Product Design

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Product design From Wikipedia, the free encyclopedia Product design is the process of creating a new product to be sold by a business to its customers. [1] A very broad concept, it is essentially the efficient and effective generation and development of ideas through a process that leads to new products. [2] In a systematic approach, product designers conceptualize and evaluate ideas, turning them into tangible inventions and products. The product designer's role is to combine art, science, and technology to create new products that other people can use. Their evolving role has been facilitated by digital tools that now allow designers to communicate, visualize, analyze and actually produce tangible ideas in a way that would have taken greater manpower in the past. Product design is sometimes confused with (and certainly overlaps with) industrial design, and has recently become a broad term inclusive of service, software, and physical product design. Industrial design is concerned with bringing artistic form and usability, usually associated with craft design and ergonomics, together to mass-produce goods. [3] Other aspects of product design include engineering design, particularly when matters of functionality or utility (e.g. problem-solving) are at issue, though such boundaries are not always clear. [4] A product design can be a help of evidence. Contents 1 Product design process 1.1 Analysis 1.2 Concept 1.3 Synthesis 2 Demand-pull innovation and invention-push innovation 3 Product design expression 4 Product design considerations 5 Trends in product design 6 See also 7 Notes 8 References 9 External links Product design process There are various product design processes and many focus on different aspects. The process shown below, for example, is "The Seven Universal Stages of Creative Problem-Solving," outlined by Don Koberg and Jim Bagnell. It helps designers formulate their product from ideas. This process is usually completed by a group of people, i.e. industrial designers, field experts (e.g. prospective users), engineers, etc. depending upon the products involved. The process focuses on figuring out what is required, brainstorming possible ideas, creating mock prototypes, and Product design - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Product_design 1 6 ﻣﻦ26/08/2014 09:18

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Product design

Transcript of Product Design

  • Product designFrom Wikipedia, the free encyclopedia

    Product design is the process of creating a new product to be sold by a business to its

    customers.[1] A very broad concept, it is essentially the efficient and effective generation and

    development of ideas through a process that leads to new products.[2]

    In a systematic approach, product designers conceptualize and evaluate ideas, turning them intotangible inventions and products. The product designer's role is to combine art, science, andtechnology to create new products that other people can use. Their evolving role has beenfacilitated by digital tools that now allow designers to communicate, visualize, analyze andactually produce tangible ideas in a way that would have taken greater manpower in the past.

    Product design is sometimes confused with (and certainly overlaps with) industrial design, andhas recently become a broad term inclusive of service, software, and physical product design.Industrial design is concerned with bringing artistic form and usability, usually associated with

    craft design and ergonomics, together to mass-produce goods.[3] Other aspects of productdesign include engineering design, particularly when matters of functionality or utility (e.g.

    problem-solving) are at issue, though such boundaries are not always clear.[4] A product designcan be a help of evidence.

    Contents

    1 Product design process

    1.1 Analysis

    1.2 Concept

    1.3 Synthesis

    2 Demand-pull innovation and invention-push innovation

    3 Product design expression

    4 Product design considerations

    5 Trends in product design

    6 See also

    7 Notes

    8 References

    9 External links

    Product design process

    There are various product design processes and many focus on different aspects. The processshown below, for example, is "The Seven Universal Stages of Creative Problem-Solving," outlinedby Don Koberg and Jim Bagnell. It helps designers formulate their product from ideas. Thisprocess is usually completed by a group of people, i.e. industrial designers, field experts (e.g.prospective users), engineers, etc. depending upon the products involved. The process focuseson figuring out what is required, brainstorming possible ideas, creating mock prototypes, and

    Product design - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Product_design

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  • then generating the product. However, that is not the end of the process. At this point, productdesigners would still need to execute the idea, making it into an actual product and then evaluateits success by seeing if any improvements are necessary.

    The product design process has experienced huge leaps in evolution over the last few years withthe rise and adoption of 3D printing. New consumer-friendly 3D printers can produce dimensionalobjects and print upwards with a plastic like substance opposed to traditional printers that spreadink across a page.

    The design process follows a guideline involving three main sections:[5]

    Analysis

    Concept

    Synthesis

    The latter two sections are often revisited, depending on how often the design needs touch-ups,to improve or to better fit the criteria. This is a continuous loop, where feedback is the main

    component.[5] To break it down even more, the seven stages specify how the process works.Analysis consists of two stages, concept is only one stage, and synthesis encompasses the otherfour.

    Analysis

    Accept Situation: Here, the designers decide on committing to the project and finding a

    solution to the problem. They pool their resources into figuring out how to solve the task

    most efficiently.[5]

    Analyze: In this stage, everyone in the team begins research. They gather general and

    specific materials which will help to figure out how their problem might be solved. This can

    range from statistics, questionnaires, and articles, among many other sources.[5]

    Concept

    Define: This is where the key issue of the matter is defined. The conditions of the problem

    become objectives, and restraints on the situation become the parameters within which the

    new design must be constructed.[5]

    Synthesis

    Ideate: The designers here brainstorm different ideas, solutions for their design problem.

    The ideal brainstorming session does not involve any bias or judgment, but instead builds

    on original ideas.[5]

    Select: By now, the designers have narrowed down their ideas to a select few, which can be

    guaranteed successes and from there they can outline their plan to make the product.[5]

    Implement: This is where the prototypes are built, the plan outlined in the previous step is

    realized and the product starts to become an actual object.[5]

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  • Evaluate: In the last stage, the product is tested, and from there, improvements are made.

    Although this is the last stage, it does not mean that the process is over. The finished

    prototype may not work as well as hoped so new ideas need to be brainstormed.[5]

    Demand-pull innovation and invention-push innovation

    Most product designs fall under one of two categories: demand-pull innovation or invention-push

    innovation.[6]

    Demand-pull happens when there is an opportunity in the market to be explored by the design of

    a product.[6] This product design attempts to solve a design problem. The design solution may bethe development of a new product or developing a product that's already on the market, such as

    developing an existing invention for another purpose.[6]

    Invention-push innovation happens when there is an advancement in intelligence. This can occurthrough research or it can occur when the product designer comes up with a new product design

    idea.[6]

    Product design expression

    Design expression comes from the combined effect of all elements in a product. Colour tone,

    shape and size should direct a person's thoughts towards buying the product.[7] Therefore it is inthe product designer's best interest to consider the audiences who are most likely to be theproduct's end consumers. Keeping in mind how consumers will perceive the product during the

    design process will direct towards the products success in the market.[8] However, even within aspecific audience, it is challenging to cater to each possible personality within that group.

    The solution to that is to create a product that, in its designed appearance and function,

    expresses a personality or tells a story.[7] Products that carry such attributes are more likely togive off a stronger expression that will attract more consumers. On that note it is important tokeep in mind that design expression does not only concern the appearance of a product, but also

    its function.[7] For example, as humans our appearance as well as our actions are subject topeople's judgment when they are making a first impression of us. People usually do notappreciate a rude person even if they are good looking. Similarly, a product can have an attractiveappearance but if its function does not follow through it will most likely drop in regards toconsumer interest. In this sense, designers are like communicators, they use the language of

    different elements in the product to express something.[9]

    Product design considerations

    Product design is not an easy task.[10] The stakeholders involved all demand something different

    from the product designer and from the design process.[10]

    The manufacturer is concerned with production cost; in the end, the manufacturer wants an

    economically produced product.[10]

    The purchaser looks at price, appearance, and prestige value.[10]

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  • The end user is concerned with usability and functionality of the final product.[10]

    The maintenance and repair department focuses on how well the final product can be

    maintained: is the product easily reassembled, disassembled, diagnosed, and serviced?[10]

    Stakeholders' needs vary from one another and it is the product designer's job to incorporatethose needs into their design.

    Trends in product design

    Product designers need to consider all of the details: the ways people use and abuse objects,faulty products, errors made in the design process, and the desirable ways in which people wish

    they could use objects.[11] Many new designs will fail and many won't even make it to market.[11]

    Some designs eventually become obsolete. The design process itself can be quite frustrating

    usually taking 5 or 6 tries to get the product design right.[11] A product that fails in the

    marketplace the first time may be re-introduced to the market 2 more times.[11] If it continues to

    fail, the product is then considered to be dead because the market believes it to be a failure.[11]

    Most new products fail, even if it's a great idea.[11] All types of product design are clearly linked tothe economic health of manufacturing sectors. Innovation provides much of the competitiveimpetus for the development of new products, with new technology often requiring a new designinterpretation. It only takes one manufacturer to create a new product paradigm to force the rest

    of the industry to catch up - fueling further innovation.[12] Products designed to benefit people ofall ages and abilitieswithout penalty to any groupaccommodate our swelling aging populationby extending independence and supporting the changing physical and sensory needs we all

    encounter as we grow older.[13]

    See also

    Industrial design

    Transgenerational design

    Axiomatic product development lifecycle APDL

    Notes

    ^ http://www.rqriley.com/pro-dev.htm1.

    ^ Morris 2009, p. 22.2.

    ^ Morris 2009, p. 23.3.

    ^ http://www.acrwebsite.org/search/view-conference-proceedings.aspx?Id=78244.

    ^ a b c d e f g h i Koberg, J., & Bagnell J. (1991). The universal traveler: A soft systems guide to

    creativity, problem-solving and the process of reaching goals. W. Kaufmann.

    5.

    ^ a b c d Archer, B. (1974). Design awareness and planned creativity in industry. (p. 87). Toronto: Thorn

    Press Limited.

    6.

    ^ a b c Hekkert, P., & Schifferstein, H. (2008). Product experience. (1 ed., p. 335). Amsterdam: Elsevier

    Science.

    7.

    Product design - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Product_design

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  • Wikimedia Commons has

    media related to Product

    design.

    ^ Hekkert, P., & Schifferstein, H. (2008). Product experience . (1 ed., pp. 334). Amsterdam: Elsevier

    Science

    8.

    ^ Hekkert, P., & Schifferstein, H. (2008). Product experience. (1 ed., pp. 349). Amsterdam: Elsevier

    Science.

    9.

    ^ a b c d e f Norman, D. (2002). The design of everyday things. (p. 28). New York: Basic Books.10.

    ^ a b c d e f Norman, D. (2002). The design of everyday things. (p. 29). New York: Basic Books.11.

    ^ http://www.designcouncil.org.uk/about-design/Types-of-design/Product-design/Future-trends/12.

    ^ Pirkl, James J. (1994). Transgenerational Design: Products for an Aging Population. New York: Vn

    Nostrand Reinhold. p. 24. ISBN 0-442-01065-6.

    13.

    References

    Books

    Archer, B. (1974). Design awareness and planned creativity in industry. Toronto: Thorn Press Limited.

    ISBN 0-85072-016-8.

    Hawker, Chris (2005). The Inventor's Mind: 10 Steps to Making Money From Inventions. Columbus:

    Trident Design.

    Hekkert, P., & Schifferstein, H. (2008). Product experience. Amsterdam: Elsevier Science

    Limited. ISBN 978-0-08-045089-6.

    Koberg, J, & Bagnell, J (1991). The universal traveler: A soft systems guide to creativity,

    problem-solving and the process of reaching goals. W. Kaufmann. ISBN 978-0-913232-05-7.

    Morris, R. (2009). The fundamentals of product design. AVA Publishing.

    ISBN 2-940373-17-5.

    Norman, D. (2002). The design of everyday things. New York: Basic Books.

    ISBN 0-465-06710-7.

    Pirkl, James J. (1994). Transgenerational Design: Products for an Aging Population. New

    York: Van Nostrand Reinhold. p. 24. ISBN 0-442-01065-6.

    External links

    Off Book: Product Design (http://video.pbs.org/video/2175888295) Documentary produced

    by Off Book (web series)

    Product Design (http://www.dmoz.org/Business

    /Business_Services/Design/Industrial_Design

    /Product_Design) at DMOZ

    Retrieved from "http://en.wikipedia.org/w/index.php?title=Product_design&oldid=617192994"

    Categories: Design for X Product design

    This page was last modified on 16 July 2014 at 15:39.

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