Proactive Listening: Turning Data Into Value | Mickey Maher

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Proactive Listening: Turning Data Into Value @GetUpsight

Transcript of Proactive Listening: Turning Data Into Value | Mickey Maher

Page 1: Proactive Listening: Turning Data Into Value | Mickey Maher

Proactive Listening: Turning Data Into Value@GetUpsight

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Data

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1.Collect Data2.Analyze Data

3.Report Findings4.Develop Product5.Deploy Product

6.Rinse7.Repeat

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Data is a conversation.

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Know your users &be a source of value.

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“... 1,980% growth in a 6 year period.”

Via Business 2 Community, 2015

“... in each independent medium, the experience is customized to the device, connecting the personalized components with the hungry user’s

intent of easily ordering food.“

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“the combined effect of personalization and

recommendations save us more than $1B per

year."Via Business Insider, 2016

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“We collect data because our games don’t stay in the top-ten lists automatically. Success has to be earned by listening to the community … and balancing the

game to make it fair for everyone.”

Sami Yliharju - Services Lead, SupercellAWS Blog, 2016

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Proactive Listening:A How To Guide

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Step 1:Know Your Users

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Why do they play your game?(Aesthetics)

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Aesthetics In The Build & Battle GenrePower

Dominating others in PvP battles feels good

Expression

Base construction is a creative act

Achievement

Completing campaign challenges makes you feel smart

Fellowship

Clan play enables socially meaningful interactions

Wealth

Collecting piles of resources feels good

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How do they access your game’s aesthetics?

(Dynamics)

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Player Dynamics In Build & Battle Games

Advanced Decorator

Habitual Harvester

Frequent Troop Donor

Rewarded Ad Enthusiast

Grinder

Big Spender

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What are the building blocks of these behaviors?

(Mechanics)

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Example: Mechanics In Build & Battle Games

Resource Collection

Base Customization

Unit Production

PvP Battles

Vanity Items

Troop Donation

IAP Purchases

Rewarded Ad Engagement

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Example: Correlating Data To DynamicsAdvanced Decorator:

- Top 10% of all users in Total Vanity Items Purchased- Top 10% of all users in Lifetime Discrete Base Designs

Habitual Harvester:- Top 10% of all users in Average Daily Resource Collections- Top 10% of all users in Total Troop Donations Made

Frequent Troop Donor:- Top 10% of all users in Lifetime Troops Donated- Top 10% of all users in Total Troop Donations Made

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How are they comfortable paying?

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Payment Options

Rewarded Ads & IAPs

Rewarded Ads Only IAPs OnlyNon-Rewarded

Ads

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Favored Aesthetic:Power

Known Dynamics:Battles DailyHabitual Harvester

Preferred Payment:Rewarded Videos Only

Favored Aesthetic:Fellowship

Known Dynamics:Frequent Troop DonorActive Decorator

Preferred Payment:One IAP, No Rewarded Ads

Favored Aesthetic:Expression

Known Dynamics:Plays Multiple Times DailyStrategic Defender

Preferred Payment:$50 Spent Over Multiple IAPS

Step 1: Know Your Users

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Step 2:Offer Value

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Deliver targeted engagements that promote Mechanics that facilitate the Dynamics you know

produce their favored Aesthetics.

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Favored Aesthetic:Power

Known Dynamics:Plays DailyHabitual Harvester

Preferred Payment:Rewarded Videos

Proactive Engagement:● Notify via push when troops are ready● Notify via push when resources are ready for

harvesting● Offer inexpensive IAP. If rejected, increase number of

rewarded video ad placements.

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Favored Aesthetic:Fellowship

Known Dynamics:Frequent Troop DonorActive Decorator

Preferred Payment:IAPs Only

Proactive Engagement:● Notify via push when friends are online● Deliver promotions for vanity items in virtual goods store● Promote discounted mid-tier IAPs. If rejected, promote

lower tier.

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Favored Aesthetic:Expression

Known Dynamics:Plays Multiple Times DailyStrategic Defender

Preferred Payment:Multiple IAPs

Proactive Engagement:● Leverage in-app notifications to promote community-driven

web content ● Notify via push when resource balances are high enough to

upgrade defenses● Promote discounted top-tier IAPs. If rejected, promote mid tier.

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Additional Opportunities Leveraging Data

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1. Every Developer Adds Crash Analytics

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Yay… So what, my app crashes sometimes?

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Take direct action -> Send that user an offer

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2. Common Knowledge: Showing rewarded videos to users will cause negative UX and results in faster

churn

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What the Data Tells Us?This “common wisdom” is flat out wrong

Data tells us offering rewarded video to your users actually encourages them to play more -> increases retention

Showing rewarded video actually increases % of users engaging in IAP transactions. Gets the user comfortable with the F2P mechanic and the idea of virtual currency.

“Tickle their buying bone”

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“When we started listening to players, we found that the most

common problem was that there weren’t enough rewarded

video ads."

Matt Small, Vector Unit Games

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3. Common Knowledge: Let’s put our rewarded video placement in the store

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What the Data Tells Us?Wrong!

Kills revenue and conversion as it is heavily buried.

Most Importantly: This actually hurts IAP ARPDAU. Confusing to the user as the intent by entering the store was to potentially make a purchase. Don’t want to interrupt this intent with something free.

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Don’t Guess… Test!

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