Puppet Rampage - carnevalegame.com Rampage.pdf · Carnevale coin. if they get the Carnevale symbol,...

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Gangs 1 player plays as Burattino. Every other player has 10 Ducats to spend. Setup 2’x2’ board. As many buildings as possible! Tight streets are the name of the game here. See the map for an example. Primary Objective Every killed enemy character scores 1 Victory Point. A character that kills Burattino scores 2 Victory Points. Agendas None. Special Rules Aſter any Citizen or Rashaar player finishes their activation, the player controlling Burattino flips the Carnevale coin. if they get the Carnevale symbol, Burattino canmake a free 0AP action, exactly in the same way as using a Command Point. At the start of each round, flip the Carnevale coin. On a Carnevale symbol, Burattino automatically gets the Initiative. Otherwise, all players roll for Initiative as normal. Deployment Zones Each player places their character on ground level, at least 6” from any other character. Burattino is placed last, and needs to only be 4” away from any other character. Duration 6 rounds. Puppet Rampage A series of murders have been taking place across San Polo. Always the same situation: a lone person walking the streets at night is found dead. The bodies are carved up with little to no finesse, and the people seemingly chosen at random. Whatever the truth, residents of San Polo are scared of leaving the house - even for a moment - after dark. They say that they hear a clacking noise echo down the long canals. is scenario is all about murder! Burattino is on a killing spree, and there’s no one out there that can stop him! Or maybe there is? He preys on helpless civilians, but all of them together might be able to beat him back, if they don’t turn on each other first!

Transcript of Puppet Rampage - carnevalegame.com Rampage.pdf · Carnevale coin. if they get the Carnevale symbol,...

Page 1: Puppet Rampage - carnevalegame.com Rampage.pdf · Carnevale coin. if they get the Carnevale symbol, Burattino canmake a free 0AP action, exactly in the same way as using a Command

Gangs• 1 player plays as Burattino.• Every other player has 10 Ducats to spend.

Setup• 2’x2’ board.• As many buildings as possible! Tight streets are the name of the game here. See the map for an example.

Primary Objective• Every killed enemy character scores 1 Victory Point.• A character that kills Burattino scores 2 Victory Points.

Agendas• None.

Special Rules• After any Citizen or Rashaar player finishes their activation, the player controlling Burattino flips the Carnevale coin. if they get the Carnevale symbol, Burattino canmake a free 0AP action, exactly in the same way as using a Command Point.• At the start of each round, flip the Carnevale coin. On a Carnevale symbol, Burattino automatically gets the Initiative. Otherwise, all players roll for Initiative as normal.

Deployment Zones• Each player places their character on ground level, at least 6” from any other character.• Burattino is placed last, and needs to only be 4” away from any other character.

Duration• 6 rounds.

Puppet RampageA series of murders have been taking place across San Polo. Always the same situation: a lone person walking the streets at night is found dead. The bodies are carved up with little to no finesse, and the people seemingly chosen at random. Whatever the truth, residents of San Polo are scared of leaving the house - even for a moment - after dark. They say that they hear a clacking noise echo down the long canals.

This scenario is all about murder! Burattino is on a killing spree, and there’s no one out there that can stop him! Or maybe there is? He preys on helpless civilians, but all of them together might be able to beat him back, if they don’t turn on each other first!