Project Roles Second Life Construction Project. Role Descriptions The following role descriptions...
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Transcript of Project Roles Second Life Construction Project. Role Descriptions The following role descriptions...
![Page 1: Project Roles Second Life Construction Project. Role Descriptions The following role descriptions are outlines – they are not complete descriptions.](https://reader034.fdocuments.net/reader034/viewer/2022052515/5a4d1b647f8b9ab0599af251/html5/thumbnails/1.jpg)
Project RolesSecond Life Construction Project
![Page 2: Project Roles Second Life Construction Project. Role Descriptions The following role descriptions are outlines – they are not complete descriptions.](https://reader034.fdocuments.net/reader034/viewer/2022052515/5a4d1b647f8b9ab0599af251/html5/thumbnails/2.jpg)
COPYRIGHT TOM SULZER © 2016
Role Descriptions The following role descriptions are outlines – they are not complete
descriptions. Practice and training in your role will be a necessary experience to
help flesh out the description .
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COPYRIGHT TOM SULZER © 2016
List of Roles (Ideal # performing in these roles) Project Manager (1) Project Manager Assistant
(1) Analyst (1) Designer (1) Builder (2) Texturizer (2) Furnisher (2)
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COPYRIGHT TOM SULZER © 2016
Project Manager Leads meetings Ensures issues are resolved Ensures there is a plan Tracks progress, resources Liaises with Sponsor, Client Manages closeout of the project
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COPYRIGHT TOM SULZER © 2016
Project Manager Assistant Documents meetings Manages project information files Assist Project manager in documenting plans, resource usage,
progress reports
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COPYRIGHT TOM SULZER © 2016
Analyst Determines scope for the project Meets with client to determine needs Documents scope and provides detailed direction for
designers Asks appropriate questions as necessary to determine
requirements
![Page 7: Project Roles Second Life Construction Project. Role Descriptions The following role descriptions are outlines – they are not complete descriptions.](https://reader034.fdocuments.net/reader034/viewer/2022052515/5a4d1b647f8b9ab0599af251/html5/thumbnails/7.jpg)
COPYRIGHT TOM SULZER © 2016
Designers Take requirements from analysts and convert them into a construction
plan to satisfy the requirements Plan must make what is required clear to builders, texturizers and
furnishers Designers should understand the limitations/constraints of the
builders, texturizers and furnishers (Visio Skills?)
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Builders Builders construct the building Builders follow the plan from the designers Builders need to collaborate with one another and with the texturizers
who need to texturize what they have built Builders need to bear in mind furnishing requirements (Develop SL In-World building skills and knowledge, need good to
acceptable video performance)
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COPYRIGHT TOM SULZER © 2016
Texturizers Texturizers need to follow the design from the designers Texturizers need to collaborate with builders to texturize building
elements (Need appreciation of color, texture and pattern matching and
selection, good to acceptable video performance)
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COPYRIGHT TOM SULZER © 2016
Furnishers Furnishers furnish according to the design document and the
requirements from the analysts Furnishers are constrained by resource availability Furnishers must procure furnishings from in-world sources (Winstan
Wolf and others) (Need good to acceptable video performance, an appreciation of color,
texture and design)