Psychology of usability

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Psychology of usability User interfaces Jaana Holvikivi EVTEK

description

Psychology of usability. User interfaces Jaana Holvikivi EVTEK. Usability goals. International Standards Organization ISO 9241 definition: - PowerPoint PPT Presentation

Transcript of Psychology of usability

Page 1: Psychology of usability

Psychology of usability

User interfacesJaana Holvikivi

EVTEK

Page 2: Psychology of usability

Usability goals

International Standards Organization ISO 9241 definition:

Usability is the effectiveness, efficiency, and satisfaction with which users can achieve tasks in a particular environment of a product. High usability means a system is easy to learn and remember; efficient, visually pleasing and fun to use; and quick to recover from errors.

Effectiveness: can users successfully achieve their objectives?

efficiency: how much effort and resource is expended in achieving those objectives?

satisfaction: was the experience satisfactory?

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Universal usability

Variations in physical abilities, disabilities Variations in use environment Diverse cognitive abilities Diverse perceptual abilities (vision,

hearing) Personality differences Cultural and international diversity Special user groups: children and the

elderly

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Related fields

Engineering psychology Ergonomics Experience design Human-centered computing Human computer interaction (HCI) Industrial Design Systems engineering Ubiquitous computing User-centered design User experience design

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Ease to learn in interface design

Familiarity in interface Observations and patterns

regular shapes proximity continuity recognition grouping

Logical structure

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Grouping

1. features- colors, size, shape

2. prototypes, schemas3. internal consistency & similarity

in a group4. logical, conform with reality5. sparse (not too many categories)

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Regular shapes

vision / perceptions simplifies and groups things together 5 circles (not 9 parts)

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Proximity

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Similarity

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Continuity

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Familarity

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Connectedness

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Object - background

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Balance

size color

dark colors heavy position

proximity

do these move?

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Creating forms

Left-aligned Vertical alignment of texts Items that repeat in the same

position Chunking & grouping Regular size input fields

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Grid for forms

Code:

Name:

12345 OK

Address:

A Company

Old countryroad

Esbo02650

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Efficient dialogue

6..15 groups

neat layout use of space experienced user prefer dense

forms novices prefer less crowded boxes

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Fastest spotting of items

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Mediocre spotting of items

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Human perception: sees patterns

People can discriminate color and lighting

Object and background Borders and continuity Shapes and interpretations People remember even large chunks Football teams: colored shirts

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Shades

source of light concave and convex

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Interpretation

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Interpretation

Müller-Lyer -illusion

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Background

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Colors

Help in recognition Have emotional values and

symbolic meanings - warning Warmth Color blindness common

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Background

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Human cognitive capacity 1

Based on patterns and schemas Chess masters remember nearly all

pieces in a game Affordances: visual object is

perceived through intended action; perception depends on context

Auditive and visual input separate

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Human cognitive capacity 2

Attention: selective perception Object and background: discrimination,

exceptional features Attention is directed to one object Memory registers also unconscious

perception Automatic actions (bicycle riding) do not

need attention; but then action becomes fixed, difficult to modify (changes in interface)

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Mechanicalsenses: touch,

painBody state (hunger,

vestibular sensation, etc.)

Brain

Audition

Vision

Chemical senses:Smell, Taste

Stored experience:MemoryEmotions

Movement

Action

Working memory

Modalities: perception

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MEMORY

Short term memoryLong term or Reference memory

Modalities

Precedural memoryDeclarativememory

Sensorymemory

Workingmemory

Centralexecutive

Motorskills

Perceptuallearning

ConditioningSemanticmemory

Episodicmemory

Habituation and sensitation

RecallRecognition