Punch 1 0 3 Addendum

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  • 8/17/2019 Punch 1 0 3 Addendum

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    Punch 1.0.3. Addendum

    Double Click 

    Double clicking on a knob or slider sets it to it's default setting.

    Key Entry

    In Punch 1.0.3 you can enter drum notes in sequencer via midi input. ight clicking

    in the !equencer screen and selecting "#ey $ntry% on & off ill turn on or off key

    entry into the sequencer( "#ey $ntry )ode% changes the type of key entry.

    Key Entry Normal Mode * pressing a midi key +or the drum pads,( ill enter that

    drum into the current step in the sequencer. If you trigger a drum hich is not used in

    this sequence( then the sequencer ill advance one step.

    Key Entry Alternative Mode – here pressing midi notes ill enter drum notes intotracks 1 to - or advance a step. !o midi note 0 ill enter a note into track 1( midi note

    1 into track ( midi note into track 3( midi note 3 into track - and midi note - a

     blank space( then this repeats ith midi note / entering a note into track 1 and so on.

    Drum oloin! " Mutin! via drum #ad

    ight clicking here brings up a menu hich allos you to mute or solo a drum here(

    muted drums are sho as greyed out.

    $ack creen Chan!e%

    !ome ne options are shon in the back screen of Punch +accessed by clicking on the

    Punch ogo,.

    Midi Pre%et Chan!e * turns on & off midi preset change

    $ank $ank Chan!e * turns on & off midi bank change

    In the Midi Ma# part( no you can selects beteen midi )( !tandard 2 ser midi

    mapping( please the belo for details of this.

    In the ync part( you can no set syncing off globally for all presets( by selecting

    "lobal 4ff%.

    &%er Ma##in!

    In ser )apping mode( Punch reads in the midi mapping from the "user.map% file

    hich is located in the rob papen5punch5map5 folder.

    6his is a te7t file( in hich you can define hich drum & pattern is triggered by hich

    midi note. 6he format is

    8midi note9:8drum9

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    8midi note9 * is the midi note from 0 to 1;

    8drum9 * is the drum & pattern to be triggered( and they are

    losed ?ihat

    4? 4pen ?ihat 1

    >@P1 >lap 1

    >@P >lap

    !$1 ser & 6om 1

    !$ ser & 6om

    !$3 ser & 6om 3!$- ser -

    !$/ ser /

    !$A ser A

    !@)P$1 to !@)P$B !ample 1 to B

    44C$1 to 44C$- rove pattern 1 to -

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    ?P Eilter ?igh pass filter frequency.

    )od @mount Delay modulation amount.

    Eeed $qual $qual on makes ensures both and feedback fade equally(

    regardless of length

    +a#e (lan!er

    6he flanger effect is a very short tape delay hich changes overtime( to make a

    hooshing type sound.

    ength ength of the flanger.

    Fidth )a7imum change to flanger length.

    !peed !peed the flanger length changes( this is midi tempo based.

    Eeedback Eeedback of the flanger.

    Pan )od Elanger panning amount.

    P Eilter o pass filter frequency.

    ?P Eilter ?igh pass filter frequency.

    Anala!oue Pha%er

    @n analogue based phaser using a combination of allpass filters that can create a

     phasing effect.

    !tages =umber of stages in the phaser.

    Pitch Pitch of the phaser.

    Eeedback Eeedback of the phaser.

    Fidth )a7imum change to phaser pitch.

    !peed !peed the phaser length changes( this is midi tempo based.

    !pread @mount the phaser stages are spread from the central pitch.

    Pan )ode !peed the phaser pans from the left & right hand channels.

    H easonance of the all pass filters