introduction:
• Who’s who?
• Agenda for the day
• Goals / Expectations for the day
20 minutes
Confirm Strategic Goals and Audience Establish Common Vision for the Project
• Strategic goals
• Audience
• High-level objectives
• Success factors for the project
30 minutes
Rapid Prototyping Activity
• Confirm or edit sequencing of modules and topics (screens)
• Identify content gaps
• Identify instructional strategies and creative approaches
• Determine other delivery modalities (i.e., Knowledge Bank, EPSS)
6 hours
Day 1 Wrap Up 10 minutes
A Typical Two-Day Session
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Day 2 Duration
Review Day 1 1 hour
Develop Prototype Materials
• Storyboards
• PowerPoint slides
• Speaker notes
5 hours
WBT Functionality / Expectations Discussion
• Review GUI
• Technical requirements
1 hour
Session Wrap Up
• Summarize key decisions
• Identify next steps
15 minutes
A Typical Two-Day Session
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Which of these statements resonates with you?
• Rapid prototyping is serious business – no fun allowed!
• Rapid prototyping is serious business – having fun is important!
Poll Question
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• The right people
• Brainstorm!
• Try out ideas
• Consider alternatives
• Stay focused
‒ Put ‘em away!
• Pace yourself
• ELMO
• Have fun!
Meeting Guidelines
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• Validate the SOW
• The vision thing
• Facilitate!
‒ What do you want the audience to be able to do after completing the training?
‒ What would it look like if everything went right?
‒ Roll with the flow
‒ Don’t let them see you sweat
‒ ELMO
‒ Disagreements among stakeholders
• Keep participants focused
‒ Pacing and energy level
• Ensure that you get what you need…
Conducting the Session
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• Parking Lot
• Document the session
‒ On the wall • Take pictures of the wall – if allowed
‒ Notes • Second ISD
• When developing prototype materials, display document via projector
• Get agreement at logical points
‒ Thumbs up
• If multi-day session:
‒ Review day’s output and make sure you under-stand what was discussed and agreed upon
‒ Discuss any issues, vagueness etc. at end of day or beginning of next day
Conducting the Session
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Chat Question
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What suggestions do you have for conducting a rapid prototyping session?
Walking the Wall!
Wall Example
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Before After
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The Team Owns
the Wall!
Documenting the Results
The Output
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A working
prototype…
that everyone
supports!
Keys to Success
The right people
All in the same room
Committed to a common goal / vision
Respecting meeting guidelines
Co-creating a visual design
Holding
sessions off-site
is highly
recommended
Chat Question
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What keys to success can you recommend?
• Stimulates diverse
perspectives
• Delivers a 360° view of
the project
• Improves design
Improves Team Success
• Imparts mutual
understanding of the
process
• Builds rapport, trust
and buy-in
• Fosters accountability
for change
• Provides clarity of
decisions
Enables Holistic Approach
Optimizes the Process
• Cuts design time by up
to 50%
• Identifies questions /
gaps earlier in the
process
• Improves risk mitigation
planning
• Delivers high-impact
information with minimal
investment and time
• Reduces rework
What’s the Payoff?
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I feel confident that I can apply what I learned during this webinar.
• Strongly Agree
• Agree
• Neutral
• Disagree
• Strongly Disagree
Poll Question
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Dr. Kim Armstrong
Senior Manager – Enterprise Initiatives Learning,
The Boeing Company
714.896.6423
@Boeing
The Boeing Company
www.Boeing.com
Bob Shook
Senior Instructional Designer / Project Manager, Learning Solutions,
General Dynamics Information Technology
860.448.4424
www.gdit.com/HumanCapital
Questions
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Thank you!
On behalf of TrainingIndustry.com thanks to:
Today’s Speakers: Dr. Kim A. Armstrong and Bob Shook
Today’s Sponsor: General Dynamics IT
Questions or Comments?
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