Queensland Public Library Conference
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Transcript of Queensland Public Library Conference
Queensland Public Library Association Conference September 16-20, 2007
Kelly CzarneckiTechnology Education [email protected] in Second Life: BlueWings Hayek
Youth Services @ ImaginOn
Welcome to ImaginOn!
Walking in the door. . . .
What to expect?
Bringing stories to life!
Send a story to the story jar
Watch yourself on the screen
Interact with the giant book
The Story Lab
story lab stations
inside the story lab
Gaming @ ImaginOn
Teen Club
Children’s Club
Youth and family gaming
Computers for homework, games, and families working together
Creative Comix
Core FX
Hollywood
Arcade Games
Online tutoring service
Photoshop
Game Design
Teen Second Life
Studio i
Studio i:
•blue screen technology
•stop motion animation
•music creation/sound booth
Sample movies
Teens create movies to promote programs, enter contests, part of school assignments, and just for fun.
Let’s watch some!
Teen Second Life
Focus of Teen Second Life: Teen driven
Teens have taught building and scripting classes Teens have been mentored / have mentored Teens have gathered 'interns' to help run events Teens have run meetings and contests Teens maintain the island Teens have curated an art show Teens have created web sites and podcasts Teens work with adults (educators, authors, etc.)
that come to the island Teens have created furniture for the island Teens have participated in podcasting for YALSA
Other islands on the Teen Grid
Benefits of having an island in Teen Second Life
We're learning to be resources in this 'new world' to teens and parents and those already in these worlds
We have more of a global reach We can give teens tools and knowledge to
enrich and enhance their school projects We are adding value to teens learning
experiences We are opening up partnerships with
schools and other community members
Machinima
Filmmaking techniques in a 3D environment
Example of machinima: www.youtube.com/results?search_query=second+life
Putting it all together: What does it mean?
Taking a ‘lab’ approach to services Creating ‘thinkering’ spaces Sharing resources Self-guided spaces Always ‘something’ going on Reaching out to the wider
community