Principles of Visual Design 2720 Principles of Visual Design LCC 2720 Instructor: Brian Schrank...

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Principles of Visual Design 2720 Principles of Visual Design LCC 2720 Instructor: Brian Schrank Intro to Design

Transcript of Principles of Visual Design 2720 Principles of Visual Design LCC 2720 Instructor: Brian Schrank...

Page 1: Principles of Visual Design 2720 Principles of Visual Design LCC 2720 Instructor: Brian Schrank Intro to Design.

Principles of Visual Design 2720

Principles of Visual Design LCC 2720Instructor: Brian Schrank

Intro to Design

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Principles of Visual Design 2720

What is Design?

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Design is a plan for arranging elements in such a way as to accomplish a particular purpose.

-Charles Eames

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Architectural Design

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Children’s Book Illustration

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Design is like Beauty

Beauty—the adjustment of parts so that one cannot add, subtract or change them without impairing the harmony of the whole.

—Leon Battista Alberti

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Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.

—Antoine de St-Exupery

Design is like Beauty

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Soooo... is design like art, then?

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Absolutely Not!

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Art is broader than design.

Art questions its own purpose.

Design only serves a purpose.

Absolutely Not!

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Soooo... art is… um, crap?

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Art is broader than design.Art questions itself.Art breaks design rules.

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Design

Art

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Art breaks design rules.

William Blake was a sloppy designer with awkward compositions and distracting choices of cropping and framing...

But he was a brilliant artist in his ability to transcribe his vision.

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William Blake was a sloppy designer with awkward compositions and distracting choices of cropping and framing...

But he was a brilliant artist in his ability to transcribe his vision.

Art breaks design rules.

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William Blake was a sloppy designer with awkward compositions and distracting choices of cropping and framing...

But he was a brilliant artist in his ability to transcribe his vision.

Art breaks design rules.

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Principles of Visual Design 2720

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Design is about clearly leading the audience toward your

predetermined conclusion.

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Good Design versus Bad Design

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Good Design versus Bad Design

Good DesignAchieves its Objective

Bad DesignFails its Objective

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Good Design versus Bad Design

Good DesignAchieves its Objective

Bad DesignFails its Objective

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Good Design is Relative to Audience

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All Design Serves a Purpose—although its purpose will vary:

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All Design Serves a Purpose—although its purpose will vary:

MajestyAusterity

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What are the rules of design?

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Basic Rules of Design:

• Contrast

• Repetition

• Alignment

• Proximity

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Basic Rules of Design:

• Contrast

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Contrast

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Tools for Contrast

sizevalue hue orientationtexture shape position

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Contrast

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Line Contrast

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Which uses Contrast Better?

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Simple Contrast Complex Contrast

Degrees of Contrast

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Avoid elements that are merely similar :

Thinking about contrast

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When adding an element think:

“Should I vary this element? If so, how?”

Thinking about contrast

sizevalue hue orientationtexture shape position

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When adding an element think:

“Should I vary this element? If so, how?”

Thinking about contrast

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Contrastis the most important rule to master.

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Basic Rules of Design:

• Contrast

• Repetition

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RepetitionRepetition brings ORGANIZATION, STRUCTURE, and UNITY.

sizevalue hue orientationtexture shape position

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Repetition

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Principles of Visual Design 2720

Repetition

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Repetition = Continuance

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Repetition = Continuance

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Repetition creates Texture

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Repetition “Drains” Meaning

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Even ONE tiny thing behaves like gravity, attracting the eye with extreme force.

Connotation of a dot.

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Connotation of a dot.

Even ONE tiny thing behaves like gravity, attracting the eye with extreme force.

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With a little repetition… the dots dance around like dust or insects...

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Basic Rules of Design:

• Contrast

• Repetition

• Alignment

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Alignment

Do not place elements into your design arbitrarily.

Placement has meaning.

Like Repetition, Alignment pulls Structure together.

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Alignment

Do not place elements into your design arbitrarily.

Placement has meaning.

Like Repetition, Alignment pulls Structure together.

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Alignment creates perceptual clusters:

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Alignment creates perceptual clusters:

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Loose AlignmentElements with loose alignment still perceptually group together.

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Loose AlignmentElements with loose alignment still perceptually group together.

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Common Fate

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Common Fate

Strong Common Fate

Weak Common FateDifferent Colors and ShapePatternized Spacing

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Bad Alignment (no common fate)

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Good Alignment (common fate)

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Principles of Visual Design 2720

Good Alignment (common fate)

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When adding a new element to a design think:

Which existing element should I align it with?

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nudge… nudge… nudge…

Repetition + Alignment

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nudge… nudge… nudge…

Repetition + Alignment

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Principles of Visual Design 2720

nudge… nudge… nudge…

Repetition + Alignment

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Principles of Visual Design 2720

nudge… nudge… nudge…

Repetition + Alignment

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Basic Rules of Design:

• Contrast

• Repetition

• Alignment

• Proximity

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When elements are next to each other they become one visual unit.

This organizes information, reduces clutter, and creates unity.

Proximity

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When elements are next to each other they become one visual unit.

This organizes information, reduces clutter, and creates unity.

Proximity

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Principles of Visual Design 2720

When elements are next to each other they become one visual unit.

This organizes information, reduces clutter, and creates unity.

Proximity

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Principles of Visual Design 2720

When elements are next to each other they become one visual unit.

This organizes information, reduces clutter, and creates unity.

Proximity

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Principles of Visual Design 2720

When elements are next to each other they become one visual unit.

This organizes information, reduces clutter, and creates unity.

Proximity

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Principles of Visual Design 2720

When elements are next to each other they become one visual unit.

This organizes information, reduces clutter, and creates unity.

Proximity

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Proximity allows “Chunking”

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Proximity allows “Chunking”

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Proximity allows “Chunking”

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Principles of Visual Design 2720

Proximity allows “Chunking”

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Proximity

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Basic Rules of Design:

• Contrast

• Repetition

• Alignment

• Proximity

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Once you master the rules….and understand that they are just “crap”…

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…know when to break the rules.

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Questions

? ? ?