Prosumers

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The RISE of the By: Paul Berenguer CONSUMER PROSUMER

description

A presentation on prosumers for a social media class

Transcript of Prosumers

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The RISE of the

By: Paul Berenguer

CONSUMERPROSUMER

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“customers participate in the creation of products in an active and ongoing way”

What is a Prosumer?

Source: http://mehdioa.wordpress.com/

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10 to 40% of consumers say they participate in product creation/modification

Need Driven Excitement Driven

What motivates people to create?

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Free R&D Larger human capital

Advantages of Utilizing Prosumers

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A good example....

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Linden Labs creates only 1% of the game 2300 hours of free development Rewards IP rights

Second Life

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Loosing control? Cannibalism

Challenges

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Hackers tapped into their software Faced with the decision to sue Created the “Right to Hack”

Lego Mindstorms

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Create a platform for creation Stay informed and up to date Offer rewards Treated as co-creators

Implications

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Fuller, Johann, Gregor Jawecki, and Hans Muhlbacher (2006), ‘Innovation Creation by Online Basketball Communities.” Journal of Business Research, 60(1), 60-71.

Kozinets, Robert V., Hemetsberger, Andrea and Hope Schau (2008), ‘The Wisdom of Consumer Crowds: Collective Innovation in the Age of Networked Marketing.” Journal of Macromerketing. 28(December). 339-354.

Tapscott, Don and Williams, Anthony. (2006). ‘The Prosumer’. Wikinomics. http://hlt.media.mit.edu/dfe_readings/TapscottChapter5.pdf

Tapscott, Don and Williams, Anothony. ‘Wikinomics’. (2006) Executive Book Summaries. http://cgis.hbg.psu.edu/articles/Wikinomics_Summary.pdf

Quinion, Michael. (2012). ‘Prosumer’. World Wide Words. http://www.worldwidewords.org/turnsofphrase/tp-pro4.htm.

References

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Thank you!