Project TEAM: A group intervention to teach transition age youth … · 2018-10-12 · Project...
Transcript of Project TEAM: A group intervention to teach transition age youth … · 2018-10-12 · Project...
Project TEAM: A group intervention to teach transition age
youth with developmental disabilities to problem solve physical and social
environmental barriers to participation
Jessica M Kramer, PhD, OTR/L, Associate ProfessorAriel Schwartz, OTR/L, PhD candidateDepartment of Occupational Therapy
Boston University
FINANCIAL DISCLOSUREAACPDM 72nd Annual MeetingOctober 9-13, 2018
Speaker Name: Jessica Kramer, I-Ting Hwang, Ariel Schwartz
I have no financial relationships to disclose.
I will not discuss off label use and/or investigational use in my presentation.
Agenda
• Project TEAM • Theoretical Foundations• Intervention Description• The “Game Plan”
• Research Evidence• Case Study• Implementation Strategies & Challenges• Q & A
Learning Objectives
• Learning objective 1: Describe how the Game Plan problem solving approach can facilitate the participation of transition age youth with DD and cognitive impairments.
• Learning objective 2: Describe the theoretical tenets underlying Project TEAM.
• Learning objective 3: Describe the preliminary evidence supporting the potential efficacy of Project TEAM to increase participation of transition age youth.
• Learning objective 4: Identify strategies and resources to support the implementation of Project TEAM in attendee’s practice context.
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Funding Acknowledgements
NIDILRR Grant #90IF0032-01-00NIH K12 HD055931
Why Focus on Transition Age Youth?
• Critical period of development • Post-secondary and/or vocational exploration
• Greater involvement in IEP• Self-directed planning
• Impending change in service delivery systems• IDEA (provided by school) to ADA (requested by user)
• Post-secondary and/or vocational exploration
Common approach to thinking about disability and participation
Physical Impairments and Disabilities
• Difficulties moving around
• Difficulties using hands to work with things
Sensory Impairments and Disabilities
• Difficulties hearing• Difficulties seeing• Difficulties communicating
with others
Cognitive Impairments and Disabilities
• Difficulties with attention and memory
• Difficulties understanding• Difficulties communicating
with others
Difficulties doing activities at school, work, and the community
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Environmental approach to thinking about disability & participation
Physical Impairments and Disabilities
• Difficulties moving around
• Difficulties using hands to work with things
Sensory Impairments and Disabilities
• Difficulties hearing• Difficulties seeing• Difficulties communicating
with others
Cognitive Impairments and Disabilities
• Difficulties with attention and memory
• Difficulties understanding• Difficulties communicating
with others
• Stairs• Small materials• Tight spaces
• Confusing materials• Talking too fast• Rigid rules for task completion
• Noisy environments• Low lighting• Lack of translators
Environmental Barriers
Difficulties doing activities at school, work, and the community9
Environmental approach to resolving participation challenges
Physical Impairments and Disabilities
• Difficulties moving around
• Difficulties using hands to work with things
Sensory Impairments and Disabilities
• Difficulties hearing• Difficulties seeing• Difficulties communicating
with others
Cognitive Impairments and Disabilities
• Difficulties with attention and memory
• Difficulties understanding• Difficulties communicating
with others
• Ramps, elevators, and curb cuts
• Specialized technology• Spacious rooms and
hallways
• Directions written in clear language with pictures
• Speaking at a slower pace• Providing extra time or breaks
• One person talks at a time• Individualized lighting• Translators • Materials in braille
Environmental Supports
Able to do activities at school, work, and the community10
Project TEAM
• Project TEAM will prepare youth with disabilities to:• Systematically identify environmental barriers and supports• Generate modification strategies• Request reasonable accommodations
• The long term outcome of Project TEAM is to facilitate participation in valued life situations
Project TEAM: How is it different?
• Project TEAM is:• Focused on the young person.• Designed to be cognitively accessible.• Focused only on the environment.• Is explicitly rights based.
Project TEAM: Multi- Component Intervention
Group Curriculum
E-Peer Mentoring
Community-Based Trip
PAR Development
https://www.youtube.com/watch?v=MDNJLIiJZbM
Project TEAM Best Practices
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Best practices informing
design
Best practices informing
delivery
Project TEAM:Teens making Environment and Activity Modifications
A 12-week manualized group intervention
Cognitive-Behavioral TechniquesYouths internalize a self-monitoring process
“Game Plan: Goal/Plan/Do/Check” using self-talk questions.
Resulting benefits:Shifts attributions about participation difficulties
from personal impairment to the environment.Facilitates generalization of training concepts to
everyday life, enabling youth to identify & resolve environmental barriers.
Universal Design for LearningConcepts are associated with symbols and
introduced using multiple modalities such as videos, games, and direct instruction.
Resulting benefits:Learning activities can be modified and graded
for optimal receipt to facilitate learning. The same content can be delivered to youth of
varying ages, abilities, and life experiences.
Experiential Learning ApproachYouth master new content and gain skills through group discussion, investigative learning activities,
field trips, and personal reflection.Resulting benefits:Youth immediately apply new concepts to real-life
experiences to achieve a personal activity goal. Youth make decisions and solve problems in
matters that are directly relevant to their lives, increasing self-determination.
Peer Support & Social LearningYouth acquire new skills and insights by
attending sessions and field trips with peers who share similar life experiences.
Resulting benefits:Creates a safe environment where youth work
together to identify solutions to environmental barriers, increasing self-efficacy.
Youth develop meaningful relationships that expand their social networks and support participation.
Project TEAM Goal Setting
Goal Setting• Youth identified, with support from family & facilitator • What activity at school, work, or in the community:
• Do I want to start doing?• Do I want to do more often?• Do I want to do more independently?• Do with different people?
Goal Level Description +2Much more than expected
For the second college tour, directs and tells adults how to help her plan and attend the tour.
+1More than expected
With support from adults other than parents, attends two college tours.
Expected Outcome With support from adults other than parents, tours a collegeBaseline Has not toured a college.-2Much less than expected
Refusal to tour or visit college classroom despite having a plan and support.
Project TEAM Group Curriculum
Group Curriculum
• Co-facilitated by licensed professional & disability advocate• 8 modules
• Each module is 2 meetings.• Each module completed in a week
• 12 weeks• Weeks 1-5
• Meet weekly• Weeks 7-12
• Meet every other week• Supported, individualized community based trip in off weeks
Content OverviewModule Content
1. Introduction to the Training: Who Am I and What Do I Want To Do?
2. Introduction to the Environment: What is it?
3. Identifying Environmental Barriers and Supports: What helps me or makes it hard for me?
4. Working around Barriers: Identifying Modification Strategies
5. Thinking through Strategies
6. Your Rights: Laws about Access & Environmental Changes
7. Communication: Asking for Change
8. Checking the Game Plan: Did I Reach My Goal?
All modules contain:• Icebreaker: Fun game to encourage
interaction• Discussion: Trainees share ideas or
experiences with each other to orient to a new concept
• Teaching time: Didactic activities- usually supported by ppts or video
• Learning activity: Game that requires trainees to use new concepts
• Personal goal: learning about the next step of the game plan & using with goals.
• Wrap up: Checking learning + Self Check quiz• Practice: Applying new concepts at home
Facilitator Manual
• The facilitator manual includes:• Estimated times for each activity• List of materials needed for each activity• List of modifications that can be made to
each activity to ensure accessibility• Activity Core Components to ensure the
activity is delivered in the intended manner• A suggested ‘script’ to use to explain or
introduce the concept or activity
Facilitating Success in Project TEAM• Core Components: Ways of interacting with trainees to
maintain engagement, support understanding, and ensure trainees have the opportunity to express their knowledge.
Kramer, J. (2015). Identifying and evaluating the therapeutic strategies used during a manualized self- advocacy intervention for transition-age youth. OTJR: Occupation, Participation, and Health, 35 (1), 23-33. doi: 10.1177/1539449214564146
Project TEAM E- Peer Mentoring
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E- Peer Mentoring Protocol
• Eight peer mentoring calls:• Weeks 1-5: Weekly• Weeks 6-12: Bi-weekly• Telephone or Skype• All calls follow the same structure (objectives)
• Face-to-face contact:• First and last Project TEAM group session• Community-based outing
Instrumental Peer Mentoring Protocol
• Support provided by the peer mentor is focused on building skills:• Recognizing environmental supports and barriers• Requesting modifications• Attaining participation goals
• The mentoring relationship and positive connection facilitates increased knowledge and skills
E-Mentoring Themes E-Mentoring
Call Call Themes
1 Going out with friends
2 Going shopping
3 Going to a restaurant
4 Being outside in nature
5 Doing things at school
6 Working at a job
7 Traveling
8 Personal Participation Goal
https://www.123rf.com/photo_25662114_fast-food-restaurant--cartoon-illustration-of-a-fast-food-restaurant-and-cityscape-in-the-background.html
https://www.123rf.com/photo_6807595_travel-suitcase-with-stickers-eps-8.html
http://www.freepik.com/free-vectors/nature
Call Objectives
Objectives/Agenda for each call:1) Mentor and Mentee get to know each other by talking about the
weekly theme2) Help with personal participation goal3) Review the Game Plan and content from recent group session4) Apply the Game Plan to the weekly theme5) Questions, Homework reminders, & Goodbye
E-Peer Mentoring Script
Peer Mentor Supporter
Graduate OT students• Before call: Review script with mentors • During call: Provide 1:1 support
• Some mentors had indirect supervision• After call: Provide feedback • Do not directly interact with mentee
Training and Commitment • Initial orientation to Project TEAM• Weekly planning with research team • Ongoing supervision of peer mentor
Project TEAM Community Based Trip
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Community Based Trip
• Co-Facilitator, peer mentor, and peer support participation in goal activity.
• Structured, 5-step support process based on the Game Plan.
Levin, M., Kramer, J. M. (2015). Key elements supporting goal attainment for transition-age young adults: A case study illustration from Project TEAM. Inclusion, 3(3), 145-161. doi: 10.1352/2326-6988-3.3.145
Project TEAM “Game Plan”
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What is the Game Plan?
• A problem-solving process • Can be used for any activity goal• Based on disability rights
• A focus on environment barriers, not impairments• Includes disability rights laws that
support requests for changes• Four steps: Goal, Plan, Do, and Check• Each step has a ‘self-talk’ question
Game Plan OverviewStep Base Self-Talk Question Symbol First First Base Goal “What activity would I like to do?” Bulls eye with
arrow
Second Second Base –Plan Step 1
“What parts of the environment help me or make it hard for me?”
Thumbs up and down
Second Base –Plan Step 2
“What strategy can I use to change the environment?”
Thought bubble
Second Base –Plan Step 3
“Would using this strategy change the activity for other people?”
Other people
Third Third Base Do “Who do I talk to about making this change?” Person with talk bubble
Home Home Check “Can I do this activity now?” Check
Exposing Youth to Professional Language
• Environment• Strengths• Difficulties • Supports• Barriers• Advocacy• Accommodations
Teaching the Game Plan
What is the Game Plan Worksheet?• Guides trainees through the
Game Plan steps• Uses words and images• Each Project TEAM module
teaches knowledge necessary for the next step
• Youth complete one step of the Game Plan worksheet at the end of each module
GoalWhat activity would I like to do?
Motion: Shoulder shrug, asking questionSymbol: Bullseye with arrow
First Base Goal
Plan Step 1What parts of the environment help me or make it hard for me?
Motion and Symbol: Thumbs up and down
People• Includes adults and friends that you talk to or
interact with during activities.
Services & Organizations• Includes schools, clubs, religious groups, offices,
governments, businesses, and other groups that are in charge of organizing activities or events for people.
Rules• Includes directions about how activities should be
completed.• Includes the amount of time given to complete
activities.
Signs & Information• Includes all things that give people the facts they
need to do things or find things, like maps, symbols, lists, websites, brochures, or announcements.
Light, Sound & Smell• Includes sensations such as how bright something
is, how loud something is, or the scent/odor of something.
Plan Step 2What strategy can I use to change the environment?
Motion: Pointing to head in thinking motionSymbol: Thought bubble
Plan Ahead
Before you start an activity, think about how you will do the activity.
Get the things you need before you start an activity.
Use Technology or ThingsUse technology or things in different ways to do an
activity.Use new technology or things to do an activity.
Change SpacesChange the size, shape, and arrangement of indoor
spaces, outdoor spaces, entrances and exits, or ground. Change the amount or type of light, sound, or smell in
the space.Do the activity in a different place.
Change the RulesChange the way you do an activity by changing the
rules, amount of time, or order of steps.
Ask Someone For HelpFind people who can give you information or help you
solve a problem. Change the type or amount of help you get from other
people during an activity.
Teach Others About Abilities & Needs
Tell other people what you can do. Tell other people about the type and amount of help you
need to do an activity.Teach other people about your disability.
Second Base: Plan Step 2
Second Base: Plan Step 2
Plan Step 3Would using this strategy change the activity for other people?
Motion: Gesturing/pointing to othersSymbol: Other people
Second Base: Plan Step 3
Second Base: Plan Step 3
Second Base: Plan Step 3
DoWho do I talk to about making this change?
Motion: hand making talking motionSymbol: Person talking with talk bubble
Third Base: Do
Asking for Change Script
CheckCan I do this activity now?
Motion: make a check with fingerSymbol: Check
Home: Check
Project TEAM Research Evidence
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Research Question and Design
Research Question Design
What is the effect of Project TEAM on participation goal attainment, knowledge, problem solving, self-determination, and self –efficacy?
Matched comparison group
ParticipantsProject TEAM
(n = 47)Goal Setting
(n = 35)
Age M(range)
17y 6 mo 17y 6mo
% Male 59.6% 60%
% Non-white 25.5% 34.3%
% Intellectual disability* 67.4% 37.1%
* p = .008
Methods: Procedures
• Project TEAM’s 12- week curriculum• Individualized goal setting with one community based trip• Manual driven curriculum: 2x week, 2 hours each meeting
• Fidelity: mean=86.7%, range: 73.3–94%• Electronic peer mentoring protocol: 8 sessions
• Goal setting only• Individualized goal setting• Two reminders over a 12 week period
• Fidelity= 100%
• Measurements at Initial, Outcome (12 weeks), 6-week Follow-Up• Instrument Battery: GAS, Project TEAM Knowledge & Problem Solving Test,
AIR Self-Determination Scale, Modified Disability Self-Efficacy Scale
Methods: Analysis
• Missing Data: • Individual items: Imputed using median of responses at that time period• Sum scores (attrition): Carry forward
• Linear mixed effects model• Fixed effects: Time, Group• Random effects: Participants• Tukey’s multiple comparison to explore EMD for all group x time interactions
• GAS• GAS T-Scores (mean = 50, goal attainment): Independent t- tests • Participation goal attainment: Chi-square, Fisher’s exact test
Results: Between Group Differences
Instrument
Between Group Differences
Outcome 6- Week Follow UpKnowledge
Problem Solving
Self-Determination(youth-reported)Self-Determination(parent-reported)Self-Efficacy (self- reported)
Results: Within Group Differences
Instrument
Within Group Differences
Project TEAM Goal SettingKnowledge IO
IFUProblem Solving IO
IFUIFU
Self-Determination(youth-reported)
IO
Self-Determination(parent-reported)
IOIFU
Self-Efficacy (self- reported)
Results: Goal Attainment
Instrument
Between Group Differences
Outcome 6- Week Follow UpGAS T-Score N/A
Participation Goal Attainment
Discussion
• Project TEAM had significantly better outcomes for youth’s participation goals
• Project TEAM may unique enhance youth’s compression, internalization, and generalization of knowledge and problem solving to everyday life.
• Parents only reported sustained changes in self-determination after Project TEAM.
• Self-efficacy is domain specific, and our measure may not have effectively assessed the self-efficacy domains targeted by Project TEAM.
Limitations
• Lack of randomization• Unequal distribution of IQ between groups
• Bias• No masked assessor• Data imputation
Research Question and Design
Research Question Design
Can peer mentors with IDD implement an e-peer mentoring protocol with fidelity?Can youth with IDD engage in an e-peer mentoring program?How do mentors and mentees with IDD engage in and perceive their relationship?
Program EvaluationRetrospective Analysis
Qualitative Study
Research Study
• Implemented Project TEAM in:• Boston area: 5 cohorts• Detroit area: 2 cohorts
• Implemented in community based settings:• 4 schools (High School/Transition programs)• 3 community service agencies
• 42 total mentor/mentee dyads
Mentor Characteristics n= 9Age M= 22.6 yrs
(Range 17- 35)Gender
Male 4Female 5
Number of peer mentoring relationships M= 4.67 (Range 1-11)
DiagnosisDown Syndrome 4Cerebral Palsy 2Dubowitz Syndrome 1Muscular Dystrophy 1Anxiety/Depression 1
Intellectual Disability 5
Mentee Characteristics (n =42) Number PercentageGender
Male 26 61.9Female 16 38.1
RaceAsian 5 11.9Black or African American 2 4.8White 31 73.8Others 4 9.5
Intellectual disability**Yes 27 64.3No 15 35.7
Reading levelBelow grade level 35 83.3At grade level 7 16.7
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Data Collection • Audio recorded all peer
mentoring calls• Documented all job
accommodations• Peer mentor reflections after
each cohort• Analysis of audio recorded calls
and mentor reflections
Feasibility ResultsTransition-age youth with I/DD are able to participate in Project TEAM’s electronic peer mentoring
• Call attendance rate was 87% • Mentees engaged in conversation in 94% of opportunities
72%
22%
6% Not engaged
Engaged
Highlyengaged
Reference: Kramer, Ryan, Moore, & Schwartz, 2017
Feasibility Results
Peer mentors with I/DD achieve Project TEAM’s electronic peer-mentoring objectives:
• 87% of instrumental objectives met• Objectives significantly more likely to be met when mentors used supports
Reference: Kramer, Ryan, Moore, & Schwartz, 2017
What do mentees talk about during calls?
0102030405060708090
Facts Related toIntervention
Content
Facts NotRelated to
InterventionContent
PositiveEmotions
NegativeEmotions
Perc
enta
ge
StrongModerateWeak
Reference: Ryan, Kramer, & Cohn, 2017
• What mentees talk about during the call may impact the strength of connection in the mentor/mentee relationship
How do mentors respond to mentees during calls?
0
5
10
15
20
25
30
35
Advice Empathy Self-disclosure
Perc
enta
ge
StrongModerateWeak
Share personal info
• Mentors support mentees when they respond• Mentors in the strongest relationship:
• Provide more advice• Share the most personal information
Reference: Ryan, Kramer, & Cohn, 2017
Peer Mentors’ Perceived Roles: Teacher and FriendProfessional• “I gained an understanding of what it is like to have a job and be
responsible for maintaining a strong work ethic.” Teacher•“Someone who guides the mentee during Project TEAM to help them
understand what they need to do to be independent in changing their environment.”
Friend• “It is always helpful to get personal…The conversation is much more
open and relaxed, and it tends to help the [mentee] think outside of the box.”
Reference: Schwartz & Kramer, 2017
Mentor’s Approach to Cultivate a Supportive Environment
Actions• “I told her my own personal experiences…I also ask[ed] questions…to
make sure she understands…”
Dispositions• “In the heart I was positive, but in my mind I wasn’t…Having
accountability (it was my job) and hold myself to it.”
Reference: Schwartz & Kramer, 2017
Project TEAM Case study
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Case Example: Dave’s Goal Listen to hard rock or metal music out in the community
Goal: What activity would I like to do?
• Dave loves listening to rock and heavy metal
• Usually goes with parents to blues concerts
• A rock concert would be his first experience listening to this music in person
Going out with friends and without parents to a rock concert became Dave’s activity goal
Dave’s Goal Attainment Scale Goal Level Description +2 Attends musical concerts/shows with a friend on one
occasion.+1 Attends musical concerts/shows with support on more
than one occasion.
0 Expected Outcome
Attends musical concerts/shows with support on one occasion.
Baseline Infrequently attends non-preferred musical concerts/shows with parents.
-2 Refuses to attend musical concerts/shows offered in the community despite having plans and support in place.
Plan Step 1: What parts of the environment help me or make it hard for me?
Supports Barriers
People People
Technology Rules
Inside Places Outside placesSigns and information
Plan Step 2: What strategy can I use to change the environment?
• To initially gather information, Dave used the strategies:• Plan ahead • Use technology• Ask someone for help
• In response to environmental barriers, Dave used strategies:• Change the rules
Plan Step 3: Would using this strategy change the activity for other people?
Who is involved in this activity or making this change?• Peer mentor• Others attending concert• Concert employees
• Would my peer mentor have more or less fun if I change the rules?• Would changing the rules make the concert less fun for others? • Would changing the rules make it harder for the concert employees
to do their jobs? • Would other concert attendees have less fun if I change the rules?
Do: Who do I talk to about this change?
• Concert venue manager or employees
Check: Am I able to do this activity now?
• By the completion of Project TEAM, Dave planned and participated in a rock concert
• By his 6-week outcome, Dave attended a second concert with a peer and support from his parents
He achieved a greater than expected frequency of attendance in the goal activity
Dave’s Goal Attainment Scale
Goal Level Description +2 Attends musical concerts/shows with a friend on one
occasion.+1 Attends musical concerts/shows with support on more
than one occasion.0 Expected Outcome
Attends musical concerts/shows with support on one occasion.
Baseline Infrequently attends non-preferred musical concerts/shows with parents.
-2 Refuses to attend musical concerts/shows offered in the community despite having plans and support in place.
Break out activity – apply it!
• Now think about a transition-age youth who you are working with• Work with a partner to choose one youth to use as a case• Fill out Game Plan Worksheets and discuss the environmental
barriers, supports, and strategies to be considered• One person can act as the coach asking the Game Plan Questions• The other person acts as the youth
Project TEAMImplementation Q & A
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Reflection – Personal Goal Setting
• What was it like to take the focus off of the impairment, and instead to think about the environment?
• Can you envision any challenges to using this problem-solving model with youth?
Reflection – Applying this Problem-Solving Model
• What barriers do the youth you work with typically face? What are the most common supports available?
• What strategies do you think would be helpful for youth to use to change their own environment?
@ProjectTEAMBU
@bu_yell
LEARN MORE ABOUT US!
http://sites.bu.edu/yell/