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An Archway Paperback published by?POCKET BOOKS, a division of Simon Gr Schuster, Inc.1230 Avenue of the Americas, New York, N.Y. 10020

Copyright © 1985 by Cary Cygax and. Flint DilleCover artwork copyright © 1985 james WarholaIllustrations copyright © 1985 Les Morrill .

All rights reserved, including the right to reproducethis hook or portions thereof in any Form whatsoever.For information address Pocket Books, 1230 Avenueof the Americas, New York. N.Y. 10020

ISBN: D-671554.89-I 2

First Archway Paperback Printing November, 1985

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AN ARCHWAY PAPERBACK and oolophon areregistered trademarks of Simon st Sc-huster, Inc.

SAGABD and HEHO’S CHALLENGE are tradeniarksoIfG1rga:o'Dille.

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After his 1.-adventure "o1:1.tl1e--Isle of"Slith,-, Sagarcland his beziutiful. female oompanion, Ketza Kota,sought.-refilgeron the pirate; island of St; Koal fromthe Slith Assassins, who lusted for? revenge. - -

As the book begins, Sagardiis assumed to be .aLevel 3 fighter. However, before the book ends,. hemay well become at Level ,4 -fighter if he accumu-lates 6001-V moreeeexgierience marks-,-_Total the pointsyou: have from other books, and add anyyou receive ‘ilIl"lZl‘li8"l)O()l< tot the total; - _ _ .

As this story begins; Sagard enjoys thepleasureeof a tropical isla1“1d,l but fiml winds “blow northward

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it SECTION 1 -.'|.-

' It is said that when the pirates of the realm die,they do -not go to the afterworld; instead, theyreturn to St. Koal-—-the island without law. -

Many are the times that you have been forced todefend yourself and Ketza Kota, and many are theruffians you have triumphed over.

For a time, you have made a home in a cliflsidecave overlooking the deep, blue sea. Only a mileaway is the islands only city, which-is composed ofrotting wooden shacks bleached - by the burningtropical sun, the ruins of an ancient Vanian fortress,and numerous gaming halls where pirates drinkodd concoctions from the shells of coconuts andplay. games of chance. - ~ - ~

On a bright midsummers day, taking only yoursword, you set out with Ketza Kota for ParadiseCove, where a rushing waterfall cascades into thetransparent ocean and the reefs abound with conch,lobster, fish, and turtlesfi

After frolicking in the water for several hours,you lie upon the beach eating mangoes gathereddeep in the palm forest and cooled in the trans-parent water, when suddenly you see a" sun-red-dened hand out of the corner ofyour eye. You jump

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to your feet as a motley figure dashes away "carryingyour sword. y I

“Get back here before I make you SW1-1ll0W_tl1fltsword!" you shout, but the figure l<"="=‘@P5- running-

Chasing the figure, who appears to be a penmlessFreebooter reduced to common tblevery, you crossthe smooth rocks near the beach and dash HP 3short path which ends at a precipitous cliff. There,you corner the brigand. , ‘ _

Like a trapped animal‘, he turns: F-‘ar_l1ng= andattacks you with an arcing blow. Instmctively, youdive away, and the blade whooshes past you-

After regaining your footing, you grasp severzfithrowing rocks. Your opponent, 4'3"‘/"611 though armgwith the Valkyrie sword, Wl1lCl1 will allow him to o1 extra point of damage each time he llllig, 1s aclumsy lout who has grown soft during 1115 tlmfi 011the isle. (Note: Saga:-d will be near water throughmost of this book, ESO he will have cached his chain-mail shirt in his caive, if he has gained such a shirt ina previous book.) '

As you are unarmed, 31011 IT"-15¢ fight We levelbelow your normal level. You have one other op-tion, and that is to grapple with the bI_‘1gaI1d- In frliatcase, you may not fight but instead fhp for a 4. eFreebooter, however, lights after each attempt to

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grapple. Ifyou successfiilly grapple the sword away“ 'from him, go to Section 9. , _ _

_ If this is__ your,first_Sagard_book, take a quick lookat the combat sheet below and go to the, rules inSection 97. . ‘ E

sacann (1-EVEL,2= 1/0, 2/1, 3/1, 4/2) _, ,[20] [19] [13] [17] [16] [15]. [I4] [13] [12] [Ill [10] [9] '[8] l7l [6] [5] l4l "l3l [2] [ll (Begin the book again.)

FREEBOOTEIHLEVEL 1= 1/0, 2/o,_3i1, 411)l7l [6] [5] [4] [3] [2] [1] (You have.de_feat_ed your i_opponent Go to Section 9.) , , ,_

l If you flee, lose your_lswordand_go ‘tofSection 4.

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SECTIONZ =Bribing the Barmaid

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Reaching into the small moneybag at your waist,you show the woman a shiny gold coin. “Ten goldpieces say you can direct me to my friend.” __

She glances quickly at a table, where four brawnyTehnite gamblers wearing snakeskin garb playcards. One of the Tehnites smiles up at her, and shenervously smiles back.

Leaning forward, she whispers, “Meet me be-hind the bar. Make sure you are not followed, andbe discreet in leaving lest you arouse my swain'sjealousy.” - v

Waiting until the Tehnite is absorbed in his cardgame, you slip out into the balmy night.

Behind the tavern, you find the barmaid waitingand glancing furtively around. A '

“What do you know of the tattoo?” ' ' '“The gold,”, she says, extending her hand. You

give her the ten gold pieces (mark them "off yourstatus chart), and before she speaks she inspectseach coin in the misty light. .

"The tattoo belongs to men who have crewedonthe ships of Salamar._ Babfahd, as scurvy a seadog asyou will find. You will find his ship, the Midnight

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. , .Reaper; anchored juit off shore. Non; go _ quicklybefore my beau sees that I am gonei” _

- As ‘you turn to leave, a voice bellows out behindyou. I ll teach you to istay away from my wench,Batikl<an__dog!”__ r _, , j __ _ _ _. _Turnin1g,_you see thegenormous Tehnite lumber-mg toward you, awide and deadly broadsword inone hand, and ashort finishing dagger in the gt}-18;-_

_ As he draws closer, [you have a choice. You caneither engage him in combat (goto Section 10), or-you can try to escape him ‘(go to Section 14).

-\.._ .;- _ ,. - . ____|_

“SECTION3 j Defeating ithcSlaver

' - | - - ( .|. _.

The Slayer stumbles bacltward and collapses intothe red-tinged surf._1 Before you; can chase the Slav-ers craft further, you see the gray dorsal _ fins ofgreat white sharks streaking toward you. __ _ '

, .You instinctively flee to shallow water as hungrysharks devour the man who had once called himself-the Barracuda. _ p _ g __ _

Gain,-2: experience marks and head to Section 7,

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t _ SECTION 4 .Flecingthe Freebooter

As the Freebooter raises his sword to finish youoff, you summon your last strength and somersaultoff the cliffside- f . - ;

Your fall seems to take hours as you descendtoward ‘dark rocks that jut out __ of the roiling surf.just as it seems that your short life has come to anend, luck intervenes, and you land in a patch ofwater between the jutting rocks. A

Bubbles float around your head, and small,brightly colored fish dart for cover. In seconds, yourise to the surface again and swim for ParadiseCove. ‘ . -

Nearing the cove, you see a small,l gray-mastedsloop sail away. Shrillscrcams meet your ears, andyou see Ketza Kota, her wrists bound, sailing away.You realize that the theft was only a diversion toseparate you from Ketza Kota and that she has falleninto -the .hands of -Slayers. - -

Even your most powerful strokeswill not carryyou to ' the boat quickly enough, -and you swimdesperately lbr shore. Go to Section 7.

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The Slaver very nearly impales you with a quickjab. . . - _ _ _ " I. ’ I _ I

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Docking, you lose your balance and fall into theiwaist-deep water. The Slayer, laughing with thethrill of victory, closes in for the kill, unaware of thetriangular shark, fins speeding up behind-_ him. -

Instinctively, you turn and flee as murderoussharks devour the man who had once called himselfthe Barracuda. . . g;. » p

Reaching the shore, you watch helplessly as theSlavers’ mast shrinks in the .distance., Go to Sec-tion 7. - . .

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- I g . - :- i '- “I haven’t seen any tattoo like that before "ini my

lite!” the barmaid, dressed in. a ilacy blouse andleather skirt, says as you show her‘ a rough- drawingyou? made of the . tattoo on the arm of the deadSlaver' " ' .

Sensing that Via few gold 1 pieces ‘ mlight ‘oil hertongue, "yoiu" consider bribing her. If you have tengold piecesff'rom' previous‘ books,‘ they might,-gain‘youvaluable information. (Subtract the gold fromyour status chart; and go to Section 2.) If you don’thave the gold, ,o'r'if you do have it and want to saveit, keep reading.» Q 5 _ a',- _ ;:

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Waiting a few moments for 'a bribe, she finallyturns away and speaksto amen at the end of the-bar. Their conversationgin low voices, seems toconcern you; for your frequently see them glancingat you and snickering... ‘ __ ‘ ' -

As you empty a tankard_(regain 3_l1it points), youobserve the crowd in the club. Tall,'thin-facedChandanese criminals _play-complexgames of strat-egy while smoking long pipes and discussing phi-losophy. Leather-vested Yatians _and_-_Drakosiansadjust thedaggers in their wrist sheaths while care-fully watching their cards, and loud Hitaxians laughand dribble wine ,down their chins onto their gold-bedecked chests while they roll ornate dice. _

Suddenly, you ssee something that pours fire intoyour blood. At, the door stands the Freebooter who

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stole your sword. As your eyes meet, you leap intoaction. : -

The Freebooter thrns anddashes out of the inn._Gi‘*’i11g C119-$6, you knock into a table and have to

dodge a drinking glass thrown by anangry Vanish,On the street, you hear the fleeing footsteps of

the Freebooter. “Stop! Or this time I shall out youto ribbons!” you shout. _ -

He keeps running. You chase him through maze-like streets and finally corner him in adark alleypiled high with refuse. 1 _ l =

'1:ell me where the woman is, and Iwill spareyou, you say, drawing your sword. 1 _

“Rot 3/011. Ratikkan!” he shouts bacl<.~ ! *

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Knowing that" he. worft talk until he’s had ‘a severethrashing, you have to fighthim. You strike first". _

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ssoann (LEVEL s=y111, mars, 413) t s[20] [19] [18] I17] [16] W15] [14] [13] [121 [11] [10] [9][8] [7] [6] [5] [4] [3] [2] [1] (Begin -the book again.)

Fnnnnooren (LEVEL2: 1/0, 2/1, 3/1, 412) t[6] [5] [4] [3] [2] [1] (You have defeated your oppo-nent. He willtalk in Section 8.); -- _ .

If you aa,u.t will have given up all hope‘ offinding.Ketza Kota; ‘therefore, you may not flee.

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Reaching the Shore "n .1 -." ._ -

Standing oln W this! beach, you “watch theSlayer boat disappear on the horizon. You git yourteeth. “I will rescue you, ,_Ketza Kotal” _ _ _ .;;-_

Ketza Kotapwas not taken easily. A; Slaverliesdead ongthe sand, the hilt of l Ketza Kota’s poniardprotruding from one of his eyes. He looks like anyother pirate on St. Koal: his skin is olive colored, hisclothes are zgaudy, he wears a ring through hishooked nose, and his scimitar is clutched in onehand. However, one shoulder is painted with adistinctive tattoo of an enormous creature crushingagalleon in~one_hand.pa *_ I I .. . '-

If you did not get your sword back, take hiscutlass. It will allowjyou to fight at your normalcombat level...-Tal<i1ig.a._.seat on the shore, you restfrom your ordeal. and -try tofigure out what to do.§Regain 8 hit points. H» .- -§;. .. . '.

Slayers cruise the waters of the~Skull Islands"-' likewolves in search of fattened sheep. Their originsrange [from the Vulzar Kingdom to the extremenorth to _=Tukotan_ -in -the distant south. While. no-body is safe -froni these, merchants. of flesh, theymost often abduct able-bodied men and beautiful

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Reasoning that Ketza Kota was taken for herbeauty, you can only assume that she is destined forthe harem of a Hitaxian sultoon, or for a kingdomfarther north where captured women--—especiallybeautiful ones-—are forced into unholy servitude.

There are two places where you may search forthe beautiful Slith woman. You can either try tolearn the identity of her dead would-be captor inthe gaming halls of St. Koal (Section 6) or head tothe slave markets on the chance that she was takenthere (Section 13). i

~.

. SECTION 8 .The Freebooter Talks ;

The Freebooter lies on the ground, begging,“Spare me, and I shall tell you all that you want toknow.“ (Gain 1 experience mark.)

“Where do I find the woman you helped to cap» Iture today?” you ask, holding the cold steel of your

“I know nothing, ” he says, eyes filled with terror. l“You lie!” you respond, jabbing with your sword.“They will torture me if I tell you anything . .“I'll do worse than that if you don’t.”

“They were Slayers from the Midnight Refllieflult. ' Ehls “qhhohiijbfis? bi ctielling me the truths Free"- - h .Ibgnter. And you best stay out of my sign L or I

ll t on ‘-0.11 011.5. ~- ._ _ .. '._ * ' " "

moment, you ,consider,sett:ing__ him free froarsm1:3

""‘ °;:f‘;3;% S;?"..££?.“" . _ W ,O.y0u,_ _ . ..rna:r:1;§I_?;%Es:;is infiwmafion,‘ set out for the Mid-

night Rg(1p61‘__l11 Section 16. p _ . _ . ._

..- . i I.I -'

I

» SECTIDN9Detearmg the Freehdoterl

I | _ F 11 |;

1 -. . ; . -‘ I r ..t ;". Iii -":-i: it

31 , _S ', ing your chance.“ You.“,]:d“p§“;§ur sfdrzrd from-his hand. (Re-. ' d d_ ' lexperiencemork.)

galiigyotglfi fglgfitllin ilhle ggfilptid, the frightened; brigandruns tllo the cliiilside and lui11P5‘1U1£ Scrambling toyour feet you‘ watclq him hit. the water and di$flP'pear belowfithe surface in a high geysené _ . . t.

Moments later, he surfaces @3831“, 5h°_fmng 0You “We have Your-woman. -Rflti1<I<a1"1- E0011 H ' .

; i. :- ‘. ; 1r LL!

InThe Freebooter‘“~swi11g$r.,.wildlY. tr-ea-s"[email protected]

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Looking down on the beach, you see that a small,darlesailed ship has landed on the shore and threeFreebooters are wrestling with Ketza Kota. Heartpounding, you dash back down the elifiside. As yourun, you realize that the Freebooters are in factSlayers, and the attempt to steal your sword was aruse to separate youfrom Ketza Kota. 5 - -

You reach the cove as the Slayers show/e her ontothe ship and sail away. Blood rushing through yourveins, you dash after it,

As you run toward the craft,‘ one of the Slayers,dressed in gaudy silk, brandishes a cutlass andjumps into the shallow water after you.-- “I, Brahmatthe Barracuda, shall add one Ratikkan to my scoreOf l(illS.” " I ;

As you approach, he swings the eutlass at youmisses, and sends a spray of water into the air. .

As the Slayer stands between you and the boat;you must fight him. ~ I .

| i

i :5 Fsacano (LEVEL 3= 1/1, 2/1, 3/2, 4/3) s

[20] [19] [13] [17] [16l‘[15l [14] [13] [32] [1-ll [19] [9][3] [7] [6] [5] [4] [3] [2] [ll (Bflgifl the book again-)

s smvnn (LEVEL ta: 1/1, 2/1, 3/2, 4/3) l[14] [13] [12] [ll] [10] [9] [8] [7] [6] [5] [4] [3] [2] [ll(You have defeated your opponent. Go .to See-tion 3.) . _ .

If you flee, go to Section 5. .

p o SECTION 10

Fighting the Tehnite. , ,

é

Drawing iyour sword, you face oéf ;tgai]:1stTtl£eTehnite. The barmaid, more te_n'1fif:Th Y1: If ajennite than you are, shouts. to hun, an _ 6 _you are here to save me from this barbarle Batik-

!3'P I

kmlou turn and look at her in stunned surprise-“What are you talking abflfut‘-P’, Y9“ ask her‘ d I

She whispers to you. Beat the scum an amyours. ” l _

Utterly confused, you look back and forth between the Tehnite and the barmaid. The Tehnitesuddenly out a deep, bellowing war cry andcharges. He strikes first. ~

' 2

sscsan <1.svsL 3= 1/1, 211, a/2.. 4/11>’ ” “[20] [19] [13] [11] [16] [15] [141 [13] [12] [11] [10] [9][8] [11 [61 [51 [am [21 t11<Besin the “Wk age"-’TEHNTIE SWORDSMAN (LEVEL 3= 1/2» 2”»3/3, 4/4) s [241 [23] [22] [21] [20][19] [18] [17] [16] [15] [1*:gq[]131[12] [111 [101 [9] [s] [11 [61 [5] t41[31 [21 [11 I E"You have defeated your opponffllts 8'-'3' ‘to 53¢"tion 12.) _ __ ' .. .

.1 . I ' ' 'J | -I . .5 I I‘ i |

Fled to Section 14. i f .. E, .

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SECTION11 lr Over the Wall.

His companion defeated, the second Tanzulanguard jabs viciously at you with his spear. Wieldingyour sword, you hack the spear in half. The guardlooks atyou in stunned amazement, then fleesdown the battlements. (Gain 3 experience m.a'rks.)_

A throng of shackled» slaves in the courtyard be-low cheers. More Tanzulan guards, stationed attowers on the opposite"side- of the battlements, runtoward you. ,

Taking advantage of the chaosfyou grab a set ofkeys froth a prostrate guard and throw thenh to theslaves, who begin releasing themselves. 5

As the guards near you, you jump from the wallto the courtyard. A clanging bell sounds, and moreguards swarm into the courtyard. Freed slaves, us-ing their chains as, weapons, fight their captors.

Using‘=your sword as an axe, you smash open theshackles of many slaves as a battle breaks out. If thisis your first group battle of the Sagard series, readthe rules carefully, because battles involve bothgroup and individual combat. "

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'2 l. ' ' ' '8 3-. ‘- .. ; 5 -1- BATTLEFOB FREEDOM , 1.

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You are about to engage in a multiple-force bat-‘tle. The battle is fought in consecutive rounds’between the slaves and the guards. ,l, __ __ _ ;

First, count the number of - guards, and flip. forfeach one. The guards kill slaves with _a. Hip of 3 013:4.(Cross out one slave for each 3 or , __

Next, count the number of slaves left,_§_a1'id flip. foreach surviving slave. Slaves kill guards with flips of40nlY-

Before, each -round ofcombat, Sagard, has the‘IIoption ofindividually fighting one guard] per round. *

Each time Sagard defeats, agguard, deduct one fromthe force, In individual combat, guards are Level 2fighters with ll hit points._ , H, A , _

-I . cnoor comsarSAGABIYS smvas [(1/0, 2/0,5 3/0, 4/Kill) T “[29] [28] [27] [26] [25] [24] [23] [221 [21] [201,[19] . .mmmmmmmmmmmwimwmmm _ ..,.u

| _ ll I

é 6

- I-

cuanos’ FOBCE' (1/0, 2/0, i 3/Ion, 4r1<i1|)[12] [11] [10] [91 [8] [71 [6] [5] [4] [3] [2] [11

" ii ' r! g . § 5

i 2 ’ i. : _ EI-INDIVIDUAL COMBAT p

SAC-ARD (LEVEL 3: 1/1, 211, 3/2, 4/3)[29] [l9]"[13],[17] [15] [15] [14] [13] [12] [11] [10] [9][8] [7] [6] [5] [4][3] [2] [1] (Begin the book again.)

GUARDS (LEVEL 2: U0, 2/1, 3/1, 4/2)Guard #1 [11] [10] [9] [s] [1] [6] [5] [4] [3] [21 [1]Guard #2 [11] [10] [9] [3] [7] [6] [5] [4] [3] [2] [1]Guard #3 [11]. [10] [9] [8] [7] [6] [5] [4] [3] [2] [1]Guard #4[l1] [10] [9] [3] [7] [5] [5] [4] [3] [2] [1]

1If you defeat all of the; guards and have ten men

left, gain 3 experience marks. and go to Section 18.If your defeat all of the guards but do not have ten

men left, gain 2 experience rmzrks and go to Section6. Knowing that Ketza Kota is not in the slave pens,head off to the “pirate” gaming halls.

You may not flee. _, _1

i 1 . I

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T 3 SECTION 12»The Barmaid’sPleasure

_ 1 ' L !

Having given the Tehnite swordsman a goodthrottling, you turn to the barmaid. She smiles.“Oh, thank you, brave Ratikkan, for you have saved-Hmy life.” “ i . ' "

Knowing that you have " just participated iri’ the-barmaids favorite recreation, have taken hit oints;Pto boot, and, for that matter, have proved little, youslink ofl' into the night. ‘ ~ ‘ ~ - 1

Go to Sectionlfi. ,' ],f7- '~ 11*? 1 ~! I . =

. _ . Tl I l...i;..: 7| I ..

. . ' 5 .g 1. .|. _,. __. ,,SECTION 13. .

inoonlight on? the g Battlemients ‘

I-Dug -ago, the great Vanian king, Garagus Rex,conquered the Skull and Hydraniandslands andthus ruled over an empire that extended fromHitaxia on the south to the Vang-Ko River on theeast and the Aerdy to the north. , . -.

The reign Of Garagus Rex long agnd brutal,but his great kingdom soon collapsed. Upon his

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death, his. seven ‘sons struggled for rule. The out-come of their fratricidal “wars was the CaragianFederation, sevensmall states, allied in war and inbitter rivalry in peace. i _

Throughout the iislands are ‘broken remnants ofGaragusfs rule. One of them is St. Koal Castle. Itsgray battlements look out over the ocean like abrooding despot. Long out of service,‘ the old castlewas converted into a slave market, and the greatwalls, which were once built to keep invaders out,now hold people in. _ ' |

Late at night, after restiiig for the afternoon‘ (gain7 hit points), you climb pa tall cliff that leads to theVanian castle. Peering up, gyou see tall, thin Tan-zulan guards carrying long spears silhouettedagainst the high towers. E

Throwing a cloth-wrapped -grappling hook to thetop of the thirty-foot wall, you begn your ascent. Asyou climb, your feet slip on the crumbling walls andsend a shower of small pebbles, clattering to‘ theground. L 3

You wait motionlessly in the shadows, prayingunder your breath that the great. god Telchur willdim the guards’ senses. Fortune smiles on you asyou hear the guards chatter among themselves.

“The slaves . . they smell and attract rats . . .”“But we are slaves,” another says. .“We are different. We hold spears." ’With a devilish smile, go to Section 17.

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I ’ “SECTION 14%

Swordsman . ._ ., ZI ; I. I _ . ..

. - ' -

Trying toget yourself outof a st'upid._fi'ght,_ youtake flight into the isatinynight. The Tehniteswordsman, follows for awhile, but his leather ar~mor slows him down, and id no time you. haveleft himand his foul curses behindlyou, __ __ __ ' 1

Gain 2 experience marlcs_ for having thegoddsense to get out of this. fight before you werekilled,and gotoyour destination at Seetiomlfi. 1* _ , ‘ .

_ 4 . _ _ 1_ _ _ - ,... . ;_i 3 I

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1 I SECTION15< it it- 1I. . IIIi ' F1eeinga1eTe1mae. lOvet the wan- 1

- _ _ . _ . II. . . .' ' II _

_ . . .: =I

Knowing that you lareaboul to be impaled by theTanzulan guards, you jump off the parapet. Whiz-zing through the night sky, you see only the. churn-ing water below. Desperately, you try to veer closerto the castle, butthe. seaward winds bouncing off of.

At the last second, you jab your sword into thesoft rock clifi“side,jandl- it sticks. You hang for amoment, your he-dart: pounding, ‘and then swingyourself back up to the Iedge._ I ~ ~ _

The two _Tanzulan guards throw] their spears.Flip, and take 5 hit points for ‘each 4 you get.

Dragging yourself back to the cave you and KetzaKotalived in, you rub salve; on your wounds andrest for a day, Regain;15 hit pointsand set outforthe gaming halls, wheresyou may learn the identityofthe Slayers. ! . , ~- . " ' . '-

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TheMidn1'gIrtReaper, sr _ I! ,1 II -. .

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A warm' tropical rrioon glows through a layer oflacy mist and ontothe purple sail of the MidnightReaper; which is anchored just off shore. The ship isof beautiful design for slaving and pirating. A largecog, she is propelled mainly by a_ single large. sailbut has oar slots for windless seas. Mounted at theback of the ship is a fighting tower for combat, andanother fighting platform is mounted on the prow.

Spottingpgasmall rowboat near you,fyou con-template two possible strategies. You icould sneakaboard the ship and look for _Ketza',Kota’I(Sec-ti°H36)-nail in négi; w“Or yoil‘ ‘could bbldly 1-*awI up to 1 the slzlip anddeclare that you wish; to join her‘cr<§w, in order togain their trust and access toI theship (Section 23).

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|5

SECTION 17Assault on the Slayers

' i ; _ l .Slowly, -you climb up the wall and mount the

parapet. Below you is a throng of slaves from nearlyevery region in the realm: fair-eyed Aerdians, well-_muscled Tehnites, white-haired and red-eyed Vul-fzars, and dark Tanzulans, Wugas, and Zymbians. _

You take the guards totally by surprise; therefore,you get three swings before they can respond.

sacann (LEVEL 3=1/1, 2/1, 3/2, 4/3)[20] [19] [18] [17] [16] [15] [14] [13] [12] [11]. [10] [9] -[3] [7] [5] [5] [4] [3] [2] _ [ll (You have been de-feated. Go to Section 19.)

TANZULAN GUARD #1 (LEVEL 2. 110, 2/1, s/1,4/2) S[14] [13] [J2] [11] [10] [9] [8] [7] [6] [5] [4] [3] [2] [ll

TANZULAN cuam) #2 (LEVEL 2= 110, 2r1, s/1,4/2) = .[11] [10] [9] [3] [7] [6] [5] [4] [3] [2] [ll -

E I ' .

When you have defeated iyour opponents, go toSection 11.,

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a , _ ' ' ; ._ _- 1- '. I _ : i- ,- - 1 5 - .

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If you flee, it mearis you jurnpihg oif the well,hoping to land on a narrow cliifside ledge. Go toSection I z g I , Z . " - - .

Z EI- " , I. i I. . _ ,._i§» 'i_-1 ]'1 . .

l i - I g I l l |' I_- =3 = _- | .I' ' ' ' 1 .1 -r E SECTION 18* -

Assault on I the Midnight]I - .: L __1 1 I I: I ! I ' '.'=

Tanzulan guards? flee in all directions» I-Iitaxianslavers, whoiless ,than an hour ago looked regal "intheir lavish gowns bedecked with -jewels, now begfor mercy at the hands of slaves. I . I I " -"

Runningithrough the crowd,; you search in -vainfor Ketaa Kota. She is neither among theiliving northe dead. Coming upon a young woman aboutKetza Kota’s age, you beg hen for information aboutthe g-11-1,; ;: I F‘ ; ;I I: : it

“No girl like that has yetzcorne in here, but Iknow that the Sultoon ]_azeer=I has placed an orderfor several young women"; * P , _ =I 5

"Placed an order? witlrwhom?” you 'I III; ‘“The,Slaver, Salamiar Babfahdf” - I; ii -

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"And where is he?” ' i 5 5 _“He has a boat. It is lmowri as the Midnight

Raaperg” she says. 5Turning to the anxious crowd, you shout in your

loudest voice, “You have your freedom!” ; -They cheer with a bubbling frenzy as you con-

tinue speaking. “Now I intend to help you keep it.Let us take control of the Midnight-Reaper and sailfar away from here!”

A thundering roar of approval greets you. Lead-ing the crowd, you charge through the streets of St.Koal and off to the docks.“ The thrill of victory andthe aid of a Wuga witch doctor heal ;your_wounds.(Gain 16 hit points.) _

Beaching the docks, the teeming crowd searchesfor the Midnight Reaper. Finally, a toothless Gypticshouts to you, “Thar she be!” ;

]ust off shore, a warm summer nfoon shines- iitiglgiiig.i.;.

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through-_a layer of tropical mist and onto the Mid~_flight Reaper. The ship is -of beautiful design forslaving and pirating. A large lcog, she is propelledmainly by a single large sail but.hasI- oar, slots-...f0l‘windless seas. Mounted at the back of theiship is a;fighting tower for combat, and another fighting"platform is mounted on the prow. ' "; - - _;

Seeing the galleon, you ‘motion to the éorowd f0swim to the ship; and board it- Tlie next; few mo-Iments are a flurry of activity. j_All of the survivingislaves swim with the heightened energy of ‘newlybegotten freedom. » - . .

A pirate guarding the ship lets out a call of alarm,but before he can raise hisgcutlass a captured Tan-zulan spear pierces him in the chest. Freed slavesboard the ship like a swarm of ants, some shinnyingup the--ropesgand letting down rope -ladderfi £0 theothers. I iii , -‘ - Q . _-

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As you board, an enormous man steps onto thedeck. His robes are of an ornate silk, and his turbanblazes with the light of a blinding jewel. He scowlsat you from behind a curvedmustache as he pulls atwo-handed cutlass from a wide sash.

“If you are to take my ship, you must kill SalamarBabfahd first,” he says in a husky voice tainted witha Hitaxian accent. ,- . . i.

"Gladly,” you say, pulling your sword. “But be.-.fore you die, tell me where I can find Ketza Kota."

“I know of no such creature,” he responds.“Your men |kidnapped her this afternoon.” -"Ah . . . A beautiful Wench she was. She’ll be in

the hands of the Sultoon Iazeershortly."“Then I shall have to Emake quick work of you!"

you say, [moving in on the massive -pirate.In moinents you are locked in deadly combat. He

will be a tough opponent, ibut_if you take him theMidnight. Reaper‘ will be yoursfi You strike ._first. .

: 5 §l|sacann “(LEVEL a=1/1, 2/1, 3/2, 4/3) I ye[20] [19] [18] [17] [16] [15] [14] [13] 112] [ll] [10] [9][81 [7] [6] [5] [4] [3] [2] [1] (Begin the book again.)RABFAHD (LEVEL 4= 1/1, 2/2, 3/s, 4/3)[18] [17] [16] [15] [141 [13] [13] [ll] [19] [9] [3] l7l [6][5] [4] [3] [2] [1]; (You have defeated your oppo-nent. C0 to Section 20.); 5 ; '

You may not'fle£e l’tabfai1d._. : _ _

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' The last thing you see is the flash of a iTanzulanspear, and then darkness descends on you. For daysyou fade in and out of a murky twilight, F3935appear and disappear in front of you." Some of themare the kindly faces of other slaves; -others. are thehard, cruel faces ofguards. You lose, your sword andtreasure. . . . . .1 . _ .

. . . _ ' 1 i:

In a vague haze, “ you see ia‘-familiar hbok.n05e'dfacepeering downon you.‘ It is the Freebooter youfoughton the cliff “I know that man,” he mutters.I fought hnn while the others captured his woman

for lb"-f’s“1t°°I1,l&g'fieer.. A pretty harem-girl" she willITl3l(€. I 1 _ . i -I .5 I_ _}-._;_ P

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Even in your stupor, your hackles to"grab the man, but your arms, still weak, fail? toreach him. - - i . _ ._ - . ,

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Days pass, and [gradually ydu dome to-realize thatu(}1l are in the: slaying pens. As your strength grows,[you test the steel chains that hold you, but they aremuch too strong. 3 ,

Finally, when your“ strength has grown suffr-ciently (regain all hit points), your new masters putyou up on the market blocks, where buyers bid onyou. In the first afternoon, a -massive Hitaxian pri-vateer employed to discourage sea trade, wearing aturban and elaborate robes with a long cutlass at hissash, steps up to you. ~ ‘

“I will take him. He; will make’ a good galleyslave.” i . E

As the pirateiand the Slaverhaggle over-a price,fire burns in your chest, but you conceal it becauseyour only hope for freedom is to escape from theSlayers. ~52 2 ' " _; ; up @ _ -

Thus begins“ your life Eilfhlaiifify. Co: to Section 30.I I _ _ _ . ..

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Mortally wounded, Salamar Rabfahdl c1'asheii,_ tothe deckgshaking the timbers of the ship. There is amoment of-silence as you ,bend down and take. hiscutlass. I , . - 5 . . _ . '_

Rabfahdis cutlassyou use it you gain! 2 extra h-if.~.pOiflt8 per swing.Therefore. if you wouldg normally do 1 -h-it point;ofdamage, youwill now~do,3 hit points. However, thecutlass will; always miss (do; no .damage)_when youflipa4.- ‘pg. __|_ ~_ -H_;.|_-.

Wiping it ofi; you hear gfleeing footsteps [and seeseveral ,other Slayers. runonto; the deck.311d djyeover the side ofthe ship. . = .;“ Letting out; a loud guffaw, youzeall. to --yourjdreutLet -us sail south, for I -have a isoore to settle-_..with

the Sultoon Jazeerl" (Cam. 4 Jexperi6n_0€_i?1erlr.s "foryour victory.) .5 _

Assembling a crew of expe-riencedislaves,'you setsail into the velvety night. For two ,days you sailsouthward toward the Crimson Sea. ffiegaimnll hitpoints.) _ 5 . , ; , __

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SECTION21iTreasure on the Islei of V

i Dread ~ lI . I

Upon hearing this story, the pirates eye you sus-piciously before Ea lanky young sailor steps forward‘;“I have heard tales of treasure on the Isle of Dread.

“But why shouldwe believe you know where itis?” another pirate asks. ‘ - ‘ .

As the pirates step toward you, you respond,“Why would I lie to you? You will cut me to shredsif we reach that island and there is notreasure. _

For a tense moment, the sailors mutter to eachother. Sweat breaks out on your brow. ,

Then, spontaneously, they charge up to the cap-tain’s cabin. You-, hear loud growls and thuds as thecaptain lights, his fate. ;»iAs strong as he is, he cannotdefeat so many ,meu. I-Iie is dragged from his ham-mock to the side of the ship and dumped over alongwith his first mate. lg I :

You reach the deck as the gigantic captain -hits thewater, letting out a string ‘of curses. _“I will haverevenge, Sagard., I will have rev-enge!’i Asthe voicedies away, a chill"goes:up;.your spine. _' . .

Note that your crew? is composed .of pirates and goto Section,28. -. ; E. ..

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- _T11d GnaIrledIPirateI aIlIvicioI1isIs'Iwipe atwith his cutlass and jars your sword fiomgyour hand.Sensing certa.in"death,_ you turnto flee hilt doIn’t getfar before you feel a sharp crack on;the backofyourhead. You black out as you tumble to the deck. _ ,;--.

When you awake, you discover that heavy chaiiisbilld YOIJI limbS- "When your vision‘; clears, you dis-cover that you are chained to theslave galley alongwith several other sweaty prisoners. _ I I ; _

For days you sit in the steamy galley while theship is at dock. Now _and then, surly pirates bringyou cups of obscene-tasting stew, and slowly youregain all of your hit points. Lose your sword and.go to Section 30. - I = I = . ' I "

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" l I i . ' . I Ip Paddling the "rowboat ItoiIIRabfiahd's'I-ship,I you (Iaout a bellowin'gI"cal.l._ “Let me aboard!";_ - _ .;

In moments, athree husky] pirates peer down IaIt‘II I III II'I : I I -, .5| I :I ; I I I I. .

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Y‘;-u. ‘ What business do you have aboard the Miti-night Reaper?" -_ » I F

“I wish to join the crew, and you would be welladvised to take me!” 1 _ -_

The three men laughloudly and toss down a ropeladder. As you climb the rope ladder, they shake itwildly in an attempt to throw you OE, but 11$-"@1'the'1655 you reach the decks _ __ . I _ _ .

The captain of the ship, a giant, looks down 011you with ill-concealed scorn.._“You want to joinmycrew, do you? Then youfll, have to fight for thechance.” He motions toone ofhis crewmen, a tall"Fexian dressed in crimson. with. a mouth I of rottedteeth and gold. . ~ _ , . .

Flip toisee who strikes first. Even meanslyoustrike first; odd means the Gnarled Fexian Pirate

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sacaan (LEVEE 3:111, 2/1, 3/2, 4/:1) s tI20] [191 [181 I171 [16] [151 [14] I13] [121 I11] I10] [9]I8] [7] [BN5] [41 [31 [2111] IBesI‘II the book again-I

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FEXIAN 2=110, 2/1, an, 412)[1s]I[1.5] [14] [13] [12] [11] [10] [9] [s] [71 [BI I51 [4][3] [2] [1] (When, you have defeated "your oppo-nent, go to Section 24.) I; , I -

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Flee Ito Section 22.“ 'I II

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IzllSECTION244.T&l? .5 . . Beating the Pirated. Sagard tlie‘;Pirate j I 1

_ l'The 'Fexiar1"Pirate is sprawled on"tht§1 experience 'mark.)' 5 ;_ ;I _ -_ - I .

_ Rabfahd peers at lyougwith-Ilmliled suspi'cion' andfldmirationt “Rarely have Seen .2 man fightwithsuch deadly efficiency,” the pirate capmirr says. " “Icould use a fighter likejyou on my ship ” -A - "

7 One:Of his mates Sliepsf past you, picks: up fhgFexian’ "Pirates carcass,_?reri1oves his shiny goldteeth, and throws _ the lifeless body over the ‘side.“And y0u’ll need another crewman. ” '_ . ‘;‘§_*'

. “Illl join,"’.’ yougsayg “if-‘the pay isfgood andthefood is.better.” t “ 5. -~ I t t_ s I _ _, F . . _ _

-The Hitaxian pirate lets out _a lbellowinlg laijghl-j“You will join on my terms. For your other choice is"-instant death.” L - I ~ I i - - _.

Go to Section 25. < -' - =-"II . . -_ -.

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A brisk breeze catches the‘ lsltull-emblaszonfitl saillof the Midnight _Reape1; and the. greatcraft is carried out to sea. .For the‘first_several days,you watch closely as the sailors go about the_ir busi-iness. Yoliquickly. leasmj the skill, thus-concealing‘your inexperience at sea~.. (Regain ell hit po-ints_.) _

Late one night,“ aslithelpirates sleep, you inspectthe ship, There are no slaves to be found except forthe galley. crew. Approaching the firstmate, you askwhere the slaves havegone, and you are told thatthey were sent on to .Tabn-Be-l—Abu, the main sea-port of Hitaxia. Somehow; you must get there. _ 3:

Fortunately, _fate_lintervei1:es to help you. Keepingyour ear peeled 1 for iithel.iscuttlebutt;é yout hear mm-blings of discontent among the ‘creiw. _It ‘seems thatSalamar Rabfahd has;beetip.cheating:l1is'm_en.é i_' I.

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One morning, ti.1\/ledigian Ireighter is spotted. Itis a slow, lumbering craft, and the men are anxiousto pirate her. However, Rabfahd declares that thecraft is not to be attacked. =

Bitter rumors spread among the crew? like wild-fire. Some. say that Rabfahd has turned coward,while otherssay he has struck an agreement withthe Medigians and that they are paying the pirate

—\not to attack their shins. . _L - - ..,. . |

As the sun goes down, you sense thatithe mo-ment is ripe for mutiny. Calling several crewmentogether, you prepare your speech. The rightspeech can provoke a mutiny. One wrong word andthey will turn against you. , __

As the pirates secretly gather, three modes ofpersuasionhave crossed your mind. You considerappealing to their greed and telling them ofa myth-ical land of treasure in the Crimson Sea. You couldappeal to their anger with the captain,’ claiming thatyou will give them a fairshare ofthe booty. Or youcould simply tell them the truthabout Ketza Kotaand hope that out of sympathy they will join yourquest. - i .1 .E

All of the approaches are risky, and yet all of themhave their merits. As the throng of fractious pirates

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gathers one threefollflwillg--5Pee°h@5-i i e. ~ . . . - -

1. “Hear me, 'matesl"I have it on"good- i'nforma-- _{ion that Captain Rabfahd has not; only cheatedaus

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on our booty, L-buthe has also gone bel1'ini:l"our backs ~tn accept .-money from certain countries to! spareitheir ships.- We can;takei no more;-out this treacheryl I.‘gay we grab the Bflpt8.l.Il§W’h'ilB‘h6;Sl8GpS and throw.-Ehim overboard!” Qlf, you want this,*option,' go to,Section 27.) » ». 5' . 1‘ -5 . - - _:' ‘E

2. “I must tell all you the ‘truth about ‘why Ihave become a; mate this ship. Days. ago, a dearfriend of mine was ,kidnap'ped__ byslavers and takenin one of Rabfahds boats; to; Hitaxia. I" have .-comeaboard to get her back.-Iwill put an end. to SalamarRabfahd’s reign of terror; loin me, men, and weshall clean the Hitaxian; scum fi'om.-Ithe sea. ” (If you .-want this option, go-to Section 38.)... _ ,, -iv L -

3. “I have it Eon good information that there"-"is"treasure to befound on the Isle of Dread.i'A hoard Jof treasure greater than the imaginings of any-" man!And should we find-that treasure we shall allbe richand retire ztos luxury forever. Let _ us: throw thisscoundrel Rabfahd from ship,.and.'get__on, with Iour hunt." (Go bofiection 21.) ,5. ,; jl I .l , ‘

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Carcass Overboard The Gnarled Pirate is stretched acrolss several

stolen casks of wine. (Gain 2 experience 1Inarks.).Turning, you prepare to depart the ship when

you come face to face with-the enormous Hitaxianpirate and two of his mates. ~ .

“Rarely have I seen a man fightwith suchand power,” the pirate says. “I-could use a goodfighter like you.”§ I I ;I . ,

One of his mates steps ‘past you, picks up ithelifeless Gnarled Pirate, and throws his carcass overthe side. “And we’ll need another crewman." 5

“I’ll join yourcrew,” you say, “if the pay is goodand the food is better. ” ~ I

Salamar Rabfahd lets out a bellowing laugh. “Youwill join on my terms. For your other choice isinstant death.”

Go to Section 25. - I

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“And do dived khoWIthat" you"wilI. be“Iietter?’lOne ofthe_men?shouts;"@ 5 I _'

“You have -my wordl," you respondi ' - --“The word ofa pirate is nothing, "he shouts back.Insults @bouneeI back 1alnd_-‘forth orithe deck like

stray sparksiiu a tinderbox, and in? moments a livelyfight breaks out in the hold ‘between ‘those whosupport you andlfthoseqwho are against you. Fistscrack irito jaws,»elbowsI‘thutnp Iinto stomachs, andloud curses fillIthe,fair.=§ 5" ., t 5 I ‘ 7

Suddenlyfl. the niassiIi'e- figure ofISaIam‘ar‘Rabfahdfills the doorway;§;and his bellowing -fvoioe quells themelee.:!,“SilenCeI”i;§- I IZI ,1-.i:;_¢&Ig --

Looking you.‘ ‘iii Ithe, {arid} idrswing Ibis" inightycutlass, Rabfahd gcallsiitofyou, “Let ussettle thisgasmen!-You, and _I, Iad,;,shall duel to the deathj To thewinner}-goes,"-the ship.",g§ _i _ z i _" ' _

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You must fight Rabfahd. Flip to determine whogoes first. Even means you strike first;._ odd meanshe strikes first. ' . I ' __ "

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I .' . I 5 ._saosno (LEVEL 3.1/1, 2/1, 3/2,413); k[20] [19] [18] I17] [16] I15] [14]~I[13] [I2] [I1] [III] [9][s] [7] [6] [51:14] [3] [2] [1] (Begin the book again.)

SALAMAR RABFAHD (LEVEL 4:11/1, 212, 3/3;I4J3) . . _ ._ III

.<__t 1231 1221 1211 1201 1191 118111111161 1151 1141 1131 1121[ll] [10] [9] I3I[7] [5] [5] [4] [3] [2] [1] (wheni youhave defeated Rabfahd, go to,=Se=ctio1;129.)I I

I‘. .. - 1 -.

Death awaits you if you attempt to flee. ' A -. I I _ II'I.

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F: ' I I 5 -I I I i:IE' -1 ' 1.. -. I -1;"1' '."' -; "-:5 ': I‘ ip.I 231

II 1;‘ .' -I .

Adventure on the *1 SeamI I

. ,1 = I’1- 1. I . 1. ~ -I ..1..»_ -. . - _

Though the Crirnsoh Seagmight be aptly namedfor the bloodshed that has I"oocur.red- in it over thecenturies, litactually ,takesIitsIInaIne flora the redseaweed that grows in its shallower depths and dyesthe water blood-red; in parts. Manylare the horrify-ing r11m01‘sIOf monsters helieved_,to dwell in this

I-

00@flfi~1 ‘I §.; :.; ; 1_ 1;;_~_ A1IAt this Ipoint, make’ sure jkou have noted the

constituencygofyour crew; for your voyage IwilI,'taI<eon very different ai':1Sp6CI;S depending on who yourCTBWIS-_ i 1:» ' 1.5. £1

If your crew is "Icomposedgof slaves, mark that onthe Sagard statusg charté and ‘go to Secti0n137. _

If the crew is Ioomposed ofpirates gwho have muti-nied, note that on the Sagardzstatus chart and go to

I I ISection 32. _ ; ;: , _. .1;.:I-.1. 1 I. II:I»-.I 1I I-|' !; .'I .= .

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I I. II III-_ ‘III I : . I-.1 _,1é_ \III..E Ii Ear Q*1. ' 1; . I 15 -I ,,i'II', :' -'1 §.= 1-

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14 SECTIONZ9 .' .* Q . ' -1

Note on yhur status chart that your Eciew is com-posed of pirates and go to Section 28. .The Death-Deali11g1IBl0w a s

i, : ': =.

Salamar Rabfahd, covered in his ownlblood,stares at you. A hideous light grows in his eyes, andhis stength seems to return. Raising his two-handedcutlass, he prepares to strike at you, but before hedelivers a death-dealing blow his body goes, rigidand he crashes to the deck. I

The crew members, even those who had ‘vilifiedyou earlier," cheer. (Gain 4 experience marks andregain all your hit points.) i I

Placing one foot atop the captains lifeless body,you proclaim yourself captain. T‘Now, men, we shallstrike at the heart of Hitaxian] shippingiiand makeourselves wealthy. We shall sail to the CrimsonSea!” ., _ '

Before throwing the piragte captain's body over-board, you take his mighty cutlass; " .

Rabfahds cutlass is a powerful weapon. Any timeyou use it you gain 2 extra hit points per swing.Therefore, if you would norinally do 1 hit point ofdamage, you will now do 3 hit points. However, thecutlass will always miss (do no damage) when youflip a 4. . , ,

-. : .II - _ 1.‘

I I -1 I J - I, .

II I» iii 5 ; =I II1. I: . _ __ I

\ .SECTION so ‘ ISagard the Galley Slave

- 1 -. .

-..- _l _ .For days, the softiclanking of your leg-irons rat-

tles in your ears. You were not made to be a slave,and you find the task disgusting. You plot jumpingthe first mate, who holds the keys to your shackles.

Each night, when the others have fallen asleep,you work the rusty bolt that fastens your chain tothe ship. For the first several days, it stubbornlyresists your eilorts, but finally the bolt snapsandyou can break loose whenever you want. Now youmust find the right time. ai.-ii, r 2 eII;

An old, gnarled Fexian deckhand is on watch. Ashe stepsgback and forth, his cutlass.dar1gling fromhis belt, you contemplate jumping him. If you wantto do_so, go to Section 33. If not, continue reading,but remember that youcannot turn back. -

A day passes, and you carefully observe themovements of the crewmen. On the following eve-

_ I .I _ . . I

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* si

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ninIg, Ifii‘stI rhate, al Icruisesdown- the irow HINT-I Whips -theifllfin. “Work IharderY°11IaZY-@1155!” . I e _ ii . _ .11 ’

As he comes to you, he ‘looks. _ at §y{;,I~u w*i"th I,P*"'I?1°“I"IY 1185*)! grin-. “NI-aw. Batikkan. Edog, willyou. row or. must I whip. youi harder?" His lashstrikes your back, and you re<I:oil: in Angerswells in your heart. __ ._ sic _ 5 __ __

At dawn thefollowing morning, Salamar Babfahdstepsdown to inspect the ship. “Today we must sail51"; th‘-‘S’ 1 demand that Y0" work to your limits.An)’ ITIB-11 lagging,behind will be cast to the seal” _.

.. Ashe passes you, his‘ eyes lightlup. “This matfsshackles have come undone. Seize him-imme-diately.” I, _ . I I ;

I I =5P1'il1gi11g111J,".you attack the captain. Your firstmove is to attempt to pull the cutlass fnom his side...Go to Section 44. I ._ , ,.

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I-Through the night, winds and currents Ithrow-thdiMidnight Reaper around like._.§a leaf in the windEven your most experiencet¥'I=5a_flm-5; Ia";-e seasick:

2 1 1.:'iI I -I '-I I 1'1: '5:. . . _1 1.l I I "1 I -1 -

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Many timeslin the crashing surf you seelthe hull' I llalmwly miss enormous rocks, but on the fo owing11

mgrniilg the sun rises in the east and the seas arecalIT1- .1 ' -, '_ =. -

Return to the map in Section 39 and aim yourship away“ from shore. I I 1 -

I i =11.5 ' =s

i

1 I .. 5 5

. I . ;-I: i i I I IF I 1 ' I .

. - iI. ' I:.SECTION 32» 1

A Voyage for Plunder I. andTIt'easure I1 t . _ -

I ' _ _ 1.I I I - I . I .

: ». - I 1 -1 I:

Take ai quick. glance at the map .Section‘ 39.Since the mutiny: against Rabfahd, the scurvy pi-rates have viewed; you with, great suspicion,= mutter-ing mutinous worIds underitheir breath.

Also, you are plagued with talk ofburied treasureon the Isle ofDread. ; ;I I I ' .

Therefore, if you wish Ito avoid mutiny, you mustdo two things: I explore the: Isle_ of Dread beforegoing to‘ Hitaxia and attack ‘every Hitaxian galleonthat you come upon. E I II . I . -,

Go to the map in Section 39. ' ' I_ : ' '. 1. _I' 1- - . ._. I . - -. ,1 -. ,

- . .1, _ 1' I -

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;§.I 1 .-i III. _. ,_ _ 1. I I I I II I I1 I

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: 3. ! . - :- '| ' ' |, i?S'ECTION@33 isi:c‘rioN 34? j l

- as Flshtms thé Guard Battling the Pirates .. ' é i is .' --, .

I -_-As‘ the old pirate nears you, you -grabhifm ibeforehe canigo for his cutlassa With the element of sur.Prise as your ally, you slam Ihim in the -facet anti?-thetwo of -you begin fighting. A5 lyou are not armedYOU fight at one level below your nonnal-corribailevel. You strike first.@~ - . . = . -Hi.

. _ _ 1 .a 1: _ -.. ! . =.~ .- !5: -, '-_ , , 5“ -L : '. '

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9 1 II '

'fi:: w ‘E E _,-_' is-__.1 iii E1 ...I- - -" ".4 E2? H;

I l ' IGUARD (LEVEL 1; 1/0, ham, 3/1, M) at ii, ie “"1 I91; I81 lY1l61.tl5l I41 n [31 -i I21; [11, bias

Q defeated thefiuardi GotoSectioni4l.»-) _-5%; _;' H E; ,|:

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As the pirates _. thunder {down the stairs, ‘you setthe galley slaves free. This will be ia multiple-eorrrbat battle, so; read the rules earefully__ if you haverftdone this before. , ‘ , ;

You are about lto engage in 5 multiple»force-bat-tle. The battle is fought in; consecutive rounds be—tween the galley slaves and the pirates. _

First, count the number of pirates and Hip foreach one. The pirates kill slaves with a flip of3 or 4.

Next, flip for each surviving slave. Slaves, castingof-T the yokes of their past masters, kill pirates withHipsof3or4.; é; r

Before each round 'Y;lof combat, Sgagard has theoption of individually fightingpne pirate per round.Each time Sagard defeats a pirate, gain 1 experiencemark and deductione member from the force. Inindividual combat, pirates Level 2 fighters with13 hit points. _. E,

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PIBATES’-LFORCE ii/0, 2/'0, is/Kill, 4/ion)? i . J[181 [111 [161 [151 [141 [131 [121 [111 [101 9mmmmm¢,,,-Umm@" '- .- ' .'_ -_ i"- ii .. __i §_l_ ,,;'

L .SARGARD"S sL.wi:s,i1/0, _2/;0,§3i'Kill,: 4/l(ill)l[31] [30] [29] [28] [27]~‘[26]r [25] [24].[23] [22], [21][20] [19] [18] [17] [16] [15] [14] [13] I12] [11] [10] [9],Wmwmmmmm _m,

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5 "ILINDIVIDUAL COMBAT‘ VF i 2- :"

t S""GA“DlLEVEL 351/L 211, 3/2,.4r:s) l s 1[20] [19] [18] [17] [16] [15] [14] [13] [12] [11] [101 [9115[8] [7] [6] l5l [4] [3] [2] [ll (Begin the book aga'in_)?i;'

- . - - ‘ F-‘ ~ - 1 1 ..~

PIRATES (LEVEL 2=1/0, 2/1, 3/1, 4/2‘) "PIRATE #1[13] [ ,{3} [2] [1] 12] [11] [10] [9] [8] [7] [6] [sj [4],

[31Pgi%"]E #2 ilaiyiai an [p1%0]L[9p!]i[§] [7] [6l[5_]i[:4laPIBATEi#3[' i 1 ‘ p[3] [2] [1] 13] [121 [11] [10] [9] [8] i7] [[6],[5]. [-4;] p

" .5 2- :1 L|=l§' :' .

é lf you defeat all of the pirates, hitpoints, mark the crew type as slaves on the. Sagardstatus chart and go to Section _ _ _ _

You may not flee. , i‘ ,5 5 -_. I . !.-= -. - _ -. E; -I

E " Ii. ._ ,- E

‘ I-

: .. _ _ ,5 i

SECTION 35 VDefeating Salamar Rabtahd

Salamar Rabfahdldrashes to the deck of the ship.-(Gain 3 experience marks and regain alli-yourdamage points.) . ; -

Not wasting an instant, you cut the othell galley-'slaves free. Arming themselves with their chains, ‘they scream through the ship, beating the pirates asthey sleep. Though you shout at the top'of yourlungs for them to stop the brutal fighting, theycarry out their "carnage until not a single. piratesurvives. l e ‘

Reaching the' deck, they cry in .,unison for you tobe their captain. Raising yourzsword‘, you vow to sailinto the Crimson Sea, where youwill find them ahome. Mark the crew type asislaves on your Sagardstatus chart.’ ;§ p , ~

You have,--iRabfahd's cutlass. It is a powerfulweapon. Any time yod use it you -gain 2 extra hitpoints per swing. Therefore, if you would normallydo 1 hit point of damage, you will now do 3 hitpoints. Ifyou flipa-4,_ however, you have missed andtherefore do no damage, to iyour opponent.

Go to Section 28. ‘{ vi ; 1 _|._ .;< '_ L 5 ,1

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Si1éaking=~Aboard- the

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Paddling‘-;'=upl ,th“,the|i fighting ship, ‘yea hear theloud, rhythmic snores of thewatehmari fi'om highup on the ,orow’s nest._ Making as little noise aspossible,§ you malceI<you'£r way tothe chain,-which holds the enormouscraft to the bay.‘ . ;

The ship is darkzexcept for a flickering light in thecaptain’s quarters, Peering through a small window.to his cabin, you~:~see"a massive Hitaxiafl playingcardswith,a§scr|1'FFy_l0tof'men.~ ;- -' .

Creeping past the cabin, you step belowrdeck tothe galley, _ where slave Zioarsm-en, -sleep chained to:their ii; §;; 5;, = A ;_g E

Youi crossiiquietly lthroughi" the=ucrew’s- lrlunking‘,area, where; =a pair ofldrunken pirates snore loudly}Taking agstair _downward,§1you_ find yourself imtlieghold. The gefltle lapping ‘of Waves and cznealcing ofthe ship’s timbers are the only sounds. Ketza Kota isnot aboard the Midnighiifieapen , 1,

Suddenly, there is agflash of light, and an oil lampbegins to buin. In the dim lightayou see a gnarledFexian pirate with 3a long gash down his faee and ablack hole wliere_an"eye once_}vasi§., ;; = E

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Kgiilgight you be;=domg aboard this-_ship,

Before you can respond, he answersquestion. _“Tre‘spassing aboard _Salamar Rabfa.hd"svessel canonly get you one thing: dead!” With thathe charges you with his cutlass. Flip to see whi;strikes first. Even means you strike first; odd meanshe strikes first. L _ -I

SAGARD (LEVEL s= ill, 2/1, 3/2, 4/3) I Immmmmmmmmmmn[8] [7] Le [5] [4] [3] L21 [1] (Begin the 1.001. again. L‘

~ GNABLED PIRATE (LEVEL 3: U1, 211, 3/2, 4/3) i[17] [16] [15] [14] [13] [12] [11] [10] [9] [8] [Tl [6] [5] II4] I3] I2] [ll (When you have defeated your oppo-I.nent, go to Section 26.) L I '_

- Flee to Section 22. I

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it ".‘ .Take a'quicI<_ glance at the map ln_Sect1_onI ‘

is the Cri1nson»- Sea.’ You haveg two‘ goals in tlnsvoyage, First, you mnst find a-hoinefor the slaveson one of the islands on the "map Se(:01’tCl,.'}'01‘lII11IlStgo to Tabu—Bel-Abu (on the" lower left—hand side ofthe map), where you will search for Ketza-Kota. _-

Begin your "voyage in ISeetion -39. Ifl II 1: 'L'_' ~a I

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For-E the ‘iiSea " iii - l: i

Finishingan ernotion-filled speech on the loss ofKetza Kota,_ you await the crews response. It is notlong in coming. As one, the crew erupts in a volleyof spontaneous laughter. The laughter quickly turnsflleflll. and they converge upon you with menacingIntent» Yfllliry to draw your sword, but.a_fte1-.3'l'1Br0i0 Struggle they wrest it from your grasp andraise you high into the air. _ if

squirm and beg 33. V011 might, you cannot escapethe muscular pirates as they carry;y0|_1 {O the deckand toss you into the murky sea.

As the Midnight Reaper vanishes into the nightyou look around for a nearby island to swim -to.There is none. By morning you shall he food forithefishes. -

Begin this book again. ' '

' l| . I .7_

. H.

II.

- - s _ _I ' 5|!‘ -- F‘ _ - 5 I i ' I I|- | 4 : _ If :

Before 1'-hadihg;tl1issection,‘ trim to the mapthe Crinison",Sea; Thenfoome back; --i 1* _ = -’

Sailing oni the Crimson Sea is sirnple; Inorder to -sail, draw an arrow from the hex you are in(shown as the starting?point on Hiap) pointing f0 51$hex you--want? to "go; to. Because of the tricky "windsand currents of the. sea, your ship may be blown -efl“c0urse.,The winds andcurrents are simulated byflipping the pages before moving. p

After drawing the togthe hex you want to‘ goto, flip the pages. If you flip 52 or__a 3, you go to thathex. If you flipa; 1, you -go to the hex counterclock-wise (to theleft) ofthe hexiyou are aiming-at. __If youflip a 4,; you go to the hex clockwise (to the right) ofthe onelyou are aiming at, This? may.cause' you toenter the same hex morefithanqonce. .-. _ ' ,

Arriviiig in the new hex, pickthe hexi you éwant togo to, flip - agajrtflilitgafidi repeat ‘the i processg Keeprepeating. theiprocess until you land on .11 letteredhex, and go to the section indicated on the legend.In that section‘, may runiinto combat, and therules'.for thoseibattlesiwill beiexplained there.

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At no time may you leave the map or point yourship in a direction that might take you cit the map,Also, you may not sail onto land. If your Hip itakes

*you onto a land hex, you are shipwrecked. You mayonly land. safely in a port. Once in port, y0u,=m3yeither venture onto the land, ,repair your ship,._,o1-both. . - _ ?

- You may not go to portion the same island twice,Bearing in mind that the Crimson Sea is filled

with hostile Hitaxians, treacherous jutting rocks,and vicious creatures, sail very carefully. Tum to themap for your voyage on the Crimson Sea. cl ,

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Section-55 ‘E; kl _.i_ - Section." ,-_fScction.,52

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Section43. " f -_

Section 40 i; , ;o|a Section691 .' I‘ _P I . ' 'I . . I

. .I E , _ . .I_, _ I~ - _ I - ' - . . . " _ ' '- I - 1 . .

If your ship aiheiz containinglland}. go tothe shipwreck section for that land; 5 I I

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Shipwreck oni the Isle ofGoldE5§ Section 48Shipwreck onthe Isleof Hope}, ’ Section 57Shipwreck on the Isle of Dread: E; ; Section 51Shipwreck *oni the Isle 0fsDespair:§-I Section 61shipw1ecl§on I-Iitaxian; shore: . Section 5.3

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Ifyour'shi1:ilis sink, iga ta Section:-5663 1 ~ I_ i i ,

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I I 40 5 _ the galley slaves btit also the ‘pirates aboye, and youII .i - hear rushing footsteps. _

- - " The Phafltflnl Mlst I it; Flip the pages. If you get a 1 or a 2, keep reading.I - ' ~ . I i;. Ifyougeta3ora4,gotoSection34I." I;

l I l HY0|_,I1- 5,513,.-._;.s.I tingle; as the Midnight .R8I,,pe,_ pggses Before you can releaseany of your comrades, twothrough 3 misty fog which seems to hover Over the pirates charge into the galley. Because you nowocean like a curtain of death. Anything could liide have 3 cutlass’ you may ;them’jat fun 5trel_1gth'in the mist, which brings with it;a deathly silence. You Strike first ; 5 = » - ' E

II - ‘I I’. . F. IYou must Hip the pages eachitiine you go through r, I 1 , , _ ; = ..I

a hex of mist. If you flip a 1, go to section 93; if you “ ‘I I ‘ " _ Y -sip a 2. so to Section 52; ifY0u flips s. go.toéSection “CARD (LEVEL 31'/1» ’"=»*3’2» 4"‘) " ! s71; and if you flip a 4, go to Section 42. E ._ [29] [19] [13] [17] [15] [15] [14] [13] -[13] [Ill [10] [9]

i . t '= ~ ' . [3] [7] [6] [5] [4] [3113] [ll (Begiflihe book again-l:é ' ' I Q" - : : I ' -

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I ‘ I iI PIRATE#1(LEvEL2=1/0,2/l,3lL4l2)‘~I I "‘it “ I i mmmmmmmmm I SECTION41 . I y

i . . I? PIRATE #2@ (LsvE1;=2= 1/0, -2.!1‘,%t!l1*, 4/2)FlY111gF1St$ I t [6][51[4l§[31[2] I

- -- ~ . -! . '1-- - ; 1 .. =.-' - - '1. - .-I - .- - ..- i -I .

A roundhouse blow knocks the Guard flat on his If Yoll defeat Y0“? i('PP9nefif5‘::A§gi3in 1."¢xi53‘-Siiinceback, and he tumbles across the deck. (Cain 1 expo. mark and go_=t0 5eCti0I1 34-. I;-r .5 = i I 13;? Irigncg ‘ I I I ;II I. :_ I;I::II j_ I-I I I I , .

The sounds of your fight have awakened not only Y011 mi-13’ ‘unfit flee,-I ‘I SFZLQS 1I I ' I I I. :

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to The Midnight» Reapers.-m§.Is1w.1y _througl1;§=j;l1e

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. _ _ l|lf IiVoyage Through.

. .' -_- '. -: -" 5| '. I _ . I.

mist._ The Imen aboard, yom-.ship,; though tough-asnails, grasp tightly the strange greligious items thathang from flieirsunbumed necks as the curtain offog drifts Past-5". " mi; -1. ii ;-- : ‘ .a

Strange; sounds of" drowned screarns. catch yourears,I but there. are no assaults on your ship. - 5 '-

Conscious of the horror you I are heading into,Tatum t° the "1¥1P1in Section, 39-flllld-flip again. Youhave made -it through one zhex. of the ._ mysteriousmists: a 5- :1 1‘ ;: =I~;

Go back-to themap and-keep sailing. -l__ :¥i.I =1-5, -1|

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) ._. |‘ .

SECTION 43 . .I Ghost Currents

A still curierit, like al‘ gianfs I hand, pushes the-Midnight Reaper toward the shallow reefs ofi‘ theIsle of Despair, where you see vaguely humanshapes running in and out of the jagged palm treeslining the scoast. z . s - ‘ E _ - ‘

Though you cannot seethem clearly, a tinge offear creeps up your spine, made worse Iby the grimassessmentof an old salt who stands belside you.

"Even the Hitaxians shun this blasted island.They say it’s 9. graveyard for-:demons." 2

Flip the pages. If you flip a lI or a 2, go to Section61. If you Hip a 3 olfa 4, _go_Ito Section 31. I

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ii “ii; As you pirepare to do battle with Rabfahd, he2 ' I I I I E .’ l ii ll d ts it

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I1 I .-

;I1ZIInIIaI:"1II(I1Ii*.IIaII¢II1IIi:lass from one o I IS men an goI I . I .| -'\| |In. 5 _ I

I _ . - } ''- : I .

" " lumping from lyour " seat, _- you 1 lmoelc -tl'1:ei;m15'tainbackward. . As he .tries= to his . balanoe; EYUHpull his enormous" two-handed cutlass ,.from;;.hi5sash. w |. -

Rabfahd s cutlass isa powerfill weajhon. fimeyou use it you gain -2‘ extra hit‘-points‘ per ‘swing.Therefore, if you would normally -do 1 hit pointofdamage, .you'IwillI now do 3hit points.-_ However, thecutlass Will miss(do 119 Idamage} when honfliP34. -' ~

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SAGARD (LEVEL 3:111, 2/1, 3/2, 413) " I I[20] [19] [13l._[17] [16]. [15] I14} [13] [12] [11] [10] [9][8] [7] [6] [5] [4] [3] [2];[1](Besi11-the bwl-I again.)

. . \, ,I._ .

s.u.A1~f.Iui nhnrmnt‘ (LEVEIE. 4.“ 111, 2/2, s/3,4./3) :,. ._mmmmwmmflmmmm[19] [9] [3] [7] l5] [5] [4] [3] [2] [1] (when Y0"defeat Rabfahd, gogto Section 35.) I _

You may fleé Salamar Rabfahd.1 I I =. I 1 =2| | ' I - 5.! 5 I ’

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After battling a .-fierce wind and dfifi-iiig slightlyelf course, the pilot itries to right the ship’s direc-tion. Suddenly, the man in the crew's nest shouts=_acry of alarm as, a sizzling ball of fire passes over the;ship and splashes into the water-next to you.‘Wheelingiaround, you see the jagged battlementsof a Hitaxian fortress on a distant cliff. --

Younmusteget away from the fort before the I-Iitax-ians turn» the Midnight Reaper in-to firewood. Inorder to do so, you must flip ;a:4. The Hitaxians,meanwhile, fire oni you. Combat against Hitaxiancatapults works likegfland combat. At each turn, youflip to flee the fort and then, if youwere not sue-cessfuh the Hitaxiana fire at your vessel, ';

.--it -_ 15- if-|'i'i "‘L 1._ J: . _

‘HITAXIAN CATAPULT FIRE (1/0, 2/0,;s/1, 4/4) 5(When you have escaped, mark any damage givento theship and; go back to the map in Section 39andisaiil away {fem the Hitaxian fort.)

MIDNIGHT REAPER ll 5; gi _[39] [29] [28] [27] [26] [25] [2411 [23] [22] [21] I201‘;[19] [13] [17] [16] [15] [14] [I3]; [12] [111 [10] [9] [3]mMMMMMm§,WqF ,;

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5 E‘-Ii. i- ' . I.»_. .- _ I =;_I;II'.-, . I'-I- 'I 1 SECTION 46 sEcTIoN47 I

I . !- I.. 'I 3. . . I -II . . I I III I .

I

:" Tile sun casts orange glow on-rwli_itesa:nd.beaches- and lazily tilted palm treesof the Isleiof Gold." Dropping anchor, -you; stare - out I-atitheisland, wondering, why . no settlements have : beenbuilt on -as plaoevgso beautiful.,.1Gain_i2Ԥe:cpen1enoemarks"-fi1r.successfully bringing the sliip into a port.

A wizened old "sailor, his face--lined‘by-—the:,bIeatingsun and stinging Winds"; ofI the sea,~.mutte1's”"l:o him-self. "A place could only be.:"~so__~.beaufifi1l for; onereason:-: to conceal ;a great'.evil."~;%-I;, 1-I; 1;_"I .If you want tor make repairs onI,:.theI'_ MidnightReaper; do so ‘ new Flip the pagesil‘ multiply.-thenumber you get by 4,: and ‘restore;th-at-‘number ofhit points to your ship.. ' I .; .Ir;r. » i_lii"ii

After making repairs, you “may either set sailback to the map in Section 39) orgrantyour, menshore leave on the island (go to Section 49). --I

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Panicketl, youi your? surviiring I men fleethrough the island. The tropical plants, which werebeautiful in-i the fading sunlight, have turned-' -torazor-sharp. cutting leaves in I the moonlight, andeverywhere! you see hideous 1 crawling crustaceanscrashing through the thick undergrowth in pursuit.

Paddling as quiicklyasj you can, you-andyour menmake it to the craft. as the grotesque creatures crawliI1t0lZl1BW3.lIBI'.--I-5 " I I A " I ‘ I

In fevered haste and with, .a smaller crew; ‘youprepareI1to,IsailI. -As, grasping‘ claws probe the -side ofthe ship, you? ;-float I off the sandbar I-and ‘into theITlUOl'i]it Sea-i" I-F I I. "I ’ i '3 I! ' ' "

AI fiew.I whacks i of‘ your cut the‘-' lastclan}-in-gg_ demon ofi the ship, Your adventure:;on'--theIsle-.of'i‘GoldI;is behind yon. (Gain i1 experience

You welléadytised, toiymakeihaste for porton the Isle gof Hopefiwhere it rumored that therewe available Sailors-I: "

Return. toI the mapin. SectionII§39 and begin isailingfrom whereiyouflefi oilT_?_».:_I :;; ; I 1 5:? 3;

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7 SECTION 48 r Phantom Reefs

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Relying on memory, the old navigator aboardgtheMidnight Reaper winds through the 5li1fB3ChBl'0l.1Sreefs of the Isle of Gold. For several--hours,_ thevoyage goeswell despite the fact that you seemII_.tobe cutting very close to a -perimeter of -sham-pI.cra.gswhich protrude from the ocean like tombstones.-_,

Without waming, you hear a loud screeoh fromthe bottom of the ship, and everybody is thrownforward. You have.,run aground. (Lose 2 shipstren.gth,points,.). , . . ~ . 1

Knowing that the_ ship will be able.-to, sail againonce ‘high tide comes, you have a choice. YouI mayeither head ashore and investigate this. intriguingisland, or you may wait in your ship until high tide.If you want to go ashore, go to Section To keepsailing, point the ship away. from shore and keepgoing. ‘ _ 3 _ .. I

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You tingle an you stepfIon‘toi the lisle of Gold. Youeould not put Ithe feeling into words, but there issomething unnaturalIIaboIutII tl1i8.IIi51'flI1d- It is It_°°Ibeautifi1l..'1g= I“ y _‘ iI_I III I 2

As the ea Iin "the1'west.'a‘nd" stars begin" toshow, .yuurII1nen build "aibonfire and cook dinnerrations; .I1t__i5 good to "set foot on land again, for,thoughzyou have adapted ito the ocean, you are bynature {Ea manof, the woods. As youaswallow a drinkmade of island ifruit, you discern strange, furtivemovements among the palms,

Someone‘, §or*sometl1ing,_is watching you. Takingyour .sword,_§.: you slip awayffrom camp to find outwhatlisjstalking about; Ii; EI I‘ _ I

Lit by the icy moonlight; Ithe whitegsand seems toglow. Hearing ‘footsteps ‘the sand,-Iyou conrrealyourselfpbehindi a spikedi Itropical bush. I Your Iheart

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pounds like a Hukka. drum. A shadowy human fig.ure passes by. As the figure draws close, you leapout with your sword. " . : '_ - i.- = - I_

Holding coldI.Isteel to the figure’sT back, you ask,“Who are you?"ii I ; I . _ I. .

The. figure turns. It is a beautiful §woman. Longdark hair falls from her head in a cascade of -curls,and her white skin glows like. a lacy cloud in the sky.She is dressed for the jungle, wearing only a shortdress of silky native fabric and flowers in her hair.

Embarrassed, you lower your -sword. “I1’m sorryifI scared you,” you; say. I _

She giggles and Emotions for. you to follow her..“I have to return to my friends,” you say. Realiz-

ing that she doesn’t understand your language, yousignal her to follow you back to the-qcamp. Toyoursurprise, she follows, giggling. . . I H . .. I

Reaching camp, you are startled --to discover. yourmen dancing withseveral other young women wholook and are dressed like the girl with you. -- ;-

Your senses tingle as you watch the dancinglSomething is wrong. f.I I"Relax, Sagard,",' a sailor calls to you. isaa

night for festivity.I”i I;I ’ if I I 3 l ,One of the w=o1neni,; who appears to be the leader,

motions to the others. The dancers join hands. Fora few:I moments, exotic women and sailors". dance

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hand in hand in-a circle; The circle soon becomes aline, and they alldance down a moonlit‘ path. I

The tropical woman smiles .a broad, innocentsmile, takes your hand,:and bids -youzto join thedancing line. Feeling awkward, you. go with her-I

The dame .ta](|_=§5 you and yourmen far "-inland,down a valley, andfinally -to ithebambooigatesr of asmall compound. Passing into the compound, youIdiscover that these strange -creatures do not live in?houses, or even grass’ huts,rbut in enormous shellsli

Each shell is nearly twice the height of a human-and half as wide asi it is tall. ‘Outside the hut aresmall gardens ofIexoticflowers. s ‘ s

In the center of thebizarre compound is asrnallamphitheater. Taking a seat, you watch-as festivitiesbegin. The tribeswomen play foreign-lookinrg musi-cal instruments madeof shells which produce hyp-Ilfilllc, gentle 1n@lOdieS.’ ' I I l . '" '5!’ =3 I

Suddenly, you are strlick with .IaIhorrifyin'g- real-1 Iization. There areno men int-Ithis ti-ibel Asno"-spe-cies can survive without Irnembers ofboth sIeses-.' RIdisturbingouestion comes Ito mind. -I -_ I. I

Where are-the men?;y 1- E - - ' "iiSinisterthoughts cross-your mind. The men may

be robbing your shipwhile the women Theymay be out-hu'nting;and be very, Iunhappyf upontheir. return. Or, worst of all, they may all be dead!

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Maybe you are;just taking thingsgtoo seriously.The women look innocent, and they have made noaggressive or threateningmoves, yet somehow yourbarbarian instincts scream inwarning. ~_

When the song ends, you quickly stand up;-andaddress the crowd: “Men of the Midnight Reaper.As we must-sail at dawn and the night grows short,we must bid our hostesses good night. "

Your orders are met with - grumbles, but yourmen comply. Suddenly, a hideous transformationbegins. Feminine» hands turn into hideous claws,smiling mouths turn into biting jaws, and soft fig-ures tum into hideous-looking, crablike creatures.

Instinctively, you jump away as a massive clawmenaces you. _ _

- “Run!” you shout. Your men, confronted with theghoulish beasts, flee... Though the mollusk creaturesare deadly, a running man is faster. . , 5-,

As you run, the screams of your shiprnates stingyour ears as they are torn apart in the jaws of theseshape-shifting demons. ~ ' _

Flip the pages twenty times and deduct 1_ shipstrength point for each 4. Mark this oniyour shipstrength chart. Ifyou have run out iof ship strengthpoints, begin the books again. Other'wise,. go toSection. 47. . . _ ~ _ -- _

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i s 1 SECTION 50 EHitaxian Galleons s

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Mere words could not adeqhately describe thegreed of the I-Iitaxians. As they control the singlestrip of land that connects the sduthern|_half of therealm to the northern, they have used geographyfioenforce massive tariffs and hired privateers to prowlthe seas to discourage sea trade. What money theydo not make from this form of extortion, they raisethrough the sale of slaves. , _

While their neighbors to thesouth starve, theI-Iitaxians force the neighboring kings _jto pay to

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keep their dark-mailed armies from invading.While their neighbors to the north struggle in thefields, the Hitaxians demand a percentage of therevenues toubuy ofl' invasion and keep trade routesrunning. Scarcely anywhere in the realm is there acoin that is not stained with Hitaxian sweat, andalmost nowhere in the realm is there a slave whohas not at one timeior another been_whipped.on theHitaxian trading docks. , is - ;_ i -

Thus,, when the billowing and fat hulls of aHitaxiari ship sail over the horizon, you look for-ward" to revenge. You do not have to plunder theship. If you wantto do so, go to Section 74. If not,return to the map in;.Section 39. A i

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The cdast ofthe" IsIe‘“of "D1-ea’lremains _-of ships ;that have failed to-make the "cross-ing. As you pass”closeIto. its shores, your crew eyesthe? skeletons ofirdread "ship‘s"warily,i'-but"; thiehelmsman expresses confidencethat sailingginilthisplacid sea will be easy. Y Ii 1 l W ‘ = 5 -

- Suddenly, the ship is struck by a stiiT§\vind;—Thehelmsman fightstranticallyifor‘-control -dfgthe ship,but it,seems nothing. can stop the sharp intothQEi$laIld. - 1; '15; 5" " ~ I - " ll -=

Men dive for cover as h’ loud echoes: fromdeep -in theé hull. Timbers snap as they are dashedagainst rocks, and suddenly everybody is thrown-forward. You have run aground. (Lose 4 shipstrength points.) , -. -

After inspecting the damage, you set out ts makerepairs, leaving several crew members behind;to‘pumpwaterfromthehull. _;, 5

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Not far down the shoreline, you find aébeachedHitaxian galleon and decide to explore its aban-doned cabins. - __ _ :

The great ship is strangely eerie inside. It doesnot seem to have been smashed by the waves. Thefood supplies are fully stocked. The longboats aremissing. And, strangest of all, ithas not beenlooted. In the captains cabin, you find a chest ofgold coins. Your share is;-400 gold coins (note this onyour status chart). j ;

Clearly, the men, who once sailed this ship hadnot met their ends at the bottom of the ocean. Theyhad walked off the boat-—-—but to where? _ _

Taking: wood from Ethe galleon, the crewmenquickly make repairs on the idnightReaper. Re-pair 3-12 ship points by flipping the pages threetimes. Taking foodstufls from the abandoned Hitax-ian galleon, you and your crew set out to preparesupper on shore and wait for the high tide to takeyou back to sea. Efletunr to the map andkeep sail-

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I SECTION 52*” TBatmosian Marauders

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In the western seas lies the Isle of Batmos. Manyare the stories of its beauty, and many the tales ofthe serenity and peace that pervade the island.Men of the sea, Batmosians have learned to ridefish the way men of the land have learned to ridehorsesi Legend has it that a Batmosian fishing pro-cession is one of; the most beautiful sights in therealms ; I '" *1 - ‘

However, i even among theiliest of people, thereare those who are evil. iVVhen -a Batmosian son ordaughter shows signs ofa dark nature, he or she isbanished to the sea. Because of this policy, coloniesof banishedimarauders have;;_sprl1ng" up 2 near tradingroutes throughout the realni, 5? 211, _ ; 5:; ; 2

Without waming, your ship is struck ibya "flock ofarrows. Spinning around, you see a mostdisturbingsight._?Strange creatures, half humaniand halfscaled, ride enormous fish which they steer by thewhiskers, firing long dharpoon arrows at the Mid-night Reaper with deadly accuracy. _ J -

These are Batmosian maraudersi Fighting themworks like land combat, except that you use shipstrength points and you do not inflict damage pointson the Batmosians. You either kill them or you| , _

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don'lt.§ "l'herefore, wheuilydliqhave one kill, aBatmoaian. When you have two kills, cross oil"-two,andsoon. . ~=_ ' "'

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i l MIDNIGHT aaaraaguxiu 1, mu 1, _3lKiH are

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' ' I " I‘? I .BATMOSIANS (11o,uu210,a1z;e415) =;BATMOSIAN#1 " ~ _ iaatmosmu #2i.< r

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- When you defeat the Batmosians,’ gain 2;'e:qie'ri-ease marks and return -to the-map.iu Section 39.1 ‘é

The Midnight nail flee "'th'e§e-I - - . . ..._1. .

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SECTION 53 *?. '\- .

The Black Currentr . * - : 1 -' , In - _

Since-the; beginning of time, the eastern shore ofHitaxia--has been protected from foreign invasion bythe Black Current. This strauge:c1nrent,. not found9,nywhere_ else in the world, runs about the -shoresof Hitaxia like a rushing river, thus preventing anykind of a landing. W 1 ;= - 1-

For this reason, when the Midnight Reaper drifistoo close to the; shore, @ it is thrown from - theshoreline by the‘ ¢urrent.jjGo back to the map inSection 39 and move one space along the shoretoward Tabu-Bel-Abu.i 2 ~\_ ~

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1 As -you approach‘ the Isle of Hope,II"Ithe-'IIslrie§-itemdark andclondy. Fearing the worst, ="yo11;1 -orclet-aithehelmsman to-take youptout to sea, but its too,l'ateI-Lightning slashes the sky, and the-roa.I1'.of"thI1.indershakes the ship. A torrent of rain floods theldeclt,and men are washed overboard to meet -their deathsin -the churning ocean. (Lose 4‘ship-strength

As night draws neariand mountainot1s§vs1aves=1ipacross the deck of-I-the ‘Midnight Raaperi you andyour orew fig“: For yourilives. One wrongmove andyou: will be dashed, upon Ithe shore of -tl:1‘ejIIsle.ofHOPE. . - -5 I 5 ,_ ' II.

Flip the pages, If the number is even, goI?'I:"toSection 31. If the number is odd, go to Section 57.

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A softdrift toward 5 the Isle; of H0pB.§%(G3i11 2:experience_ Emarks fin‘ suooessfillliflanding‘ the ship); ' E _

“She’s a beauty, ain’t she?'§’I a sailor-f_next to youmatters, pointing to the gentle" beach *which_ onrlséaround theisland like a"s'IeepIingIcat_. -- I _- " -

“That she I is,”' Iyoufrespond. _1 _“It __ is strange thatnobody lives"here.”;, 1' ; ‘ ,, ,;I, ,5, I

At this point you do repairs on ;_the1MidnightReaper if youi ;need;"the1n.'ITo determine manyship strengthIIpoints you,_5regain,__flip the pages andmultiply; tl1e,nnmb"er-yohfget 5.~fAfter repairingthe ship} yon; may §Bitl'lI6I' sail; away '(go back to themap, _SeIctionI 39) bryouI mziyaexplore iiithe Isle of

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SECTION 56i H ; _the

y ;tIsle,of Hope;' ' ' 5 ~i ' 5 " '

Because islands are separated from the Iriainlandby vast. stretches ,of water, many species of. plantsand animals survive on them that -would be elimi-nated by predators on thernainland. ‘.1 For that rea-son, you are not surprised to find species of birdsand plants on the Isle of Hopethat you have -neverseen before. is . 'é _ 2 ; i I e i -

~ Bananas nearlythe, size ofmen grow in profusionon the island, along with fully developed __six-ineh-tall oak trees. For hours you wander under the hotsun, watching brightlycolored birds hopping frombranch to branch and numerous, other friendly ani-.ITl3.lS splashing around in cool ponds. ,_ _, ; '

Near the center of the island, you :=spy' ga highwaterfall which reminds; you sadly of the waterfal’lnear Paradise Cove: wliiere -Ketza Kota ‘was kid-napped, and,you tfeell a pang in; your heart‘, 5 r

Massive oral boulders protrude high above} thewaving 1 palm branches. Wanting to: gain an aerialview of the island, you step across; a sandy palmgrove to elirnb one of the great boulders. .1 ;_‘ -

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Much isulirpriseiiyou disooverj that stepshave been tchiselied out inf the hugeg monolith -byhuman hands.;- One-hand ongyour sword, you climb.upward,,unfil,.;you; ooine upon _;a crudely, ehis-_elfid 0ut.°ftl1e,T°.”k-ii" i" , :-:!-5}. -.-; .a ==

As there is;n'o! sigriof humanghabifatibn near the!cave, youstep "inside? tog investigate. ,It is and}damp. _ The walls; are gernblazoned _withi1_beautiffi1lly,painted hieroglyphics; aud.ghoulish;;paintin_gs, ofreptilian gmonsters ripping palins out of thB__E1'fl1111d-with gnai-led claws.§pA,,chi1lcome_s_over you, and youstartfto back out Fofthe haunting structure, __ _- ; ,_

Suddenly, iiyou feel a,sha1'p_pain,__pin__._yoHr~bfl-01% A; 4,!voice Spfiflkillgi3~ilt1ngLltig6§_l1I1lll€f3;3IlYY0l13:lI€l\*I3 ever’heard whispers? iI1{i_iYO11I',;B:€llI'- NOE -lfllflwillge What-3 t0do, you let a hancl,pulll5the_swo|d_fi’0m y0uI‘,5&Sh-Raising yourhandsi you slowly tum 9-I‘011I1d- -. _

Behind you, holding crude stone Jweapons, standseven young _wonien.p! They . wear; ionly;i1@'as$ giskirfiand blouses, of intricately, unven flowers -which ac-cent their=ex:oticlbeauty.=; Looks.‘10f_\11P'l1lId_'E=1’Il1\BIlf_=|I\*'/'i5litheir ;faoels=-@'_as rtlieya; anxiously! to each lother, E Fadmiring yang .-i_ E ».

_ For several igrnomentsp tlieypseem to be loel<ed'_1nfersfeniq-_.dGbBte;over.%;wh0 W114 asevefal 11111?’-=5= theyit1"y'£_to._s_peal<_ to you --in; as soft;-, lilting §tongue,i.; and-Eseveral, times you try to tell ‘them that you: do not

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’ i5i¥' =1 :speak their language.’ Finally, one of thembeating on a painting of a dragon with her swordand speaking to you" in an‘ impassioned tone. -- - '

' "Deciding that these women are not nearly-'"-.35dangerous, as you might have thought, you 21-3]<eyour sword back and sheath it to show you has-e nointention of harming them, _! ‘

For several minutes they try to speak to you, Butyou do not understand aiword and attempt to ex-plain, in both words and gestures. ,

Ah, you are a Ratikkan,” one of them finally saysin a voice so free of accent that, were,it not ibr herexotic appearance, you would think ‘shie was a Batik-kan. We have been trying to determine whattongue you “speak. , i _. E .'

You speak Ratikkan?” you say, unable to concealyour surprise at her flawless speech. , ;

We speak virtually every known toirguein theworld—-and several dialects of each. Once this is-land was an academy, but now—--the* Sa1__-debug hagdestroyed everything.” - ". -

"The Sardonus?” you ask. E - ;; I= Oh... you don’t know. We had hoped; you and‘

Your men had come to destiny him." __ -_‘ -_", »' i-,Maybe we will, but first we must know what he"15. you answer, still intrigued by the curious crea.tures. - '

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all. “That,-is -him.--when he is awake. For, now, he- --r

Leading ya. toJthe,.door -of the teams womanpoints across-the topsi, of ithespfllm trees a moun-‘tain not fill‘. away. " There hf? I-5» $he,l$aY5I' Y '5' i"' !

I, l““It is 3,.;nourstain,,",you sayt '_“Not a,_dra.god_.- _ ' . V rThey.-nod warily. “It isiagpdragon. _ ~ I“You are bmely. -able .toiountain_yoi1‘r ‘laughter, butéi

as it would be rude to laugh at theselovely creas-tures, you hold it in. “I will take you there and show ;you that,it.is:just.a,m0l1nl}lin. I ~ _-

The women look backandforth at eachother andspeak-amongst themselves in la lilting language. As 1pleasante-as it into listen to,--you can tell they areinvolved in_1son1Fe,_‘kindofsbil“t6r.flIg111Tl6I1t- Finally.-theirpileader willéeomewith you. The,othersssflie I I 1 I = l r I

You_.._.,set.-_- out forirf; tlidiunountain ,wah "tlieig iyoungwnirzian, "1 Who; identifies iherself to you as Mowanna;

‘?Why' don't éyouf -women giseud -your £11‘-usbands tothe Sardonus?".you ask. , Z _ 5 _- .

“I-illH'\f€il10l!l1llSl)£_lIl(l. ,|The]Sardonus_ ate - all -of themenl"i¢'.-% i . , E 2522;; -, .i I

your iiriagine how super-stitious people could delude themselves into think-ingtliegmountailla asleeping dragfllb 1'15 3*‘-’_=1’1eIaI_

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shape islthat of a large lizard in: repose,i “and itssides, devoid of foliage, look like reptile skin.

As you reach the base of the mountain, you spy". ariver that leads into a gaping cave ‘inside the moun-tain. Mowanna whispers to you, “The Sardonus isdrinking. ” - __ . " - .

“That is a mountain cave, ‘Moivanna, - not_ amouth.“ » 1 J - “

She cowerslbehind a rock, peering at the -cave.Knowing thatieven the most outlandish supersti-tions are based on a grain of truth, you wonder whatsecret this mountain might hold, for obviouslysomebody has gone to the trouble of ~creating,amyth around it. Perhaps it might even»-house a

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store of treasure. = - = ~ . ~“Inst to prove it, I'll goaintothe cave,“ you 'say,=

and boldly step into a shalllow stream and trudge‘toward the cave. For just a, flickering -of‘a. second, it-looks to you as if the mouth of the cave lias moved!

Steeling your courage, you step toward the cave.It is unlike anything you have ever‘ seen before.Water flows rapidly through columns --of stalactiteséand stalagmites which look -" like the teeth of amighty beast. - Ea: 1

Once again you consider turning back, but-as youlook back at Mowanna you see that she has beenjoined by a number of your shipmates.--= . " ' . .-am-Q‘

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,,.,,,, In ,..i1<;'...flI"'-In“Go ahead, Sagard. We’re with you all the way!"-

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one of them shouts jokingly. Not wishing tobranded a coward by your shipmates, you carry onwith the trek even though it has become decidedlydlStElLSt€fi1l. .. g q -

Once you pass through the jawlike entrance, allis dark. The only sounds you hear are a soft gurglingand a rush of wind from deep inside the cave. Asyou step further, you are startled as the wind blowsback in from outside-—like breathing. _ ;_.

A cold chill rips up your back as you steponsomething squishy. Suddenly, the ground belowyou pulls away. I W

In the flash of an instant, the stalactites andlstalagmites move up and down, and you realize thatthey are indeed teeth. _ A forked serpentine tongueflicks back at you and slaps you against the cavewalls which, instead of being stone, are soft'and_mushy like flesh. Drawing your sword, you -hack atthe tongue as the enormous teeth drop down to-_ward you. - . . ,

The jaws open once again, and you hear la -deeproar from the beast's belly, Feverishly, you try - torun back out of the jaws, but they close, leaving youin the pitch darkness ,.of the beast's mouth.-. Sud-

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denly, everythiiig shakes, and you hear‘ "the awfulgrinding of the beast’s teeth. One wrong step aandyou will be P"I"~I*=*w<I- . t . s s

Knowing that there is noiway,_o11t£iY01l‘ I1a‘I"B I11"fight the only way you can--by attacking throughthe throat of the beast. This will be hard, however,for the greatamuscles of its throat espandland con-tract, and torrents ofwind rush from Iinside it as -it:tries to spit you out. I ‘ _ ' '

As you preach the back of the throat, the great-mouth opens again, and you realize __-that the beasthas stood up. Looking out through-the iteeth. YOI-1see your shipmates far below, firing" spears and ar-rows at the beast. .¢ - W ' "

Terrified by; the hideous roars and torrents ofwind from deep inside the monster, you climbdown the tliroat. Muscles contract, nearly crushingyou, and you Hjab your sword into the walls to keepfrom being suckedir into the stomach, which will befilled with hideous acids that will dissolve you inseconds. - _

There is_ no way oIut.,.iThe only way you can killthis beast,.is,. to survive loiigenough to cut your waytoitsheartfi i"

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l’o11. Atyour menfwill fight, him from the.-outside.,-.;'Il1ere.fore, you must keep two battles go-ingI_-simul-tI"1113011.5lY-I' "T1161 battle W‘-').l'k3 likfl lIl'liSlt§I, ?-- '- Ia-,=-3'

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--1. Sardonusflipsagainst Sagard.-. TheISa'1'clonushas-50 hit points. . For eachaturn, you will.,fiip_'1::forhim. Ifhe flips anything but a 4, -you-are allIright..Ifhe flips a,4,= then flip again. Ifhe flips another 4, -youare swallowed. Take 8 damage points per rounduntil youor the Sardonus is dead.--.-_ ,~ I ‘i I

.2; After he-ha"s=ilipped,._Iyoi1 _fliIp,IE fi§g1-mat. -yournormal: level, . and mark "off; the damage you? haveClOI1€ -':'igEllIISt I ;I_ It ;l-I ;_ I.;,- _ I II.;_-_

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3, Saridonusisl attack against Idrewmen.gggard has ten crewmen. ;You will flip for each oftheir turns. TheSardonus killsone crewman with a3 and 3 crewmen,with a 4;_flips of 1 or 2 are misses.

SAGARD’S sunvtvmc, cnnwnnn (LEVEL I2=110,211,3/1,4/2) I I. I[191 [9] [8] I7] [6] I5] [4] [3] I?-l [111 “ ‘ ' i '

4. Flip for each of Sagardh surviving crewmen.They fight at Level 2.; I i I . I

When you have defeated your opponent, go toSection 58. I - I F I I

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You may not.flee.i1f*Sagardiis killed, begin thebook again. ~ . 1 ~ I

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Suddenly, a loud !craok-reverberaatesitlirbtiglioutthe SI'lip.I' Pét§I'iflg" iIiiIOI [I13 ."h0Id,_|::y0u§;_'I$ee:+thatI thehullrhas bee1i!.sp1it.i11p'tw0§fon the..I:Iead‘;of aboulder; Water floods into the shiril and..crew;-m'e1n-Ebers who had ; been rnanning the gpump ;a1'e_:_Iswept‘into theI?murI<)=I darkness.

I . As "yoiu heads "down the Isddéi5.i6l-everother sharp crack reverberates througIIi;;_tI1e;.ship.The Midnight Reaper is; in trouble;-I . If gs. E =

-:_ Flip the pages and "lose 5I ship Eareachginumber you flip..(For exanipIe,§§.‘if.yo¢u flip a.2,1056 Str£=:ng‘I;I1 Z J |- .!;.:.-;;1f;.:§;!i- ‘.5 E

51f you have run out. of shipigstrength’ -[toiI I

ISection 66. Ifyou have ship sflrength points:.re'main-ing, turn about andgkeepi sailing (Section 351 map).

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With all ydu’r'strei1‘gth, you drive your sword intothe n1onster's v'itals.~The Sardonus-lets out a "terrify-ing roar and crashes to the gound. As you crawl outof the m.outh,§ tremors, from the fall; shake the is-land, cralclcing the surface like glass in jagged pat~terns around the dying form. i(Gain 5' experiencemarks.) as

Not pausing to tempt fate} you run as far from thebeast aswyou can. For. htiurs the massive beasttwitches and shakes its legs and its.~_taiI,"" uprootingpalrnswitheveryflick. I ‘ ‘ =' _'

As the monster dies‘, crowds of people emergefrom their hiding places and cheer you, bedeckingyou withIfIowers and showering you with gifts.= Theother crewmen who did not take gpart in the battle10111 V011. at a i I " " s I

By n;ightfaIl;§ia great feast has been ‘prepared inyour honor. Natives ~!danoe, exotic foods simmer inmassive. -cauldrons, and songs.are sung about youand your men. _ _. L . ." - ._ "5 ;.

If your menpirates, go to Section.|§62; if yourmen; are slaves, go__to Section 60. 1"5.:::."‘_ .-

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, The 'it1@%s£%,nespai£ lziarbol-Iw_hich_stretclies@f1*om. end. -to enld in at nearly perfecthalf-circle, is lined ‘Wlt__l]=.ISI11&lll=_l)Iiglltl)I coloredbuildings of wo.od;-stonetdnd th&toh._ -Small;_._outrig-gers paddled ~ by mus'cular- _ islanders; Igblaek-sailedFexian soows and jagged,; mysterious Chandanesejunks drift inkand, Ioutgof I_the;portI. like woodenslime

I Dropping anchor in; the gentlelbayg ‘you jsetgtllemen to rnaking. repairs on the Iship. _ Flip the pagesandi multiply: the numbergIyou€:.get§ by 2.. -"Gain; thatmany ship; strerngthi-pointsl. lfiyou want.more l-shipstrength points,I you -may set oH' Ito the island ;withall ofyourgold pieces. Ifyou doinot have uanyai-goldpiece’s,_ set sail, Tohirei additional sailors,-I. keepreading. If you do "not need=ImoreIshipIst1fengthpoints, go back to the map in Section 39. I H EI

-The -Ivillage -teems with life. .IIsland.Iv+on1en: sellbananas... oranges, _ and otherIfi-‘nits to the strzlnigestrains oi"mu.sic}playedIo1i weird inslrruhaents. Bro-.%' - § -:? * . " * F !i 1! - l-Eli ii? iii _ 1.1:-I . .,I -I I- I I ' =_ I: ; - -_ ::_ LII.l I _ 5 I 1 II

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ken men hang around dingy taverns,I beggars pullon your sleeve for coins, and street vendors havvktheir wares. , .

In a squarelbehind the shorefront buildings is atraders market where experienced sailors sell -theirskills to the highest bidder. When you arrive, thereare two other traders in the market: a shifty~eyedHitaxian and acrude Mledigian. Flip the pages. Ifyou get an evenenumber, keep‘ reading. If you getan odd number, goito Section 63.-- ‘ - . - -

As you reach the market, there are only fiiteenmen hiring out their servioes._= For each man youhire, gain 1 ship strength point. In orderIto get thesailors, you must bid against the two other traders.

Bidding works like this: You may bid from 10 to30 gold pieces ongany sailor. Note this by writingthe number of gold piecesyou‘ bid on each sailor inthe left-hand? column .l1Il(ll=:I‘ yourgname. Then fiip'Ithe pages twice. Each -flip multiplied by 10 repre-isents the bid ofone of the other bidders. Ifyou havethe highest number or . tied for the highestnumber, youiget the sailor and-deduct that- numberof gold pieces from your status chart. Note: You canalways win the bid If you are willing tol pay theoutrageous price.Iof 40 gold ipieces per man. "I

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- . .. . =I - .¢ r.-. "F-AFter.;-the 'auction,I;tdtaI the"mi1nber ofgdldjipieeesYou-have spent and ldeduct Ithem from the amountof sold You have 011‘ War .status.0ha1‘t. Then return

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' you have left it.

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For even seawe‘ riiih'gleII'Ii¥'1tll1ltiI1B peb-ple of the‘ Isle loftflopej and* bonds,'grovv For thefirst time in memory, lyou also feel atihome (Regain Fall hit‘-pointsi) Were itInotsfo1l the I-imprisonment ofKetm Kata, you wouldiI. very possibly stay, but darkimaginingsgof her fate in the palace of the Sultoon ‘Jazeer raiseIyourIhaclc1es,I;and youI-resolve to set sail ,once again; I In HI 2+ I I I

Setting.yoiu‘I-men~‘to nepairinig the ship, return ‘ ~the Midnight Reaper to fidl ship Wwsth vomit’Though neither Etheg islanders nor; your men everwant t().I1eaVeftHe'Ei$E,Bd,I_y011 manage to persuadethem . to ‘with you Ito I-Iitaxia§Whe1’6 1Y0" canrescue)‘-your»‘fi'iend.I . (Gain 5.5 experience marks fin‘finding' the -slaves a I1e\IV5;Ih0Il‘I*8.-): LI - .? 1 ' - I I E

Moments;'@I,be{ore;Iyou§?set sail; §MoWah1i:i rims tdthe ship, brii1gng‘§'oui.Ia‘shield made from the hideof the -Sardonus.-The Sardonus shield can absorb upt0 12I]d3_m3geI~ pointsin Ihattle- IJ6_I'O1'8I-it IS destroyedNote it on'I.your statusébhart: .-:IIr.~.:; es. I

Heturn,,to,the 1naP.§(5.e0fi0nI 39):fand§sa1l from porton itheg Isle .Hope.You; m‘ayI;=._notI Iretllrll £0 thisisland,oI1Ioe?yoi1IhaveIIle:I’tIit;I_§aI I.I_;:I=II;,51I_ I * II= ' E

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1 I f I I 5 I

Just oft the coast of Isleoflie qf After -lI?_]e_°fthe most treacherous reefs in tl1e§.re31n-II, As you SI-II-1past the island, coral fingers pointing upward fromthe depths scratch at the; Midn£gh1_RgapgI.-’5 hullhke skeletal hands on a tombstone. : I _ .-

I.As the helmsman desperately triesIto " avoid =thedeadly reefs, as hideous crack pieroes your ears, andcries of alarm drift up fi'01u;below decks. -

Dashing down to the hold, you see that the bot.tomlof the 5hiP ha-5 been ripped open and water is-pouring in. _ ; , I _ I I I“

Flip the pages and lose *3-ship strength p0intsifor-Faoh numIber you noll. (For example, if you roll--3 2;.081-‘: 6 points. If you roll a 3, lose -9 pointsi.) Water

oontinues to Hood intothe ship! You must get to alport for repairs. _I . _- . "I

Return. to the map (Section 39), poifit ‘your I~,1-,jIj.II-am? 5'0!!! the I516 of Despair,1;I. ‘and sail- for. the;nearest" port. Take 1 damage point-for each hex you.cross over on‘ the way t0_port.. I I I _ I 95-

' -' l Eli. -i -'-

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1-lope and repairing your .sh11:1_I(Bet11rl_1 your s I1p tofull ship stmngth p0intsI and I regain all hit p0_ints),.you prepare to sail for the Isle of Dread. ;;I" _II- II. I -. I

Mowanna's eyes; light iup. ;“There is}-great_ treasureon the Isle of -Dread. It is said 5 toabei-at _the|Ive1'ypinnaclepfa mountain. and guarded bY5$l'eat 933165who will tear at you withfiggeda tal°ns.i_ Take- thisgift, for itI might spare your life? II III I I ‘I, ff. II I

With1tliati,.Ishe§ runs away, only to iuomeutsilater with ‘la Beautiful shirt. made from gthe skin of theSardonus}; This shirtI sewe,@y0uI;IWéU. giving Y0"up to20 ea'ctreII hi-t;;P0i51fs any;one tirrieyou fight, afterwhichI it 3, becoines use_less_I.I Marl<IIthisIIonI Iyourastatu-s‘chart“ then,-move Ithe. ship itojport ?onI the? Isle ofHope,I(if.it;u0tI§already andI_SE!:tI59Ii_l-I__ I . I

Berheinber, Iybui mayII not retumIIto any I slandI III» I . .IIr-' II . I . I II I.

Once y0u§haFe?lefti%.ltE §I!I~I ~1=I . := :5 as L I:".-

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III The Medigian Traderieyesl you with dinition. You have seen his gnarled face before but."can’tremember where.* . - . -.

Pointing at V011, his fingers trembling, he;“Catch that swine! He was a slave of;mi'ne _whI;escaped through the treachery of a Valkyrie.” "

Suddenly, Medigian sailors attack you. ;Pre=-_pare to defend yourself. The)/I strike first. I. . .

SA-CARD (LEVEL 3: 1/1, 2/1, s/2, 413) i I‘ ‘L If_WMWMmmwMMmMmT

[3] [7] ifil [5] [4] [3] [2] [1] (Begin the bookIagain.)i.;I...I I ..-.

MEDIGIAN SAILOR.#l (LEVEL 2: 1/o,;2/1, :s'xi,“:‘*-ill4:2) I I I . I I .

[141 [131 [121 [ll] [101 [91 £81m [6]. [51 [ii [51 [zj [1]I1:I421;:o1cmN sAu.on #2 (LEVEL 2.1)o,. I2/1, '3/1,

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Tmwmmmmmmmmk ;.§Ifyou defeat yolu opponents, go to Section 65-‘ii: I

Flee to Section 67. 5 I 5 ii '| .-- '_ .I. II. -I I I I-I-I

_ - . . . s:i I I 7 '

I _II_ I_ III I |- III .

*Sagarcl the Barbarian Gameliook 1: Ice Dragon . . § E’ J

I - I II . .

The Tortoise ishellicracked,ifallsito tlieiground, .1113: lCll6é!'Si'-)I'01'l.!!-T118 Tfortoi-se Manwas their Ildng... Iliheif ‘Iamient.rituals, you~are"the*neW .‘ ii?‘ 1"For several: ea, ..ou.IIaga<m~II1e shone? WIrecover. battles’.-“HImt ‘pointsOne day, medicine. Irnani-leadsI-Ioyoui to a- secretcoveywhere a I-Iitaxian @l.leon,1.s Ih1dde!I1.I_ .

“Ours!” heagrunts. Then, he slashes. h1s*dIagger 111the airIto show howII theyagot it -fi'om= the Hltazuans.This is iyour chance to sail for Tabu-Bel-Abu. ~ .

T1-ainingI“theI.Ab0l'I'iiies. to sail I takes. several days-Many times-Iyourveriy I169-1'1)’. §1‘1-11'lIIthe. .ShiPf.~ 3$1'°'¥'-“Id-Ibut in IooniparativelyI littleIItimei-_ItheI_IAb01'1f-BS I31?compefent saflm-5_ III I _ I z IIIIIIII li!I.!I-‘III-II.Ii-,-Ii. I I:

B'é‘ItI11'!1[ andplaoejwhere yoii Ireabhedi shore.»-.Y<:rIu-=.1nusiII‘sa1l; (ll-rectly’ to! Tabu-Bel-Abu. > The-II ".gaIlleon, Iamerchant ship, has only I15 ship stlefigtll P9193.» '*1:1°t'the. -30 you-hadi. b11_t=. ill -Otherwise and fight‘-‘I hkethe'.'Midn£ght ;§;N0té .I|1l11Bt"II%Y-°“IiT ~'¢1'e“"-‘-15 mm?-posed of. Aborites. I I.I f;IIII;sI= I II £I- , * I 1

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g ; *SEClTIONgs66' ‘ ‘ TheSinking0f tl1'E tDefeating the Medlgian

5 S3il0tSa 1- F", .FI In I . .

I : ‘ -

I’ _ _Knovhng that their» end -is. iniminent, the Medi.

gians drop their swordseand kneel down. ~“Spere us,oh great one. Our lives are yours, " one of tliemsays, trembling. (Gain 2 experience marks.) . :

At the same instant, the Medigian-Trader dashesElgilough the crowd, which has -gathered to watch the

t. I 5 2 - e _. , ‘ , _Seeing men begging atyour feetrevolts you, but

nevertheless you need more crewmen to man» yourship. . -L s . i~ 1 -. _

.“I will spare. you, ” you say. “But should you provemutinous, I will cut you where you stand. _ .-

'With" that, the men on the trading bloclt C-'3ll_E5tOyou. “Buy us, Ratikkan, and you shall never besorry.*' ' :- 3 _ ‘=_ ...

At this point, you may 'buy up to fifteen sailors fijr10 gold pieces each. Each sailor will be worth 1; ship-strength point. r c , s ti .

After paying the trader (deductl the gold Efronréyour status chart), you head back - -tol the ship. (Re-"iigain all hit points once at sea.) ; d _ 2 L -

Return to the map (Section ,39)§§-- and Iiremember"lthfatt you may not return to any island once you have '_e it. -

(If you ]_l;eenkfbiIl1is_ j.begin thebook &g3_jn_I ,.n0t,g_g Bepagq-em].; _-1:. __i... you *5 @..::"d:::*:..::r‘.:elast thillglyflui see I5 Wm‘ case Hg? . - blackthe Midnigm Reaper. Then, ieverythmg_ goes

. . i . . i-" _ ' :- ' -. . I

and 5118111?-~ = .: --.- -Noting"l|flZtei"nu1"nbet‘ <lf;thi$ilsecfi°n5~ mtum to ‘ the l

map If")?£l>u-a.|!1'e.'n1ore than two hexesaaway fromanyiIland mass. (whether youi have been -t0;-U101‘ 11°). , ~ - - e . h aland massbegin thebook 1183111--li:)'0u riaureac _din twoihexee Re-=P ‘°“d‘"g’ I&“°*t.%:w d'°”“‘li;a“begini. the _,book:-agaillf . 51.?‘ H. ' ié

Fax: awe,-Y ]ong;§,t1me,;;,you;i switnCrimson." L056;an ‘If Youritreasu ’

- I .. - . - ' - " ' i =_ . ; I. : ‘fOnly y0ur‘We‘Eip0I1S.;; _ i -I .-;-_ . _ .-:It ni'ght%when1,ly0uiawalteng mystefitofii E

Shore, more.-E dead rthan Dragglngbyouise Dguslof the S111'£; you, collapse gen; a_,i,sandysl eac .t dyepass Onihet i,-;land_ shore as. lJ1'6‘alC8l'S_i am ‘on 0 "coast._foll0w'e-cl by fheiclfltter of@°1"di“g.P°“'“- D““' 1ire thee flee Y°“f“* “““’%“'“‘* l??‘?1 f?°°l?““g

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that you are face to face with an enormous eye- Theeye is not attached to any head. It comes oil‘ of algng stem which -is connected to one of the mosthideous creatures you have ever seen.. - .

It appears to be a. giant lobster. It is nearly "sevenfeet long, ‘and its serrated claws are large enough to5113p YOU in " i ' Ij 5

Fire coursing through your veins, you jump toyour feet and prepare to flee but are hemmed in bylarge rocks. If you tried topflee the Giant Lobster,its hideous claws would grab you from behind asyou were climbing therocks and cut you in half. Youstrike first. *

sscsnn (LEVEL 3. L11, 2/1, is/2, 4/3) e[20] [19] [18] [171 [16] [15] [141[131[12]i[11] [101 [91 I[81 [T] [6] [51 [4] [3] [2] [I]; (Begin the bwk again-)GI.1£NT {bis-nil; i11;;2/1, a/2, 413),[25] [24] [23] [29-l I21] [29] [19] . [13] i [17] [161 [15][14] [13] [12l.[11l [10119] [3] [7] [6] [5] [4] [3] [2] [ll(When you have defeated the Giant Lobster, go to

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You miaynotflee. , _. iv; ;:' i-*5 11' in i‘i. _. -_ _ I I. I I _ I I . ; I

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'54 ', - . i .-‘ 1 I l '. . "" - ;- r.=1 | ;1 "I 3 .:'I . SECTION67 I ~.I

. ligeturhto the * M'd1HsI1t..Reaper I. I . . 1. 1., I l . " 5 f. ',-II .-II - Ii ! ~ . . -I . I I-1,. ii . =f .

A crowd of islanders, lgathers as. iyooIblovrs with the Medigian sailorsi Not wanting-;.tnattract further. attention,,Iynu1fleei'th€I, slave In

The f31“°WdIP31'tS inihorror. as you race through jgThe sallors give Chase, ,Ibut. your powerful ilegg tintyou far in front ofI them. ~ Reaching ow... __IOngB0a¢you row quickly, back to the Midnight Reaper , ._ l

Regain 15 hit points and il fro l flportiffi‘on the Isle of Despair. _S‘a,_ the _

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. SECTION 68 IDmner and Armor .

Raising your sword high over your head, you.deliver an arcing blowi to the Giant Lobster. Itsishell splitsin half, and the? hideous creature dropsto the sand. (Gain 3 experience merlcs.)

Alter killing the massive beast, you remove itsarmored shellfi and cook the meat underneath. (Be-gain 13 hit points.) T ", " ! - I

While you eat, you? eye the. armor and get anidea. ,IRemovi.;ng the hard breast shell from theCiantLobster, you put it over your chest. It fitsperfectly. Using the: legsi as shin and thigh guards,you have 13- suit of armor. l . -_ é _

The Giant Lobster armor shall senreyou well. Incombattwith any opponent, it will knock 2 hit pointsoif every, attack from your opponents; Therefore, ifan opponent does 3 points of damage to you, it willbe reducedzto-1, and, ifhe does 2 pointsof damageto you, it not countat .111. ’ ;

It is not Ilong before you get a chance to ‘test itout. Burning ;eyes peer at you from behind jaggedrocks, and suddenly.an'owsI arc through the air andstick in your armor hut do not penetrate. ;

As you jump to-yo1.u' feet, four screaming nativescome after, you. They-are Aborites, an island people

i .- 1 ;1 '

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r lfimer»when we» use you Sandie. holding ..'$“"0l'd, §they break off their 3.tlZ3Cl€43l'.'1C_l begin chant-ing loudly and. dancing alflundiyoug §_H;;;i:i it _i

H _. Atkfirst.y0u.;1wj1-1 mumldwithiméihg g

Elttacl; but 31¢ dame g°0@$io11__ it beconles clearat t. ey tlunk you are part ofone of their.;rit11a|sf.

4 when other Abbrihes appear from the ‘center of theElma’ 313189 fi1'@,the eutireatribejoins inthe stivltaes. Singing, "clapping, and laughter fill

. e scene asgyou wait for a chance to sueakaway. ..F Just as it loolm like ~their§attenticn_ has shrfiedtitE away from you, another figurei appearsi.;i’1té"is Ta man

armored much ‘the. way yougare, wearing'lt_he§,shell'and leathery skm ofa sea tortoise. ..1.». ~; .=.;1=_ ;_ 2:; ; I,

- . .1! l,.,a_%.._%_§"Th1°k claws 5P1'"ig jltflm: - - -. ' I. - -

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to dawn on jrou that you and the Tortoise Man are5uppOS6Cl to join in combat, much like the strugglein nature between giant lobsters and sea tortoises.

You haveéno choice but to partake in this combat,for were you to flee the entire tribe -WOI1ld'OV8I‘-whelm you. F v ' _ * -_

-I . l~- .

sacmoottlavan 2; 1/1. 211, 312. 413) A s e as[20] [19] [18] [11] [1s]@ [15] [14] o-[131 [121 [111e.[10l [9] .[81 [7] [61[5] [4] [31 [2] [11(Besin.Ih¢= beak again-I

; - . ~. _ ;- .

roaroxse MAN (LEVEL 4= 111. 2./2, 313.4/:1)[33] [32] [31] [39] " [E9] I23] [27] [261 l25l" [24] [231[22] [21] [20] [19] [18] [17] [16] [15] [14] [13] [12] [Ill[10] [9] [3] [7] [6] [5] [4] l3]o[2l [1](W11en You havedefeated your opponent, ago to Section .64.)

, .- " I - . 1. I _ I: i .1 : . E. F I i }.F

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the__map_(Section 39)» and keep _sailing.I;If yo SAG ' ’ $1 ’ _ “l _is mmposed ofgpirageshand you have mmw“;d°f;‘”e [201 [19] [18] I171[16] [15] [141 [18] [12] I111 [101 [9]treasure from the IslezofDread, sail--tin. Ifi 'how_elver, -Iyour crew is composed of pirates .and.‘-you. have not

. Petlieved 531011? treasure; keelpureadingl‘ U I iii 5 g_E _ As;~lyou_’nearg the minarets anddomes a

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1-' r. .1 r - I!- . =- .---I - ! . . .

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5.“ 2;: ,69!' l P i you have plundered four, you have avoidedthe mu-au _; tin)’ andlmaysajlonward. ' _ A _ ‘I I

I‘ ' .I El; ' W ' '.-, ;;' . -- _ _1 ~ - -'1- -- . -.I .. .=.=-' .- I :51. I I" '. I "< .'~ - ’- . "

[8] [7] [6] [5]@[41’[3]1[2] [1] Iaean the hook again.)MUTINEQEBS (LEVEL b= I/0, 2:1, sh, 422) g I

MUTINEEB #1[1s] [14] [13] [12] [11] [10] [9] Is][7] [6]I5I [41 [3] [2] [1] . T

MUTINEER #2 [15] [14] [13] [12] [11] [10] [9] Is]i Pirateslhover about,icutlasses~‘drav\m. -l'ii 1.-1 It "i, .: MUTINEER #3 [15] [141 [13] [12] [111 [10] [91 Is]. - ‘AYE, ilI’SB6Il'lS we 3I'f.! ll] [6] [5] [4] [3] [2] [1] _ l _

withoutqtheistreasure;-promised us.”_'- 1., _- i._Y0u I1-y to persuade; them. @§T]1e;.eon1y ‘ _ I - __ "

they understand; is gold. Yo1li|vI(ill* persuadeaone [7] [6115] M [3] [2] [I] ll l ‘A l - isailor for each Hitaxian galleon yea have.pl11nde‘51-ed.Thus’ if Wu have plunderedm '3'” 25galle°:ns5': aulfilur 1 experience ‘mark for each one you have defeat— '

MUTINEER #4 [15] [14] [13] [12] [ll] [10] [9] [8]_s _ . . I -

. _ I; _ ! .

'. i F - ii I '.

Whenl lyou have defeated your opponents, E" gain

Pi1'at@5 will attack Y0“? I11‘-. You have .plundered one ' " - - 3 afl 5 -galleon; three them ;.attack.:.yo_u.;_ Ifiyou have fiigagg keep smhnggl: (G0 ‘lack ‘lo file nil-.ap er BCplunde1'ed;;tW0,,i ‘IUWD have I _. I. I I : I I; I

Qlund¢redl§thr?’e: T.Q_nryl°fle;lwfl1::.fitta¢l<l':_Y'15u; Iiif You not l'lee_ tlle M;utineers." _ I.-_| , _I'--I. . ;_' . _-:-P. _H! I II? . . II -' .IjI --i" . L‘; 1 = ' 1 . I, |

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I-. . I1 ': - I ' I 'i'.= II I.- II i I I-- II III IIII I I II III. In this battle, youé. ‘willE.-fighfzitwoaéiflitajgian ;;;I ;?I;.IL; ;-II;I IIZIII W ‘-._ ‘III-

I - I _ .- I . ; 1'? .-I !'§" I-I: I: I III Icrulsers. Remember. your three batfle options-I I; II I.I III Ii I .II f.Ii.I..I I .Bflmmifle Ifsvvll flip aI4.‘¥0¥1II1IIIve}esunl<I%II§fl1e I IIIIIIIIIIEIIIIIIIIIIIII ' "I; I I I I

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I trying to ram you. Flip Iagain. Ifyou flip émotherglIYOIII II11'@-8I1nl<_and»go to Sectienj fie. I II»I sides-, E-atI Ii :!I§.: ;§ 5} III? ! I 1;? II ___iII .1 II Ii I II

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. duct one man from the other side each time Iy0u__fl;ip II I I ' : .3 .'lI=IIIIaII_4. Afier you have flipped for each side, I¢Iqu'IntI.Ib@|;h II _ I;I;;I I.I II-sides again and repeat the process until Ee1'1e..s1Ide._isIIIIII“-I-.IIIII~ ...I B@membenIy011“0nlyIfight =‘0ne'=I~"IhipI‘i.al;III'a timeI;' LII .II I‘ IAfter tha=|;,' you and the second ship} fighh You initi 1

and keeP sailingé I : ; I.I 1iiI'§ = ‘Ii I :I.II.: - -II: iII:I Is =. -I IIIIIIKIIIIIEIIII FIeIIP°I‘;;-.II '-.: i III? IIEI L‘:I; 4 I . I . , .I . . I - I . - . '||ll . ,-I - I.I-. 5, .. - - ... - r . . .- hf _-II .. I‘-I .:- .' I .1

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SECTION 71* itThe Black‘ Sails of Hitaxia

- :! ' ': 5 ', . I i'E 4 u

"Wnrned5 of youri presence‘ in the Crimson Sea,Hitaxians prowl the water in small, fast cruisers.

It comes as little surprise when the lookout cries,“Black sail on the horizon!" - . . - --

I - | I' . ‘I - . .

Running to thebow, you spy the trilangulali sailswhich rise above the water like _sharks’ifins. = _.

“All hands ongdecl-1|”; you shout. “Prepare for'bat-tle.” _ . . .

You are about to do battle ='at sea." Chrhbat at Fseaworks in the following 'mannei'. The Midnight Reap-er has 30 ship strength points. The ships you willencounter will have less. However, you may ?en-counter more than one Ship. Battle isfdone ship ‘byship. Thus, if there is more fl‘l&DIi0I1B ship, ydu fightthem one at a time. Flip the pages. I. .__

If you get a 1, go to Section 70. I-I 35 . ": *7If you get a 2, go to Section 75. I ' ._ __-I IIf you get a 3, go to Section 72. .- I ',If you get a 4, go to Section 72. ' ' E I '

'- - , . I l . .: ‘ . 1 _'I' 4| ._r - . ; II 5 _.I'

. i ‘I r 3 -L fr. ,;.‘,I_.___\_.“; _ [J

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I i r-;'_& I:-.3: _ i . = {I1 I . ":._ I aIE .|.!‘ , - -_ I -E: . I it . I]

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I:

' I 1. ; - . - - r _e- it .(If yQu£_have§"elready’1f0i1ght battlli, go to" See» P

tlOH .5221 .,I§é Iitililii .‘- 1': I ‘ I!In itthisélbattle,3;/ou,;,;twifl§,Ifighfi; four*'__H_itnxian-;

1 I

.-;r11ise1'-s,._P nememsei your three, battle options._,-..; 5 ;Hamming: Elfiyouifightggpia, 4. ugvw; *h@W='> S1m1< goth?

Hita.:tian;"ship..;lf;.yo11'; flip “=1 .1; flip =1sflir1- 1FY<1'1fliPanother 1,.yo11I are 58111114; and-.-go ,to S_e0fi0n 66. .

Missile Both, ; sides? fight _ at I the; 1 same level IE(1/9, 2/1, ul _ ,5 .- - _._;_ 1. --:5

points:on_ both sides; .Flip|fo1f both sides and deductone men from Ithe ;0ther:side§each; time yo‘-1- flip? 3 4-After you, have flipped fiat; eachiisideii eount bothSidfifil-;Bg3i1~1Is;;3Hd_ 1fepeat.;thQ_;5ideli-3 'wiped out-‘j"',§_i.§_.;: §===;_§ ijis 1; :_

After,.thet, ,Y0lll"5.flI1(1lllh6 ‘tiext‘§§$l1ip@ fight-,= Yfiiii ifiitiati-‘-‘3the tjI*pe;ofjoonibat;and which shipyouflrifighti in? K

ii .

.5 I K I E i Irounld of combat.I . _| r.__,.|_' _:_:_\_._. ,_._,,,_i__.___;.J_: __ .!:._

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"I lat =| EF Fl I I r J I I1: I."-I*_'I'-,I .i---Boarding: Count up; the number‘ 0lJS_l'llp strength; P,

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II

Re1fie1nBlel'f,§: hue ship a't,‘.‘%*l§ 5 1

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MIDNIG;HIT'- IREAPER 5* é 'mmmmmmmmwmmwmmmmmmmmmmm[7] I5] I5] I4] ;I3l I2] ll]; (If you are $unk,Igo'-.10Section 66-). II 5- ii I ~--II" I III:

' . : - I I - .. ~ '" I

HITAXIAN wansmrs , i. WARSHIP #1[I21 [11] [101 [91i[8] [71 [6] [5] [IrIIIIIQIIII I - . ,WAIISHIP #2 [12] I11] I101 [9] I8] ['!]I6]I[5I ai i[3]I2II1] s I

-g.WARSHW #3 miini [101 I9] .181 In I6] i5]I[4I I[31[21 [11 5% i,4-IWARSHIP #4 [12] I1III101 [9] [8] In I6] [5] meson [3] I2] [1]

I s .I , . .I I-

- When you sink allofthe Hitaxians, Igain 9 experi-ence marks, return Ito the map (Section 39), andl{€fiBI) S3dliI1gL I" ' - ' - i II;I| ' gm

. 1 ll . Q‘ 2 I. I

1 . ' I‘ -."-\ .i 1' .. I, _I IIII _

I .II.‘

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I .II ‘

5 II

rI

1 I

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.- .= |_ F,-s|_,II q I III~.;_I I II

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I ~.., ..'2 I IE IE - ii II II ' L 1

The Hitaxian II I %:Ii- 5

(If yell fought i__1;etui'ntothe map IaIid§Ikeep,sailing.Ii) 5 * I

What appeared, to be the Isail of a l-I'it':Iix1an 'warship -turned out to be the mai.nsail_-of a II'I3S‘S1V€!Hitaxiari,t1readnought.»; IIi_§51-§1 é 2‘ I 5’: II‘. I

Bammlingr .If, y0u,%fljp& *5"; you;;_have ‘surlk theIHitaxian,;dread1iought.,,Il',yo'u_ Hip,a=iI1;_I iyou are sunkGoto Secfionififi-.. ... . I EI . s I .

I the same level IIMissile Jim} Biothé sideslifieght at

_ 1. .-

; . |_;. _I .I'|g'_.: .

| ..|__,.|- .

(1/0, 2K1,‘ 312, 4/3).: 5‘ _ ' I oBoarding: Count’ upIthe number of ship strength

points onl both sides. ,jFlip for sides; and de-duct one man from the other side each time you flipa 4. After-you have flippedf;fo'r=|side,;I00t1nt both

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Sifles again. and repeat the process until Ione side iswlped out. _ I

F Ififimember. you only fight one ship at a time.After that, you arid the second ship fight. - --

' I I 1'MIDNIGHT REAPER 5 E ;_ . ; _ "[301 [291 [281 [271 [261 [251 [241 [231 [221 is11[sb1tt~WWMWWMMMmmmmsm [61 [51 [41 [31 [2] [1].(1f you .5... s.unk,.¥ go toSection 66.) W 1' _ '

'-1 .r_ __ 1

" - I I-E t-'3<=%i-:.HITAXIAN DREIKDNOUCHT ;. I ; V[40] [39] [38] [37] [as] [35] [34] [33132] [31] [301

* .u 1 s Immmmm . tiflmmmwh

. E 1 . .: 'l"_I r

i I 2 ._ --

If you sink the dreadnought, gainijg 6;-pgfiencémarks and return to the map (Section 39),_ ._ - _

I .

. _ l 1. , _ .. I - '\_ I ~r5 3'. i : - 5‘ . 'I I I * '1 ; . ' ' ' "I I.

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I s 51:‘I .|"

I .|- ‘ ;

In F - '_ E1 : . I

E |.- I'€ .. ;_| i ifr. r" ' _! - __ 1|

| j 55:; I:'I5= !!I ‘:' li-_, . _, -- |- _- . -. .- - --I I ..g I I |-| -at _ -“ ii". it ‘I-;= an . -.'! .;=.-. I. I Q? ?'§ P13: _iIi=55-:;;=;'.: _ 5.5::

I‘|.. . _] ._ J.

-" ' *r.-' '-- - " -I ‘I -: 1__ . . -,1 .' . , _ I , -- . __: ‘ I . ___. . ,.~“..;'.-. ._.,’-’ I I. =5‘;§

(The i:*o%th1'is?i§*ecti-;:I1*Ifgti fightthe gal1eon.'?%.Eéve1~y}0ther tin1e_, flip the pages. If youget an even; number, fighlflancther galleorn).

Piratinga; VVOI‘I<S;i §i;_thiS:_§_ B£_3fiI>l_‘8s_; :63Ch- round Ofcombat, flip the i].fiages'f |If.y6u_get 4..the Hitaxiangalleond surrenders. (Gain 50. gold ‘gjaieces for eachstrength point the Hitaxian ship has.) If you get a 1,flip again. Ifget at second 1, the galleon escapes.

If the; galleon Eneither: surrenders nor escapes,you must do ic0m'.bat. _ You may,__breaI< 0H the attackand Isail away; iany time_..;;y0u ;Combat worksexactly; like latid combat.’ I. . L

' 1 |_- _ Iv.‘ __ _. . .- ._ . . .I-. .".. .I ' -|'*'--I- :1-' i 11| .:

1»./wt. I I 1:’-011291 t2s1tt211at2s1=tz51= [241 [23] ml t211*[21I1[19] [131 [17] I16] [151 [14] [13] [12] [1115-[10] 19] [8] if ’[.7] I6]_:"[5l:[4]z-[3] [2] _[1]($unk- §G0;tv;$e¢l1i<>n 66-Ii E

'! I .5~' 75. -*.§r =9 z"¢~:| -.| - ,5] _1l- E K,’ . L.i_ I

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I 5

i

'. L '. -- :'.g

nrrsxmu GAILLEON‘ (ma; 2.10; as/1; 4/1) 5 E[101 @191 [81 [7] £61151 [4118] [$1 [1]. (Sunk-vfiain no 1sold

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‘ . '.: '; - ; t I = If . . I' - ' _ -. _ I, . . '= ' _ II‘ | I .= L - . __

III; |.._.H Iihl

I. i Iaes EI IJE -

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‘. . _ s SECTION 75 l CARBON <1/<1. *2/053/1, 1111). ii I A Flotilla of Hitaiiian1101 to [8] [7] I6] [5] [4] [3] [2] [1] (Sunk. ca...I;gold pieces.) a 1 _ _ _ __ _ _ _ d

_ '1 ||_ . ":'_ ' .

' ' 2: ' . \ .- " I ' - ---! ; J. l . . ;; -:I_ I‘ _ , |_

' ' 1 . < ‘; . " :-I - __ '_

I ' I Ie 2 ! . I _.iI E . ‘ -I.,. I ' - j

I I. : 1 jWIENCOUNTER 3 s -ntraxmw. GALLEON (1/0, 2/0,2311; ‘ii/1)< I“"1 [91 [81 II" I61_[51,[41 [3] I21 [11 ‘(Sunk Cain as8013 PIECES.) .5 , I , ‘ . ; - I ,

I I I , 2 ,. |' -5 ._' _ I.- I _ . ,, : . -

i . ‘ ,-,

. I I

ENCOUNTER 4*’. I J |

HITAXIAN GALLEON (1/0, 2/0, '31; 4,1) +5; I I[10] [91 [8] I71 [61 [51 [41 [31 [2] [1] <s....I.. Gain .... IEflld pieces.) , E '

If the Hitaitian galleon Sm-I» .1 - s I isW66‘ fa" each Strengthsp0inEiniteI1f;§gl;I5(ifgil1lgHltaxian galleon escapes, you gain inothjng. _.

» . I I §_ . _ II

II

J

.I-

.» I. ._

.CrI1isers I ; - I '.- E

E ! - ' *5; 2 . . I‘' I: 2 E-‘ ' .1 _

(If you have already foughfthis battle, go to Sec-tion '; I.I L 2 I

In this battie, you will fighté three Hitaxian ;¢1'L1iS€'3I‘S. Remember your three battle options.

Hamming: If you flip a 4, you have sunk theI-Iitaxian ship. iglf you flip a 1, Hip again. If you_ flipanother 1, you are sunk and go to Section 66. I

Missile fire: Both sides fight at the same level;(1/0, 2/1, 3/2, 4/3) - A ~ .

Boarding: Flip once for each strength point youhave, and deduct one man from the other side eachtime you flip a 4. Then do the same for the Hitax-ians. After you .2 have flipped, forgeaeh side, countboth sides again, _IRepeat thegjgrocess until; one side Qis wiped, out or?“ you want to use another. battleoption“ . _~. -I I 1;? _ I ;I

I.IRemeniher, you ‘only, Ifight one ship at; a times?

After that, you and the second ship. fight.3' I : r ‘E '1, .. . . ,_ I _ ,;

- ‘E I

1 : ,' _ I I1 ; I j. . . , . 5.19 -II 5I_ Iiif-_

II ii I_I II I I ;.

R .

i ‘I

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_ _ I .,.. I , .I- -IrI IIII 2QMIDNICHTwmwwmmmmmmmm‘I ‘[191[181 [17] ‘[1-6.lI[l5l':i [l4]l[l3] [12101] [101 [9] [3][7] I6] rs] I41; I3], I21 [1] in you are, sunld $5. ...

* Section 66.)"; 5. ;= _ .1 _I ,‘ _ ., .,. . L --

411-I1-.1-

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I FI1I'Y cfiurslng 111* yourgveins,you _-fiaiseiydtii-"gri,'¢j-dand deliver -a soliclnblow. ifloweirere the sword strikes

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the ground and, Iwith 8. mighty Iclatig, SHEIPS ill half(L053 your sword.) I _ 7 _ 3

The old man, who should have been cleaved 1nIhaIf by the blow; smiles up at you. -; . I

“Even you, Sagard ofBatik, cannot kill ill-086 W110are already; dead. Now you mayunderstand why Iharbor such deep hatred for the Sultoon Iazeer.A150, you might understand why I am able I0 566those things which are invisible to mortal eyes.” I ;

Warily, you back away ii-om the old man; only togtgp directly into the young boy, who qui¢I<1Y 593-m‘pers away. I 1.

“Beware, Sagard. The girl shall be in graye|d.=m-ger should you attempt to rescue her. Her hfefshalllbe long ifyou do not. Do you still want -to attemptto rescue Iher?” (At this point, you may still forgetabout your mission against the Sultoon and go toSection 96. If not, l<eep_readi.ng%.‘)- = '

“I will tal<e_ my chances." Y0" 1‘@$P01'1d- to“Th¢n@1;shé]l lead you to the palace tonight. Take

my scirnitar, for my ghostly hands will be unable touse it.” ;- _ II I III I

The old man's scimitar;-is -Ian iextremely sharpweapon. Therefore, Ianys time you flip a 4, it will <105 points ofdamage. Otl1er\\rise=,I;fi;ght.;__alf Your normallevel. Note this onryour s€at‘us___chart'; Ifyou wantitocarry on with youritmissiion, ‘go to Section 89. I

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SECTION 77*“ ‘ IV The High Butte II §If I ' . '

The i::noaI1I1s through the Buttes like a dfing- -I

man. _ i , I I I I 5As you climb, "two other piratesfollow behind you

II; make sure you are not; deceiving them.High on the mesa, you get a tnarvelous view of,

the island. There is not ;much gto see: endlessstretches of sand, scratched rock, and mesas. __ _

Reaching the top of the butte, you hear a loudSquawk and see a flutteriof W1118$- TWP emmmuseagles with fifteen-foot wiI1g5Pa115 dwe 011 Y°uItheir talons ‘poisedto rip your flesh. _

A5 they approach, you draw your sword‘ to make afinal stand atop the butte. The predatocrs 3,I'I'1V6 withear-shattering; screams and fgvanish with the two pl-rates who had‘accompanied you-Q;-I _; .;.;.I,_I _ _§I ?

C1utchingI your oompanions in;’*their.itaI'onSI the?Hy into the distance. High in thé ail} the? Iet§I°f7'5“3_their mighty-.-clawsfand drop the men to screarnmgdeaths on the rocI<sbel0W- ; ~ Z " I

Knowing tI1"at;yoIIu would I-nieet: the: satne fate if1 -. . ;_ _. _ ._ -I r_-_| _._'I: : _.I_ :,. -- I; -

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,fiI'$t bII<1:$tl1k@S,@.&HdIIyou Strlkee it hack. Then theiseoond bird -Istrikes, I=ar1d you ‘stril<e.g_baok.I I- . . |! I I ‘ ' II ' ;-| _.I,._f-Z;I . 5 .1 ' '

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An old, peg-legged pirate squints as he reads,“Under these rocks are buried the rotted eorpses ofscurvy mates who attempted to steal my treasure.Gaze upon their bones and shudder. ” With that,the pirates lift the rock and _allI can see the. con-torted,-clothedskeletons of several men, theirmouths open wide as if they had heerrscreamingwhen they died. I " I ‘ I .

A hiss of reorimination idrifts through the crowd,and the pirates eye you with ill-concealed hatred. H

“The-Ratikkan dog lied to us about the treasure!one of the pirates shouts, drawing his cutlass. _

Backing up, Eyou draw your sword to take as manywith you as your can, but no~IImatter what you do itwill beahideousiend. ‘ = 1 . I .

Begin the book again} I I It I5

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Fleeing I " ey0tI;I- and; Ketza Kataclimb your*_.tlfin;r'0peI to the,_dome_¢I§ In the__:soft.n1Iaon--Elight, youggstop to kiss her__--and--Ithen‘ ._run_ qumkly.toward ;ith6§aDflV-ellien bet - 5. 2 -j’-.-.I "

As ybu areIab0ut_ Ito =takéi0§on the: _ba_l:I,_a_ fierydagger: whizzés. ipasfi 'y'0ur§ headJ;TumiHE, -V011 see 9-

figure silhouetted againstithfl-St‘8l'5¢, It istall and thin_a1_1d clad onlyin blacln; E\'I'B!1IiI.1 the din!light, y011gaa13e}§able.t0 see aepflir-~0fbUT1fi115 Yeueweyes and iailong tongue. It -is Ia Slith As-SB-Sfiifll :=:_:::=§E;;: ms. ii! 3i§§'IiiEé?€?€E§;j -fa “ A I ;I.“I {Id-ag gwmlde iiwme here’Sagacrdlg .§hél1II,avi=:ns@;. IISI1iIt1_‘5='I_;@. and EthePriestess Shall dJe'fi: '

As theig Slithé Assassin§;draws;iaI*<iagg6f, 3:011 ‘Eek webat. Ilfitakfifi W'itl'laI'K8tZ&;- ;Then:£i theSlith oneg;,Ih;i§IId9-SEe1'$ at her» ‘

I I _ j- " L:] I ,' I-I 1!.‘ . .':', |.' ¢ "Y0“ <=hars@Ih1m~ I ~ 4;: ::rI=IIf *De1ive1fing_a thé Hag- I

ger fromthdi-_S1ithI¢\$535$in'5:r-hand-‘I'5t1111I1ed= _IwdesperatelyI fléesI;Ito_ thegtopi Ithed0I1rIIIe- IY011 gwe i

' -- - 1- . .| | |- .~ =- -= "I211"--51"’ I"-iIr;--III-====|.I. =;II 1I2 ' I‘ I ,I -.-"; ; .I .- ' |'\ - ..,I_ J

I g 1 I‘ I; I‘: ‘| $5 I ;I 3 5 i I" I I : I - ’- J .. ' " -.-: .-"1- -- - - |.r*.;- - r|| . . _ .- , _ ;-I1 _ _ _. I .I| . 1_ _II -- -I =-:'-'=: .-:2 .’=->§:=-‘ '- .---I-1! I -'2 '- '1 -I"r!-I ' I I: ‘L ' IL - I-3 ' ':-“- ‘IL1 7'" 1- =1 I'- I -' -. - -. In r.- - .1-I -:; ---I ' -.- = ='If‘. r -:- ‘.-ELI -- "e ' .-::-- --: ..-I.--I 5--. =I,_;.;....'-i-.- I:‘ .'- -, .- -.I I '- = F? I‘ :ili_;.§,'_i "- 4 I :1 i_|Ii'f§ ,5-' 3;--2‘;'.54*L -!_;.__;-:_:-I::. ;»jr.;!_._,.I:I‘ -‘ . -I ....FI- _r =_._-, _ . _ | . I__-, .‘- .-.. -.|-“I.I: ;_._,_. f‘ ..I| .. II . _I.! _I. 1 I . I . I-.-_f. I -. I . FII . .I_ ::- I_. F. :- ". .-¢_I ,';-' 3;: -_|.- .__: |l -I . 5 _:_- I I 1.

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chase and finally catch ‘him altop the dome.f_.'Yqu I -I I _ _ . ' _.strike first. . -

SAGABD (LEVEL 3= U1, 2/1,3/2, 4x3; is[291 [19] [18] [17] [16] [15] [14] [13] [12] [u] [10] [9][8] [7] [6] [5] [4] [3] [2] [1] (Begin the book again.)

5 .

SLITI-I ASSASSFN (His ‘fighting level drops. withthe number of fut points he has.)(Ll-WELLS: 1/2, 2/:1, 3/3;. 4/4) i ‘ I

I [25] [24] [28] [22] [21] [201 I “ i(LEVEL 4=1/1,2/2,3/3,413) k[19] [18] I1’/1I[1e] [15] [14] 1 is I(LEVEL 3= 111,2/1, 3/2, 4/3)'. I.[131 [I21 [11] [101 [91 I I ,I I t(LEVEL2:]f0,2f1,3/1,412) "III pip I 3.mmmm I %%@ .(LEVEL 1=1/0,2/o,;:;;1., 4)1) E it :'[4] [3] [2] [1] (Whoa you have?‘ defeated lg go ta;Sect!-.011 D f _ ,I , .

. _ I _!$~ '- I , : I -._1 .. . i '- r._ 1

Ifyou flee, go to Section 81.‘ t 3 A %. . - - ? 1 l ii '

I \ - ' .| : ' | -' 1. . . ' -.- - .. r .- ' - I ‘I I_ . I . I .I; _ =. I -. E Q _ . 2 1| . - _ |: | _. 7' I

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TheIIMyste1-ious.Ista11d I.|-

.J' ‘ " -7' . '

I 3.‘ 2?; id -Anchoring your shi'p“in 'a‘ su_1all__ bay,'§- you observe 5

the barren. and desolate ~isla1fd._ Neither man nor f.plant nor ‘animal appears -tog live on; this :wind-scarred . dot-i of mesas and iblowing-?"_san'ds. (Gain-1;.¢;xporienoe_. mark for successfully laaiding.) ' - . w _

If you wish to do repairs, flip‘ the _- pages andmultiply the u'umber'you_get 5. . Theu*retu_rn thatmany ship strength points~.]to__your; ship. __ _ __

If your orew is made up‘ of-slaves; go back" to the 3,

If your crew -is-made up of pirates; kieepyreading.A hot, drywiud blows,up from the southl making

the pirates.’ shorttempersleven shorter.-As you steponto . the iisland,§ iyou. feel? -a menacing,-I forebodixigipresence} - ~ g; _ , H Ii _ . gt; §._ --.‘: ! 51:

The ! islandg looks ihaunted. ;_A ghost ‘ forest; !of_;3“fos-Q 'silizedl trees i'esembles_a gt&\ll3}{HId, tall butte$,§;_soulptedby ithe hot vtvifidsi into hizafrogashapds, loom 5over you like stone phautoms;,§§=;@,I @_ ; - . E

Low rumbliugs- of mutiny.§are3heurd."froin pirates’mouths asiyou begin the queystai ;_.@;_;;-I; ‘-it-__;; 1-. é - 5

There three promising to search-'-for};trea.sure_' on; the island. Near the ioenter of- the -island;are a uumlier of piled boulders ‘(Section 86)./Ib the;

1 , I| -' - |-' .. - . . _ : ' - '

‘E I"3,I .. - .i' _'-- J ' i' : -' 5.'. 7. '_' ! '-"I : I ; -r;. - "3!- lily :1‘ I :_- §_ II‘ ', ;_ 5|. -' I 1:151 f ;I ‘ .' ‘I Ir ,:f I I |i fig! < Ii ! I I:' ' P .'=’ ' -'I‘- "I II I - ;. II'I-' 3.: ii.! ' 4;-. . r_ >_ -'-', --.: I ' "'.: -1-_- I I1 p I ‘j I I‘ ; l - - -Ir Ci: 5.1 |;: J |_;_ $1 i: 1.-Al?‘ H1 -‘.5; f-H‘, {:5 |.- . -. .-

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HQ . kl 2' '. 5': 11- - ,'= -- |. -: . ~- ii , ; 5 5 Io =;I --' ? .; 5': .;2II‘ "=I;"=15i55 2 1:? lii

map (Section,39):and set ,sa_il1again.;~.;;. -.|.. " 5

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south is a chimneysshaped mesa which stands ‘tallerthan any of the others (Section 77), and to the north

- is a steep butte with dozens of mysterious holes inthe side of it (Section 92). l . .-

I _ i E . ._ _i.

i 1I I _ i

. |""- I 5

. V SECTIONi81i=s_ r _| . I I : ",|

.. |

é Fleeing the Slitl1Aslsassih_| _.h __ _ . ! . ,.

~ As the Slith "1¥ss"assin-p'ulls-a-fi-esh dagger fi'on"1.hisvest; you jump out of the way. You lose your balanceand slide helplessly down the side of the dome,landing on the hard stone." Take 2‘! hit points ofdamage. If-you! still survive, keep ieading. - '_

You watch in-helpless horror as the Slith"As-sassinpulls a fire dart from his vest and throws tit. Thehideous projectile streaks across the sky after thebat and Ketza Kota. e i ' ' -"

When it hits, there is a burst of light and then- 55- ' T l El: ' 5 *‘-I-H

Picking yourselfup off the grourid, younotice forthe first time that échaos has overtaken the palace.Men of all descriptions battle each other for theSultoon’s throne before ghis body is oold. Such arethe politics of Hitaxia.- I‘ - - a. = -II --

. | - : I

I t 4 l I 3 '‘=I ' =

///‘

~s‘I.

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,._l t | it I='iI

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.. '-. - . - :,-, '. _-, .__ .

. -Thus, in the chaos, you are largely unnoticed asyou slip through the gate and head into the city,which is ablaze with activity. . .

Hours later, you arrive in the bazaar. As earlier,the ghost plays a hand with his cards. “I warned youof what might become of the girl, ” the ghost says,“Butiperhaps you shall meet again in another life.“

Your hand flashes to the hilt of your sword, butyou quickly draw it away. You have no recourseagainst an ghost. I - ‘ 0 -

“I would extend niy sympathies,” the ghost says."But death isn’t really that bad . . . just a littletedious at times." Looking up at you, he points toatattered box across the room. “Take something frommy chest of treasure.” 5, .

Stepping to the chest, you break the ‘lock withyour sword. Inside is an unbelievable trove of trea-sure which gleams even in the flickering candle-lightl I M s s

Picking up the chest, you walk to the door.ghost reacts in horror. “Take some of it, but -do notbe greedy, ” he calls. _ - . F

Ignoringhis shouts, you step to the door. Theghost chases you; however, his attempts to grab youare futile. Gain 2,000 gold pieces and 1 experiencenwrk, and go-to Section 96. g , ., .

'!. J '. _ _ i

| _ _at i

-' I -I . 5 .I .1 ‘fht. s. . . . . J . -- . . .' I t -:, I.= !.. ,= -'-'|- - =-; I, -1 -': ‘: := _-; i, I 1 . .' I 1n r , i' ':';I | | r, _ J _ = -

I ". I‘. .

f'- s .|_..'|F . ‘.-I97!!‘ I 1 I

Inn‘ ' I1|, '-}' Ii I

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. I i§i»eSECTIo0N;82g** I/t"Y . " := -’ ‘ii “;1?i.a*="'!‘

Mar0oncd.o1:r; the Isle Iof I -i 1 i l I-?'- =-I 'iiil? ~i- -ea . {I :I;.?? 2 I. ll I

"=1 " ‘ Tic“ .» ‘= . - Pi‘ 5 l EF F. ,_ 31>: 4 . -Ii_-_-j;Ii%!_% ii ‘ l.l_!,:,, ‘I _ _ - _i;.|.i- ii ._1._ _ 5_._ _...,,|,,|_ G, i

I 1% , 2 [1Badlyiw-ju1ided3 by éthe, hideous giiymg Lserpents.

you crawl out_.ofi.their}short flying raugfi-‘=iWith theitwo other,=siu~vivors,»@you crawl back toward the ship.

Time,-and ,venom taken away your,strength, 3and ..svsru ghcurs seeps-as Yécrawlinsl Y0"collapse heneatha brittle, fossil;tree. 5‘ I

Eyeingéitllei barren%,whitei‘méfS3$._ gyss; ewliatyour ; S001‘! lil<6 ,

Begin‘ the _book,EIga1'1'1»<..;;. 5. :2, _ I :I

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iaimm.i%1.=;@. SEC IION @83=i._: 1.‘; ii“ 1-,.t-=- .1-.- .<_L. _‘_.._‘ <1’-‘-

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_._|-|=___

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sword} and pliarges Iyou.-“Dodging away? -W‘-1 b'1mPinto theaSt1ltoon,;;; whiclt5,r>ends,.tl1e, Sultoorfs lamp} Iflyiug Sultotinphurlisiihimself toward the lampand-..int9,,ghe Genje’§ipathi§,_§ii,:i't‘- _g;__,§ ts.-jrt is é- .

I |.- ‘I.I . ' .. -= . ». -.1 H . " '

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Seeing this; ‘the lSultoon‘ "shcluts, "Stop!"--."ThaGenie tries to obeybut lands squarely on the 'Su]_toon, crushing him "and the glamp- (Gain 6 expera

game marks.) E i , , 1You grab Ketza Kota and begin climbing the rope

out of the banquet hall. The Genie, seeing swhat hehas" done, shrieks in insane fury as the Sultoon’sguards arrive. Chaos breaks loose, giving you andKetza Kota time to escape. Go to Section -79. ===--

1 -. .-,- - . I 7 l '" .51; - i . l !._

z ' - I. 1 ‘_ ‘ .-.

- I l l ‘E E i i .l?:<-'1- r. l - - g . .

I - - I 1 I 5

r SECTION s4t - I z l

The Isle oi Goldl . .' | ..= __ _l 3 __

I! _- - _ = , - .-

As you drawinear, Isle§of§Gold, a rock cracksintotbesideoftheship. ii , , '.

Peering over --the side, you 5see;that the eoastlineteems with, floating socks. - .

You alert the pilot, and he tries to swing the shipaway. You suddenly hear another loud crack. -and seea massive boulder just off the port bow. '1 " ;.

As the day goes on, several ofthese boulders.-thud'against-the ship, but you niiraculously escapedamage. However, with the afternoon come dark-clouds. The placid ocean suddenly turns turbulent.‘

Flip the pages. If you get an even number, go to_ . : =1‘, | || ‘|. I |3 g .- . _. _1 E 1 :r t..;. 5 -

L |- ; .5 i4 _ 5 .| i. r

Fi

ii i

I

-

l - '. J l -5 |' - H l_ - 1- = . 5 . .- ' -' ' ' ' ‘ - ' |- . -3

I ' :' F L L’ ' l 1 : I,_ _ . , . _ .

gectionl-66. If you-‘get an odd number, keep read-—

m%n thestorm, several boulders crack againsti thehull, and the helmsman shouts that the MidnightReaper is taking in--water, "

You must get to alport‘ fast. Take I point of shipdamage for each hex you sail through ion the Fway toany port you haven’t been to before. _ I

i 15H1 ‘_ I ..| .

-_- E’ I I-_ .

1;-. - ' ' .- 1Ln: . . I . ; I _ _

i I‘ I _ L 1 I l. . _ g 1 :2 5

Q i . :: I } _ la;

|' 4 l 1| .

s @SECTION 85 .; ,\ _ '_ 2| ' . ; Stealing the

4 1 ;!'. . - I ' - --,'_ . -

As thieiGe1iile reels about in confusion from‘ yourlast attack, iyou rush; the Sultoon {]azeer. The Sul-toon, fearingiyour‘ unspent fury, quickly jumps fromhis seat and drops the lallplp-1 Q‘ '

Grabbing the;la1np,yoi1 see the Genie poised todestroy you. However, when he realizes that youhold the lamp, he bows. 3“C'-rab the Sultoon and tearthe palace to the groundfyou shout. (Gain 3 expe-rience marks.) _ 5 it _. g -,

The Genie then chases after the fleeing rnan;Meanwhile, hearing ‘the rhythmic footsteps of thepalace guard, you take Ketza Kota by the hand,dash to the rope, and beginiclimbing. L '

I ._| l| '- 1- 1_ .

- ‘l - ' 7:-. _ I. :,-. _ | -:_ ._

I l .' " ' E i’

' 5 i 5 “ :5 - sI

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5 II -Down below; tl1'eiCenie_-grabsithie sniidaaisyszee,and throws him overhancl through "another ’-great I

i , vvindow,',a1'cingI over the skyline of Ta'huI—Bel-Pibu.i 5," Reaching; the top of the__.__dome,i you-§;andi¢Ketza

' Kota:,cli1nb_ up.;;An-ows, flygthrough the xwiindowiaiter- you ‘as;ithe-a"fi3éniep.I,ddspdrately .battleIs_;-.the,guands.IiGo.to.Section '79. =_. .- : Iii. .. .I = = 2 "1% I-l f . l \ l‘ ;I\|. 5'_ I 1

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- -. .= il'I. ii in ‘ 511.; ‘ E iii,-1'} '2 IL Uponpeachmg the boulders, you order Iyour mento mover-the massive stones. P , . J,:_ E ' _ iii ,| ‘Pi. Ling? l‘s_ :5!

1.55 they-d0,»Y0u,yva.|t nervously. 5,,»Ii Finally, thegjobis .

;ders_. is _a stone with _a strange foreignimessagecarved on Iit. I .I 1 ' lil .i _._,|,. ....,.,.; .- , -_ ,,, i

Onerof_the_I_sailors5, fluent; in lanIguagIeI, ,1-|_=,~aI¢;l5I;II1‘taI1d10@l<@[email protected].»,

_,Y<IIu; sweat P.-ss.e1y.;,1r tl1e1le,Iis_no sash-6 '.uIndIeIrthe'"IImk1 the pirates .wIill* mutiny. . __ ,‘i,, ,,_, .1 ,

_.;If-you told the, pirates that youlknew, thetreasure, 1 was, go to Section '78:’ If- the ipirates

1 learned about the treastue ._ tl1rough..1-1_1;In1¢;;1-§,;,! l:g0_i_It¢;,_, Section 88¢, ,; ,1. 1 ,_.. _, _ _

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SECTION s7.- I _ I-| ' ' .-1Defeating the Slith

.I - 5 I ASSaSSin _ .- I' . E I -.

- '|I I _ I '._ . J _ -r .. - ;---. ; -;. i . - . -

]abbingI. upward, you lhitgithe !_Slith- assassin. Hestumbles for a moment, then lIl1I'l'l_l)l85*lll<8_-it rag dolldown the; side of the dome. Steeling the last of yourstrength,_IiI you step to the. window, only to see theC-enieIs lifeless body ion! the floor, surrounded byHitaxian guards. (Gain,3Ii experience marks.) _ _ _

Knowingthat you,have little time left, you slide,3.Irndown the dome. Whenyou reach the ground. YQ11‘

discover that the palace isin chaos.-.People.r_11n 111

dash to-tl'ie;gate-and flee. . 'Hours later, you arrive in theibazaar. Once again,

the ghost is reading his tarot cards. , E 5-; ,_; ET:“Where is she?" you demand. “Where did’ you

have the bat;tal<e§her?"§; .¢ . _ ;._“She is far away,l'}_= the ghost I; responds. "Vifhere

you wereli;-supposed to III didinot think you wouldbe so suceessfi1l."- l. ii 1; I . :1" -.%

"Where she?” you; deniandf-;I, notsacoepting hislast aI15WeII‘. j:II if .* ,. ';§___ 5.; 1 :-

“That is not fortnie to tell, for the cards say youwill not see her again for-several years. And then itwillbebyohaneewf ; _ :5 .=;.f_

_ _ . _ - -1-' | |

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il ‘I I‘ l 1 .I " .. -El 5 5 .* 1

all directions- Taking advantage of the chaos, youi

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" -I I " ." _- :!5| . |- - '-. .5 I-.sr I1. .-..=== i 515.: -.r -it II,. ;:: , ,. ‘I ., I E, . ,,., ,| - . . I ,.~ .;,..AnIgerIed,I§sword, abut you;.quickly§drawi,your away... Youhave no recourse against a?ghIost_..,'_ ._ 5 ‘I-. ..

However.” thepold man says,?‘I‘I oweiyou qinre 3bit. Take what :you"_5want";fro‘m my chestsof treasure. "

_ He aitatteiiedl chest ,ac1I'oss,,Iithe§room_iwhacking "it withgyour sword,.,youJb1'e:-ikjthe lock,

, - §Even in, the "flickering 'can'dlelight- ‘of,~the' is1a11s ..,.»,1,.,Picking up; _.tl1e""""olie§t",I» you Iwalltlllto iITl1e

F k 1 ‘

l l gliost"reactsé’u1',horror., ‘Take some oFI it, Ibut dohnotbe gTe@dY»II§h9l°3H5- f 2 Ii .F'**.'!ii I F‘IIl.;.!I@—-i: I @II¢I---~ »l3,ur Wei‘ ignore She Ines glaiidiéteip itIItI§ii?tIhéI*liIltl)I0n"Ills": angry ghost, gets up ‘arid,‘chasesj,you; however,his attempts to iyou are as futile as. your;:‘at-tempt to-whaekihim with yourisword. 2,000gold piecesand go to it u

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Beneath the Rock IThe old, gnarled Fexian pirate squints as he

reads, “Under these rocks are buried the bones ofscurvy mates who attempted to steal treasure.Gaze upon their horror and shudder. With that,the pirates lift the rock and see the contortedclothed skeletons of several men, their mouthsopen wide as if they had been screaming when theydied. ...I , ‘., 1 ,

A hiss of recrimination driits. through the crowd,and fights break out. Four men die beforeyou canquell the quarrel. (Lose 4 ship strength points.)

“As you were,'j men. We must search in at leastone more place.” . p _ 5 _

With a low, discontented rumble, the men calmdown. Now you may lead them to one of the othersearch. points, To climb the tall mesa and inspectthe island, go to, Section 77, Tojnvestigate the steepbutte, go f0 SBCHOII 92. I ;

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I " 2 :-_ - I; " ‘ E ¥. s :15? "ii iii‘: Lia 51:“ '- lit! ‘_ " E; - i es. _:§ ii: _:I*- "i *.- Yflil and gtbe did man lcreep ‘§sil'entl;i*il.u1i1d%rer"-' the

light of tl1e’Hitaxiau moong‘; ; - _ _; ; _ _ ;;:__T"._‘._-t Before séttingout, : the ‘ghostgmadeyoui prolnise

to help? him gain revenge: against the _S‘t1ltoon BeforeKetzafiliotas. Though; you iarguedfi you 50011

reahzed that you had 1; littleF;hope_0f success withoutE

"him. ‘L . L = 2% ;11.!'§'I .. ; §:@~":=? -; ‘E '.-' is 1 - 1“ lI;. i. 1 5 i .1 :_.£,i §‘,1:?E. . =;.$tr id}!-i!.1 an I _

ye W the I.pomts out the Sultoon s palaces -Surrounded byhighouter battlements and ringed vslith tall minaretsuis ahqse dflmq. Atiiptlme "ftopfi mi the? tiwalltil; may eachn11naret_e're*Hita>iian archersgiwearitig mil, pointed

-°aP'~": J I_"Ihe Sultoonl-5 Jazeel-,:as Héfitsiiis, donééitl lit»ét§§?at lthe topé of the great dome, protected; lbyiéguarageve1'ywhe1e."‘f\s youp see, Sagard,E’1;tlae ‘*g'h051;!mu_|;..tel“ $9 V911; th_Ql‘¢ pifi; Il0.__ Way; the ground.You would l)€:;pII10II'Sl'ii0fl6d b'yJ_a;i*1'ows;__;for;€the_ Sul-toon °1T1Pl0YB;j'fhe:best archers in the is

“Ifthere is no way in,i=pthen, ii to!With that = the ghost lets out’aloud§s#l1istle;anii1 I

tismiles gleefiilly. _- From nnonients; eii Hut-'L§- . ’ !|‘ F

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wring black shape appears on the horizon andiwings its way to the hill whereiyou stand. .

As it draws closer, you shudder, for it looks likeSomething -only atdemon orademented sorcerei-_could create. In all ways it is like a bat, save for itsiwingspan, wwhichuisi nearly ten feet across. Theyoung boy you met in the street rides it atop e highsaddle": - y e W W " s ‘ '-

“Fromi whence didlthis horror come?” you asl<._“It is; a Davanian bat. Quite common among the

Slate Mountainso The Davauians use them in place _of horses-—o.nd sosshall you.';'-sp Q ig e 1

You shudder as you "approach the creature, butdespite its ugly appearance it seems friendly. Asyou get on top of it, ‘the ghost explains how it. isridden.i sla: l W; % @;1~r_ -- I

The; -bat i¥,carries you {into the ?§st‘ar-studded nightsky ol"iHitsxia.= Inl moments you reach the outerbattlements of ithe Sultoon's palace and drift over

. 4 .

them? ii ii‘ - t *5 i‘ " -IUp close,‘ theipalaceis b1'flflthtal<ii!18lY l3ea11'1ifi'1=

built in grandiose proportions and -¢01TlP°$@d 0f di"aphanous milky-white marble of unreal purity. Sur-rounded by ininarets, the bulbous do1ne crowns theentire palaceilikea ha.lo.é g w -e p_ E ii

Pulling on thefi bat’s treins, yon? descend to thegreat dome. Suddenly; you hear a shout from one of

E 2 -Vi‘ "2 - ?= . 5- ' = 1_ : : . 2 . .

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: = 1; at ;. i- ;' =» ea; .1 - L :.= 3 | -.. = - L;- 1 ‘ *‘- -1 ‘ " '-"

the minaretsi ifollowedby I_theE:twa1ig= _dfI‘ 5-"' ; I -i .~ .--_>:._!I '. '3-%;I‘§;_.f;;,;I-r ':;

The arrows streak toward? you; Flip ?tl1e§;pages.siXtimes. and take 2 hit pointsleach time you flip are-(nomatter what kind of; armor you are -wehring); _

Nearingthe dome,;.youi_-hea1'Ithei::jan'ingI cling ofalarm .-bells from "hjghlon the..mina.rets -&11(l_\S€'-_B men_serambl'ing about the courtyard. H ’I_.; . - -.

Landing on ;the domes youl1itch_‘tl:iebat"-tciitluecarved stonework» and creepLtt'i- the toptof ‘gdieatball" of marbleywhere you fihd a windowiand-peerinside» .' . ;. I" - ‘L 1'. {$5.1 .1 . !.i_§ ‘iii.:_'!E' "". 'r I l I _ II I II It II.II JI III lI

Far below; inithe "S11lt‘oo1_i’§i tlmo‘1ie.&rt)oni;3-ta Ban-5 quet . is- in progress. Seatedt at-tat great §table,,; keptcool fan _.bearersI,I. and; Aaunounded Iby gvarious

_ brightly *-rdressed Hitaxian Al princes, - emirs,’ ‘ands aa-.. traps is a small, fat;-manéwith wine running down his

E _fi1(3@I I.-5; =~_!l!.:-is * -‘=I—% 2' - i = - -‘ ‘ " - "E ‘ "i-'5" "': 1i ’- P‘ 1"‘. 1'5’; i ', 5t I - a"Without_ doubt,I§s;‘.tl'iis‘Ir is I the ghultooni-Jazeerii ;Yonr

; -anger peaks when your discoIvIer that_seated:nest1tohim is" Ketza Kota, dressedrin atlie sparse costume of3'-dancing _ - ' . -I_ = - Your sword .-powered by éangergi you-. sniashi the.window,I.?and brightly colored glass -_ showers downon the dining table,,_Icausing thee guests_Ito flee forfl-13 dggi-I - 2 i .=;§ H :2 :5 5 I-.1 I I II

..; - a . .5 'E? = ~~- How dare you leave me ‘without my _pern'1is~"-’»I I‘!sionl the Sultoon shouts to .»his-5 fleeing guests, !“_TI‘

will have your cowardly heads:-firr lit.” . .I. -~ =-1 . : .. | - -.| 1 F1: - -I - : ,E III; _ _ I iI§; I. 1 . I, I

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“You wonlti he ialiyehead ” one guest reBP0li1Il5;l10-‘.the1 ffl1ld95P°t- -'5

In ‘the CDI1fllSlU1'1‘;1)'0u the-‘1“°Pfi'-‘andshinnyidown until yguzare enough to-drop__to_-_the~tableIII.

UPOn.seeiI1gr'Y011, Ketza ;I(ota "ShOl-Its: ‘H5389-Tdl 'A5 you="lan'd on ltheateble, }’°11T_' “lord andIepare to make good. your -]_)l€B1ZlggI{t0lTtllB ghost .._

P The !Sulto0n»,e-muehr t°..Y°'1T“§‘~1'P'ise*" barelymoves, He lifts a small oil lamp with‘-0h11bbY fingersand givesi Y011 anoili? smflfi “Did 3'9"‘-think itwnuldbe so e-ii? toisteal mY' fflV'0l"ilf6ll13l'31n‘ e1Y1’i*1‘dj$l.aYI R fiIkkan?n III; I III I ~ I-_

miwllo is going "to éstvbi i111|B'r’f .Y°*~1[ sh°"*=t‘g§°°PP"“gdhim, a_a:II ~a1'.i:; ii I El”? ~

t0"I)llr1pe1turbed;l the Sultoonii rubshis 'Imb)'"l3d@nhand a@IIIstIth¢II1ampIIII am-1I athigk, green smoke.rises in a sI1nol<eI clears,t d = ti-1 ban me ;

S %{1Dsdsai:|'oy himi” shouts the%‘Sl1ltf>0fi,;]fl11Shm5=mdsitting ;bacl<_ iwflfident _0fth¢3°"*°°mI§- _ThII°pulling asscimitaritllfli rsnem-1r¢yw@ slab 5°!"belt, -stepfl over to attack Y0‘-1-A Y0“; must fight; the

i I!E

3:|

Genie, butlcoowing that 5Y0"-1'1 have little chanceofldefeating him, rm;hr to wnfiiveifl “'3? '1? gm‘? ‘h°lamp from tl1e:Sultoon;and:I:hus flI;_e Genie on

Stealing theI works lnlithe

. ‘ - ~ ’ ' h timeFight as youIwouldiIno1'u1&l1Y- =HGw“B"er*_ em 2ygu flip a=4, ryou have Istunned the C-en1eI and may I

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;_ -; lyi rail _:.3|F§* girl ==;:j;? I-‘?Iil= 1'. -_ . -I | . I ‘I I 1' I 3i ~ - 4 E - -5 1 - - I

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;1II1erefi)re try to get the lamp by flipping afiflther IIyou have a stun stone. yoh may also use’ it am

each "me You successfiflly stun the Genie you m

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[201[19] [18] [17] [16] [1512 [14] [13] [12] [11] [19}..[9]' ' [8] [7] "[6] [5] [4] [3] [2] [1] (Begin the booki again.)

. . II _ . IIE 1- I 32'i II

" CENIE (LEVEL 5: 1'/2, 2'/3, 3/3; 414) E; . _[401 I391 [381 [P-111361 o51[:s41 [as] {$21 [31] ml[291 [281 [211 [261 [251 [241 [23]1[22] [211 [201l191l181 [111[16] [151[14] [131 [121 [11] [10] [9] [s] [1]

IE6] [5] [4];[3] [2] [1] (Go to Sectiou.83.)? , ' I' _ . I , ;I.

" W . i.. E s' .-|

o1fY°" Emil the Iampi go to Section as. IL "ii * - ?

You may not flee. ' __ . ‘ E E, 5 At the-bottom of',;the-.;chest,. below the .go]d*, jew- .I . ,' " - - I1__; I: _n . ;,a

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The GiantI bgdy, crashesgito. the ggroundifwith a bideous3sc_re1=§m.' [Gain 2 naxperience. marks.)f Far_.-_beLow,;I_your_-{menV cheer, and you proudly raise youi‘ sword‘.%:_-Suddenly,I_

V the mesaéjbeneath you crumbles. dropping you of‘-I. _ I I_

As you; struggle Iget.outI ;of -the1jn‘efwly_‘fi:nn -e hole, you hear soft, metallic sélicks. ‘Looking down,

Sure‘ 5! =11 ea‘? ~'1 ~ g 1 i *5l Marvelingi the gefiii1:s..of the pifate-who -buried‘

his treasure -above .the ground, you showerI your= men with ‘plunder. (Gain 1,500 gold = . .- I '

I els, and -apearls, Eis gen inmate iron breastploteshin grooves: niusiiif-;havebeen Enade forge: king.IThere;.is ino que;sliionIIin;-Iyour;_Imind;-Ior>in_ thegmindsgof your men,=-.;;who_will get; tl1i&§§t1'eaSure>IL.__ __‘ "IIIM

‘ i: i ~ Ii, ; la“: i The lcing’sijb1Fea.§-tplate_and:.shin,greaoes virilluuajcei 5E l I III I _you nearly 1 invulnerable to} low level; attaekefs. As

long es you wear themI,.1they‘will dedu'ctI'2 hit points Iifrom: any atteick; on you. anci. if you are.;ever rieediIof mon'ey,*__tl1e aErmorIgWil1 sellfor; 1,000; goldi;-Ipieces.Note itoniyour _ __ _

' - ' - I '--".. .‘ _..- =1‘ ’i:: ..- . .II I Hi I I;E i¢j1 I ' - | : I =_. I» - _. .- _-_| .- .-.- __-I I. _ _1 1 _ ' - !'- §'|i. .5 "'1.-"" ;!;~:'-' -"" "I 1* '- .r " ‘I '. . .. . .- _ . I.I

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V you discover that you are up to yom-__knees in trea-'1

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5

For two days, the men revel on the Isle of Dreadand Y0" Pfigain all ofy0urIhit points. Return_IIto thémap (Section 39), much richer, and sail -away) I

_ -I I \-l . ' .I I

T l :_II I _ I I I

: . SECTION9l: '

t - -1 I -I. - - 1 1

. Tali _?!I II I_;.-"It I "I. saw the fire in your eyes, lad. andyou did-"well

to douse it.”. The old man rises, and you areihor.rifiedeto discover that you can; see all thewaytl1I'oIugl'I him. “For even you. Sagard; cannot "killthose who are already: dead. The Sultoon Iazeerkilled me. In life I was sultoon, but now I§am aghost. For». holding in your-anger, I shall-give--youthe stun stone." I 1 ; I -;

The old man gestu?resI to Ithe young; bOyI who_ _ l l I I . .. .~..- ... . ._ ., __ I5, .; ‘I I 5| _ I I: . | II I _ I.I. -..--.I.__II _.,I -i |I, -I -. I. . , I I

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I .I I ' _ I ' .'4 - . -: - I ' -.I I '.' I " ._

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scaI11Pe1'?Ibox, a-pfli1_1fI11,__ blinding1isht=s1rike=§Ia\i»IaHd Youare tempoI‘flfi1YIaPaTalYZedei =- I 'iI I §_ I

In the box gsfthe stand; Ifiusedfpxoperly, Itwill help Iyouiiu _idiH'1éult_ eoml:>at.;-;={'Any Y0"show it, You 2 flee attacks?-§H°llIever'.I.yo“must use it Isparingly-IE9-C11 fiine Y0“ Wi$lIItoI_use%it,"flip theI1;§ag‘esi Ifyou ’fliPI:fl Iflifi £1333“? 55'0" Hi!’ RI3 or a -I4 the second time, i-t has shattered andjfluimay not use its"-again.I Note thisgonIyour"stata.s chart.‘

“Be\Irard,;ISjagard.I§I'I11eI ea shall be__iiH_gf3f'e dw-ger shouldifrou attexiipt to rescue her. Her‘ l1lIe.IshallIbe lgng ifI dog-"not. you*sti1l_wantto attemptto reScIIeI§heI.?*f (At -t]3j5'iIpQj1jt'IIi-yQ{1I!fl13YI still forgetabout your; missioa against the Sultoori andSection"%.lIIfI10t,§lié6pI1'Ba(li1’lg-)1? I II I

“II. will ta]I<e. Ii1Y§¢hanoeS,IIiY°u 1‘éI3lEl°T1dI-I II I- - .- =- " r_" - _|I I :

' i I : _- . I _.| “: I '-GCHIO--.S6Cl;10I1 89-I lilr Ev ~ we 2 .F L ; I ' = . ‘II: - .' '?‘ " -II-:'II; - I.I. -" HI -‘Hi I I :: ‘I1 I 'I_I II-I. I II| I ._I -I; ..-I ,-\.- . .- - , - r .. .-|

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J a SECTION 92% i ' it = llp The Butte wlth 1,000

s_- I __4 1 i E -n 1*-: I L | I '

- ' ' ‘.7 -i " ?' ' .-- ..| -. . -new as =-' The piratel's treasu1.l'e_couldl;be in any the

pockedholesi which seem towatch over the isle likethe eyes of la; skull. Approaching {the butte-_ can-tiously, you order your men to search in pairsl -

Enteringya dark, dry cave; you brush away acurtain of cobivebs. Your ‘ears are first tickled by thesound of flutte_1-ingywings, then by the hiss of ‘set-pents. Warily, youwatch the; ground. ,= 1_A_few feet away, you hiear a blood-curdlling

scream and see the pirate who aocompanied youdesperately grasping the bodyof afliwinged serpentthat is coiled around his neck. ;.; -5: or E-,;'; =-

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With a deftlwhaclc you slice the serpents body" inhalf. Instead-Egof dying, the reptilei attacks you'.with_-driPPiI1gf1I185l-' s .

Deliveringga precise blow; you destroy-éthe sen-pent in midaiir, but sthereis no moment of_'oeleb_ra-. I _

tion, ;for_several morewmg towardyou. - __ _As you struggle tol save your oompanion, you hear

screams from‘ the eotherycsccaues T118 3:53-I113 '_ t61'IT@1'strikes them asywellat H ; - ' “ g i . ‘f

As you fleethe eave*§;' fliplithe pagesfor each shipstrengthpointj you have and deduct; one crewmanfor each 4 you-l'flip.v F! 1 "kga -A; ;! .1 ~ ' ‘ ' 2 5

If you 1 have less. than E15 ship stlfengthipolnts left,;go to Section 82. Il‘"yon have-5.or more ship strengthP0intst}ts<1W>e5@<9*iQ11~94;-Q t A 1 ’

lzlals | =.-

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SECTION 93 < sHorror from the Depths

. : : ! - l

Many omenis foretell the coming gof greathorror. The seas are calm--perhaps too calm. Thegraceful seagulls that follow in your wake have van-ished, -andithe red seaweed from which the Grim-'son Sea; has gotten its name is particularly thick,making thefocean look like amunbounded pool: of _blood. ,2 e E-T» -- §_

Still, nothing but-the peculiar legendls placed onancient maps has prepared you for the. horror youare about to faee. : , I 2 = *

Without warning", eight massive- tentacles, asthick as great redwood trees and oovened with.suc-tion cups, piercethe ocean surface and wrap them-selves around your ship. ff. ;L _ Z '

As gthe hull begins to cracléfaihidfleous ‘head with;two eyes as black as death rises-,from the water andibegins to gnaw at the prow. Spinning around, younarrowly avoid the grasp of aislimy tentacle, whichgrabs a running sailor and carries him, "screaming,under the ocean. _ -

Most of your men are ‘hardened by the brutalrealities of the sea, but they panic andmost fleebelow decks. Gripping your sword, however, youwith but a handful of men prepare to do battle with

|I

' ' 5 f_ I . _' . |:

. g - _ I;

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this octopuslike horror, this 'h'on'or from the dBpth3_You must fight the Serpent to -the death; To dig-

stroy it, -you; must sever each of the ten?tacle5_Though in, most combat you may not divide Clflmaggamong difierent; opponents,‘ youi may do so!-againstthe Serpent. .|_Theref0re,. if ;iyou'1 flip -a 4, doing 5pointsyof damage, iyoul may! use-3 of the points tapolish 'ofl' one tentacle? and allocate the others-2 to|1l'lB I}[email protected]._ 3; g: "i it 1. - _~ '- ' 1: -

l -if - IFiE'

- In each; rounds of combat‘;-_ flip --for each - .teiitacle.When you have "destroyed a tentacle. ‘_it_-may-. notfightanymore... The Serpent‘. strikes ifirsti Q ‘

I | ‘if ' : 1. l ._' - - , ll .I | - - , ~=.-_~ ~ ~241 :~ 5 r: !;:~=

wnmcnr REAPER~(1/2, 2/3. 3/4, 4.15) n .e s [30] [29] [%8];[s7] I26], [25]i [24] [23]. [22] [21] [20]

' .n[19l llsl [17] l16l1l15l-ll4] [13lfi¢[12l [11]. [10] [9] l3]" [7] [6] [5] [4] [3]-[2] [l]_(Sunk. Go;to Section 66._)1;.-

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-‘I?HE[='SEltl*.EN'l‘,I1/Ilia}/0,_-3/1,5411), i . i ,s TENTACLE-#1[5]5[4]I3][2]..[11;i -5

oramacnn #2 ;s] [4] 13] [2]s[1]s s t , p I="|TEN'I'ACLE#3 5114] js] [2111] I to , s ..

Q-."!-TENTACLE #4[s]o[4];3]is[z]~s[1]. 5 s 1,TENTACLE #5 [5] [41 js], [2] [1]. ¢ g --

. "TENTACLE#6_|[5]i[4][3] [s1[11.; I

...-"...____1T_""-._.,".»-J--

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- . r _ I 'TENTAGLE #1'.[5].[4];[s]>[2] [1] E. §TENTA0Ls#s[51[41~u1[21[11”';s ,L I _ ': ; »

I . IA I I - : I 1 i bl;

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2 _ . _ _. |_-' | - ;|' ‘I II Ir| - - = ,. - -~ = . - 1 - ; : 2~ - .- .

I l : ' ' t '- | - - .' .-,.-- - ' ‘I. I :-I - 5 . I . l

If yotidefeat the Serpent,“ gain 6 eaiperiefwemarks, and return to the map (Section 39). If youare badly damaged, sail to a port for I'Bp31I'S.

. I

You may inotlflee.‘ "l 3.; iiii E -a l 1 l._ . ;_~{_;_. i

-. . _ | , .I . - I - 1 l‘: I

;= ; ' I. _=I .. ' 5Fl.‘ _. : ! il _ .

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ll ‘ l. I i| i

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a ;SECTION94 it ,Flights from, the {Flying

Serpents.-.,," . hi 'l 1'-' " i_. i |T _ . i .. it J .

Regrouping“ after . the f vicious iattack pf the flyingserpents, you must search again for the treasure-Knowing that .no pirate, no matter how intent; onhiding his gold, would have hidden it in the caves,you have a, choice: of searching either among theboulders (Section 86) or on top of the mesa -(Sec-lliflfl " :_ -_ _~ ii L FE l "L

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,.,. .4..-;'-'I'.| -"l . > ., ||E - 2--1 , . .. g 1 ..

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_. attachedto the endsiapproaches you. You stifle alaugh at his ridiculous garbil as he speaks to yciiju

' ., .I . 1 I -I I ‘ * “I - II . I h.Midnight Reaper ‘comes within isrght. of Tabu-=Bel- '*’1°11:I11}:III Youlook to be lost, IRat1kIkan owAbu. At -first, the great city app63.l'Ss3S:& ithinawhite § You ' ' . . ‘ ~ . Ii .de-we make out individualdomes, itowers, II1lIl3.l'8tS,,‘,1;HI1(Il . an B "W1 es 7°“ 0 °°

' . By late iaftemboifi’@étHéi,$}fl;p1émfhe5I _neia‘_,.-1 A. With the rattle ofbeads,’youial‘e led mto the stall.mass Iof people Ofgall 1-ai0e§',;I5-dfnj.ipm‘fdI§]dngS,of;;’t]1e Once inside, you discover a small ornate room.Momboddo, Empire to white-haIired,Vulzar barbar- Cal'P@'¢5 have been fastened to d‘°fl‘;"a115*_l_andI3ians, swarm about the docks I like; iInsects., Never $tYa11B@,b1'a5§ candelabra 1131185 6 °‘311Eg~ Itbefore have you seenbattlemenlts astalbor as sturdy Stmksi of foreign Scentsfglilch gum a Smar agllias.th0Se.that sunolmd this cit), I I. ,I, I, For a moment, ylolfi Io] afi oug L)’ouI eat the

_ Close to shore, you ordera longboat dropped" and , to be °‘*'e“"helm_e Y ofeth mes‘ ungmg-to thesay farewellto youriitraveling oomp&I1i0I15»_ -fol’ Y0" bowl’ youi hurl It out 6 mom an onihave reached your destination and zthey iSEl.l.l-l'.'lfl3V8 I Street 1 -. f I E

I 1I

' . = 1' al .“Whthelongvoyages to make,-= F = 5% I 5?-:=.a I Your guide turns arqund m- mm 3‘ av- A blistering midaftemoon-heattnses--oflI the docIk— I You d°m‘I-’- . i . i E. _ Z. i .. . . - - “ ‘ll not Ibe fooled so easily. .You intendedsldeistreets as you"pushIs¢your,W-fly,-tl11'011g11 the IF‘ _ " , i . h f Iclamarofi th_.emmwdI _ mi. IEIII _I!IIII.§III , .I ;_,I €I,.I_, y to bring meI1n hIere1 and Idrug Ime t at I ou

Adjacent {to the',doclcI is the bazaar;tiHere,.;n1e‘i'- 5 efc ' " I .I i. I I - I ‘chants dressed like sultoons from Ichildhood-Ii-ta.les “'35 my fiI;IeE‘Ii11*_ fig: ligzllgelgiizfizzusgillwrzgrécall -to -you, inviting you to spend money -in» their “R15 ‘Pan mm = 3% P ’ .stalls; which sell everythingifromigrotesque animals . incense‘ I I; ‘E I i I._. p . - - I t thfar d fto dehcate pastnési -II I II , .II__I,_I,: _. ,5 . I. _ ,I. Vtfitb that, loud laughter erupts on e s1 e o

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the mom“ and-you séela strange. figure siltifig-..in'-the “How could you know that?" I. you dslc, drawing-_comer.. Your flesh tingles, for the 0ldI';I1'1an,,'wh0 ur sword I -- ". . ‘ " ..&; .. . o - - 5 -"g wears _a_ llowmg s1lk;gowo__was_ not m_ theI-_;.roo Y ii " h ' “i ’ s m In the cards, I see much more, e says; I seeJ when youentered, and you did not seeihinti arrive. f ' b |; 315 t - of Fef Should you Sm-

.As'the fl/oungl boy runs to ,reeover,his bowl, the a tea;-5 E JIOY u 0 em gm . I ~

hfife. .1 II _. g _ ,!? 1 EI f‘ .7 E?-‘. '5:-_ : -"H

._ .. . I . ce_I I II.old imanufmohons for .70“; to-lsltt down‘ i Graspmgr -the At this point, you have ia choioe."You may endhilt of Your sword, y0u'remain“sta1idif1g‘.I .' f,, your. quest here and tan? up Yom,.tI-_easuI_e andI .‘Very_ well, I then,I.I igtaud ifI_Iyou_, must:-IIIhe;Il.Says. I weapons, (Section 96)’ or Y9“ may bontinue with

lwithl long’ bony fingers’~.rtthe@9ld man Ye.”-°l'@$1f°Ita l your mission. If you want to oontinue," keep read-declciof cards, which are emblazoned; with Istrange ing - ii " - Idrawings‘, Ch”f“'¢i"B‘ =slightly;.lunde~l:ll his I “Nothing shall stdp my quest!" you sayf1a)§éheT out?" an 9r§~eT-fli. :._i-1 -Eli " “Very well,” he responds. 'fBut do not say I did, I er aying out, e car s_, I ‘e‘_o inan oo ;{up l 1 ; ; _ ‘ . ‘'Lf1ty0u' B“’“°a‘l‘a-"‘““¢ °fWhi‘? hair gl°W~shimnl_er' nolcrliarllgolccll; std; toward the man, your swordmg Ibllle-!eyBs’!; whichiseem-alto sparkle ~with'a much drawn. “If I let you live, =you might warn the Sul-youngerIag€>I than hi-sj,own., ‘Tl1e.cardSItold melyou , won oi-me »- .. 5 i = ~ .would come’ 3"‘-‘* Haw» they tell me}-vllhat you do “And ifyou strike ;me.§:*yoi1w:'ill lhave lost a valuable

-:-: ' "i I-l -5» 5 [5 5: 1- . . i Will l H" . F I h t S (107,,

' I do hot befiéwiéz ::fi)'flls°uth.er!‘1§ ‘“=*‘igiI‘-l~l . lyou E ll-egporlllls. a 6 =6 1; 13 :Sa3I';.-tuming to 1633"’? _. ; , -_ ‘ -. _i-g: V You must make a choi'cé.;i-Either attack the old

_You havegcome from§the,nortlhI*to rescue man (Section 75)’. or 1-nakehilnl intq an 31]}, (360.Il'l3.1ClBH_fi‘O1Il-lZl'lG palace the Sulloori Jaaeer, 2 Hon 91)__ I _ I I II=I II I :- -

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E I l I 5: I | . ‘-. -*'I'. '"' - ! : I_ .- ' I I _,5'.. o SECTION 96"

. _. I I . I _.

, - I .1. -- I - . -I . . ,! - - I.- I,- _.. 1 - 1I I ' I1 I F l Ir A hot desert wind brings ,_ straiige tales to theijcity

of -rninarets and; dark sorcery. Deep .in;‘the casbah,where swarthy-faoed, turbaned: men smoke, .fi'01:n~long pipes anditell offantastic.treasures,.Iu,"ma11all in black with a garish -golden earring beckonsyou. “Come, Ratil<l<an, for I read your mind.

I You; to 566i his .IbeadyI=,brown._eyes Istaiingdeepl)II .into.y‘oul:rs." I“Fo14get the small plunders youseek here, for there is a_;much greater: treasureiinthe deep jimgles, waiting for? you If you.;have thestrength to wrest it fronmevil hands!’ I I I" “I have ‘heardiof no sueh Itreasfure," IsIa3I1. -

" "-He -waves his hand fior youto sit. .“Then s_tay=for‘ arnoment,E-and I ISl'l8.l.l.;lIGl.l you;-of. IIIIBIILOSIIII CityIvory.” I 1= I I, ;I I'I ;¢;.: -I I II

. -Make Ii -note IofI .mIa1II'lcs,'; tlie-..t¥elrl-sure, and theiweepons and armor‘ you have gainedin this book, for they Iwill help Iyou as you search forthe LostICityIofIvo1'y;in;BookI4%;.I. _ II. I I .-

. . I I III -: I - I; . I II_ . I ._ I I _ II. _‘, I; pg -._ I I _I II ,. I II I I! Ii I-. I I _ I I ;I . _- .~.-| I. | ' - . ..- I ..1 r‘

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I I I I II I I I’ ‘ II II" I I I I II I I II I I

-I: Ir '* ‘ 3" -II..1.__I -I - II.

I Taltesiili the IHotiWiI11d.. Rules III.5-I.;.. I "II I. is "Ei'-

II I I _ IrIljgifi-1ictii;n5|;31is=ay§.fnake things seem more -pljcated; than they really, If you have -made..1tIthis afar in; book, the fighting. rule-sI should be a;snaps .Basioallf,z,IIthey arecommon-I sense. .Wl1I‘-In ill-doubl about anything, Iconsider ‘what_Iwo1_1ld l?lflPP9I1.-in B-IT°al'lif°I5Iit"ati°"I- _ II

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J I " I I~.I~iI%.£~"I."‘:~aIII~!'iI~__ II I~,~.I .~ ~_II If BEFORE PLAYING I, "I _

-1.q. --I5 §I _ - ' . _.

.11-...;.I.11.ssdIIpIII this ga1I11ei3r'3It%1i5 bvqkrand a pencil. Some; players‘; findrthat a four-s1dedI .d1e__wi11.I-Imake fighting quicker, but?I thei ra11doH1,'-_ 1'1I1IfI1-l)€I'SI» printed Otllllflfi-;1lppBI‘§C0l'Be1'5I0fthe nghbhafldpages?will ' generateI thea jooinbat-.‘Iresults Ipe1'lIoBtlY-wen} __.I I_ II I: I-_.IIiEIi_'§iI‘ _j-ii-III ;-III; .-.II"

1£.,y<m{ .gIotteIi I to this-I pee.‘ draw know “Y->‘basihs of irnoving ;fiomI‘one section to another..".Now.all that ;is;lel:'t.to learn ;ho.w.-tofishI.Iand=hW worriesthe Sagard $l'3t7Il3!"'9h9etI'I istatu-SII chaftl "I

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s FIGHTING i o1-‘ ._

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_ In a numbbr ofiplaces in this book, yvil]encounter enemies and choose to, or have to, fightthem. There can onlybe three possible outcomes"-toa fight: you can win, lose, or flee. .1 :_

Winning a fight: -You =win=a fight‘ when you havereduced an "enemy’s hit points to zero. Or, in situa-tions -when you are fighting, more thanone enemy,you. win when you have reduced all of the enemies’hit points "to zero. a _ -

Losing afight: You lose a fightiwhen your numberof available hit points falls to zero. E _ ~

Fleeing a fight: When youlfeel that you mig"htlose a particular fight, or that the fight isn’ti worthhaving, you may try ., to flee, Fleeing is a 50-50proposition. If you Hip the pages and get an evennumber, you have successfully -fled. -

You may only attemptto flee'befi:>re your combatturn, and only once per round. _ U

When you have successfully fled, look iin the‘"flee" section of thecornbat page,‘ and it -will-direct"Y011ij to another -page. X _ * I ' " - , E

Be warned.-_ Some ‘adversaries are impossible to=flee from. They are specially marked. If you fail" to.flee, continue thecombat normally. i : =

. |= - -E" . 5 |

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now c0MBnT;_wom<s‘ i‘ :ii ' iv-11} 1' 5 -_=@' i‘

- Conibat;tal§es place in rounds and is resolved .-bygeneratnigrandom numbers from 1 to 4. Theatoolfor doing ’tlliS§ isiincluded; in the, book-,]N;0iB thatthere is a nuniber fi'om= 1 to 4 Primed Onithe “P99? 'comer ;eacl1 _page.,;1f yotilook away _and__flip.__-_ran..dornly an-imgh a1eboo1<. stopping before You set to =the end,_yo'11; will have a random number.-_

To has wmbst,, Sagard and his opponent (Oropponents)? take turns... Unless ‘otherwise ,St&tBd,r . ' ! , 1Sagard strilcesifirsb, After h8§.$t1'11<e5»the Oppollenllstrikes. That completes one round ofcombat-_g COIR-_bat can gogintoiseveral I'O'11I1d.Sr!:3.lld must end when;Sagard wins, loses, ior gflees. when this haPPeY1;=i ifollow ithe!! in_S11-uc_tionsé :3 that Pi1ge..,i'I'heEse. wdirect.-you “tong yQ]_]I;_}'1:$X Q Vfinfuftiqi . 3. ___‘ I

Every battlei, you ,fight§will:_be,id1£Ferent. file. illfll“culty of each, liatlllei Win‘ detelmmedi-byfhowmay hit points your opponent has -andi whatayouropponent's fightingilevel is. .;; ii -1 iii s a &a'ii- ;--’;-?

Hit points are theénumber ofpoints*‘ol' ‘d3-111359 ‘Rplayer may take before being out of the combat. ‘ASSagard, you are given 20;hit points in, the beginningqfthe-game. (This nu1nber,will_change in the course.of the _ga.me, thoughéinigthis, book Sagardi may not

-' =, ii xiii 4 I!-iii '1. ' n - - l- | I. '

_ .- ,1 -__ -: ' ' : _._ _,_ : I; ,| - 55* .3 ' I‘ . '2 : ,1 . ;: if '-ET -.125 -'. ; 111.; .* 1. '-- I . -' ; - - : - - -- I - ' !I {ii-:1 5.; _|a 1* ;_ ~31, E; : ii E 1 I n, -_ 1:1 _,_ iii _.I 4 " i 1'1.

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exceed 2.0 hit points.) That ‘meansI you will have “totake 20‘ points of damage before you are out of thegame. . I . L

A typical battle sheet looks like this:.1

. I _

sacann (LEVEL a= 1/1,I2f/1, 4/3) I[20] [19] [18] [111 [16] I15] I14] [13] II.-I1 I111 [10] [alt[8] [7] [6] [5] [4] [3], [2] [l]I(You may fight no more. I.‘ IHobble to Section X.) -

Each time you score a hit or hits on an oplponent,cross out the total number of boxes’ worth ofdamage you do on the opponents chart, like so: I _

~._ .

é, .

one (LEVEL 1. us, 210, an, 4/1) *rm M an Isa [8] [TI [6] [5] III I31 [2] [11 (Y-myhave successfully defeated the Ore. Go to Section‘ "X.) " is

. 1 "-I . 51' "’ As illustrated above, different characters have dif-

ferent combat levels. ‘ Sagard begins as a Level 3fighter. Combat levels go from 0 to 5. The higherthe combat level, the more dangerous the opponentis. The important-fighting infimnation is includedin every melee so that you don't need to refer to thechart presented herei except when you increase aIlevel. I ' I

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Lovell}. IIIII III”. I 0'1 ILevel I _ _ _ .

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points. I For ‘iI1lSlZ3.IlE06,:‘lf: Sagard. ,3-Z Level I3 fightefigetsé a:f;I§4§;iiheI does; E.3!pOiI‘lta;iI0l; Izdamage to hisopponent“; andI crosses , them i<)fl'@,tl1eI;enB1?1Y Chait-Likg\sri5e,II;if;aI‘1£V6l 5; fighter_igetsgiaI,1,: he-Idoes. 2.points; qf dfilage, Inst gto;;test"?;y0urself,;;_ what l1flP'

If you: said 1 point of;dflmflgI'I>= IYOII aré correct‘;Therefore, the dangerousness ofI1I1;=0PP°f1e11I can

be determined by looking-liflt both -,_the';fight1ng leveland the number hifipfliilts the-'0PP°I1ent_Iha5*

Remember, ithere I>nly.=bII= IhI@@iP°5“.I’Ie@°“I‘comes to any fight: \vin,‘,_,, lose, got, ,fle:e_, ;!IIf yournumber di'0p5 wizems I'ead.'I5he'I_ séction afler.the hlt

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points and follow these instmctions. Hit poihtsfi -arepermanent, but Sagard will frequently nest or eatand regain points. Regained points will be clearlystated in the book. 2 ; :

Bear in mind that the numbef of SagarEI’S.hitpoints will go up and down in the course of thegame. Sagard carries damage from battle to battle.After each battle, mark Sagartfs available hit pointson the Sagard status sheet (see opposite). D0 like-wise when Sagard regains hit points. ___, __

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BONUSES 1Along the way, you will pick up bonuses for your

journey. These come in three fiorms: experiencemarks, weapons and armor, and special items. Eachof these bonuses is valuable to you in a dillerentW’-1Y~ 6 '.

Experience marks are permanentf Sagard \II5illtake them with him from book to book. The pur-pose of experience ‘marks is to determine Sagard’scombat level. At §tl'lB beginning of this book, Sagardis at Level 3. However, once his experience markstotal 60, heimmediately moves up to Level 4.,

Weapons and amwr are valuable for combat andwill give Sagard an edge when fighting. The valueof these weapons will be explained, when theweapon is éawarded. I , I, __ . .

Special items serve their ovvn; purposes. Somespecial items, such as shields, can be used to absorbhit points. Others, , such;asf magic potions, can beused to_,restore hit points when Sagard needs them._

Bonuses and combat results arerecorded on theSagard status chart opposite. 1 1 1 .

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I saoannt STATUS"'CI-LABTl 1_ I

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- ‘F 1Each time i Sagard lis .111volvedi=' I11 -combat for re-gains ihit. points, update this stems asheet. Saga;-dstarts out with.20 hit points. SupposeIhe loses .8__ ofthem-~—~he is lefi _with5]2.§ Then, let-‘us say lIlB§iGfltSand regains 5 hitipoints in the next; section-;_; there-fore, heI.now has 17 hit; points. Nextgtimeyou go intobattle, remember hovlvfimany hit Ipoints yo_u__l:1aveand modify your status; sheet accordingly} Re-member, Sagard miayneverghaire morethan 20=,hitpoints. E5 3; is l ;=|;s:; _

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moor THE AUTHORS" I- _ I.,I .

GARY GYGAX is the co-creator of the DUINGEONS& DR.AGONS® Game, the wildly popular pursuitthat took the oountry by storm six years ago. He isthe Chairman of the Board and president of TSB,Ine., the oompanynthat produces it. _ 5 -

FLINT D1LI..E"'WaS" part of George "Lucas's de-velopment team for the “Star Wars" TV show. Hehas written scripts for various animated televisionseries, including, “G.I. 1,-Joe,” -“Mr. T,” “Robo-Force,” and “Transformers.” Most recently, Mr.Dille story-edited the ‘script for the Transformers

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i A.BoIfTTHii:n.Li§sTnATbh i s IE .“‘ -I='"I"i*' "'3

LESLIE MOBBILL is an Iiaward-winning childreifsbook illustratoriwho holtlss a Masters of Fine §Artsfrom Cranhook Academy in Bloomfield, Hills,Michigan. He currently resides in Connecticutwith his wife and daughter.‘ I . j_ _-

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