Raechel Alexis Gasparac Gaming Portfolio
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Transcript of Raechel Alexis Gasparac Gaming Portfolio
1
Born in Montreal Canada, she moved to the DFW area at
the age of 11, andbegan her pursuit in the fine arts.
In high school she was a member of ‘TheArts Club’, in
Graphic Design School, where she made the Deans List
almostevery semester.
In college, she was not only member but president of
‘TheCreative Arts Club’, and has won several awards in-
cluding “Innovative ArborDay Poster Design”. She now
lives happily with her husband and two cats with eleven
plus years of experience (and counting).
In 2012 she lost her best friend, her father. His death was
so devistating that she was stuck in a pit of depression.
One day she decided to play a game on her phone. The
more she played the happier she was. One day she was
able to pick herself up, and vow to pay it forward. To give
someone else that help through the medium of Gaming.
Raechel Alexis GasparacVisual Artist/Anwser to your prayers
About me
Professional Skills
Work Experience Education
FreelancerR.A.G. Studios
Brand used to distinguish artwork and
various jobs from traditional art to basic
logo creation.
WebmasterLeonards Training by Mary Roth
Illustration, design, web, layout, branding,
animation, engaging customers with vi-
suals, making a mundane topic exciting.
Graphic DesignJoes T Shirts
Small at home buisness featuring getting
files ready for print including but not lim-
ited to various print and digital applica-
tions.
2004/
Present
2011 /
2012
2004 /
2005
Workshops/ Online EducationOnline | Workshops
UC Berkley Online workshops, MIT Game
Theory Online Workshops, conceptcook-
ie.org, Imagine FX Sub Workshop, A Brand
Called Me Workshop, Self Taught Photog-
raphy, Illustration, Painting, visual design.
Masters in Fine ArtTCC SE | Texas
(unfinished due to death in family) Focus
in traditional techniques.
2012/
Present
2008 /
2012
Illustrator
Photoshop
Indesign
Digital Painting
Traditional Painting
Team Leadership
Creative Writing
Photography
Graphic Design
817 456 3749
2405 slaton Dr. Grand Prairie TX 75052
http://starrocks.wix.com/ragstudios
T
M
S
W
Graphic Design and MultimediaWestwood College of Technology | Texas
Focus on design principles, layout, vid-
eo, web, print, color theory, marketing,
branding, ECT...
2004 /
2002
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Cosplayer Birthday
MC Cthulhu
Tragedy Cover
Vamp Amber Deville
I love Photoshop
Childrens Book Cover
First Publication
Screamer
As a gift to a local Cosplayer in my area,
I chose her as the subject for my daily
art project. I have learned more with
this peice, than any other digital work.
Not only am I a ‘Lovecraft’ fan, but
Cthulhu is one of my favorite mythical
creatures. I read A LOT, and proudly call
myself a nerd. Too many fandoms to
mention.
Here is my published Cover Design for
Sydney M. Cooper’s debut novel.
A vampire version of a model friend.
The objective was to create smooth
gradients while painting digitally.
If I’m on the computer, chances are I
am in photoshop - working through
complex visual ideas.
In this wrap-around cover, I wanted to
create movement in which the reader
is engaged with the book.
My first ever publication was a photo-
book in which I relied on my stregths
as a photographer. My design skills
were then used to create the layout.
This is one example of how I work
through complex design choices.
Quick Glance (non-gaming stuff)
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You know what? I get it. I’ve been in the same shoes you
were in. You are bombarded with resume’s and portfo-
lios and ALL of them are starting to look the same.
( sound familiar yet?)
I have led MANY groups and hand picked people to
collaborate with including but not limited to a small non
profit video production company I ran with some of my
friends (yes, you read right - I was able to work with my
friends on a professional level, and simultaneously main-
tain our friendships even though I was their boss).
I pride myself on being a very low maintenance person,
and worker. Even when there are creative differences, i
have the inate ability to get everyone on the same page
and feel like thier ideas are represented.
When it comes to the Gaming industry it isn’t just artistic
talent that makes games work, it is the passion to make
other people happy. All of it is for that one smile you
can give a person.
1Okay, who is this person?(...and why should I care?)
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The traditional way of putting it is:
“To engage in a career that will allow for progress in terms of skills and expertise,
socio-economic development and innovation through exposure to new
ideas for personal and professional growth as well as growth for the company,
while performing a ‘can-do’ approach to all tasks.”
While that IS true, there is a little something more to it than that. I want to find my
home. I want to work with like minded people in a creative environment so that I will
never have to “work” ( only in the traditional sense) ever again. A career in the gaming
industry has been something I have been working towards for years, and have no plans
on dropping anytime soon.
I am looking for a company that can challenge me and help me grow. I cannot stand
stagnation. I want to inovate and be part of the positive change in the world. There is
more than enough suffering don’t you think? I agree. Let’s make some people happy.
Career Objectives2
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I wish there was an easy way to explain the formula to my storytelling, but as other writ-
ers will say, “ I see the scene play out in my head, and I simply transcribe what I see.”
Well, at least that is how the first draft is usually written.
Why am I telling you about my writing process for my novels and non fiction books? It is
simply because that is the same process I use for all of my creative enadeavors.
When I create, it is more like an investigation. I am constantly discovering new things
from technique to character qwirks. I ask myself various questions to get out of writers
block, and drudge on forward like a bull in a china shop- ALLONSY!
I will be honest, some days it does not matter how hard I try - nothing seems to work.
Thankfully I have been working so long that I know that is a sign that I am about to have
a breakthrough that will change everything for the better. Sometimes I will need to
walk away from a difficult task and do something with my hands to give my brain time
to work over the problem in the back of my mind.
Creative Storytelling3(How does she do it?!)
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I wanted to create a very simple User Interface, as clut-
tered UI tend to be offputting to potential customers.
We have the standard buttons for map progression,
level restart, or canceling the level temporarily.
I chose a black background to convery the abundance
of color, until it is singled out in the ‘Well’. While this
screenshot only shows the three primary colors of blue,
yellow, and red - as the levels get more difficult more
colors are unlocked.
Thus breaking the mold that ‘Simon Says’ and ‘Circles’
have at set colors. This way it is expanded to be much
more than the sum of it’s parts, and incrreases the poten-
tial to be addictive.
Which translates to more revenue.
Basic User Interface
In order to better communicate my game creation
process, I quickly devised a mobile game APP which I
named Gestalt. I wanted a name that would appeal to
both visual and cerebral types.
I took the basic premise from ‘Simon Says’ and/or ‘Circles’
and applied it in a broader sense. For instance, while
the basis of the game is to follow the assigned tone and
color lead, I added greater visual impact and UI function-
ality.
The UI is blank at all times ( except Navigation) unless
the computer or the user activates the “wells” which light
up with a designated color ( when the user activates a
well, it acts as a stylus in which the finger creates a brush
stroke to add more visual appeal than stationary colors).
While the game is untested, I feel it is a healthy represen-
tation of my ability to think on a broader sense when it
comes to gaming.
Please read on to learn more about it’s functions.
4“Gestalt” Mobile Game Example
Created 2015
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The player will have the ability to not
only share thier current achivements, but
can help out a friend with various gifted
freebies.
The second reason we make games. The
player will begin with only five useable
lives. Which means if they mess up more
than twice, they loose a level.
Users will also be given the opportunity
to create thier own sequences, and send
them to a friend for an interactive “one
on one” battle scenario.
It would be too easy to clutter the UI into
submission, but that would take away
from the simple UI, that makes it easy for
all demographics to understand.
The game is structured to allow people of
all ages and/or backgrounds to instantly
be able to pick up the game thanks to its
UI and simplicity of usage.
‘Simon Says’ and ‘Circles’ only use basic
mechanical tones. With Gestalt, various
instruments are used, and can build on
into an expansion of the game as the
player can move through various coun-
tries, playing the favored instrument of
that region.
FacebookRevenue
ChallengeStreamlined UI
DemographicsMusic
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5Supporting Images
So far I have given you a glipse of the fun person you
will get to work with, proven my ability to plan and think
through a game design, apply those game designs with
real world applications, and give you a little bit of eye
candy all in the same go.
My aim is to show you the level of detail I wam willing to
put into a given project, and how well I can communi-
cate my ideas effectivley and concisely.
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Thank you for your attention
(Hopefully I was able to give you a break from repetitive portfolios!)
-http://starrocks.wix.com/ragstudios
(817)456-3749
https://www.facebook.com/RAGStudios https://www.linkedin.com/pub/raechel-gasparac/2a/a53/5b0